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The Partners – Windows Manual – English

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the-partners_win_manual_en_1nc.pdf
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www.montecristogames.com

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Table of Contents
1) Getting Started......................................................Page 04
2) The Partners - General...................................... ...Page 05
2.1 Game Idea
2.2 Main Menu
2.3 Tutorial
2.4 Progressing Through Campaigns
2.5 Freeplay

3) Basics....................................................................Page 09
3.1 The Main Screen
3.2 Main Console Functions
3.3 Moving in the 3D World

4) Character Controls...............................................Page 11
4.1 The Character Menu
4.2 Selecting a Character
4.3 Needs
4.4 Moods
4.5 How do I satisfy my characters' needs?
4.6 Character
4.7 How do I change my character's personality?
4.8 Relationships
4.9 How do I improve the relationship between two characters?

5) The Secret Language of the Partners................Page 15
6) Furnishing the Offices.........................................Page 17
6.1 The Buy Menu
6.2 Purchasing Objects
6.3 Moving Objects
6.4 Selling Objects
6.5 What is the use of furniture and objects?
6.6 Enlarging Your Lawfirm

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7) To work!....................................................................Page 19
7.1 What's the point of working?
7.2 Lawsuits
7.3 Overseeing the Progress of Cases
7.4 How do I win a lawsuit?
7.5 Advice for Budding Lawyers

8) Objectives................................................................Page 22
9) Surveillance Camera...............................................Page 22
10) Credits.....................................................................Page 24

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TECHNICAL SUPPORT
If you encounter problems during the installation of, or whilst playing your
game, please follow the directions below to obtain help:
Online help - www.montecristogames.com
Go to the SUPPORT section where we have put together the principal problems
encountered along with their solutions.
Direct help:
If you would like to obtain help on a specific problem, you can contact us :
- by phone - +33 1 40 39 12 31 from 9am to 6pm, Monday to Friday.
- by email [email protected]
Before contacting technical support, please have ready the following:
1 - the configuration of your PC (RAM, MHz, Video and Sound Cards).
2 - a detailed description of the problem (error message, at what moment the
problem arrives).
3 - a pen and paper in order to take any necessary notes.
4 - an immediate access to your PC (support will be quicker and more efficient if
you are guided through step by step).

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1) Getting Started
Minimum System Requirements
The Partners was developed for use with PCs featuring:
-Windows 98®, 2000 or XP operating system with DirectX®
8.1 or higher
-Pentium® II 300 MHz or equivalent processor
-64 MB of RAM
-3D video card with at least 16 MB of RAM
-Sound Blaster or 100% compatible sound card
-600 MB of free hard drive space

installation
-Insert the The Partners CD into your CD ROM drive.
-Wait a few moments for the splash screen to appear.
-Click the "Install" button and follow the instructions on screen.
If the splash screen should not appear automatically, start the installation
manually:
-Double-click the "My Computer" icon on your Windows desktop.
-In the next window, double-click the icon of your CD ROM drive.
-Double-click the "Setup" icon and follow the instructions on screen.

DirectX®
DirectX® is a set of drivers required to run games on the Windows®
operating system. The installation program will automatically request you
to install or reinstall DirectX® 8.1.
-If you already have DirectX® 8.1 or a higher version installed on your
computer, there is no need to reinstall it.
-If you are uncertain which version of DirectX® you have installed or
experience problems trying to launch The Partners (particularly video
issues), please reinstall DirectX®.

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2) The Partners - general
2.1 Game Idea
Have you always dreamt of entering into a TV series, of being right there, surrounded by a
web of action and intrigues? Or, even better, of pulling the strings, bringing people
together and forcing them apart, weaving the threads of fate, and untangling them?
Well, you may do all that and more as you please ("Freeplay" mode) or in several missions
("Campaign" mode) in the world of The Partners: Control the lives of a very colourful group
of characters! It is up to you to make them like, love and hate each other.
You will soon find that the success of your partners' lawfirm depends greatly on your
ability to guide your characters, and to modify and manipulate them as you please!

2.2 Main Menu
At the beginning of the game, it is up to you to choose your preferred game
mode from the start screen.

TUTORIAL

FREE MODE

We learn by doing. This first campaign was
therefore specially designed to help you
learn the basics of the game hands-on.
This is the place to start!

Select this option to choose your own
characters and decor, and make up your
own story.

CAMPAIGN 1, 2, 3

OPTIONS

Each campaign consists of a series of
episodes featuring the same lawfirm. As
you progress through the scenario one
episode at a time, you will be given
numerous objectives to complete.

This option enables you to adjust the
sound and video settings for your game.

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2.3 Tutorial
In this game mode, you will learn the functions of the main elements of The Partners step
by step.
After the title screen, you will discover the environment of a typical The Partners game
using the example of a simplified campaign.
Throughout the tutorial, a special menu in the top left-hand corner of the screen will enable
you to access the table of contents and the chapters of the tutorial at any time. Simply click
on an item in the list to start that chapter.

2.4 Progressing Through Campaigns
Having selected a campaign (Sea, Tex and Sun, Gordon & Gordon, Adios and Goodnight),
you will immediately be taken to the title screen.
This screen presents the current
scenario of the campaign you have
selected, as well as the protagonists.
It also describes the central thread of
the campaign. This is a victory condition
that must be taken into consideration
throughout the campaign. For example,
the central thread "Eva must avoid
flirting in front of the webcam" indicates
that you must make sure that Eva does
not kiss any of your other characters in
front of the camera for the entire duration of the campaign.
The central thread is followed by the objectives of the first mission of your campaign. Once
these objectives have been completed, the objectives for the second mission will be
displayed, and so on, until you have successfully completed the campaign.
You have three buttons to choose from:
- New Game => Starts the campaign from the beginning.
- Load Game => Enables you to continue a previously saved game.
- Back
=> Returns you to the previous screen.

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2.5 Freeplay
This game mode allows you to create your own scenario and set of characters.
In the first screen, you will be presented with a list of scenarios you have created so far.
You now have the options to "Create" a new scenario, "Edit" a scenario previously created,
or select a scenario from the list and play it.

* Creating a Scenario
Having selected the option "Create", you
will now be requested to enter certain
information for your new scenario.
You may now enter a name, select the
amount of initial capital, select one of the
three décors (lawfirms) and adjust the
difficulty and frequency of cases that will
occur.

In the lower section of this screen, you can select your lawyers. By default, one character
is selected. Using the three buttons, you can "Add" a new character, "Edit" the selected
character or "Remove" this character.
Below, you will see the selected character's relationships to his or her fellow lawyers. You
can alter these relationships between your lawyers by simply selecting a new one from the
list.
When you are happy with your new scenario, select one of the buttons at the bottom of the
screen to either "Launch" or "Save" the scenario, thus adding it to your list.

* Creating a Character
If, in the previous screen, you selected
the option "Add" or "Edit", you will
automatically access the character
creation screen.
This contains a number of adjustable
settings for your characters.
You can alter your character's name
and select one of the proposed
physical appearances.

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Under the "Character" option, you will find a number of character points which you can
distribute as you like among your character's 9 traits. For every trait, right-click with your
mouse to increase its number of points in the gauge and left-click to make it less
pronounced. By default, all traits have the same number of points assigned to them. The
counter to the left of the gauges indicates how many points you have left to distribute. The
default amount is 0, as all points have already been distributed in this setting.
The buttons at the bottom of the screen enable you to "Save" your character and add him
or her to your list of characters. You can also "Load" a character from this list. Click the
"Confirm" button to select the character you have just created, edited or loaded and return
to the previous screen. Your character has now been added to the current scenario.

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3) Basics
3.1 The Main Screen

The main part of your screen is taken up by the 3D view of your lawfirm, where
you will be able to watch your characters.
The main console at the bottom of the screen is visible at all times.

3.2 Main Console Functions
The main console contains 5 main buttons:
- Options => This button enables you to
quit the current game, load/save a game,
change game settings ...
- Objectives => Enables you to check how
far you have come and what objectives
have been fulfilled.
- View Lawyers => Displays character
information.
- View Files => Displays the lawfirm's
current lawsuits and financial situation.
- Buy Mode=> Switches to the game's
"Buy" mode.
Additonal buttons/information:
- An option that switches to the surveillance camera (see further on in this document).
- The current date and time.
- The game speed. There are 3 different game speeds available.
- Move buttons (see below).
- A “camera” button which takes a screenshot of the current view. The images are saved
in c:...\partners\screenshots\fullscreen

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3.3 Moving in the 3D World

Move your mouse cursor to the edge of the
screen. The game screen will scroll in that
direction. Alternatively, you can also scroll the
screen by:
- using the keys on your keyboard
- holding down the mouse wheel and moving the mouse.
- press the “Ctrl” key nad the arrow keys.

To zoom in or out,
- click the "+" and "-" buttons (in the lower left of the screen) or
- use the mouse wheel.
To rotate the view (i.e. to look at it from a different angle),
- click the rotation arrows in the main console or
- hold down the CTRL key on your keyboard and the mouse wheel, then move the mouse.

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4) Character Controls
4.1 The Character Menu
In the main console, select the option "View Lawyers".
This opens the menu, which displays all the relevant information you require in order to
understand your lawyers: their needs, their character, their relationships.

4.2 Selecting a Character
To select a character, simply click on him or her in the 3D view, or click on the character's
thumbnail in the menu.
A green circle indicates the selected character in the 3D view.

4.3 Needs
Select the "Needs" tab in the menu.
Your selected character's 9 needs are displayed:

Friendship

Seduction

Sport

Love

Success

Beauty

Lust

Relaxation

Culture

Each of these needs is represented by a gauge. If a gauge becomes full and turns red,
watch out: Your character's need is very urgent, and in danger of adversely affecting your
character and those around him or her!

4.4 Moods
Your character's mood is the sum of all his needs. Check on each character's mood by
looking at the television to the left of the characters' thumbnails.

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4.5 How do I satisfy my characters' needs?
Your lawyers in The Partners will try to satisfy their needs themselves by performing certain
actions. It's up to you to help them!
Begin by selecting a character (left-click). To make him or her act, you will have to press
your right mouse button.

Solo Actions
Right-click on the selected character to display a selection of actions your character can
perform alone.
Select the desired action from the list by left-clicking it.
Interaction With Others
Right-clicking on another character displays a selection of actions your two partners can
perform together. These actions will affect the needs of both characters.
Interaction With Objects
You can also right-click on an object to access a selection of actions the selected
character can perform using it.
When you select some of these actions, a series of thumbnails representing your other
lawyers will be displayed. In this case, you must choose the target of your action by
selecting one of these thumbnails.
Actions and Effects
Every action displayed is accompanied by icons that advise you on the effects your action
may achieve.

An icon to the left indicates the need that is affected by this action. Two icons indicate that
this action is very effective.
If the action concerned is a character interaction, a "+" indicates that it will further the
relationship between the two characters selected.
Finally, red and green indicators denote whether the action is likely to be go down well
(green) or badly (red) with the targeted character.

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4.6 Character
In the menu, select the "Character" tab.
A series of bars represents the selected lawyer's character traits.
One character trait corresponds to each need:

Friendship

Sociable

Love

Romantic

Lust

Sexually obsessed

Seduction

Domineering

Success

Career minded
Relaxed

Relaxation

Sporty

Sport
Beauty

Sophisticated

Culture

Cultured

Each character trait indicates the importance of the respective need to your lawyer. For
example, a romantic partner will often be in need of love.
The menu also enables you to compare two people's characters. To do so, select the
second character's portrait as a second thumbnail below the active one.
The more alike two characters are, the easier it will be to bring them
together (like birds of a feather …).
"Like attracts like". This parameter is indicated to the right of the character traits,
and is known as the relationship. This level will rise or fall with every encounter
between two lawyers, depending on their characters.
You can influence the relationship by having one character perform actions that
meet the other's needs. This will make the latter content and improve his
relationship to the character who performed the action.

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4.7 How do I change my character's personality?
Well, it is possible - but it's not exactly easy, especially where your stubborn partners are
concerned.
To make a character trait more prominent, you will have to make your lawyer perform
actions that exceed his respective needs. For example, once you have completely fulfilled
your partner's need for love (i.e. the love gauge has dropped to zero), continue to have him
perform actions to make him more romantic.
But beware! If you don't keep up the good work, your character will soon return to his old
ways!

4.8 Relationships
In the menu, select the "Relationships" tab.
This will display the selected character's relationship with each of his or her partners.

Neutral
The following relationships between partners are possible:
Jealousy
Hate

Flirt

Dislike

Close

Friend

Distant
Neutral

A gauge for each relationship indicates its tendency. Angel: The relationship will soon
improve (partners who are friends, for example, will become close). Devil: The relationship
may take a turn for the worse.

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4.9 How do I improve the relationship between two
characters?
Simple: Perform actions.

But remember that, if these actions fail, they will end up worsening the relationship rather
than improving it.
The green or red indicator next to the action's name in the list demonstrates whether the
action is more likely to have a positive or negative effect.
To increase your chances of success (and have more green actions than red ones), make
the relationship between the two characters as strong as possible.

5) The Secret Language of the Partners
Any psychologist will tell you that, in order to help your partners, you must first learn to
understand them.
Watch them act, listen to their expressions. This will help you understand what's going on
inside their heads, and aid them (or add to their troubles).
"I'm satisfying my needs."

A bubble above a character's head indicates that he or she is preparing to perform an
action that will affect this need. The icon within the bubble indicates the exact need
affected.
If the bubble is grey, the action about to be performed or participated in affects a need this
character doesn't really have. Your character is about to be "forced" into something. This
can happen if, for example, one of the character's friends approaches to tell him or her a
joke, but the selected character doesn't want to hear it (having no need for relaxation at
present). He will listen to the joke, but the relationship of the two characters will
deteriorate.

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"Nice guy!"

What does it mean when cherubs appear below two partners' heads? It means these two
are getting on better and better, and that there last action has improved their relationship.

"Idiot!"

You can see a band of little devils? Oh dear! The last interaction between these two
characters did not go well. Their relationship has just taken a turn for the worse!

"What a nuisance!"

When under stress, certain characters will find the
presence of others (often secondary characters)
annoying. In this case, every contact with the other
person will stress your character (and increase their
need for relaxation), which is indicated by black clouds.

"Oh no! Not you again!"

Some characters just don't get on. When two arch
enemies meet, little flashes of lightning will appear to
indicate extreme hostility. In general, this leads to a
significant increase in the characters' need for
domination.

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6) Furnishing the Offices
Your partners need to work in an environment that makes them feel comfortable. Career
minded characters often prefer functional furnishings, while romantics like something a
little softer, and lovers like it warm …

6.1 The Buy Menu

Click on the "Buy Mode" button. The game switches to "Buy" mode.
Time stands still in the partners' world and you can rearrange your lawfirm to your heart's
content by moving, buying or getting rid of furniture and objects.

6.2 Purchasing Objects
Click on the tabs to switch between object categories.
Then simply move your mouse cursor over the object thumbnails. As you do so, the objects'
names and prices are displayed. Check the icons to see which needs are affected by
actions you can perform with the objects.
Click on the arrows to scroll through the selection of objects.
To purchase an object, click on its thumbnail. Then move the mouse in the 3D view. The
purchased object appears. Place it where you want it to be in the 3D view.
Note: An object can only be placed where it is highlighted in green. If it is intersected by a
wall, another object or a person, it will be displayed in red, meaning that you cannot
position it there.
To rotate an object by 90 degrees, press your right mouse button.
When you are satisfied with the object's position and the direction in which it is facing, leftclick with your mouse: The object is placed there and becomes part of your lawfirm's
decor.
Note: Some objects can only be placed on top of a piece of furniture. In other words, you
can't buy them until you have something to put them on. For example, you can't buy a
computer unless you already have a desk.

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6.3 Moving Objects
In the buy mode, you can click directly an object you already own in the 3D view. You are
then able to reposition/rotate it as you wish.

6.4 Selling Objects
While you are moving an object around the 3D view, click on the dustbin icon in the menu.
This disposes of the object, and half of its original purchase price is credited to your
account.

6.5 What is the use of furniture and objects?
Every item of furniture comes with a series of actions your partners can perform.
Therefore, the better their environment is outfitted, the easier it will be for them to satisfy
their needs.
For example, your characters will never be able to become very sporty unless you buy the
necessary equipment.

6.6 Enlarging Your Lawfirm
The last tab of the "Buy" mode enables you to add extra rooms for your partners.
As you move the mouse over the thumbnails, the new rooms will appear in the 3D view. The
amount of money required to build them is given in the centre of the menu.
Clicking on a thumbnail irrevocably adds the new room to your lawfirm. The price is
automatically deducted from your account. (Rooms cannot be sold like objects.)

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7) To work!
Well, you've learnt how to keep your people happy and comfortable. But don't forget that
they are lawyers, and must work to keep your firm running!

7.1 What's the point of working?
That's a good question! But in the world of your partners, the answer is simple: The point of
working is to make money!
The only way to fill the till is to accept lawsuits (cases), and to make your lawyers win them
and pocket the proceeds

7.2 Lawsuits

There is no knowing when your clients will arrive. When they do, the case you are asked to
assist them in will be displayed as an envelope which may appear at any time throughout
the game.
Click on the envelope. You can now read a description of the case and the advantages you
will gain by winning the lawsuit.
You now have two choices. You can refuse the case. All you have to do is click on the red
cross to close the window and continue playing.
If you do accept the case, however, you will need to assign a principal lawyer to it. Click on
the "Principal Lawyer" option and select a volunteer from among the list of your partners'
names. Then click on the green symbol.
Note: Some cases must be accepted. This is indicated by the checkbox to the right of the
text "Obligatory". These lawsuits are generally connected to the mission objective.

7.3 Overseeing the Progress of Cases

Click the "Lawfirm" button. Each tab of the menu you now see represents a case your
lawyers are working on (i.e. a case you have accepted and assigned a principal lawyer to).

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Clicking on a tab displays information on that lawsuit: the date, principal lawyer, principal
lawyer's mood, etc.
Two lists enable you to select one or two secondary lawyers and assign them to the same
case. You can remove secondary lawyers from a case at any time by simply clicking on the
dustbin button.
The principal lawyer cannot be changed or removed from the case.

7.4 How do I win a lawsuit?
It is essential that you win the lawsuits your lawyers are working on in order to improve
your finances.
At the scheduled date, the game is interrupted for the lawsuit. The screen shows the
lawsuit taking place, and the jury casting their votes for or against you. If the majority of
votes is in favour of your client, you win!
Your chances of winning a lawsuit depend on two things:

No. 1: preparation
Every time you choose to have a lawyer work on the current case (principal or secondary
lawyer), he becomes more prepared, which influences the lawsuit's chances of success.

No. 2: a good mood on the day of the lawsuit
The case progress screen (opened by clicking the case's tab in "Lawfirm" mode) displays
the principal lawyer's mood next to his portrait.
A lawyer's mood is basically an average value of his needs. This means that, if your
principal lawyer's needs have not been fulfilled correctly on the day of the lawsuit, he or
she will be in a bad mood and in danger of losing the case.

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Thus, the case progress screen demonstrates the likelihood that you will win your lawsuit
based on the criteria workload and mood.

7.5 Advice for Budding Lawyers
·A lawyer's attention is evenly distributed among all the cases he is working on. This
means that the more cases you assign a lawyer to, the less efficient he will be.
·On the other hand, the work multiple lawyers contribute to the same case is added up
·However, on the day of the lawsuit, it is the principal lawyer's mood alone that
counts, as he is the one who speaks for the client. So the principal lawyer is the one you
have to pamper.

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8) Objectives

In "Campaign" mode, you will have a number of problems to solve for your characters.
These are defined as objectives. Some of these are connected to the central thread (and
thus present throughout the campaign), others refer to your missions.
In order to find out how you are doing with regard to the central thread or your mission
objectives, click the "Objectives" tab.
The central thread is listed first. In order to read the complete description of the central
thread again, click the information button "I". Otherwise, this screen should provide you
with all the essential information you require:
- The number of days left until the end.
- The number of objectives to be fulfilled.
- The number of completed objectives.
The same information is displayed for the current mission.
Note: In some cases it will be possible to complete the mission before the given date. In
this event, a new icon will enable you to choose to either go straight on to the next mission,
or to wait until the end of this mission. It is up to you which you choose to do.

9) Surveillance Camera
Do you feel you're getting really good at playing The Partners, but you don't always find it
easy to keep an eye on every detail?
The main console contains a useful option to help you.
Click on the button representing a video camera. This opens the surveillance camera
window in the top right of the 3D view.

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This little window enables you to follow a character of your choice. In fact, you will be able
to observe the character you had selected at the time you clicked on the surveillance
camera button.
The surveillance camera window provides 5 options.
- The first button enables you to see exactly what your selected character sees
(first person view).
- The third button switches to a camera view behind the selected character
(third person view).
- Follow character button: the camera automatically changes view depending
on the character selected.
- Follow all characters button. The camera changes view and character
automatically.
- Camera button. Takes a screenshot of the render view.

You can also use the surveillance camera to take screenshots. To do so, click the button
that represents a photographic camera. The pictures will be saved to the game directory
C:...\Partners\Screenshots\Renderview.

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10) Credits
Jean-Marc de Féty
Jean-Christophe Marquis

Head of production:

Marketing and Sales team:

Jean-Philippe DEPOTTE [Mr 5 mn...]
James Rebours
Claire de La Ruelle
Virginie Dausse
Stéphanie Grasset
Julia Legner
James Glover
Alain André
Jérôme Duffau
Anna Herslow
Matthew Edwards

Development team:
Project head:
Laurent NOBILET [VALIANEN]
Lead developers:
Stéphane FOURNIER [GNIOUF]
Patrick MARSHAL [PAPY]
Developers:
Eric AUDINET
Florent DOTTO [LOVE MACHINE]
Vincent DUVERNET [SCOUBIDOU]
Emmanuel PEREZ [CELT’HIC]
Yann VIELLARD (trainee..ZERONE)

External suppliers:
Illustrations:
Lionel CHATANAY
Scriptwriter:
Philippe AUBERT

Lead of Graphic design:
Roberto DANIELE [RD3D]

Sound/Music:
Grelot Production

Graphic designers:
Florent ROUAT [JOHN MACCLANE]
Renaud ROUBEIX [SANJURO]
Laurent SAMANI [ZAAC]
Nicolas SIMON [MON]
Olivier THIEBAUT [ZYTOOON]

Voices:
Hifi Génie
La Minuterie

Game/Level design:
Olivier FARLOTTI [ORIC]
Thomas SOMMER [THAKHYSIS]
Thanks to :
“Plateforme” Team
“Tests” Team
Nicolas DELILLE [BOBCRICKET]
Stéphane PROUST [SAM]
Juan CARBALLO

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TP_MANUEL_EN_final_VD.qxd

12/4/02

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All rights of the owner of the work produced reserved. Unauthorised copying, hiring,
lending, rental, public performance and broadcasting of the recorded work prohibited.
© 2002 Monte Cristo Multimedia.

Epilepsy Warning
Some people are liable to have an epileptic seizure or loss of consciousness when
exposed to flashing lights or certain normal conditions of everyday life. Such persons
could risk a seizure while watching televised images or while playing video games, and
this can occur even if there have been no previous medical problems or experience of
epilepsy. Please take the following general precautions when playing video games:
- do not sit too close to the screen; position yourself with the linking cable at full
stretch
- play video games preferably on a small screen
- do not play if you are tired or have not had much sleep
- make sure that the room in which you are playing is well lit
- rest for 10-15 minutes per hour while playing video games.

Copyright
Copyright © 2002 Monte Cristo Multimedia S.A.
The Monte Cristo Multimedia logo is a trademark of Monte Cristo Multimedia.
All rights reserved.
Windows® and Windows NT® are trademarks of Microsoft. DirectX® is a trademark of
Microsoft. All the other marks or products quoted in the software and the documentation
which accompanies it belong to their respective owners.

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Tel.: +33 1 40 39 11 11
Fax: +33 1 40 39 00 10

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