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The Dark Eye – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
515.44 KB
Filename
the-dark-eye_win_manual_en_w7p.pdf
View manual text
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“For the wild narrative which I’m about to tell, I neither expect nor
ask for belief. It would be mad to expect such a thing, in a case
where my own senses reject their evidence. Yet, I’m not mad—
and I surely do not dream.”
The world of The Dark Eye is divided into two states of consciousness. In the malevolent waking world, your friends and relatives
involve you in a downward spiral of madness and intrigue. And as
you wander through a fevered world of unsettling dreams,
you encounter
three alternate realities where those you meet fall
victim to your malicious intent...
or make you the object of their murderous
designs.

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THE DARK EYE

S U RV I VA L G U I D E

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What You Need
Windows 3.1 or higher
486DX 33 MHz or faster
Double-speed CD-ROM
(300 k/sec)
16 bit sound card
65,000 colors @ 640 x 480
12 MB RAM

Windows Compatible CD-ROM
These are minimum system requirements. For best results, a
memory configuration greater than the minimum requirements
is strongly recommended.
Windows 95® compatible!

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Set-Up
Windows 3.x:
Insert the CD.
Go to the Program Manager’s File Menu.
Select Run.
Type D:Setup.exe
(where D is the drive letter of your CD).
Windows 95
Insert the CD.
Click on the START icon.
Click on Run.
Type D:Setup.exe
(where D is the letter of your CD).

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Executing your
Options
When you begin a game by
double-clicking The Dark Eye
icon, or when you hit the
ESCAPE key twice while a
game is in progress, this
screen will be displayed.
New begins a new game.
You will be prompted to enter
a name to identify your game. Clicking on the Begin button will
cause the Phrenology Map to appear. Clicking on the eye will take
you to the waking world where your adventures begin.
Begin will load a previously saved game. To restore a game,
select a saved game from the list of saved games and click on
Begin to load the game. The Phrenology Map will appear. Clicking
on the eye returns you to the waking world. Clicking on any of the
other icons within the Map will transport you to the nightmare
world associated with that icon.

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The time and place to which you return corresponds to the scene
of the first uncompleted event within that reality. If you have
finished your sojourn within that realm, you will be returned to
the beginning of that experience.
Remove will delete a saved game. You will be prompted, “Are you
sure?” If you select “Yes” the saved game will be erased.
Credits displays the credits. Clicking at any time during the credit
roll returns you to this screen.
Quit ends the current game. During game play, you may also quit
by holding downControl-Q
You can adjust the playback volume by hitting the number keys:
0 (sound off) through 9 (loudest).
You can turn off transitions by hitting the “T” key. Hitting
the “T” key again will turn transitions back on.

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Head Room
Phrenology, a popular form of personality analysis
in the 19th Century, was a science which fascinated
Edgar Allan Poe. Using only the shape of the head,
a phrenologist would create a detailed psychological profile of the
subject. The Phrenology Map pictured here transports you to hallucinatory worlds where you become a plaything of fear, or an
orchestrator of malice.
When you begin a new game, the Phrenology Map is blank. But
as you explore each world, icons will appear within the frame of
the Map, representing your progress.
You can display the Phrenology Map at any time by hitting the
ESCAPE key, your escape hatch from the world you’re in. The
icon representing the world you just left will be highlighted. Hitting
RETURN or clicking on the icon returns you to the same place
and time in that nightmare. Selecting another icon allows you to
travel to a world you’ve already visited. Alternatively, you may
choose to return to the waking world by clicking on the eye of the
figure.

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Saving Grace
Your game is saved automatically while you explore and complete
major events within each world.

Eye Get Around
Running Amok
Moving around in the world of The Dark Eye is easy and intuitive.
The cursor indicates the direction in which you can move and look.
Moving forward and turning to the left or right is as simple as moving the cursor and clicking the mouse.
When you hear the whispering voices, look for your reflection.

The Soul Jump
During your nightmare experiences, you may leave the confines of
the mind and body you inhabit and enter those of another. These
“soul jump” opportunities are signaled by the appearance of a
flickering reflection of your face in the eyes of another character. If you wish to make the jump, click on the reflection while
it flickers.

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The Hand of Fate
The cursor represents your ability to move and act within the world of
The Dark Eye. The cursor’s appearance indicates how you can interact
and where you can move.

indicates you can move forward

indicates you can turn left

indicates you can turn right

indicates you can look up

indicates you can look down

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indicates you can trigger a thought or a memory
by moving the open hand back and forth over the
person or object in a caress
indicates you can open an object, pick up an object
or otherwise interact with that object or person
special cursors like this appear throughout the
game to indicate special interactions
becomes translucent if you move it over
an area that is not interactive or toward which you
cannot navigate
Some objects become full-size and will appear in
your hand. During these interactions, your cursor will
indicate what other interactions can take place,
including putting the object away.
Certain objects will behave differently over time.
Be sure to interact repeatedly with the people and
things you encounter.

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Troubleshooting
For Windows
1. Make sure Virtual Memory is enabled and your swap file size is at least
4MB for Windows 3.1. For Windows 95, you should choose to let
Windows manage your Virtual Memory setting. Your PC should have at
least 8MB of RAM installed in order to run The Dark Eye properly.
2. Be sure to turn off all unnecessary TSRs before running The Dark Eye,
including non-Windows Desktop Manager programs.
3. Make sure your CD-ROM drive and sound card are installed in your
system with the appropriate driver software.
4. If you experience General Protection Faults or strange looking images, be
sure you have the latest display driver for your video card and your monitor
is set to display 65,000 colors.
See the ReadMe file included with the CD-ROM for more detailed information.

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Product
Support
Your purchase of an Expert product includes free product support to help you get
the most out of your software.
All Expert products are thoroughly tested and come with a Help File, User’s Guide
and/or Online Manual. In most
cases, the answers to many of your questions are in the Help File, User’s Guide
and/or Online Manual. If you are
having problems starting or running the program, please feel free to contact us. 24
Hour Automated Support
Find answers to frequently asked questions on the worldwide web at
http://www.expertsoftware.com
Use our Fax Back System for support and product information at (800) 772-5706.
E-mail Addresses
You can send e-mail to [email protected] or [email protected]
Mailing Address 800 Douglas Road, Suite 750, Coral Gables, FL 33134 or P.O. Box
144506, Coral Gables, FL 33114-4506.
Telephone Product Support ( Contact a friendly Expert Product Support Specialist
Monday through Friday, 9:00AM
to 5:00PM EST, (Eastern Standard Time).
Telephone (305) 567-9996
Fax (305) 569-1350.
If you call, you should be at your computer. Be ready to give
the Product Support Specialist the 10-digit program version number from the front of
your program disk or back of the
CD jewel case, as well as the following information: If you have a
Macintosh®–compatible computer:
Please have the model, system software version and amount of memory available.

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Credit Where Credit is Due
Created by INSCAPE ™
Written by RUSSELL LEES
Based upon the stories of EDGAR ALLAN POE
Featuring the voice of WILLIAM S. BURROUGHS
Music and sound design by THOMAS DOLBY AND HEADSPACE
Writer and Creative
Director
RUSSELL LEES
Project Director
and Co-Producer
DAVID NICHOLS
Executive Producer
MICHAEL NASH
Interface Producer
ERIK LOYER
Lead Software Engineer
BROCK LAPORTE
Art Director
REBEKAH BEHRENDT
3D Supervisor
ALEX ARKO
Line Producer
DAVID FELDSTEIN
Production Systems
Manager
DAVID HUTCHINS

Additional Production
Creative Development
Co-Producer
MARK RANCE
Illustrators
RICHARD DOWNS
BRUCE HEAVIN
ROGER MIKASA
JOE STRASSER
3D Modelers
STEPHEN BRINCA
EDMUND A. KOZIN
BRIAN SPEIGHT
DARIO ANTONIONI, intern
Storyboard Artist
JOE STRASSER
Research
SUSAN RICKETTS
ANDRÉ BONZEL

Engineering
CECIL “MAX” BLOCH
ERIK LOYER
ERIC NADLER
TODD PAPKE
Production Assistance
JENNIFER KEMP
LEONARDO DABUS
Voice Talent
JACK ANGEL
WILLIAM S.
BURROUGHS
RYAN CUTRONA
ROBERTA FARKAS
JENNIFER HALE
JESSICA HECHT
TOM KANE
BOB MACHRAY
DAVID PURDHAM

Director of Photography
JIM AUPPERLE
Stop Motion Animator
JOEL FLETCHER
Additional Animator
DON WALLER
Costume Designer
ARIEL JONES
Character Head Designs
BRUCE HEAVIN
The Dark Eye Survival Guide
Design and Production
MELISSA HERTZ

Character Animation

Editor
CHARLES PAYNE

Stop-Motion Animation
Consultant
DOUG BESWICK

For a complete list
of credits, please
see the CD-ROM.

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EXPERT TEAM
Product Manager: Trevor Talbird
Quality Assurance: James H. Smith IV,
JohnWeizenblut, Marshall Stoy, Roosevelt Pena
Expert Install: Rick Haylock
Online Manual Edition: September 1997

Copyrights and Trademarks
©1997 Expert Software, Inc. All Rights Reserved. The user’s guide and the software described
in it are copyrighted with all rights reserved. The user’s guide or software may not be copied in
whole or part, without written consent of Expert Software, Inc. You may not sell, rent, lease or
transfer copies of the user’s guide or software in any other way without the prior consent of
Expert Software, Inc.Expert Software, Inc. and the Expert Brand logo are Trademarks of Expert
Software, Inc. Microsoft is a trademark of Microsoft Corp. All rights reserved. All other trademarks are acknowledged.

The Dark Eye is a trademark of Inscape. ©1995 Inscape. All rights reserved.
Windows and Windows 95 are registered trademarks of Microsoft Corporation.
Macintosh is a registered trademark of Apple Computer, Inc.
Made with Macromedia is trademark of Macromedia, Inc.

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