View manual text
(ft zv as a time of adventure,
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1
Immerse yourself in a world rich
in fantasy and adventure.
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Piece together a mystery that
xv ill challenge your TV its and
test your intellect.
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a time of romance and a
time of magic.
It is New Orleans, circa 7.9.30. The smltlm anil
unexplained disappearance of Richard llnlihiirlon, the
famous archaeologist and explorer, has brought you to
the notorious French Quarter during the heyday of New
Orleans voodoo.
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Your search for the clues to Haliburton's disappearance
will lead you into the heart of something lunch more
sinister than you expected.
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Discover the ties between your world and a series of
:
Discover secret passageivays and
unspeakably powerful artifacts that were crafted by an
unknown race and locked in time...
...until now.
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explore the mysteries that lie
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within.
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Encounter beautifully detailed
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Discover thrilling plot twists and astonishing revelations as the storyline un/olds.
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EVERYONE
3D scenes and animation.
DREAM1 OATCHER
# World Wide
**ÿ*ÿ Interactive Discs Inc.
*
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1 i\J T E !R A C T i V E
www.dreamcatchergamGs.com
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DREAM CATCHER
INTERACTIVE
It Bogins...
System Requirements
Contents
Windows 98/95
System Requirements
3
Prologue
4
History & Explanation
6
Install
8
Instructions
10
Technical Support
19
Credits
20
License Agreement
22
Product Warranty
23
2
Pentium 133 MHz
16 MB RAM
8X CD-ROM drive
Macintosh
$)K(WN
PowerPC 133 MHz
CD-ROM Drive 24X CD speed
RAM - 32MB minimum, 64MB preferred
Hard Drive space required 130MB free disk space
Requires Quicktime 3.0 or higher (Quicktime installer included on the CD)
-
3
Prologue
They've come. Down through the eons. Some say as old as the world
itself. Others say, they aided in the creation. And they ruled their world
as they would for centuries...until their creation turned on them and
they were forced into a realm of exile, giving way to the new rulers of
the world-Man. Their true history never being completely known to
Man, they have appeared before, influencing Man throughout the ages.
Their appearances have been recorded as angels, spirits, shadows and
demons.
They sought to continue their control over their creation and forged
ancient objects of great power, giving them to Man and naming them
"The Collection". Feeding off of Man's lust for power, it is these objects
that have purified and corrupted Man. Equipped with these artifacts,
even the most unlikely individuals have come to power, changing the
world, giving rise to and destroying entire races of people without a
trace. The artifacts are neither good nor evil, relying solely on their
possessor to interpret their use. We who possess these artifacts are
knozvn as The Collectors, prodigal sons whose deeds ultimately become
their undoing.
4
Acting as a conduit, Man's use of the artifacts aid in the transfer of
power to the ancient beings. If used too much and for too long, we
suddenly become The Hunted and are tormented and chased until we,
ourselves, are collected.
This fate has befallen my innocent Amelia. If their realm is Hell or
Heaven, I will bring her back to me.
I have traveled through the centuries and have gained much
knowledge. I know them. I know what I must do.
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5
History & Explanation
You have no memory. No money. No identification.
You don't know where you are or how you got there.
You are entirely alone.
And the only thing you have - the only clue you have as to who you
are and what you're doing is a letter. A letterfrom someone who says
he is your friend. Richard. Richard Haliburton.
The name is notfamiliar. But then, you can't think of a name that is.
Not even your own.
Can you trust this person? Should you do what he asks?
You really don't have a choice, do you?
The Forgotten is not just a single game. It has been conceived, and the
plot line developed, as a series of games that will progress over time,
each module developing the story line and taking advantage of the
latest technology available to us during the development process.
This first installment, It Begins, is meant to introduce the player to the
series: the plot line, the recurrent locales and themes, the interface and
the basic nature of the gameplay. There are objects and cards collected
here that will be used later as the player progresses through the story
and grows the power and scope of his own Collection. And while there
are puzzles to solve, challenges to meet and increasingly more
interesting and richly detailed areas to explore, the greatest mystery to
solve is the discovery of the story. What, exactly, is happening here?
Who is Richard Haliburton, really, and what is his motivation? Who is
Thibedeaux, and what does he want? Who are you, for that matter?
Why does the Hotel, even in its prime, seem empty and lifeless? Who
built it, and why? Why does it all start in New Orleans? And who
created the Cards, and what is their power?
You begin by traveling to New Orleans on a search for the vanished
explorer, Richard Haliburton. But you discover a much greater mystery
while searchingfor both Richard and your own identity . . . and,
somehow, the cards are the key to it all.
6
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7
Install
Windows 98/95
Installing The Forgotten
For most players the installation will start automatically when the disc
is inserted into the CD-ROM drive. Some systems have the auto-load
function turned off. Those players will need to start the installation
manually. To do this:
1. From the START menu, choose RUN. Type D:SETUP.EXE where “D"
represents the drive letterfor your CD-ROM Drive. Click OK.
2. Follow the instructions that appear on the screen.
3. A Forgotten group will be created on your STARTUP MENU. Within
this group you will find the The Forgotten icon.
Macintosh
Installing The Forgotten
1. Insert The Forgotten disc in your CD-ROM drive and double click
the Forgotten icon.
2. Drag the folder "Copy to Hard Disk" to the hard disk.
3. You must install QuickTime if you do not have it. To do so open the
"QT 4.01 Mac Folder".
4. Double click on the QuickTime installer icon and follow the
instructions.
Starting The Forgotten
For most players the games will start automatically when the disc is
inserted into the CD-ROM drive. Some systems have the auto-load
function turned off. Those players will need to start the games
manually. To do this:
Disk" on the hard disk.
2. The games will automatically begin.
Starting The Forgotten
1. Double click on the Forgotten icon in the folder label “Copy to Hard
Click on the START button and select PROGRAMS. Click on The
Forgotten icon to launch the program.
8
9
Instructions
Thefirst screen you see allows you to load a saved game, start a new
game or quit. If this is your first time playing, you will want to start a
new game and save as your progress merits.
You can press Control-Q under Windows or Command-Q on the
Macintosh at any time to Quit.
After the initial credits, the first screen you come to willfeature The
Forgotten logo and three cards. One card will take you to these general
instructions, one discusses the history of the game and the middle card
begins the game.
hide the menu, hit the spacebar. It's that simple:
E
Restore
Quit
>&A
Instructions
N
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Inventory
Navigation
Shortly after your adventure begins, you should find a package
containing a satchel that lets you carry additional items and cards with
you, without which you cannot proceed. One of the other item is a por¬
tion of something called the "navigator" - a globe that helps you navi¬
gate and provides you feedback throughout the game.
7?55
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Throughout the game, you can manipulate your inventory, save, quit,
change your preferences or restore a saved game by revealing the menu
at the bottom of the screen. To show the menu, hit the spacebar. To
10
Once you take the navigator, the globe resides at the bottom of your
screen. At any given time, there are two main modes of navigation
Panoramic; allowingfull 360° rotation within a scene just by moving
your mouse, or Inspection; which allows you to examine in greater
detail, or manipulate, objects and areas within scenes. When in
Panoramic mode, the globe turns gold and spins, informing you that
you can navigate the scene freely.
11
The Interface
To move when in Panoramic mode, you simply position your mouse
pointer within the scene, and then click and hold the mouse down
while moving the pointer in the direction you wish to go. Clicking on
the navigator while in panoramic mode has no effect. While in
inspection mode, the globe stops rotating and glows red.
The navigator also allows you, in most circumstances, to immediately
return to panoramic mode, even if you have gone down several levels
in examining objects or while solving a particular puzzle. All you do is
click on the globe icon, while it is still and red, to return to panoramic
navigation.
In some very few cases, you are not allowed to return to panoramic
mode or back out of a scene until a specific puzzle is solved. If this is
the case, you have come to the scene where you will need to discover
the solution-it's only a matter of if you have kept your wits about you.
In Examination mode, you can use your cards and the objects in your
inventory to accomplish certain tasks, or collect cards and objects that
you may need later in your journey. It is up to you to use your
knowledge and experience to figure out if the time is right to use a
12
(fORGCÿN
particular object or card. Not all puzzles are immediately solvable, and
not all doors can be opened. If you do not have what it takes in your
current inventory, you can always exit examination mode by clicking on
the still, red-glowing sphere at the bottom of your screen. This will
return you to Panoramic Navigation mode in the same place where you
entered Examination mode. If you have proceeded dozvn
multiple - levels in examination mode, clicking on the red globe should
return you to your last location in Panoramic Navigation mode.
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Cursors
Within the scenes, the navigator provides you with indicators that you
can:
Examine an object, or movefurther in that direction, in panoramic
mode, by changing into the panoramic "hotspot" cursor:
Examine an object or area closer by changing the cursor to a magnifying
13
When no specialfunctions are possible, the cursor will remain the
standard system arrow:
glass:
an object, such as press¬
ing a button or dragging an item to your inventory, by changing the
cursor to a hand:
Changes into a forward-pointing arrow to let you know that you can
advance through a doorway, opening, or into the next scene, or:
U
Indicates that you can back out of the current scene by changing to an
3D arrow pointing backwards ivhen you move the pointer near the
edges of the scene or when over the navigator:
14
<f0RGOf«N
Inventory Management
Eventually, your inventory will become full, and you don't want to
drop anything in case you might need it now or sometime in the future.
To allow you to add more items to your inventory without dropping
anything already collected, you must go to your Inventory
Management screen, either by selecting the Inventory option in the
menu at the bottom of the screen (shown and hidden by pressing the
spacebar), or by pressing Alt-I (Windows) or Command-1 (Macintosh).
Once in Inventory mode, you see that your normal Inventory
(containing your active Inventory) and your normal Collection
(containing your card collection up to this point) are positioned at the
top of the screen, and that beneath them are larger areas labeled
"Collection Storage" and "Inventory Storage". To make more room in
your active inventory, you can drag items you do not currently need
doivti into Inventory Storage and keep them safely there, until later.
NOTE: When dragging to and from your inventory, if you position the
item you are dragging over another item in your inventory, it will swap
places with that item. Otherwise, it will be added to your storage or
regular inventory if possible.
15
To find out more information about an item and examine it more
closely, double-click on the inventory item you wish to see more about
in your Inventory Manager. A new screen, featuring that item and any
notes you might have made about it, will come up. When you are done
examining, click on the red globe at the bottom the screen to return to
the Inventory Manager.
.
..
To return to gameplay from the Inventory Manager, just hit "Play" on
the bottom menu. From the Inventory Manager, you can also save and
restore games or review game instructions. You can also hit Command-1
(Mactinosh) orAlt-I (Windozvs).
Save and Restore
You can save or restore your game at any time. To save, you can use
Command-S on the Macintosh, orAlt-S under Windozvs, or select the
"Save" option from the menu at the bottom of your screen (which is
toggled on or off by hitting the space bar). Also, if you go to your
16
Inventory Manager (by selecting "Inventory"from the menu at the
bottom of your screen, or by pressing Command-I orAlt-I) you can
select the save option from there. Finally, when you Quit the game, you
will also be given an opportunity to save.
When you save, you will be prompted by a file dialog where to save
your game, and under what name. The windows default name is
"Gamel.dat" but you can change that to any name you please. Save
often.
To restore a game, use Command-R on the Macintosh, Alt-R under
Windows, or select the "Restore"function from the bottom menu (you
will also be given the option to load a saved game any time you start
The Forgotten). You will be given a file dialog to allow you to find the
saved game file that you wish to load. Once found, select and open
that file, and you will be returned to the last location you played at, in
Panoramic navigation mode. If you save while in Panoramic mode,
you should notice no difference. If you saved while in Puzzle mode,
you will be returned to the last Panoramic area you were at before
examining an item or attempting to solve a puzzle. If you save in the
middle of a puzzle and restore, you will revert to panoramic mode, and
have to click on the puzzle area and resume solving your puzzle from
scratch, in most cases.
17
Technical Support
Preferences
From the menu at the bottom of your screen (hit the spacebar to display
or hide), or from the Inventory Management screen, you can access and
change your preferences. To improve performance on slower machines,
you can disable scene fades and scene zooms, turn off ambient music
and ambient sounds.
Also, you can adjust the master volume for your system from your
preferences by adjusting the fader bar under the word "Volume". This
will adjust the volume for your entire system.
Once you are done adjusting your preferences, hit the word "Play"
underneath the volume slider to resume your game.
PrrrrnTK-rs
eEmtt* Sotoe Fade*
If you are experiencing problems with the software and have followed
the instructions in this manual carefully, please visit our tech support
section at our website www.dreamcatchergames.com where common
problems and solutions will be displayed.
If you are still having problems please call our tech support department
and speak with one of our technical representatives. When you contact
our support line, please try to have information about your PC
configuration available, together with a detailed description of the
problem you are experiencing.
If at all possible, try to be seated in front of your computer. Our
representatives will endeavor to structure their instructions according to
your level of PC competency, but it may not always be possible to avoid
technical jargon. Please have a pen and paper ready to take down their
instructions.
j
Tech Support: 416-638-1170
Support is availablefrom 9.00am-9.00pm Monday to Friday, with the
exception of national holidays.
You can E-mail DreamCatcher support directly at:
[email protected]
18
19
Credits
The Forgotten: It Begins
A Ransom Interactive Exploratory Adventure
Thanks to everybody else at Ransom Interactive and outside Ransom
Interactive that has helped to make this long-under-development (and
continually developed) project come to fruition.
Game Concept, Design, Modeling and Programming:
Troyan Turner, Kevin Willis, Chris Robinson
Card Designs, Symbols, and Logo Design:
Alan Williams
Special thanks goes to Mike Dixon at the Macintosh Gamers Ledge for
his support; thanks Mike! Big thanks to our beta testers (in particular,
Eric and Joel Francois, Daniel Quaroni, John Newman, and Tim Regan).
Additional Modeling:
Mike Spellacy
Much thanks to Heidi Rosenberg and all the other people at Strata
Incorporated for their help and their fine product (and thanks to
everyone on the Strata list for help and information).
Additional Programming:
Chuck Thomas
Thanks:
Special Thanks to Jared Kaplan at Alien Logic
(http://www.axlogic.com) for his excellent AX Movie and AX Image
extensions to mTropolis, which have been critical to the development of
this game.
20
Much thanks to Dirk Bester, John Dunning, Keith R. Crosley, Robert
Blair, and all the other fine peopleformerly of mFactory/Quark (and
the people on the mTropo-list) for their help and support for their
excellent product, mTropolis. Kudos to Brian Wilson at Three Islands
Press for his shareware typeface, TreeFrog. Also, a big thank you very
much to Alex Thompson for all her help and support.
21
License Agreement
By using The Forgotten,
you agree to the terms of the Software License
located on the CD-ROM
THE FORGOTTEN
Copyright © 1999 DreamCatcher Interactive Inc.
PLEASE NOTE:
DREAMCATCHER INTERACTIVE Inc. and its licensors make no warranties, express or
implied, including without limitation the implied warranties of merchantability andfitness
for a particular purpose, regarding the software. DREAMCATCHER INTERACTIVE Inc.
and its licensors do not warrant, guarantee or make any representations regarding the use
or the results of the use of the softivare in terms of its correctness, accuracy, reliability,
currentness or otherwise. The entire risk as to the results and performance of the software
is assumed by you. The exclusion of implied warranties is not permitted by some
jurisdictions. The above exclusion may not apply to you.
Product Warranty
DreamCatcher Interactive Inc. will replace any The Forgotten CD
found to be non-operational due to manufacturing defects.
Furthermore, for a period of 1 year after the purchase,
DreamCatcher ivill replace that disc no matter how it was
damaged. Simply send The Forgotten disc and a money order for
$8.00U.S.
(to cover postage and handling) to:
DreamCatcher Interactive Inc., 1658 N. Milwaukee Ave. Suite #450 Chicago, IL, 60647
Under copyright lazes, this manual may not be copied, either in whole or in part, without the
written permission of DreamCatcher Interactive Inc. DreamCatcher design and mark are
trademarks of DreamCatcher Interactive Inc.
Windows is a registered trademark of Microsoft Corporation. Macintosh and QuickTime rM are
trademarks of Apple Computer, Inc. registered in the U.S. and other countries. QuickTime and
the QuickTime logo are trademarks used under license.
Printed in Canada
In no event will DREAMCATCHER INTERACTIVE Inc. or its licensors, and their directors,
officers, employees or agents be liable to you for any consequential, incidental or indirect
damages (Including Damages for loss of business profits, business interruption, loss of
business information, and the like) arising out of the use or inability to use the software
even if DREAMCATCHER INTERACTIVE Inc. and its licensors and their directors, officers,
employees or agents have been advised of the possibility of such damages. Because some
jurisdictions do not allow the exclusion or limitation of liability for consequential or
incidental damages, the above limitations may not apply to you.
22
foRGOp
23
(ft zv as a time of adventure,
§*|S
::1
1
Immerse yourself in a world rich
in fantasy and adventure.
i
3
i
i
Piece together a mystery that
xv ill challenge your TV its and
test your intellect.
-
a time of romance and a
time of magic.
It is New Orleans, circa 7.9.30. The smltlm anil
unexplained disappearance of Richard llnlihiirlon, the
famous archaeologist and explorer, has brought you to
the notorious French Quarter during the heyday of New
Orleans voodoo.
fccTj€N %
IM:
!i-
Your search for the clues to Haliburton's disappearance
will lead you into the heart of something lunch more
sinister than you expected.
K
.
,-fP
*
.
r.
Discover the ties between your world and a series of
:
Discover secret passageivays and
unspeakably powerful artifacts that were crafted by an
unknown race and locked in time...
...until now.
II
J
*ÿ
V
i
h
explore the mysteries that lie
»
within.
&
<
m
*•
r-
—
si
-
:
*7 '
Encounter beautifully detailed
Nr
jt
w
f" 4
Discover thrilling plot twists and astonishing revelations as the storyline un/olds.
« -if
’
1
\
4,
EVERYONE
3D scenes and animation.
DREAM1 OATCHER
# World Wide
**ÿ*ÿ Interactive Discs Inc.
*
»
1 i\J T E !R A C T i V E
www.dreamcatchergamGs.com
j
ES no
'*
,
DREAM CATCHER
INTERACTIVE
It Bogins...