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The 3rd Millennium – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
25.52 MB
Filename
the-3rd-millennium_win_manual_en_gl2.pdf
View manual text
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Introduction

Table of Contents

Introduction

3

Installation and System Requirements

4

System Configuration

Installation Procedure
Main Menu

4
4
4

The Third Millennium

5

The Game

6

Introduction Screen
Interface
Atlas
Information Window
Actions
Hot Keys
Messages
Planet Menu
Newspaper

6
6

9
9
18
19
19
20

Constructions

22

Natural Resources
Research and Defense
Production
Infrastructure
Town Infrastructure

22
25
27
31
33

Inventions

35

Biochemistry
Techno-Cyber
Medical
Social

35
37
39
41

Characters

43

Credits

44

Warnings

4G

The 3r" Millennium is a game.

Cryo does not claim to have created a highly accurate or detailed simulation of
the world to come. Such a product is not yet possible, and will not be for a
while to come, if only because the amount of data corresponding to a precise
simulation of reality on a worldwide scale vastly exceeds the processing power of
today’s personal computers.
Neither is The 3rd Millennium not supposed to be entirely neutral and objective
in its vision of the future, either. Only an astrologer or a politician would dare
embark on such an impossible mission. It is even less likely that this type of
projection would be any fun in a game.
Nevertheless, great care has been taken in recreating the major forces and the
ensuing reactions that have governed humanity since its orgins. Even with their
limitations, the range of actions given to the player, the depth of the underlying
database and the level of sophistication of the simulation engine used here are
far superior to anything ever seen in a simulation game to date.
As such, The 3rd Millennium is also a film, for which you must write the
screenplay, or a book, the story of which you must invent: The Tale of the
Coming Millennium.

7

A few tips:

In order to move ahead quickly in the next millennium, you will have to call upon
all of your research and analytical skills. You are the political leader of the future,
and, as is the case for all our planet’s managers, your main concern is the
well-being of the population that elected you. It is essential that you not loose
sight of this objective, even when the lack of political education among the
masses, for example, makes them less than content with immediate decisions
that are intended for their long-term good. The palette of political strategies
ranges from Machiavelli to Gandhi. Listen to your citizens, and take action in the
face of ever-changing economic, social and ecological forces. Whether you are a
leader that prefers compromise or consensus, you must always consider the pros
and the cons. It’s up to you to play the game.

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2

3

Installation and System Requirements

The Third millennium

Minimum system configuration / Recommended system configuration

January 1st, 2001. The dawn of the next millennium.

Recommended configuration:
Pentium™ 133
32 Mb RAM
Windows 95™
DirectX™ 5 or later
(included with the game)
SVGA graphics card
55 Mb free space on hard disk
Soundcarte
8x CD-ROM drive

Minimum configuration:
Pentium™ 90
1 6 Mb RAM
Windows 95™
DirectX™ 5 or later
(included with the game)
SVGA graphics card
5 Mb free space on hard disk
Soundcarte
4x CD-ROM drive

Installation Procedure

When you launch “Setup”, a dialogue box appears. Choose the destination disk
where the game is to be installed and select the desired type of installation:
•the minimum installation requires 5 Mb of free space (6 Mb recommended)
•the optimum installation requires 55 Mb of free space (60 Mb recommended).
This dialogue box indicates the creation of a backup directory.
Click on OK. The game is installed, and the main menu will appear.

As a result of technological progress, the world as we know it today has gradually
changed. International alliances have led to a new distribution of the geopolitical
borders of our planet. The Earth is now divided into a total of 31 States, grouped
into five Countries: NewWorld, the African and Middle Eastern States (E.A.M.O.),
Europa, United Nations of Asia (U.N.A.) and the Commonwealth of Independent
States (C.E.I.).
Inspite of all attempts to secure lasting peace, conflict remains a threat to the
future of the planet. What will the world be like in the year 2500?
You are in charge of the economy of a State: it is up to you to prove your abilities
by balancing out the data and making the State prosper in this area. To succeed
in your mission, you must take advantage of the various tools and parameters
available. Four levels of zoom provide you with a possibility of observation and a
quick and precise scope of intervention on strategic points.
Over the months, you can see the positive and/or negative effects of your
economic policy, directly on the map or through video sequences that occur
throughout the game.

Exponential growth but also social changes, demands, shortages: such are the
trials that await you. Your ability to govern being sometimes approved, sometimes
disputed, you have to adapt your program of action according to each situation.

Main Menu

Appears once the game is installed and offers five options :

•Install DirectX: DirectX 5 or later must be installed on your
computer in order to run this game.

•Play.

Fortified by your successes, you can submit new programs to the people which
will enable you to develop your status as the person in charge of the economy
towards that of Governor then President, and to extend your range of action to
the whole world. Thus, you will come to manage areas such as the environment
society or science. New responsibilities accompanied by new constraints and
fresh problems...

The future of the world is in your hands... It’s up to you to play!

•Quit.
•Internet: click to launch your web browser - if you have
Internet access, you will be taken directly to CRYO’s web site.

•Technical Assistance: help for the game

(FAQ, DirectX assistance, game play assistance).

4

5

The Atlas

The Game

You select from the atlas the geographical zones on which you wish to act. For
this, you have four levels of geographical visualization:
Introduction Screen

The game opens on a page which presents the context of the game.
You then have two possibilities:

Load a game in progress. Scroll up the names of the games you have saved
using the buttons situated at the ends of the bar, or else type directly the name of
the game you wish to load. Then click on “Play” to start the game.

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Play a new game. First type in your name in the bar and choose the State you
wish to control. Then click on «Play» to start the game.

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Enter your name

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Information Window

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The information it supplies comes directly from the geographical selection being
made from the atlas and from that of one of the four subjects (Economy,
Environment, Society, Science]. This information, which is of a general nature,
can be displayed on request on the maps of the atlas, in the form of colored or
dotted zones. If you have selected a State that you do not control, the message
“Information lacking” will be displayed, unless one of your spies has already
collected this information.

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Actions

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The validity of the various action buttons depends on the geographical zone
selected on the map and the status of the player at this moment of the game.

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Action button

Isometric

Button selected
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Archives

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(Accessible as from the beginning of the game)
In this window, you can review the latest video
sequences and examine the latest newspaper
headlines.

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(Action button covered by
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When you click on one of these buttons, the corresponding action window opens
on the atlas. You can then adjust the parameters of the action chosen.

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To select a level, just either click successively on the map [use the left hand
button of the mouse to zoom and the right hand one to unzoom], or else click on
one of the buttons corresponding to the geographical zones, located under the

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atlas. These buttons have the advantage of memorizing the last place where you
were for each State selected. It is therefore very easy to come back to it later.
At Country, State and Isometric levels, you can make the atlas slide North to
South and East to West, by moving the cursor of the mouse to the outside edges
of the map.
A great number of the changes you make in the action windows have visual
repercussions on the atlas [construction, exploration, etc.).
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Video sequences

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View the latest newspaper headlines
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Construction Site

(Accessible from the beginning of the game, after having selected a real estate
item as the isometric level)

In this window, you can undertake a construction on the piece of real estate selected
on the Isometric level on the atlas. A representation of the action accomplished will
then be displayed on the real estate selected from the atlas, on the “Isometric” level.
General information about the

Name: Agricultural exploitation
Production Cereals: 583000 Tons per month

Site 1 months
Pollution Medium

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structure selected.

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Start of construction

686 M#

Cost:
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Selection of categories of
constructions

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Display of possible constructions
according to the category chosen in
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selected from the atlas

Elections

Domestic Elections:
These take place in the States that you control. These elections are organized
regularly and you must take part in them in order to renew your mandate. You
should draw up a program based on the economic, social, environmental and
scientific prospects. You can also propose the application of new laws in order to
ensure the success of your program if you are elected.
If you win, you remain as Head of State. If you lose, a window appears and
suggests you carry out a coup d’etat. However, for your attempt to have any
chance of succeeding, you must have increased the defense budget before the
elections. This takeover by force inevitably leads to censorship and forbids free
movement of the population and freedom of the press. If you fail, you have to
wait for the next elections to run again.
International Elections:
These are called at your request and are held in the States you do not control.
However, you may not run in a State whose GDP is twice that of the total of the
GDP of the States you do control. Furthermore, you must follow a development
plan. Thus, at the beginning of the game, you can aim for a position of Governor
only in the State of which you are in charge of the economy. Afterwards, you can
run in the other States located on the same continent. Your progress continues
with the presidency of your Country, then that of the other continents, to finish by
controlling the whole world.
The program that you draw up is based on the same prospects as for the
domestic elections. However, if you run for the presidency of a country, you may
no longer propose new laws with other Countries, but only treaties.
If you fail, you will have to wait for the next elections. It is not possible to attempt
a coup d’etat following outside elections.

Program:
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Production

Access to the window of
laws

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(Accessible once you are a Governor, in an electoral period and whenever you
select a State that you do not control).

Agriculture
Industries

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Ressources naturelles

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You can consult your status, choose from it the subjects you wish to highlight and
build up a campaign for the elections in a State or a Country.
There are two kinds of elections. In both cases, you have a single opponent,
whose program is published in the newspaper. It is also from the newspaper that
you will learn the result of the elections.

Pollution

Pocherche

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Defining the goals to be
achieved

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Consulting the assessment of the
previous year

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Triggering elections
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Budget

Assessment:
Assessment and Program of the candidate
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Production
Natural resources
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Cities

Industries

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Religious leanings

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Determining the importance given
to a certain subject during the
campaign

(Accessible as from the beginning of the game, once you are at the State level
on the Atlas], You open the window of expenditure and income management of
a State. The “Balance Sheet” section allows you to consult the breakdown of
income and expenditure of the previous year.
The other two sections of the window concern the ongoing year. With regard to
expenditure, you can invest in the area(s) of your choice. For income, you may
fix the amount of taxes and duties and adjust State productivity in the various
economic sectors.

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Act with care: all adjustments with the
exception of those concerning taxes.
are the objectives for the coming year.
Their impact is thus not immediate.

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Population trends

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Research

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Defense

In order to speak with the persons waiting to see you, open this dialogue window.
These people will share with you their complaints, their point of view and their
proposals for change. You can choose to negociate with the person you are
speaking to or ignore the remarks.

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Salaries

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(Accessible from the start of the game.)

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Balance

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Number of speakers waiting for an
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Selection of a speaker

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State budget for tÿe yeÿr 2012 : 757.3&K#
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Answer zone of the player
Oil

Coalmine
Biomass farm
Yes, I agree. I'll get on with it.

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Listen to the proposal

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Investments
of exploitations

Productivity

No. I do not want to.

Increase and reduction of tax revenue

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Increase and reduction of productivity
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Expenditure

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Sector of activity,

(Accessible once you are a Governor)

This window offers you the possibility of constructing a pole consisting of several
different businesses in the region selected.

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Adjustment of sums allotted

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Scientific Research

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(Accessible once you have constructed a Research Center and when you are on a
State level on the atlas).

Launch of construction

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Selection of the categories Display of the possible constructions
depending on the category chosen in the
of construction
window and the piece of real estate chosen
from the atlas

This window shows a balance sheet of research in progress or completed.
You can launch a research program or implement an invention.
Most inventions lead to fresh possibilities of research.
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Information about research in
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You may modify the legislation of a State (remove, apply a law...)

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(Accessible once you are a Governor and when you are at State level on the

atlas).

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Display of inventions and their
description depending on the area of
research selected,

Launch of a research program or
implementation of an invention if it
has already been discovered

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International Relations
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Selection of the area
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Compulsory fasting d \A 11ll»
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[Accessible once you are President and when you are at the Country level on the
atlas],

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Amendment of laws

Assessment gf international relations with :

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Capital punishment

This window allows you to consult the list of treaties signed between the Country
of the player and others, and to propose fresh ones. The characters of the game
may themselves suggest you sign a treaty: regularly consult their proposals.

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Treaty of economic cooperation

International Trade

Treaty of economic union
Treaty of cooperation on the environment
Treaty of union on the environment

(Accessible once you are President and when you are at the Country level on the
atlas).

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Treaty of social union
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In this window, you can consult the import/export balance of payments of your
Country with your main partners and settle your purchase and sale prices for
each of them.

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Proposal of a treaty

Hot Keys
Messages

Number of people waiting for an
interview

Features

Hot keys

Active throughout the game
F1

Help

F5

Zoom to World map

F6

Zoom to Country map

F7

Zoom to State map

F8

Zoom to Isometric map

F9

Economy

F10

Environment

F11

Society

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Science

Page up and
Page down

Next musical track, previous musical track

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Show score

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View newspapers

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Adjustment of filters
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Accesses a window showing the number of people waiting for an interview to
be visualized. The "available” adjustment allows the possibility of filtering the
messages according to their importance. There are several filters, the first
being the strongest and the tenth the weakest
Planet Menu

By clicking on the Planet, you have access to the window for the
adjustment of the sound, music and pop-ups, and to the “Save”,
“Load”, “Quit”, “Credits” , “Play again” menus.

Introductory screen
Arrows

Select the starting state

Tab

Moves the cursors to the identification box

Enter

Start the game if you have entered your name

Enter

If you have not entered your name, loads the last
several game

Parameters

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Sound

Volume

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General volume

Music on/off

Isometric level upon selection of land parcel
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Start urbanisation

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Start exploration

Insert

Start construction of the last selection made in
“Construction site” or “Major works”

In the action windows
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Pop-up messages

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Save Game

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Load Game
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Confirm the choices made in an action window
Play again

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Play again

Credits

Quit

19

Newspaper

Appears regularly throughout the game and informs the player about the news in
the State selected on the atlas. If censorship is in force and freedom of the
press is forbidden in a State, the headlines of its newspapers will probably not be
objective.

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Flip the pages/Close the paper

World Herald

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Down with weapons !

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State or Country concerned by the
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The foreign gun merchants don't want to have anything to
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The constructions

They are checked in the windows “Construction Site and “Major Works”.
Each of them has a lead time and a variable cost expressed in “units of
A unit of construction varies according to several parameters: the
construction
availability or otherwise of the various categories of employees, the presence or
absence of raw materials and sources of energy required for construction, etc.
This document indicates the theoretical lead times and costs according to a scale
of relatives values.

Biomass Farm
Cost of construction: low
Construction lead times: long
Product: biomass
Generation 1

Biothermal Plant
Cost of construction: low
Construction lead times: long
Product: biomass
Generation 2

Biogenerator
Cost of construction: low
Construction lead times: long
Product: biomass
Generation 3

Extraction of Coal
Cost of construction: medium
Construction lead times: long
Product: fossil fuels
Generation 1

The constructions are broken down into four areas and may have several levels of
generation:

&

f

m* &ÿ

Natural Resources

Carbon Resources
Cost of construction: medium

$4 m
Wood Exploitation
Cost of construction: low
Construction lead times: short
Product: wood
Generation 2

Forest Exploitation
Cost of construction: low
Construction lead times: short
Product : wood
Generation 1

Carbon Resources Center
Cost of construction: medium
Construction lead times: long
Product: fossil fuels
Generation 3

Construction lead times: long
Product: fossil fuels
Generation 2

Carbon Collector
Cost of construction: medium
Construction lead times: long
Product: fossil fuels

Uranium Mine
Cost of construction: medium
Construction lead times: long
Product: uranium
Generation 1

Generation 4
iMp-

Forest Collector
Cost of construction: low
Construction lead times: short
Product: wood
Generation 4

Forest Center
Cost of construction: low
Construction lead times: short

Product: wood
Generation 3

22

4ÿ*
Nuclear Resources
Cost of construction: medium
Construction lead times: long
Product: uranium
Generation 2

Mine
Cost of construction: medium
Construction lead times: long
Product: ore
Generation 1
23

Research and Defense
>>

m
Mining Extraction
Cost of construction: medium
Construction lead times : long
Product: ore
Generation 3

Mineral Exploitation
Cost of construction: medium
Construction lead times: long
Product: ore
Generation 2
MStat,

•- jjij'
Extraction of Oil/Gas
Cost of construction: medium
Construction lead times: medium
Product: fossil fuels
Generation 1

Mineral Collector
Cost of construction: medium
Construction lead times: long
Product: ore
Generation 4
.i

i

Hydrocarbon Resource
Cost of construction: medium
Construction lead times: medium

Hydrocarbon Resources
Cost of construction: medium
Construction lead times: medium
Product: fossil fuels
Generation 2

w

Research Unit
Cost of construction: low
Construction lead times: long
Activity: scientific research
Generation 1

Research Laboratory
Cost of construction: low
Construction lead times: long
Activity: scientific research
Generation 2

a
Cost of construction: low
Construction lead times: long
Activity: scientific research
Generation 3

Research University
Cost of construction: low
Construction lead times: long
Activity: scientific research
Generation 4

Armory
Cost of construction: high
Construction lead times: short
Product: weapons
Generation 1

Manufacture of Weapons
Cost of construction: high
Construction lead times: short
Product: weapons
Generation 2

Research Center

Product: fossil fuels
Generation 3

JL
Hydrocarbon Collector
Cost of construction: medium
Construction lead times: medium
Product: fossil fuels
Generation 4

Cr

24

Weapons Facility
Cost of construction: high
Construction lead times: short
Product: weapons

Spatial Armament
Cost of construction: high
de construction: short
Product: weapons

Generation 3

Generation 4

25

> -m
.

4
Company of Infantry
Cost of construction: high
Construction lead times: short
Activity: defense

Infantry Regiment
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 2

Generation 1

Aerospace Unit
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 3

Aerospace
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 4

Wv

Infantry Army
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 4

Infantry Unit
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 3

Production

jtee,

m
T

Company of Marines
Cost of construction: high
Construction lead times: short
Activity: defense
Generation 1

Regiment of Marines

Cost of construction: high
Construction lead times: short
Activity: defense
Generation 2

Fishing Port
Cost of construction: low

Cost of construction: low

Construction lead times: long
Product: sea products
Generation 1

Construction lead times: long
Product: meat
Generation 1

Livestock Raising

i

V:'';

Marine Unit
Cost of construction: high

Marine

Cost of construction: high
Construction lead times: short
Activity: defense
Generation 4

Construction lead times: short
Activity: defense
Generation 3

IVIeo-latifundia
Cost of construction: low
Construction lead times: long
Product: meat
Generation 2

Livestock Raising Center

Cost of construction: low
Construction lead times: long
Product: meat
Generation 3

k
B i1

k‘

Aviation

Aviation Regiment

Cost of construction: high

Cost of construction: high

Construction lead times: short
Activity: defense
Generation 1

Construction lead times: short

Activity: defense
Generation 2
26

Aquaculture Farm
Cost of construction: low

-

Aquaculture Center

Cost of construction: low
Construction lead times: long

Construction lead times: long
Product: sea products
Generation 1

Product: sea products
Generation 2
27

...

.

,,

m

rr

Fish Farm
Cost of construction: low
Construction lead times: long
Product: sea products
Generation 1

Aquaculture Exploitation
Cost of construction: low
Construction lead times: long
Product: sea products
Generation 3

Thermal power station
Cost of construction: medium
Construction lead times: long
Product: electricity
Generation 1

Thermo-carbonic lant
Cost of construction: medium
Construction lead times: long
Product: electricity
Generation 2

Biomass power station
Cost of construction: medium
Construction lead times: long
Product: electricity
Generation 1

Biothermal plant
Cost of construction: medium
Construction lead times: long
Product: electricity
Generation 2

'V'

Fish Farm Exploitation
Cost of construction: low
Construction lead times: long
Product: sea products
Generation 3

Pisciculture Farm
Cost of construction: low
Construction lead times: long
Product: sea products
Generation 2

:

»

s

Agricultural Exploitation
Cost of construction: low
Construction lead times: medium
Product: agricultural products
Generation 1

Bioproduction Center
Cost of construction: low
Construction lead times: medium
Product: agricultural products
Generation 2

Biogenerator
Cost of construction: medium
Construction lead times: medium
Product: electricity
Generation 3

Hydroelectric power station
Cost of construction: medium
Construction lead times: medium
Product: electricity
Generation 1

Biocenter

Nuclear Power Station
Cost of construction: high
Construction lead times: short

Tide operated plant
Cost of construction: medium
Construction lead times: medium
Product: electricity
Generation 2

Windmills
Cost of construction: low

Cost of construction: low
Construction lead times: medium
Product: agricultural products
Generation 3

Product: electricity
Generation 1

Construction lead times: medium
Product: electricity
Generation 1

..

*4, 38

Fusion generator
Cost of construction: high
Construction lead times: short
Product: electricity
Generation 3

Tokamak reactor
Cost of construction: high
Construction lead times: short
Product: electricity
Generation 2
28

\

Aero-generator
Cost of construction: low
Construction lead times: long
Product: electricity
Generation 3

Wind turbine center
Cost of construction: low
Construction lead times: long
Product: electricity
Generation 2
29

k'i

»

*>

Solar center
Cost of construction: low

Solar antenna
Cost of construction: low
Construction lead times: long
Product: electricity
Generation 1

Construction lead times: long
Product: electricity
Generation 2

Spatioport (Astroport 2)
Cost of construction: high
Construction lead times : short
Product: manufactured products
Generation 4

w,

I

Food industry
Cost of construction: medium
Construction lead times: medium
Product: food products
Generation 1

Heliogenerator
Cost of construction: low
Construction lead times: long
Product: electricity
Generation 3

Infrastructure

m

IMutricenter
Cost of construction: high
Construction lead times: medium
Product: food products
Generation 3

IMutriconditioning
Cost of construction: high
Construction lead times: medium
Product: food products
Generation 2

Ideal city
Cost of construction: medium
Construction lead times: medium
Activity: leisure
Generation 2

Leisure center
Cost of construction: medium
Construction lead times: medium
Activity: leisure
Generation 1

m.

s...
'

Manufactured industry
Cost of construction: high
Construction lead times: medium
Product: manufactured products
Generation 1

IXIutrigenerator
Cost of construction: high
Construction lead times: medium
Product: food products
Generation 4

City IMomadis
Cost of construction: medium
Construction lead times: medium
Activity: leisure
Generation 3

City IMomadis
Cost of construction: medium
Construction lead times: medium
Activity: leisure
Generation 3

%
TT

Astroport
Cost of construction: high
Construction lead times: short
Product: manufactured products
Generation 3

Spatial-manufacture
Cost of construction: high
Construction lead times: medium
Product: manufactured products
Generation 2
30

sK-.

m

Artificial island
Cost of construction: high
Construction lead times: medium
Activity: leisure
Generation 3

Theme park

Cost of construction: high
Construction lead times: medium

Activity: leisure
Generation 2
31

i”*

•,-L«

&

*&

Town Infrastructure
*»

Garbage dump
Cost of construction: medium
Construction lead times: long
Activity: waste recycling
Generation 1

Biorecycling center
Cost of construction: medium
Construction lead times: long
Activity: waste recycling
Generation 2

Repackaging
Cost of construction: medium
Construction lead times: long
Activity: waste recycling
Generation 3

IMeorecycling center
Cost of construction: medium
Construction lead times: long
Activity: waste recycling
Generation 4

In the “Construction site” window, the button tittled “Apply to the entire State”
starts construction simultaneously throughout all cities in the state in order to
secure the same ratio of infrastructure to inhabitant.

Road network
Cost of construction: low
Construction lead times : short
Effects : increases the fluidity of move¬
ment of people and goods.

Rail network
Cost of construction: low
Construction lead times: short
Effects: increases the fluidity of move
ment of people and goods.
% 4

5-"S
&•

Exploration site
Cost of construction: low
Delais de construction: short
Activity: exploring the land looking for a

Urban area
Cost of construction: low
Construction lead times: short
Activity: urbanizes the land and allows
the preparation of a difficult piece of
real estate for the construction of
business concerns.

possible deposit.

Information network
Cost of construction: low
Construction lead times: shortEffects :
increases the speed of distribution of
information of all kinds.

Hospital
Cost of construction: low
Construction lead times: short
Effects: reduces illnesses and increases
people’s production capacity.

* +.

*\

Theatres
Cost of construction: low
Construction lead times: short
Effects: encourages the discovery of
artistic genius.

Sports facility
Cost of construction: low
Construction lead times: short
Effects: if there is not enough, people
will be less happy and will work less.

!>ÿ
H.

Libraries
Cost of construction: low
Construction lead times: short
Effects: encourages the development of
society.
32

33

Primary school
Cost of construction: low
Construction lead times: short
Characteristics: a school for children up
to 15 years of age. Basic schooling
producing students but also unskilled
employees.

Inventions

Technical school
Cost of construction: low
Construction lead times: short
Characteristics: produces technicians
and manual workers.

Science school
Cost of construction: low
Construction lead times: short
Characteristics: produces scientists,
scholars and doctors.

Military academies
Cost of construction: low
Construction lead times: short
Characteristics: produces soldiers and
policemen.

Administrative school
Cost of construction: low
Construction lead times: short
Characteristic: produces managers
administrators and teachers.

Inventions are verified in the “Scientific research” window. They can have three
aspects, depending on whether they are able to be discovered, are currently
being researched or have already been discovered.
As soon as an invention is discovered, you can apply it in one or more States; the
effects of this application become apparent after the elapsing of a certain amount
of time.

Biochemistry

.
i
' :

Bacteria and
w

Industrial colleges
Cost of construction: low
Construction lead times: short
Characteristics: produces engineers,
executives and marketing men.

Courthouse
Cost of construction: low
Construction lead times: short
Effects: reduces corruption.

Up!*
r.M

Police station
Cost of construction: low
Construction lead times: short
Effects: reduces insecurity.

State departement
Cost of construction: low
Construction lead times: short
Effects: reinforces the power of the

antipollution fungi
Generation 1
Bacteria and fungi that
fight against pollution.

Survival kit
Generation 1
Compact bag including everything
necessary for individual survival
in hostile zones.

Artificial ozone
Generation 1
Biochemical generator which allows
the creation and atmospheric diffusion
of ozone molecules.

Tokamak reactor
Generation 1
First fusion reactor. It increases
energy production but remains highly
polluting and dangerous.

Iu

State.
Project SETO

IMeo-animals
Generation 2
Manipulation of animal genes which
allows the creation of new hybrid species
or the specialization and improvement of
existing races.

Generation 2
Space missions to various supposedly
inhabitable planets are carried out
research reasons. The cost of the
project is exorbitant.

34

35

Techno-Cyber

V

\u

Sound projector
Cold fusion
Generation 2
Generation 2
Cold fusion allows the creation of energy
Application of the technologies
without risk from the fusion of hydrogen
stemming from sonic arms to the
manipulation of the molecular structure. nucleuses present in water.

Orbital factory

V/.T.O. transporter

Generation 1
Robot-operated factory constructed in
the orbit of the earth.

Generation 1
Unit of high capacity air transport, the
transporter with vertical take-off.
ji

s!

Mem

\H2Q/

ml

Projector of mental images

Generation 3
This appliance linked to progress in
neurology and computer science
allows the real time images or sounds
on wich the subject is concentrating to
be visualized in 3D.

The intelligence of the water
Generation 3
Use of the molecular structure of water
which allows storage of an almost
infinite quantity of information.

Supra conductors
Generation 1
Molecular assembly which offers very
low resistance to the circulation of
electricity and avoids overheating
due to massive circulation of energy.

IMetwatchers

Generation 1
Surveillance police of the worldwide com¬
puter networks which prevents pirating,
detects and eliminates terrorism and
spying from the networks.

Ofl

Dream maker
Generation 3
An interface between the brain and
the computer records sounds and
mental images in real time and allows
dreams to be visualized and modeled
in a virtual universe.

(View materials

Artificial island
Generation 2
The artificial islands are huge platforms
fixed to the bottom of the sea.

Generation 3
The new materials may be supple,
extremely resistant, malleable and
recyclable. Development of space
conquest and weapons.

36

Orbital solar captor
Generation 2

Gigantic satellite whose panels reflect
and concentrate the sun's rays towards
land-based centers in the form of
microwaves.

i

Astroport 1
Generation 2
The progress in the space industry
allows the construction of an
ultra-perfected space base, a true
assembly and launch center of
space vessels.

Automatic house
Generation 2
The progress in domestic automation
makes the manufacturing of computer
runned and maintained premises

possible.
37

Medical

i

!/
Astroport 2
Generation 3
Improvement of all the astroports
henceforth likely to become true coach
stations for regular shuttles towards
the other planets of the solar system.

Celestial tower
Generation 3
Gigantic building of over a kilometer in
height, the celestial towers have been
designed and built for gigantic
institutions such as governments or
the army.

(Ai
if
Androids
Generation 3
The advances in neurology, computer
science and robotics allow the design of
cyborgs in human form composed of
new ultra resistant materials.

Artificial intelligence
Generation 3
Installation of a virtual drone which
spreads throughout the world networks
and specializes in maintenance,
exploration and surveillance of defective
zones and the fight against viruses.

Biosynthetic bone prosthesis
Generation 1
Design from a biological synthetic mate¬
rial which manufactures or regenerates
bone tissues and structures.

Virtual surgery
Generation 1
Installation of totally computer-assisted
surgery.

I

Bionic prosthesis
Generation 1
The progress achieved in electronics
and biology allows artificial organs to
be grafted which replace, and in some
cases improve, human organs.

Interferon viral partiel 1
Generation 1
This invention increases the immunity
defenses of the white cells in the human
body.

T
ill

Under-skin armor

Radical vaccine

Generation 2
Controlled bacterial colonies weave a
mesh of organic, carbon and metallic
materials under the skin which make
the skin resistant to bullets and
reinforce the muscular and bone

Generation 2
Unique synthetic vaccine which protects
against most known viral and infectious
diseases.

structure.
is.

Autoregeneration of living tissues
Generation 2
Demultiplication by cloning of a genetic
model of living tissues.
38

39

Social

$
Surgical robot
Generation 2
Machines linked up with digital
diagnosis and subcutaneous detection
appliances which carry out the most
delicate operations with microscopic
accuracy.

Baby a la carte
Generation 3
Availability and sale of embryos with
no genetic faults via eugenic banks.

Mental bomb
Generation 3
Dissuasive weapon which allows certain
categories of persons connected by
neural interface to be selected and
lobotomized.

Extraterrestrial virus vaccine
Generation 3
The mutations linked to space travel
and the prolonged exposure to cosmic
rays which have caused the appearance
of new viruses.

Empathy
Generation 3
Research into neural faculties have
given rise to new methods of
apprenticeship and education.

40

Psycho-chemistry
Generation 1
The advances in pharmacology and
neurology allow the production of drugs
which modify human behavior by acting
directly on the emotion transmission

Project SETI
Generation 1
Mobilization and construction of a cer¬
tain number of radio-observatories and
satellites in the context of a research
program for extraterrestrial intelligence.

centers.

n

Program of worldwide consultation
Generation 1
Establishment of a system of joint
management and planetary
surveillance of the Network.

Psychoanalysis of work
Generation 1
Practical application of the psycho¬
analytical theories to improve efficiency
in work.

Real time translator
Generation 2
Allows a simultaneous translation of all
the languages spoken [or read] on
earth.

Transcontinental city
Generation 2
Constitution of modern megalopolises of
gigantic dimensions straddled across the
great straits of the world (Bering,
Gibraltar, Honsu-Hokkaido. . .].

Nature school
Generation 2
Gradual establishment of schools
teaching ecological and apprenticeship
in environmentalist behavior.

Hyper-reading
Generation 2
Method of almost hypnotic reading which
allows a text to be read, understood and
memorized at a single glance.

41

I

The characters

in

Astro tourism
Generation 3
The development of space conquest has To make space travel safe and
comfortable, so that seeing the earth
allowed the colonization of the red
planet, an ancient fantasy of humanity. and walking on Mars is no longer a
luxury reserved just for colonizers and
scientists but a dream within the grasp
of everyone.

Martian town
Generation 3

v

*
Communication with animals
Generation 3
Acquiring the rudiments of a language
with the higher animals (chiefly dogs,
apes, cetaceans) in order to exchange
basic information with them.

Anti violence therapy
Generation 3
The application of new forms of
apprenticeship and hypnotic
conditioning as well as the knowledge of
pharmaceutical substances should allow
the potential aggressiveness of certain
individuals to be eliminated.

They are shown in the “Intercom” action
window.

I
iTfc«

'

.4}

Spies
The spies work for you. They regularly
give you strategic information about
your Country or State or about the
other territories. They can advise you
but always ask for your authorization
before acting.

0

Wf

Governors
Representatives
These are the people governing other
These are the leaders of various
States or a State belonging to the
movements. They can be minority or
Country of which you are the President. majority, influential or not. Their
They inform you about economic and
demands are varied but often concern
social problems occurring in their State. the legislation applicable in the State.

.

» ail

Presidents
These are the people governing other
Countries. They appear to propose
that you ratify a treaty of union or
cooperation in a precise area
(economy, society, environment, science)
or to resolve any other problem of
international relations.

42

Bosses
These are the company heads.
They therefore inform you of problems
concerning companies, production and
the work environment in general.

43

Credits

development:

Jean Martial Lefranc
Remi Herbulot
Philippe Ulrich

verity

Head of

development :

Pascal Anquetin

Project
Management:

Stephane Ressot

Conception,
writing and
archives

research:

Sequences

Graphic

Produced bg:

Head of
sequences
post production:

Nicolas Bonvalet,

assiste de :

Isabelle Penven

graphic team:

Anne Bertrand

Graphics:

Actors:

Publishing
Judith Burnett
Anne Deleuze
Manager:
Sylvie Guermont
Andrea Schiffer
Doris Streibl
Sales:
Vivienne Vermes
Bernard Allouf
Marc Brunet
Product
Nicholas Calderbank
Pierre Alain de Garrigues manager:
Christian Erickson
International
Ian Marshall
Hansjorg Schnass
Marketing:
Peter Semmler
Peter Wollasch

Alain Saffray
Stagiaires :
Guillaume Puzin
Patrick Dublanchet
Vincent Beauvois
Martial Reynes
Pierre Emmanuel Delquire Archives
management:

Eric Simon
Laurent Jorda

Francis Lazaro
Annick Le Hene
Claude Prabel
Aude Richelet
Thierry Miton

footages:

Martial Brard
Christian Farci
Sophie Legrand
Stephanie Lorenzi
Vanessa Pouillard

Recording,
mixing and
sound effects

soundtracks:

Tuyen Nguyen
Christine Bohec
Patrick Benoit
Alain Coutand
Benoit Faure
Wilfrid Vinmer

Thomas Kleingartner
Andreas Stock

PR Manager:

Ange Macias

Manufacturing:

Carine Lapoumeroulie

Packaging :

Eliane Fiolet
FKGB

Studio MacLeay

«Cooling off»
«The long Walk»
«Playing games»

Qualitg
Assurance

«Family»
«Breathing»
All songs © Scott MacLeay 1997
performed by

archives

Patrice Rullier

Management:
Assistant

Laurent Baudet
Laurent Bretonniere

Frank Letiec
Thierry Roger
Hubert Szymczak
Emmanuel Vasse
Frederic Vico
Id3d

Consultants

game plag:

Guy Laurent

Henri Gonzalez

Modou Dia
Antoine Lacroix
Alexis Lang
Stephane Mortimore
Stephane Ressot
Carene Triquenot

Publishing

Director:

Sequences

Graeme Crawshaw

Programmers:

Verity interactive
Thierry Desseaux
Bertrand Carduner
Guillaume Moreels
Francois Baranger
Guillaume Gouraud

Management:

Jean-Luc Hadi

Testers:

Dominique Roux
Christophe Nguyen
Cedric Michea
Kirkor Alis
Franck Signes
Jean-Joseph Garcia
Christophe Monnerot
Vuong Cuong

Private Circus

Point du jour
Corel Photocd Library

© CRYO INTERACTIVE ENTERTAINMENT 1997

44

45

:

'''

'

Warning

To be read before any use of a video game by yourself or your child

Certain people are likely to have epileptic fits or lose consciousness when looking
at certain types of flashing lights or frequently seen elements in our daily life.
Such persons run the risk of fits whenever they watch certain television pictures
or when they play certain video games. These phenomena may occur even when
the person concerned has no previous medical history or has never been confron¬
ted with an epileptic fit.
If you or a member of your family has already shown symptoms linked to epilepsy
(fits or loss of consciousness) in the presence of light stimulations, please consult
your doctor before any use.
We advise parents to be attentive to their children when they play video games. If
you or your child shows one of the following
symptoms: vertigo, problems of vision, contraction of the eyes or muscles, loss of
consciousness, problems of direction, involuntary movement or convulsion, please
immediately stop playing and consult your doctor.
PRECAUTIONS TO BE TAKEN IN ALL CASES FOR THE USE OF A VIDEO
GAME

Do not sit too close to the screen . Play at a good distance from the television
and as far as the extension cord allows. Preferably use video games on a small
size screen. Avoid playing if you are tired or short of sleep. Make sure you are
playing in a well lit room. During use, take breaks of ten to fifteen minutes every
hour.

46

/

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.

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Cryo Interactive Entertainment
© 1997 Cryo Interactive Entertainment. All rights reserved. Game concept, design and programming by Cryo Interactive Entertainment.

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