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CONTENTS
STORY ...........................................2
INSTALLING AND
STARTING THE GAME .....................4
Main Menu ..............................4
Loading / Saving ......................4
PLAYING AGAIN..............................5
2 player mode.........................5
3 player mode .........................5
DEFAULT KEYS ...............................6
CONTROLLING YOUR CHARACTERS .8
Playing all three characters .....8
Simultaneous actions ..............8
Available actions .....................9
GAME INTERFACE...........................11
ARREST ........................................12
MINIMAP.......................................12
PAUSE ..........................................13
OBJECTIVES..................................14
INVENTORY ...................................15
OPTIONS.......................................15
MISSION RESULTS ........................16
Mission failed.........................16
Mission accomplished ............16
CONTROLS MENU ..........................17
CREDITS .......................................18
TECHNICAL SUPPORT ...................20
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STORY
STEPHEN FOSTER and ROBERT TAYLOR were true birds of a feather.
They met in college, where they discovered a natural talent that led them to
concoct elaborate pranks, kidnapping busts of the
forgotten benefactors to the college for one thing.
The rule: leave no trace, destroy no property, don’t
take anything of value—police never found any
evidence and was convinced that the work was
pro.
Three years later, they made a name in New York
as consultants to security companies. Testing
the latest technologies by breaking into
warehouses armed with surveillance systems,
they thrilled clients and frustrated engineers.
Foster and Taylor never really found out who
they were protecting their clients’ clients from,
but some European billionaire became
interested in their skills. They accepted his
invite to his Greek residence. There, ANTON
KARAVAS, an aging former adventurer made the
offer of a lifetime and they encountered a world
driven by money, power and greed.
Stephen could see his future. Robert wasn’t as
sure. This was crushing the rules stated at
college and wasn’t his style though he seized
the opportunity. His lack of enthusiasm
annoyed Stephen. Robert thought that he
would take control of his future at some point
and felt that Stephen’s weakness was
revealing itself. Clearly, they were working
for an organization, but hardly felt
intimidated. The Big Job hadn’t
come yet.
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Five years flew by. Both wanted to foster the business, but differently. The
conflict had taken root. By now, Robert had befriended ALAN SIEGEL hired
for occasional jobs. Alan was smart and crafty. Robert saw the
potential of forming a team for big jobs to Stephen’s
increasing hostility. Stephen trusted no one, had grown
restless and reckless, plus had fallen in love with
power. He had also reeled in a trophy lover: VALERIE
CARRERA, allied to Anton’s camp and purely dangerous
on her own.
The biggest and most unusual opportunity ever
knocked in July 1999. A pair of Rembrandt’s
paintings in the Montreal Museum of Art,
viewed together, formed one of the most
precious scenes. Anton offered an intriguing
payment: the Florentine Diamond, a highly
valuable gem. Robert was immediately
reluctant. To convince him, Stephen
proposed to form a team to help pull off
the heist. Robert accepted. They could
work out the payment details and start a
new team-based business.
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INSTALLING AND STARTING THE GAME
Once you have inserted the CD-ROM of “The Plan” into your CD-ROM drive, the
setup program will launch automatically. Please follow the on-screen instructions.
If autoplay is disabled, you can launch the program manually by double
clicking on the CD-ROM’s SETUP icon.
MAIN MENU
Press the UP and DOWN cursor keys to move. Press the Enter key to
confirm and the Escape key to cancel and/or return to the previous menu.
New game: Starts a new game.
Load game: Allows you to load previously saved games
Bonus mode: Allows you to play a level you have previously completed in 1,
2 or 3 player mode depending on your results in single player mode.
Options: Allows you to access the options screen.
Credits: Shows the game’s credits.
Quit: Allows you to quit the game.
LOADING / SAVING
Name of the
saved mission
Date and time the
game has been saved
Time spent playing
this game
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Loading: To select a saved game press the UP or DOWN keys and then
press Enter to load it. If you are already playing a mission you must confirm
that you wish to load the selected saved game as you will lose your
progress in the current mission.
Saving: You can save your current mission’s progress at any time during the
game. Press the UP and DOWN keys to select a saved game. If the saved
game is not empty you must first confirm you wish to delete the previously
saved game.
To cancel, press Escape.
PLAYING AGAIN
If you have already completed a level in 1 player mode, you can play it again.
If you have collected enough money, you can also play with 2 or 3 players
(to play with 2 or 3 players you will need several pads).
Select the level you want to play with the cursor keys UP and DOWN, then
select the amount of players with the LEFT and RIGHT keys (only if the
selected level has this option available).
2 PLAYER MODE
Player 1 controls the character in the top window and player 2 controls the
character in the left bottom window. Player 2 can also control the third character.
3 PLAYER MODE
Player 1 controls the character in the top window, player 2 controls the
character in the left bottom window, and player 3 controls the character in
the right bottom window.
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DEFAULT KEYS
Move the character: Z (up), S (down), Q (left), D (right).
Get down / Contextual action 1: A
Give yourself up / Contextual action 2: E
Use the current inventory object: R
Run: Center button of the mouse or T
Scroll inventory objects: V and F
Show / hide the big map: M
Move the camera around the character: Press and hold the right button of the
mouse and then move the mouse.
Center camera: C
Go to the objectives menu: O
Pause, go to the game menu: P
Have the character in the left bottom window followed: W
Have the character in the right bottom window followed: X
Call the character in the left bottom window: 2
Call the character in the right bottom window: 3
Trigger the actions of the character in the left bottom window: Left SHIFT key
Trigger the actions of the character in the right bottom window: Space bar
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ANALOG CONTROLLER
DURING THE GAME
Call the character
in the right bottom
window.
Call the character
in the left bottom
window.
Trigger the actions of
the character in the
right bottom window
Trigger the actions of
the character in the
left bottom window
Center camera
Show / Hide
the big map
Go to the
objectives menu
Pause, go to the
game menu
Give yourself up /
Contextual action 2
Have the character
in the left bottom
window followed
Run
Use the current
inventory object
Have the character in
the right bottom
window followed
Scroll through the
inventory objects
Crouch / Contextual
action 1
Move the character
Move the camera
around the character
MENUS
Cancel / Return to
previous menus
Change options in
the options menu
Scroll through menus
Confirm
Scroll through the
inventory objects
Scroll through
menus
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CONTROLLING YOUR CHARACTERS
To move your character, use the keys in the direction you want the character
to go. Use the mouse wheel to change the character’s pace.
You can interact with the environment using the keys as follows:
PLAYING ALL THREE CHARACTERS
You control the character in the top window by default, but you can also control
the characters in the two bottom windows. You can do this in two ways:
Keys 2 and 3: these keys allow you to call one of the two characters
in the bottom windows (2 calls the character in the left window and
3 calls the character in the right window). The three windows will
rotate, and the one you have selected will appear at the top. You can
now control your new character.
SHIFT / SPACE BAR: You can also control a character in the bottom
window without rotating the screens. If you press and hold the SHIFT
key or SPACE BAR, all keys can be used to control the selected
character (SHIFT for the character in the left window and SPACE BAR for
the character in the right window).
SIMULTANEOUS ACTIONS
At certain moments you may have to carry out simultaneous actions with
your characters. In order to do so, press the SHIFT key and/or the SPACE bar
while pressing the inventory button or the contextual action button. The
character in the main window will carry out the action at the same time as
the secondary character or characters you have selected. This only works if
the action (or the object from the inventory) is the same for all characters.
For example, if you want two characters to turn a key at the same time to
deactivate a security system, you must do the following:
Select the key in each character’s inventory.
Place both characters in front of the lock (the key icons will change color).
Place one character in the main window. Press the SHIFT key if the
other character is in the left bottom window and press the SPACE bar if
the character is in right bottom window. Then press the R key to use
the object from the inventory.
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AVAILABLE ACTIONS
Apart from using the objects in your inventory, you can also carry out
“contextual” actions. These actions are possible depending on the situation
and environment. Different icons will appear in the interface to guide you, each
corresponding to a specific controller button (see Game Interface section).
You can also click on the icons with the mouse to trigger each action.
Opening doors: When the icon appears, press the corresponding
button to open the door. It will close automatically if no character or
guard is nearby.
Hiding in cupboards: When the icon appears, press the
corresponding button to hide in the cupboard. Note some cupboards
can be opened but you cannot hide inside. Once inside the
cupboard, use the left analog stick to look around and press the
button shown in the interface to get out.
Conversation: If you go up to a character, you will sometimes be able
to speak to him (to turn his attention, for example). The duration of the
conversation depends on the character you are using.
Hacking computers: Make your character get near a computer
(normally shown in the objectives) and press the corresponding
button to hack it.
Pickpocketing: When you move towards a character and the
pickpocketing icon appears, press the corresponding button. Then
place your character on the icon which can be seen somewhere on
the floor around the person you want to pickpocket. Once you are in
the right position, the pickpocketing action is triggered. Use the right
analog stick to direct your hand and make it follow the “phantom”
hand shown on the screen. If you do not do this well enough you
will have to start again from the beginning.
Turning handles: Place your character in front of the handle until the
icon appears. Press the corresponding button to take hold of it and
then press the button constantly to turn the handle.
Hint: You will have to make two characters turn the handle at the
same time. In order to do so, use the SHIFT key or SPACE bar while
pressing the corresponding button.
Dropping and picking up objects: Certain objects from the inventory
must be dropped or taken in order to accomplish objectives. Select
the object from the inventory and press the corresponding button
when the character is in the right place.
Giving objects: You can give certain objects from your inventory
such as the medical kit to your team mates. In order to do so,
select the object you want to give, make your characters move
close to each other and then press the corresponding button.
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Using digital access locks: Move close to the digital access lock
and press the corresponding button to use it. Use the left analog
stick to move your hand and the mouse left button to press the
lock’s keys in order to enter the 4 number code. Press the V key of
the digital access lock to confirm the code numbers.
Hitting enemies from behind: You can sometimes suffocate an
enemy (if you don’t have a weapon or want to be discreet, for
example). If the icon is shown in the interface, press the
corresponding button to start the action and then press the button
quickly to suffocate your victim. If you are not fast enough, your
enemy will break free and can shoot you.
Sitting down: When you are near a seat and the icon appears,
press the corresponding button to sit down. Press the button again
to get up.
Flattening yourself against walls: If you make your character move
towards a wall and the icon appears in the interface, you can flatten
yourself against the wall by pressing the corresponding button.
Once you are against the wall you can do the following:
- Move left or right with the left analog stick.
- Take out or put back your weapon with the inventory button if the
weapon has been selected.
- Peek around the corner if you have reached the end of the wall. If
your weapon is out, you can move the cursor to aim and press the
R1 button to shoot.
- Release your grip.
Clinging on: If the icon appears in the interface, you can jump to
cling on to a cornice Once you are hanging on you must be fast
since your capacity to hold on depends on your stamina. You can
do the following:
- Get down by pressing the UP key.
- Pull yourself up by pressing the DOWN key.
- Move left and right with the left analog stick.
Note: Some characters do not have enough strength to pull
themselves up.
Activating switches: When the icon appears, press the
corresponding button to press the switch.
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GAME INTERFACE
Run (E key)
Character’s name
Character’s energy
Character’s stamina
Contextual action 2
(SCROLL button)
Currently selected
inventory object
(R key)
Contextual action 1
(A key)
Character who
can be controlled
with the 2 and
LEFT SHIFT buttons
Character who can be
controlled with
the 3 and SPACE bar
Name: The name of the character shown in the window.
Energy: Each character starts a level with 100 energy points. If the
character’s energy gets down to zero, the mission will automatically fail (see
Arrest section).
Stamina: The character’s capacity to carry out physical exercise. From the
moment the character makes efforts such as running or hanging on, the
Stamina gauge decreases. When it is at its lowest, the character cannot go
any further and must wait to regain energy.
Inventory object: Icon representing the currently selected inventory object.
Contextual action: When a contextual action is available, it will appear on
screen and the character can carry it out by pressing the corresponding
button. If no icon appears, the default action is triggered when you press the
button.
Run: When this icon is lit, the character can run by pressing the
corresponding button.
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ARREST
You can give yourself up during the game if things get out of control.
This will prevent your characters from dying and failing the mission.
To give yourself up, press the E key at any moment (unless a contextual
action is available for this button). The character will raise his hands and
give himself up if an enemy is nearby. In this case the character will stop
losing energy, which is useful if a shoot-out goes wrong as it can take up a
lot of your energy.
The fact a character has been arrested does not imply that everything is over
(unless you are playing solo at this time). You can make another character free
him by placing yourself behind him and pressing the A key when the icon
appears in the interface. You must free the character before the Arrest gauge
on the centre of the screen goes down to zero or your mission will fail.
MINIMAP
Objectives
Current objective
Character icons
Guards’ vision icon
During the game, the minimap is focused on the character in the top screen.
The map shows the location of the objectives, guards and other characters.
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PAUSE
You can pause the game by pressing P. You can then access various
menus: use the UP and DOWN keys to scroll up or down and press the
ENTER key to select.
Press the UP or DOWN keys to select an option and press the ENTER key to
confirm. Press ESCAPE to return to the game at any moment.
Objectives: Shows the current mission’s objectives.
Inventory: Shows the complete inventory of each character.
Load: Allows you to load a saved game.
Save: Allows you to save your current game.
Options: Allows you to access the game options menu.
Restart mission: Allows you to play the current mission again from the
beginning.
Quit: Allows you to quit the game and return to the initial screen.
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OBJECTIVES
List of the selected
character’s
special skills
Level map focused on
the selected objective.
List of the selected
character’s
physical skills
Selected objective
Icons of characters
who can carry out
the objective.
This screen shows the objectives for the current mission. The icons of the
characters who can carry out the objective are shown on the left hand side
of each objective. You can see the icon beside the character’s name in the
upper left hand side of the screen by pressing the SHIFT/SPACE keys to
switch from one character to another.
You can switch objectives by pressing the UP or DOWN keys. Objectives
which cannot be carried out yet are shown in grey and objectives which
have already been carried out appear checked above the characters’ icons.
You can also see each character’s special skills on the left of the screen and
press the SHIFT/SPACE keys to switch characters.
Press ESCAPE to return to the previous screen.
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INVENTORY
Selected character
List of objects
Description of
selected object
This screen provides information about each inventory object such as its
usefulness and how it should be used.
Press the UP or DOWN keys to change the selected object and see its
description.
Press the LEFT or RIGHT keys to see all information about the selected
object.
Press the SHIFT key or the SPACE bar to switch characters and see the
notes you have collected during the current mission.
Press ESCAPE to return to the previous screen.
OPTIONS
Press the UP or DOWN keys to select and option, and press the cursor keys
LEFT or RIGHT to modify it.
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Music: Allows you to adjust the volume of the music.
Sound Effects: Allows you to adjust the volume of the sound effects.
Display: Allows you to choose the screen’s resolution. If you decide to
change the resolution, a screen will appear confirming your choice.
Controls: Allows you to adjust the controls.
Once you have finished, select “OK” and press the ENTER key to confirm the
changes.
To cancel, press the ESCAPE key.
MISSION RESULTS
MISSION FAILED
Your mission has failed if:
- One of your characters dies.
- The Arrest gauge of a character goes down to zero.
- You are playing with only one character and he is arrested.
- You set off a security system.
In this case you will automatically restart the game in a specific place in the
mission.
MISSION ACCOMPLISHED
A mission is accomplished when you have succeeded all your objectives. In
this case you will see the mission results screen appear which will show
you if you have unlocked the multiplayer mode for which you must collect a
certain amount of money.
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CONTROLS MENU
In this screen you can adjust the controls for each player.
General mouse sensitivity: allows you to adjust the speed at which the
mouse pointer moves on the screen.
Camera mouse sensitivity: allows you to adjust the mouse sensitivity for the
camera movements (gun mode for example).
You can adjust the following for each player:
Control type: Allows you to switch from keyboard/mouse mode to controller
mode, ensuring the best results and interface display for each type of
control.
Invert gun: Inverts UP and DOWN in gun mode.
Invert camera: Inverts UP and DOWN in camera mode.
Controls: Click on the action for which you wish to modify the key, then
press on the key (ESC to cancel).
To configure a joystick, please follow the same steps and then press the
button of the joystick (this also works with analog sticks).
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CREDITS
PUBLISHER
DEVELOPER
Jean-Christophe MARQUIS
Jérôme GASTALDI
Studio Manager
Benjamin LALISSE
Producer
Pascal HERY
Project Manager
Jean-Georges LEVIEUX
Music Producer
David HOCKLEY
Artistic Director
Eric Chantreau
Producer assistant
Florence REIDENBACH
Game Design
Eric CHANTREAU
Jean-Georges LEVIEUX
Brice PONCET
Quality Assurance Manager
François POTENTIER
Lead Tester
Thomas IACOBONE
Tests & Quality Assurance
Cathy CZARIK
Edouard DESBONNETS
David SILVERIO
Marketing
Sandrine CHASTANG
Stéphane ROGER
Julia SALMON
Level Design
Brice PONCET
Game programming
Joël GREGOIRE
Jean-Georges LEVIEUX
Interface programming
Mathieu SAUVAGE
Engine programming
Jérôme DURAND
Benjamin LALISSE
Sales
Nathalie BOUSQUET
Stéphane GRAND-CHAVIN
Additionnal programming
Christophe BIDAL
Emmanuel BRINEY
Special Thanks to
Virginie HERY
Amar DRIDJ
Lead scripting
Brice PONCET
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Scripting
Florian WOLF
Guillaume LEBRIS
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Additionnal Scripting
Sebastien JUDIT
Characters modelisation
Jean-Philippe SAVARIAULT
Characters animations
Mohamed HESSAINE
Jean-Philippe SAVARIAULT
Levels modelisation
Xavier LEPEE
Rémi MENNERAT
Stéphanie POUZOL
Levels textures
Eric CHANTREAU
Sophie LEGRAND
Rémi MENNERAT
Stéphanie POUZOL
Sound Design
Ghislain SOUFFLET
Sound Integration
Benoit BIRLING
FMV story board
Eric CHANTREAU
Arnaud ROGER
FMV editing
Bruno QUINTIN
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VOICE RECORDING
OUTSOURCE MEDIA
Dean GREGORY
ACTOR DIRECTION
Martin SHERMAN
ACTORS
Nathan ADMUSEN- TAYLOR
Jay BENEDICT – FOSTER
DeNica FAIRMAN – VALERIE
Jon GUERASSIO – SIEGEL
Garrick HAGEN – WILLIS
Lorelei KING – NINA/LUI LING
Martin SHERMAN – BERNIE
Evral WALSH – MARTIN
MUSIC
QB9
Alfredo CATTAN
Dario ESKENAZI
Edouardo ZVETELNAM
LOCALIZATION
DL MULTIMEDIA
Emma Kreuz
COMPATIBILITY TESTING
PMTC
Tommy GOFFIN
STORY and DIALOGS
Eric TWELKER
CINEMATICS - GAME CONSULTING
José GARCIA ESTAN
Renaud BEC
Alain BERNHARD
Thierry DUNTER
Arsene GRIMAUD
MOTION CAPTURE
QUANTIC DREAM
MOTION CAPTURE ACTORS
Audrey OTTAVIANO
Olivier SCHNEIDER
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