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Tribes: Vengeance – Windows Manual – English

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tribes-vengeance_win_manual_en_6wc.pdf
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TABLE OF CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . .2
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . .3
MENUS AND OPTIONS . . . . . . . . . . . . . . . . . . .5
SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . .13
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . .34
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
CONTACT INFORMATION . . . . . . . . . . . . . . . .40

INTRODUCTION

INSTALLATION
QUICKSTART (for expert gamers)

TRIBES®: VENGEANCE is the 12th game set in a universe alternately called Metaltech®, Earthsiege™, Starsiege®, and finally,
TRIBES. This is, however, the very first TRIBES game not made by
Dynamix, the company that started it all. I want to salute the hundreds of individuals whose talent and dedication, whose passion
and sleepless nights created such a legacy. They set a high bar.
When Sierra and Irrational Games took on a project with this much
history, this much expectation, we knew only something groundbreaking would do. TRIBES®: VENGEANCE is the first TRIBES game
with a robust solo experience. It’s also the first game ever to let
you experience the story through the eyes of a whole cast of characters, instead of just one or two. And it raises TRIBES online gameplay to never-before seen heights. If you’re an old fan of the series,
you’re about to have your mind blown. If you’re a newcomer, you
picked a good time to come in.

■
Install the game, following on-screen installation
instructions.
■
Launch the game, allowing for any automatic updates.
■
From the Main Menu, select Options to adjust your
Audio and Video settings the way you like them, and review
the game Controls. Click Main Menu to exit Options.
■
Click New Game to start the single player campaign.
Select your desired difficulty. Play the single player campaign
to familiarize yourself with TRIBES equipment and gameplay
before going online.
■
Or, from the Main Menu, click Multiplayer to play
online. Select JOIN, and double-click on a server from the list.
■
Check out the MENUS AND OPTIONS section for details
on tweaking the game to your liking.

No introduction to this game could be complete without mentioning the amazing fans who have stuck with us through it all. To
all you competitors, testers, shoutcasters, fiction-writers, scripters,
mappers, modders, admins, webmasters, all the server hosts, and
everyone else – a big thank you, and thanks for sticking with us.
This is what you’ve been waiting for. Get to it.
Chris Mahnken, Producer

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STEP BY STEP INSTRUCTIONS (for the rest of us)
Insert the TRIBES®: VENGEANCE CD into your CD- or DVD-ROM
drive. The TRIBES®: VENGEANCE installation program runs automatically.
If an installation window does not appear, double click on the icon for your CD
or DVD drive, and then double-click on SETUP.EXE to launch the installer.

MENUS AND OPTIONS
MAIN MENU
The main menu allows you to start a new game, continue a previously saved game, adjust options for TRIBES®: VENGEANCE, and
play online with and against other human players. You can return
to this screen whenever you see a MAIN MENU button by clicking
on it.

Follow the on-screen instructions for installation.You will be asked
to install DirectX® and other supporting software included on the
CD. This software is required to properly run your game. Carefully
read and follow the on-screen instructions. When the installation
is complete, you will be asked to register your product with
Vivendi Universal Games. Registration is strongly advised, as it will
allow you to receive important product update information.
Several icons have been placed on your Start Menu or Desktop
(whichever you indicated during install). Double-click on the
TRIBES®: VENGEANCE icon to play. After a brief introduction, you
are taken to the MAIN MENU.
Every time you run TRIBES®:VENGEANCE,the game will look for an internet connection to check for a product update. If an update is found, the game will
automatically download and install it.

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NEW GAME
For the first time ever, TRIBES®: VENGEANCE lets you into the vast
TRIBES® universe with a complete single-player story. In addition
to giving you a glimpse into the lives of some very important people, it will gradually introduce you to every element of playing
TRIBES®: VENGEANCE . Before you start, you will be asked to select
a difficulty level appropriate to your experience level.
Easy – for people who have limited experience with
games, or have never played a TRIBES game before.
■
Medium – for experienced players of other first-person
shooters, and people familiar with other TRIBES games.
■
Hard – for expert TRIBES players familiar with advanced
techniques.
■

Read the SINGLE PLAYER section of this manual before starting!

MULTIPLAYER
TRIBES®: VENGEANCE is very fun to play with other people over
the internet. From simple arena shoot-outs to highly organized
team sports to all-out intergalactic war, there’s something online
for everyone. Familiarize yourself with these options and the MULTIPLAYER section of this manual before going online.
The MULTIPLAYER menu is divided into several tabs listed across
the top: PROFILE, JOIN, HOST, and CHAT. The menu opens in PROFILE by default.

PROFILE TAB
This section controls your warrior’s name and appearance, and
provides access options for keeping track of your team and online
statistics.

LOAD GAME
Select this option to continue a single player campaign already in
progress. All available save games (autosaves, manual saves, quick
saves) are displayed in the main window. Click on a line in the window and select one of the following options.
LOAD GAME – continue the single player campaign from this
point.
DELETE GAME – remove the file for this save game from your
hard drive.

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CREATE — Press the CREATE button to make a new online
warrior profile. You will be asked to name this profile. You can
make multiple profiles for different online games or servers.
DELETE — Permanently removes the selected profile from
your hard drive.
LOAD PROFILE — Use this drop-down menu to switch
between different profiles.
EDIT LOADOUTS — Clicking on this button takes you to the
inventory station interface where you can customize presets for
your warrior’s favorite weapon and armor combinations.
Click on a tab you wish to customize. Choose the armor, pack, and
weapons combination you want to be able to access quickly. Click
on the tab name again, and type a new name for this loadout.

Click on the left and right arrows at the top right to cycle through
additional tabs.
Click the Reset Loadout button to restore a tab to its
original setting.
■
Click the Next Skin or Previous Skin buttons to cycle
through different looks for the armor.
■
Click Accept Changes and Exit to return to the PROFILE
section.
■

JOIN TAB
The main interface for finding TRIBES®: VENGEANCE games is on
this tab.The large window on the right lists a link to every TRIBES®:
VENGEANCE game registered with the master server. The window
displays the server status, name, map, number of players, and ping
(ping is a measure of connection speed – the lower the better).
Click on any heading to sort based on that data. Click again to sort
backwards and forwards. Click on any server name to highlight it,
and then select one of these options.
JOIN GAME — Connect to the highlighted server and join
the game. You can join most games even while they are in
progress.
VIEW INFO — Opens another window that shows additional
information about the server (such as game type), notes any
mods or mutators, and displays a full player list. Click Connect
to play on the server, or Done to return to the JOIN TAB.
MARK FAVORITE — Marking a server as a favorite allows you

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ADDITIONAL OPTIONS
Check the Show Buddies Only box to only show servers with
people from your buddy list playing on them.
Check the Show LAN Servers Only box to find only local
area games.
Use the Filter drop-down menu to apply any of the filters created using the Manage Filters option.
Use the Modification drop-down to find servers running a
specific mod.

HOST TAB
to quickly find it again later. Sort by favorite and it will appear
at the top of the listing.
MANAGE FILTERS — This option takes you to an interface
which allows you to specify in detail what kind of servers
appear and do not appear in your main server window.
BUDDIES — TRIBES®: VENGEANCE is a team game and offers
robust controls for finding and communicating with your
teammates online. Click on Buddies to manage your buddy
list. Once you have created a buddy list, you can use the Show
Buddies Only checkbox at the bottom of the screen to see
only the servers your friends are playing on.
REFRESH ALL — Update information on all servers listed in
the main window.

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If you have a fast connection to the internet, you can run a game
on your own computer that others on the internet can join. This is
best on a dedicated T1 line, though it can sometimes work with
DSL or cable modems. The faster your connection, the more people you can have playing together without slowdowns. You can
also host a server to familiarize yourself with a map before playing
it online, or practice tricks and maneuvers without anyone
watching.
START SERVER
To start a server you must select a game type and a map to
play on. At the bottom, enter a Server Name and a Password if
you don’t want the server to be public. Check the Dedicated
box if you want your computer to shut down the interface
and run the server in the background, allowing you to use
your computer for something else. Leave this box unchecked
if you intend to play on the server you’re hosting.
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ADVANCED
This section allows you to further customize the server you host. If
you’re interested in hosting servers, check out the community at
http://www.tribesvengeance.com for additional information.

CHAT TAB
This tab lets you chat with other players without ever leaving the
game. This is a convenient place to organize pre-match strategies,
and find other people to play with. Click the Connect button to
enter the chat. Click Disconnect to leave chat.

OPTIONS TAB
This section allows you to adjust the way your game looks, sounds,
and is played. It is divided into several tabs across the top. Click on
each tab to make adjustments to VIDEO, AUDIO, CONTROLS, or
NETWORK settings.

SINGLE PLAYER
TRIBES®: VENGEANCE intertwines the stories of two princesses – a
mother making choices that effect the entire universe, and her
daughter, 20 years later, dealing with the repercussions of those
decisions. Unlike many other games, this story is told through the
eyes of multiple characters, so as the player you will experience life
as an Imperial Royal, a battle-hardened Phoenix tribesman, and
even a mysterious assassin.

DISPLAY
1. Health Bar – The amount of protection your armor can offer
you. Decreases as you get damaged. When this meter goes below
zero your single player mission ends, or you RESPAWN in multiplayer.

CREDITS
CREDITS, which displays the names of the people who made this
game.

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2. Energy Bar – The amount of energy available for your jetpack
and energy based weapons. This meter regenerates quickly over
time.
3. Kill Box – Displays who has killed whom and with what
weapon. Multiplayer only.
4. Weapons – Displays icons for the weapons you have
equipped. Shortcut key for each weapon is indicated in the upper
left corner of each icon. Amount of ammunition for the weapon is
shown in the lower right.
5. Pack – Displays the type of pack you’re wearing and its
charge state. Shortcut key is in the upper left.
6. Grenades – Displays this icon if you are carrying hand
grenades. The shortcut key is shown in the upper left and the
number of grenades left in the lower right.
7. Message Box – In multiplayer, shows time left in match and
score across the top.The window displays chat from other players.
In the single player story it shows recent dialogue.

environment. All the characters you play are warriors of one kind
or another, so expect heated battles and tense situations everywhere you go. The sections below will teach you how to interact
with the world of TRIBES and best enjoy this experience.

MOVEMENT
WALK/RUN
Your ability to run is very important. Moving around your environment allows you to interact with it. As a trained warrior, your normal movement is running. You can run very fast, especially down
hills. You also need to run indoors where jetpacking can sometimes be problematic.
Your default movement keys are mapped to W, A, S, and D. These keys move
your armor forward, left, back, and right respectively. Use your MOUSE or
TRACKBALL to look around. With practice you can learn to look in one direction while moving in another. See the MENUS AND OPTIONS section of this
manual to learn how to change the default controls.
MOVE BODY

MOVE HEAD

8. Radar – A map of the surrounding area. Shows objectives,
important items, and other players.
9. Personal Points – Shows your personal point total in various
activities.

GAMEPLAY
In TRIBES®: VENGEANCE you play from the viewpoint of different
characters in the story.You see what they see, hear what they hear,
and control their movement, combat, and interaction with their

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ANTI-GRAVITY JETPACK
The jetpack is a key TRIBES®: VENGEANCE component and comes
standard on every armor. It is a complex mechanism that negates
you and your armor’s mass to allow the built-in mini-jets to thrust
you through the air.
While the jetpack cannot provide sustained flight, it’s powerful
enough to propel a warrior over large obstacles or let him quickly
explore unsettled terrain. Your jetpack energy recharges quickly
after use.

Using the direction movement keys (W, A, S, D) while jetting
shifts some of your thrust forward, sideways, or even backwards. You can also use the movement keys to lean while
falling, which provides less control, but does not expend any
energy.
The armor’s energy supply is displayed on your HUD just under
your health meter. Good energy management is vital to your
survival.

Your armor does not protect from falling damage! Don’t use up
your entire energy supply when jetting, or you won’t have
enough energy to cushion your landing if needed. Fly using
short controlled bursts.
Never stand still on the ground waiting for your jets to recharge.
Always keep moving in a battle.
FRICTIONLESS BOOTS (SKIING)
Don’t look for a pair of special boots with your armor – your
armor’s frictionless boots are really a flexible minimag field
around your feet.This technology creates a concentrated sliver of air between armor and ground that can be used to slide
along any surface using your momentum. In many ways it’s
similar to sliding down a slippery hallway in socks when you
were a kid.

From a flat surface or precipice, press and hold the RIGHT MOUSE BUTTON to
activate jets. Let go of the RIGHT MOUSE BUTTON to cut the jets. Notice how
much momentum and maneuverability you have in the air, even when not jetting. Apply jets intermittently during descent to cushion your landing, or leave
them off to maintain speed.

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While moving, press and hold SKI (the SPACE BAR) to activate your frictionless
boots. Let go of the SPACE BAR to regain traction.

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Using your frictionless boots does not draw any significant energy from your
armor, and can be used in conjunction with jetting to achieve fast and smooth
movement across large distances. See the SKIING section for details.

SKIING
While the jet and the boots provide good basic movement
options by themselves, skillfully combining them allows you
to achieve speeds faster than any vehicle.
The biggest challenge of fluid movement is maintaining
ground speed while your jetpack energy recharges. Here’s
how you do it.
■

Fly up.

When falling, instead of slowing down and landing on
level ground as you would normally do, find a gradual incline
like the one shown on page 19.

■

When you hit the incline, press and hold the SPACE BAR to
“ski” down it using your frictionless boots.

■

Continue to ski all the way down the incline, even across
flat terrain, until you start up the opposite side.
■

Now hit your jets again – they’ve recharged while you
were falling and skiing – and crest the hill in front of you.
■

■

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See the diagram on the next page.

From high point A, begin dropping to match the angle of the ground below. Begin
skiing at point B by pressing and holding the SKI button (SPACE). Push FORWARD (W)
to quickly skim along the floor of the valley while recharging jet energy. Use your jets
to help power you over the next hill at point C, but be careful not to send yourself too
high.Try to just crest the ridge, conserving energy, and keeping a low profile. At point
D begin your descent down the other side of the hill and repeat, as if it were point A.

With practice you can achieve fluid motion with your armor by flying up and skiing down available surfaces. Because of the frictionless boots, any momentum you had in the air will be preserved
while skiing, allowing you to reach breakneck speed over suitable
terrain.
Your frictionless boots work best when your angle of approach
matches the landing surface. If you land at more than 45° to the
ground, you may not be able to ski at all, and will likely take
some damage.
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To let you know when you’re skiing perfectly your armor makes a satisfying
“swoosh” sound. Listen for the sound and try to match that type of angle of
approach to the ground.
If you hear the “thud” of your armor when you hit the ground, you are breaking
your frictionless cushion by landing too straight. Try to match the slope when
coming down to maximize speed and minimize corrective knee surgery.

Never fly higher than necessary. Terrain cover is your best friend
in battle. Popping up over the horizon is an open invitation for a
pod of rockets to bring you crashing to the ground.
Skiing works in any size armor. While it’s easiest in lighter armors, heavy skiing
is both possible and highly effective.

COMBAT
Once you can easily move around the world, you will need to learn
to use that weapon you’re carrying.

SWITCH WEAPONS
Key: MOUSE WHEEL UP, MOUSE WHEEL DOWN
Every armor carries three weapons and an energy blade. You can
switch these weapons using the wheel on your mouse, or define
other keys in the OPTIONS menu.
THROW
Some items, like flags, or balls, can be thrown. To throw an object
hold down the FIRE button to show a small orange meter. Let go
of the FIRE button when the meter reaches a strength appropriate
for the throw.
LEADING
Targets in TRIBES®:VENGEANCE can move very quickly, making hitting them a challenge. To score a hit on an enemy you must aim
ahead of your target,“leading” them with your reticle to adjust for
their speed. This skill comes with some practice.
Listen for a muted beep to indicate you are hitting your target.

FIRE
Key: LEFT MOUSE
Press FIRE to shoot your current weapon. Holding
down FIRE shoots repeatedly, as quickly as possible, until you run out of ammunition. Some
weapons, such as the grappler, have specialized
firing instructions.

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ZOOM
Key: CONTROL, R
You can zoom in on your view any time to get a better look at an
enemy and improve your aim. Hold ZOOM to activate this feature
and let go to return to normal view. You can adjust the level of
zoom by pressing R while using it.

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COMMAND MAP
Key: C

QUICKSAVE/LOAD

Holding down the MAP key brings up a large overhead display of
the playing area with important features marked. Listed on the
right side are your primary and secondary objectives.

While playing TRIBES®: VENGEANCE, the game will save your
progress at important points in the story. This will allow you to
restart from these points whenever you like. Since the world of
TRIBES®: VENGEANCE is a dangerous one, it pays to make additional saves as you go. Press QUICKSAVE (F5) to create an additional save point. Press QUICKLOAD (F6) to restart gameplay from
the last QUICKSAVE point.

USE
Key: F
If you want to interact with something around you other than by
shooting at it, press the USE key. This allows you to enter and exit
vehicles, get outfitted at an inventory station, jack into a computer console, or just about anything else.
You can also pick up a new weapon on the battlefield by looking at it closely
and pressing USE. If you have an empty weapon slot, a new weapon will automatically be picked up.

DEPLOY
There are various tools in your base that can be brought out and
deployed on the battlefield to help you. These include turrets,
remote supply stations, and mines. To pick up a “deployable,” walk
up to its station and press USE.To deploy it, select the fourth armor
slot (4), point at the spot on the ground you want to place it, and
press FIRE. Once an item is deployed, it cannot be picked up again.
The player can only carry 1 deployable at a time.

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Key: F5 / F6

BASE EQUIPMENT
The action in TRIBES®: VENGEANCE takes place in many different
environments and settings. Some equipment, however, is the
same no matter where you go, and it pays to familiarize yourself
with its appearance and uses.
GENERATORS
Almost everything in a normal base including INVENTORY STATIONS, BASE SENSORS, and VEHICLE PADS is powered by GENERATORS. These can be destroyed to leave the enemy blind and powerless. Some areas are protected by ENERGY BARRIERS
and can only be entered once a GENERATOR is destroyed.
INVENTORY STATION
This machine dispenses the armor, weapons, and
packs you will use in TRIBES. You can only get supplies
from a friendly station. Approach the supply
station and hit USE (F) to activate.

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ARMOR
KINETIC™ LIGHT ARMOR
HEIGHT

WEIGHT

POWER

HEALTH

1.9 m

.7 SGU

100 NGj2

75

WEAPONS

GRENADES

PACKS

VEHICLES

3

5

1

ALL

WEAPONS SUPPORTED
Energy Blade
Chaingun
Grenade Launcher
Burner
Sniper Rifle

Click on the armor size, pack, and weapons you want to use. Press
Accept Changes and Exit to be outfitted with your equipment
and exit the station.
The inventory station comes with several popular preset combinations (called “loadouts”) of armor and weapons useful for playing
specific roles or positions. You can change these presets to reflect
your preferences.Select an existing loadout and make your changes.
Then click on the name for the loadout in the tab above and type a
new name for it.Your new loadout will be saved on that tab.

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Spinfusor Disc Launcher
Blaster Shotgun
Grappler
Rocket Pod Launcher

NATURAL™ MEDIUM ARMOR
HEIGHT

WEIGHT

POWER

HEALTH

2.3 m

1.2 SGU

105 NGj2

100

WEAPONS

GRENADES

PACKS

VEHICLES

3

5

1

ALL

WEAPONS SUPPORTED
Energy Blade
Chaingun
Grenade Launcher
Burner
Buckler

T R I B E S®:

Spinfusor Disc Launcher
Blaster Shotgun
Grappler
Rocket Pod Launcher

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ENERGY BLADE

COLOSUS™ HEAVY ARMOR
HEIGHT

WEIGHT

POWER

HEALTH

2.9 m

2.4 SGU

125 NGj2

190

WEAPONS

GRENADES

PACKS

VEHICLES

3

5

1

NO PILOT

WEAPONS SUPPORTED
Energy Blade
Chaingun
Grenade Launcher
Burner
Mortar Launcher

Spinfusor Disc Launcher
Blaster Shotgun
Grappler
Rocket Pod Launcher

Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Melee
Fast
Energy
None
Low
None

SPINFUSOR DISC LAUNCHER
Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Long
Slow
Discs
Medium
High
Disc Jump

CHAINGUN

WEAPONS
There are 3 weapon slots on every armor, plus the Energy Blade.
Pressing the number corresponding to the slot (i.e. 1, 2, 3) equips
that weapon or item. You can select or resupply weapons at any
INVENTORY STATION or REMOTE SUPPLY STATION. Get to know
each weapon; some are useful to specific situations, while others
may be just right for your fighting style. Energy weapons use your
armor’s unlimited energy supply. Remember: unlimited doesn’t
mean constant. Your blaster shotgun won’t fire if your energy
meter is too low. Other weapons require specialized ammunition.
Ammo can also be easily picked up from fallen enemies by running over the weapons they drop.
In addition to the icons on your display, you can tell if the weapon
is loaded, or out of ammunition simply by looking at it.

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Range:
Speed:
Ammo:
Splash:
Damage:
Special:

High
Fast
Flechette clusters
None
Low
Overheats

BLASTER SHOTGUN
Range:
Speed:
Ammo:
Splash:
Damage:
Special:

T R I B E S®:

Short
Fast
Energy
None
Medium
Ricochets off walls

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GRENADE LAUNCHER

DA JACKAL SNIPER RIFLE

Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Medium
Medium
Grenades
Medium
High
Grenades bounce

BUCKLER

GRAPPLER
Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Medium
Slow
Hook
None
None
Winch

Range:
Speed:
Ammo:
Splash:
Damage:
Special:

Medium
Medium
Energy
Medium to High
Medium
Mid-air fireball

MORTAR LAUNCHER

BURNER
Range:
Speed:
Ammo:
Splash:
Damage:
Special:

ROCKET POD LAUNCHER (RPL)
Range:
Speed:
Ammo:
Splash:
Damage:
Special:

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Long
Fast
Bullets and Energy
None
Extreme
Damage based on current energy

Medium
Slow
Rockets
Low
High to Extreme
Guided

Range:
Speed:
Ammo:
Splash:
Damage:
Special:

T R I B E S®:

Short
Fast
None
None
Medium
Guided
Blocks damage
Repels enemies
Returns when thrown

Long
Medium
Shells
Extreme
Extreme
Mortar bounces

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PACKS
Key: Q
Each armor has a slot on the hips for an enhancement pack. Packs
allow a warrior to specialize their effectiveness for a mission or
battle. All packs provide a benefit just by being worn.This is called
a passive effect.

REPAIR PACK
Passive: Slowly restores player health
Active: Repairs all friendly objects
in a radius around you

They also have secondary uses which can be activated when the
pack’s energy meter is full.When activated, your pack’s icon on the
display turns clear and slowly refills as the pack recharges energy.
When the icon is completely filled in the pack is ready to be used
again.

SPEED PACK
Passive: Faster run speed
Active: Faster weapon reload

TribalWar veterans call playing in spawn armor without a pack or
grenades “playing naked.” The benefits packs bestow on a player
are tremendous. No player should be caught in the field without a
pack.

OTHER ITEMS

ENERGY PACK
Passive: Improved energy recharge
Active: Speed boost

SHIELD PACK
Passive: Slightly reduces all damage
received
Active: Significantly reduces damage received for a short time

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HAND GRENADES
Key: E
Hand grenades are dispensed from supply stations as
part of normal armor loadouts. Press E to throw a
grenade. Hold the button down to throw the grenade
farther.
Medipack
When you defeat an enemy in the field, their remaining resources are recycled into a useful repair kit.
Simply come in contact with one to restore your
health on the go.

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VEHICLES

FIGHTER POD

Heavy armors are too large to pilot any of the vehicles, but can
assume gunner positions on those that have them.

SPECIAL 1: DIVE WINGS
SPECIAL 2: VERTICAL BOOST
POSITIONS: 1

When you are in a vehicle with multiple positions, you can switch
between them by pressing the corresponding number keys, such
as 1, 2, or 3. Look at the bottom left of your screen for a numbered
position icon.
ROVER
SPECIAL: SPEED BOOST
POSITIONS: 2

ASSAULT SHIP
JUMP TANK

SPECIAL 1: POWER DIVE
SPECIAL 2: VERTICAL BOOST
POSITIONS: 3

SPECIAL: JUMP
POSITIONS: 2

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MULTIPLAYER
GAMEPLAY
Once you’ve mastered all of the weapons and equipment in
TRIBES®: VENGEANCE, it‘s time to take your skills online and compare them against other human opponents. In the SINGLE PLAYER
portion, Princess Julia is a star of TribalWar, a savage competitive
spectator sport in the 35th century.The multiplayer portion of this
game is based around various game types found in TribalWar.
While combat is a favorite element of all TribalWar games, it’s usually not the point of the games. There are multiple ways to score
points for your team, depending on game type and objectives. For
additional information on multiplayer gameplay, competition, and
help please visit http://www.tribesvengeance.com.
SPAWN AND RESPAWN
Entering the game is called spawning. Entering the game
after death is called respawning.You spawn in medium armor
with 3 grenades and no pack. Some maps have multiple
spawn points. You can choose one on the spawn map that
appears.You can also force a respawn at the SPAWN TOWER or
by pushing B.
CAPTURE FLAGS AND STANDS
Flag objects reside on flag stands. Points are typically scored
by stealing an enemy flag and returning it to your flag on your
flag stand. Returning the enemy flag to your flag will not score
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TERRITORY SWITCHES
Some maps feature unclaimed bases and equipment that can
be brought over to the player’s team’s control using a territory switch. You must hold the switch for a specified amount of
time without enemy soldiers contesting your presence. If you
are successful, your team will take possession of the territory.
BALL AND GOAL
In the Ball type game, maps feature a ball and goal like oldstyle sports. Throwing the ball into the goal scores points for
your team.
FUEL CELLS AND DEPOTS
The Fuel game type revolves around collecting fuel and
returning it to your Fuel Depot. Fuel can be collected from
around the field and can also be stolen from the enemy’s Fuel
Depot.
TRIBALWAR
TribalWar combines different challenges to determine an ultimate winner. TRIBES®: VENGEANCE comes with 5 default
game types. In each game type, you need to apply your warrior skills to help your team achieve an objective. Most games
are played with teams, so many of the players you see are on
your side and you should try to help them.
ARENA
Arena is basic team combat elimination with multiple rounds.
Once you die in Arena, you have to wait until the round is over
before you respawn.The team with the most wins is the overall winner.
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BALL
One of the new sports modes in TRIBES®: VENGEANCE . Grab
the ball and score it in the opponent’s goal.
FUEL
Fill a fuel depot at your base by collecting fuel cells on the
map. You can carry and deliver 15 fuel cells at a time.
Whenever a player dies, their fuel depot loses one fuel cell.

VOICE COMMUNICATION
There are a number of applications available on the
internet that support real time voice chat. Many are
known to work alongside TRIBES®: VENGEANCE, though
the product does not support or require their use. Help
on finding such “voice over IP” software can be found at
http://www.tribesvengeance.com.

RABBIT
A long-standing Tribes favorite, it’s essentially a game of flag
keep-away.
CAPTURE THE FLAG
The most popular of all the TribalWar game types. Steal the
enemy flag and bring it back to your flag to score a point.Your
flag must be at its flag stand in order to score, so keep the
enemy team from stealing your flag.
COMMUNICATIONS
In the battlefield or in the arena, good communications are vital to
success. Since voice communications are not always reliable, you
can communicate useful information clearly and securely using
quick key combinations. Press and hold SHIFT to bring up the
Comm Menu overlay. Continue to hold SHIFT while pressing the
keys to make a message. (Ex: SHIFT-Q-W results in “Hi!”) If battlefield conditions require you to interrupt your communication, simply release SHIFT and do what you need to.

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CREDITS

Alphabetical list of secondary contributors with their titles

Developed by Irrational Games, LLC
Canberra, Australia
Alphabetical list of main contributors with their titles

Name
Alex Boylan
Alex Luddy
Andrew James
Andrew Orman
Ben Hutchings
Ben Lee
Brendan George
Brendon Kirk
Dan Keating
David Beswick
Dean Tate
Edward Orman
Eric Brosius
Glenn Fiedler
James Sharpe
Jay Kyburz
John Travers
Jonathan Chey
Jonathan Pelling
Ken Levine
Mahala Harris
Marc Atkin
Michael Blake
Michael Johnston
Paul Dennison
Phil Sullivan
Rowan Wyborn
Russell Jacobson
Ryan Lancaster
Stephen Chey
38 Tony Oakden

Title
Artist
Programmer
Lead Artist
Designer
Artist
Art Director
Artist
Quality Assurance
Senior Artist
Programmer
Designer
Lead Designer
Sound and Music
Senior Programmer
Artist
Lead Level Designer
Artist
Managing Director
Designer
Writer
Office Manager
Senior Programmer
Artist
Senior Designer, Programmer
Programmer
Assistant Producer
Lead Programmer
Quality Assurance
Programmer
Operations Manager
Producer

Andrew Smith
Anthony Clare
Carlos Cuello
Christian Martinez
Christopher Kline
Codality, Inc.
Dan Kaplan
Darren Lafreniere
Henry Kaufman
John Abercrombie
Karl Burdack
Kevin Lockitt
Michael James
Sylvia Chong
Terrance Cohen

Designer
Art contractor
Programmer
Art contractor
Programmer
Design contractor
Programmer
Programmer
Programmer
Programmer
Additional programming
Designer
Programmer
Additional art
Programmer

Special thanks:
Peter Phillips (Endeavour Consulting), Fred Fierst and the staff of Fierst, Pucci and
Kinder, Dave Grenewetzki, Brian Benincasa and the Microsoft Tech guys, Havok,
ATI, NVIDIA, Epicm Stephen Barrass and Matt Adcock (CSIRO), All of the beta
testers,The Canberra Games Festival, Game Arena, Homelan and 5150 for hosting
servers during closed and open beta, Tribal War (for all their help in testing this
product but particularly for the 4 cases of VB), bittah.com, kronic25, Meredith
Levine, Allison Meany for the constant flow of delicious muffins, Da Cellinis for
providing the recommended daily intake of caffeine and All the wives, partners,
children and ferrets, who have been extremely patient during the development
of this title.

Publishing by Vivendi Universal Games
Bellevue, Washington Team
Chris Mahnken
Mike Jacob
Katrina Quan
Kelly Zmak
Gary Stevens
Chad Martin
Tharlie Richardson
T R I B E S®:

Producer
Executive Producer
Associate Producer
VP of Development
QA Director
QA Project Lead
Assistant QA Lead

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Mike Racioppi
Isaac Aubrey
Aaron Denke
Carter McBee
Abhi Behl
Jim Gentle
Chris Mason
Rich Nelson
Rick Gusa
Corey Stelton
Sue Lowe
Conan Chamberlain
Jason Furler
Niko Simonson

QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
QA Tester
Sierra CPC Lead
CPC Tester
CPC Tester
CPC Tester

Los Angeles, California Team:
Bruce Hack
CEO
Michael Pole
Senior VP of Development
Koren Buckner
VP of Marketing
Patrick Dillon
Brand Manager
Glenn Gregory
Marketing Coordinator
Adam Kahn
Public Relations Manager
Linda Ethridge
Associate Trade Marketing Manager
Ambra Roth
Trade Marketing Coordinator
Guy Welch
Web Marketing Manager
Julie Thomas
Online Marketing Manager
Hal Paris
Interactive Marketing Coordinator
Amy Chen
Database Marketing Manager
Kirsten Gavoni
Associate Manager, Promotions
Michael Bannon
Creative Director
Bill Watt
Creative Manager
Bret Berry
VP of Development
Ken Rosman
Executive Producer
Peter Cesario
Associate Producer
Tim Hall
Associate Producer
QA Team
Quality Assurance

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Special thanks:
Angela Mendez, Julie Pitt, Script guys, Sound guys, Rebekah Mahnken, Marweas,
Colosus, Yogi, Sir Lucius, Ben Reed, Cows with Guns, Cheryl Sweeney, iBeta,
Anthony Crouts, Rozita Tolouey, Lauren Faccidomo, Keyur Shah, Tera Roth, Pam
Teller, Kevin Crook, Mary Moffitt and Marcus Lindblom.

CONTACTING VIVENDI UNIVERSAL GAMES
CUSTOMER SERVICE, SUPPORT AND SALES
United States
U.S.A. Sales: (800) 649-0028
Hours: Monday-Friday 8 AM to 4:45 PM PST
International Sales: (800) 649-0028
Hours: Monday-Friday 8 AM to 4:45 PM PST
Sierra Entertainment, Inc.
6060 Center Drive — 6th Floor
Los Angeles, CA 90045
Phone: (800) 649-0028
http://www.sierra.com
On-Line Sales
Internet USA: http://www.sierra.com

TECHNICAL SUPPORT
North America
Sierra Entertainment offers a 24-hour automated technical support line with recorded answers to the most
frequently asked technical questions. To access this service, call (866) 582-7063, and follow the recorded
instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still
write us with your questions, or contact us via our Web site - http://support.vugames.com

Sierra Entertainment
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725
Main: (866) 582-7063
Monday-Friday, 8:00 AM - 4:45 PM PST
http://support.vugames.com
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SIERRA WARRANTY AND LEGAL INFORMATION
You are entitled to use this product for your own use, but may not copy, reproduce,
translate, publicly perform, display, or reduce to any electronic medium or machine- readable
form, reproductions of the software or manual to other parties in any way, nor sell, rent or
lease the product to others without prior written permission of Sierra. You may use one copy
of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR OTHERWISE
INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME.
UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM
WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR,
AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL CHANGE THE TERMS OF
THIS WARRANTY.
IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY
OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS,
SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE
POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR
LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A
RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE
EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRA’S LIABILITY EXCEED
THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU.

Disk and/or Manual Replacement:
Product Returns*:
Vivendi Universal Games, Inc. Vivendi Universal Games, Inc.
Sierra Warranty Returns
Sierra CD/Doco Replacement
4247 South Minnewawa Ave. 4247 South Minnewawa Ave.
Fresno, CA 93725
Fresno, CA 93725
* Returns to this address valid in North America only.

NOTE: To replace your CD(s) please send only the damaged CD and a copy of your dated receipt, if less than
90 days. After 90 days please include a $10.00 handling fee ($15.00 handling fee for console media returns)
along with the CD(s). For Documentation replacement, please include a $5.00 handling fee and a photocopy
ONLY of either your disk or CD. Please include a letter explaining the problems you are experiencing in order
for us to determine how we may best resolve them.Please send the CD via a traceable method such as Priority
Mail, UPS, or FedEx. Customer is responsible for shipping cost to return product. Payment should be made at
the time of your request. Sorry, no credit cards.
Copyright ©2004 Sierra Entertainment, Inc.
©1998-2004 Sierra Entertainment, Inc.
Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment in the U.S. and/or
other countries.

End-User License Agreement
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS
SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU
AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS
AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT VIVENDI UNIVERSAL GAMES CUSTOMER SERVICE AT (800) 649-0028 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.
This software program and any files that are provided by Sierra Entertainment, Inc., to you by on-line transmission or otherwise to ‘patch,’‘update,’ or modify the software program, as well as any printed materials, online or electronic documentation, and any and all copies and derivative works of such software program and
materials are the copyrighted work of Sierra Entertainment, Inc. and/or its wholly owned subsidiaries, or its
suppliers (“Sierra”). All use of the Program is governed by the terms of the End User License Agreement which
is provided below (“License Agreement”).The Program is solely for use by end users according to the terms of
the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the
terms of the License Agreement is expressly prohibited.
END USER LICENSE AGREEMENT

1. Limited Use License. Sierra hereby grants, and by installing the Program you thereby
accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program
for your use on either a home or portable computer. The Program also contains a “Campaign
Editor” (the “Editor”) that allows you to create custom levels or other materials for your personal use in connection with the Program (“New Materials”). All use of the Editor or any New
Materials is subject to this License Agreement.In addition, the Program has a multi-player capability that allows users to utilize the Program over the Internet. Use of the Program over the
Internet is subject to your acceptance of a Terms of Use Agreement. Sierra reserves the right to
update, modify or change the Terms of Use Agreement at any time.
2. Ownership. All title, ownership rights and intellectual property rights in and to the
Program and any and all copies thereof (including but not limited to any titles, computer code,

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themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts,
artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation,
moral rights, any related documentation, and “applets” incorporated into the Program) are
owned by Sierra or its licensors. The Program is protected by the copyright laws of the United
States, international copyright treaties and conventions, and other laws. All rights are reserved.
The Program contains certain licensed materials, and Sierra’s licensors may protect their rights
in the event of any violation of this Agreement. The Program may access websites owned, controlled by, or operated by licensed affiliates of Sierra, and receive patches and/or updates to the
Program from these websites. All patches, updates or other downloadable material used by, or
incorporated into, the Program are the copyrighted property of Sierra, who reserves all rights
therein, and shall be governed by the terms and conditions of this Agreement.

or any other techniques now known or hereafter developed, for any purpose, including, but not
limited to,network play over the Internet,network play utilizing commercial or non-commercial
gaming networks,or as part of content aggregation networks,without the prior written consent
of Sierra; and

3. Responsibilities of End User.
A.Subject to the Grant of License hereinabove,you may not,in whole or in part,copy,photocopy, reproduce, translate, reverse engineer, derive source code from, modify, disassemble,
decompile, create a source code equivalent of, create derivative works based on, or remove any
proprietary notices or labels from the Program without the prior consent, in writing, of Sierra.

4. Program Transfer. You may permanently transfer all of your rights under this License
Agreement, provided the recipient agrees to the terms of this License Agreement and you agree
to remove the Program and any New Materials from your home or portable computer.
5. Termination.This License Agreement is effective until terminated.You may terminate the
License Agreement at any time by destroying the Program and any New Materials. Sierra may,
at its discretion, terminate this License Agreement in the event that you fail to comply with the
terms and conditions contained herein. In such event, you must immediately destroy the
Program and any New Materials.

B.The Program is licensed to you as a single product.Its component parts may not be separated for use on more than one computer.
C.You are entitled to use the Program for your own use, but you are not entitled to:
(i) sell, grant a security interest in or transfer reproductions of the Program to other parties in
any way, nor to rent, lease or license the Program to others without the prior written consent of
Sierra;
(ii) exploit the Program or any of its parts for any commercial purpose, including, but not limited to, use at a cyber café, computer gaming center or any other location-based site (Sierra may
offer a separate Site License Agreement to permit you to make the Program available for commercial use; contact Sierra for details);
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes, including, but not limited to, distribution of New Materials on a stand-alone
basis or packaged with other software or hardware through any and all distribution channels,
including, but not limited to, retail sales and on-line electronic distribution, without the express
written consent of Sierra;
(iv) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Sierra in the network feature of the Program, through protocol
emulation,tunneling,modifying or adding components to the Program,use of a utility program

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(v) create or maintain, under any circumstance, more than one simultaneous connection to any
hosting service utilized for on-line play.All such connections,whether created by the Program or
by other tools and utilities, may only be made through methods and means expressly approved
by Sierra. Under no circumstances may you connect, or create tools that allow you to connect,
to the hosting service’s private binary interface or interfaces other than those explicitly provided by Sierra for public use.

6. Export Controls.The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or
to anyone on the U.S. Treasury Department’s list of Specially Designated Nationals or the U.S.
Commerce Department’s Table of Denial Orders. By installing the Program, you are agreeing to
the foregoing and you are representing and warranting that you are not located in, under the
control of, or a national or resident of any such country or on any such list.
7. Customer Service/Technical Support.“Customer Service” as used herein may be provided to you by Sierra representatives by telephone and/or by electronic message (e-mail).
“Technical Support” may be provided to you by Sierra by telephone, by electronic message (email), or by posting of information related to known technical support issues on a website.
Unless otherwise stated in the Program’s packaging or in the Program’s user manual, nothing
herein shall be construed so as to place a duty upon Sierra to provide Customer Service or
Technical Support via a toll-free telephone number for an unlimited period of time.
8. Duration of the “On-Line” Component of the Program. This Program contains an “online” component that allows you to utilize the Product over the Internet utilizing servers and
software maintained by Sierra and or its affiliates. Sierra may, in its sole discretion, provide the
servers and software technology necessary to utilize the “on-line” component of the Program, or
Sierra may license to third parties the right to provide the servers and software technology necT R I B E S®:

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essary to utilize the “on-line” component of the Program. However, nothing contained herein
shall be construed so as to place an obligation upon Sierra to provide the servers and software
technology necessary to utilize the “on-line” component beyond the time that the Program is
Out of Publication.The term “Out of Publication” as used herein shall mean that the Program is
no longer being manufactured by Sierra.
9. Limited Warranty. Sierra expressly disclaims any warranty for the Program, Editor and
Manual(s).The Program,Editor and Manual(s) are provided “as is” without warranty of any kind,
either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or noninfringement.The entire risk arising out of use or performance of the Program and Manual(s) remains with the User; however, Sierra warrants up to
and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the
media prove to be defective during that time period, and upon presentation to Sierra of proof of
purchase of the defective Program, Sierra will at its option 1) correct any defect, 2) provide you
with a product of equal or lesser value, or 3) refund your money. Some states do not allow the
exclusion or limitation of implied warranties or liability for incidental damages, so the above
limitations may not apply to you.
10. Limitation of Liability. NEITHER SIERRA ENTERTAINMENT, INC. NOR ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND
RESULTING FROM THE USE OF THE PROGRAM,THE EDITOR OR AN AUTHORIZED ON-LINE GAME
NETWORK, INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL,WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.
ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE
UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS
EXPRESSLY DISCLAIMED. FURTHER, SIERRA ENTERTAINMENT SHALL NOT BE LIABLE IN ANY WAY
FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE
INFORMATION STORED ON AN AUTHORIZED ON-LINE GAME NETWORK. SIERRA ENTERTAINMENT shall NOT BE RESPONSIBLE FOR ANY INTerRUPTIONS OF SERVICE, INCLUDING, BUT NOT
LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES, OR ANY OTHER EVENT
WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow
the exclusion or limitation of incidental or consequential damages, or allow limitations on how
long an implied warranty lasts, so the above limitations may not apply.
11. Equitable Remedies. You hereby agree that Sierra would be irreparably damaged if the
terms of this License Agreement were not specifically enforced, and therefore you agree that
Sierra shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other
remedies as Sierra may otherwise have available to it under applicable laws.In the event any litigation is brought by either party in connection with this License Agreement, the prevailing

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party in such litigation shall be entitled to recover from the other party all the costs, attorneys’
fees and other expenses incurred by such prevailing party in the litigation.
12. Limitations on License. Nothing in this License Agreement shall preclude you from making
or authorizing the making of another copy or adaptation of the Program, provided, however,
that (1) such new copy or adaptation is created as an essential step in your utilization of the
Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE;
or (2) such new copy or adaptation is for archival purposes ONLY and all archival copies are
destroyed in the event of your Transfer of the Program, the Termination of this Agreement or
other circumstances under which your continued use of the Program ceases to be rightful.
13. Miscellaneous. This License Agreement shall be deemed to have been made and executed in the State of California, and any dispute arising hereunder shall be resolved in accordance with the law of California. You agree that any claim asserted in any legal proceeding by
one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California, County of Los Angeles, having subject matter jurisdiction with respect to the dispute between the parties.This License Agreement may be amended,
altered or modified only by an instrument in writing, specifying such amendment, alteration or
modification,executed by both parties.In the event that any provision of this License Agreement
shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such
provision will be enforced to the maximum extent permissible, and the remaining portions of
this License Agreement shall remain in full force and effect. This License Agreement constitutes
and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements.
You hereby acknowledge that you have read and understand the foregoing License Agreement
and agree that the action of installing the Program is an acknowledgment of my agreement to
be bound by the terms and conditions of the License Agreement contained herein. You also
acknowledge and agree that this License Agreement is the complete and exclusive statement of
the agreement between Sierra and yourself and that the License Agreement supersedes any
prior or contemporaneous agreement, either oral or written, and any other communications
between you and Sierra.
Sierra’s end user license agreement, limited warranty and return policy is set forth in the
EULA.txt, found on the CD, and is also available during the install of the product.
© 2004 Sierra Entertainment, Inc. All rights reserved.
Sierra, the Sierra logo, Tribes and the Tribes logo are trademarks or registered trademarks of
Sierra Entertainment, Inc., in the U.S. and/or other countries.
Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi
Universal Games, Inc.
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Developed exclusively by Irrational Games.Developer Modifications Copyright © 2004 Irrational
Games. Irrational Games is a trademark of Irrational Studios, LLC.
This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004
GameSpy industries, Inc. All rights reserved.
Havok.com™ © Copyright 1999-2004 Havok.com,Inc. All Rights Reserved. See www.havok.com
for details.
ATI is used under license and is a registered trademark or trademark of ATI Technologies Inc. in
the United States and other countries.
Windows is either a registered trademark or trademark of Microsoft Corporation in the United
States and/or other countries and is used under license from Microsoft.
Pentium is a registered trademark of Intel Corp. All other trademarks are property of their
respective owners.

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