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INSTRUCTION MANUAL
CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Main Menu Options . . . . . . . . . . . . . . . . . . . . . . . . .5
Pause Menu Options . . . . . . . . . . . . . . . . . . . . . . . .6
Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Playable Characters . . . . . . . . . . . . . . . . . . . . . . . .14
Enemies: Henchmen . . . . . . . . . . . . . . . . . . . . . . .18
Enemies: Robots . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Licence Agreement . . . . . . . . . . . . . . . . . . . . . . . .24
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . .26
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2
GETTING STARTED
1. Insert your Disney presents a Pixar film, The Incredibles CD into your CD or DVD drive.
You should double-click on your
CD or DVD Drive to bring up this menu.
2. Run the Setup.Exe file (PC version) and
theincredibles.pkg (Mac Version).
3. Once the installation procedure starts, please
follow the on-screen instructions. Your set-up
should look like this:
CONTROLS
When playing the game on your computer, you can
assign the controls to any key on your keyboard. This
screen automatically launches when you click on the
game icon. There are three tabs on the top of the
window. The left one (shown) allows you to change
the screen resolution. The middle one enables you to
assign any key you like for any in-game command
you want. The right one allows you to plug in a PCcompatible joypad (sold separately), and configure the buttons to in-game commands.
Don't forget to plug in your joypad before you begin the game!
KEYBOARD
Menu Controls
Arrow Keys
Highlight Menu Selection
Enter
Confirm Menu Selection
Escape
Return to Previous Menu
GAME CONTROLS
A,D,S,W
Control Character
Key Pad (2,4,6,8)
Move Camera
Space Bar
Jump (not available on Incredi-Ball)
Q or Left Mouse Button
Punch (Mr. Incredible, Mrs. Incredible)
Left Shift
Grab (Mr. Incredible, Mrs. Incredible)
Left Shift
Throw (Mr. Incredible, Mrs. Incredible)
Left Shift
Action (Mr. Incredible, Mrs. Incredible, Violet)
E or Right Mouse Button
Incredi-Attack/Move
TAB Key
First person Camera view (Mrs. Incredible)
C
Crouch/Roll (Mr. Incredible)
C
Stretchy/Punch/Grapple/Swing (Mrs. Incredible)
X
Centre Camera
ESCAPE
Start Game/Pause Menu
3
4
STORY
ARE YOU READY to play as one of the world’s greatest superheroes
[known to all as Mr. Incredible] and as his family of supers? You'd better
be; this mission needs the help of Mr. Incredible's entire family, and
friends too! After reminiscing about the days before he struggled into his
super suit, Mr. Incredible receives a mysterious call that summons him to
a remote island for a top secret assignment. With a new purpose, he
heads off to the island of Nomanisan for an extraordinary battle of wits
and superpowers. Watch out world: it’s Showtime!
MAIN MENU OPTIONS
5
NEW GAME
Highlight this option with your Arrow Keys, then
press the ENTER key to begin a brand new
adventure! When you begin, you'll be asked whether
you'd like to create a Save File.
LOAD GAME
During your game, you can save your progress at
any time. When you return to your game, choose this option to load a game you've
already saved. Then you can hop right back into the action!
OPTIONS
Turn the Music Volume (the tune playing in the background), and the SFX Volume (the
grunts, zaps, and shrieks in the game) up or down. Change the Sound Mode from Mono
(one speaker), Stereo (two), or Dolby® Surround. All options are changed using the arrow
keys on your keyboard.
BONUS
Super Tip!
Enter this menu to view bonus videos about the
movie and the game.
Arrow Keys: Highlight Selection
Enter:
Approve Selection
Escape:
Go Back to Previous
Screen
Menu Controls
6
PAUSE MENU OPTIONS
Press ESCAPE during the game to access this Pause Menu. There are a number of options
here; select one with the ENTER key, or return to the game with the ESCAPE key. The top left
area shows the name of the level you're playing, and how many checkpoints you've passed.
Underneath is a video of the level you’re in. To the right is a list of sub-menus.
Options – Allows you to enter the main options menu, just like you could at the Main
Menu. You can change the music, sound effects, sound, vibration function, and can look
at the current controls.
Save Game – Save your progress at any time from this screen.
Mission Select – Enables you to replay any missions you have already unlocked.
????????? – What form of hidden game mode is this? It appears as ????????? until you
unlock it.
Gallery – The further you progress, and
view artwork and videos unlocked by
collecting Bonus Item pickups in the game.
Secrets – Visit www.thq.com for the latest
secrets and information on this game!
Quit Game – Ready to quit? Never! But
just in case, choose this to return to the
Main Menu. Don't forget to save first!
Super Tip!
More Moves
Your Incredibles team has many more
super moves at its disposal. Check the
Characters and Moves section for all
the information!
GAME SCREEN
7
Incredible Icon
Health Meter
Special Action
Meter
Incredi-Meter
Enemy
Instructions
Incredible Icon – This quickly shows you your health and Incredi-Meter. The "i" dot
flashes when you're at 25 percent health or less.
Health Meter – Shows how much health you have left. Collect Health to fill this bar. If
you take damage, the bar goes down counter-clockwise. If it empties completely, you’ll
restart at the last checkpoint.
Incredi-Meter – Each time you attempt an Incredi-Move, this empties a little. Certain
items and defeating Henchmen add to this meter. So get cracking!
Special Action Meter – This is used to show how "charged" a move is or how much
longer the player has to repeatedly press the key to lift things.
Enemy – This is the enemy you're currently attacking; in this case, Bomb Voyage’s
henchman.
Instructions – If you see information here, be sure to read it!
STATISTICS
Once you complete each level, your skills are
comprehensively detailed in a series of statistics
shown on the screen to the right.
– Shhh! There are some Incredible codes to type
in at this screen, but we can't tell you what they
are yet!
GAME SCREEN
8
Time
Checkpoint
Dash Icon
MPH
% (Percent)
Dash Meter (Dash Levels Only) – Check the screen above, and you'll spot the Dash
meter on the right side of your screen. It is used to track the progress throughout the
level you're running through. Below is a description of how to read this meter.
Dash Icons – The "Dash icon" shows you the location of Dash. It moves from the bottom
of the meter to the top as you continue through the level.
Checkpoints – Notice orange bars appearing at the top of the meter and slowly moving
towards the "Dash icon"? These are checkpoints. When your "Dash icon" passes through
the checkpoint, you've passed through it too! If Dash is defeated by being tripped,
striking objects, or overheating, you start at the last orange bar you ran through.
Time – At the top of the screen, you’ll see a timer. This shows the elapsed time since
you started the race.
Mph – Meaning "miles per hour", and appearing on the bottom left hand corner of your
screen, this indicates Dash's speed.
% (Percent) – Check the bottom of the timer for a percentage that increases once you
start. When you reach 100 %, the level is done!
ITEMS
9
When you're thwacking evil do-ers left and right, here's a couple of items that are handy
for your plight!
Health: Replenishes your health.
50 % Replenishment.
25% Replenishment.
10% Replenishment.
Incredi-Power Increase: Replenishes your Incredi-Meter.
50 % Replenishment.
25% Replenishment.
Bonus Item: Unlocks artwork and video in the Gallery.
Incredi-Pointer: Provides in-game instructions.
10
LEVELS
18 stages of robots and thugs are ready to hack; here's what to expect so that you can
stay on track.
Level 1:
BANK HEIST
A young Mr. Incredible on the trail of Bomb Voyage, the
elusive criminal mastermind, and his host of cronies. There
are a series of bank robberies and Mr. Incredible correctly
assumes that this devious burglar is making off with the
loot. It’s up to Mr. Incredible to stop him!
Level 2:
SKYLINE STRETCH
That Bomb Voyage is one slippery customer, and as the
chase heats up, Helen (the future Mrs. Incredible) joins in to
help in his apprehension. Can she halt Bomb Voyage once
and for all?
Level 3:
BUDDY PINE & BOMB VOYAGE
Buddy Pine's Rocket Boots are an impressive piece of jet
technology, but Mr. Incredible doesn't want to examine
them quite this close! Taking off on a wild ride across the
city as he tries to remove a bomb from Buddy’s Cape, Mr.
Incredible drops onto a rooftop right next to that master
thief, Bomb Voyage – time for his journey to end!
Level 4:
APARTMENT INFERNO
Remember superheroes' lives in the good old days? There
was respect, adoration, and people screaming for help from
a burning building. Great news! Mr. Incredible's old friend
Frozone is back, and so is the excitement! Are they getting
in over their heads?
LEVELS
Level 5:
LATE FOR SCHOOL
The bus has left again without Dash. He’s late! Or is he?
With some sneaky superpower moves he may make it on
time. Being the speediest person around does have its
benefits though. It’s time to test his sprinting ability and get
to school before the bus does.
Level 6:
BEACH LANDING
The mysterious Mirage has offered Mr. Incredible a top
secret assignment that he's in no position to refuse.
Moments later, she debriefs him while on a jet plane
heading straight toward Nomanisan Island.
Level 7:
NOMANISAN ISLAND
After an unforgettable landing on Nomanisan Island, Mr.
Incredible only gets to stretch his legs briefly before he has
to start battling robots once again. Mirage warned him the
Omnidroid is loose and wreaking havoc on the island, but
where is it? It's up to Mr. Incredible to find and destroy it!
Level 8:
VOLCANIC ERUPTION
Mr. Incredible's luck matches his name, and he locates the
Omnidroid. It's at about this point that Mr. Incredible wishes
he had Frozone with him. The metal monstrosity throws Mr.
Incredible into the mouth of an active volcano, and then
dives in itself to finish the job!
Level 9:
ROBOT ARENA
After destroying the Omnidroid in his first mission Mr.
Incredible has a new lease on life. He is now back on
Nomanisan ready for adventure again. On his way to the
conference room to get debriefed, he runs into a couple of
obstacles. Don’t worry - nothing can stop Mr. Incredible!
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LEVELS
Level 10:
GREAT FALLS
It’s bigger, it’s better, and it’s back! Is it too much for Mr.
Incredible? The giant metallic shape starts to block out all
the lights. An even more impressive Omnidroid engages Mr.
Incredible in hand-to-claw combat.
Level 11:
SYNDROME'S BASE
Just what is really going on within the belly of Nomanisan
Island? Mr. Incredible will soon discover more about
Syndrome’s diabolical plan. He now has to figure out what
happened to his former allies and stop Syndrome,
preferably in spectacular fashion.
Level 12:
FINDING MR. INCREDIBLE
Suspicious of her husband’s whereabouts, Mrs. Incredible
and the kids fly out to Nomanisan to find Mr. Incredible.
After a horrific landing Mrs. Incredible leaves the kids in a
cave and takes off on her own adventure inside Syndrome’s
base to find her husband.
Level 13:
100 MILE DASH
Uh-oh! Dash is running for his life in a deadly race against
the pursuing velocipods! These Henchman-driven flying
contraptions are as deadly as they are fast, and Dash needs
every ounce of energy to keep one step ahead of them.
Level 14:
VIOLET'S CROSSING
With Dash speeding away, Violet is left to fend for herself.
She's not too worried though; she doesn't cut enough of an
imposing figure to worry Syndrome's Henchmen. In fact, her
plan is to not reveal herself at all – invisibility is the best
method of escape!
LEVELS
Level 15:
INCREDI-BALL
Dash escapes Syndrome’s flying fiends, while Violet
completes her stealthy sneak. They both meet up to
combine their powers into a fearsome Incredi-Ball. Take
Violet’s force field, add Dash’s speed, and mix together to
form a real force to be reckoned with
Level 16:
SECRET LAVA LABS
While the kids are having a ball, Mrs. Incredible has finally
arrived at the inner sanctum of the reprehensible Syndrome.
He doesn't make his underground lair easy to navigate, but
continue she must in order to locate Mr. Incredible.
Level 17:
ROCKET SILO
The Incredilbes meet up and try to find a way off the island.
They run right into the rocket bay. Violet’s idea is to use the
rocket, but they run into trouble when they discover that the
power to the entire silo is out. Meanwhile, Mrs. Incredible
tries to re-establish power to the rocket silo, and Mr.
Incredible heads off to ready the rocket that will fly his
family home.
Level 18:
SAVE THE WORLD
What seemed like a hare-brained scheme to blast back to
civilization has worked! Of course, when The Incredibles
arrive, they see that their work isn’t done. Syndrome’s
greatest invention is wreaking havoc on Metroville.
Can Syndrome save the city and finally be super?
13
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PLAYABLE CHARACTERS
Welcome the heroes of the game.
MR. INCREDIBLE
Once considered one of the world’s greatest
superheroes (known to all as Mr. Incredible), Bob Parr
comes out of hiding and accepts a mysterious top secret
assignment! He can't wait to get back to the good old days
of saving the world, and fighting evil on a daily basis.
Incredi-Moves!
Incredi-Punch
Charge your Incredi-Meter up, hold the E key or Right mouse
button, and release it to unleash your Incredi-Punch! Hold the E key
or Right mouse button while Mr. Incredible is in mid-air, and then
release to crush anything directly below you.
Crouch-Jump
Want to leap higher than normal? Then jump once you're crouching.
Roll
Press C key to crouch and press A key or D key to roll left or right.
Throw
A useful technique to deal with airborne foes. Stand next to the object (or enemy), press
the Left SHIFT key to pick it up, and press the Left SHIFT key again to launch it.
Incredi-Actions!
Incredi-Jump
Have you found an Incredi-Pointer? Then press and hold the Space Bar, and release it for
a truly spectacular leap!
Incredi-Turn
Grab large objects with the Left SHIFT key, and use the Arrow Keys to turn them in place.
Incredi-Lift
Got a really heavy object blocking your path? Then stand next to it, tap the Left SHIFT key
repeatedly until you lift it up and out of the way!
Incredi-Throw
Lift up an Henchman with the Left SHIFT key, and instead of pressing the Left SHIFT key
again, press and hold the E key or right mouse button for an even longer throw!
PLAYABLE CHARACTERS
15
MRS. INCREDIBLE
Mrs. Incredible misses the old days, but doesn’t dwell on those times as she has a
wonderful family and is quite happy to spend her time with them. It is only when her
family is in danger that she reassumes her secret identity and uses her elastic powers
to save the day.
Incredi-Moves!
Stretching
Mrs. Incredible has stretching talents that can knock out Henchmen from far away.
Press the C key when a Henchman is targeted and knock him out.
Throwing
Press and hold the Left SHIFT key, and you'll grab a Henchman before throwing him. Use
the Arrow Keys on your keyboard to change the direction you throw him.
Swinging
When near a grapple point, shown by a IncrediPointer, press and hold the C key to swing across a
gap. Release C key to let go of the grapple point.
Incredi-Actions!
Incredi-Punch
Press the E key or Right mouse button to unleash Mrs.
Incredible Incredi-Punches. The longer you hold the
key or button, the stronger the attack will be!
16
PLAYABLE CHARACTERS
VIOLET
Violet Parr, like her parents has special
powers, and it seems only right that
hers allow her to turn invisible and
protect herself with an equally
invisible shield. While on
Nomanisan, she learns to
confront fearsome situations,
turning her defensive energies
into an offensive force.
Incredi-Move!
Invisibility
Press and hold the E key or Right
mouse button to use Violet’s invisibility
power. Hold the key or button too long
though, and you’ll deplete her IncrediMeter, so use this sparingly.
Incredi-Actions!
Incredi-Ball
Once Violet meets up with Dash; she’ll use her force field ability in conjunction with
Dash’s speed to form the Incredi-Ball. Almost nothing can stand in their way when they
work together
PLAYABLE CHARACTERS
17
DASH
The smallest member of The Incredibles family, next to Jack-Jack, is also the quickest.
Being able to run as fast as he can is awesome! But these Nomanisan baddies aren’t like
the ones on TV. They don’t hold back!
Incredi-Actions!
Incredi-Boost
While running, press the E key or Right mouse button for a turbo boost. Watch out!
Hold the key or button too long, and Dash will overheat due to all that friction.
Incredi-Ball
Once Dash meets up with Violet they can form the Incredi-Ball. Use Dash's speed to
navigate the Incredi-Ball, and destroy Henchmen and anything else in your path.
Incredi-Ball Tips
In a tight squeeze Dash and
Violet are a great brother and
sister team! Be sure you learn
the following tips and keep the
ball rolling to help defeat
Syndrome’s Henchmen.
Super Tip!
Keep Healthy
Watch that health meter! Henchmen attacks and
laser beams damage the Incredi-Ball. Lose all your
health, and Violet will lose her concentration. This
will cause the Incredi-Ball to disappear, leaving
Dash and Violet defenceless!
Full Force!
Use the Incredi-Ball to send Henchmen
flying! You can also use it to
destroy generators that can’t be
reached.
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ENEMIES: HENCHMEN
These evil do-ers don't have enough clout; we've uncovered some weaknesses so the
Incredibles can win every bout!
ARSONISTS
Burning down an apartment building in lower downtown, these
pyromaniacs need to be taught a lesson. Get ready to give them a bunch of
fives, and keep it going!
NOMANISAN ISLAND HENCHMAN
Are you an evil genius bent on diabolical revenge with a secret subterranean
volcano base? Then do we have the guards for you! Not too bright, fiercely
loyal, and guaranteed to waylay superheroes. Syndrome must have seen the
advertisement; these Henchmen are swarming the island.
ARMOURED HENCHMAN
Imagine a Henchman with enough seniority to afford a set of armour strong
enough to stand up to Mr. Incredible's punching. However, it isn't solid
enough to withstand repeated pummeling, so get in, up close and personal.
LOBBER HENCHMAN
These adversaries launch bombs in your general direction. You've got a
second or two before the devices explode. Make good use of this time and
launch the bomb back where it came from. Bombs can only be picked up
when green.
FLYING LOBBER HENCHMAN
If you've encountered a Lobber Henchman, you know what to expect –
they fly about on personal helicopter units. Roast their rotors in the same
manner as before.
LASER GUN HENCHMAN
Deadly both far and near to you, these thugs come armed with laser guns,
and they aren't afraid to use them! Use your impressive dodging ability to
avoid those blasts, and finish them off.
FLYING LASER GUN HENCHMAN
Don't these guys ever stop?! Throw an object at them before they try to
blast you. Hitting them before they fire sends them into a flat spin, down to
the ground.
SHIELD HENCHMAN
They may not be much offensively, but attacking them directly won't get
you anywhere. If these baddies get in your way, you'll have to throw at
them eveything that's available and within reach in order to take them out.
ENEMIES: ROBOTS
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Robots are nasty and an attack really jolts; be sure you attack well, and unscrew their bolts!
COCKATIEL
Avoid the brightly coloured birds. They’re actually hidden cameras,
strategically placed by Syndrome throughout the island. If one spots you
or if you set it off, you'll alert any nearby enemies thanks to the piercing
alarm these security sentries emit!
HELIBOT
A hovering robot with an electrical discharge that will shock you if you
stand under it. This terror from above can only be reached after an
Incredi-Jump to its level. Then clip those rotor blades and bring the
Helibot down to earth for good.
VELOCIBOT
These are just as nasty as the Henchman-piloted velocipods, but don't
have a pilot. This means that careful aiming and then shooting them down
to earth as quickly as possible is your only option.
LEAPERBOT
These robots are the peskiest around. When you try to get in close to
attack, they leap back away from you. Of course, they launch an airborne
barrage to make you think twice about chasing them! Dodge that
devastation, and keep following the Leaperbot until it runs out of room.
Then finish it!
MELEEBOT
Nomanisan Island is teeming with them! They spawn from robot
generators in the dense jungle ground. Dodge their scanning lasers, or
face their array of charging and slicing attacks. Instead, leap at them and
stun them, using them to defeat other robots.
20
ENEMIES: ROBOTS
SEEKERBOT
As you might expect, these robots seek and then destroy. The only
problem is they're programmed to execute this task when they spot you!
If you're caught close to their explosion, expect a singed super suit at the
very best. Use whatever means you can to explode these kamikaze
devices in mid-flight.
TANK
Although sharing the name of a tracked vehicle with a turret, this is a
slightly more incredible version. Armed with a mass of weaponry from
lasers to bombs, it will use any of them to defeat you. If you're able to turn
one of the tank's weapons back on it, and giving it a taste of its own
medicine, you'll take it down.
OMNIDROID
?
CENSORED! THIS MATERIAL HAS BEEN DEEMED "CLASSIFIED" BY
SYNDROME CORPORATION! AVERT YOUR EYES!
CREDITS
Developed by
Heavy Iron Studios
Director
Shiraz Akmal
Executive Producer
Lyle Hall
Lead Programmer
Daniel Sass
Technical Director
Jason Hoerner
Programmers
Chris Bannock
Kin Wai Choi
Matt Gilgenbach
Adam Hayek
Dan Kollmorgen
Travis McIntosh
Philip Nowell
Ragnar Scheuermann
Michael Scholz
Svetoslav Todorov
Justin Wilder
Lead Game Designer
Kirk Tome
Game Designers
Mark Acero
Gary Brown
Matt Ekins
Tony Fiorella
Lynn Henson
Razmig Pulurian
Lead Artist
Alex Carbonero
Art Director
Jeff Berting
Artists
Tom Breeden
Brice Broaddus
Alex Chavez
Dorothy Chen
Yongwoo Cho
John Enricco
Thom Olson
Sylvia Park
Sean Ro
Lead Animator
Kyle Kirby
Animation Director
Gregory Ecklund
Character Animation Team
Vivien Chang
Daniel Fiske
Gary Myers
Thom Olson
Saurav Sarkar
Producer
Stephen Townsend
Assistant Producer
Kristian Davila
Production & Localisation Support
Keith Pope
Lead Tester
AJ Hernandez
Testers
Garner Knutson
Roy Gnan
David Foy
Darci Morales
Localisation Manager
Amy Small
Programming Support
Amrit Dharwadkar
Randy Dillon
Neil Kaapuni
Ryan Mapes
Karen Paik
Mark Pope
Eric Will
Additional Artwork
Zachary Adams
R. Scott Caple
Joffery Black
Harbell Ilustre
Reiko Sato
Edvard Toth
Concept Artwork
R. Scott Caple
Instruction Manual
Kristian Davilla
Sound FX Design
Tommy Tallarico Studios, Inc.
Sound Designer
Nathan Smith
Audio Support
William Nadel
Jason De Heras
Music
Michael Giacchino
Additional Music,
Arranging & Orchestration
Chris Tilton
Tim Simonec
Score Engineer
Dan Wallin
Recordist
Paul Wertheimer
Score Copyist
Greg Nestor
21
Orchestra Contractor
Reggie Wilson
Orchestra Performers
Hollywood Studio Symphony at
Paramount Studios
Senior System Administrator
Joachim Thuau
Operations Manager
Colin Walter
Office Assistant
Angie Kim
Director of Development
Shiraz Akmal
General Manager
Lyle Hall
Special Thanks:
David Kimball & Studley Inc.
Alan Hartley & Canwood
Construction
AJ Wilder,
Rick Pamaran & Walcott AI
All of our loved ones for their
support and patience…
PC/Mac Version developed by
Beenox Studios
Executive Producer
Dee Brown
Producer
Nabil Yared
Lead Programmer
Sylvain Morel
Programmers
Frank Hamel
Guy Carrier
Additional Programming
Sebastien Poirier
Marie Eve Tramblay
Guillaume Audet
Special Thanks:
Carl Loiselle
Phillipe Douvil
22
THQ Inc.
Ex. VP Worldwide Studios
Jack Sorensen
Director, Quality Assurance
Monica Vallejo
Test Supervisor
Travisty Tholen
Test Lead
Brent Doshier
Christopher Owens
Testers
Alberto Campo
Colby Austin
Michael Davis
Jennella Schwarz
Brian Cairns
Anthony Dunnet
Patrick Keller
Nick Huffman
James Ritchie
Daniel Saffron
Jimmy Dumplings
Cameron Day
Brandon Church
Chris Olander
Alan Maddox
QA Operations Manager
Mario Waibel
QA Technicians
James Krenz
Brian McElroy
Mastering Lab Technicians
Charles Batarse
Glen Peters
Jon Katz
Database Applications Engineer
Jason Roberts
Game Evaluation Team
Sean Heffron
Matt Elzie
Scott Frazier
Senior Vice President,
Worldwide Marketing
Peter Dille
Director, Global Brand
Management
Alison Quirion
Senior Global Brand Manager
Trent Hershenson
Global Brand Manager
David Kim
Associate Brand Manager
Peter Kennedy
Director of Creative Services
Howard Liebeskind
CREDITS
Creative Services Manager
Kirk Somdal
Director of Media Relations
Liz Pieri
Senior Media Relations Manager
Kristina Kirk
Media Relations Manager
Kathy Mendoza
Media Relations Co-ordinator
Gretchen Armerding
Instruction Manual
David S J Hodgson
Packaging and Manual Design
Price Design Team
THQ International
Director, Global Brand
Management
Michael Pattison
Senior Global Brand Manager
Jennifer Wyatt
Marketing and Services Manager
Julien Socquet-Clerc
Global PR Manager
Neena Patel
Senior Project Manager Art
Till Enzmann
Internal Creative, DTP Operator
Ramona Sackers
Director of Localisation
Susanne Dieck
Localisation Engineer
Bernd Kurtz
Head of UK Marketing
Richard Williams
UK Product Marketing Manager
Angela Bateman
UK PR Manager
Helen Myers
Head of Product Management,
Germany
Christina Ettelbrück
Head of PR, Germany
Georg Reckenthäler
Marketing Director, Asia Pacific
Mike Kolodzinski
Senior Product Manager,
Asia Pacific
Elizabeth Kotevska
PR Manager, Asia Pacific
Estelle Cleaver
Marketing Director, France
Delphine Duclos
Marketing Manager, France
Virginie Zerah
PR Manager, France
Aurelie Le Jollec
Special Thanks
Tami Averna
Leslie Brown
Roy Campbell
Jenni Carlson
Ian Curran
Eric Doctorow
Rory Donnelly
Chad Ellman
Brian Farrell
Christopher Folino
Germaine Gioia
Martin Good
Shawn Goodrich
Axel Herr
Nathan Hillen
Dave Hoffman
Jim Kennedy
Christian Kenney
Karlo Kilayko
Gordon Madison
Stacey Mendoza
Lupe Ocaranza
Eyad Orabi
Paul Reese
Paul Rivas
Terri Schiek
David Stroner
Annie Sullivan
Tiffany Ternan
John Trudeau
Christie White
Careen Yapp
CREDITS
Disney Interactive
Producer
Shane Keller
Jacqueline Sandee Valle
Assistant Producer
Erik Guenther
Senior Producer
Robert Coshland
International Localisation
Ann Marie Riccio
Alex Coward
Megumi Arai
Yasuhiro Nishimura
Marketing Director
Bob Picunko
Senior Marketing Manager
Rob Alvarez
Featuring the Voice Talents of:
Corey Burton
E.G. Daily
Chris Edgerly
Spencer Fox
Samuel L. Jackson
Bob Joles
Rosalyn Landor
Jason Lee
Dominique Louis
Richard McGonagle
Elizabeth Pena
Sarah Vowell
Special Thanks to
Disney Character Voices
Randy Coppinger
Ben Hoppe
Renée Johnson
Brian Kahanek
Ned Lott
Susie Lum
Bryan Monroe
Susan Ryan
Special thanks to our
“Incredible” Disney Friends:
Andrew Nigel Fisher
Barbara Gleason
Carole Degoulet
Philippe Juton
Patrick Larkin
Stephan Gonizzi
Tamira Webster
Pixar
Director
Brad Bird
Producer
John Walker
Art Director
Ralph Eggleston
Production Designer
Lou Romano
Script/Story Lead
Mark Andrews
Animator
Mike Venturini
Vice President Consumer Products
Tom Prichard
Director of Marketing
Mary Conlin
Creative Resources Manager
Michele Spane
Project Manager, Interactive
Anne Moore
Creative
Resources Artist
Ben Butcher
Special Thanks
Paul Cichocki
Andrew Jimenez
Andy Dreyfus
Leeann Alameda
The Incredibles © Disney/Pixar. Licensed by THQ Inc. Developed by Heavy Iron Studios and Beenox
Inc. Portions of this Software are Copyright 1998-2004 Criterion Software LTD and its licensors. Uses
Bink Video. Copyright © 1997 – 2004 by RAD Game Tools, Inc. The term OMNIDROID used by
permission of Lucasfilm Ltd. Beenox Studios and its logo are trademarks and/or registered
trademarks of Beenox Inc. Heavy Iron Studios. Mac and the Mac logo are trademarks of
Apple Computer, Inc., registered in the U.S. and other countries. Mac is a trademark of
Apple Computer, Inc., registered in the U.S. and other countries. The “Built for Mac OS X”
graphic is a trademark of Apple Computer, Inc., used under license. THQ and their
respective logos are trademarks and/or registered trademarks of THQ Inc. All rights
reserved. All other trademarks, logos and copyrights are property of their respective
owners. Dolby and the double-D symbol are trademarks of Dolby Laboratories.
23
24
LICENCE AGREEMENT
Your use of the file is evidence of your agreement to be bound by the terms
1. OWNERSHIP. The Software is and shall remain a proprietary product of THQ and its
suppliers. THQ and its suppliers shall retain ownership of all patents, copyrights, trademarks,
trade names, trade secrets and other proprietary rights relating to or residing in the
Software. Except as provided in Section 2, you shall have no right, title or interest in or to the
Software. The Software is licensed, not sold, to you for use only under the terms of this
Agreement. If you agree to be bound by all of the terms of this Agreement, you will only own
the media on which the Software has been provided and not the Software itself.
2. GRANT OF LICENCE. THQ grants you a non-exclusive, non-transferable right to use one copy
of the Software in the country in which you acquired the Software for your own personal
use. All other rights are expressly reserved by THQ. You may not: (a) install the Software on
multiple computers, timeshare the Software, or make it available to multiple persons, (b)
reverse-engineer or decompile the Software, or (c) export the Software. You may make one
copy of the Software solely for purposes of having a backup copy, provided that you
reproduce on that copy all copyright notices and any other confidentiality or proprietary
legends that are on the original copy of the Software. You understand that THQ or its
suppliers may update the Software at any time and in doing so incurs no obligation to furnish
such updates to you pursuant to this Agreement.
3. LIMITED WARRANTY. THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK)
LIMITED product that the medium on which the computer program is recorded is free from
defects in materials and workmanship for a period of ninety (90) days from the date of
purchase. This THQ (UK) LIMITED software is sold "as is", without express or implied
warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a
period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ
(UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre.
Replacement of this Game Pak, free of charge to the original purchaser is the full extent of
our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke
Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your
Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not
be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen
through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF
ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF
APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE
LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. THIS IN NO
WAY AFFECTS YOUR STATUTORY RIGHTS.This computer program and its associated
documentation and materials are protected by both National and International copyright law.
Storage in a retrieval system, reproduction, translation, hiring, lending, broadcasting and
public performances are prohibited without express written permission of THQ (UK) LIMITED.
4. LIMITATION OF LIABILITY. IN NO EVENT SHALL THQ AGGREGATE LIABILITY IN
CONNECTION WITH THIS AGREEMENT AND THE SOFTWARE, REGARDLESS OF THE FORM
OF THE ACTION GIVING RISE TO SUCH LIABILITY (WHETHER IN CONTRACT, TORT OR
OTHERWISE), EXCEED THE LICENSE FEES RECEIVED BY THQ FOR THE SOFTWARE. NO THQ
SUPPLIER SHALL HAVE ANY LIABILITY WHATSOEVER UNDER THIS AGREEMENT. IN NO
EVENT SHALL THQ OR THQ SUPPLIERS BE LIABLE FOR ANY INDIRECT, EXEMPLARY,
SPECIAL, CONSEQUENTIAL OR INCIDENTAL DAMAGES OF ANY KIND (INCLUDING
WITHOUT LIMITATION LOST PROFITS), EVEN IF THQ OR SUCH SUPPLIER HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW
LICENCE AGREEMENT
25
THE LIMITATION OR EXCLUSION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL
DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THQ
SHALL NOT BE LIABLE FOR ANY CLAIMS OF THIRD PARTIES RELATING TO THE SOFTWARE.
THE LIMITED WARRANTY, LIMITED REMEDIES AND LIMITED LIABILITY PROVISIONS
CONTAINED IN THIS AGREEMENT ARE FUNDAMENTAL PARTS OF THE sBASIS OF THQ
BARGAIN HEREUNDER, AND THQ WOULD NOT BE ABLE TO PROVIDE THE SOFTWARE TO
YOU WITHOUT SUCH LIMITATIONS. SOME JURISDICTIONS DO NOT ALLOW THE
LIMITATION OR EXCLUSION OF LIABILITY, SO THE ABOVE DISCLAIMER MAY NOT APPLY TO
YOU, IN WHICH CASE THE DURATION OF ANY SUCH LIMITATION OR EXCLUSION OF
LIABILITY IS LIMITED TO NINETY (90) DAYS FROM THE DATE THE SOFTWARE IS RECEIVED
BY YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER
LEGAL RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
5. TERMINATION. You may terminate this Agreement at any time. This Agreement shall
terminate automatically upon your breach of any term of this Agreement. Upon termination,
you shall destroy the Software and the backup copy, if any, you made pursuant to the
Agreement.
THQ (UK) Limited
Ground Floor, Block A
Dukes Court, Duke Street
Woking, Surrey, GU21 5BH
26
CUSTOMER SUPPORT
Technical Support Helpline: 01889 570589
You can speak to someone in person between the hours of 9.30 am to 5.00 pm GMT, Monday to
Friday excluding Bank Holidays.
FAX Service: 01889 583571
Fax us with your problem. Please be sure to state a telephone number and times we can
contact you, together with as much information you can supply to aid a speedy response.
e-mail: [email protected]
e-mail us with your problem, together with as much information as you can supply to aid a
speedy response.
World Wide Web: www.focusmm.co.uk/support
Visit our Web site Technical Pages for the latest support information.
Post:
You can write with your query to: Technical Support Department, Focus Multimedia Limited,
The Studios, Lea Hall Enterprise Park, Rugeley, Staffordshire, WS15 1LH.
NOTES
27
Coming Late 2004
™
© Disney/Pixar. © 2004 THQ Inc. THQ and the THQ logo are registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners.
THE INCREDIBLES IS A WALT DISNEY PICTURES PRESENTATION OF A PIXAR ANIMATION STUDIOS FILM. NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE SEAL OF QUALITY ICON ARE TRADEMARKS OF NINTENDO.