View manual text
Table of C o n t e n t s
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . 3
Install the game, start an account, set up a Primary Warrior Name
Community . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
News, Browser, Forums, Chat, and E-mail features
Newblood FAQ . . . . . . . . . . . . . . . . . . . . . . . . . 10
Answers the basic “how to” questions of gameplay
Control and Command . . . . . . . . . . . . . . . . . . . 14
HUD, game controls, Command Circuit,
and voice communication features
Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Armor, Weapons, Packs, Vehicles, and other gear
Playing the Game . . . . . . . . . . . . . . . . . . . . . . 34
Training missions, multiplayer game types, and Bot Matches
Hosting the Game . . . . . . . . . . . . . . . . . . . . . . 38
Server set up, administration options, voting
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Customize video, graphics, sound, controls, and gameplay
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
New Player? Check out the Newblood FAQ for a quick orientation!
1
I ntroduction
i
t is the 40th century. On the frontier “wilderzone” of human space,
hardy neo-barbarian tribes compete for possession of new worlds.
Tribal warriors enter combat in powered armor, depending on skill
and bravery to win glory.
But now the BioDerm Hordes invade tribal space. Though the tribals
boast of being the finest warriors humanity has ever produced, they face
a genetically-modified race that has literally bred itself for battle. The
stakes are epic, and the wilderzone is aflame with a new kind of war.
Major Factions
BLOOD EAGLE
The Blood Eagle claim descent from Imperial Knights sent
to pacify the tribes centuries ago. Their philosophy is simple
and brutal: obliterate the enemy, whatever the cost.
DIAMOND SWORD
Nicknamed “sandrakers,” the contemplative Diamond Sword
craft innovative new strategies. They say the mind is the greatest weapon, and practice the enigmatic teachings of the
Enlightened Master.
HARBINGERS OF PHOENIX
Formerly the Children of Phoenix, the elitist Harbingers believe
the return of Holy Phoenix is imminent, and have triggered a
jihad to bring all the tribes under the Phoenix banner.
STARWOLF
The freedom-loving Starwolf were once more far-flung than
any other tribe. However, the initial Horde strike has nearly
eradicated them. Time will tell whether they survive.
THE BIODERM HORDES
Artificially-grown slave-soldiers who once served the Empire
and now fight a long, bloody war against it, the BioDerms
seek to break the deadlock by acquiring the wealth of the
tribal wilderzone.
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G etting Started
Installing the Game
When you insert the CD into your drive, the autorun screen will appear
automatically. Click INSTALL to begin installation. Follow the instructions on the screen. When installation is complete, two shortcuts will
appear on your desktop and taskbar. T2 Solo and LAN Play takes you to
the single player and local area network games. T2 Online Play takes
you to the login screens so you can compete with other players online.
Registering Your Account
When you enter TRIBES 2 for the first time, press the CREATE ACCOUNT
button. The program opens a form containing the following fields:
◆
◆
◆
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Login Name
Password
CD-Key (located on the back of your disc’s jewelcase)
E-mail address
Note: You must be at least 13 years old to create an account.
After you enter the required information, press SUBMIT to send your data
to the registration servers and create your TRIBES 2 account. If you wish
to change your information later — should you switch to a new e-mail
address, for example — press the UPDATE button that appears when you
log in. You can then enter new information into your fields as needed.
Logging In
Each time you enter TRIBES 2, a dialog box will ask for a login name
and a password. If you already have an account, simply enter this information and press LOG IN to proceed into the game. You can set your
computer to remember your login name and password so this step
occurs automatically. You do not need to log in for a LAN-only game
hosted by another player, or for the single-player missions. However,
you must log in for Internet play.
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The Launch Menu
The Launch Menu is your portal to TRIBES 2. Press the Launch bar in
the lower left hand corner to access the menu or select one the buttons
along the bottom edge. After you have selected an option, the screen
will display further options in the form of tabs, buttons, and pull-down
menus. Whenever you exit an actual game, you return to the Launch
Menu. You may close a particular screen you have opened by clicking
the “Close” symbol in the upper right corner. The Launch bar allows
you to reopen anything you've closed.
If you are playing Solo or on a LAN: You default to the briefing screen
of the first training mission (see p. 34), and only Training and LAN
game folders are available. If you play Training, your avatar is set by
the campaign. LAN play, however, works the same as Internet games,
and you can customize your Avatar at Warrior Setup.
If you are playing Online: Community features become available:
Game, News, Forums, E-mail, Chat, and Browser (see pp. 5 - 9). The
GAME screen has three tabs on it:
◆
◆
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Join Game: Shows servers currently hosting games, along with
information about them (see pp. 36-37).
Host Game: Lets you set up your own server to host a TRIBES 2
game (see pp. 37-39).
Warrior Setup: Allows you to choose how your avatar looks and
sounds in the game.
In both Solo/LAN and Internet play, these options are available from
the Menu:
◆
◆
◆
Recordings: Record your gameplay and watch the playback later.
Settings: Adjust hardware and program settings to your liking (see p. 40).
Quit: Exit TRIBES 2.
Warrior Setup
Pick a Primary Warrior Name: Type in your principal identification in
the game. You get one registered primary name; it is unique to you and
reserved so no one else can use it. You can change it at any time, but
changes are tracked on your Warrior Page. If you change your primary
name, the old one becomes available for anyone to reserve.
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You may have any number of aliases. These are not reserved, but show
up in a different color in a game. Aliases can be changed anytime.
Every time you play, you default to the last alias you used.
Select Appearance: Select a “skin” to determine avatar’s species and (if
human) tribal allegiance and gender. Your selection determines how you
appear to other players in any TRIBES 2 match. You may use a different
skin for each name you play under.
Select Voice: Your voice options depend on your appearance. The voice
you pick plays whenever you use the Voice Bind option (see p. 17). Each
voice has a distinct personality. Click the speaker icon to hear samples of
the currently selected voice, and choose the one you like best.
When you are finished, click on another tab to Join or Host a game.
C ommunity
The Browser
The Browser forms the backbone of the TRIBES 2 community. Use it to
search for individual players or entire tribes. Players and tribes can post
information about themselves, including links to websites outside the
game. If you’re an administrator for a tribe, the Browser provides you
with further options.
BROWSER
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Warrior Page
When you first create your account, TRIBES 2 generates a Warrior Page
using your registration data. If you want to update the page later, you
can reach it via your Tribe page or by pressing the EDIT button on your
Warrior Page.
Tribe Page
Review existing tribes or press the CREATE TRIBE button on the Browser
Screen. Then enter your tribe’s information. The Tribe Page serves as a
recruiting forum and a meeting place for your tribe. You can post HTML
links to web pages outside the game. Clicking such a link activates your
computer’s default Internet browser.
Using the Browser
Searching for Warriors
Let’s say you want to search for a particular player. In the Browser
Screen, press WARRIOR SEARCH. Type the name or part of the name
of the individual you want to find, and hit GO. The information will
appear on a folder on the Browser Screen. You’ll see the warrior’s history, tribal affiliations, and any other information posted on his Warrior
Page. If your search calls up information on several warriors, select the
warriors you wish to view from the pop up dialog list. Navigate between
them by clicking their tabs. Close a tab by clicking the small box in its
upper right corner.
What next?
Once you find a warrior’s player page, you can send an e-mail to his
TRIBES 2 address by clicking SEND E-MAIL, or you can add him to
your Buddy List (see Buddy Lists on p. 37).
Searching for Tribes
This search works the same way as for a Warrior search. Press TRIBE
SEARCH and type in the name or tag of the tribe you want. As with the
Warrior search, the results appear in tabs on the Browser screen.
What to do?
Once you’ve found the tribe, you can see if it is recruiting, view its roster,
or send an e-mail to any of its members. If you’re an administrator of
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that tribe, you can also opt to kick a player off the team or change a
player’s rank.
To send a message to someone on a tribe’s roster, right-click the name
from the roster and choose the E-MAIL PLAYER option. An e-mail
window will appear (see p. 8 for details on e-mail).
Chat
TRIBES 2 features an Internet chat standard integrated into the game.
Use the Chat to talk to other players.
Logging In
All online chat occurs in “channels.” To join a TRIBES 2 chat, select
Chat from the Launch menu. Then press CHANNEL LIST and either
select a channel from the list box that appears or type in the name of a
new channel that will be created automatically. A tab will appear for the
new channel. The names of players currently in the room appear on the
right of the screen. A channel’s creator may use CHANNEL OPTIONS
to set parameters regarding moderators, topic, and the like.
CHAT
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You can be in several channels at once, but only one channel’s
exchanges are displayed at a time. If you are in multiple channels,
each channel has a tab. Your current channel is highlighted. If you wish
to go to another channel, either return to the Channel List to click on
the channel you want, or select one of the other tabs on your screen.
To post a message in your current channel, simply type it and press
ENTER. When you’re ready to leave a channel, click the Close button
in the upper right of the Chat screen.
E-Mail
Access this feature from the menu or the screen button. TRIBES 2 email functions exactly as standard e-mail programs, except that it does
not send to or receive from addresses outside the registered TRIBES
community. You can send e-mail to your entire tribe membership. To
do so, press NEW E-MAIL and press the TO or CC button to access List
Control. List Control lets you search for other players and add them to
your Buddy List.
Finally, TRIBES 2 allows you to block other players from sending you
e-mail. To do so, press BLOCK SENDER and enter the name of the
player you wish to block. Any players you block will appear on your
Block List, which you can change at any time by pressing BLOCK LIST
and deleting any player whose e-mail you now wish to receive.
Forums
Access Forums from the Launch menu. Once the Forums screen
appears, click on a heading from the Topic List to select a topic for
viewing. Within a particular “thread” of messages, use the arrow keys or
mouse wheel to scroll through the headings in the upper portion of the
screen. The content of the currently selected post will appear in the
lower portion of the screen.
To post a reply to a forum message, press REPLY and type your message in the window that appears. To start a new topic, return to the
Topic Page and press NEW TOPIC. To update your screen for new
posts, hit REFRESH.
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FORUMS
News
The News page provides community news topics submitted by various
tribes, players, media, and the developers. Click SUBMIT NEWS if you
have a news item for the community, such as an event or announcement. Submitted news will not show up until approved by the Press
Corps. Click on the headlines at the left of the screen to call up a particular article, or use the scroll bar on the right. Finally, the Web Links
menu lets you go to various TRIBES-related websites such as
www.tribes2.com, the official website of TRIBES 2.
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N ewblood FAQ
How do I Learn This Game?
Play through the Training Campaign or set up a LAN game with only AI
“bots” as opponents. Online, look for Newblood servers with beginning
players. Seek advice on tactics and teamplay on the community forums.
How do I Move?
Use the default ESDF keys to run (see p. 16 for default controls).
Combine running with jet use to cover ground quickly. Hit the Jump
control just before you jet, and you’ll get more distance. You can either
“bounce” along or jet up in place and then move forward to catch altitude. The mouse controls what direction you face. When you go
downhill, hold the spacebar down to “ski” at much greater speed.
Properly done, skiing adds greatly to your mobility.
Hop into vehicles with your jets. Vehicle controls work the same as
ground movement, but the jet control triggers your afterburners. Jump
to exit a vehicle (spacebar is the default “jump” control). NOTE: You
won’t fit into a cockpit while wearing the larger packs!
How do I Shoot?
The icons at the right of your screen show your weapons. The number
by an icon shows that weapon’s ammo. Hit the number keys or “W”
until you see a weapon ready. Pressing “1” gives you the weapon at the
top of the icon stack, for example. Aim using the crosshair, but be sure
to lead your target. Press the left mouse button to fire.
Know your weapons. Since its rounds spread with distance, the
Chaingun makes a better close-range weapon. The Fusion Mortar is
more accurate when someone spots for it with a targeting laser.
Several weapons deal splash damage — but you can kill yourself if
you’re not careful.
Finally, remember that hitting opponents in mid-air is tricky. Instead,
jump above them and either hit them when they’re on the ground, or
fire a splash damage weapon right under their feet as they land.
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Where do I Get New Weapons & Gear?
Pre-select equipment by pressing the numpad’s “Enter” key and choosing gear from the inventory screen that appears. You can save up to
twenty different configurations, or “favorites.” You always start out and
respawn in Scout armor with a default loadout, so you’ll have to use an
inventory station to rearm to a different setup.
INVENTORY SCREEN
Find your team’s Inventory Station. See p. 32 to see what it looks like.
When you step on it, you receive whatever configuration is currently
selected on your inventory screen. Note: You must set your configuration before stepping onto the station’s pad. You cannot select
equipment while on the station!
Remember, some configurations have prerequisites. For example, only
a Scout armor with an Energy Pack can carry the Laser Rifle. Only a
Juggernaut armor can carry the Fusion Mortar. The Scout armor carries
three weapons, the Assault armor carries up to four, and the Juggernaut
armor has a maximum of five.
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How do I Repair Stuff?
Use the Repair Pack. The Health Kit and Health Patch will heal you, but
won’t fix anything else. Press “Q” to use the Kit. The Patch is a “oneshot” used when you run over it during a game. The Repair Pack, on the
other hand, makes you a medic. Like other packs, it activates when you
press “R.” You can repair yourself, teammates, and damaged equipment.
It only works at very short range, so get close to your “patient.” If you
have no target in range, using the Repair Pack heals you.
How do I Use Packs?
Press “R” to activate or deploy a pack. Ammunition and Energy packs
are always activated.
How do I Deploy Equipment? (like turrets, stations, cameras, etc.)
Press “R” and look down in front of you. The item will deploy at your
crosshair location. If you get an error message, you’re either looking
too close or too far away. Also, you can’t deploy on top of other
objects like Inventory Stations or vehicles. You can only carry one
deployable device at a time, so you will have to make multiple trips to
an Inventory Station if you have ambitious plans for your perimeter.
How do I Use Mines?
Press “B” to toss a mine, “G” to throw a grenade. The longer you hold
down the key, the farther your throw goes.
Where’s the Enemy Base?
A red waypoint on your compass indicates the location of the enemy
base on all maps. Waypoints appear on your HUD as small triangles.
How do I Set my Own Waypoint?
Press “C” to go to the Command Circuit. Right-click anywhere on the
map and choose SET WAYPOINT. When you return to the in-game
screen (again by pressing “C”), the Heads Up Display will display your
new waypoint.
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What’s a Server?
A server is a computer that acts as a messenger to all players in the
game, sending statistics and positions and coordinating game events.
When you join a particular game, you join a server that relays data
between you and other players.
What Are “Lag” and “Packet Loss”?
“Ping” is the time it takes for information to go from your computer to the
server and back again and is what defines “lag.” The lower the ping,
smaller the lag and the smoother your gameplay.
“Packet Loss” occurs when various factors slow down information as it
traverses the Internet. When you experience high rates of packet loss,
you suffer delayed responses when trying to act, and gameplay
becomes “jerky.”
What’s the Best Way to be a Team Player?
Know the game objectives. Whether it’s Capture the Flag (CTF) or Siege,
each TRIBES 2 game has different objectives. Make sure you’re clear on
your team’s goals. The Loading Screen provides mission summaries.
Get Organized. Coordinate with other team members. Pick a commander. Follow orders. Don’t just be out for yourself. A well-coordinated
team works better than a mob.
Adopt a role. This is a team game, so you’ll be more effective if you fill
a role on your team. What role do you want? Medic? Grab a repair
pack. Sniper? Gear up with a laser rifle and energy pack. Base defense?
Get Juggernaut armor and deploy turrets. Pilot? Secure a vehicle. Let
your team know what you’re doing. Ask your commander whether he
needs any particular roles filled.
Communicate. Use Voice Binds and Microphone Communication to
stay in touch with your team. Remember: good teamplay requires
communication!
Use deployables. Deploy turrets to defend your base or ring the
enemy base. Keep track of enemy movement with sensors. Place
mines effectively. Drop an inventory station or deploy a forward base
closer to the action.
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C ontrol & Command
Heads-up Display (HUD)
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1.
Energy Meter: Tracks available energy for powering jets or energybased weapons. A Thermal Signature Warning piggybacked to this
Meter shows how likely missiles are to get a homing lock on you.
Energy Level displays in blue, the Thermal Signature in red.
2.
Health Meter: Displays current Health. When your Health Level
reaches zero, you die.
3.
Compass: Shows your N-S-E-W orientation. The center is your
Sensor Warning indicator; it flashes red whenever an enemy sensor
detects you. Finally, the timer displays the time remaining in a
match or countdown to a match.
4.
Weapon Icons: These show weapons and remaining ammunition.
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5.
Pack Icon: Shows your current pack.
6.
Grenade Icon: Shows your current number of grenades.
7.
Mine Icon: Shows your current number of mines.
8.
Health Kit Icon: Shows your current number of Health Kits.
9.
Beacon Icon: Shows your current number of beacons.
10. Chat Window: Shows scrolling chat and voice bind messages from
other players, as well as death messages and your team’s most
recently issued command. Can be set to display 4, 8, or 12 lines. In
Training Missions, this window displays your current objective.
11. Scoring Window: Tracks individual and team scores.
12. Reticle: Shows where your current weapon is aimed and how
much ammunition remains.
13. Waypoint: Directs you to mission objectives, providing direction and
distance in meters. Not to be confused with IFF triangles (see
below), waypoints are green unless they point to enemy-held bases.
If a waypoint lies outside your field of view, it remains on the edge
of the screen.
14. Command List Window: Provides a list of the commands issued by
your team. Only appears when toggled.
15. Friend or Foe Indicator (IFF for short): Places a triangle over any
warrior detected by your team’s sensor net. Red = Enemy. Green =
Teammate.
16. Radio ID Icon: Identifies teammates currently using the microphone.
Network Lag Icon: Appears in your Compass if your connection to the server falters due to lag. If you lose your connection
completely, the icon remains permanently, signaling the end of
your match.
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Default Control Settings
ARMOR
Forward = E
Fire Weapon = Left Mouse Button
Backward = D
Jumpjet = Right Mouse Button
Strafe Left = S
Jump = Tap Spacebar
Strafe Right = F
Ski = Hold Spacebar
Throw grenade = G
Scroll Chat Window = Page Up/Page Down
Place mine = B
Universal Chat = U
Place Beacon = H
Your Team Chat = Y
Use/Deploy Backpack = R
Zoom In/Out = A
Use Health Kit = Q
Set Zoom = T
Toss Weapon = CTRL-W
Toggle Personal Waypoints = F6
Toss Pack = CTRL-R
Toggle Mission Waypoints = F7
Free look = Z
Toggle Commands = F8
Voice Binds = V
Toggle Beacons = F9
P= Resize Chat Window (4,8, or 12 lines)
VEHICLE (move as Armor unless otherwise noted)
Enter Vehicle = Jump into crew or passenger station
Exit Vehicle = Spacebar
Afterburners = Right Mouse Button (if moving horizontally)
Vertical thrusters = Right Mouse Button (if stationary)
Yaw = Mouse x-axis
Pitch = Mouse y-axis
WEAPON SELECTION (slots follow the weapon order within each Favorite)
Weapon Slot 1 = 1
Targeting Laser = “L”
Weapon Slot 2 = 2
Cycle Weapon = Mouse Wheel or “W”
Weapon Slot 3 = 3
Vehicle Weapon Slot 1 = 1
Weapon Slot 4 = 4
Vehicle Weapon Slot 2 = 2
Weapon Slot 5 = 5
Repair Pack (when carried) = R,
then Left Mouse
INVENTORY
Toggle Inventory Screen = Numpad Enter
Hotkey Favorite # 1-10 = numpad # that corresponds to Favorite number
Hotkey Favorite # 11-20 = CTRL + numpad # (e.g., Favorite 15 = CTRL + 5)
COMMAND (Cmnd.)
Accept Current Cmd. = Enter
Decline Current Cmd. = Backspace
Toggle Command List = N
Scroll up list = Up arrow
Scroll down list = Down arrow
Accept Selected Cmd. = Enter
Decline Selected Cmd. = Backspace
Cmd. Completed = Shift-C
Reset Command List = Shift-X
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Toggle Command Circuit = C
Zoom In = A
Zoom Out = Z
Move Map Up = Up arrow or E
Move Map Down = Down arrow or D
Move Map Left = Left arrow or S
Move Map Right = Right arrow or F
Center on Object = Q
Toggle Sensor Display = W
Command Circuit Shortct Menu
Attack = A
Bomb (at) = B
Defend (object) = D
Meet (at) = M
Toggle “Players” = 1
Toggle “Tactical” = 2
Toggle “Support” = 3
Toggle “Waypoints” = 4
Toggle “Objectives” = 5
Toggle pointer/hand/zoom = Spacebar
Toggle Text On/Off = T
Toggle Camera On/Off = B
Create Waypoint = W
Deploy Inventory = I
Deploy Sensors = S
Deploy Turrets = T
Activate Microphone Communication Channel = X
Mute Radio/Text/Voice Bind Communication from Lobby
MISCELLANEOUS
Console = ~
Open Editor = CTRL-E
Map Editor = F11 (when editor is open)
GUI Editor = F12 (when editor is open)
Vote YES = Insert
Vote NO = Delete
Screenshot = PRINT SCRN
Return to Lobby = ESC
Help Text = F1
Score Screen = F2
Suicide = CTRL-K
Toggle Exterior View = TAB
Voice Binds
Voice Binds are short, pre-recorded voice messages you can use to communicate with your team. They include taunts and compliments you can
send either to your team or to opposing players. Some voices are “radiotransmitted,” so that other players hear them regardless of distance. Other
lines are non-radio “shouts” audible only to nearby players.
To use Voice Binds, first press “V” to bring up the category menu. Then
select a category by pressing another letter key. Doing so calls up
another menu, from which you select your line. Most Voice Binds
require a three-key combination, such as pressing V + A + A to play
“Attack!” The Global and Self categories, however, often require fourkeys, as with V + S + A + A to play “I am attacking.”
17
In-Game Chat
The in-game Chat command lets you send text messages to other
players. Press “Y” to send a message to your team only; “U” sends to all
players (the “Universal” chat). After you type a message, press “Enter”
to send it.
Command Circuit (CC)
The Command Circuit, abbreviated CC, is a feature hardwired into all
tribal armor. It provides a network to coordinate teammates, issue commands and waypoints, and control team-owned objects. Most of the CC
consists of an overhead map. The upper right portion of the screen displays the List Icons which permit access to menus of players,
equipment and objectives. The icons in the lower right portion of the
screen let the player adjust CC map settings.
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COMMAND CIRCUIT
1.
Teammates List: Lists all warriors on your team.
2.
Tactical Assets List: Lists turrets and vehicles.
3.
Deployed Tactical Assets List: Lists deployed tactical
objects.
4.
Support Assets List: Lists stations, sensors, and generators.
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5.
Deployed Support Assets List: Lists deployed support
objects.
6.
Waypoint List: Lists current waypoints.
7.
Objectives List: Lists current objectives.
8.
Sensor Coverage: Toggles display of sensor net coverage.
9.
Map Scrolling: Toggles to a hand grab style of map navigation.
10. Map Zoom: Magnifies a selected portion of the map.
11. Map Centering: Centers map on the selected item. If nothing
is selected, this control centers on the mission zone.
12. Map Text: Toggles text labels for map items.
13. Activate Camera View: Toggles a camera view on the currently selected object. Badly damaged or destroyed items
can’t show camera views. If nothing is selected, the camera
shows static.
Using the Command Circuit
Press “C” to bring up the CC. Use the arrow keys to scroll around the
map. You can also toggle the Map Scrolling button and use the grab
hand to move the map with your mouse.
Category Lists
The categories in the upper right corner of the CC represent team
assets and objectives. Opening a list provides you with information on
the contents, and allows you to select individuals or groups, issue
orders, or utilize features such as camera views. Click on the category
icon or the heading to open a list. Once a list opens, its contents appear
on the overhead map. Assets vanish when their list closes.
Select an item on the list either by clicking on its name or by selecting
it with a left-click of the mouse on the overhead map. Once an item is
selected, you can issue commands and set waypoints for it as applicable. You can de-select by clicking again on its name. Selecting any
individual item from the map cancels all other selections.
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Giving Commands
To issue a command to a teammate, right-click on his name in the CC.
Select a command from the pull-down menu that appears, then left-click
the objective you want the player to complete. EXAMPLE: You want a
player to repair a damaged generator, so you select him from the CC list.
Then right-click on the generator and select “Repair” from the command
menu that appears. Select multiple teammates by dragging a box over
them or selecting several names while holding down the shift key. Then
issue orders just as you would for a single warrior.
To issue an order to the whole team, simply right-click on the objective in
the command map and select a command option.
Setting Waypoints
To set a waypoint for a player, select the player from the map or the
Player list and right-click on the map location where you want the
waypoint. From the pull-down menu that appears, select Create
Waypoint or press “W.” If you set multiple waypoints for each player,
each waypoint will appear on that player’s HUD. Delete a waypoint by
right-clicking on it in the Command Circuit Waypoint menu and
selecting Delete Waypoint.
Controlling Turrets
Take control of a selected turret by clicking the icon next to its name in
the Tactical Assets List. If another player already controls it, the icon will
indicate the turret is unavailable. Once you control a turret, your view
shifts to a gunner’s HUD at the turret. To return to the CC, press ESC.
Controlling Cameras
To monitor a teammate or team object with the camera view, select the
object and press the Camera View button. The camera window will display the selected item. If the object is moving, the Map Centering button
orders the camera view to follow the object. For example, if you wish to
follow a teammate’s Shrike with your camera, select it in the CC and
activate the camera view. Use your mouse to rotate the camera angle.
Control other cameras from the CC the same way you would other team
assets like Turrets.
Accepting Commands
When a command is issued, it appears on the player’s Command List,
and a waypoint appears on his HUD. If a warrior does not accept the
command, the waypoint fades out. However, it remains for every warrior
20
who accepts the command. To decline a command, press “BACKSPACE” or ignore it. To accept it, press “ENTER” before it fades.
Press “N” to toggle the Command List in the HUD or the CC. It shows
the ten most recent commands. To accept a command from the List,
use the arrow keys to toggle to the command you want to accept and
hit ENTER to accept it (or BACKSPACE to decline it). You then receive
the waypoint to your new objective.
Radio Communication
TRIBES 2 supports real-time voice communication. You need a microphone touse this feature. Communication only happens across channels
betweenteammates. TRIBES 2 uses two channels, meaning only two
people can transmit at once. When a player speaks or tries to speak,
his name appearson the HUD. A green icon means you can hear him
because he found a clear channel. A red icon means he tried to speak
but the channels were already in use.
Muting and Unmuting Radio Voices
The first time you start a game, all players default to a “muted” status,
meaning you cannot hear their radio transmissions. To hear someone,
go to the Settings from the Launch Menu, click on the SOUND tab, and
turn on the ENABLE MICROPHONE toggle. Then proceed to the GAME
Settings tab. You will find three radio switches enabled. These are
explained further on pp. 41-42.
To unmute a player manually, go to the Player List in the lower left of
the Lobby screen, right-click on the desired name, and choose
UNMUTE. Doing so enables that player to transmit to you. To mute an
enabled player, simply follow the same process, but choose MUTE. You
can also mute voice bind or text messages from other players. The
names of muted players will be displayed on the Player List in dark
gray. A column on the Player List indicates when another player has
muted you.
Muting is persistent. If you mute Player X on Monday, he remains muted
when you return to play TRIBES 2 on Friday. Your mute settings last
until you change them.
21
Equipment
Armor
The workhorses of tribal battle, powered armors provide mobility, protection, and firepower. The heavier the armor, the tougher it is, and the more
weapons and ammunition it carries, but all at a cost in speed and agility.
SCOUT-Class ARMOR
Protection: Low
Mobility: High
Weapon capacity: 3 primary weapons
Special Capabilities: Only armor class capable of
carrying Laser Rifle, can pilot all vehicles.
Limitations: Cannot carry Fusion Mortar, Missile
Launcher, Inventory Pack, Landspike or Spider Clamp
Turret Packs, or Base Turret Barrel Packs.
ASSAULT-Class ARMOR
Protection: Moderate
Mobility: Moderate
Weapon capacity: 4 primary weapons
Special Capabilities: Can pilot all vehicles except the
Grav Cycle.
Limitations: Cannot carry Fusion Mortar or Laser Rifle.
JUGGERNAUT-Class ARMOR
Protection: High
Mobility: Low
Weapon capacity: 5 primary weapons
Special Capabilities: Only armor class capable of
carrying Fusion Mortar.
Limitations: Cannot carry Laser Rifle, cannot pilot
vehicles.
22
Primary Weapons
BLASTER
A coherent pulsed energy carbine, the blaster is the
standard tribal sidearm.
Ammo: Unlimited – draws from armor energy
Advantages: High rate of fire, long range, unaffected by
water, ignores Shield Pack, ricochets at close range.
Disadvantages: Low damage. Energy use can interfere
with mobility.
CHAINGUN
The chaingun churns out a hail of explosive microflechettes that quickly chews up targets.
Ammo: Limited
Advantages: High rate of fire, substantial damage at
close range, conical “spread” to target.
Disadvantages: Ineffective at long range, short delay
between trigger press and onset of fire.
ELECTRON FLUX PROJECTOR (ELF)
The ELF is a short-range energy weapon.
Ammo: Unlimited – draws from armor energy
Advantages: Drains target’s energy supply, drains
shields and thus hampers target’s mobility.
Disadvantages: Deals little damage, drains user’s
energy supply, useless underwater.
FUSION MORTAR
No other weapon carried by warriors matches the
mortar’s destructive capability.
Ammo: Limited
Advantages: Explosive damage, indirect fire, can be
used with a teammate’s targeting laser.
Disadvantages: Can only be carried by Juggernautclass armor, slow rate of fire.
23
GRENADE LAUNCHER
The grenade launcher lobs grenades much farther than
warriors can throw them.
Ammo: Limited
Advantages: Explosive damage, indirect fire,
grenades can bounce around corners; can be used
with a targeting laser.
Disadvantages: Difficult to aim directly.
LASER RIFLE
The laser rifle (or longrifle) is a deadly sniper’s weapon.
Ammo: Unlimited – draws from armor energy
Advantages: Substantial damage (esp. head shots),
instant projectile speed, virtually unlimited range.
Disadvantages: Slow rate of fire, each shot completely
drains the armor’s energy, requires energy pack, deals
damage proportionate to current energy supply (i.e.,
less energy, less damage), can only be carried by
Scout-class armor.
MISSILE LAUNCHER
Primarily used against vehicles, this weapon fires
guided missiles across long distances.
Ammo: Limited
Advantages: Explosive damage, long range, can lock
onto and follow target, can be used with targeting laser.
Disadvantages: Requisite delay before locking onto a target,
slow rate of fire.
PLASMA RIFLE
This weapon fires superheated balls of plasma that
explode on contact with the target.
Ammo: Limited
Advantages: Explosive damage, decent rate of fire,
ignores shields.
Disadvantages: Slow projectile movement, useless in water.
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SHOCKLANCE
The shocklance is a close-combat weapon that works
only at extremely short range.
Ammo: Unlimited – draws from armor energy
Advantages: Substantial damage if it hits target
from behind.
Disadvantages: Close range only, less effective in
frontal or side attacks, useless underwater.
SPINFUSOR
The spinfusor (aka the Stormhammer) fires a highexplosive disc-shaped charge.
Ammo: Limited
Advantages: Explosive damage, long range, disc can
skip off water.
Disadvantages: Slow rate of fire.
TARGETING LASER
The targeting laser does no damage. Instead, aiming
it at a target “paints” that target for a teammate
equipped with the grenade launcher, missile launcher,
or mortar.
Secondary Weapons
BASIC GRENADE
A timed explosive charge thrown by a warrior. Each
warrior carries six grenades as part of the standard
loadout.
CONCUSSION GRENADE
This grenade that does little damage but produces a
powerful concussive force that pushes warriors away
from the point of detonation and can strip a victim of
weapons and pack.
FLARE GRENADE
Flare grenades use a slow-burning thermal charge to
provide light. They are used to mark a spot with bright
light or to decoy a guided missile away from its target.
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WHITEOUT GRENADE
Whiteout grenades are hand grenades that blind nearby
warriors (friend and foe alike) who happen to face the
blast. The severity of blindness afflicting a warrior
depends on how close he was to the point of detonation.
Ineffective beyond 20 meters.
MINE
A warrior may carry up to three mines. Once deployed,
a mine burrows into the ground and arms itself.
Thereafter, it will explode when any warrior or vehicle
enters its detection radius.
Armor Packs
The choice of armor pack has a huge impact on a warrior’s role.
Activate or deactivate a pack by pressing “R.” Ammunition and Energy
packs do not require activation.
AMMUNITION
Increases your armor’s magazine capacity for all limited ammunition weapons. Has no impact on your
armor’s energy supply.
CLOAKING
While inactive, this pack jams sensors so the wearer is
invisible to pulse sensors. When activated, it also makes
the user invisible to visual detection (e.g., cameras and
players). It has no effect on motion sensors. Deployable
turrets cannot detect a warrior wearing a cloaking pack.
ENERGY
Increases the rate of energy regeneration, thereby
increasing jet mobility and use of weapons that draw
off the energy cell. Required in order to equip with the
laser rifle.
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REPAIR
The Repair Pack lets you restore an item or player to full
health. To repair a target, you must have energy available
and be at short range. Press “R” to access the pack’s
repair projector. Aim it at the target and trigger it with the
left mouse button. Aiming at nothing heals you instead.
SENSOR JAMMER
When not activated, this pack does nothing. When activated, it projects a field of approximately 30 meters
radius and hides ALL players within the field from all
MECHANICAL observation (cameras, pulse AND
motion sensors). Therefore, turrets will NOT fire at a
jammed person, though other players can still see the
pack user. NOTE: IFF colored triangles will not appear
for anyone in the sensor-jamming radius, so be careful!
SHIELD
When activated, this pack provides you with complete protection from all damage save the Blaster, the
ELF, or lava. Protection only lasts as long as energy
is available.
Deployable Packs
These packs are deployed at the user’s discretion. Place a Deployable
Pack by aiming at a flat surface close to you (except for barrel packs
which only work on base turrets) and pressing “R.”
BASE TURRET BARREL
This pack enables a warrior to change out the barrels
on a base turret to customize his base defenses. For
example, you might mix anti-aircraft turrets with
mortar turrets if you like that combination. Each barrel
type constitutes a different pack. Only Assault and
Juggernaut armors can carry it. See p. 33 for more on
Base Turrets.
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REMOTE INVENTORY STATION
Only Assault and Juggernaut armors can carry this
smaller version of a base inventory pad. Teammates
may obtain any inventory from this station except
armors or another Remote Inventory Station.
REMOTE MOTION SENSOR:
This item detects movement within a limited range.
A warrior can fool it by moving slowly and carefully.
It is especially useful in detecting cloaked enemies.
REMOTE PULSE SENSOR
An advanced form of radar, the Remote Pulse Sensor
feeds data into the team’s sensor net the same way as
larger Base Sensors. Expanding your sensor net helps
increase your turrets’ effective range.
SPIDER-CLAMP TURRET
This turret detects its targets using a pulse sensor. It is less
formidable than the Landspike, and can be placed on any
building surface or rock, but not on terrain. Note that “any
building surface” includes walls, ceilings, and exteriors.
LANDSPIKE TURRET
This turret uses a pulse sensor to detect targets. It carries
heavier shields and delivers more firepower than the
Spider Clamp. It cannot be placed on rocks or any artificial structure, but must be deployed on level terrain.
REMOTE DETONATION SATCHEL CHARGE
After deploying this powerful explosive, the user
may detonate it by pressing “R” again. The charge
requires a few seconds to arm after deployment.
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Belt Gear
BEACON
This item transmits a lead indicator to your team’s
HUDs so that targeting the location is easier. Press “H”
to deploy a beacon. You can swap the beacon to
“marker” rather than “targeting” status if you immediately press “H” again without moving your reticle.
DEPLOYABLE CAMERA
This item provides a visual link to the sensor net. It cannot
see actively cloaked warriors. To use it, throw it like a
grenade. It sticks to walls or other surfaces and thereafter
works like any other camera accessed through the CC.
HEALTH KIT
A one-use, armor-carried item that restores some
of the user’s health upon activation. Press “Q” to
activate it.
HEALTH PATCH
The Health Patch is a one-use item that functions like
the Health Kit, except the user must run over it in the
field to use it. It cannot be carried.
Ground Vehicles
Ground vehicles in an era of anti-gravity seem outdated, but the tribals
find many uses for these hardy machines, often in dedicated roles.
WILDCAT-Class GRAV CYCLE
A favorite of snipers and flag runners, the Wildcat is a
ground hugging “Terragrav” built for blazing speed.
Skilled Wildcat pilots build reputations as fearless
daredevils… or absolute psychopaths.
Crew: 1 (pilot), Scout-class Armor only!
Speed: High
Protection: Low
Armament: None
29
BEOWULF-Class GRAV TANK
Heavily armed and shielded, the Beowulf Terragrav is
a fearsome mobile assault fire platform that crosses
terrain and water with equal ease.
Crew: 2 (driver, gunner)
Speed: Moderate
Protection: High
Armament: Turret-mounted chainguns and fusion
mortar. Toggle between them by pressing “W,” or press
“1” for the chainguns and “2” for fusion mortar.
JERICHO-Class FORWARD BASE
Slow but heavily shielded, the Jericho carries an inventory station and lets a team establish a forward base
virtually anywhere on the map. At the desired location,
the base plants itself and deploys its equipment.
Crew: 1 (driver)
Speed: Low
Protection: High
Armament: Missile Turret (only when base is deployed)
Equipment: Inventory Pad, Sensor Jammer (always
activated)
Tu r b o g r a v V e h i c l e s
Turbogravs allow tribals to fly swiftly across the most rugged of terrains.
Heavily shielded and well-armed, these formidable air combat vehicles
are difficult to stop except with a well-coordinated defense.
SHRIKE-Class FIGHTER
The Shrike is often typecast as an anti-Turbograv
vehicle. However, its agility and heavy blasters make
it quite effective in a ground support role. It also carries an advanced sensor suite that links into the
Command Circuit and provides detailed intelligence
on enemy movement.
Crew: 1 (pilot)
Speed: High
Protection: Moderate
Armament: Twin heavy blasters
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THUNDERSWORD-Class BOMBER
The Thundersword delivers massive firepower to the battlefield
and is particularly effective against shielded targets.
Crew: 3 (pilot, bombardier, tailgunner)
Speed: Moderate
Protection: High
Armament: Coherent-plasma bombs, ventral turret
with dual-mount blaster cannons.
Notes: The bombardier controls the turret, bombs, and
a targeting laser to point out targets to the pilot. Press
“W” to toggle between them, or press “1” for the turret
and “2” for the bombs.
HAVOC-Class TRANSPORT
The Havoc allows aerial transport of personnel across
any terrain. Though unarmed, the ship can carry up to
five Juggernaut armors, thus sometimes earning the
nickname “gunship.”
Crew: 2 (pilot, tailgunner)
Speed: Low
Protection: High
Armament: None.
Capacity: Four passenger slots as well as crew positions.
Base Equipment
These devices provide all the automatic defenses and other support
capabilities of a team’s base. They are permanent fixtures that can be
destroyed by enemy attacks and repaired by vigilant defenders.
GENERATOR
Generators constitute the primary power supply for
most tribal bases. These are usually the first items targeted in an attack, since once they are destroyed all
other base equipment loses power and ceases to function. Damaged but not destroyed generators produce
intermittent power.
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INVENTORY STATION
An essential strategic asset, the Inventory Station
allows you to customize your equipment. First, press
“numpad-Enter” to call up the Inventory screen. Select
gear from the various drop boxes. Save your configuration, walk onto the station’s pad, and the new
loadout will materialize immediately. You can save up
to ten “favorite” configurations. The Inventory Station
will equip you with your most recently selected equipment. Note: The station will not work if you select
your configuration while standing on the station! Make
your choices before you step onto the pad!
SOLAR PANEL
These photovoltaic cells supplement generator
power.
VEHICLE STATION
The Vehicle Station allows you to create battle-ready
vehicles. You may select any vehicle unless the server
host has limited the station settings. To activate the
Vehicle Station, step onto the smaller control pad located
near the vehicle-spawning pad. A screen prompt will
show the available choices. Press the button corresponding to your choice and wait for the vehicle to appear.
Sensors & the Sensor Net
The sensor net displays the positions of objects and warriors within
range of the various sensor objects (including warrior line-ofsight). Deployable sensors can greatly extend the range of a
team’s sensor net.
PULSE SENSOR
The primary means of long-range detection available
to tribal bases, the pulse sensor pinpoints the location
and movement of all units that enter its detection
zone. This information can be accessed via the
Command Circuit.
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B a s e Tu r r e t s
ANTI-AIRCRAFT
Twin heavy blasters on the Anti-Aircraft Turret enable it
to chew up any turbograv or jetting enemy warriors that
venture into range. It cannot fire at targets on or too
near the ground.
ELECTRON FLUX
The Electron Flux (ELF) Turret drains the energy of
target enemy units quickly and destructively.
FUSION MORTAR
A larger version of the armor-carried weapon (p. 23),
this turret has a much greater range and delivers a
heavier payload.
GUIDED MISSILE
The Guided Missile Turret is equally effective against
air or ground targets. Once locked onto a target, the
missiles home in on it. Missile Turrets can lose lock
on an aerial target if the target shuts down its afterburners or jets.
PLASMA
The Plasma Turret spits out balls of super-heated
plasma. Though slow, they deal severe damage to
unshielded targets.
SENTRY
An indoor-only device, the Sentry uses a built-in
motion sensor and fires only at moving targets.
Stealthy movement can fool this device. Unlike outdoor base turrets, it can be found on walls or ceilings.
33
Playing the Game
Training Missions
Setup
From the Launch Menu, select “Training.” Once at the Training screen,
select the difficulty level by clicking Difficulty Level and choosing
“Easy,” “Medium,” or “Hard.” Press the speaker icon at the upper right if
you wish to hear the audio portion of the briefing. Press START to begin
playing the mission.
BRIEFING SCREEN
Difficulty Levels
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Easy: Spawning permits three lives per mission, low number of
opponents.
Medium: Spawning permits two lives per mission, moderate
number of opponents.
Hard: Player has only one life at this level, and the number and
skill level of opponents is high.
34
Multiplayer
Game Types
BOUNTY: Like Deathmatch, except that each player only pursues one
target at a time. A player can only hunt a new target after he has eliminated his current “bounty.” You suffer a penalty for killing players who
are not your current bounty, except for the player currently hunting you.
CAPTURE AND HOLD (CnH): Each team must capture a number of
objectives, which are usually found in bunkers or towers. Once an
objective is captured, all assets associated with it come under the capturing team’s control. A team gets points for the time it retains control
of an objective.
CAPTURE THE FLAG (CTF): The objectives of CTF are twofold: capture the enemy’s flag and protect your own. A flag is “capped” when a
player successfully takes the enemy flag (accomplished by touching it)
and touches it to his own flag. Each team’s base flag locations are automatically waypointed for all players.
DEATHMATCH (DM): Straight kill-or-be-killed, everyone for himself competition. Victory goes to the player with the highest kill-to-death ratio.
HUNTERS: A hybrid of CTF and Deathmatch. Every time you kill an
enemy, he drops a flag you can collect by running over it. To score,
return accumulated flags to the Nexus. Each new flag represents a
number of additional points equal to the total number of flags you hold.
TEAM HUNTERS: Similar to Hunters, but in teams rather than a freefor-all. Teams can pool flags to boost their scores.
RABBIT: In Rabbit, only a single flag exists. Whenever anyone takes the
flag, all other players try to kill him. The longer he keeps it, the more
points he gets.
SIEGE: One team defends a control switch within its base while another
team tries to capture it. Once the switch is touched (thus instantly capturing the base) or the time limit expires, the teams switch places and
start again.
35
Joining An Online Game
Set Your Filters
Before you join an online game, you can compile a list of servers currently hosting games. Filters are conditions you set that narrow your
search and customize your results. Players commonly filter out high
ping games or “empty” servers without any players. To change to
another filter, create a new one, or edit an existing one, press CHANGE
FILTERS. Click on the list of filters to change, or select NEW FILTER or
EDIT FILTER. Once you are done, press GO! to return to the Join Game
screen. A new server search begins automatically, using your new filter.
Select a Server
On the Join Server list, you will see a list of servers currently hosting
games. For each server, data columns list the mission name, game type,
CPU of the host machine, ping, number of current players, and other
data. To update the list, press REFRESH LIST. Join the mission you want
to play by clicking on the desired game’s row, then pressing JOIN GAME.
JOIN A SERVER
You can adjust the Server list to your liking by dragging columns into
whatever order you please. You can also opt to hide specific columns
and focus on the particular server data you find important.
36
Buddy Lists
TRIBES 2 makes it easy for you to find your friends online. Simply set your
filters to search for servers where members of a Buddy List are playing.
Let’s say you want to find Bob. First, add him to your Buddy List from
the Browser. Go to the Browser screen and run a Warrior search for
“Bob.” When you’ve found Bob’s Warrior Page and selected his tab,
press the ADD AS BUDDY button. Thereafter, when you filter for
Buddies, your Join Server list results will include a column listing any
buddies currently online… including Bob.
Bot Matches
“Bot Matches” are solo LAN games played using AI as opponents and
teammates (“bots”). They’re great practice for playing against humans
online. Before you play a “bot match,” select a mission and choose
how many bots you want to include, and then use the sliders to set
their skill levels. When you are ready to begin, press START GAME
and play the match like any other TRIBES 2 game.
H osting the Game
Hosting a game starts a server on your computer that other players can
join. If you quit from a game you are hosting, the game ends and disconnects all other players automatically.
How to Set up a Server
Scroll through the list of missions or pick a game type from the drop box
menu. Doing the latter instructs the list to display only the missions for
the desired game type. Click on the mission you wish to host, decide
whether to include bots, and press START GAME to begin playing.
While you host a game, your server is open to any player who wishes to
join. If you want to restrict access, enter a password in the Password
field of the Server Setup screen. Then only players who know the password can join. You can also restrict the number of players allowed into
your server.
37
ADVANCED HOST OPTIONS
Advanced Host Options
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Time Limit: Sets how many minutes the match will last before
cycling to another map.
Admin Password: Sets a password for non-host Administrators to
access Server Options.
Vote Pass Percentage: Sets the percentage of player votes needed
to pass a vote.
Vote Time: Sets a time limit for votes to be completed.
Observer Timeout: Adjusts the time a dead warrior can delay
respawning before the game kicks him to Observer mode.
Dedicated: Toggles dedicated server status, so that your computer
does nothing more than run the game without you playing on it.
Tournament Mode: Toggles Tournament mode. Match does not
begin until all players are ready. Once play begins, no new players
may participate; anyone else who joins goes to observer mode.
Allow Admin Votes: Toggles permission for server administrators to vote.
Allow Aliases: Toggles permission for players to use their aliases
on your server. If off, all players appear under their unique primary
warrior names.
Server Info: Lets you type in additional information you want players to have when they join your game.
38
Administration
As an administrator, you have supreme power over your server. You can
kick players out of the game, mute players, reassign teams, and change
missions without calling for a vote from the other players. During a
game, access the Server Menu from the Lobby to perform administrative operations. The Server Menu is configurable and may vary from
server to server. It allows players to change teams, choose administrators, kick out or mute players, and change from the current mission to a
new mission. Click on the option desired and make your selections.
To perform administrative operations on a particular player, select him
from the Player List in the lower left corner. Right click on the name to
bring up a menu of options targeted at that player.
If the server host is not present to function as the administrator, the
players currently on that server may elect a temporary administrator
from among themselves.
Voting
Absent an administrator, decisions to kick players, change missions, or
choose an administrator require a vote of all players in the mission. Any
player may initiate a vote by going to the Lobby and clicking on the list
located in the upper right of the screen. Doing so calls a vote. Once a
vote is called, a message will appear in the chat box on the HUD. Press
INSERT to vote YES or DELETE to vote NO. Server operators can
determine what qualifies as a passing vote. Elected administrators have
more limited powers than server administrators.
Mission Editing
TRIBES 2 includes a powerful mission editor and terrain generator that
allows you to create your own maps and missions. To access it, press
CTRL-E. Unfortunately, detailed explanation of the tools lies beyond the
scope of this manual. At www.tribes2.com, you can find a document
with information about editing and creating missions.
39
S ettings
Select Settings from the Launch menu to adjust hardware and default
preferences for your TRIBES game. After any changes, press APPLY
CHANGES before exiting, or your changes will not take effect. Pressing
RESTORE DEFAULTS resets the default levels for that Setting. Note:
Lower detail settings reduce visual quality, but should increase frame
rate. If your game runs too slowly, try lowering your settings. For troubleshooting advice, see the Readme file on the CD or go to
www.tribes2.com. If those do not yield positive results, call Sierra’s
Technical Support.
Video
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Video Driver: Selects the type of rendering API the game will use
in full screen mode.
Resolution: Sets the screen size for full screen rendering. Available
resolution depends on the type of graphics hardware detected in
your computer.
Bit Depth: Adjusts monitor settings for color and texture detail.
Affects the “z-buffer” that provides in-game depth perception.
Full Screen Toggle: Selects whether you play the game in fullscreen mode or in a window.
Graphics
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Terrain Detail: Adjusts the geometry of the terrain. A lower setting
results in a less-detailed mesh and causes more visual “morphing.”
Shadow Detail: Adjusts shadows cast by objects and players.
Gamma Correction: Alters contrast, color, and brightness.
Shape Detail: Adjusts the geometry of in-game shapes such as
buildings and equipment.
Sky Detail: Provides various alternatives for rendering the sky.
Precipitation, Decals: Turns named feature on or off.
Dynamic Interior Lights: Turns on/off the light of projectiles and
explosions cast on interior surfaces.
Vertex Lighting: Toggles a faster but less thorough lighting system
that increases graphics speed at a cost in visual quality.
40
Te x t u r e s
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Texture Quality: Sets the game’s texture bit depth. Higher values
increase visual quality.
Texture Compression: Provides options for optimizing texture
compression toward either higher or faster resolution.
Texture Detail sliders (various): These adjust texture resolution for
specific parts of the virtual environment.
Anisotropy: Adjusts degree to which your 3D card accounts for
uneven stretching in texture spaces.
Environmental Maps: Toggles outside environmental reflectivity on
shiny parts of certain game objects.
Interior Environmental Maps: Toggles interior environmental
reflectivity on shiny parts of certain game objects.
Sound
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3D Provider: Select your sound drivers here.
Speakers: Select your output device here (number of speakers,
headphones, etc.).
MP3 Music: Turns MP3 tracks on or off.
Microphone Input Boost: Sets the sensitivity of your microphone
for voice input. The Test Record button lets you record a short
microphone test and play it back.
Master Volume Slider: Adjusts overall game volume.
Gui Volume Slider: Adjusts volume of shell and control buttons.
Music Volume Slider: Adjusts music volume.
Effects Volume Slider: Adjusts volume of game sound effects.
Voice Volume: Adjusts volume of prerecorded voice binds.
Radio Volume: Adjusts volume of microphone communication.
Controls
Customize keyboard controls here. Simply double-click the control you
want to change and press the key you wish to use instead of the
default. Your changes will appear in the control list. Save your changes
when you’re done. You can save multiple configurations. Use Load to
select the one you want.
41
Network
◆
◆
◆
◆
◆
◆
◆
Packet Rate: Adjusts number of packets per second sent from
server to client.
Packet Size: Adjusts size (in bytes) of each packet sent from
server to client.
Client Update Rate: Adjusts number of packets per second sent
from client to server.
Display on Master Server: Select how frequently the server is displayed on the Master Server List.
Regional location: Identifies which region you (or your host server)
are in. This option affects which master server is queried and
which games can find your particular server.
Check for e-mail while playing: If on, TRIBES 2 will continue to
check e-mail even when you are in the game.
Disconnect from chat while playing: If on, the chat server is disconnected while you play the game.
Game
◆
◆
◆
◆
◆
◆
◆
◆
◆
◆
◆
3rd Person Vehicle: If on, automatically shifts you to the exterior
view when you enter a vehicle.
Enable Force Feedback: Toggles use of force feedback devices.
Skip Intro: Turns off playback of startup video introduction.
Invert Vehicle y-axis: Reverses the y-axis movement of your vehicle control.
Generic Skins: If on, you see only the Inferno and Storm team skins.
Edit Voice Bind Menu: Allows you to edit the keystrokes for voice
bind lines the same way as for Controls.
Zoom Speed: Adjusts the speed of your telescopic zoom feature.
Unmute Primary Warriors Only: Allows communication only from
players not playing under Aliases.
Unmute All: Allows communication from all players, including
Aliases.
Mute All: Mutes everyone. When this is on, you must manually
unmute a player in order to hear him.
Launch Screen: Sets your default launch menu when you start
TRIBES 2.
42
Credits
Producer/Director
Dave “QIX” Georgeson
Director of Quality Assurance
Gary “Koros” Stevens
Associate Producer
Daryl “Snow Leopard” Nichols, Jr
Compatibility Lab Supervisor
Pat “3 Legged Dingo” Callahan
Lead Programmer
Mark “Got Milk?” Frohnmayer
QA Supervisor, Core Game
Ken “Sunshine” Eaton
Software Engineers
John “Sne/\ker” Alden
Kelly “East” Asay
Clark “Shark” Fagot
John “Uberbob” Folliard
Brad “BigDevDawg” Heinz
Lincoln “Missing” Hutton
Greg “Jett” Lancaster
Dave “Symlink” Moore
Brian “Twitch” Ramage
Mitch “Skeet” Shaw
Tinman “Kidney Thief”
Quality Assurance
Abhishake “Harley” Behl
Angus “Chewtoy” Campbell
Aaron “Boomer1111” Denke
Trent “RabidSquirrel” Donelson
Jonalee “cHiLaKwEeN” Gil
Phil “Philtre” Kuhlmey
Craig “NEK” Marshall
David “Plik” Peterson
Robert “Wombat” Quattrone, Jr.
Connor “der Todesritter” Salisbury
Cody “Infirmo” Yarbrough
Drew “Mongo” Zilm
Designers
Eric “Rated z” Lanz
Dave “Diamondback” Meddish
Jesse “DrAwkward” Russell
QA Internationalization
Frank “Schnack” Matzke
Markus “Beule” Rafflenbeul
Art Direction
Craig “jimmy” Maitlen
Motion Capture Team
Technical Director: Troy McFarland
Performer: Cosmo Hom
Artists
Robert “Pelias Maximus” Caracol
Ian “ETCmodel02” Christy
Jade “FrankRizzo” Dhabolt
Jon “OrphanKazrak” Lanz
Dave “OldDawg” Lauck
Matthew “Rickets” Reynolds
Paul “Decoy” Rheinfelder
Thomas “TOMIN8R” VanVelkinburgh
Installer
Chris Mahnken
Special Thanks
Mark Brenneman
Nels Bruckner
Barry Drew
Tim Gift
Gerald Harrison
Shannon Holder
Jared Keller
Ti Kwa
Joe Maruschak
Rick Overman
Helen Pai
Writer
Blake “Hexabolic” Hutchins
HTML Community
Pat McCarthy
Joe Gartska
43
Mike Price
Scott Rudi
Shawn Sharp
Neal Skorpen
Weston Tracy
Maren Wyatt
Scott Youngblood
Manual Layout
Kim McGovern
Sound Effects
EFX/Wilshire Studios
CS Productions Inc.
Voice Recording
Bad Animals
Business Unit Manager for
Sierra Studios
Mark Hood
Voice Processing
CS Productions Inc.
Brand Manager
Lee Rossini
Music
Tim Clarke and Score! Studios
European Brand Manager
Djamil Kemal
WON.net
Aaron Hunt
Erik De Bonte
Colen Garoutte-Carson
Max Klaiser
Brent LaPoint
Neeraj Murarka
Mike Nicolino
Lee Olds
Ross Perez
Darren Robinson
Brian Rothstein
Jeff Routledge
Dean Webster
Kelly Zmak
Europe/Asia Marketing Manager
Michael Fuller
Asia Brand Manager
Deana Erickson
Director of Marketing
Koren Buckner
VP of Marketing
Jim Veevaert
Channel Promotions
Michael Whitehead
Web Development Manager
Guy Welch
Voice Talent
John Armstrong
Mark Berry
Kiamalise Budak
Kymberli Colbourne
Craig English
Kit Harris
Jay Hopper
Mike Madeoy
Dex Manley
Kate Myre
Matt Reidy
Gary Schwartz
Jen Taylor
Marketing Assistant
Michael Cowan
Public Relations Manager
Hillary Crowley
Director
Creative Services
Laura Kleinhofs
Creative Director for
Creative Services
Brandon Walker
Sr. Account Manager
Creative Services
Kevin Lamb
Uses Miles Sound System. Copyright © 19912000 by RAD Game Tools, Inc. MPEG Layer-3
playback supplied with the Miles Sound System
from Rad Game Tools, Inc. MPEG layer-3 audio
compression technology licensed by
Fraunhofer IIS and THOMSON multimedia.
Package Design
Moore Design Group
Production Manager
Sheri-Lou Stannard
44
Customer Service,
Support & Sales
Internet USA: http://www.sierra.com
Internet UK: http://www.sierra-online.co.uk
Internet France: http://www.sierra.fr
Internet Germany: http://www.sierra.de
United States
Disk and or Manual Replacement:
Product Returns*:
Havas Interactive
Sierra On-Line Returns
4100 West 190th Street
Torrance, CA 90504
U.S.A. Sales Phone: (800) 757-7707
24 hours a day, 7 days a week
International Sales: (425) 746-5771
Monday-Friday, 8 a.m. to 4 p.m. PST
Fax: (916) 939-1010
Havas Interactive
Sierra On-Line CD/Doco Replacement
4100 West 190th Street
Torrance, CA 90504
Sierra Direct
P O Box 629001
El Dorado Hills, CA 95762-9972
Email: [email protected]
Note: To replace your cd(s) please send only
the damaged cd and copy of your dated
receipt, if less then 90 days. After 90 days
please include a $10.00 handling fee along
with the cd(s). For documentation replacement, please include a $5.00 handling fee
and a photocopy ONLY of either your disk or
cd. Payment should be made at the time of
your request. Sorry, no credit cards.
* Returns to this address valid in North
America only.
United Kingdom
Havas Interactive
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are
£6.00, or £7.00 outside the UK.
Add “ATTN.: Returns.”
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
THE SIERRA NO-RISK GUARANTEE
The Promise: We want you to be happy
with every Sierra product you purchase
from us. Period. If for any reason you're
unhappy with the Program, return it within
90 days of your purchase for an exchange
or a full refund.
France
Havas Interactive France
32, Av de l’Europe
Bât Energy 1 (2e étage)
78 140 VELIZy-Villacoubaly
France
The Only Catch: You've got to tell us why
you don't like the Program. Otherwise, we'll
never get any better. Send the Program
back to us within 90 days of your purchase,
postage prepaid, along with your original,
dated sales receipt and we promise we'll
make things right. Returns valid in North
America only.
Téléphone: 01-30-67-90-53
Lundi au Jeudi de 9h à 18h;
Vendredi de 9h à 17h
Fax: 01 30 67 90 94
Germany
Havas Interactive
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Send to the above addresses for Disk and or
Manual Replacement.
Robert-Bosch-Str. 32
D-63303 Dreieich
Germany
NOTE: To replace defective CD-ROM(s)
please send all CD-ROM(s) and a copy of your
dated receipt to the above fulfillment address,
if less than 90 days from your purchase. After
90 days from your purchase, for replacement
of defective Programs, you must also include a
$10.00 check payable to Sierra On-Line, Inc.
On-Line Sales
CompuServe United Kingdom:
GO UKSIERRA
CompuServe France: GO FRSIERRA
45
for shipping and handling fees along with all
CD-ROM(s). For replacement Program documentation, you must include a $5.00 check
payable to Sierra On-Line, Inc. for shipping
and handling fees and a photocopy of the jewel
case from the Program. Payment must be
made at the time of your request.
France
Havas Interactive France
32, Av de l’Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoublay
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h;
Vendredi de 10h à 18h
Fax: 01 30 67 90 65
http://www.sierra.fr
Te c h n i c a l S u p p o r t
North America
Germany
Sierra On-Line offers a 24-hour automated
technical support line with recorded answers
to the most frequently asked technical
questions. To access this service, call
(425) 644-4343, and follow the recorded
instructions to find your specific topic and
resolve the issue. If this fails to solve your
problem, you may still write, or fax us with
your questions, or contact us via our Website.
Havas Interactive
Robert-Bosch-Str. 32
D-63303 Dreieich
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Spain
Havas Interactive
Avenida de Burgos 9
1º-OF2
28036 Madrid
Spain
Main: (425) 644-4343
Monday-Friday, 8:00 a.m. - 4:45 p.m. PST
Fax: (425) 644-7697
Teléfono: (01) 383-2623
Lunes a Viernes de 9h30 a 14h
y de 15h a 18h30
Fax: (01) 381-2437
http://www.sierra.com
[email protected]
United Kingdom
Italy
Havas Interactive offers a 24-hour Automated
Technical Support line with recorded answers to
the most frequently asked technical questions.
To access this service, call (0118) 920-9111,
and follow the recorded instructions to find your
specific topic and resolve the issue. If this fails
to solve your problem, you may still write or fax
us with your questions or contact us via our
Internet or CompuServe sites.
Contattare il vostro distribotore.
Sierra Warranty
& Legal
Information
Havas Interactive
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Sierra’s end user license agreement, limited
warranty and return policy is set forth in the
EULA.txt, found on the CD, and is also
available during the install of the product.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
© 2000 Sierra On-Line, Inc.
46
Deployable Camera, 29
Deployable Packs, 27-28
Deploying Items, 12, 27
I ndex
E-mail, 8
Energy Meter, 14
Exiting the Game
From Launch Menu, 4
From Lobby, 17
Accepting Commands, 16-17, 20-21
Account Creation, 3
Administration, 39
Advanced Server Options, 38
ARMOR DESCRIPTIONS, 22
Scout, 22
Assault, 22
Juggernaut, 22
Filters, 36
Forums, 8-9
GAME TYPES, 35
Bounty, 35
Capture the Flag, 35
Capture and Hold, 35
Deathmatch, 35
Hunters, 35
Rabbit, 35
Siege, 35
Team Hunters, 35
Generators, 31
GRENADES, 16, 25-26
Basic, 25
Concussion, 25
Flare, 25
Throwing, 16
Whiteout, 26
BELT GEAR, 29
Beacon, 29
Deployable Camera, 29
Repair Kit, 29
Repair Patch, 29
Bot Matches, 37
Browser, 5
Browser, Using, 6
Buddy Lists, 37
Camera control, 20
CHAT,
Channels, 7
Chatting in, 7-8
Disconnecting, 8
In-game text chat, 18
Choosing Game Type, 34-36
COMMAND CIRCUIT, 18-20
Camera View, 19, 20
Category Lists, 19
Deployed Support Assets, 19
Deployed Tactical Assets, 18
Giving Commands, 20
Map control toggles, 19
Support Assets, 18
Tactical Assets, 18
Teammates, 18
Turret control, 20
Waypoint creation, 20
Command List, 16-17, 20-21
Compass, 14
COMMUNITY, 5-9
Browser, 5-7
Search function, 6-7
Chat, 7-8
E-mail, 8
Forums, 8-9
News, 9
Tribe page, 6
Warrior page, 5
CONTROLS
Default, 16-18
Settings, 41
Controlling Turrets, 20
Creating a Host Server, 37-38
HEADS-UP DISPLAY (HUD), 14-15
Belt Icons, 15
Chat Window, 15
Energy Meter, 14
Health Meter, 14
IFF Triangle, 15
Radio ID Icon, 15
Scoring Window, 15
Sensor Warning, 15
Thermal Signature, 14
Weapon Icons, 14
Health Kit, 29
Health Meter, 14
Health Patch, 29
Hosting a Game, 37
Setting up a server, 37-38
Identifiying Friend or Foe, 15
Installation Instructions, 3
Internet – See Network Settings, 42
INVENTORY
Controls, 16
Favorites, 11
Forward Base, 30
Screen, 11
Selecting, 11, 32
Remote Station, 28
Station, 32
Inviting players to join a tribe, 6
Issuing Commands, 20
Jetting, 10
Joining a Game, 36-37
47
Lag, 13
LAN Games, 3, 4, 37
Launch Menu, 4
LOBBY
Administrator options, 37-38
Muting other players, 21, 42
Player List, 21, 39
Voting, 39
Logging in, 3
Log out, 4
Settings, 40-42
Single Player Missions, 34
Skiing, 10, 16
Skins, 4, 42
Default Teams, 42
STATIONS
Base Inventory, 32
Forward Base Inventory, 30
Remote Inventory, 28
Vehicle, 32
Vehicle Selection, 32
Support Assets, 19
Mines, 12, 16, 26
Mission Editor, 39
MISSILES
Evading, 25, 33
Locking on Target, 24, 33
Muting players, 17, 21, 39
Tactical Assets, 18
Targeting Indicator (Reticle), 15
Training missions, 34
Tribe descriptions, 2
TURRETS
Anti-Air, 33
Chaingun, 33
Deployable, 28
ELF, 33
Missile, 33
Mortar, 33
Plasma, 33
Vehicular, 30, 31
Network Settings, 41
Newblood FAQ, 10-13
News page, 9
Packet Loss, 13
PACKS, 26-28
Armor Packs, 26-27
Ammunition, 26
Cloaking, 26
Energy, 26
Repair, 27
Sensor Jammer, 27
Shield, 27
Deployable Packs, 27-28
Base Turret Barrel, 27
Inventory Station, 28
Motion Sensor, 28
Pulse Sensor, 28
Landspike Turret, 28
Satchel Charge, 28
Spider Clamp Turret, 28
How to deploy, 12
Using, 12, 16, 27, 28
Painting Targets, 10, 25
VEHICLES, GROUND
Beowulf Grav Tank, 30
Jericho Forward Base, 30
Wildcat Grav Cycle, 29
VEHICLES, TURBOGRAV
Havoc Gunship Transport, 31
Shrike Fighter, 30
Thundersword Bomber, 31
Vehicle Station, 32
Voice Chat, 16, 17, 21, 41
Voice Selection, 4-5
Voting, 17, 39
Warrior Setup, 4-5
Waypoints, 12, 14-15, 16, 17, 19, 20
Deleting, 20
Setting, 12, 20
WEAPONS, 10, 12, 14, 16, 23-26, 28, 30-31, 33
Blaster, 23
Chaingun, 23
ELF Projector, 23
Fusion Mortar, 23
Grenade Launcher, 24
Laser Rifle, 24
Missile Launcher, 24
Plasma Rifle, 24
Shocklance, 25
Spinfusor, 25
Targeting Laser, 25
Website, Official, 9
Radio Communication, 21
Controls, 17
ID Icon, 15
Muting players, 17, 21
Registration, 3
REPAIRING, 12, 16, 27
Objects, 12, 27
Players, 12, 27, 29
Repair Pack, 27
Scoring, 35
Searching for players, 6
Searching for tribes, 6
SENSORS
Jamming, 26, 27
Motion, 27, 33
Pulse, 28, 32
Sensor Network, 32
Server Options, 38-39
Zoom mode, 16
48