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The Great Math Adventure – Windows Manual – English

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Limited Warranty
Kids' World Inc. warrants to the original purchaser, for a period of ninety (90) days from the date of purchase, that
this computer software program will perform as described in the user documentation and that the program and
documentation are free from substantial errors that might interfere with the normal operation of this program.
Limitations
EXCEPT AS STATED ABOVE, KIDS’ WORLD, INC. MAKES NO WARRANTY, EXPRESS OR IMPLIED, CONCERNING THIS PRODUCT.
ANY IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY, ARE LIMITED TO THE NINETY (90) DAY
PERIOD STATED ABOVE. KIDS’ WORLD, INC. SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR
OTHER DAMAGES RESULTING FROM USE OR POSSESSION OF THIS PRODUCT.
Some states do not allow limitations on how long an implied warranty lasts, and/or exclusions of liability, so the
above limitation or exclusion may not apply to you.
You are entitled to use this product for your own use. You may not sell, rent or lease the software or the manual
to others, nor reproduce the software or the manual, without prior written permission of Kids' World, Inc. You may
use only one copy of the software at one time. You may not use this software on a network or on more than one
computer at the same time.
To make a warranty claim under this limited warranty, please return the product to the point of purchase, along
with proof of purchase, your name, your return address, and a description of the defect or problem; or return the
product to the following address within 90 days of purchase:
Kids' World, Inc., P.O. Box 832190, Richardson, TX 75083-2190.

Kids’ World™, where kids can go online for fun educational games and activities

www.kidsworld.com
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to
comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
©1996 Kids’ World, Inc. Kids’ World and The Great Math Adventure are trademarks of Kids’ World, Inc. All other products are
trademarks and/or registered trademarks of their respective owners. All rights reserved. Kids’ World, Inc. Richardson, TX 75081

Welcome to The Great Math Adventure™
Starring Howie Mandel
Lil’ Howie and his friends, Stinky and Digibot, welcome you to Lil’ Howie’s
Fun House. The Great Math Adventure™ has six fun-filled and educational
games for children ages six to nine.
Start off in the Library, then hop in Digibot for a trip
through the Maze. Whip up some ice cream as you
learn counting, sequencing, and patterns; blast
asteroids while learning money skills; uncover animated
pictures and test your memory while matching equations
with like answers in Catch A Match; soak Stinky with a
water cannon while learning addition, subtraction,
multiplication, and division; use the Fractionizer to build a
new room for Lil’ Howie as you practice using fractions;
and play hide-and-seek with Stinky as you learn about time
and the calendar.
Notes to adults: Portions of this book are directed to your child (look for
the 4 Kids icon); however, this is a perfect opportunity for you and your
child to read through the manual together. The Great Math Adventure is
both educational and fun. You may find that you enjoy the program as
much as your child does.

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To create the Adventure Series, we start with what every kid loves: a
great cartoon. We take curricula from California, Texas, and New York,
and design a scope and sequence that facilitates learning. We develop
an exciting adventure that includes five years worth of curriculum so
younger children have a place to go and older kids have room to grow.
The curriculum is designed to augment what your children learn in
school, while the adventure fulfills every child’s need to have a good
time and explore new experiences. This is where Lil’ Howie, Stinky, and
Digibot get into the act. Their antics will keep children entertained for
hours, and teach valuable skills along the way. Children keep coming
back to our adventures because we integrate the natural inclination
children have to play with the joy and challenge of learning. The more
they play the games, the more they learn. The more they learn, the
better they do in school. Smart software adjusts game levels according
to childrens’ abilities, so they are appropriately challenged and never
get frustrated. Learning doesn’t have to be fun, but it’s a great place to
start.
There are several approaches to playing The Great Math Adventure. In
the Library your child can choose to go on The Great Math Adventure
and become familiar with each room while Lil’ Howie does the driving.
Your child’s score will be compiled and the skill level will be set for
future games. Your child can choose NOT!, which will take you through
Freeplay. Your child then has the opportunity to practice each
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activity at his or her own pace.

A skill level will be set for future trips through the Fun House based on
your child’s performance the last time through the adventure (or, while
in Freeplay, the last time that game was played).

Minimum System Requirements
For optimal performance, you should have at least the following system
configuration.
• A 486 33 MHz or greater IBM-compatible computer
(66 MHz is recommended)
• 8 MB of RAM
• A 256-color display or better
• A Microsoft-compatible mouse (or other pointing device)
• A double-speed CD-ROM drive
• Sound card and amplified speakers or headphones
• Windows® 3.1 (or higher) including Windows® 95, and DOS® 3.3
(or higher)

If you are still having difficulty, call Technical Support at 972-498-8025.
Support is available Monday through Friday from 8:00 a.m. to 9:00 p.m.
and on Saturday from 8:00 a.m. to 7:00 p.m. Central Time. You also can
reach Technical Support via America Online (keyword Seventh) or the
Microsoft Network (Go Seventh).
Technical Support also is available via the World Wide Web on the Kids’
World web page (www.kidsworld.com). Here you can download the
latest technical support information along with demos of current and
future products, register your products online, and participate in
contests and chats with the celebrities and individuals involved in
our products.

Installing The Great Math Adventure
The installation program lets you install The Great Math Adventure, The
Great Word Adventure, or both programs at the same time. You must
have the CD in the CD-ROM drive to run the program.

Technical Support
If you have difficulty installing or running The Great Math Adventure,
please read the Troubleshooting section in this insert before calling
Technical Support. By checking the items listed, you may be able to
solve any difficulty you are having more quickly on your own.

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If the Autoplay feature is turned on, you do not need to run the
installation program to install The Great Math Adventure. WIndows 95
will automatically start the installation program.

5

Once installed, every time you insert the CD into the CD-ROM drive, the
Autoplay feature of Windows 95 will automatically start The Great Math
Adventure.

To install The Great Math Adventure (if Autoplay is
disabled):
1. Start Windows if it is not already running.
2. Insert the CD into the CD-ROM drive.
3. Click the Start button and choose Run.
4. Type X:\setup in the Command Line and press Enter. Replace X:
with the letter that represents your CD-ROM drive.
5. Choose Yes to install the program. The Great Math Adventure is
automatically installed to a Kids’ World folder on your hard disk..

Starting The Great Math Adventure
If you are running Windows 95, click the Start button, and then click
Programs. Next, click Kids’ World, and then click Great Math Adventure
to start the program. Make sure the CD is in the CD-ROM drive.
Sing along with Lil’ Howie’s friends as they show you the way to his Fun
House. Once you get there, you can hang out with Lil’ Howie, Stinky,
and Digibot.

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Exiting the Program
To exit The Great Math Adventure, press Alt+F4 or Shift+Esc. You can
also press Esc to exit out of a game or a room, one step at a time. If
you do this, you will return to the Maze, then to the Library, and finally
to the Front Door.

Welcome to Lil’ Howie’s Fun House
Join Lil’ Howie, Stinky, and Digibot for a trip
through the Fun House, where you can have
fun while learning skills such as counting,
sequencing, bundling, patterns, place value,
fractions, money, and reading the time and
calendar! With Lil’ Howie and all his friends,
learning is fun and can be the most exciting
adventure of all.
Note to parents: There are ten skill levels in
each game in The Great Math Adventure. Level 1 is the easiest, and
Level 10 is the hardest. All games may not be available for all levels.
(The first time through the program, the level is based on the child’s
age. The following trips are based on the child’s skill in the game. For
more information on levels, see the section “Setting Levels for Games”
in this manual.)

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Lil’ Howie is glad you came to visit, and wants you to sign his guest book.
Type your age and press Enter. Then type your name and press Enter.
Just like at any clubhouse, you need a special name, so pick your
favorite nickname. You can choose from twelve fun and silly names. To
choose the nickname you want, click it twice. If you can’t make up your
mind, Lil’ Howie will pick one for you. After you have finished signing
in, join Lil’ Howie and Stinky in the Fun House. You’ll have to find your
own way in, so click around for clues.
Lil’ Howie will take you to his Library first. Because this is your first visit,
you may want to let Lil’ Howie take control and guide you through a
wild adventure into the world of numbers: The Great Math Adventure.
It’s always fun to watch Lil’ Howie drive, and he’ll want to show you his
favorite places first. Once you've completed The Great Math Adventure,
you can go on it again, or explore at your own pace in Freeplay by
clicking NOT!
Just so you’ll know what’s what, let’s go on a quick tour through the
Fun House.

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The Library
The Library is full of books, but it’s also where you start your adventure.
Browse around a while and see what
you can find. There’s more than dust
on these shelves. Lil’ Howie has a
wonderful adventure planned— The
Great Math Adventure.
First, Lil’ Howie introduces you to his
other friend, Digibot. Digibot not only is full of knowledge, he’ll also be
the vehicle for your adventure.
Let’s get started! Click Lil’ Howie, then choose The Great Math
Adventure. (You also can choose NOT! to go on Freeplay, where you
can explore on your own.)
Lil’ Howie will guide you through all the rooms in the Fun House, one
after the other. Each trip will be just as exciting and fun as the first.
While on your adventure, you will earn points that are saved throughout
the entire game. At the end, you’ll receive a certificate for completing
The Great Math Adventure. (When you increase your score and move to
a higher level, you’ll receive the next level of achievement certificate.
See the section ‘Scoring” for more information.)

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Note: Your skill level is saved in each game and used in scoring.
If you choose NOT!, you will be in Freeplay. This means you get to
choose where you want to go and how long you want to stay. Instead
of riding in Digibot and going through the Maze, you will get to choose
the game you want to play from Digibot’s display. However, even
though you play the games the same way in Freeplay and can
accumulate a score, you will not be able to print a certificate.

The Maze
Digibot will get you where you’re going, so get ready to take a quick
ride through the Maze. Hang on tight. Lil’ Howie is doing the driving
and will pick where to go, and Digibot will announce your destination.
You may have to solve a puzzle by adding numbers before you can
continue.
Once you solve the puzzle, you must enter the correct launch code to
start your trip. Listen to Digibot explain how to set the launch code.
You may want to click around in Digibot, just to see what’s there.
Whichever path you choose, you’re sure to have a great time. When you
are finished with an activity and are ready to return to the Maze (or to
the Library, if you’re in Freeplay), press Esc twice.

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Note: If you are on The Great Math Adventure, you automatically return
to the Maze after you finish each activity.

Ice Cream Machine
I scream, you scream, Stinky gets the ice cream! With this game, he has
the chance to eat as much as he wants, and then some. The object of
the game is to place an ice block with a number (or mathematical
symbol, such as = or >) on it from the top conveyor belt to the bottom
conveyor belt.
To start the ice cream machine,
click the red button. Click on
an ice block and drag it to a
spot on the lower conveyor
belt. When you answer correctly,
the ice enters the machine, and after
mixing, a scoop of ice cream comes
flying out and Stinky slurps it up. If you
move an ice block where it doesn’t belong, it will melt or explode.
Keep getting the correct answers, and Stinky could get an ice cream
headache. Ouch!

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Blasteroids

Blast your way back to Lil’ Howie’s!

Lil’ Howie and Stinky are stuck in outer space, but you can help get them
back to earth. Stinky must pilot the Stink Pod and destroy space mines that
block their way home.

Catch A Match

Each space mine has a value on it. The Stink Pod begins with a zero value
on it. The Stink Pod’s value must be equal to the value of the space mine to
destroy it. Stinky can shoot at asteroids to change the value of the Stink
Pod. Asteroids display a value and a color; a blue asteroid will add a value
to the Stink Pod, and a red asteroid will subtract a value from the Stink Pod.
For example, if the value on the Stinky Pod is $1.25, and Stinky sees a mine
with a value of $2.50, Stinky would need to shoot asteroids until the value
of the Stink Pod is $2.50. But watch out for those asteroids! If you get hit,
you lose the accumulated value on the Stink Pod.
You can use the mouse to move left or right; click the left mouse button to
fire, and click the right mouse button to apply thrust. Or, use the arrow keys
on the keyboard to move up and down, left and right. Press the X key to
fire.

It’s time to put your concentration skills to work. Lil’ Howie, with the
assistance of the gracious and lovely Stinky, helps you match equations
and answers to uncover a fun picture.
Playing is a snap. The object of the game is to uncover an equation,
decide what the answer is, and then find that answer under another
square. It’s just like turning over playing cards and matching pictures,
only here you match equations to reveal a picture.
First, click a square, which flips over and shows you an equation, such
as 2+1. The answer is 3. Now, turn over other squares until you find the
answer (3). When you have found a match, click the Match button on
the left. (Note: You can only turn over two squares at a time.)
Catch a match!

Note: If you do not want your screen to shake when the Stink Pod is hit,
press F7 to turn off screen shaking.

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Soaker
Welcome to the wildest water-gun game ever! The object of the game
is to get Lil’ Howie to squirt the correct answer to an equation that
Digibot displays. When you get the answer right, Stinky gets soaked!
The game starts with Digibot displaying an equation on his information
screen (for example, 24 - 7). Some of Lil’ Howie’s friends appear,
holding up cards with answers on them. To choose an answer, point
the cursor at the target, and click the mouse button to release a burst of
water. If you choose the correct answer, the character holding the card
gets soaked. If the answer you choose is incorrect, then you get to
choose again.

indicates 1/2, and purple indicates 1/8.) Once you have decided on
the answer, use the up or down arrows on the Fractionizer to adjust the
fraction value, then click CHOP to cut the wood. Move the pieces to
the area tghat Stinky has prepared. If you need t o glue two pieces
together, drag the wood to the GLIUE area. Cilck GLUE to glue the two
pieces together. Then move the new piece to the wood area.
Here’s an example of what you do: Stinky draws a line that displays 1/4,
1/2, then 1/4. (This adds up to one.) You can adjust the fraction to 1/2,
then click CHOP. Frank the Fractionizer chops the wood in two pieces:
1/2 and 1/2. Move one of the pieces to the area that Stinky has
prepared. Adjust the fraction to 1/4, then click CHOP. Move the pieces
to the correct spots.

Ready, aim, squirt!
Watch your fingers, and good luck!

Fractionizer
Are you ready to show off your muscles? Your brain muscles, that is. It’s
time to help Lil’ Howie, Stinky, and Frank the Fractionizer build a steam
room for Stinky. Your job is to prepare the correct length of wood and
put it in place.
Stinky will draw a line showing you the length of wood you need to
prepare. (The line will be color-coded--yellow indicates 1/4, red

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The Big Time
You’ve made it! The Big Time at last. You get to help Lil’ Howie and
Stinky learn all about time. You’ll get to play with a clock, arrange the
days of the week and the months of the year, and play hide and seek in
time. Spring forward!

15

The Clock
First, because of Stinky’s clumsiness, you get to put together a clock.
Arrange the numbers and the hands of the clock by dragging them onto
the face of the clock. Then have some real fun playing Test the Time.
Digibot will give you a time, and you get to move the hands on the
clock to match that time. You can check the exact time in the digital
clock; when it matches the time Digibot is displaying, you’ve got the
right time.
The Calendar
Now it’s time to see how well you know
your days and months. Arrange the days
of the week on the calendar, and then the
months of the year. When you are done, Stinky
gets whooshed into the Time Machine, and you
are asked to set the clock and calendar to the
time period in which Stinky lands.

Scoring
In each of the games you gain points for correct answer. Digibot will
keep track of all the points you have earned, so that at the end of The
Great Math Adventure, you’ll know how well you’ve done.

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To make this adventure more fun, there are ten difficulty levels for
each game. You can progress from one level of difficulty to the next
by improving your accuracy and score. For each level, there is an
approximate score you can achieve. The score at a certain difficulty
level is used to determine what certificate you will receive when you
finish The Great Math Adventure.
Here are the levels and approximate percentage of accuracy you must
achieve to receive a specific certificate.
Level
1
2
3
4
5

Accuracy
70%
75%
79%
84%
88%

Certificate
Math Counter
Math Calculator
Math Magician
Math Wizard
Math Genius

Everyone will receive a participation certificate, regardless of the score.
If you chose to go on Freeplay, you will not receive a certificate.
Note to parents: Encourage your child to keep playing and
progressing. Strive for the highest level, which is “Math Genius.”

17

You can also check your child’s score for each game in the Levels
screen. Press Ctrl+Z to display the screen, then click the Scores button.
The screen changes to show the name of the games, the hits, and the
misses.
If you would like to see a list of the skills demonstrated in The Great
Math Adventure, go to the Levels screen and click the Reports button.

Getting Help
If you need help while in The Great Math Adventure,
click Sarah Bear’s locket on the bottom left corner of
the screen. When you move your mouse over or near
the locket, it opens, showing a picture of Sarah Bear
and a stop sign. Click Sarah Bear’s picture for help, or
click the stop sign to leave that room or activity.
You can also open the locket by pressing Esc.
Pressing F1 is the same as opening the locket and
clicking Sarah Bear.

Printing Your Certificate
At the end of The Great Math Adventure, you’ll receive a trophy and a
certificate. (Lil’ Howie will keep the trophy for you in the trophy case in

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the Library.) Digibot will give you a choice of printing a certificate or
loading the certificate as wallpaper. Click Print Certificate to print your
certificate for completing The Great Math Adventure. Click Load
Wallpaper to save the certificate as a wallpaper file in your Windows
directory. (The wallpaper file stays active until you choose another file
in the Desktop dialog box of the Windows Control Panel.)
Make sure your printer is connected to your computer and turned on.
Note: You may not always get the same certificate. As your score
increases, your certificate level will change.

Return Visits to Lil’ Howie’s
Lil’ Howie’s Fun House is a great place, and you’re sure to want to
come back again! After you’ve been through once, it’s easy to visit
again. You can press the Spacebar to bypass the opening screens
quickly and go straight to the Front Door.
If you were in the Fun House recently, the openings in scenes will be
shorter than when you first went in. Lil’ Howie’s smart enough to
remember how long it has been since you visited, so the longer you
stay away, the longer the scene openings will be. (It will never be
longer than when you first went into the Fun House.)

19

If you want to show your friends the longer openings, be sure to have
him or her sign in the guest book as a new member.

Setting Levels for Games

Shortcut Keys
Use the following shortcut keys to go to other games quickly.

The Levels screen displays the current levels for the games, and also lets
you set and adjust the levels for each game. You can set the levels so
that all games start on the same level, or you can set different levels for
each game. You can set levels for specific games, and choose to let the
program adjust the levels during play.

CTRL+D Front Door
CTRL+L Library
CTRL+M Maze
CTRL+B Blasteroids
CTRL+C Catch A Match

You can access the Levels screen from any game by pressing Ctrl+Z.

Keyboard Functions

To change levels:
1. Press Ctrl+Z to display the Levels screen.
2. Click the level you want for a game.
3. Click Done when you complete your changes.
Note: If you want the program to adjust the levels automatically during
play, click Automatic Leveling to select it. If you want to adjust the levels
independent of the program, click the option to turn it off.
The Levels screen also lets you check your child’s score by clicking the
Scores button.

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CTRL+F
CTRL+I
CTRL+S
CTRL+T

Fractionizer
Ice Cream Machine
Soaker
The Big Time

The following keyboard combinations can be used to replace mouse
movements for certain activities and functions.
ALT+F4
SHIFT+ESC
ESC
+
SHIFT +
SHIFT -

Exit the program
Exit the program
Exit the program one level at a time
Raise the master volume
Lower the master volume
Raise WAV volume (speech and effects)
Lower WAV volume (speech and effects)

21

CTRL +
CTRL *
PAUSE
SPACEBAR

Raise MIDI volume (music)
Lower MIDI volume (music)
Toggle sound on/off
Pause/Restart the animation
Stops the current animation and skips to the next

Troubleshooting
If you have difficulty installing or running the program, please read the
section below before calling our Technical Support phone line. By
checking the few items listed below, you may be able to solve any
difficulty you are having on your own.
If you are still having difficulty, call Technical Support at 972-498-8025.
Support is available Monday - Friday from 8:00 am to 9:00 pm, and on
Saturday from 8:00 am to 7:00 pm Central Time. You also can reach
Technical Support via America Online (keyword Seventh) or the
Microsoft Network (Go Seventh).
Technical Support also is available via the World Wide Web on the Kids’
World web page (www.kidsworld.com). By accessing the Kids’ World
web page, you can download the latest technical support information
along with demos of current and future products, register your

2222

products online, and participate in contests and chats with the
celebrities and individuals involved in our products.
Problem: The program seems to run slowly.
Solution: As with any program running under Windows, the speed
and the smoothness of the program is dependent on the
speed of the hardware on which it is running. Hardware
configurations that affect performance are: the amount of
memory and the speed of the video card, the processor
type, the amount of real memory and the transfer rate of the
CD-ROM drive. You may be able to improve the
performance of the program running on your computer by
upgrading one or all of these elements of your computer
system, depending on what you already have.
If you are running on a computer with the minimum system
requirements, make sure you have a permanent swap file of
at least 5 MB set up in Windows.
Problem: When I try to run the program, I get a “Not enough memory”
message.
Solution: On an 8 MB system, the program requires 5 to 10 MB of
virtual memory. For instructions on setting virtual memory,

23

please consult your Windows documentation. Make sure
that there are no other applications open while trying to run
the program. Also, check your CD to make sure it is clean
and free of any scratches, smudges, or fingerprints.
Problem: The program does not display properly.
Solution: Make sure you have a video card running in 640x480 or
800x600 mode with 256 colors. Also, make sure that you
have the proper display driver installed. A display with more
colors or running at a higher resolution also will work with
The Great Math Adventure.
Problem: The program is working, but I don’t hear any sounds.
Solution: Make sure your sound card is installed and working properly.
You can check the sound from your sound board by using
the Sound utility in the Control Panel. Choose one of the
WAV files in the Windows directory and click Test.
Problem: The sound or video skips during the program.

Problem: I can’t get the MIDI files to play. (I’m not getting any music.)
Solution: Most sound cards are not set up to play MIDI files unless
you have a MIDI peripheral device attached to your computer.
To set your sound card so that MIDI files will play without a
MIDI peripheral device attached, follow the steps below.
To change your MIDI settings under Windows 95:
1. Select the Start Menu.
2. Choose Settings and open the Control Panel.
3. Double click the Multimedia icon and select the MIDI tab.
4. Select the MIDI setup file. (Check your sound card documentation
for the correct setup file.)
5. Click the OK button and exit the Control Panel.
Problem: The sound and video are not synchronized properly.
Solution: Make sure that you are running the program on a 486 33 MHz
or better IBM-compatible computer with at least 8 MB of RAM.
Also, verify that all other programs in Windows are closed.

Solution: Make sure you have at least 8 MB of RAM. Also, make sure
that an expanded memory manager (such as EMM386,
QEMM or 386MAX) is not reserving memory that Windows
and the program will need to run correctly.

2244

25

Problem: The sound breaks up or has a lot of static.
Solution: You may need to change the DMA setting on your sound
card. Please check the documentation for your sound card
for instructions on how to change the settings. We recommend
setting the 16-bit DMA to the same channel as the 8-bit DMA.
Problem: The volume is too low or too high.
Solution: You can adjust the volume using the + and - keys within the
program.

Assoc. Technical Director
Andy Silvestri
Lead Pre-Author
Tim Rummel
Lead Audio Engineer
Linda M. Radulich
Audio Producer
Paul Ray
Sound Design Created at
Soundelux
Sound Design & Supervision
Michael Reagan

Credits
Executive Producers
George Grayson
Bob Ezrin
Lead Design/Supervising Producer
Adam Drey Smith
Producer
David Feldstein
Director of Animation
Dan Kuenster

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Lead Software Architect
Ken Capps
Game Engineers
Ken Capps
Jeff English
Paul Downing
Joe Hillman
Marvin McFadin
Technical Director
Sno Ford

Sound Design
Gregory Hainer
Additional Sound Effects
Jeff Gund

Songs
Opening Song
Music: Mike Tavera
Lyrics: Billy Martin
You’re Smart
Music: Mike Tavera
Lyrics: Bob Ezrin, Andy Muson
Musical Director
Andy Muson
Music Supervision
Bob Ezrin
Audio Coordinator
Debbie Fiorella
MIDI Scoring
Billy Martin
Ron Wasserman

Audio Engineers
Melanie Mullens
Jimmy Hoyson
Patrick McNulty
Kurt Heiden

Guitars
Nick Nolan

Studio Systems Engineer
Ken Hirsch

Additional Arrangements:
Jeff Daniel

Woodwinds
Billy Martin

Singers
Scottie Haskel

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Susan Logan
Rick Logan
Tom Jasmin
Gene Moreford
Voice-over Performers
Howie Mandel
Maurice LaMarche
Jamie Cronin
Sara Ezrin
Kevin Dorsey
Writers
Jim Fisher
Jim Stahl

Eric Bryan
Pamela M. Siagio
Seth Reek
Edemer Santos
Jesus Espanola
Arnold “Ching” Valencia
Anthony “Ynot” Agrusa
Background Painter
Jeff Riche
Head of Assistant Animation
Peter Anderson

Coordination
Michelle Smart

Key Assistant Animators
Lalaine Abrantes
Tao Nguyen
Brian Boylan
Ysty Veluz
Anthony Koteh
Monster Productions, Ltd. (Ireland)
Uni-Art Studios

Animation Coordinator
Michelle Italiano

Special Effects Supervisor
Brett Hisey

Animators
Maureen D. Mascarina
April Garcia-Koteh
Jose Silverio

Effects Animators
Shayne Hood
Eliezer Medina
Bonnie Leick

Additional Writing
David Feldstein
Adam Smith

Script Supervision and Talent

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Effects Ass’t Animators
Holly du Rivage
Justice Joseph
Animation Check
Sally-Anne King
Maryanna Amman
Animation Dept. Manager
Ciara Anderson
Ass’t Animation Coordinator
Kristine Ezrin
Effects Animation Coordinator
Linda Washington
Production Assistants
Melissa Connor
Danyle Hayes

Tom Lamb
Karl Garabedian
Jean-Louis Ramirez
Patrick D’Arcy
Pre-Authoring Coordinator
Ester Gervorkian
Lip Assignment and X-sheet Loading
Jepot de Jesus
Madel Manhit
Roselle Reantazo-Siangio
Production Technology Ass’ts
Karine Chagatsbanyan
Arshaluys Marabyan
Image Processing Coordinator
Alan Botvinik

Pre-Authoring Supervisor
Sean Dempsey

Color Key Artist
Tina Lerno

Production Technology Engineer
Hasmik Byurat

Lead Photoshop Artist
Kara Chikamori

Pre-Authors
Salvador Siangio
Heath Weaver
Alexandra Castro

Photoshop Artists
Lia Tijong
Robert Conner
Natty Veirup
Digital Ink and Paint Supervisor
Brian Hartley

29

Digital Ink and Paint
Wendy Jacobsmeyer
Judy Manning
Egan Rice
Ricardo Perdomo
Jayson Spirtos
Armen Chakmakian
DaveDimatteo

Product Marketing Manager
Christine Conley

Marketing Writer
Jenny Taylor

Creative Dept. Coordinator
Robert “Ringo” Hrycyna

Manager, Technical Support
Paul Downing

Documentation
Shannon Krakosky
Delia Sweazea

Technical Support Representatives
Charles Rehm
Cole Anderson

Ink and Paint Check
Steve Stewart
Doug Triplett
Janice Caston

Director of Quality Assurance
Jason Greenwood

Lead Digital Compositor
Stewart Hoffman

Quality Assurance Engineers
Pino Burns
Bryan Kennedy
Alex Quintana
Michelle Bagur
Tim Ruessier
Ed Roberts
Rick Germany
Jeff Blood
Sam Basset
Andrew Hsia
Sean Kanter
Brian Bargerhuff
Gabe Greenwood

Educational Design
Gayle Moran
Jamie Collette
Kenni Driver
Susan Hansen
Alex Koperberg
Greg Young

Image Acquisition Supervisor
Brent Fujii
Image Acquisition
Charlotte DeLoach
Genrik Gevorkian
Fereshteh Faghihi
Package Design
Kirk Skadden
Steve Martino
Christine Conley
Hamagami & Carroll Associates

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Quality Assurance Product Lead
Steve Loomis

Educational Consultants
Judy McCausland
Linda Savage
Activity Book
Susan Hansen
Delia Sweazea

Educational Advisory Council
Neil Goldberg
Susan Goldman
Jan Hawkins
Chris Held
Roy Pea
Margaret Riel
VP of Operations
Veronica Murdock
Director of Operations
Barbara House
Scheduling Mgr.
Cerina Lynn
Image Processing Operations Mgr.
Francie Gustkie
Animation Operations Mgr.
Jill Fernandez
Production Accountant
Nancy Blaine

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