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The F.A. Premier League Stars – Windows Manual – English

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Warning: To Owners Of Projection Televisions
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on largescreen projection televisions.

Epilepsy Warning
Please Read Before Using This Game Or Allowing Your Children To Use It.
Some people are susceptible to epileptic seizures or loss of consciousness when
exposed to certain flashing lights or light patterns in everyday life.
Such people may have a seizure while watching television images or playing certain
video games. This may happen even if the person has no medical history of
epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to epilepsy (seizures
or loss of consciousness) when exposed to flashing lights, consult your doctor prior
to playing.
We advise that parents should monitor the use of video games by their children. If
you or your child experience any of the following symptoms: dizziness, blurred
vision, eye or muscle twitches, loss of consciousness, disorientation, any
involuntary movement or convulsion, while playing a video game, IMMEDIATELY
discontinue use and consult your doctor.

Precautions To Take During Use
• Do not stand too close to the screen. Sit a good distance away from the
screen, as far away as the length of the cable allows.
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.

1

TABLE OF CONTENTS
Interface ........................................................................3
Starting The Game .........................................................3
Quick Start ....................................................................................3

Command Summary ......................................................3
How to Play ...................................................................................4

Menu Navigation ............................................................8

INTERFACE
In this manual the default controllers are MS Sidewinder™ and your mouse. You
may use either to navigate the front-end menu screens but within the game we
strongly recommend the use of a hand held controller such as the MS Sidewinder
or Gravis Gamepad PRO™.

STARTING THE GAME
Quick Start

Mouse ...........................................................................................8

A few clicks and you’re ready to play a friendly match.

Controller ......................................................................................9

1. To skip the Introduction, press Esc. The Main Menu screen appears.
2. Press the START button on your controller. The Controller Side Select Screen
appears.
3. D-Pad (MS Sidewinder™ and Gravis Gamepad users) LEFT/RIGHT to select a
team.
4. Press the START button to start the game.

Main Menu ...................................................................10
Friendly ........................................................................11
Team Select Menu ......................................................................11
Controller Select/User Records Menu ......................................11
Venue Select ..............................................................................12
Game Menu(Friendly) ................................................................12

Season Play ................................................................13

COMMAND SUMMARY
Learn them here and use them everywhere!

New Season ...............................................................................13
Team Select ................................................................................13
Permanent Settings ...................................................................14
Team Management .....................................................................14
STAR Allocation ..........................................................................16
Transfer Market ..........................................................................17
Stats Central ..............................................................................18
Custom League ...........................................................................18
Custom Team Select ..................................................................18
Game Menu (Custom) ................................................................19
Custom Teams Menu ..................................................................19
Multiplayer Menu .......................................................................21
Training .......................................................................................22
Options .......................................................................................23
In Game Pause Menu .................................................................23

Credits .........................................................................26

2

Sidewinder

3

Opponent Possession

How to Play
Basic In-Game Controls
This manual uses Sidewinder controls as default. Use this table to convert
documented key presses to your particular method of control.
ACTION

GAMEPAD
PRO

GRIP

Movement

D-Pad

D-Pad

D-Pad

Pass/Tackle

Yellow Button

B

Shoot

Green Button

C

Sprint

SIDEWINDER

KEYBOARD

4-BUTTON
CONTROLLER

2-BUTTON
CONTROLLER

Arrow keys

D-Pad

D-Pad

B

N

Button 2

Button 1

C

M

Button 3

Button 2

L1

Y

Y

H

Keyboard Home

Keyboard Home

Lob/Slide
tackle

Red Button

A

A

B

Button 1

Keyboard Delete

Through Pass

Blue Button

X

X

G

Button 4

Keyboard Insert

Change
Formation

R1

Z

Z

J

Keyboard
Page Up

Keyboard
Page Up

Skill Mode
1/2

L2/R2

L/R

L/R

Left Alt./Right Alt.

Keyboard Right
Alt/Ctrl

Pause Game

Select

ESC

Start

ESC

ESC

In Possession

4

Tackle

Press B

Slide Tackle

Press A

Dirty Foul

Press L while holding down Z

Air Ball
Lobbed Header

Press A

Header Pass

Press B

Volley Shot

Press C

Headed Goal Attempt

Tap C

Dead Ball situations
Goalie’s Ball
Throw-out

Press A or B

Drop Kick

Press C

Keyboard Right
Alt/Ctrl

Drop Ball

Press Y

ESC

Free Kick
Move Angle

D-Pad

Lofted Pass Powerup

Hold A

Ground Pass Powerup

Hold B

Shoot Powerup

Hold C

Powered Clearance

Press A

Lob

Tap A

Pass

Press B

Throw In

Shot

Tap C

Move Receiver

Powered Shot

Press C

Throw Ball

Press A or C

Through Ball

Tap X

Change Player

Press B

Powered Through Ball

Press X

Toggle IGM

Press Z

Sprint

Hold Y (See Powerbar section)

Dive

Press X while holding down L/R

D-Pad

5

Corner Kicks

Game Screen

Move Kick Taker

D-Pad

Lofted Corner Powerup

Hold A

Corner to feet Powerup

Hold B

Driven Cross

Hold C

Open Player

Goal Kicks

Player w/ ball

Move Goalkeeper

D-Pad

Power Bar

Lofted Kick Downfield Powerup

Press A

Player health bar

Ground Ball Downfield Powerup

Press B

Kick Downfield

Press C

Penalty Kicks - Goalkeeper
Dive Direction

D-Pad

Penalty Kicks – Shot-taker

Power Bars

Note: The shot direction must be pressed before powering up the shot!

Power Bars appear whenever you hold down the action button for the following
shots:

Direct Shot

D-Pad

Switch Foot

Press A

Switch Taker

Press B

Shoot Powerup

Hold C

Goal kicks, Corner Kicks and Through Balls.

Special Techniques
Skill Mode
The direction in which the skill move is made depends upon which shoulder button
is held.

6

Action

Hold LEFT/RIGHT Shoulder button

Drop Shoulder

Press A

Foot Roll

Press B

Drag n’ Roll

Press C or Double Tap L or R

Dive

Press X

Stepover

Press Z

Pause Menu

Press START

For Goal Kicks, Corner Kicks and Through Balls, the power bar is blue and serves
as an indicator of the relative power of the kick.

7

Shooting on goal

Controller
1. Use the D-Pad to highlight item.
2. Press A to select item. B cancels a selection.
D-Pad LEFT/RIGHT (or UP/DOWN) to cycle highlighted items or move between
menu screens.
To bring up player information, press C whilst a player name is highlighted or
team information on TEAM SELECT screens.
Whenever you see the Start Star press ‘START’ to jump to the SIDE SELECT
screen and then start the next game.
• MS Sidewinder users can navigate backwards and forwards between screens by
pressing the LEFT and RIGHT shoulder buttons.
Note: The F.A Premier League STA RS intuitive interface means that only certain
menus are detailed below.

For shots on goal, however, the bar changes colour. If you release the button when
the bar is blue, the likelihood of an ‘ideal’ ball is high. Once you enter the orange
segment, the likelihood of an accurate ball is reduced. If you allow the bar to turn
red before releasing the button the chance of a ‘fluff’ shot is high.

The Title Bar

Sprint

1. D-Pad to highlight the Title Bar.

To progress through the Menus use the Title Bar.

When you make a player sprint (Hold the Y button) a yellow bar appears. The bar
decreases the longer you make your player sprint. When the bar has totally
disappeared, the player is no longer sprinting and must recover before he can
sprint again.

MENU NAVIGATION
Throughout the manual the phrases highlight and select are used when describing
front-end menu navigation. Use the instructions, below, for your favoured method of
menu navigation.

Mouse
1. Move the mouse to highlight item.
2. Left-click to select item. Right-click cancels a selection.
3. Left-click on the LEFT/RIGHT (or UP/DOWN) arrows to cycle highlighted items.
• Left-click and hold to view dropdown menus.
• You can click the arrows on the Title Bar of the screen to move forward and
backwards through the front-end menu screens.

8

9

2. Then press A to activate the Title Bar. The Title Bar turns Orange and the Arrows
on either side pulsate.

FRIENDLY
Team Select Menu
Choose your favourite Premiership side for a single exhibition match.

Choose Your Team
When the Menu appears, you see the names and badges for each team.
1. D-Pad LEFT/RIGHT to choose between the teams.
2. Press A to highlight the team then use the D-Pad to cycle through all the sides
in the Premiership.
3. When you have chosen your preferred team, press A. Then use the D-Pad to
Highlight the START/GO star. Press A to proceed.
3. Now use the D-Pad to progress or move back through the menus.

Alternatively:

Note: If you want to skip menus and get on with the game, highlight the START/GO
Star and press A.

1. To view all the Premiership sides in a Pop-up window, highlight the team name
then hold A, using the D-Pad to choose your team. Release A and your team is
chosen.
2. D-Pad to Highlight the START/GO star. Press A to proceed.

MAIN MENU
FRIENDLY:

Play a single exhibition match between two Premier League
teams. Pit yourself against the computer or play with your friends.
SEASON PLAY: Play a full season including STAR allocation and League and Cup
matches with the team of your choice and see it though ‘til the end!
CUSTOM LEAGUE: Create your own league structure using teams from The Premier
League and beyond!
CUSTOM TEAMS: Take your teams on tour to your friend’s house or host a season
for all-comers! Create a custom team, import and export user
records and custom teams.
MULTIPLAYER:
Play STARS across the Internet with a Modem, or just network
over a LAN.
TRAINING:
Make the most out of your players (and your own) natural ability
by honing their skills on the Training Ground.
OPTIONS:
Adjust User Settings, Match Rules and AV setting here and have
them work everywhere.

10

Note: Manchester United and Arsenal are the default teams, due to their finishing
positions at the end of last season. To change the default teams go to the MATCH
RULES Menu which you should access through the Main OPTIONS Menu.

Controller Select/User Records Menu
Choose your method of control and create or delete User Records.
While on the Side Select screen, D-Pad LEFT/RIGHT to choose your team. All active
controllers appear in the central bar. Press C and the USER RECORDS Pop-up appears.

Highlight and Select
if you do not want a
user record

Highlight, select and
D-Pad to remove a
user record

Highlight and Select if
you want to define a
team as CPU
controlled (Custom
League Only)

Highlight and Select.
Enter 3 letter/number
User Name

11

Creating A User Record
1. Press A and an alphanumerical window appears. Press B to cancel this action
2. Type in a three-letter name using the keyboard, and then press RETURN.
Alternatively, use the D-Pad. Highlight the X icon and press A when you have
finished. Your User Record is now activated.
3. Any other players may join at this time and set up User Records in the same way.
4. When all players are ready, highlight the START/GO star and press A to jump
straight to the game.

SEASON PLAY
Set up a league and play a whole season gaining STARS every time you
triumph. Then improve and strengthen your chosen team and wipe the floor
with all-comers.

New Season
If you havenÕt played a Season before, the NEW SEASON pop-up appears.

Deleting A User Record
1. D-Pad UP to highlight DELETE in the User Record Pop-up and press A.
2. D-Pad UP/DOWN to highlight the User Record you want to delete. Press A to DELETE.
3. A confirmation window appears. Select YES using the D-Pad, then press A.

Venue Select

1. Press A and the alphanumerical pop-up appears.
2. Now enter a name for the league using the keyboard or the D-Pad. Press Return
when you have entered the name or highlight the X icon and press A. The
TEAM SELECT Menu appears.

Continue Season

Adjust Weather, Time of Day and Half length.

If you have already started a season, and saved your progress previously,
the CONTINUE SEASON pop-up appears.

1. Highlight the variable you wish to alter then press A. The options pop-up.
2. D-Pad LEFT/RIGHT to choose the weather/time/half length then press A.
3. When you have finished making adjustments, highlight the Title Bar, select and
move forward.

1. Choose the Season you wish to continue by highlighting (mouse or D-Pad) and
selecting (click or A).
2. The Season continues from the point you left it.

Game Menu(Friendly)
Make final tweaks to your team and the game set-up or peruse the statistics
so far.
TEAM MANAGEMENT: Make adjustments to line-up, kick takers, positioning and
attacking bias (See TEAM MANAGEMENT Menu on p.14)
STATS CENTRAL:
Check out the Statistics Main Menu (See STATS CENTRAL on
p.18).
OPTIONS:
Make adjustments to User Settings, Match Rules and Audio
Visual (AV) settings for this particular game or season (if in
Season Play mode). (See OPTIONS on p.23)
When you are ready, highlight the START/GO star and press A. After selecting your
side and pressing ‘START’ the Starting line-ups appear and the match begins
automatically.

Team Select
Set up which teams are to be controlled by you (and up to 3 friends) and which
will be computer controlled (CPU).
1. Highlight your chosen team and select it. The User Records pop-up appears.
2. Highlight a User Record and select it (See Creating a User Record on p.11 for
more information) This is now your team. Whenever a fixture involving this team
occurs, you play the match.
2a. Any other players (up to 4) may join now, by following the above steps.
3. Highlight the Title Bar and proceed to the next menu. All remaining teams are
CPU controlled.

• Press A to skip the match introduction sequence.
Note: to access Venue Select and Game Menu, highlight title bar and D-Pad
LEFT/RIGHT.

12

13

Line Up

Permanent Settings
Adjust settings for difficulty, injuries and match bans for the entire season.

Changing the Line-Up

Game Menu (Season)
Make STAR Allocations, and maybe dip your toe into the Transfer Market.
TEAM MANAGEMENT: Make adjustments to line-up strategy, kick takers, positioning
and attacking bias (See TEAM MANAGEMENT Menu on p.14)
STAR ALLOCATION: Check out your Stars balance in the bank and allocate them
to a player to strengthen their skill-sets.
TRANSFER MARKET: Dip a toe into the Transfer Market, if you’ve enough Stars in
the bank.
STATS CENTRAL:
Check out the Statistics Main Menu (See STATS CENTRAL on
p.18).
OPTIONS:
Make adjustments to User Settings, Match Rules and Audio
Visual (AV) settings.

Team Management

14

1. Highlight and select a player’s name. The subs/reserves list appears.
2. Now select the player you wish to swap in. The two players immediately swap
places in the line-up.
Note: You may choose a player in the starting line-up or from the subs/reserves
list.

Kick Takers
Adjust the kick taker roles for your team.
Kick Types:
Spot Kick Taker
(Penalty)
Starting Line-up
Free Kick Taker

Fine-tune many aspects of Team Management from team line-up to whoÕs going
to take your free kicks.
Team bar. Select and
toggle LEFT/RIGHT
to change teams. If
itÕs a Season or
Custom League
game, youÕre only
able to see usercontrolled teams.

Your starting Line-up for the match (or season in Season Play).

Highlighted Player
(Highlight and Select)
Title Bar (Highlight
and Click Arrow)

Number of Attackers:
Highlight and select
to toggle the number
Highlight and select
to adjust your team
STRATEGY

Select to view
Starting LINE-UP

Highlight and select
to open KICK
TAKERS Menu

Number of Defenders:
Highlight and select
to toggle the number

Highlight and select
to open the
POSITIONING Menu

Number of
Midfielders: Highlight
and select to toggle
the number

Highlight and select
to open the
ATTACKING BIAS
Menu

Left Corner Kick
Taker
Right Corner Kick
Taker
Penalty Kick Takers
1-5

Changing a Kick Taker
1. Highlight and select the player you want to allocate a kick taking role in the
team line-up. The Player is highlighted gold and an arrow appears pointing to
the first kick taking role (SPK).
2. D-Pad DOWN to highlight the Kick Type. Select to confirm the player’s new kick
taking role.

15

Positioning

Upgrading Player Attributes

Fine tune individual playerÕs position on the pitch.

1. Highlight and select the player whose stats you wish to improve. The upgrade
arrow appears.
2. D-Pad UP/DOWN to choose the particular attribute you want to improve
3. Select using D-Pad LEFT/RIGHT and the attribute is upgraded by one Star while
your bank is debited the requisite number of Stars. If you cannot afford the
upgrade, you are notified of this fact by a pop-up.

Altering A Player’s Position
1. Highlight and select the player in the team line-up. The gold circle around the
player’s number on the pitch expands.
2. Adjust the player’s position within the gold circle. Select when you are happy
with the positioning.
3. Repeat steps 1 and 2 with any other outfield player you wish.

Attacking Bias
Fine tune individual playerÕs propensity to move forward with the ball.

Increasing A Player’s Attacking Bias
1. Highlight and select a player.
2. D-Pad DOWN increases the attacking bias. A yellow arrow shows how much the
player is biased towards attack.
Note: If a player is substituted, his biasing information is lost.

Gold, Silver and Bronze Attributes.
The lowest rating an attribute can be set at is one Bronze Star. Adding to this
attribute adds an extra Bronze Star at the relevant cost. When the attribute has five
bronze stars, you need to purchase a Silver Star to upgrade it further. Silver Stars
are more expensive than bronze Stars.
Once the attribute has five Silver Stars allocated, you need to purchase a Gold Star
to upgrade it further. Again, adding Gold Stars is more expensive than adding
Silver. An attribute is at its maximum when it has reached five Gold Stars.

Transfer Market
If youÕve got enough stars in the bank, maybe itÕs time to look for a new player
for your team.

STAR Allocation
After each match, you are awarded a certain number of Stars, depending upon your
performance. In STAR ALLOCATION you can share out the stats to improve your
individual player’s attributes and so strengthen your whole team.

Tip: The end of a season is the best time to check the Transfer Market if you want
top-flight players.

Buying a player
1. Highlight and select the player in your current squad you wish to exchange
Team Line-up
Team Stars
Player Attributes
No. Stars in Bank
Attribute Star (Gold,
Silver, Bronze)
Current Rating

Price to upgrade by
one star

Note: Goalkeepers have to be transferred for another goalkeeper
¥ The Transfer Arrow appears.
2. Scroll to the player you want to buy in the transfer list. Select and, if you can
afford it, the transfer is completed.
¥ You always lose the player in your own squad that you have highlighted, so
make sure you are sure you want to lose the player when you make a transfer.
Note: You may make up to 18 transfers per season. Any more attempts are
disallowed.

16

17

Stats Central

Game Menu (Custom)
See Game Menu for a list of options.

Team Bar
View the stats of the
last game played by
this team

View League leaders
(Individual Players
and teams)

View the team stats

View the latest
League tables

Custom Teams Menu
Export and Import custom teams and Edit certain aspects of your custom teams

Title Bar: Highlight,
select and D-Pad
View the individual
player stats

WhoÕs playing who
today?
View past results and
future fixtures

Check stats specific
to User Records

All the stats you could hope to see in one menu!

Custom League
Create your own league with up to 24 teams (including 4 custom teams).

New Custom League
If you havenÕt created a Custom League before, the New Custom League pop-up
appears.
1. Press A and an alphanumerical pop-up appears.
2. Now enter a name for the league using the keyboard or the D-Pad. Press Return
when you have entered the name or highlight the X icon and press A. The
TEAM SELECT Menu appears.
3. You may have up to two custom league ‘save games’.

Export
Create a custom team from a previously played season.

Creating a Custom Team
1. Highlight and select an individual season name from the SEASON GAMES box.
The User teams appear in the AVAILABLE TEAMS box.
2. Now choose a user team and select it. An arrow to the CUSTOM TEAMS box
now appears. Press A again and a flashing cursor appears in an empty
CUSTOM TEAMS slot.
3. Enter your chosen custom team name using the alphanumerical box. Highlight
and select A when you have finished entering the name. The new custom team
is created and the F.A. Premier League logo appears in the TEAM LOGO Window.
4. You may edit your new custom team in the EDITING SUITE (see Editing Suite,
below) or Export it to a floppy disk to take to a friend’s PC.

Deleting a Custom Team
1. Highlight and select DELETE CUSTOM TEAM. A red highlight appears over the
first custom team.
2. Move the red highlight so that it covers the team you want to delete. Press the
A button.
3. At the prompt window, select ‘yes’ then press the A button, if you are sure you
want to delete the custom team.

Custom Team Select
See TEAM SELECT on p.13 for instructions.
• If you define more than 12 teams to play, each team plays only 2 games.
• You may choose up to 4 Custom Teams as well as the 20 Premier League
sides.
Note: The Stars system does not function in Custom Leagues. You should choose
SEASON PLAY if you wish to play using the Stars system.

18

19

Import
Import a custom team or user record from a floppy disk.

Importing a Custom Team/User Record

Multiplayer Menu
Within the Multiplayer screens, you can set up modem, network or serial games.
When utilising the Multiplayer option, you can only play Friendly games.

1. Insert a disk into your floppy drive and click on the Right-hand DRIVE option. The
teams/records appear in the Right-hand CUSTOM TEAMS/USER RECORDS windows.
2. Highlight and select the team/record you want to move onto your hard drive. An
arrow appears pointing to an empty slot.
3. Highlight and select the slot you want to IMPORT the team/record to.
• Any custom teams you import now appear and can be used in FRIENDLY mode.

Note: Once connected, only the host will have control over all screens (except the
Side Select screen).

Note: If all slots are filled on the hard drive, you may overwrite old records.

1. Enter your name in the player name box.
2. Enter the name of the match in the match name box
3. To host a match, highlight the ‘Host A Match’ button and press A
Other users on the network are able to see your match and join it by highlighting
the ‘Join’ button and pressing A.

Editing Suite
Edit team name, player names and team logo.

To edit a player name
1. Highlight and select a name. The name is replaced with a cursor and an
alphanumerical window appears.
2. Enter the new name and highlight and press A to select. The new name is set.
3. If you want to reset your changes highlight RESET and press A to select.

To change between modes highlight NETWORK, SERIAL or MODEM and then press
A. D-Pad LEFT/RIGHT to change to the next mode.

Network

• A maximum of four machines may join a network game.
• Once connected, press F4 to send messages to other users.

Modem
The Modem screen features a ‘mini’ address book. Place your friend’s name and
number in the relevant space then press ‘dial’ to call.
If you’re receiving the call, highlight ‘Wait for Call’ and press A. A pop-up tells you
whether or not the connection has been successful.

Serial
With two machines connected via the necessary serial cable highlight ‘Connect’
and press A.

20

21

Training

Options
Access OPTIONS from the Main Menu to make global changes.
USER SETTINGS:

User team
Number of Players
(User): Highlight,
select and toggle
LEFT/RIGHT to adjust
(3-11)
Title Bar

Training opposition
(non-competitive CPUcontrolled)

MATCH RULES:

Number of Players
(CPU opposition)
MODE: Highlight and
select to toggle
between PENALTIES
and FREEPLAY

AV SETTINGS:

START training

Change GAME SPEED, turn AUTO CROSSES and ASSISTANT
COACH ON/OFF and SHOT TARGETTING from CPU to USER
control.
Change the QUICK START TEAM SELECT from the default
teams, set game clock to OUT OF PLAY or CONTINUOUS and
switch a variety of match rules ON/OFF. You can also adjust
REFEREE attitude and HALF-LENGTH.
Adjust CAMERA position, and switch VISUAL INDICATORS,
PLAYER NAMES, SCORE DISPLAY, AUTO REPLAY and TIME
DISPLAY ON/OFF. In addition, you may adjust the volume of
MUSIC, Sound Effects (SFX) and COMMENTARY.

Game Options (Friendly and Season)
Test out set pieces and gameplay skills against a non-competitive opposition.

Freeplay
Choose this option if you want to stage a kick about, put together set pieces or
practise your skills on the ball. Freeplay is a single player game. The rules have
been changed to allow you to practice various different situations. For example, if
you foul the opposition then you are awarded the free kick! With this, you are able
to set up penalties, throw-ins, corners and free kicks around the pitch.

Make changes from within the Game Options menu if you want to affect only that
game (or season).

In Game Pause Menu
Press START to access the In-Game PAUSE Menu.
Note: Only the more complicated options are detailed here.
REPLAY:

Penalties

SIDE SELECT:

Choose this option for penalty practice.
GAME STATISTICS:

22

Highlight and select to access a user definable replay
interface (See Replay on p.24)
Highlight and select if a friend wants to join in, playing as the
current opposition.
Highlight and select to check up-to-the-minute stats for the
game.

23

Replay

Check out EA SPORTS.com!

Check out an awesome goal or a perfectly executed example of soccer skills.

If you have access to the Internet, why not check out EA SPORTS.com for all the
latest news on the great range of EA SPORTS products.
As well as the full range of products, there are on-line competitions, news on ‘Pros
Who Play, insider information and behind-the-scenes sneak previews. Then, of
course, there are up-to-the minute hints and tips to ensure you get the most out of
your EA SPORTS games.
Point your browser at: www.easports.com

Playback
Zoom In
Reverse Playback
Zoom Out

Fast Forward
Zoom In
Fast Rewind
Zoom Out

D-Pad to manipulate
the camera angle

Press and hold B

• Press START to return to the In-Game Pause Menu.

24

25

CREDITS
Producer: Danny Isaac
PSX Producer: Tony Casson
Development Manager: Duncan Kershaw
Associate Producer: Mike Cooper
Assistant Producers: Darren Potter, Achim Haaz
Lead Programmer: Shaun Don
Programmers: Andy Carr, Richard Crowder, Steve
Jopling, Steven Metcalf, Pratik Patel, Dave Kivlin,
David Picon, Pete Crossley
Lead Artist: Kelvin Tuite
Artists: Yves Couturier, Andy Johns, Simon Parkes,
Chris Wood, Ian Innis
Animator: Graham Bell
Database Team: Mark Bergan, Scott Newman-Bale,
Enda Somers, David Barley
Executive In Charge of Production: Ron Harris
Senior Producer: Matt Webster
Systems Architect: Dave Colclough
Art Manager: Justin Rae
Production Co-ordinator: Chantal Havard

For Creations
Chairman: Mike Webb
Managing Director: Paul Hibbard
Producers: Jim Tripp, Dave McLachlan
Project Manager: Jon Wild
Lead Programmers: Gary Antcliffe, Ged Keaveney
Programmers: Carleton Handley, Barry Irvine,
Andy Miah, Robert Walker, Bob Wood, Mick Lister,
Paul Gill, Andy Clark, Paul Marshall, Jim Bagley,
Dan Hughes
Lead Artists: Deborah Graham, Mark Sibson
Artists: Gavin Eagleton, Paul Greenhall,
Anthony Anderson, Andrew Threlfall, Craig Allen,
Chris Collins, Justin Eagleton, Kevin Connolly,
Matt Whiteley, Kwan Lee, Weston Samuels,
QA Manager: Paul Lee
QA: Graeme Ankers, Tony McColgan, Ajay Dadlani,
John Brown
Special thanks to...Trevor Bent, Bernie Guy,
Dave Collier, Sarah Doogan, Jennifer Knapper,
Bob O’Keefe
Audio Producer: Nick Laviers
Sound Designers: Bill Lusty, Adele Kellett
Commentary Script: Neil Biggin
Voice Talent: Richard Keys, Martin Tyler and Andy Gray
Speech Recordings: SD Post - Primrose Hill, London;
Aquarium Studios - Soho, London;Ben Baird, Simon
Fitzpatrick, Pamela Thompson
Special EA Thanks: Rob Bailey, Chris Taylor (CT),
Jay Weinland, Michael Gordon

26

Quality Assurance

Bundesliga Stars 2000

Lead Testers: Nathan Smethurst (PC), Jeff Brutus (PSX)
Assistant Leadtesters: Tony Ciniglio (PC), Martin Hall
(PSX)
Testers: Karl Zielinski, Joe Neate, James Boyle,
Dominic Evans, Jez Harris, Ed Law, Joe Bothwick,
Adam Phillips, Jamie Bury, Toby Older, Petros Koulouris,
Mike Dixon, David Crowhurst, Rob Charlish,
Andy Francis, James Pickett, Nick Doucet,
Duncan Pratt, Richard Allen

German legal issues: Iris Achten
German Language Testing: Alexander Golubowitsch,
Dirk Vojtilo
German QA: Marco Nuhsbaum
German Marketing: Kai-Uwe Gunther
German PR: Marc Trennheuser, Bernd Reinartz,
Melanie Bongartz
German Localisation: Bianca Normann
German Translation: Michaela Bartelt, Bettina Bachon,
Claudia Stevens
German Documentation Layout: Frank Werner
German Pack Design: Claudio Georgi
German Voice Talents: Rolf “Tˆppi” Tˆpperwien,
Manfred “Manni” Breukmann, RenÈ Alles
Extra Special Thanks...German Speech Recordings
Studio Voss Dusseldorf, Frank Schmitz
Special Thanks... Football Manager Team: Pierre
Hintze, Emma Killilea, Paul Bostock, Christopher Payne,
Richard Steer, Johnathan Perrins, Bob Summerwill,
Roger Womack, Jamie Bradshaw, Marta Soroa Lerida,
Evan Hirsch, Jason Lord, Matt Lynch @ CSI, Electronic
Arts Canada, Bullfrog Productions, The F.A. Premier
League: Miles Pearce, Arsenal FC: Mark Pearce,
John Hazzell, Aston Villa: Karen Solsbury, John Horde,
Bradford FC: Allan Gulliver, Chelsea FC: Carole Phair,
Mick Coleman, Coventry City: Raj, Derby County FC:
Gary Hodder, Everton FC: Andy Watson, Leeds United FC:
Adam Pearson, Leicester City FC: Adrian Davies,
Liverpool FC: Ricky Parry, Manchester United FC:
Peter Kenyon, Middlesbrough FC: Graham Fordy,
Newcastle United FC: Alec King, Sheffield Wednesday:
Sean O’Toole, Southampton FC: John O’Sullivan,
Barry Fox, Sunderland FC: Graham MacDonald,
Tottenham Hotspur: Mike Rollo, West Ham: Sue Page,
Wimbledon FC: Sharon Sillitoe, Watford FC:
Andrew French. DFB/DBL: Gˆtz Bender, SC Freiburg:
Herr Gebhardt, Senatsverwaltung f¸r Schule, Jugend
und Sport Berlin: Herr Imhof, Sportamt Duisburg:
Herr Schrˆder, Bremer Sport- und Freizeit GmbH:
Herr Heise: DSC Arminia Bielefeld: Herr Kollenberg,
FC Schalke 04: Herr Steiniger, Sportamt Stuttgart:
Herr Haas, VfL Wolfsburg e.V: Herr Dierks,
1.FC Kaiserslautern: Herr Reiland, Ostseestadion
GmbH & Co. KG: Herr Gawlack, Bayer 04 Leverkusen
Fuflball GmbH: Frau Hollmann, Stadion GmbH Frankfurt:
Herr Hochgesand and the F.A. Premier League Stars.

EA Studios Europe
Chief Operating Officer: David Byrne
Managing Director: Bruce McMillan
Facilities: Sian Jones, Dan Hart
Studio Accounts: Annette Dabb, Laura West,
Lucia Gobbo
Human Resources: Lorraine Metcalf, Lisa Williams
IT: Kevin Donkin, Daren Watson, Simon Handby,
Anthony Chilaka, Jenny Thompson, Ben Skeet,
Mike Burnham

EA UK
Product Manager: Matt Eyre
UK Marketing Executive: Matt Bilbey
EA SPORTS PR Manager Ð UK: Nick Grange
Packaging Design: Tim Milner, James Nolan,
Jay Hepburn, John Goldsmid
Documentation: James Lenoël,Ollie Ladenburg
Customer Quality Control: Dean Murphy, Dave Fielding
Legal: Duncan Backus, Melanie Drummond,
Felicity Knights
Documentation Translation Co-Ordination:
Clare Parkes, Rebecca Gordon
Localisation Project Manager: Carol Aggett
Account Handler: Jay Hepburn
Materials Planner: Sally Pelling
Studio Operations Manager: Steve Fitton

Cinesite (Europe) Limited
Edit and Effects: Andrew Merlino
3D Computer Graphics: Hayden Jones
Digital Effects Producer: Deanna Conner Gould

All music courtesy of Ministry of
Sound.
With thanks to Ben Cook, Matt Jagger, James Harris,
Tom Lardener.
ATB, 9PM (Till I Come)
(A. Tanneberger, A. Arcos, Y. Garrido, J. Gilabert).
Published by Sony ATV Music Publishing / Ministry of Sound Music
Publishing. Produced by A. Tanneberger. ©1998 The copyright in this
sound recording is owned by Kontor Records under exclusive license to
Ministry of Sound Recordings. Courtesy of Loop Dance Constructions
Musikverlag GmbH. Courtesy of edel records AB.

Electrique Boutique, Revelation
(J. Bouthier, S. Grainger).
Published by Ministry of Sound Music Publishing. Produced by J.
Bouthier, S. Grainger and P. Woods.©1999 The copyright in this sound
recording is owned by Continental Records under exclusive license to
Ministry of Sound Recordings.

Aptness, The Answer
(L. Bellis, D. Reeves, S. Reeves)
Published by Ministry of Sound Music Publishing. Produced by L. Bellis,
D. Reeves, S. Reeves. © 1998 The copyright in this sound recording is
owned by Good : As Records under license to Ministry of Sound
Recordings

Rhythmatic Junkies, The FeelinÕ
(Clap Your Hands) (R. B. Chetcuti, S. McGuinness, S. Rowe, J.D.
Braithwaite)
Published by Ministry of Sound Music Publishing / Notting Hill Music.
Produced by the Rhythm Masters. Vocals by JD Braithwaite. © 1999 The
copyright in this sound recording is owned by Seven Music Promotions
under exclusive license to Ministry of Sound Recordings.

Bundesliga Stars 2000
Riders of the Storm (Chris Zippel),
Written and produced by Chris Zippel .Copyright control appears on the
MFS compilation ‘Assorted - E for Europe’, P1999 MFS. Licensed from
MFS, Berlin, Germany. www.mfs-berlin.de

Gridlock (Chrome Yellow)
Written by R Gartley. Licensed from Fluid Recordings UK. Published by
Fluid Music. Recorded and mixed at Parachute Studios Manchester

For An Angel (Paul Van Dyk)
Composed and Produced by Paul Van Dyk. Published by MFS administered by BMG/UFA courtesy of MFS/Zomba Records/Jive

What Ya Got 4 Me (Signum)
Composed by R. Hagen, P. Minnaard. Published by Club Music/Arcade
Publishing. Licensed from BPM Dance, The Netherlands

27

Notice
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS PRODUCT DESCRIBED IN THIS MANUAL
AT ANY TIME AND WITHOUT NOTICE.
THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS UNDER COPYRIGHT. ALL RIGHTS ARE
RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED
OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT
OF ELECTRONIC ARTS LIMITED, P.O. BOX 835, SLOUGH, BERKS, SL3 8XU, ENGLAND.
ELECTRONIC ARTS MAKES NO WARRANTIES, CONDITIONS OR REPRESENTATIONS EXPRESS OR IMPLIED, WITH
RESPECT TO THIS MANUAL, ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS
MANUAL IS PROVIDED “AS IS”. ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH RESPECT TO THE
SOFTWARE AND THE MEDIA FOR THE SOFTWARE. IN NO EVENT SHALL ELECTRONIC ARTS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES.
THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A PURCHASER IN ANY
CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHERWISE THAN IN THE COURSE OF A BUSINESS.

Limited Warranty
Electronic Arts warrants to the original purchaser of this computer software product that the recording media on which the
software programs are recorded will be free from defects in materials and workmanship for 90 days from the date of purchase.
During such period defective media will be replaced if the original product is returned to Electronic Arts at the address at the
rear of this document, together with a dated proof of purchase, a statement describing the defects, the faulty media and your
return address.
This warranty is in addition to, and does not affect your statutory rights in any way.
This warranty does not apply to the software program themselves, which are provided “as is”, nor does it apply to media which
has been subject to misuse, damage or excessive wear.

Returns After Warranty
Electronic Arts will replace user-damaged media, current stocks allowing, if the original media is returned with a
Eurocheque or postal order for £10 per CD, payable to Electronic Arts Ltd.
If you have any queries on warranty replacements or user-damaged disks or manuals, please e-mail us on
ukÐ[email protected]. Please note that this is only for warranty and NOT technical queries.
Please remember to include full details of the defect, your name, address and, where possible, a daytime telephone
number where we can contact you.
Electronic Arts Customer Warranty, P.O. Box 835, Slough, SL3 8XU, UK.
If you have any queries about this product, Electronic Arts’ Customer Service department can help.
Customer Services have manned lines open from 9am-6pm Monday to Thursday & 9am-4:30pm Friday, and can be
reached on the following number:0870 2432435
NOTE: This is a National call rate line charged at 6p per minute at peak times and 2.6p per minute off peak. (These
charges are correct at the time of publication) To improve our customer support, we will record your name, contact
and hardware details into a secure database. Electronic Arts respects the privacy of our customers so please have
in mind a unique PIN number that we may refer to in future if you need to change any of your personal details. We
suggest for simplicity you use your date of birth, or a 6 digit number you can remember easily. After you have called
for the first time you will be allocated a call number with which you can use for future reference.

Software ©1999 Electronic Arts. EA SPORTS, the EA SPORTS Logo, “If its in the game its in the game” and Electronic Arts are
trademarks or registered trademarks of Electronic Arts in the United States and/or other countries. All rights reserved. EA
SPORTS is an Electronic Arts™ brand. ©[In The Lion Logo] The F.A. Premier League Limited 1999. All F.A. Premier League Club
logos are trademarks of the respective Clubs and are used with the kind permission of the respective owners. Manufactured
under license from The F.A. Premier League Limited. No association with nor endorsement of this product by any player is
intended by the license granted by The F.A. Premier League to Electronic Arts. Ministry of Sound logo and name used courtesy
of Ministry of Sound Recordings Ltd. Mitre Sports is the official and exclusive supplier of balls to the F.A. Premier League.
Windows is a trademark or registered trademark of Microsoft Corporation in the US and/or other countries. All other trademarks
are the property of their respective owners

28

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