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The Immortals of Terra: A Perry Rhodan Adventure – Windows Manual – English

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English
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A PERRY RHODAN ADVENTURE

© Pabel-Moewig Verlag KG
© BrainGame Publishing GmbH;
Published under license in
North America by Viva Media, LLC

A PERRY RHODAN ADVENTURE

Preface
When I was eleven years old I snatched the first PERRY
RHODAN comic from my father’s bedside table – and a
passion was born, which I still pursue even today.
When I was 26 I played my first adventure game.
The computer back then was presumably a Pentium 90
with a resolution of 640 x 480 on a red monochrome
monitor, but to me it looked absolutely fantastic.
Meanwhile, quite some time has passed: the PERRY
RHODAN reader from back then first became the author,
then the leading author of the series. And, although the
computer gamer from back then never really did turn into
a hardcore gamer, he remained enthusiastic, particularly
towards the adventure genre – and he still enjoys
spending days, sometimes even weeks of passionate
gaming in front of the screen.

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So today, two passions have joined. PERRY RHODAN has
become an adventure game – and what a great game it is!
Thank goodness that I have had the
opportunity to be a part of it.
Some authors say true imagery only develops in the mind,
in your imagination. And it would be tragic to destroy this
imagination, they say, especially if it were the result of
modern technology. I, however, say: if that were true, how
then could you explain the success of modern media? And
to bring a world to life on a
computer is in fact an amazingly complex, workintensive and precise form of imagination. Today, when I
insert a DVD into my DVD-drive, an opulent world
appears right before my eyes. The world of PERRY
RHODAN.
I hope you have you a good time puzzling and
discovering.
Yours, Robert Feldhoff

2

A PERRY RHODAN ADVENTURE
Publisher’s Note
WELCOME TO THE IMMORTALS OF TERRA:
A PERRY RHODAN ADVENTURE
We are excited that you have decided to purchase this
game, which will offer you an exciting and entertaining
time over the next few weeks. Dive into a science fiction
epic different from anything you have ever seen before,
designed with a discerning eye for detail by some of the
worlds leading Perry Rhodan experts. In the role of Perry
Rhodan, you are out to hunt down Mondra’s kidnappers. It
is by listening carefully, observing your surroundings, and
developing a combination of skills, not by means of armed
force, that you will be able to discover the true motives of
the kidnappers – and in doing so you will encounter the
legacy of a legendary race.

CONTENTS
Contents
Preface ............................................................................ 1
Publisher’s Note ............................................................. 3
System Requirements .................................................... 5
Installation ..................................................................... 6
Getting Started ….......................................................... 7
Controls …………………............................................... 13
The World of Perry Rhodan ........................................... 17
Introduction/Walkthrough ............................................ 29
Trouble-shooting ........................................................... 46
Notes ............................................................................... 50
Credits ............................................................................. 51

In order to experience the best possible quality we
recommend taking a couple of minutes to read through
this instruction manual. It will assist you in installing the
game and adjusting all the necessary settings for your PC.
In addition, you will also find out everything you need to
know about the controls and the basic elements of the
game.
We wish you tons of fun and an
exciting time with Perry Rhodan!

3

4

A PERRY RHODAN ADVENTURE
SYSTEM REQUIREMENTS AND INSTALLATION

INSTALLATION

SYSTEM REQUIREMENTS
In order to play Perry Rhodan, your computer
must meet the following requirements:

Please close all unnecessary applications on your
computer before installing the game. Now insert
the “Perry Rhodan” DVD in your DVD drive.
Installation will start automatically.

Minimum
512 MB RAM for Windows XP & Windows 2000 SP3
1024 MB RAM for Windows Vista 32-Bit
ATI Radeon 8500 - 64 MB / Nvidia GeForce 3 - 64
MB, with an up-to-date graphics card driver
1.5 GHz Pentium 4 CPU (or similar)
3.5 GB available hard drive storage space,
DVD-ROM drive, soundcard
Recommended
1024 MB RAM for Windows XP &
Windows 2000 SP3
2048 MB RAM for Windows Vista 32-Bit
NVidia GeForce 6600 GT 128 MB / ATI 9600 XT (or
better) 128 MB
2.4 GHz Pentium 4 CPU (or similar)
3.5 GB available hard drive storage space,
DVD-ROM drive, soundcard

5

If the installation does not start automatically, you
may start it manually by following these steps:
Open Windows Explorer and select the icon of
your DVD drive. Now double-click on the file Perry
Rhodan Setup.exe to start the installation
assistant. Following the on-screen instructions in
order to conclude the game installation.
After you have installed the game click on the
Desktop icon or the Windows Start Menu to start
the game. After starting the game the Main Menu
will open automatically.

6

A PERRY RHODAN ADVENTURE
GETTING STARTED
PLAYING THE GAME
Perry Rhodan is a point-and-click adventure that
may be controlled simply and intuitively using
your PC mouse. There are also several ways to use
your PC keyboard. You will find a list of key
functions in the chapter “Controls”.
MAIN MENU
You can open the Main Menu at any point in the
game by pressing the “ESC” key. The only time you
cannot open the Main Menu is in dialogue scenes
or film sequences. Immediately after the dialogue
or the sequence has ended, you may return to the
Main Menu again.
LOAD GAME
This is where you can load any of the savegame
files you have created.
SAVE GAME
If you would like to save a game, you have three
options:

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Save Manually
Seven savegame slots are available if you would
like to save the game manually.
Save Automatically
After entering a room a savegame file is created
automatically.
Quick-save
Save the current game progress quickly by
pressing the F5 key.
Press F8 to load this savegame file.
NEW GAME
Start a new game.
SETTINGS
This is where you will find all available settings.
INTRO
This plays the intro-sequence.
CREDITS
A list of all persons involved in the project is
displayed.

8

A PERRY RHODAN ADVENTURE
EXIT GAME
This is where you can exit the game.
SETTINGS
Open the Main Menu by pressing the “ESC“ key,
then select “Settings“. The menu will now open
with the following options:
VOLUME
You may use the volume controls to adjust three
different audio settings according to your needs.
Effects, music and voice-output can be adjusted
from quiet to loud.
SELECT SOUNDCARD
This is where you can select the soundcard you
prefer to use for the game.

9

PRESETTING
You may choose between low, middle, high and
custom. By selecting custom you have the
opportunity to adjust the additional settings
according to your individual needs. If you are not
familiar with your graphics card or your system,
test the three pre-settings and select the one that
offers the smoothest and fastest gameplay.
LIGHTING
Two options are available for lighting:
None
This option enables simple and self-illuminated
texture display.
Pro Pixel
This option enables advanced lighting.
To use this setting you require a graphics card as
described in the recommended system
requirements.

10

A PERRY RHODAN ADVENTURE
SHADOWS
There are three possibilities available here:
None
This setting turns the shadows off.
Blob
The character is displayed with a circular shadow
on the ground.
Shadowmap
This activates high-quality shadows.
To use this setting you require a graphics card
as described in the recommended system
requirements.
TYPE OF SHADOWMAP
By activating Shadowmap you may adjust the
setting in three ways. These settings require the
recommended system requirements.
1 Sample – Low quality
4 Samples – Middle quality
16 Samples – High quality (requires high
computer performance and a good graphics card)

11

BACKGROUND CHARACTERS
You will encounter characters that move in the
background in numerous in-game scenes and
environments. The number of characters displayed
can vary between few and many, according to the
player’s desires. This setting affects the time it
takes to load individual rooms.
ANTI-ALIASING
The so-called anti-aliasing describes the “softness”
of the pixel edges of the characters. This can be
set to very soft or it can be turned off. The effect
would be that the character Perry Rhodan, for
example, is displayed with a hard and clearly
visible edge. The higher you set this value, the
higher the performance of your computer will
need to be.
Disabled – This turns off anti-aliasing.
MSAA 2x – Low quality
MSAA 4x – Middle quality
MSAA 6x – High quality
(Requires high computer performance and a good
graphics card)

12

A PERRY RHODAN ADVENTURE
TEXTURE SIZE
The levels of detail for texture sizes are divided
into three categories:
Low, middle, and high. You may select the suitable
setting depending on the storage capacity of your
graphics card.
VERTICAL SYNCHRONIZING
By selecting this option you can avoid
irregularities in game display, however you will
also require a higher system performance for this
setting.
CONTROLS
CURSOR/NAVIGATION
		
		
		
		
		

Standard Cursor
This cursor allows you to navigate 		
through the various menus or can be
used in the game when no other action
is available.

		
		
		
		

Walk Cursor
When this cursor is visible you can 		
point and click at any desired location

13

		
		
		

and Perry will walk to that location.
By double-clicking, you can make
Perry run to the desired location.

		
		
		

Speak Cursor
When the cursor has this shape you
may speak with a character.

		
		
		
		
		

Action Cursor
This cursor shows that interaction with
an object is possible. Several options
may be available, depending on the
object.

		
		
		
		

You can find objects in your inventory
after you’ve collected them. Certain
objects can only be used at certain
locations.

		
		
		
		
		
		

Change-room Cursor
When you see this cursor you may 		
left-click to exit the room you are
currently in and move to another 		
room. By right-clicking, Perry
immediately enters the selected room.

14

A PERRY RHODAN ADVENTURE
Yellow Walk Cursor
The yellow walk cursor appears when remotely
operated objects can be moved.
INVENTORY
When Perry collects items they will appear in the
inventory list. Contacts and quests he has recently
received are also displayed here. This bar is always
positioned at the bottom edge of the screen. You
can left-click on an item to use it or to interact with
other characters and/or objects.
You may also right-click on an item and a window
will open with information on that item. Ask
characters about contacts that are displayed in
your inventory by dragging the character icons
on to the respective character. When Perry talks
to other characters you will automatically receive
information regarding that character. When you
approach someone for the first time, Perry usually
only receives general information. After that, you
may ask more detailed questions regarding
specific items or other characters.

15

Multifunction Wristband
You will find the multifunction wristband in your
inventory bar right from the very beginning of the
game. It contains a notebook, in which information and data that may be of importance during
the course of Perry’s quest is automatically stored.
You can open the notebook by left-clicking. A
right-click will display information on the
wristband.
In addition you can also drag all objects stored
in your inventory on to the wristband icon, you
will be provided with detailed information on the
items.
KEY COMMANDS
ESC Opens and closes the Main Menu
S
Activates the room scanner which displays
objects that can be interacted with
Spacebar Skips dialogues and film sequences
F5 Quick save – saves the current game
progress without opening the Main Menu
F8 Quick load – loads the savegame file created
in quick save without opening the Main 		
Menu

16

A PERRY RHODAN ADVENTURE
In this parallel universe, our galaxy, the Milky Way,
is populated by numerous peoples, with old
conflicts re-emerging time and time again – and
new ones arising. Perry is the Terran Regent – the
head of government of the League of Free Terrans,
an interstellar league of nations which includes
not only the representatives of Earth and a multitude of Terran colonies, but also representatives of
dozens of extraterrestrial peoples.

THE WORLD OF PERRY RHODAN
Perry Rhodan is the hero of a weekly series that
has been running since 1961, making it the
biggest science fiction epic in the world.
Early in life, Perry received a cell activator which
stopped his ageing process. Since then he has
been immortal, and has been travelling further
and further throughout time and space.
Meanwhile, generations of authors have created a
parallel universe in which it is now the year 4934
AD.

17

In this adventure game Perry must manage
without his omnipotence and powerful allies,
and is equipped only with his dry humor and a
multifunction wristband.
The center of Terran power has been attacked
and Perry’s beloved, Mondra Diamond, has been
abducted. Reginald Bull, an immortal friend of
Perry’s and the Residence Minister for League Defense, has taken this opportunity to use his special powers for Perry’s protection. He has ordered
that Perry is not to leave the Residence, and has
imposed a communications blackout. Perry must
escape from the Residence secretly and without
being recognized if he wants to save Mondra and
discover why she was abducted…

18

A PERRY RHODAN ADVENTURE
MAIN CHARACTERS
PERRY RHODAN
In 1971, Perry and the crew of the Saturn
rocket STARDUST became the first people
to land on the moon. There, they
encountered a group of stranded
Arkonide astronauts. This first contact
between mankind and an advanced,
alien people effectively changed the
course of history: Perry, who, thanks to
a cell activator, became immortal at
the age of 39, has been guiding the
Terrans destiny since that day.

			
			

19

From the very start, Perry’s highest priority has
been “his” Terrans. Everything else is secondary to
his service to the Terran people and his efforts to
protect them from harm. Perry is no stranger to
self-doubt. Unlike other galactic rulers, he
questions his own actions time and time again
and is open to criticism.

Perry Rhodan’s most striking
characteristics are his
formidable ability to reason,
his understanding of cosmic
interrelations and his ability to
adapt to new circumstances
very quickly.

20

A PERRY RHODAN ADVENTURE
... HIS FRIENDS
MONDRA DIAMOND
Born Agalija Teekate on Horrikos, Mondra worked
as a circus performer when she was young, during
which time she adopted the pseudonym Mondra
Diamond. After training at the Terran League
Service, she met Perry while travelling through
space and time on a mission, and their son,
Delorian, was conceived. But Delorian was
appointed chronicler of the Super Intelligence, IT,
and taken from them.
For a long time this loss put a strain on the
relationship between Mondra and Perry, but a
deep friendship has now developed between
them. Mondra acts as a calming influence and an
emotional support for the Terran Regent, and
enjoys his special confidence. Like Perry, she does
not age. The reasons for this are unknown.

21

REGINALD BULL
Reginald Bull, called Bully by his friends, was
one of the first people to land on the moon, with
Perry and the crew of the rocket Stardust in 1971.
Although the Residence Minister for Defense is
short-tempered, he is also a talented organizer
and a true friend. Bully is very sociable, however
he has an intense dislike for authoritarians and
long-haired, bearded people.
Rumor has it that Bully has visited thousands of
space saloons and checked out just about every
culinary specialty cooked up by the peoples of the
Milky Way.
Like Perry, Bully also received a cell activator,
which stopped his ageing process when he was 37.
This makes him a 3000-year-old man in his
mid-thirties.

22

A PERRY RHODAN ADVENTURE
MALCOLM DAELLIAN
Head of the Waringer Academy at the University
of Terrania. Daellian lost almost his entire body
at the age of 30, when he was involved in an
accident in which a reactor exploded. Since then,
his brain and the remains of his body have been
housed in a regeneration tank – which Daellian
refers to as a “coffin”.
After receiving the position of Dean of
the Waringer Academy, Daellian has
been completely absorbed by his
new work, which gives his life
fresh purpose. His actions are
based primarily on his pragmatic
viewpoint, and those around him
– particularly his subordinates
– describe him as cold, almost
inhuman and cynical.
He demands utmost dedication,
both from himself and his team.

23

... AND OTHER PEOPLES OF THE MILKY WAY
ARKONIDES
The inhabitants of the planets Arkon I, II, and III,
which, as Tiga Ranton, form the center of the
Arkonide Empire, are called Arkonides. Only those
born on Arkon are accepted as true Arkonides by
Arkonide society.
Due to the manipulation of their recorded history,
the Arkonides’ origins are largely unknown.
Arkonides are, without exception, albinos with
white hair and red eyes.
The privileged nobility, which provides this
people’s academic, military and economic elite,
is extremely smug and patronizing.
Their arrogance is legendary.
ARAS
The Aras’ home world is Aralon, located in the
Kesnar system, approximately 38 light years away
from Arkon. Aras are large, lean, and gracefully
built. They also have a genetic tendency to
baldness.

24

A PERRY RHODAN ADVENTURE
They have inherited the red eyes and colorless
skin and hair of their ancestors, the
Arkonides. Aras are referred to as the galaxy’s
doctors, and have held the galactic monopoly on
the medication and drug trade for millennia.
However, various cases are known in which Aras
have caused epidemics in order to be able to sell
remedies at high prices.
Although medicine is the most important and
acclaimed profession in their society, not all Aras
are medics.
BLUES
The name Blues is derived from the blue downy fur
that covers these creatures bodies. They call themselves Yulziish and are the predominant people of
the galactic Eastside. There are many sub-groups,
including the Gatasians, Apasos, Tentras, Pagers,
Archimboids, Hanes, Karrs and Legnalers.

25

Blues skulls are disc-shaped with a diameter of up
to 20 inches, which is why they are playfully
referred to as plate-heads.
Blues have four eyes, two on the front of their
heads, and two on the back. Their mouths are
located at their throats, and they use these to
communicate in the ultrasonic range. They can
also hear and speak in lower frequency ranges,
although this requires quite a bit of
concentration.
NAATS
Naats are the inhabitants of
the desert planet Naat, the
fifth planet of the Arkon system.
Their environment is characterized
by a high level of gravity (2.8 gravos), large variations in
temperature and storms of more
than 250mph. They are tough
and are favored as mercenaries
throughout the galaxy.
As the inhabitants of a desert
planet, Naats require only small
amounts of liquid.

26

A PERRY RHODAN ADVENTURE
Due to their bulky physique and rather sedate
pace of everyday life, the haughty Arkonides
consider the Naats to be creatures of limited
intelligence.
In fact, however, Naats have quick
reactions and good instincts. These skills make
them ideal bodyguards and mercenaries.
UNITHERS
The most striking characteristic of the humansized Unithers is a highly flexible trunk. This
multifunctional organ not only serves the
Unithers as a breathing apparatus, but also serves
as an additional tactile and gripping organ for
eating and other activities. It therefore requires
cleaning several times a day. Over time, this
cleansing has developed into a proper ritual.
Unithers are the inhabitants of the aqueous planet
Unith. Unatha, Unith’s sun, is 10,111 light years
distant from Terra. The Unithans are sociable
creatures with a strong desire for company and
recognition.

27

SIGANESE
The Siganese are the descendants of Terran
colonists on the second planet of Glador’s star
Siga. Their DNA was heavily altered by the hyper
radiation of their sun. An average Siganese is
about 4 ½ inches tall, has pastel-green skin, and
can live to the age of 250. Ethical values are very
important to them, and they are considered polite
and loyal, but sometimes also uptight and finicky.
Despite their small size, the Siganese possess
great physical strength and are able to see
microscopically small structures without aid.
They can see infrared and ultraviolet radiation
and hear ultrasonic waves. The usually blackhaired Siganese are ultra-listeners and ultra-seers.
INFO: You can find more information on the persons and peoples who inhabit the Perryverse on
the Internet at www.perry-rhodan.net

28

A PERRY RHODAN ADVENTURE
INTRODUCTION/WALKTHROUGH
GENERAL NOTE
Generally you should take a good look at all
rooms, items, and persons - the room scanner,
which you can activate with the “s” key, will help
you. In addition, it is important to communicate
with other characters you encounter. However,
keep in mind what you are currently looking for
or what may be of importance. You can talk to all
characters about anything you are carrying in
your inventory.
INTRO
It is the year 1346 of the New Galactic Era
(4934 AD). Almost 3000 years have passed since
PERRY RHODAN landed on the moon with the
STARDUST rocket and encountered the Arkonide
space travellers. This initial contact with a highly
developed extraterrestrial people changed the
course of history: since that day, Perry, now an
immortal thanks to a cell activator, has been
guiding the destiny of the Terrans.

29

However, his musings on an eternal life and his
reminiscing on the forgone millennia are interrupted abruptly: an explosion shatters the Solar
Residence, center of the Terran force, and
MONDRA DIAMOND, Perry’s closest friend, is
abducted by extraterrestrial battle robots.
However, before Perry finds out about this he
encounters the security officer on duty, who tells
him that the magnetic field for the defensive
shield of the Solar Residence has been partially
deactivated. Reginald Bull, also referred to as
Bully, Perry’s best friend and League Minister for
Defense, has ordered a curfew and a total
communications blackout on Perry, for the sake
of Perry’s own protection. But why has Bully taken
these steps? And what exactly was this attack
about?

30

A PERRY RHODAN ADVENTURE
WALKTHROUGH
Terrania-Solar Residence
Entrance Hall
Once the security officer has left, Perry is able to
take a look at the magnitude of the damage.
The entrance hall to the offices, where he is
currently located, is a complete disaster. The doors
to Atlan’s and Gucky’s office are melted and the
giant globosphere that formerly adorned the
ceiling is shattered. However, the generators
outside the windows, responsible for the
Residence defensive shields and now severely
damaged, seem to have been the actual target of
the attack. To make matters worse, Perry is not
even able to access his office anymore. The
positronics for the doors seem to be malfunctioning and the illuminated door numbers are off,
which means the power supply is down, too.
In order to get an idea of what exactly occurred,
Perry rushes to the left into the Hall of Fame.
Nothing has been damaged here. Ten holoprojectors inform visitors to the Solar Residence
of the most important events in Perry’s history.

31

However, Perry has other things on his mind right
now. At the end of the Hall of Fame is the Crystal
Lounge. This round structure, bathed in light, is
named after the singing crystals that Mondra
installed there. Their singing is somewhat
reserved currently, which is not surprising
considering the power failure. This is where you
will find the door to Mondra’s office, however it
is locked, too. Perry uses the transmitter, which is
supposed to take him to the surveillance center.
Terrace
To Perry’s surprise, however, he lands on the
terrace. From here the view is devastating: the
magnitude of the damage is massive and soldiers
are securing the area. A security officer rushes
towards Perry and informs him that nobody may
access the terrace until further notice. Thus Perry
must leave without having achieved anything.
Perry discovers that Mondra has been abducted
by robots of non-Terran origin. As a result of an
error in the main positronics, the transmitters can
only take him to the station last accessed. Perry
grits his teeth and heads back to the Lobby.

32

A PERRY RHODAN ADVENTURE
In the lobby is another transmitter, which Perry
would like to use to reach the Residence
Parliament.
Hangar Platform
Instead he lands on the
outer platform. The view
of Terrania is exhilarating, but Perry thinks it
would be better to follow
the soldier who just
hurried past him. A
leakage in the outer hull
of the Residence is bad
news, and another
magnetic field generator
for the defensive shields
was targeted, more
victims of the attack.

This may be Perry’s only chance to escape the
Residence without anyone noticing. If only it
wasn’t for that monosyllabic soldier who seems
to be trained to follow Bully’s commands only.
A door leads to a narrow maintenance room.

Hangar
Unexpectedly, Perry is now standing in a glider
hangar. There are two large energy charging
stations for gliders, one of which is damaged.
A technician is already working on it. Juri, the
hangar attendant is here. Perry discovers from
Juri that this is the hangar for Mondra’s business
glider, which is parked there.

Now Perry can take a closer look at this terminal:
a display shows five indicators, two of which are
presumably broken.

33

Maintenance Room
This room contains technical devices necessary
for maintenance and repair works on the building.
Not exactly a typical situation for Perry, but who’s
actually afraid of technology? The maintenance
terminal on the left side is out of order, again, due
to the power failure.
On the other terminal Perry sees a slightly
illuminated display. After pushing the “Switch”
button a friendly voice announces that the
temporary power supply has now been activated.

There are numbers under the first three: 479 is
Atlan’s room number, 836 is Gucky’s room number,
and 936 is Perry’s.

34

A PERRY RHODAN ADVENTURE
However, before leaving Perry takes a look at the
maintenance terminal on the opposite side of the
room: it is a control panel for the cleaning robots
and other maintenance units. Perhaps their
services could be of some help to Perry, but
unfortunately it cannot be activated and seems
to be out of order. Where’s a technician when you
need one?
Hangar Platform
Perry exits the hangar and sees a bionic who is
working on the leakage in the outer hull of the
Residence. He is using a pair of thermo goggles
in order to see the layers underneath.
Lobby
Perry’s efforts in the hangar have finally lead to
success: the illuminated displays above the doors
are operating again.
Bully’s door number is
938 and Perry is finally
able to access his office.
Perry’s Office
Perry does not spend
much time in his
“study”. A few pieces of memorabilia are stylishly

35

distributed among an almost Spartan room. Most
of the space is taken up by his sensational
positronics computer “LAOTSE”.
This is where he can access information on
everything he is carrying with him, on things he
has kept in mind, or on persons he has
encountered or heard about. His info-terminal is
located to the right. Normally Perry likes to ignore
it since it always reminds him of the exasperating
daily political business, but today he discovers two
messages, which he finds somewhat confusing.
First, there is a message from Mondra, who insists
on meeting him to discuss an urgent matter,
shortly before her abduction. Second, Perry
discovers a message from his military consultant,
Aimo Martel. He hasn’t heard from him in a long
time, however, when trying to contact him, Perry is
not successful due to the communications blackout imposed by Bully.
Not finding anything else here that may be
helpful, Perry returns to the Maintenance Room.

36

A PERRY RHODAN ADVENTURE
He can now enter Bully’s room number in the
terminal on the right. He uses the arrow buttons
under the fourth indicator to enter the digits 9, 3,
and 8. The respective symbols in the fields on the
top can also be gathered from the existing
indicators. Now the door to Bully’s office should
be unlocked as well.
Bully’s Office looks more like the hobby room of
a model construction fan than the office of the
Residence Minister for League Defense. Numerous
finished models of spaceships and shuttles stand,
lie, and hang throughout the room. Each one bears
a name. Bully has travelled in the majority of these
shuttles himself. The unfinished model of a Blues
shuttle is also among these ships. It is missing the
piece with the first part of the ship’s name. It only
reads “LERCYI”. Somehow that sounds familiar to
Perry, but at the moment he cannot put his finger
on it. Bully’s positronics are also in this room, but
they are password protected. Perry also discovers
a remote control for model spaceships. Something
like that can always come in handy...
Perry exits the office and returns to the Hall of
Fame to look for new clues.

37

On arrival, Perry
encounters his own
holo-avatar, an interactive
guide through the
Residence.
However, he is relieved to
see that it is damaged and
hangs up constantly. The power supply for the
holo-projectors is working again, but since Perry
has experienced all that himself - there is really
nothing new they can tell him.
Crystal Lounge
The melody from the singing crystals can be heard
at a fair distance and keeps rising to a siren-like
crescendo. The reason for this is quickly
discovered: a chubby positronics specialist seems
to be animating them with his whistling. When
Perry approaches him he introduces himself as
the technician Perry had called for. Perry briefs
him on the situation concerning the damaged
maintenance terminal, and the positronics
specialist begins working on it, but not without
telling Perry that he is not sure it can be repaired
at all, due to the fact that the positronics are quite
outdated.

38

A PERRY RHODAN ADVENTURE
Once again, Perry tries his luck with the transmitter and again, he lands on the Terrace. His second
visit to the terrace is just as fruitless as his first
visit, but at least Perry is able to find out that
Mondra defended herself courageously, however,
her attackers used Anti-Shield-Capsules in order
to break her defensive shield.

It is Tamira Sakrahan, the First Terran, however the
conversation takes a slightly unpleasant turn and
Perry is left behind somewhat worried. Only his
research on Ulan Soso in the positronics provides
results, and Perry loads the code for the Swoon
omega-decimal-minuscules onto his wristband
positronics.

Hall of Fame
On his way back to the offices, Perry comes up
with an idea. On the right side, in the direction of
the offices, the second panel describes the
construction of the Solar Residence. Perry hopes
to find some useful information and he actually
does discover a clue that leads to the Siganese
bionic-engineer Ulan Soso, the constructor of the
Residence.

Perry takes the transmitter in front of the door
again.

Perry’s Office
Perry wants to delve into the information he was
able to gain on “LAOTSE” immediately, but an
incoming holo-call distracts him.

Hangar Platform
Perry encounters the positronics specialist talking
to the bionic here. They seem to be talking about
football. But the moment Perry appears the bionic
returns to his work and the positronics specialist
approaches Perry obligingly. He cannot repair the
maintenance terminal. To do so would require an
outdated code, which he does not have.

39

40

A PERRY RHODAN ADVENTURE
Perhaps the Swoon omega-decimal-minuscules
could help him somehow. The positronics
specialist now has the information he needs.
He enters the maintenance room and attends to
the controls. In the conversation with the bionic,
Perry notices that he is no longer wearing his
thermo goggles. And it turns out that the bionic is
willing to lend Perry the goggles for a short time.
Perry already knows what he can use the goggles
for.
Crystal Lounge
On examining the plastered spot above Mondra’s
door with the thermo-glasses Perry is actually able
to identify her room number hidden underneath:
256.
Maintenance Room
Perry can enter Mondra’s room number here
under the last remaining indicator. Only the
symbols on the top bother him somewhat.
But whatever was helpful to the positronics
specialist might be also able to assist Perry, and
it is true, the symbols are actually Swoon-omegadecimal-minuscules.

41

Now the numbers can be translated easily and
Mondra’s door is now
unlocked.
The positronics specialist behind Perry is still
working on the maintenance terminal. He has
placed his lunchbox behind him and Perry takes
it without asking. This positronics specialist
really is bad-tempered... Perry runs off; after all,
there is no time to waste.
Mondra’s Office
All kinds of archaeological
objects are lying around
here and a few are also on
a shelf. Surprisingly, there
is a large chest protected
by a military defensive
shield. It looks like she is
keeping something very valuable inside...
However, this section of the room is also protected by Mondra’s extremely aggressive carnivorous
plant, and Perry is more than happy to avoid its
toxic secretion. How does Mondra manage to
restrain this beast?

42

A PERRY RHODAN ADVENTURE
Perry’s Office
Perry asks “LAOTSE” right away, hoping to learn
more about the carnivorous plant, and in fact, he
is able to find out that Suurg-flies are perfect for
distracting the plant. Perry could have come up
with that himself. After all, Mondra herself had
told him that she breeds those critters in the
flower pots out on the terrace… but how can Perry
access the terrace? Perhaps the maintenance
terminal can assist him.
Platform
On his way to the hangar Perry passes the bionic
who would like to have his thermo goggles back.
Perry returns them to him and the bionic puts
them on and continues with his task.
Maintenance Room
The positronics specialist approaches Perry as
soon as he enters the room.
So far he has only been able to get the controls for
the cleaning robots working again.

43

Now he is hungry though, and for some reason
he is unable to find his lunchbox, which is why he
needs to go and get himself something to eat. As
soon as he has left the room Perry takes a closer
look at the half-repaired maintenance terminal:
he can use it to send the cleaning robots into any
of the rooms. Without hesitating Perry sends all
the cleaning robots out onto the terrace. Where
else would he send him?
Now Perry runs back to the transmitter, through
the Lobby, the Hall of Fame, and finally reaches
the transmitter in the Crystal Lounge.
Terrace
Sure enough, the soldiers are busy chasing the
little robots instead of guarding the entrance to
the terrace. Now Perry can take a look around as
long as they are distracted. At the opposite end is
a stairway leading to the upper part of the
terrace with an extraordinary view of Terra.

44

A PERRY RHODAN ADVENTURE
However the overturned furniture and the
countless bullet holes painfully remind Perry why
he is really here: Mondra has been abducted and
he must come up with a way to find her.
The flower pots have been overturned, the flowers
destroyed, and the suurg-flies are buzzing around
aimlessly. Perry opens the lunchbox in order to
catch a few of them, and a friendly voice
announces:
“Today’s healthy diet plan offers you an adequate
meal consisting of one Soy Light Cheese Burger
Sandwich – 17 calories – and a Muhlika Supersoft
Tender Bar - Flavor: chocolate - 4 calories – and to
round things off we have Liquid Pear-Penton Fruit
flavor - 0 calories – Enjoy your meal”
Now it is up to you to find out what other helpful
things Perry might discover on the terrace, and
whether he will finally manage to escape the
Residence without being noticed!
ENJOY PLAYING THE IMMORTALS OF TERRA: A
PERRY RHODAN ADVENTURE!

45

TROUBLE-SHOOTING
In case the game crashes or does not start, we
recommend going through the following
checklist:
• Does your computer meet the minimum
requirements recommended for this game?
• Have you tried to start the game in the “Perry
Rhodan Compatibility Mode” from the Start
Menu?
• Have you installed the latest graphics card driver
for your graphics card? (Available via download
from the website of your graphics card
manufacturer)
• Have you installed the latest driver for your
soundcard?
• Have you applied the latest Perry Rhodan patch?
You can check the official website of the game
(www.perry-rhodan-game.de) to see if new
patches are available.
• Is your computer screen set to 32-Bit color mode?

46

A PERRY RHODAN ADVENTURE
• If you are using a multi-screen mode, try playing
with only one monitor.

No guarantee can be provided for software from
third-party providers.

• Is your computer hardware acceleration set to
“full“? If not, restart the game after you have set
acceleration to “full”.

•
If you should continue to experience
technical support issues, it is imperative you send
us information about your current system so we
can assist you with you tech support issue.
To obtain our system specifications please follow
these steps:

You can find this setting:
In Windows XP: Start -> Control Panel-> Display
->Settings -> Advanced -> Troubleshoot
For Windows Vista: Start -> Control Panel ->
Appearance and Personalization ->
Personalization-> Settings -> Advanced
Settings -> Trouble-shooting
Some laptop manufacturers disable OpenGL
support in their drivers for Windows Vista.
Please contact the customer service of your
laptop manufacturer.
In addition, the mod-tool made available by the
community at http://www.driverheaven.net/
modtool can be used to solve this problem.
Follow the instructions to unpack and install the
Catalyst driver on your laptop. This tool was in the
beta-phase at the time it was created.

47

-Go to the START menu at the bottom of the screen
-Select RUN and type DXDIAG and hit Enter
-You will see a program called DirectX Diagnostic
Tool come up with the specs for your PC
-Click on the SAVE ALL INFORMATION button and
save the file, Dxdiag.txt, to your Desktop
Please attach this file when sending your
question to [email protected].

48

A PERRY RHODAN ADVENTURE
• Due to the Nvidia driver problem in Windows XP
64-Bit, anti-aliasing and large textures are not
supported. Because of this the screen may flicker
or certain fonts may not appear properly.
If this occurs do not use the presetting high or
deactivate anti-aliasing. In addition, it may be
helpful to reduce the texture size to middle or
low.

www.viva-media.com. If you need help, you can
email us at [email protected].

NOTES

• Do certain programs (updates, error prompts,
firewall prompts) appear while you are playing?
Block these pop-ups by changing the respective
settings in the individual programs.
If the game crashes a pop-up will appear with the
crash report.
You require an email address and an internet
connection for an automatic bug-report to be sent.
No personal data is transferred during this
process.
Bug-reports should be sent to the following
address: [email protected].
For additional technical support, information, and
updates, please visit our website at

49

50

A PERRY RHODAN ADVENTURE
CREDITS
Published in North America by
Viva Media, LLC
Executive Director - Eve Seber
Graphics and Packaging - Anne Marie Burkel
Text Localization - Angela DiIenno
Testing- Joaquin Liguas Jr., Beatrice LaBarge, Ting
Lam, Randy Bresil, Ashley Collins
Video Editing- Andrea Chen
Sales and Distribution - Stacy Rachels
Tony Costa
Publisher
Deep Silver / Braingame Publishing GmbH
Production
Braingame Publishing GmbH
Production Management - Axel Ruske
Project Management QA / Localization Ralf Schmidt
Print - Gudrun May
Sarah Ludwig

51

Story
Idea & Story - Robert Feldhoff
Story & Dialogue Author - Oliver Wronka
Perry Rhodan Consultant &
Additional Writing - Michael Markus Thurner
Junior Dialogue Editor - Clemens Dittrich
Game Design & Development
Team Leader - Igor Posavec
Lead Programmer - Milan Bulat aka Speedy
Technical Director - Boris Posavec
Gameplay Programming - Christian Kandler
Michael Bach
Visual Art Director &
Mate Painting - Sven Sauer
3D Art Director &
3D Backgrounds - Igor Posavec
Concept Art - Daniel Igarza
Jelena Kevic
3D Character Modeling -Toni Simic
Jirka Astonly
Guillermo Oursi
3D Design - Adrian Maleska
Clinton Rowley
Vanessa Kerr

52

A PERRY RHODAN ADVENTURE
Paul Kramer
Cinematics Animation - Pawel Lipka
Character Animation - Toni Simic
Michael Bach
Graphics Design & GUI - Vladimir Maric
Vanessa Kerr
Ambivalenz Ltd
Dialogue Editor - Christian Kandler
Cinematics Animation &
Production - Sven Sauer
Igor Posavec
Frank Sauer
Trailer Compositing - Stephan Baumann
2D-Trailer-Animation - Tim Rizzo
M. Ramin Banan
Company Management - Joachim Schlimpert
Junior Artists - Christian Kühne
David Jünker
3D Scene Technical - Dejan Jovanovic
Additional Programming - Matthias Gabel
Technical Drawings - Mark Flek
Obi Oberhofer

53

DEEP SILVER
Publisher
Marketing Director Europe - Georg Larch
Marketing - Mario Gerhold
Press - Susanna Mittermaier
Postproduction / Mastering - Daniel Gaitzsch
Product Management - Mathias Boxleitner
SOUND
Original Soundtrack &
Music produced by Christian Steinhäuser
Sound Engineering - Supersound.biz
Composer - Martin Rosengarten
Sound FX - Supersound.biz
Technical Supervision &
Sound Effects and Ambients - Marc Ruske
Jörg Maier-Rothe
1st Assistant - Morgan Jones
Mastering - Brian Levin
Additional Sound FX &
Voices recorded by Kristen & Schmidt
Musikproduktion
Additional Soundrecordings at db media
Speakers Casting Kristen & Schmidt
Musikproduktion
db media

54

A PERRY RHODAN ADVENTURE
QA BRAINGAME PUBLISHING GMBH
Lead Tester - Jessica Telwach
Testers - Jens Bernstorff
Stephan Dick

PACKAGING DEVELOPMENT
OH! Datenservice GmbH
Development - Jan Brannolte
Product Management - Michael Jadischke

QA QUALITY FOUR GMBH
Technical Director - Michael Höhndorf
Testers - André Blunert
Steven Meinhardt
Sven Rosenkranz

MIDDLEWARE
• Uses Bink Video. Copyright © 1997-2007 by RAD
Game Tools, Inc.
• Uses Lua 5.1 Copyright © 1994-2007 Lua.org,
PUC-Rio (http://www.lua.org)
• Portions of this software are copyright © 2007
The Free Type Project,
All rights reserved. (http:\\www.freetype.org)
• Uses GLFW library, Copyright © 2002-2006 Camilla Berglund
(http://glfw.sourceforge.net)
• Uses OpenIL library, licensed under the terms of
LGPL, Library source code can
be downloaded at http://openil.sourceforge.net
• Uses OpenAL library, licensed under the terms of
LGPL, Library source code can
be downloaded at http://www.openal.org
• Uses ZLib compression library, Copyright
© 1995-2005 Jean-loup Gailly and
Mark Adler (http://www.zlib.net)

QA ENZYME TESTING LABS
Studio Director - Carolljo Maher
Project Manager - Remy Julita
Testers - Franziska Schlosser
Steve Müeller
Jörn Zinsmeister
Manuela Martin
Robert Wetzel
Jeffrey Barnes
Thomas Christopher Mann
Francois Hamelin

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