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CONTENTS
Introduction ............................................................................................... 3
Character Menu......................................................................................... 4
Cities ......................................................................................................... 8
Shipyard .................................................................................................. 10
Global Map .............................................................................................. 12
Land Battle ............................................................................................. 13
Naval Battle ............................................................................................. 14
Boxing ..................................................................................................... 17
Role-Playing ............................................................................................ 18
Items ........................................................................................................ 19
Weapons and Ammo ............................................................................... 20
Credits ..................................................................................................... 21
Atari Web Sites ........................................................................................ 24
Technical Support (U.S. & Canada) ......................................................... 24
End-User License Agreement ................................................................. 25
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SYSTEM REQUIREMENTS
INTRODUCTION
MINIMUM:
RAM:
512 MB (1 GB recommended)
Hard drive:
1.5 GB of free space
The main character is captain Abraham Gray, who is accidentally involved
in a series of events related to both the Civil War of 1861-1865 in the United
States of America and the mysterious Confederate ironclad being built in
Liverpool. Abraham is a true cutthroat, will take any job, is addicted to alcohol
and suffers from a split personality disorder. His “inner voice” is wiser and
more practical than Abraham himself. Sometimes, his inner voice explains the
course of events to the silly main character and gently pushes him in the right
direction.
Graphics:
128 MB nVidia GF FX 5700 or ATI Radeon 9600
(256 MB nVidia GF 6800 or ATI Radeon R850XT
recommended)
The story unfolds in a non-linear manner as you complete quests given by
characters in towns. At a certain point, you must choose to either join a Union
fleet or become an agent of the Confederacy.
Sound:
DirectX 9.0c-compatible sound card
Note that besides story-related quests, there are a number of side-quests,
unrelated to the main storyline. Between two story-related quests, you must
complete at least one side-quest. You cannot take two story-related quests in
a row. Also note that you can only have one quest in progress at a time. You
can’t take on another quest until you complete or fail your current one.
Operating System:
Windows XP
Processor:
1.5 GHz Pentium IV; AMD 2000+ 1,5Ghz (Single Core);
(2.4 GHz Pentium IV; AMD 3500+ 2.2Ghz (Single Core)
recommended)
DirectX :
®
DirectX 9.0c (included) or higher
INSTALLATION
1. Start Windows®. Exit all other applications.
2. Insert the Swashbucklers: Blue VS. Grey disc into your CD or DVD drive.
3. If AutoRun is enabled, a title screen should appear. Click on the Install
button. If AutoRun is not enabled, click on the Start button on your
Windows® taskbar, then on Run. Type D:\Setup and click on OK.
Note: If your CD or DVD drive is assigned to a letter other than D,
substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing.
UNINSTALLING “SWASHBUCKLERS: BLUE VS. GREY”
In order to uninstall the game either select the UNINSTALL item in the autorun
menu or use the “Add/Remove Programs” applet in the “Control Panel.” Start
Settings Control Panel Add/Remove Programs. Follow the instructions to
complete the removal process.
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CHARACTER MENU
Open the Character Menu by pressing the I key (except in the city’s “shop”
locations). It is divided into five screens that you can switch between by
selecting the appropriate “bookmark” on top of the Character Menu.
SHIP
This screen displays information about your ship and the cargo in its hold.
Every ship has one slot for a steam engine and from one-to-four slots for
special weapons. To mount the steam engine or special weapon, drag and
drop it into the slot with the mouse. You can also mount them by right-clicking
on them and selecting “Mount” from context menu. Note that, while mounted,
steam engine and special weapons still take up space in the ship’s hold.
In order to turn the item in a ship’s hold, start dragging it with the left mouse
button and then turn it with the right mouse button.
To dismount the steam engine or special weapon from the slot, drag and
drop them from the slot back to the hold, or right-click on them and select
“Dismount” from the context menu.
When you “pick up” an item with a mouse, a temporary receptacle appears in
the lower part of the screen. You can place items in it if you don’t have enough
space in the hold, or if you wish to rearrange items in the hold. You must
remove all items from the temporary receptacle or they will be lost after you
exit the Ship screen. Hull upgrades, which increases the number and size of
slots, are available at the Shipyard (see page 10).
The icons on the left indicate number of crew, hull condition and upgrades,
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and sail condition and upgrades. The icons on the right indicate the number of
guns in the ship’s battery, the damage they inflict, upgrades, ship speed, and
hold size.
CHARACTER
This screen displays information about your character and contents of your
inventory.
To the right and to the left from the face there are slots for cold-steel and firearm
weapons, respectively. Drag and drop it into an appropriate slot with the mouse,
or right-click on it and select “Equip” from context menu. Weapons still take up
inventory space while equipped.
In order to turn the item in a character’s inventory, start dragging it with the left
mouse button and then turn it with the right mouse button.
To withdraw weapon, drag and drop them from the slot back to the inventory, or
right-click on in and select “Withdraw” from the context menu.
When you “pick up” an item with a mouse, a temporary receptacle appears in
the lower part of the screen. You can place items in it if you don’t have enough
space in the inventory, or if you wish rearrange items in your inventory. You must
remove all items from the temporary receptacle or they will be lost after you exit
the Character screen.
Your character’s attributes are displayed in the lower-left part of the screen.
Each new level, you receive one or more points that you can use to increase to
any of the three main attributes. Click on the arrow to the right of an attribute to
increase its value. After you finished distributing the points, click on “Confirm.”
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PERKS
Quest locations are indicated on both the world map and the city maps:
On this screen you can see the perks
you’ve acquired. Also, here you can
pick a new perk after you’ve gained a
new level, or assign an active perk to
a keystroke.
After you’ve gained a new level you
can pick one of the four perks offered.
To pick a new perk, select it from the
list and click on the “Acquire” button,
or the Spacebar.
The “Assign” button appears in the lower left of the screen. Click this button
to assign this perk to any of the keyboard keys offered. Then, while playing the
game you can use the perks assigned by pressing those keys.
MAP
Story-related quest
Side-quest
Your current destination on the quest in progress
Location of a ship you must board or destroy. Since you can only be
on one quest at a time, other quest icons are hidden until your current
quest is completed or failed.
Log
The log contains information about all quests you have taken. Completed
quests are stamped “Mission Accomplished.” You can check the info on any
of your earlier quests at any moment.
Your location is displayed on the map, as well as quest indicators and your
current destination if you have a quest in progress.
If you are in the city, you can switch between the city map and the world map
by clicking the “Scale” button. Locations are depicted by icons. See Cities on
page 8.
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General Store
CITIES
There are nineteen cities of various sizes in the game. Use the W, A, S, D keys
to move your ship on the global map.
The size of the city can vary from one to four screens.
You can buy various items, food and drinks in the general store. You
can also pay the shopkeeper to enlarge your inventory.
The upper field is the shop’s
counter with goods available
for sale. The lower field is your
inventory. To buy something,
simply drag and drop the
item from the counter into
the inventory and change the
quantity, if desired.
Indicates the place where you can go to the next area of the city. To
do so, walk to the marker and press the Spacebar.
Indicates the exit from the city. To exit the city and go to the global
map, walk to the marker and press the Spacebar.
In some cities, you can talk to non-player characters in the streets.
To start a conversation, move close to the character and press the
Spacebar.
To sell an item, drag and drop
it from the inventory into the
counter and set the amount in a
pop-up window, if necessary.
To enter a location, walk to the marker and press the Spacebar.
CITY LOCATIONS
You can enter a location by walking to an appropriate marker and pressing the
Spacebar.
Tavern
Weapon Shop
You can buy and sell weapons and ammunition in weapon shops.
More powerful and effective weapons appear in the weapon shop as
you progress through the game.
In a tavern you can talk to the bartender, sailors, a cowboy or the
captain as well as story-related characters. The bartender will tell you
the latest rumors or share information on prices of various goods in cities.
The upper field is the shop’s
counter with goods available
for sale. The lower field is your
inventory. To buy something.
simply drag and drop the item
from the counter into the inventory
and change the quantity, if
desired.
alk with the sailors to hire a crew, which are integral to survive naval battles.
“Cowboy” and “captain” are boxing promoters. Talk to them to participate in
boxing matches and earn money and experience (see “Boxing” on page 17).
Sheriff
To sell an item, drag and drop it
from the inventory into the counter
and set the amount in a pop-up
window if needed.
Visit the Sheriff to save your progress.
Governor
There are governors in three of the game’s cities – Havana, Nassau
and New Orleans.
Visit them to get new quests.
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SHIPYARD
Only four cities in the game have shipyards with full facilities: Havana,
Jacksonville, Nassau & New Orleans.
A full facility Shipyard has three departments: Auction, Shipyard & Cargo.
AUCTION
You can buy a new ship at the Auction. If you
buy a new ship, your existing one is set on
sale automatically. You can only possess one
ship at a time. New models become available
as you progress through the game.
SHIPYARD
You can repair and upgrade your ship, buy
and install weapons, and buy ammo at the
Shipyard. The most powerful weapons and
upgrades become available as you progress
through the game.
The upper field is the shop’s counter with
goods available for sale. The lower field is
your ship hold. To buy something, drag and
drop the item from the counter into the hold
and change the quantity, if desired.
To sell an item, drag and drop it from the
hold into the counter and change the quantity,
if desired.
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Chose an upgrade or a repair from the list and click Execute. Level 2 and level
3 upgrades appear as you progress through the game. So, do not forget to
visit the shipyard from time to time: there could be an opportunity to make
your ship more powerful!
CARGO STORAGE
The Cargo Storage location serves as a Shipyard facility in the four
biggest cities and as a stand alone location in the rest of the towns.
You can buy/sell cargo here and find out which goods are in demand. You can
also take cargo delivery quests here.
All cities produce and consume certain
goods, which naturally accounts for price
differences. For example, blockaded cities
produce cotton and consume weapons and
gunpowder. Prices on the same goods in
different cities can vary dramatically, so smart
trading is a great way to earn money. Talk
to the merchant to find out what goods are
worth the most in a particular cargo storage.
To take a delivery quest, select “Talk about job” option from the menu. After
you’ve taken the quest, go to the destination town and visit a Cargo Storage
location. The quest will be completed when you enter the location.
The upper field is the shop’s counter with goods available for sale. The lower
field is your ship hold. To buy something, drag and drop the item from the
counter into the inventory and change the quantity, if desired.
To sell an item, drag and drop it from the hold into the counter and change the
quantity, if desired.
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GLOBAL MAP
LAND BATTLE
Use the W, A, S, D keys to control your ship on the global map. Use the R key
to set sails and start moving. Press the F key to stop the ship. There are some
context-dependent actions, such as entering a city or special location, or
attacking a ship, that you perform through a pop-up menu in the lower section
of the screen. Use the W and S keys to choose an option and execute with
the Spacebar.
Use the W, A, S, D keys to move your character. Press the left mouse
button for a melee attack, and the right mouse button for a firearms attack.
Press and hold the right mouse button to take out a gun and aim with
mouse movement while pressing the left mouse button to shoot.
CITY TYPES
There are two types of cities in the game: free and blockade. You can enter
free ports anytime during the game no matter which side you are on. Blockade
towns are patrolled by the Northern fleet and every attempt to enter such town
automatically sets you into battle with the patrol ship.
You can either win the battle or flee from it to enter a blockade town
(see “Naval Battle” on page 14) . You can skip the battle with a patrol
ship only in two cases: you join The North in the main storyline; or
you have a Blockade Runner perk at your disposal (see “Role Playing” on
page 18).
When you attempt to attack a passing ship, a difficulty check of the upcoming
battle occurs, based on the strength of your ship compared to that of the
enemy ship. The result (Easy, Normal, Hard or Very Hard) appears in a pop-up
window.
After you join either the North or the South, you will not be able to fight ships
on your side.
You can bind special attacks or moves (called Active Perks – see Role Playing
on page 18) on one of these 6 keys: TAB, SHIFT, CTRL, Spacebar, Q and E.
Two very useful Active Perks are available from the beginning of the game. We
strongly recommend you get them as soon as possible for your character.
1. The “Dodge” perk is very useful for dodging enemy’s attacks. After Abraham
starts dodging, nothing can cause him any harm.
2. The “Block” perk allows Abraham to repel every attack except gunshots.
Most of the Boss’s attacks are ‘unblockable,’ so be careful and use Dodge
instead.
Special attacks use energy, and cannot be performed if you don’t have enough
energy. The Energy Bar slowly fills over time, and fills more quickly when you
make a successful strike. You can also refill your Energy Bar by consuming
Whisky or Mariani Wine.
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NAVAL BATTLE
Duel
Use the W, A, S, D keys to move your ship. Press the R key to set sails
and start moving. Press the R key again to stop the ship. Your ship has four
speeds in a battle: from “stop” to “full speed ahead”.
Aim using the mouse and click the left mouse button to shoot. Switch
between the ship battery and special weapons using the TAB key. Battery
ammo is unlimited, but special weapons have limited ammunition.
If you have a steam-engine installed, you can activate it using the Shift key.
Pay attention! There is a “thermometer” on the right side of the screen that
shows the temperature of the steam engine. If the thermometer reaches its
maximum, the engine will overheat and break down. You will not be able use it
or dismount it until you repair the ship.
Use the W, A, S, D keys to move your character on deck. Use the left mouse
button for an upper sword attack, and the right mouse button for a lower
sword attack. Press the E key for a powerful slow super-attack, and block with
the Spacebar. Press the W key or S key in combination with the Spacebar
respectively for high and low blocks.
All attacks consume energy, and special attacks consume much more than the
regular ones. If you do not have enough energy, your attacks will be slow, and
your character will become more vulnerable. We recommend taking defensive
actions (blocking and avoiding enemy attacks) in order to restore the energy.
You are not able to use Medicine and Food to restore health, or Whiskey and
Mariani Vine to restore energy during a duel.
You can escape from battle by increasing the distance between your ship and
the enemy. You will be offered to leave the battle when the distance between
your ship and the enemy is far enough.
Boarding
You can also board the enemy ship. To do so, you need to destroy half or more
of the enemy ship’s crew, and then sail close to the enemy ship. Press the
Spacebar when the boarding menu appears.
The first part of boarding does not differ from the regular battle. You must fight
enemy ship sailors running out of the bilge. The number of sailors you fight
depends on how many crew members there were relative to the number of
your crew members when you started boarding. Finally, you are required to
fight the duel with a captain.
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Post-Boarding Menu
After successfully defeating a ship, you can choose what to do with it.
BOXING
You can take part in a boxing fight in a tavern of any city except Havana. To
enter the ring, you need to choose “talk to the cowboy” option in a dialog and
put up a wager.
Compare: Shows a detailed comparison between your ship and the ship
captured.
Burn: Burn the captured ship.
Release: Release the ship captured from custody.
Goods: Take the goods, steam-engine, super-weapons and ammunition from
the captured ship’s hold.
Take: Take the captured ship.
Auction: Sell the ship at auction. A ship sale is an event that takes some time.
After you have put a ship up for sale, you will get a message several weeks
later indicating the selling price of the ship.
Note: Some of the “quest” ships (storyline missions ships) will be burned
automatically, and boarding them will not bring up the post-boarding menu.
Use the W, A, S, D keys to move your character within the ring. Press the left
mouse button for a head punch, and the right mouse button for a body
punch. Press the E key to use a powerful, but slow, super-punch. Block using
the Spacebar. Use the Spacebar” in combination with the W key for head
punch blocking. Use the Spacebar” in combination with the S key for body
blocking.
All attacks consume energy, and special attacks consume much more than the
regular ones. If you do not have enough energy, your attacks will be slow, and
your character will become more vulnerable. We recommend taking defensive
actions (blocking and avoiding enemy attacks) in order to restore the energy.
You are not able to use Medicine and Food to restore health, or Whiskey and
Mariani Vine to restore energy during a boxing match.
The gauge at the bottom of the screen indicates which fighter is winning the
match. After each round, the gauge fills toward the winner in his color. When
one of the fighters fills the gauge with his color, he wins the match.
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ROLE-PLAYING
ITEMS
ATTRIBUTES
FOOD
Your character has three basic attributes that affect gameplay:
Fencing: Increases damage you inflict with cold-steel weapons.
Shooting: Increases damage you inflict with firearms.
Defense: Decreases damage you receive from enemy attacks.
PERKS
Perks are special abilities that you acquire as you progress through the game’s
course.
Most perks have three levels of effectiveness, visually depicted by the number
of stars in the upper right corner of a card symbolizing the perk. To improve
the effectiveness of a perk, you must select it more than once, to a maximum
of three times.
On-Foot Active Perks
Active perks are special moves that you can assign to keys and use
during a land battle. They vary from Block and Dodge, to super attacks
that inflict increased damage and even dismember your enemies.
Food is an important element in every man’s life, and Abraham Gray is no
exception. Food (corn, bread, cheese, and meat) restores your health points.
You cannot eat food during a duel or boxing match.
MEDICINE
Medicine restores more health points than food. The Doctor perk improves
the effectiveness of medicine. Ointment, unlike other medicines, permanently
increases your character’s Defense attribute by one.
ALCOHOL
Whisky and Mariani Wine restore your character’s energy. If you plan on using
super attacks, don’t leave home without a bottle in your pocket!
OTHER ITEMS
There are a lot of other items that you will find on battlefields, and can
purchase in shops. Check the description to see what an item will do for you.
On-Foot Passive Perks
Passive perks usually increase stats, such as health, energy or damage
inflicted with certain type of weapons.
Global Naval Perks
Global Naval perks take effect when your ship is on a Global Map.
Effects vary from increasing your ship’s speed to restoring your crew
after battles.
Naval Battle Perks
Naval Battle perks are used in naval battles. They increase your ship’s
speed, accuracy, damage inflicted, and more.
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CREDITS
WEAPONS AND AMMO
1C
COLD-STEEL WEAPONS
These blades differ in size and damage capability. New sabers and swords
appear in weapon shops as you progress though the game.
REVOLVERS
Revolvers don’t inflict much damage to enemies, but they have a high rate
of fire. You must have revolver ammo in your inventory in order to shoot a
revolver.
RIFLES
Rifles have a low rate of fire and require time for reloading, but they cause a lot
of damage. You must have rifle ammo in your inventory in order to shoot a rifle.
SHIP WEAPONS
BATTERY
A battery is a basic weapon mounted on every ship. Its main advantage is
its unlimited ammo. Under the control of a skilled player, and supported by
certain perks, even the battery can be extremely powerful and deadly.
HOWITZER
The howitzer is a powerful weapon that fires a big, slow shell parallel to water.
Its slow speed makes it practically useless at long distances.
MORTAR
A mortar is a relatively slow, plunging-fire weapon, that shoots a powerful
projectile and requires precise aiming.
GATLING GUN
The gatling gun is the weapon of choice for those who love to board enemy
ships, not sink them! The gatling gun is extremely effective at close range – in
just a seconds, it will wipe out the enemy crew and make the ship ready to
board.
MISSILE LAUNCHER
Sergey Gerasev
Producer
Nikolai Baryshnikov
Anatoly Subbotin
Alexey Artyomenko
PR & Marketing
AKELLA
Dmitry Arkhipov
VP Development
Serguei An
Oleg Klapovsky
International licensing
managers
Irina Semenova
Olga Pak
PR Managers
TM STUDIOS:
Andrew Belkin
Producer/Project Manager
Programming:
Alexander Radchenko
Lead Programmer
Ivan Pyatyshev
System Architect
Konstantin Efimov
Yaroslav Gurilev
Anton Krasnogor
Ilya Mikhaylov
Additional Programming
Roman Arsenikhin
Peter Winichenko
Game Design
The missile launcher is the ultimate weapon, which unleashes a salvo of
fast-flying missiles that will decimate the enemy! The Missiles Master perk
increases both the damage and the number of missiles in a salvo!
Alexander Lashin
Lead Designer
Anton Krasnogor
Alexander Radchenko
Boris Voskov
Story and Dialogue
Alexander Lashin
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3D Graphics
Boris Voskov
Lead Artist
Sergey Chabrov
Igor Mikhalchishin
Andrey Petsko
Anastacia Zhuravikhina
Additional Graphics
Janna Makukha
Mikhail Panaiotidi
Dmitry Parkin
Nikolay Ruzanov
2D Graphics
Alexey Samokhin
Lead Artist
Dmitry Grakhov
Sergey Popov
Artyom Vlaskin
Additional Graphics
Alexey Malakhov
Animation
Pavel Barnev
Lead Animator
Tatyana Kuznetsova
Dmitry Makukha
Special Effects
Vadim Rogov
Additional Effects
Mikhail Panaiotidi
Sound
Vladimir Matyunin
Music
Lex Plotnikoff
Video Editing
Boris Voskov
QA
Nikolay Karpov
Natalya Antonova
CGSEVEN: full-motion video
production
Animation
Yevgeny Melnikov
Oleg Schedrov
Ksenya Metlitskaya
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Composing
Constantin Tsekhansky
Vasily Bogdanov
THANKS:
Yuri Miroshnikov and
Alexander Gurin (1C Company)
Vladimir Koudr (Akella)
Dmitry Andreychuk (ex-Akella)
Grigory Slavgorodsky and
everyone from IT Support
Department at Akella.
Pavel Odinets and Pavel Ivanov
for legal support
Sergio Leone, Clint Eastwood
and Ennio Morricone for
inspiration.
Special thanks to our families,
wives, husbands, girlfriends
and pets for understanding
and support.
Last, but not least, you for
buying this game.
Atari, Inc.
Product Development
Todd Slepian
Producer
Hudson Piehl
VP of Product Development
Jean-Marcel Nicolaï
Senior VP Content Group
Samuel Gatté
Director of Production
Support & QA
Robert Stevenson
VP of Business
Development & 3rd Party
Roger F. A. Arias
Director of Business
Development
Karen L. Sosa
Buyer, 3rd Party Distribution
Nicholas Aronis
Business Development
Coordinator
Tracy Swanson
Director, Web Design and
Technology
Marketing and Sales
Richard Todd Kirby
Web Developer
Steve Tucker
Senior Director of
Marketing Operations
Rick Mehler
Director of Marketing
Raymond Lau
Associate Product Manager
Brennen Vega
Manager of Customer
Relationship Management
James Giambrone
Customer Support
Representative
Jaclyn O’Toole
Manager of Channel
Marketing
Alissa Bell
Public Relations Specialist
Veronica Franklin
Creative Services Manager
Lisa Bonk
Marketing Finance Manager
Online Entertainment
Nizzi Renaud
Vice President, Online
Pheroze Karai
Director, Online Content
Matthew Labunka
Digital Distribution
Producer
Nicolette Valdespino
Community Specialist
Operations
Robert Spellerberg
VP of Inventory &
Operations Accounting
Lisa Leon
Lead Senior Buyer
Tara Moretti
Buyer
Ezequiel “Chuck” Nunez
Manager of Publishing
Support
Jon Hockaday
Q.A. Senior Project Lead
Dave Strang
Manager, Compatibility and
Engineering Services
Eugene Lai
Engineering Services
Technician
Patricia-Jean Cody
Compatibility Analyst
Chris McQuinn
Sr. Compatibility Analyst
Interns
Legal
Kristina Pappa
VP & General Counsel
Kristen Keller
Senior Director of Legal and
Business Affairs
Joe McDonald
Manager of IP Rights and
Clearances
Mike Feldman
Sunny Chu
Danny Orihuela
QA Supervisor
Kaveh Masrour
QA Coordinator
Andrew Lee
Senior Lead Tester
Jesse Penning
Assistant Lead
Louis-Derik Marchand
Testers
Marco Rodi
Matthew Kowalewski
Chris Tyler
Stephen Lariviere
Technical Standards
Analyst(s)
Ambroise Nadeau
Jean-François Martin
Kurt Carlson
Documentation
Heavy Melody Music &
Sound Design, Inc.
Cecelia Hernandez
Sr. Manager Strategic
Relations
Chief Operating Officer
Paquito Hernandez
Red Sheet, LLP
Strategic Relations
Steve Celestin
Design Specialist
President
Antoine Carre
Jamie Iadisernia
Dane Cypel
Morgan Tomaiolo
Design
Joy Schneer
Director, Strategic Relations
Bug Tracker
Special Thanks
Karen Moreau
Manager of Contract
Administration
Gina Reduto
Online Strategy Manager
Kate Crotty
Interactive Specialist
Quality Assurance and
Support
US Voiceovers
Dave Fraser
Creative Director
Neil Goldberg
Creative Director
Chris Peterson
Executive Producer
Ari Winter
VO Producer
Mark Kauffman
VO Producer
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TECHNICAL SUPPORT (U.S. & CANADA)
HELP VIA THE INTERNET
Up-to-the-minute technical information about Atari products is generally available 24 hours a
day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our
FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat
Codes if they’re available, and an Email area where you can get help and ask questions if you do
not find your answers within the FAQ.
All customer support requests are handled via Email. No telephone support requests will be
accepted.
Note: In the event we must send you an FAQ document, patch or update via Email, we may
require verifiable consent from a parent or guardian in order to protect children’s privacy and
safety online. Consent Forms are available at the web site listed above.
PRODUCT RETURN PROCEDURES IN THE UNITED STATES &
CANADA
In the event our technicians at www.atarisupport.com determine that you need to forward
materials directly to us, please include a brief letter explaining what is enclosed and why. Make
sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the
technician, and your telephone number in case we need to call you. You will receive the mailing
address when the technician Emails you the RMA#. Any materials not containing this RMA#
will be returned to you unprocessed.
WARRANTY POLICY IN THE UNITED STATES & CANADA
If our technicians determine that the product storage medium is found to be defective within
ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will
replace the item free of charge, to the original purchaser, if the item is accompanied by the
original dated receipt and packaging.
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AGREEMENT
This document is an agreement between you and 1C Company and its affiliated companies
(“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and
any accompanying printed materials are licensed to you only on the condition that you accept
all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound
by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or
use the Software and within 15 days of purchase you must contact Customer Support at www.
atarisupport.com.
You will be given a Return Merchandise Authorization number (RMA #). You then have 15 days
from the date of this contact to return the Software in its protective covering, the Manual and
the original sales invoice to the address supplied to you. If this is a PC product, when you install
the Software you will be asked to review and either accept or not accept the terms of the EULA
by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you
have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as
other intellectual property laws and treaties. All title and copyrights in and to the Software
(including but not limited to any images, photographs, animations, video, music, text and
“applets” incorporated into the Software) and any printed materials accompanying the
Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company
grants you a limited, personal, non-exclusive license to use the Software in the manner
described in the user documentation. The Company reserves all rights not expressly granted to
you in this EULA.
PERMITTED USES
If the Software is configured for loading on a hard drive, you may install and use the Software
on a single computer. You may make and maintain one copy of the Software for backup
and archival purposes, provided that the original and copy of the Software are kept in your
possession. You may permanently transfer all your rights under this EULA, provided you
retain no copies, you transfer all of the Software (including all component parts, the media and
printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
You may not delete or obscure any copyright, trademark or other proprietary notice on the
Software or accompanying printed -materials.
You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the
Software.
You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create
derivative works based on the Software (except to the extent expressly permitted in the Editor
and End-User Variation section of this Agreement or other documentation accompanying the
Software) or otherwise commercially exploit the Software.
You may not electronically transmit the Software from one computer, console or other platform
to another or over a network.
You may not use any backup or archival copy of the Software for any purpose other than to
replace the original copy in the event it’s destroyed or becomes defective.
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EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new
variations (an “Editor”), you may use such Editor to create modifications or enhancements to
the Software, including the construction of new levels (collectively the “Variations”), subject
to the following restrictions. Your Variations: (i) must only work with the full, registered copy of
the Software; (ii) must not contain modifications to any executable file; (iii) must not contain
any libelous, defamatory or other illegal material, material that is scandalous or invades the
rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyrightprotected work or other property of third parties; and (v) may not be commercially exploited by
you, including but not limited to making such Variations available for sale or as part of a payper-play or timesharing service.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason
unenforceable, it will be severed from and in no way affect the validity or enforceability of the
remaining provisions of the EULA.
© 2007 1C Company. Developed by Akella. All rights reserved. Marketed and distributed by Atari,
Inc., New York, NY. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. The
ESRB rating icons are registered trademarks of the Entertainment Software Association. All other
trademarks are the property of their respective owners.
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TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying
the Software. This EULA will terminate automatically without notice from the Company if you
fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties,
limitation of liability, remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at
your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided
by applicable law, the Company warrants to the original purchaser of this product that the
Software storage medium will be free from defects in materials and workmanship under
normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has
arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to
this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge
if you return the defective Software. Follow the Product Return Procedures described in the
Manual. The Company does not warrant that the Software or its operations or functions will
meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY
SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND
WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE
COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR
THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY,
CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS
ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL,
INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING,
WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS
INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND
NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE,
EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE
EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA constitutes the entire agreement between you and the Company regarding the
Software and its use. The License shall be deemed to have been made and executed in the
Russian Federation, and any dispute arising hereunder shall be resolved in accordance with
the law of Russian Federation. You hereby acknowledge that you have read and understand the
foregoing License and agree that the action of installing the Program is an acknowledgement of
your agreement to be bound by the terms and conditions of the License contained herein. You
also acknowledge and agree that this License is the complete and exclusive statement of the
agreement between the Licensor and you.
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