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Stealth Combat – Windows Manual – English

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Manual
Platform
Windows
Language
English
Size
1.42 MB
Filename
stealth-combat_win_manual_en_m2p.pdf
View manual text
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Stealth mode
Cockpit view

on/off

Rear view
External/
pursuer’s view

Close camera
Window

Surveillance Cam
Quick save

Commands

Overview map

Quick load
Units list on/off

Light on/off

Small map on/off
Message Archive
Mission Status
Descend
Action key

Left
Brake

Small map larger
Small map smaller

Accelerate

Right

Center Torso

Ascend

Previous target
Next target
Previous message Next message

Fire Weapon2

Up (Camera)

Zoom in / out

Fire Weapon1

Mouse X:
Torso right / left
Mouse Y:
Torso up / down

Left (Camera)

Right (Camera)

Down (Camera)

Change unit: Number long / Issue command:
Number short / Camera window: Alt + number
Number of revelant unit on the normal keyboard,
not on the number pad.

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CREDITS
TECHNICAL DIRECTOR
Frank Föhl

SALES DIRECTOR
Alain Briand

Marco Bahn
Jan Klose

CREATIVE & TECHNICAL
SUPERVISOR
Armin Burger

EXPORT MANAGERS
Ghislain Pages
Philippe Rinckenberger

MANUAL
Jan Klose

CREATIVE DIRECTOR
Jan Klose

SALES COORDINATION
Frédérique Barkoff

MUSIC
Produced by RAPTURE MUSIC
Fabian del Priore

MANAGING DIRECTOR
Florian Stadlbauer

LEGAL & LICENSING
MANAGER
François Breuillier

INTRO & EXTRO
Produced by FIFTYEIGHT3D
Animation & Digital Effects GmbH

CHAIRMAN
Jean-Martial Lefranc

TEST
Jean-Luc Hadi
Laurent Faroux
Jean-Claude Fernandes
Hugues Miraux

CREATION DIRECTOR
Philippe Ulrich

JARED ENGINE
Artex Software

Tim Osterhold
Siham Faddoul
Chris Endres
Florian de Neufville
Laurentz Polski
Carsten Kuhoff
Michael Kutsche

PUBLISHING AND
MARKETING DIRECTOR
Michel Mimran

PROGRAMMING
Frank Föhl
Armin Burger
Gunter Blache

PUBLISHED BY CRYO
CRYO

PRODUCTION DIRECTOR
Eric Mallet
COLLECTION DIRECTOR
Nicolas Bonvalet
PROJECT MANAGER
Candice Pradeau
PRODUCT MANAGER
Simon Vivien
PUBLIC RELATIONS
Nicolas Swiatek
Christelle Medas
GRAPHIC STUDIO
ART DIRECTOR
José Fouzar Alcalá
ASSISTED BY
Odile Mousseau
Thomas Jardini
Patrick Marchal
MANUFACTURING
MANAGER
Bastien Lepetit
LOCALISATION
Frédérique Faucher
Pascal Merckhoffer
Yann Tisseyre

STORY
Jan Klose
Florian Stadlbauer
LEVEL DESIGN
Armin Burger
Frank Föhl
Jan Klose
Florian Stadlbauer

SPEECH
Voice Recording by
LPL Productions
POST PRODUCTION
GrooveLand Musikproduktion
LEGAL ADVICE
Michael Goeder
Helmut Heide
FOTOSHOOTING
Cornelia Weigand

ENGINE TOOLS
Frank Föhl
Gunter Blache

BETA TESTING
Ralf Pichner
Julian G. Zimmerle
Christian Then
David-Christopher Müller
Hanno v.d. Decken
Michael Kübel
Thomas Hilber
Patrick Streppel
Jörg Radke
Birgit 'Cocos' Klingenberg
Thomas 'Visitor' Bär
Jan 'Smoke_D' Petersen
Bernd 'Lobo' Heberer
Sven 'GON' Seibert
Anja 'Phobos' Weyrauch
Thomas 'Wildhurz' Oppl
Ingo 'Tako' Alex
Martin Kayss
Sebastian Zirk
Jan Nandzik

INTERFACE DESIGN
Armin Burger

© 2002 Cryo. Developed by
Deck13 GmbH. All rights reserved

ID-IO-T SCRIPTING
Armin Burger
Florian Stadlbauer
OBJECT DESIGN
Timm Schwank
Patrick Schad
Ivon Brandao
Florian Stadlbauer
Jan Klose
ADDITIONAL GRAPHICS
Marco Bahn
Jan Klose
Patrick Schad

Summary
English . . . . . . . . . . . . . . . .p04

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WARNING FOR OWNERS OF LARGE SCREEN
PROJECTION TELEVISIONS
Fixed or static images can cause the irreversible deterioration of your television's
cathode ray tube, by permanently reducing the number of luminescent dots. For this
reason repeated or prolonged use of video games is not advisable with large screen
projection televisions.
EPILEPSY WARNING
Please read this warning before either you or your children use a video game. Some
people are susceptible to epileptic or fainting fits when faced with certain types of
flashing lights or other light sources encountered on a daily basis. These people
increase the risk of this type of fit when watching certain types of televised images
or when playing certain types of video games. It is also possible to experience this
type of reaction even though no previous medical history or incidence of epilepsy has
occurred. If either you, or a member of your family, has ever suffered from or shown
symptoms of epilepsy (by experiencing a fit or by fainting ) when confronted with
light induced stimulation, please contact your doctor before using a video game. We
advise parents to ensure that their children are kept under observation whilst playing
video games. If either you or you children show any of the following symptoms:
vertigo, difficulty in focusing, eye or muscle contraction, loss of consciousness,
disorientation, or any involuntary movement or convulsion, stop playing the game
immediately and contact your doctor.
PRECAUTIONS TO BE FOLLOWED WHENEVER
A VIDEO GAME IS IN USE.
Do not sit too close to the screen.. Place yourself as far away from the television screen
as the connection lead permits. For preference, play video games on a small screen.
Avoid playing when you are tired or suffering from lack of sleep. Make sure that the
room you are playing in is well lit. When playing, be sure to take a ten to fifteen
minute break every hour.

1. Installation, Uninstalling
Place the CD in your CD-ROM drive. If the Windows
Autostart function is activated on your system, the
installation program will be automatically opened. If
the function is deactivated, you will have to open the
file sc_setup.exe in the CD’s master directory.

information (ReadMe.txt), and the Uninstall program. You will also find a link to the Stealth Combat
website there.
You will need DirectX in version 8.0 or higher. If this
is not installed on your computer, you can install it
yourself from the \DirectX file on the CD.

Follow the instructions displayed on screen to install
the program. After the necessary files have been
copied to the hard disk, the program will introduce
a new Stealth Combat submenu to the Start Menu.
This contains links to the Stealth Combat Start program, together with a text file containing up-to-date

Uninstalling: In the Start menu, click on the Stealth
Combat submenu to open the relevant program.

2. The game
Technical Support
Mindscape Technical Support Centre
can be reached via e-mail, mail, fax,
phone or on the Internet. When
contacting Technical Support, please
provide as much information as
you can about your computer
system and the problem
you are experiencing. Include your
phone number so we can reach
you if you need more information.
Tech Support e-mail:
[email protected]
Phone: 0906 2165 432 (Calls charged at 25p per minute)
Lines are open from 9.30am – 1pm
and 2pm-4.30pm Monday
to Friday excluding public holydays.
Facsimile: 0906 2165 433 (Calls
charged at 25p per minute)

Mail:
Mindscape (UK) Ltd
PO Box 21
Crawley
RH11 9YP
England
Attn: Name of the product
We regret that we cannot offer hints
and tips, as the service is provided for
technical difficulties only.

HOMESOFT
Voor Benelux
Internet : http//www.homesoft.nl
NB : geen telefonische helpdesk beschikbaar

Background and aim of the game
You are the leader of a military special unit that has
been assigned the task of averting a threatened
nuclear conflict in trouble spots. Your superiors have
virtually unrestricted powers of action, and can have
you ready for operations in any country in the world
at short notice.
You have specially equipped vehicles and aircraft
available for your use in your operations. You must
use these to resolve any conflicts that arise and so preserve world peace. During a mission, you may assume the command of any vehicle in your team, or give
it orders that it will then carry out independently.
In some missions, you have to get past your opponents without being discovered, while in other cases
you have to display your skill in the use of weapons
to breach a hostile blockade.

Start of the game
After starting Stealth Combat, you will be shown the
main menu, from where you can undertake all subsequent steps. We recommend that you start with
Training, by clicking on the relevant button with your
mouse.
Your other choices are the Options screen, the Load
Game and End functions, as well as the two sides in
the conflict (Economic and Military Alliance and
Great Asia).

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Settings
This is where you can adapt the game to suit your
computer and your playing habits. You will find the
following sections:

sion. The three training sections are not long, and
are definitely worth the time it takes to do them.
Follow the training leader’s instructions to complete the training.

Video:
You can adapt the game to your graphics card
here. The main adaptations that can be made relate to the landscape detail, screen resolution, fog
limit and texture detail. You can control the brightness of the game by means of the Gamma value.

New game
You can start a new game by clicking on either the
Economic and Military Alliance side or the Great
Asian Empire side. You will then receive your first
briefing, which you should read carefully so as to
be properly prepared for the mission.

Audio:
Among other things, you can switch the music on
and off here, and control the volume for music and
effects.

Loading/storing games
Use the "Load game" button to access games you
have previously saved, if any. Select one of the
games and click on "Load game" (or double click
on its name). You can save a game at any time
during your mission by pressing "Esc" and selecting the option "Save game" from the menu. The
program will also remember all missions that you
have previously played, and by clicking on the
relevant page in the main menu you can replay
any mission.

Controls:
Among other things, you can determine the default
view mode (cockpit or 3rd person) and the mouse
properties (e.g. whether your controls should be
inverted) here.
Input devices:
You can allocate the key functions to suit your wishes here; the joystick, the mouse wheel and so on
are also valid input devices. Click on the corresponding field, and activate input via keyboard,
joystick or mouse.

Quick save / Quick load
If you press F5 during a mission, you will save the
game in an automatic memory location. It can be
reloaded at any time by pressing F8, or by using
the "Load game" menu as described above and
loading the game named "QuickSave".

Training
You should start out by undergoing Training, so as
to briefly familiarise yourself with the controls and
the displays before you embark on your first mis-

3. The mission starts
Views
The game can be played either directly from the
Cockpit view (F1) or from the External view (F3).
Your default mode (3rd Person view) can be preset
in the Options screen.
In the External view, there is the "linked" view, in
which the camera turns as the vehicle turns, or the
"free" view, in which the position of the crosshair
alone determines what you see. For stealth missions,
the linked view is recommended, while for combat
missions the free view is preferable.

Keys F1 to F4 can be used to alter the vehicle view
(see above).The <Page up> and <Page down> keys
can be used to change the target that your targeting
system has locked onto (marked by a red cross) to
another enemy in your viewing range.
The initial setting can be altered via the Settings
menu (see above).
Changing vehicle
You can change to any of the vehicles or aircraft
accompanying you at any time. Your previous comrade will then obey your commands. By pressing
and holding on the number of the vehicle (which you
will see on the Pilots list at the top right or on the
small map at the bottom right) you can change over
to the vehicle in question.

Controlling the vehicle, shooting
The vehicle is (in its initial configuration) controlled
using the cursor keys and the mouse. Change direction using the Cursor right / Cursor left keys, and
change speed using the Cursor up / Cursor down
keys. You can also drive in reverse. Use the left
mouse button to fire the primary weapon, and the
right mouse button to fire the secondary weapon. Hit
Return to trigger the Action key. Various actions can
be carried out with this, depending on the situation.
In aircraft you can also ascend using <Shift> and
descend using <Ctrl>.

Other displays
Pilots list: At the top right you can see which units
are accompanying you together with their respective numbers (for communication purposes; see
above). The unit’s wire mesh symbol tells you how
heavily damaged it is (red represents serious damage) and whether it is currently under fire (in which
case the background will light up red). The name of
the unit that the player is controlling at present is
displayed in white. Time: The time display shows the
current time on this mission.
Kills: The next window shows you which vehicles the
current unit has destroyed and a symbol that is
awarded to it as a result.

2) Open window: Use to open a window in which
you can see this unit’s cockpit view
3) Go to: Use to send the unit to any point on the
map. Note: If you give the "Go to" command, the
unit will act aggressively, i.e. it will attack any
opponent it meets.
4) Sneak to: Like "Go to", except that the unit proceeds with caution. If it discovers new radar
contacts, it remains stationary and reports this. It
will only fight in self-defence.
5) Follow me: Use to order the unit to follow you.
The unit will support you by itself as soon as you
are hit. It will continue to fight in self-defence, and
will of course react immediately to "Attack target"
commands.
6) Attack target: This command is only available if
you have locked onto an opponent in your targeting device. The unit will then attack this target to
the best of its capacity.
7) Keep position: The unit will remain at its current
position and behave aggressively, attacking
opponents in its near vicinity immediately.
8) Hide: The unit will remain at its current position
and assume the stealth mode. It will then disappear from enemy radar, and can only be discovered by opponents in its immediate vicinity. The
unit will only fight in self-defence.

Tactics
Tactics are an important element of the game, e.g.
the ability to slip past enemy vehicles unnoticed.
Light vehicles such as jeeps are used for reconnaissance, mediumweight vehicles and aircraft are used
as mobile all-round combat units and tanks and
other heavy vehicles are used as pure destroyers.
Reconnaissance vehicles have a radar that enables
them to identify enemies in all directions; these are
then shown as red points on the small map. Heavy
units can only perceive enemies in their viewing
range. This means that reconnaissance vehicles can
slip past sentries by observing the direction in which
the enemy vehicle is looking and going past at a suitable moment. Enemy units’ viewing range is
displayed on the small map with a circle segment
(see illustration).

Note: By pressing <Ctrl> + <Number> repeatedly, you can issue a command to more than one
recipient.

Caution: Once an enemy has discovered you, he
will immediately inform all enemy units of your position! You can then be kept in the sights of enemy
units that have not directly located you themselves.

Open camera window
Using <Alt> and the number of the relevant vehicle, you can open an extra camera window in
which you can see what the unit sees at that particular moment. Using <Alt> and F2, you can also
introduce a rear-mirror view for the unit you are in
at present

If you open fire on an enemy unit, you will give
away your position to all units, and must count on
immediate return fire.

The mission area
Each mission is restricted to a specific area. You are
not allowed to leave this area. If you stray too far
from it, the Autopilot will switch in to direct you back
to the mission area. This may cost you valuable
seconds, so you should remain aware of the area’s
boundaries.

Issuing commands
If you press briefly on the number of a vehicle, this
will open up the command menu, in which you can
give the relevant unit a command. This enables you
to work together with your team comrades. Try out
the effects of the individual commands.

Loss of a unit
If you have lost a unit from your team, you automatically take over the controls of one of the still active
units. If this changeover is taking too long for you, you
can press the space bar to change units more quickly.

The commands have the following meanings:
1) Climb in: Use to take over at the pilot’s seat in this
unit

The overview map
The overview map is shown at the bottom right.
Enemy units are marked in red and your own units
in white. You can also see the viewing ranges of the
enemy units here (see "Tactics"). You can zoom in on
the map using the <Insert> and <Position1> keys.

6

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5. The parties of the
conflict of 2038

4. Personal files
EMA CHARACTERS

GA CHARACTERS

Lieutenant "Streak" Slater
Youngest commanding officer in the EMA Special
Forces. An excellent pilot and tactician. He was admitted to the Corps against the advice of his trainers, who
without exception describe him as wild and undisciplined. Lacking any combat experience as yet, Streak still
has to prove to his superiors that he is the right man for
the job. Quote: "Close? There was easily a metre between the ground and the fuselage!"

Commander "Moon" Lee
Commander Moon is the youngest daughter of a fighter
pilot in the former South Vietnamese Air Force. She has
followed in her father’s footsteps, and, despite her youth,
can be described as a veteran of the still young Mobile
Defence Force. Thanks to her ability to keep a level head
in critical situations, she has considerably enhanced the
reputation of her unit. Moon’s one weakness is her hatred of the terrorist Okutan – she is convinced that he is
responsible for the death of her father. Quote: "To
Siberia? In the middle of the winter! Oh sh..."

Colonel Jacques Rousseau
Commander of the EMA Special Forces. Before the USA
and the EU merged together to create the EMA, he was
a major in the Belgian army (with the paratroopers).
Regarded as the spiritual father of the Special Forces,
which were designed by him. Col. Rousseau is seen as
a staunch critic of the recent restructuring, which has
made the president of the Defence Council (Senator
Hessler) Supreme Commander of the EMA forces.
Quote: "Child’s play! Let’s wait and see how he reacts
under fire."

General Lilian Xiang
General Xiang won her spurs in the fight against organised crime. Yakuza, the Triads and the drugs barons of
the Golden Triangle were undermining united Asia on a
massive scale. Against all expectations, General Xiang
succeeded in solving the problem by military means.
She surprised the public again by then embarking on a
political career. As well as the mobile units, she also
commands GA’s missile defences. There is no information about the general’s private life – friends and foe
alike agree that she has none.
Quote: "I am the dragon and Asia is my hoard."

Defence Senator Gottlieb Hessler
In the first major action Hessler saw, the Oil War of
2018, he was refused a number of decorations due to
human rights violations which later turned out to be
impossible to prove. The rumour that Hessler is on the
lookout for a fresh chance to earn medals persists stubbornly. At the age of 48, Hessler was made the youngest member of the Executive Board of the technical and
military combine CoMilTec. Elected to the EMA’s Senate
three years later, Hessler assisted Colonel Rousseau with
the creation of the Special Forces. In response to the
Japanese crisis, he was appointed Supreme
Commander by the Senate. Quote: "Give that to the
Intelligence Services – I’ll volunteer when there’s something to blow up."

GA Agent NOMAD (real name unknown)
Nomad operates outside the GA command chain, and
has his own network of informants and helpers. Despite
his numerous successes, Nomad is a thorn in the flesh of
the GA government, because his activities have escaped all controls. He reports directly to General Xiang.
Wild rumours are printed in the Asian press about
Nomad, who is feted as GA’s guardian angel one minute, then condemned as a common criminal the next.
One thing is for sure: Agent Nomad has become a
legend in his own lifetime. Quote: "No comment."
OTHER CHARACTERS

EMA Agent Karl Deckhart
Deckhart’s official career is full of gaps. After he broke
off his studies, all trace of him was lost for several years.
During this period, Deckhart was probably active on
behalf of the European CoMilTec combine in Asia, but
there is no documentary proof of this. Deckhart has an
EMA diplomatic passport and full immunity. Following
the shooting of an American reporter, the Singapore
police are looking for a suspect whose reconstructed
image bears a clear resemblance to Deckhart. The
EMA’s Foreign Office refuses to comment on the matter.
Quote: "That’s impossible. I was snowboarding in
Switzerland at the time."

Okutan
Mercenary leader Okutan has kept the world in suspense for a number of years now. He made his first appearance after the Oil War of 2018. His troops serve
whoever pays the highest, and his arsenal of weaponry
is almost as impressive as that of a national army.
Although his name appears on wanted lists all over the
world, there are no pictures of Okutan, and not even a
personal description. None of his mercenaries has ever
been captured alive, and it has never been possible to
clearly establish the identity of any dead mercenary. The
one thing that is known is that the mercenaries finance
their activities through piracy on the high seas, and have
access to state-of-the-art military hardware of all descriptions and origins. Quote: "Loyal? Sure I’m loyal. It’s
just a matter of paying."

8

ECONOMIC AND
MILITARY ALLIANCE
The western alliance. America, Europe and Australia
have entered into an alliance that is represented by
five major industrial combines. Its goal is economic
and political dominance. A Special Forces team under
Colonel Rousseau seeks to quell conflicts as they flare
up at their flashpoints.

The new rulers want to take the country out of the GA.
Asia is threatening to use military force, and the EMA
is offering Japan protection. Disaster is imminent.
RUSSIA
A weak economy and the predominance of the mafia
have brought the country to the verge of civil war. The
Japan conflict could prove to be an unexpected trigger, splitting the country into east and west.

GREAT ASIA
The eastern alliance, governed from Beijing. The interests of the community are put before the interests of the
individual, and Great Asia regards it as its responsibility to create a counterpole to the EMA. A Special
Forces team under the formidably tough General
Xiang has the task of keeping the peace inside and
outside the alliance.

THE MERCENARIES
The internationally active mercenary force led by former GA agent Okutan has hidden command centres
around the world, including in Peru and the Middle
East. It is conjectured that high-ranking officers of the
EMA have recently given the mercenaries certain
assignments. Exactly what these relate to is a matter of
speculation. Senator Hessler’s name is referred to as
one of those involved, but there is no hard evidence.

JAPAN
The Japanese government has been ousted in a coup.

6. The units of the Economic
and Military Alliance
RANGER
Danger level . . . . . . . . . . . . . 2
Speed . . . . . . . . . . . . . . . . . 55 mph
Weight . . . . . . . . . . . . . . . . . 1,5 t
Radar range . . . . . . . . . . . . . 1000 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . SR Machine Gun
Weapon 2 . . . . . . . . . . . . . . Target-seeking missiles

RASCAL
Danger level . . . . . . . . . . . . . 8
Speed . . . . . . . . . . . . . . . . . 30 mph
Weight . . . . . . . . . . . . . . . . . 6 t
Radar range . . . . . . . . . . . . . 600 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Canon
Weapon 2 . . . . . . . . . . . . . . Target-seeking missiles

JEEP
Danger level . . . . . . . . . . . . . 1
Speed . . . . . . . . . . . . . . . . . 55 mph
Weight . . . . . . . . . . . . . . . . . 1,5 t
Radar range . . . . . . . . . . . . . 1000 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . SR Machine Gun
Weapon 2 . . . . . . . . . . . . . . -

FIRESTARTER
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 40 mph
Weight . . . . . . . . . . . . . . . . . 1,5 t
Radar range . . . . . . . . . . . . . 1200 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Target-seeking missiles
Weapon 2 . . . . . . . . . . . . . . -

HELI
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 125 mph
Weight . . . . . . . . . . . . . . . . . 2 t
Radar range . . . . . . . . . . . . . 1300 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . SR Machine Gun
Weapon 2 . . . . . . . . . . . . . . Target-seeking missiles

BLOCK BUSTER
Danger level . . . . . . . . . . . . . 1-oct
Speed . . . . . . . . . . . . . . . . . 25 mph
Weight . . . . . . . . . . . . . . . . . 2,9 t
Radar range . . . . . . . . . . . . . 1650 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Cluster-Grenade
Weapon 2 . . . . . . . . . . . . . . -

MANTICORE
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 45 mph
Weight . . . . . . . . . . . . . . . . . 3,5 t
Radar range . . . . . . . . . . . . . 1000 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Canon
Weapon 2 . . . . . . . . . . . . . . -

HARRIER
Danger level . . . . . . . . . . . . . 9
Speed . . . . . . . . . . . . . . . . . 120 mph
Weight . . . . . . . . . . . . . . . . . 3 t
Radar range . . . . . . . . . . . . . 1000 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Chaingun
Weapon 2 . . . . . . . . . . . . . . Target-seeking missiles

AMAZON
Danger level . . . . . . . . . . . . . 2
Speed . . . . . . . . . . . . . . . . . 70 mph
Weight . . . . . . . . . . . . . . . . . 1,1 t
Radar range . . . . . . . . . . . . . 1100 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . MCanon
Weapon 2 . . . . . . . . . . . . . . -

LINEBACKER II
Danger level . . . . . . . . . . . . . 9
Speed . . . . . . . . . . . . . . . . . 35 mph
Weight . . . . . . . . . . . . . . . . . 4,5 t
Radar range . . . . . . . . . . . . . 700 ft
Manoeuvrability . . . . . . . . . . . moyen
Weapon 1 . . . . . . . . . . . . . . Bouble-HV-Canon
Weapon 2 . . . . . . . . . . . . . . -

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7. The units of the great Asian Empire

9. Support units

STING
Danger level . . . . . . . . . . . . . 1
Speed . . . . . . . . . . . . . . . . . 55 mph
Weight . . . . . . . . . . . . . . . . . 1,5 t
Radar range . . . . . . . . . . . . . 1000 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . SR Machine Gun
Weapon 2 . . . . . . . . . . . . . . -

WHISTLER
Danger level . . . . . . . . . . . . . 6
Speed . . . . . . . . . . . . . . . . . 50 mph
Weight . . . . . . . . . . . . . . . . . 3,8 t
Radar range . . . . . . . . . . . . . 900 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Plasma canon
Weapon 2 . . . . . . . . . . . . . . Missiles

MANTHA
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 270 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 2100 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

KEEPER
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 40 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 550 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

PIRANHA
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 130 mph
Weight . . . . . . . . . . . . . . . . . 2,3 t
Radar range . . . . . . . . . . . . . 1550 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . Plasma canon
Weapon 2 . . . . . . . . . . . . . . Missile

BOLTTHROWER
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 25 mph
Weight . . . . . . . . . . . . . . . . . 3,1 t
Radar range . . . . . . . . . . . . . 1750 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Grenade-Cluster
Weapon 2 . . . . . . . . . . . . . . -

GALAXY
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 450 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 2600 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

VEHICULE RADIOGONIOMETRIQUE A LASER
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 55 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 1020 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

SCORPION
Danger level . . . . . . . . . . . . . 7
Speed . . . . . . . . . . . . . . . . . 40 mph
Weight . . . . . . . . . . . . . . . . . 4,8 t
Radar range . . . . . . . . . . . . . 1100 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . SR Machine Gun
Weapon 2 . . . . . . . . . . . . . . -

GHOST
Danger level . . . . . . . . . . . . . 9
Speed . . . . . . . . . . . . . . . . . 110 mph
Weight . . . . . . . . . . . . . . . . . 5,0 t
Radar range . . . . . . . . . . . . . 800 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Plasma canon
Weapon 2 . . . . . . . . . . . . . . Missiles

SHARK
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 80 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 450 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

STEALTH-SPEEDBOAT
Danger level . . . . . . . . . . . . . 0
Speed . . . . . . . . . . . . . . . . . 75 mph
Weight . . . . . . . . . . . . . . . . . X t
Radar range . . . . . . . . . . . . . 750 ft
Manoeuvrability . . . . . . . . . . . high
Weapon 1 . . . . . . . . . . . . . . Weapon 2 . . . . . . . . . . . . . . -

WOLFTRAP
Danger level . . . . . . . . . . . . . 5
Speed . . . . . . . . . . . . . . . . . 35 mph
Weight . . . . . . . . . . . . . . . . . 2,1 t
Radar range . . . . . . . . . . . . . 1600 ft
Manoeuvrability . . . . . . . . . . . low
Weapon 1 . . . . . . . . . . . . . . Missile
Weapon 2 . . . . . . . . . . . . . . -

BLOODHOUND
Danger level . . . . . . . . . . . . . Unknown
Speed . . . . . . . . . . . . . . . . . Unknown
Weight . . . . . . . . . . . . . . . . . Unknown
Radar range . . . . . . . . . . . . . Unknown
Manoeuvrability . . . . . . . . . . . Unknown
Weapon 1 . . . . . . . . . . . . . . Unknown
Weapon 2 . . . . . . . . . . . . . . Unknown

SUNFIRE
Danger level . . . . . . . . . . . . . 8
Speed . . . . . . . . . . . . . . . . . 40 mph
Weight . . . . . . . . . . . . . . . . . 4,7 t
Radar range . . . . . . . . . . . . . 900 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Triple-Canon
Weapon 2 . . . . . . . . . . . . . . Grenade

GRAND DRAGON
Danger level . . . . . . . . . . . . . 1
Speed . . . . . . . . . . . . . . . . . 30 mph
Weight . . . . . . . . . . . . . . . . . 7,1 t
Radar range . . . . . . . . . . . . . 600 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Canons MR
Weapon 2 . . . . . . . . . . . . . . MCanon

8. The Mercenaries’ units
JACKAL
Danger level . . . . . . . . . . . . . 1
Speed . . . . . . . . . . . . . . . . . 35 mph
Weight . . . . . . . . . . . . . . . . . 6,6 t
Radar range . . . . . . . . . . . . . 450 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . Canons MR
Weapon 2 . . . . . . . . . . . . . . Missiles

VULTURE
Danger level . . . . . . . . . . . . . 6
Speed . . . . . . . . . . . . . . . . . 115 mph
Weight . . . . . . . . . . . . . . . . . 4,2 t
Radar range . . . . . . . . . . . . . 1550 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . MCanon
Weapon 2 . . . . . . . . . . . . . . Missiles

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10. Tips and tricks
• First take a look around, contemplate the goal of your
mission and, above all, study the map.
• Zoom the map to the right size! This is extremely useful in stealth missions in particular, because you can
then see exactly what your opponents’ movements
are!
• Try not to fire on tanks with jeeps. By their very nature, jeeps cannot win!
• In combat, remain constantly on the move, as this
makes it harder for your enemies to find their targets!
• Use the command "Attack my target" (or simply draw
fire on yourself, allowing your wings to swing into
action). Then draw back for the first time and leave
the action to your comrades. In the mean time, they
may even be able to take out the most important of

the targets, or give help to any unit that is under particularly heavy fire.
• Grenades are highly effective; practise your aim. If
you come under missile attack from the air (or attacks
from airborne units in general) take cover behind hills
or buildings, or in depressions in the ground.
• Use jeeps for reconnaissance, as decoys or to confuse the enemy; use tanks for targeted destruction.
• If your units outnumber those of the enemy, entice the
enemy out of their cover into open terrain in order to
concentrate your firepower to optimal effect. If you
have to fight when you are outnumbered, take cover
and ambush the enemy in narrow passes.

COYOTE
Danger level . . . . . . . . . . . . . 3
Speed . . . . . . . . . . . . . . . . . 60 mph
Weight . . . . . . . . . . . . . . . . . 4,0 t
Radar range . . . . . . . . . . . . . 1050 ft
Manoeuvrability . . . . . . . . . . . medium
Weapon 1 . . . . . . . . . . . . . . MCanon
Weapon 2 . . . . . . . . . . . . . . Missiles

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