Home » Triple Triad Gold » Triple Triad Gold – PlayStation/Windows Strategy Guide – English

Triple Triad Gold – PlayStation/Windows Strategy Guide – English

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Strategy Guide
Platform
PlayStation, Windows
Language
English
Size
1.15 MB
Filename
triple-triad-gold_ps1.win_strategy-guide_en_y1q.pdf
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[FF8:OSG] Cards
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Triple Triad

Intro/List | Rulebook | Rare Cards | Quests | Players | Enemy Modding | Gallery

Cards
Last Updated: July 19, 2000

by Tegrenath
Database Administration

The Card mini-game, Triple Triad, is a nice little diversion from the role playing, and best of all
very addicting. A good portion of your gameplay may be devoted to Triple Triad, as well as
hunting down those elusive Rare Cards to complete your collection. However, keep in mind
that the card game is fully optional and not required to finish Final Fantasy VIII. In the end, its
only practical use is that some cards can be converted to very useful items. However, there
are players who seek to find everything. This guide is for you.

Getting Started
You'll be able to get right into Triple Triad almost immediately, at the beginning of Disc One.
Simply talk to the guy standing outside the elevator on the second floor of Balamb Garden.
He'll give you your first seven cards: Geezard, Funguar, Red Bat, Gayla, Gesper,
Fastitocalon-F, and Caterchipillar. They're not much, but they are enough to start challenging
people with. (You must always have at least five cards to play.)
A lot of people in Balamb Garden can be challenged to a game. Depending on what levels of
cards these people hold, some of them can be easier or harder than others, so you'll want to
know who to look for when you need an opponent. If you're a conservative player (especially
when you don't have many cards and you want to keep whatever you can) try to save before
and after a card game. If you lose, you'll be forced to give up a really good card that you may
not get back for a while.
Beginners should challenge the girl with the pigtail who works at the Library. She's not that
good either. Once you've gained a bunch of good cards, you may want to take on some harder
players such as Dr. Kadowaki.

How to Find Cards
There are four ways of adding new cards to your collection.
Winning Card Games
The winner of a card game gets to take cards from the loser, as dictated by the Trade Rule
established at the beginning of each game. The simplest trade rule is One, in which the winner
chooses and receives a single card from the loser. You will be gaining (or losing) much of your
cards in this fashion. For more information, read the Rulebook.
Modding (or Refining) Enemies
You can refine cards from certain enemies using Quezacotl's Card skill. Not all enemies can
be modded, and sometimes, you may even get a semi-rare boss card (levels 6, 7, and some
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[FF8:OSG] Cards

of 5.) When you look at a boss card's entry in the game's Card menu, look on the lower right
corner of the screen to find out which enemies you can mod more of them from. For more
information, read Modding Cards from Enemies.
Gaining from Defeated Enemies
Upon winning a battle against an enemy, they may drop their own card, or even a boss card
(levels 6, 7, and some of 5). The boss card they drop is the same as the one you may get if
you had used Quezacotl's Card ability (see above), although gaining any card after battle is
much rarer.
Gifts
Occasionally, you may come across certain people who are nice enough to just give you a
card or two, but you may have to perform little tasks for them first. This does not happen
frequently, and because it usually involves fairly crappy cards, we won't mention them unless
a good, rare card is involved.

Refining Cards Into Items
The only practical use for cards in the game is that they can be refined into items, some of
which are incredibly useful, if you learn the Quetzacotl skill Card Mod. It's a great way to get
rid of excess cards you don't want as well as gain items needed to upgrade weapons and
such. What each card can be refined into will be provided in the card list below. Some items
need more than one of that card to refine, so it'll be shown with a fraction (for example, 1
Blobra equals 1/4 Rune Armlet, or 4 Blobra cards for 1 Rune Armlet).

Card List
The following is a complete list of all 110 cards in the game. It will tell you its strengths on its
four sides, its elemental (see the Rulebook for more details on these things), and what item it
can be refined into (see above).
Level 1 - Monster Cards
Level 2 - Monster Cards
Level 3 - Monster Cards
Level 4 - Monster Cards
Level 5 - Monster Cards
Level 6 - Boss Cards
Level 7 - Boss Cards
Level 8 - G.F. Cards
Level 9 - G.F. Cards
Level 10 - Player Cards

Level 1 - Monster Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Geezard
Funguar
Bite Bug
Red Bat
Blobra
Gayla

5
3
5
2
5
4

1
5
1
6
2
2

4
1
3
1
3
1

5 Screws
1 M-Stone Piece
1 M-Stone Piece
1 Vampire Fang
1/4 Rune Armlet
1 Mystery Fluid

1
1
3
1
1
4

n/a
n/a
n/a
n/a
n/a
Thunder

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[FF8:OSG] Cards

Gesper
Fastitocalon-F
Blood Soul
Caterchipillar
Cockatrice

1
1
1
3
6

1
3
2
4
2

5
5
1
2
1

4
2
6
4
2

n/a
Earth
n/a
n/a
Thunder

1 Black Hole
1/5 Water Crystal
1 Zombie Powder
1 Spider Web
1 Cockatrice Pinion

Level 2 - Monster Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Grat
Buel
Mesmerize
Glacial Eye
Belhelmel
Thrustaevis
Anacondaur
Creeps
Grendel
Jelleye
Grand Mantis

1
3
4
3
3
5
5
2
2
7
3

7
6
5
6
3
5
5
5
4
3
5

1
2
3
1
4
3
1
2
4
2
2

1 Magic Stone
1 Magic Stone
1 Mesmerize Blade
1 Arctic Wind
1 Saw Blade
1 Shear Feather
1 Venom Fang
1 Coral Fragment
1 Dragon Fin
1 Magic Stone
1 Sharp Spike

3
2
3
4
5
2
3
5
5
1
5

n/a
n/a
n/a
Ice
n/a
Wind
Poison
Thunder
Thunder
n/a
n/a

Level 3 - Monster Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Forbidden
Armadodo
Tri-Face
Fastitocalon
Snow Lion
Ochu
SAM08G
Death Claw
Cactuar
Tonberry
Abyss Worm

2
6
5
3
3
3
4
2
3
4
5

6
6
3
7
7
5
5
4
6
3
7

6
3
5
5
1
6
6
4
2
6
2

1 Betrayal Sword
1 Dino Bone
1 Curse Spike
1 Water Crystal
1 North Wind
1 Ochu Tentacle
1 Running Fire
1 Sharp Spike
1 Cactus Thorn
1 Chef's Knife
1 Windmill

3
1
5
1
5
3
2
7
6
4
3

n/a
Earth
Poison
Earth
Ice
n/a
Fire
Fire
n/a
n/a
Earth

Level 4 - Monster Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Turtapod
Vysage
T-Rexaur
Bomb
Blitz
Wendigo
Torama
Imp
Blue Dragon
Adamantoise
Hexadragon

7
5
7
3
7
6
4
6
3
6
3

2
6
4
2
1
7
7
3
6
4
7

3
5
6
7
6
3
4
7
2
5
5

1/5 Healing Mail
1 Wizard Stone
1/2 Dino Bone
1 Bomb Fragment
1 Dynamo Stone
1 Steel Orb
1/5 Life Ring
1 Wizard Stone
1/4 Fury Fragment
1/3 Turtle Shell
1/3 Red Fang

6
4
2
6
4
1
4
3
7
5
4

n/a
n/a
n/a
Fire
Thunder
n/a
n/a
n/a
Poison
Earth
n/a

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Level 5 - Monster Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Iron Giant
Behemoth
Chimera
PuPu
Elastoid
GIM47N
Malboro
Ruby Dragon
Elnoyle
Tonberry King
Wedge, Biggs

5
7
3
1
7
4
2
4
6
4
7

6
3
7
3
6
5
7
7
9
4
6

5
6
6
A
2
5
7
2
3
6
6

1/3 Star Fragment
1/10 Barrier
1/10 Regen Ring
1 Hungry Cookpot
1 Steel Pipe
10 Fast Ammo
1/4 Malboro Tentacle
1/10 Inferno Fang
1/10 Energy Crystal
1 Chef's Knife
1 X-Potion

6
5
5
2
6
7
4
7
7
7
2

n/a
n/a
Water
n/a
n/a
n/a
Poison
Fire
n/a
n/a
n/a

Level 6 - Boss Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Fujin/Raijin
Elvoret
X-ATM092
Granaldo
Gerogero
Iguion
Abadon
Trauma
OilBoyle
Shumi Tribe
Krysta

4
4
3
5
3
2
5
6
8
4
1

2
7
4
7
1
8
6
4
1
6
7

8
8
8
2
8
2
8
8
8
5
5

1 X-Potion
10 Death Stones
1/2 Turtle Shell
1 G-Returner
1/10 Circlet
1 Cockatrice Pinion
30 Dark Ammo
30 Demolition Ammo
30 Fire Ammo
1/5 Gambler Spirit
10 Holy Stones

8
3
7
8
8
8
4
5
4
8
8

n/a
Wind
n/a
n/a
Poison
n/a
n/a
n/a
n/a
n/a
n/a

Level 7 - Boss Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Propagator
Jumbo Cactaur
Tri-Point
Gargantua
Mobile Type 8
Sphinxara
Tiamat
BGH251F2
Red Giant
Catoblepas
Ultima Weapon

8
4
8
8
3
8
4
5
7
7
8

8
8
8
5
8
8
8
5
6
1
7

4
8
5
6
6
3
8
7
8
8
7

1 G-Mega-Potion
1 Cactus Thorn
1/40 Jet Engine
1/10 Strength Love
10 Shell Stones
1 G-Mega-Potion
10 Flare Stones
10 Protect Stones
10 Meteor Stones
1 Rename Card
1 Ultima Stone

4
4
2
6
7
5
5
8
4
7
2

n/a
n/a
Thunder
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

Level 8 - G.F. Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Chubby Chocobo
Angelo
Gilgamesh
MiniMog
Chicobo
Quezacotl

9
3
6
2
4
4

4
9
3
9
9
2

4
6
7
3
4
9

100 LuvLuvG's
100 Elixirs
10 Holy Wars
100 Pet Houses
100 Gysahl Greens
100 Dynamo Stones

8
7
9
9
8
9

n/a
n/a
n/a
n/a
n/a
Thunder

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[FF8:OSG] Cards

Shiva
Ifrit
Siren
Sacred
Minotaur

9
8
2
9
9

6
9
8
5
9

7
6
9
1
5

4
2
6
9
2

Ice
Fire
n/a
Earth
Earth

100 North Winds
3 Elem Atks
3 Status Atks
100 Dino Bones
10 Adamantines

Level 9 - G.F. Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Carbuncle
Diablos
Leviathan
Odin
Pandemona
Cerberus
Alexander
Phoenix
Bahamut
Doomtrain
Eden

4
3
7
5
7
A
2
A
6
A
A

8
5
7
8
A
7
9
7
A
3
4

4
A
A
A
1
4
A
2
8
1
4

3 Glow Curtains
100 Black Holes
3 Doc's Codes
100 Dead Spirits
100 Windmills
100 Lightweights
3 Moon Curtains
3 Phoenix Spirits
100 Megalixirs
3 Status Guards
3 Monk's Codes

A
8
1
3
7
6
4
7
2
A
9

n/a
n/a
Water
n/a
Wind
n/a
Holy
Fire
n/a
Poison
n/a

Level 10 - Player Cards
Name

Left

Top

Right Bottom Elemental

Refines Into...

Ward
Kiros
Laguna
Selphie
Quistis
Irvine
Zell
Rinoa
Edea
Seifer
Squall

8
A
9
4
2
A
6
A
3
4
9

A
6
5
A
9
2
8
4
A
6
A

7
7
A
8
6
6
5
A
A
9
4

3 Gaea's Rings
3 Accelerators
100 Heros
3 Elem Guards
3 Samantha Souls
3 Rocket Engines
3 Hyper Wrists
3 Magic Armlets
3 Royal Crowns
3 Diamond Armors
3 Three Stars

2
6
3
6
A
9
A
2
3
A
6

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

Thanks to...

Contributors to this page: Ryunisi, Andy Ransom, FantasyQuest, Moogle11, Illusionix, Toby Schoonover, Son
Dang, Bryan, Peter Montague [an error occurred while processing this directive]

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[FF8:OSG] Triple Triad Rule Book
Home

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Triple Triad

Intro/List | Rulebook | Rare Cards | Quests | Players | Enemy Modding | Gallery

Triple Triad Rule Book
Last Updated: July 24, 2000

by Tegrenath
Database Administration

While card games are fun and enjoyable for some, the weird rules and tough strategy is
enough to overwhelm many gamers. The game has a built-in tutorial on the rules, as well as a
section in the manual. But neither are very good at explaining it, so we're going to see how
well we can help you understand Triple Triad.

Initiating a Game
This is the easy part, so we'll run through it quickly. First of all, you'll need more than five cards
to play. If you don't, you'll need to get some cards by going out into the wilderness and using
Quezacotl's Card command to turn some enemies into cards.
Anybody who can play cards can be challenged by pressing Square while next to them. You'll
then be taken to the Triple Triad playing field. It'll tell you what rules will be used; you have a
second chance to cancel your challenge if you find the rules are bad or you decide there's
something else better to do. If you continue with the challenge, both players choose their five
cards to play, and the game begins.

The Basics
Object of the Game
The object of the game is to overturn as many of the opponent's cards as possible. When you
overturn a card, you "take possession" of it for the duration of the game. The player with the
most number of cards in his possession at the end of the game wins.
The Card
Before you can understand how the game works, you must first understand the card. Here's
one for reference: It's the Ifrit, a Guardian Force card, one of the first ones you may get.

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In the upper left corner is a set of four numbers. We'll designate each
number by Top, Bottom, Left, and Right. Very easy to remember. The
numbers designate the strength of the card; the lower the number, the
lower the strength. The highest is 10, which is designated by the letter A
on the card. In this example, we see that the Ifrit card is strongest at the
top with a 9, and the weakest at the bottom, with a 2.
The upper right corner is a symbol for element. Not all cards have
elements. Elements come into play only when the Elemental rule (see
below) is turned on. If not, then the element has no effect on the strength
of a card. Beginning players should not be concerned with this rule. In this case, Ifrit has the
element Fire. But don't worry about it right now.
The Playing Field
The playing field is a grid of 3x3 squares, like so:
Each card can be played in any of these 9
squares. Obviously, where to place the cards
is a strategic effort.
Each player's hands are placed on either side
of the field. Your hand goes on the right, the
opponent's go on the left. Underneath each
hand is a number that tells how many cards
you have in your possession at any moment in
the game (both players start out with five -- the
number of cards in their hand at the beginning
of the game).
At the bottom of the field, there is a small gray
box that tells the name of the card that the cursor is pointing to. Names in white are cards you
have, names in blue are cards you don't have, and names in yellow are cards you once had
but now have none of (which happens when you lose all of a certain card to opponents).
Basic Game Playing
In a standard game, both players cannot see each other's hands. A random roll at the
beginning of the game determines which player goes first; he must then choose one of the five
cards in his hand and place it anywhere on the field.
The next player then chooses where on the field to put a card. Here's where the fun begins.
Each player must try to overturn, or take possesion of, as many of their opponent's cards as
possible. Your cards have a blue background; the opponents' have a pink background. When
a card is placed next to another with a different background color, the adjacent numbers are
checked. If your card's number is higher, then you overturn the other card. If it's less or equal,
no overturning occurs.
Using our trusty Ifrit card as an example, let's say we
put it right next to this Anacondaur card that belongs to
our opponent. The two adjacent sides that will be
compared is Ifrit's right side and Anacondaur's left side.
With a strength value of 6, Ifrit's right side just beats
Anacondaur's left by one, so we are able to take
possession of the Anacondaur card. As you can see, it's
just about to flip over and change background colors.

It's possible to overturn more than one card at once. For instance, two adjacent cards both
have less numbers -- in that case, you overturn both cards.

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When all nine spaces are filled, the player with the most cards on the board wins. If both
players have the same amount of cards, the game ends in a draw.

Gameplay Rules
Every region in the world tends to play the game in a slightly different manner, and in your
travels you will come across all sorts of different rules. Whenever you reach a "rule clash"
between regions, you'll be allowed to play with a combination of rules from both regions. You
may even be able to affect the rules in the region. (See "Trade Rules," below, for details.)
Here, we'll run over how all the different rules work and how to play under those
circumstances.
Open
In some areas, it is customary to play with all hands showing. In other words, you'll be able to
see each other's cards. This may make it easier on you to plan your strategy, but at the same
time, so can the opponent.
Note: This may seem quite unfair to you, but the computer-controlled players already know
what cards you have even if Open is not being used. Because of this, Open is a very good rule
to spread around, as it will most likely help you rather than hinder you.
Random
You are no longer able to choose the five cards you want to use. Instead, your hand will be
composed of five randomly drawn cards from your entire deck. This puts you at a
disadvantage against opponents whose decks consist of primarily high-level cards, because
you may have the most cards in the low-level areas. Play with caution.
Because Random limits you in the kind of strategy you can plan, it is almost always the least
desired rule. Knowing how to change the rules of a region (see The Spread of Rules, below)
can help in removing this rule from most regions.
Elemental
There are eight elements that cards may have: Fire, Wind, Earth, Ice, Thunder, Poison, Water,
and Holy. They are designated by a symbol shown in the upper right hand corner of the card.
It means nothing in a regular game, but in a game where the Elemental rule is in effect, the
cards's element will come into play.
In an Elemental game, any space on the board is randomly given an element or none at all.
Placing an elemental card on the same element raises all its strength values by +1. However,
placing any card, regardless of whether or not it has an element, on a different element lowers
its values by -1. Placing any card on a non-elemental space does not change its strength
values. As you may expect, this rule involves a lot more hard thinking.
Sudden Death
Here, the game can no longer end in a draw. If draw occurs, each player must go another
round, playing with the same cards he had in his possession when the last game ended. (In
other words, you and the opponent switch whatever cards were overturned.) The game ends
only when there is a winner.
Computer-controlled players love to force draws if they cannot win, hoping to take possession
of any good cards you may have so that they can be used against you in the next round. You
must try to outsmart the computer by using this strategy against him.
Same
Same occurs when a card is placed that has numbers that equal two or more adjacent
numbers on other cards surrounding it. It doesn't matter who has possession of the
surrounding cards. When a Same occurs, all surrounding cards are not in the current player's

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[FF8:OSG] Triple Triad Rule Book

possession becomes overturned.
Plus
Plus is when a card that is placed has numbers, that when added up to the adjacent numbers
of surrounding cards, are equal to at least one of the other ones. This one is hard to explain
without a visual aid, which I hope to change soon. When Plus occurs, all surrounding cards
not in the current player's possession becomes overturned.
Combo
With the Same or Plus rules in use, Combo will apply as well. Combo means that any card
overturned by Same or Plus can potentially overturn any other surrounding card, as well. This
is decided by regarding the overturned card as one that has just been placed. If it can beat
any of its surrounding cards, then it will.
Same Wall
This rule is rarely used, but in some areas that use the Same rule, each of the four sides of the
playing field is regarded as an "A" number. This provides a slightly different twist on the Same
rule, although you must be playing with many high-level rare cards for it to be useful.

Trade Rules
Another type of rule is called the Trade Rule, which determines how the winner will take cards
from the loser. The primary trade rule is One, which means the winner can only obtain one
card of his choosing. Some areas play with other trade rules, but they are not exclusive; in
other words, a certain area may have a variety of different trade rules at once, and an
opponent may switch between trade rules from one game to the next. Unlike regular game
rules, trade rules do not combine -- only one trade rule may be used per game. The following
is a list of other trade rules you may encounter.
Diff
A popular trade rule, Diff allows the winner to take an amount of cards equal to the difference
between the point totals at the end of the game. If a winner wins with six cards in his
possession, the loser has only four, then the winner gets to take (six minus four equals) two
cards of his choosing. If the winner wins 8-2, all five cards are automatically taken from the
loser.
Direct
Direct is a lot more risky in that you don't get as much choice of cards. With this rule, the
players exchange all cards that were overturned by each other. In other words, you keep the
cards you take into possession during the game. Since both players can lose cards with this
trade rule, you'd have to protect your good cards well so that you don't lose them, even if you
win the game. On the other hand, you can lose the game and still obtain some good cards
from your opponent if you were able to overturn them.
All
The winner automatically obtains all five cards from the loser.

The Spread of Rules
The only way for rules to spread across the world is when two people from different areas
play.
When you enter a new area and you play someone for the first time, or you play somebody
who's visiting from a different area, the game will use a combo of all rules from both sides.
After this game, one of the four following rule-changing methods will happen randomly:
Spread
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[FF8:OSG] Triple Triad Rule Book

A rule from the old region, randomly chosen, is added to the rule set of the current region, so it
will be used for each subsequent game in this area. You then adopt the rules of this region.
Abolish
A rule, randomly chosen, is removed permanently from the current region. You then adopt the
rule set of this region.
Adopt
No changes in either rule sets take place, but you fully adopt the rules of the current region.
Returning to the old region will result in "rule clash," that is, a combination playing will occur.
Retain
No changes in either rule sets take place, and you keep the rules you had from the old region.
If you continue to play against people from the current region, a combination playing occurs
again until one of the first three options occurs. You're given a "second chance" to alter the
rules.
Note: In Spread or Abolish, while the chosen rules are picked randomly, certain rules appear
to have higher chances than others. In some areas, some rules are virtually impossible to
abolish, while others are almost always spread.
Because the spread of rules is not determined in advance, you can actually mold the rules to
your own liking by saving and loading your game until you get the rule you want. However,
some options tend to happen more frequently than others. Most often, either Spread or Retain
will occur, because the game tends to want to force a spread of rules. (Retaining allows
another chance for Spread to occur on later playings.) Abolish may also happen, since it will
change rules, but Adopt will rarely ever happen.
Hint: The fastest way to cause a rule change from a combo game is this: Play the game, but
just say Quit instead of Play from WITHIN the card menu. Rules will still spread/abolish/etc.
normally as if a game was just completed. This can save you a lot of valuable time.
The Spread of Trade Rules
Unlike gameplay rules, trade rules are not spread in the way described above. Trade rules
appear in a region due to the presence of the Card Queen. For more information on how the
Card Queen travels, read the Card Queen Quest.

The End
This is the end of the Rulebook. I hope you understood Triple Triad better than you did before.
Good luck in your game playing, and remember that it always takes practice to become good
in a game. Don't be frustrated -- always keep trying.
Feedback? E-mail Tegrenath. [an error occurred while processing this directive]

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[FF8:OSG] Rare Cards
Home

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For any Triple Triad addict, finding and completing your collection of cards is going to be a
primary goal. This includes the Rare Cards, some of which are very hard to find, and only one
of each rare card exists at a time. (You won't be able to have more than one rare card, but you
can always get it back if you lose it -- just as long as you have only one.) Rare cards consist of
two kinds of cards: The G.F. cards (levels 8 & 9), and the Player cards (level 10). (Boss cards
are uncommon, but not they are not considered rare.)

Database
Enemies
Magic System

If you'd prefer to wait until Disc 4, you can obtain every single one of these cards (provided
you don't have one already) from the CC Members on board the Ragnarok. You must
complete the CC Card Group Quest before this is possible.

Submit Info!

Last Updated: July 19, 2000

by Tegrenath
Database Administration

Because of the nature of rare cards, only certain people have them (and in some cases,
nobody does -- you have to find them in hidden places), and you'll have to spend a lot of time
hunting for most of them. Thankfully, we've compiled a list of all 33 rare cards, as well as
locations of each and how to get them.

Note: When we say you can get a card from a person, we usually mean that you must play
against that person, for the chance to win that card from them. Please note that sometimes the
rare card will not immediately appear in that person's hand, and it may take several games.
The PuPu Card (level 5)
G.F. Cards (levels 8 & 9)
Player Cards (level 10)

The PuPu Card
The only rare level 5 card, PuPu, can be found only through the means of a fairly easy
sidequest. To find out more, read about it in the Card Quests section.

G.F. Cards
Chubby Chocobo
During the Card Queen quest, you can have a Chubby Chocobo card made in exchange for
the Chicobo. You'll be able to find it on the male student sitting on the bench outside the library
at Balamb Garden.

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[FF8:OSG] Rare Cards

Angelo
Rinoa's pet dog does have his own card, and you can win this from Watts on the Timber Owl
Train (Disc 1) or on the White SeeD Ship (Disc 3).
Gilgamesh
You can win this card from CC member Card Master King. The King is available only during or
after the CC Card Group segment.
MiniMog
One of the first GF cards you can potentially receive, MiniMog can be found on the jogger
who's usually seen running around the lobby and the hallways in Balamb Garden.
Chicobo
Catch a Chocobo from each of the Chocobo forests (don't have the Chocobo Kid do it for you,
or it won't work). Have each Chocobo dig up a buried item in each forest, then ride one of
them to the Chocobo Holy Forest. This card will be available there. For more information, read
the walkthrough on Chocobo Forests.
Quezacotl
You can win this card from the Mayor of Fisherman's Horizon. (Disc 2+)
Shiva
Find the Girl Next Door magazine (it's located in the Timber Maniacs' Headquarters) and
exchange it with Zone on the White SeeD Ship to gain Shiva's card.
Ifrit
You'll receive Ifrit's Card after you defeat him in the Fire Cavern.
In case you ever lose Ifrit, you can also find it on Martine outside the Fisherman Horizon's
Mayor's house.
Siren
Siren can be won from the owner of the pub in Dollet. You may have to win at least one hand
before Siren appears, however. Luckily, the pub owner is a pretty easy win, but could be quite
hard if you've got the Random rule.
Sacred
Sacred is one of the guys from the GF Brothers. You'll get this card, along with Minotaur, after
defeating them for the first time.
Minotaur
Minotaur is the other Brother. You'll also receive this card along with Sacred when you defeat
them.
Carbuncle
You can win this card from CC member Queen Heart, who is actually Xu. You can only play
her during or after the CC Card Group segment.
Diablos
You'll receive Diablos's Card as a battle prize after defeating him.
Leviathan
You can win this card from CC member Mystic Joker. See the CC Card Group section for
details.
Odin
Defeat Odin in Centra Ruins. You'll gain his card after winning.
Pandemona
You can win this card from the man standing outside the Balamb Hotel. You can't play against
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[FF8:OSG] Rare Cards

him the first time you see him; you can only play him in Disc 2 after the Galbadian occupation
leaves Balamb.
Cerberus
Defeat GF Cerberus, who just happens to be sitting in the middle of the lobby in Galbadia
Garden (Disc 2) for no other reason than for you to find him. You'll get his card after the battle.
Alexander
You can get this card from Piet while at the Lunar Base, or at the Escape Pod's crash site
south of Tear's Point. (Disc 3)
Phoenix
During the Card Queen quest, you can have the Phoenix card made in exchange for
Doomtrain. It can be found on the aide at the Presidential Palace in Esthar.
Bahamut
Defeat Bahamut at Battleship Island. You will gain his card after battle.
Doomtrain
During the Card Queen quest, you can have the Doomtrian card made in exchange for
Alexander. The Timber Pub Owner will have it.
Eden
Defeat Ultima Weapon at the Deep Sea Research Center. You will gain his card after battle.

Level 10 - Player Cards
Ward
Play Dr. Odine at Esthar, either before or after the Lunatic Pandora segment. (Disc 3)
I have also heard someone in the D-District Prison has this card.
Kiros
During the Card Queen quest, you can have the Kiros card made in exchange for MiniMog.
The man in dark brown standing across from the shops in Deling City's shopping arcade will
have it.
Laguna
You can get Laguna's card from Ellone on the Moon Base, something that is really hard to do,
and may not even be worth the try. (Disc 3)
Selphie
Win this card from Selphie's friend (she's the girl in the striped shirt near the fountain) at
Trabia Garden. You can't play her during your first visit to the Garden; you'll have to return
later. You may need Selphie in your party for this to work. (Disc 2+)
Quistis
You can get Quistis's card from the any of the Trepe Groupies at Balamb Garden (Disc 1+).
There's one sitting in the back of the Cafeteria. He's the guy sitting at rear of the table on the
right. Two Trepe Groupies are also in Squall's classroom.
Irvine
During the Card Queen quest, you can have the Irvine card made in exchange for Sacred.
You'll find Irvine's card on Flo, the wife of the mayor of Fisherman's Horizon.
Zell
You can get Zell's card from his mother in Balamb. She's the one working in the kitchen when

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[FF8:OSG] Rare Cards

you enter the house. You can visit her as early as the beginning of Disc 1, but you'll get your
chance in Disc 2 or later. You can play her only when you have Zell in your party. (Note: If you
cannot play her the first time you visit her, go into the next room and return. You should be
able to play her then.)
Rinoa
Rinoa's father, General Caraway, has Rinoa's card. You can play him at his mansion in Deling
City. (Disc 2+)
Use the Ifrit card and lose on purpose. He'll take your Ifrit, and in exchange will use Rinoa's
card. You can then win it from him. Caraway's obviously not that great a player -- he loses
your Ifrit to Martine at Fisherman's Horizon where you can easily win it back.
Edea
Edea holds her own card. To play her, visit her house after the battle between Galbadia and
Balamb Gardens (Disc 3). You may play her any time as long as she is still here. She's a
tough opponent but you'll have to do what it takes to get her card.
Seifer
Headmaster Cid of Balamb Garden has the Seifer card. You'll only get to play him about once
per disc. Your first chance happens before leaving the Garden for your mission in Timber early
in Disc 1, if you visit his office. Your second chance comes in Disc 2, right after the Garden
crashes into Fisherman's Horizon. In Disc 3, he'll be at Edea's House in Centra. However, he
is a considerably harder opponent in Centra, so you will want to get this card as early as
possible.
Squall
Win Squall's card from Laguna when you meet him in Esthar (Disc 3), or when he's on the
Ragnarok (Disc 4).
Thanks to...

Contributors to this page: Illusionix, Velius, Moogle11, Toby Schoonover, J. Vlad Stodgell, Hellbound, Cecily
Sarah, Ryan Odland, MrNelson007, Brandon Schroeder Angie R, Dan, Andrew Vian, Rob, Mystic, Lisa [an

error occurred while processing this directive]

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[FF8:OSG] Card Quests
Home

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Submit Info!

Triple Triad

Intro/List | Rulebook | Rare Cards | Quests | Players | Enemy Modding | Gallery

Card Quests
Last Updated: July 24, 2000

by Tegrenath
Database Administration

There are several card-related side quests in the game. All are optional, but necessary if you
want to gain all the cards. So here they are.
The CC Card Group of Balamb Garden
The PuPu Card
The Card Queen

CC Card Group of Balamb Garden
You'll hear a lot about the famed CC card group at Balamb Garden, but you won't know who
they are or be able to challenge them until you meet a certain simple requirement. It's not quite
certain what this exact requirement is, but it's so simple you'd most likely achieve it by the
second or third disc without even knowing it. In case you're interested to know what I believe
this requirement to be, it's that you must play (and win) an unspecified amount of card games.
The first member of the group, CC Jack, shows up in the Garden's Lobby. You'll simply have
to beat him once, and the remainder of the CC card members will reveal themselves to you
one by one. The hard part is finding out who the members are, because quite a few of them
are familiar faces (they don't just suddenly pop up in a noticeable way).
You must play all members in this order, after Jack.
● Card Knight Club - Seen walking from either Parking Lot or Cafeteria, in the back
hallways of the Garden.
Card Princess Diamond - Diamond actually consists of two people. It's the two girls
that are usually seen talking in front of the map in the main lobby.
● Card Prince Spade - He's found on the bridge right outside the elevator on the second
floor, standing next to Member 109.
● Card Queen Heart - This is Xu. She'll be standing on the pilot deck, where she always
is. Xu is where the computer intelligence shoots up to a very high level. She's also got
the Carbuncle card.
●

●

Card Master King - The leader of the group, King is very hard to find because you
don't find her, she finds you. If you try to play cards with Dr. Kadowaki, she'll reveal that
she used to be the King, but passed on the position to someone else, saying only that
you'll meet her "soon enough." All you need to do to get the King to challenge you is to
go to your dorm room and rest a lot. The King appears randomly, so you may have to
do it several times. Be sure to save first, because there's no time once she wakes you

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[FF8:OSG] Card Quests

up and challenges you to a game. The King also has Gilgamesh.
There is one additional member of the CC group that you do not have to play in order. (He can
be played at any time, after Jack.) He is the Card Magician Joker, who is said to have a
"mysterious ability." Well, he is none other than the Man from Balamb, the guy who sells you
things in the Training Center. If you beat him (and he's not that hard), he'll add the "GF
Report" submenu in the Tutorial-Information section, where you'll be able to check how many
times each GF killed an enemy and how many times it has been KO'd.
After beating each CC member once, you'll be able to challenge them as regular players in the
future. If you're missing any boss cards, you can win them from most of the CC members.
Card Levels of CC Members
Player

...has card levels of:

Card Knight Club
Card Princess Diamond
Card Knight Spade
Card Queen Heart
Card Master King
Card Magician Joker

3, 5, 6
3-5, 7
3, 4, 6, 7
3, 5-7, Carbuncle
1-3, 5, 6, Gilgamesh
2, 3, 5, 7, Leviathan

But Wait! There's More!
One of the best rewards for defeating the CC Card Group is that in Disc 4, you will be able to
play them and win any rare card you wish from them. If you do not mind the wait, you can
actually skip the harder Card Queen Quest and wait until Disc 4 to simply win the new rare
cards from the group.

The PuPu Card
The only rare Monster card in the whole pack is the PuPu card, which fills up the 4th slot on
the level 5 card page. There's a whole quest involved in the finding of just this one card -- and
it's a wacky one at that. Here's how you gotta do it.
There are four locations around the world where you might enter into battle but instead of
fighting an enemy, you'll see a UFO fly by. You might've seen one already but not know what it
was for. These four locations are:
1. Outside of Winhill town.
2. Mandy Beach, just northeast of the town of Timber.
3. The island of the tip of Heath Peninsula (easternmost side of Trabia continent).
4. Kashkabald Desert, the large sandy region southeast of Centra continent.
You won't be able to get to all four of these locations until Disc Three. Once you do see all four
UFO sites, fly the Ragnarok to the rocky cliffs above the huge forest in the northeast. Land;
you'll encounter a UFO which you must defeat. After that, head for the crater where Balamb
Garden used to be and run around till you encounter PuPu. Use the Item command to feed it
five Elixirs and you'll be rewarded with the PuPu card.
The PuPu card can be mod into a Hungry Cookpot, which will teach a GF the Devour
command. It's gross. You'll have to see it for yourself. (Heh, heh, heh...)
If you choose to kill the PuPu rather than feed him, you get the Accelerator item, which
teaches the a GF the Auto-Haste ability. However, you will miss your chance to get the card.

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[FF8:OSG] Card Quests

The Card Queen
The Card Queen, who is in Balamb for most of the game, can be sent around the world
creating new rare cards for you to find. In order to initiate this quest, you must first lose a rare
card (level 8 or higher) to her. I am unsure of the minimum requirements of making this
sidequest available, but I was on Disc 3, beyond the Lunar Cry segment, when I did this. You
may be able to enable the quest much earlier.
When you lose a rare card to Queen, she claims being bored of the area, and that she will
move on to another. While the new area is fairly random, it is chosen from a list of about two to
four other places, depending on her current area. Any rare card you lose to her can be
returned to you, but you've got to win it back from her. When you win a rare card back, she will
also move to another area. In general, the Queen will inform you of the area she will go to, but
won't be very specific about it. Here's a list that may help you out.
Area

The Queen's Specific Location

Balamb
Galbadia
FH
Trabia
Esthar
Centra
"far away"
Dollet
"a new region"

In front of the train station.
In Deling City, at the Hotel.
Next to save point.
In Shumi Village, at the hotel.
Inside the Presidential Palace.
In Winhill, at the hotel.
The Lunar Gate. She'll be standing in the back.
Second floor of the pub.
Any of the above. Good luck finding her.

Whenever she ends up in Dollet, you can talk to her and ask about her "artist father." This
option is unavailable anywhere else. The Queen will explain to you that her father, who lives in
Dollet, is a painter; he frequently paints the pictures used on the cards. She will then ask for a
certain card that her father can use to create a new rare card. You'll have to lose it to her like
any other rare card (but be careful not win it back before she returns to Dollet, or she wouldn't
be able to give the card to her father).
You'll then have to follow her around the world again, until she returns to Dollet. This is a
harder task than it seems, for not only will this spread rules around cruelly, but it may be many
hours before she returns. I've already mentioned that her new location is chosen randomly
from a short list based on her current location. To make this easier on you, I've included the
list (currently incomplete) so you can plan her route. You may reset the game as often as you
like until she chooses to go somewhere you find favorable. (Because the Queen always
appears to go a random location from Lunar, never allow her to go there. Besides, the rules
there are horrible.)
Current Area

The Queen can choose to go to:

Balamb
Galbadia (Deling C.)
FH
Trabia (Shumi)
Esthar
Centra (Winhill)
Lunar
Dollet

Galbadia
FH or Centra
Esthar or Dollet
Balamb, Lunar, or Dollet
Lunar
FH or Galbadia
"new region"
Galbadia

When you the Queen finally returns to Dollet once more, talk to her again, and she'll tell you
that her son now has your old card, and the new card has been released somewhere into the
world. (She will tell you its general area, but not who has it. See below for a guide on their
locations.) The Queen will also ask for a new card at this point.
The Queen's son is the little boy who was making trouble for his grandfather, a painter who
lives south of the pub. (That's the Queen's dad!) The funny thing is that the son tends to be a
better player than his mom.

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[FF8:OSG] Card Quests

Here's a list of cards that the Queen will ask for, what card will be created in return, and where
you can find it.
You Lose:

In Exchange For:

Which Can Be Found:

MiniMog

Kiros

Sacred
Chicobo

Irvine
Chubby Chocobo

Alexander
Doomtrain

Doomtrain
Phoenix

In Deling City, on the man in dark brown outside the
shopping arcade.
On Flo, wife of the mayor of FH.
In Balamb Garden, on the student sitting outside the
library.
In Timber, on the Pub Owner.
In Esthar, on the aide in the Presidential Palace.

Thanks to...
Contributors to this page: MrNelson007, Travis [an error occurred while processing this directive]

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[FF8:OSG] Card Players
Home

AFFILIATES

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This is just utterly crazy, but I'm going to make a list of all the people you can play against in
the entire game. Am I out of my mind? You bet I am. If there's ever a list of every person you
can talk to in a game, this site would probably be the first one to make it.

Last Updated: July 20, 2000

by Tegrenath
Database Administration

Of course, this page is only partially complete, and if you would like to contribute something,
please do let me know exactly what part of the game it's in, and what disc. Apparently, these
people change from time to time.
Balamb Garden

Winhill

Balamb

Shumi Village

Timber

Trabia Garden

Database
Enemies
Magic System

Dollet

Edea's House

Galbadia Garden

White SeeD Ship

Submit Info!

Deling City

Esthar

Balamb Garden - Disc 2

Lunar Base

Fisherman's Horizon

Balamb Garden
Name of Person

Specific Location

Occurrence

Levels

Notes

Jogger
Walking Guy
Guy on Bench
Trepe Groupie's Friend
Trepe Groupie #1
Dr. Kadowaki
Group of Girls
Girl with Pigtails
Guy in Library
Girl w/o Study Partner
Trepe Groupie #2
Girl in Hallway
Cid Kramer
Gate Attendant
Yellow-Dressed Man

Lobby
Lobby
Hall outside Library
Cafeteria
Cafeteria
Infirmary
Hall to Dorm
Library
Library
Library
Quistis's Classroom
Level 2 Hall
Cid's Office (only)
Front Gate
Outside Front Gate

Random
Random
Random
Always
Always
Always
Random
Always
Always?
Random
Random?
Random
Always
Always
Random

2-3
1-3
1-3
?
2,5
1-5
?
?
?
?
1,3,5
2,3,5
3,5
2-5
?

has MiniMog

has Quistis

has Seifer

Balamb Garden is also home to the famed CC card group, seven players that make up the
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[FF8:OSG] Card Players

elite of the Garden. You'll be able to face them in Disc 3, after defeating CC member Card
Jack in the lobby. For more information, read about them in the CC Card Group quest
walkthrough.

Balamb
Name of Person

Specific Location

Occurrence

Levels

Train Station Attendant
Girl outside Station
Queen of Cards
Walking Girl
Garden Student

Outside Station
Outside Station
Outside Station
Harbor
Harbor

Always
Random?
Always
Random?
Random?

2
1,2
1,2
2,4,5
3,5

Notes

Ma Dincht
Zell's Home
Galbadian Soldier (Disc 2) Harbor, guarding cars

Always
Once

1,2,4,5
1,2,4,5

Hotel Owner (Disc 2+)

Outside Hotel

Always

4,5

Visiting Chef (Disc 2+)

Back end of Harbor

Always?

2,4,5

Uses Garden
rules
has Zell
combines
rules
has
Pandemona
uses FH rules

Name of Person

Specific Location

Occurrence

Levels

Notes

Old Lady
Cat-Admiring Girl
Girl in Black Dress
Left Security Guard
Zone Lookalike
Dark-skinned Woman
Nervous Guy
Watts
Woman on Bench
Pub Owner
Drunk Guy
Little Girl
Guy on Bridge
Reminscing Woman
TV Station Guard

by Balamb Station
Outside Hotel
Inside Hotel
Entrance to Timber
by Galbadia Station
Outside Timber Maniacs
Bridge over Tracks
Forest Owl Base
Outside Pub/Tracks
Inside Pub
Back Alley of Pub
Residence, by Tracks
Bridge at Dollet Track
By Dollet Track
Outside TV Station

Always
Always
Always
Always
Random
Always
Random
Always
Always
Always
Always
Always
Always?
Once
Later

1,3
1,2
4
2,4
1,3
1
1,2,4
4
3,4
1,4
1-3
1
1
1,4
2,3

Timber

There are 2 G-Soldiers that you must fight when you first arrive to the area outside the Pub.
After defeating them you will receive the Buel card. It belongs to the Drifter in the Pub. Offer it
back to him, and he'll let you keep it as well as give you the Tonberry card.

Dollet
Name of Person

Specific Location

Occurrence

Levels

Car Saleswoman
Old Man
The New Girl
Girl in Yellow Dress
Waiting Girl
Pub Owner's Friend
Pub Owner
Boy in Trouble

At car rental area
Fountain in Square
Dollet Hotel
Walking by the Nautilus
In front of Pub
Pub, second floor
Pub, second floor
Painting Man's House

Always
Always
Always
Always
Always
Always
Always
Always

4
1,3
2,3
1
2,4
2,3,4
1-4
1,3,4

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Notes

has Siren

[FF8:OSG] Card Players

City Repairman
Doodling Boy
Travelling Guy
Wheelchair Guy's Sister

Near Beach
Lapin Beach
Harbor
Harbor

Always
Always
Random
Random

3
1,2
1,3
1,3

The "Boy in Trouble" that can be found in painter's house is actually the Card Queen's Son,
and the painter is the Card Queen's Father. More information on them can be found in the
Card Queen Quest walkthrough.
You can challenge the Pub Owner on the second floor of Dollet's Pub. The game makes a big
deal out of how hard he is, but he is really not that hard at all. His highest card is Level 4
(other than the rare card Siren, which may turn up) and if you use Level 5 or GF cards, there
should be no problem at all. After defeating him, he'll take you to his "room" where he will
reward you with some Level 1 cards: 5 Geezards, 4 Red Bats, 3 Buels, 2 Anacondaurs, and 1
Cactaur. But what you really want to get from him is that Siren card.

Galbadia Garden
Name of Person

Specific Location

Occurrence

Levels

Female Student
Student w/ Suspicions
Girl Too Old to Play
Cardplaying Student #1
Cardplaying Student #2
Hockey Player
Kid Going Down Stairs
The "Cute Card" Girl
Male Student w/ Key #1
Male Student w/ Key #2
Female Student w/ Key #3

Front Gate Entrance
Front Gate
Classroom
Classroom
Classroom
Clubroom
Hallway
Front Gate
Dorm (Disc 2 only)
Classroom (Disc 2 only)
Classroom (Disc 2 only)

Random
Random
Always
Always
Always
Always
Random
Random
Always
Always
Always

1,3,4
1,2
1,3,6
1,2,3
1,2
1,2,3
1,2
1,2,4
2,5,6
2,3,6
2-4,6

Notes

Name of Person

Specific Location

Occurrence

Levels

Notes

Train Station Attendant
Old Man on Bench
Old Lady Walking
Brown-Dressed MAn
Someone on Street
Woman in Green from FH
Girl by club bar
Unknown Pedestrian
General Caraway

Station, Platform 1
Gateway
Gateway
Arcade
Arcade
Across from Hotel
Hotel Club
Gateway (north side)
Caraway's Mansion

Always
Random
Random
Always
Always
Always
?
Random
Always

1,2,4
1-3
1-3
1,2,4
1,2,4
2-4
1
1
1

has Rinoa

Deling City

Balamb Garden - Disc 2 (on top of people also from Disc 1)
Name of Person

Specific Location

Occurrence

Levels

Nida
Walking Girl
Yellow-Dressed Guy
Member 109
Group of 3 Girls
Zell
Guy on Bridge

Infirmary Hall, Bridge
Lobby
Level 2 Deck
Hallway 2nd Floor
Outside Parking Garage
Outside Library
Lower Bridge

Depends
Random
Random
Random
Random
Random
Depends

1-3,5
1,3,5
1-3,6
1,3,6
1,2,4-6
1,2,4,6
2,5,6

http://ffguides.telefragged.com/ff8/cards/players.shtml (3 of 6) [2/9/2003 11:38:55 AM]

Notes

[FF8:OSG] Card Players

Fisherman's Horizon
Name of Person

Specific Location

Occurrence

Levels

Familiar Face #3
Little Boy
Grease Monkey
Mayor Dobe
Flo
Martine

Factory Catwalk
Kitty Square
Repair Shop
Mayor's House
Mayor's House
Outside Mayor's House

Always
Random
Always
Usually
Usually
Always

1,2,4,6
1-3
1,4,6
1,2,4-6
1,2,5
1,3-7

Name of Person

Specific Location

Occurrence

Levels

Security Guard
Item Storekeeper
Innkeeper Lady
Old Man
Man on Bench
Little Boy
The Guy Missing his Vase
Artist

Near South Entrance
Item store
Inn/Restaurant
Residence
Town Square
Town Square
Mansion
Pub, second floor

Always
Always
Always
Always
Always
Always
Always
Always

1-3,5
1,2,4
1,4
1,4,5
1,3,5
1,2,4
3-5
1,3,4

Notes

has Quezacotl

Winhill
Notes

Shumi Village
The majority of the people in the Shumi Village will play cards (with the exception of the Inn
owner and the Moombas). Many of them have higher level cards; some play completely with
boss cards. Difficult!
Name of Person

Specific Location

Occurrence

Levels

Bottom Guard
Middle Guard
Top Guard
Specialist
Artisan
Sculptor
Sculptor's Assistant
Elder
Attendant

Inside Mystery Dome
Inside Mystery Dome
Inside Mystery Dome
Outside Inn
Artisan's Home
Sculptor's Home
Sculptor's Home
Elder's Home
Elder's Home

Always
Always
Always
Always
Always
Always
Always
Always
Always

1,2,5
6,7
2,6
1,5,6
?
?
5,6
6,7
1,2

Notes

Name of Person

Specific Location

Occurrence

Levels

Notes

Trabia Faculta
Sleeping Guy
Female Student
Basketball Fan
Student Body V.P.
Guy Reading Diary
Port (Green Techie)
Male Student
Selphie's Friend

Fountain
Garage
Garage
Festival Stages
Festival Stage
Classroom
Classroom
Entry
Fountain (after event)

Always
Always
Random
Always
Always
Always
Always
Later
Always

1,3,5
1-3
1,4
2,3,5
1,2,4
2,4
3-5
1-3,5
1,3-5

has Selphie

Trabia Garden

http://ffguides.telefragged.com/ff8/cards/players.shtml (4 of 6) [2/9/2003 11:38:55 AM]

[FF8:OSG] Card Players

Edea's House
Name of Person

Specific Location

Occurrence

Levels

Notes

Edea
Cid

by the ocean
next to Edea

Always
Always

1,3,5
1-8

has Edea
has Seifer

This is Cid's location after he turns control of the Garden over to Squall. (There'll be about a
half a disc's worth of gameplay before you realize where he's hanging out.) By now, he's
gained access to almost a full library of cards, and will most often be using his boss cards.
Watch out, he's a hard one.

White SeeD Ship
Name of Person

Specific Location

Occurrence

Levels

Notes

Watts

Rear of main deck

Always

4,5

has Angelo

Apparently there's only one person to play, and that's Watts. His rules are Open, Sudden
Death, Same/Plus, Elemental, and One. (Yours will most likely vary. At the time, he appeared
to be playing with Galbadia's current rules.) However, you cannot mix or change rules from
playing him.

Esthar
Name of Person

Specific Location

Occurrence

Levels

Old man by Tracks
Dr. Odine
Presidential Aide
Left Hallway Guard
Rightside Sentry
Pink-Dressed Woman
Walking Woman
Red-Dressed "Riki" Man
Presidential Aide
Guy Watching Scenery
Left Guard
Research Assistant
Green-Dressed Man
Guard at Entrance
Blue-Dressed Shopper
Soldier in Mall
Walking Aide
Middle-Aged Guard
Researcher
Elderly Man

Seaside Station
Presidential Palace
Presidential Palace
Presidential Palace
Outside Palace
Outside Palace
Lifter, left of Palace
North of Airstation
Outside Airstation
Save Point
Outside Odine's Lab
Odine's Laboratory
South end of city
City Entrance
South of Mall
Shopping Mall
Lifter Construction
North of Mall, 2 screens
Lifter, right of Palace
Center of city

Random?
Always
Always
Always
Always
Always
Random
Always
Always
Always
?
Always
Always
Always
Random?
Always
Random?
?
Random?
Always

4,5
3-5
4,5
3-5
1-4
2,3,4,5
1-3
4-6
4-6
2-4
2-4
5,6
1-3,6
3,4,6
1,4
3,5
4,6
3,4,6
1,4,5
4,5

Notes

has Ward

Lunar Base
Every single rules is in effect on the Lunar Base. You cannot spread or abolish any of these
rules. Needless to say, this makes for very difficult games.
Name of Person

Specific Location

Occurrence

Levels

Piet

Lunar Base

Always

1,2,5

http://ffguides.telefragged.com/ff8/cards/players.shtml (5 of 6) [2/9/2003 11:38:55 AM]

Notes

[FF8:OSG] Card Players

Medical Staff
Ellone
Operator

Medical Room
her room
Control Room

Always
Always
Always

1,2
1,3,5,6
?

has Laguna

Thanks to...
Contributors to this page: Ryan Odland [an error occurred while processing this directive]

http://ffguides.telefragged.com/ff8/cards/players.shtml (6 of 6) [2/9/2003 11:38:55 AM]

[FF8:OSG] Modding Cards from Enemies
Home

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Staff

Intro/List | Rulebook | Rare Cards | Quests | Players | Enemy Modding | Gallery

Modding Cards from Enemies
Last Updated: February 7, 2000

by Tegrenath
Database Administration

Using Quezacotl's "Card" ability, you can transform almost any enemy into a card if the enemy
is at low health. (The lower the health of the enemy, the higher the odds of getting the Card
ability to work.) You can usually gain a lot of a certain card in this way, but you'll lose all the
experience that comes with this enemy, so there is a tradeoff either way.
Occasionally, a few enemies may even give you a boss card (levels 6, 7, and part of 5). This is
because you can't obviously mod a boss into a card, but because they are not considered rare
cards, you can gain as much as you want but it will take a little luck and a lot of playing.
In the card menu, you can see what enemies can be transformed into the boss card by
selecting the boss, and looking at the enemy names in the lower right corner. It may also tell
you what area you can mod cards from, but you can only do it once. Here's a list.
Card Name

Mod from Enemies...

Tonberry King
Wedge, Biggs
Fujin/Raijin
Elvoret
X-ATM092
Granaldo
Gerogero
Iguion
Abadon
Trauma
OilBoyle
Shumi Tribe
Krysta
Propagator
Jumbo Cactuar
Tri-Point
Garguantua
Mobile Type 8
Sphinxara
Tiamat
BGH251F2
Red Giant
Catoblepas
Ultima Weapon

Fastitocalon, Malboro
Snow Lion, Funguar
Iron Giant, Jelleye
Ochu, Bite Bug
SAM08G, Red Bat
Death Claw, Blobra
Cactuar, Gayla
Tonberry, Gesper
Abyss Worm, Blood Soul
Turtapod, Caterchipillar
GIM47N, Cockatrice
T-Rexaur, Grat
Bomb, Buel
Blitz, Mesmerize
Wendigo, Glacial Eye
Torama, Belhelmel
Imp, Thrustaevis
Blue Dragon, Anacondaur
Adamantoise, Creeps
Grendel, Hexadragon
Behemoth, Grand Mantis
Chimera, Forbidden
Elnoyle, Armadodo
Elastoid, Tri-Face

Thanks to...
Contributors to this page: Toby Schoonover, sickboy, Pentecoste Pertti Kroger, [email protected], TheFemale, Lee [an

error occurred while processing this directive]

http://ffguides.telefragged.com/ff8/cards/cardmod.shtml [2/9/2003 11:38:57 AM]

[FF8:OSG] Triple Triad Card Gallery
Home

AFFILIATES

Bulletin Board

Search

Awards

Affiliates

Links

Staff

Final Fantasy 8
Departments
Walkthroughs
Secrets
Cheat Codes
Rumors
Myths
Information
Characters
Weapons
Limit Breaks
Items
Magazines
Cards
SeeD Tests
Guardian Forces
Devour
PC/PSX Buttons
ChocoboWorld

Triple Triad

Intro/List | Rulebook | Rare Cards | Quests | Players | Enemy Modding | Gallery

Gallery
Last Updated: July 20, 2000

Level 1 (Monster Cards)

Database
Enemies
Magic System
Submit Info!

Geezard

Funguar

Bite Bug

Red Bat

Blobra

Gesper

Fastitocalon-F

Blood Soul

Caterchipillar

Cockatrice

Gayla

Level 2 (Monster Cards)

Grat

Buel

Mesmerize

Glacial Eye

Belhelmel

Anacondaur

Creeps

Grendel

Jelleye

Grand Mantis

http://ffguides.telefragged.com/ff8/cards/gallery.shtml (1 of 4) [2/9/2003 11:40:25 AM]

Thrustaevis

[FF8:OSG] Triple Triad Card Gallery

Level 3 (Monster Cards)

Forbidden

Armadodo

Tri-Face

Fastitocalon

Snow Lion

SAM08G

Death Claw

Cactuar

Tonberry

Abyss Worm

Ochu

Level 4 (Monster Cards)

Turtapod

Vysage

T-Rexaur

Bomb

Blitz

Torama

Imp

Blue Dragon

Adamantoise

Hexadragon

Wendigo

Level 5 (Monster Cards)

Iron Giant

Behemoth

Chimera

PuPu

Elastoid

Malboro

Ruby Dragon

Elnoyle

Tonberry King

Wedge,Biggs

Level 6 (Boss Cards)

http://ffguides.telefragged.com/ff8/cards/gallery.shtml (2 of 4) [2/9/2003 11:40:25 AM]

GIM47N

[FF8:OSG] Triple Triad Card Gallery

Fujin/Raijin

Elvoret

X-ATM092

Granaldo

Gerogero

Abadon

Trauma

Oilboyle

Shumi Tribe

Krysta

Iguion

Level 7 (Boss Cards)

Propagator

Jumbo Cactuar

Tri-Point

Gargantua

Mobile Type 8

Tiamat

BGH251F2

Red Giant

Catoblepas

Ultima Weapon

Sphinxara

Level 8 (GF Cards)

Chubby Chocobo

Angelo

Gilgamesh

MiniMog

Chicobo

Shiva

Ifrit

Siren

Sacred

Minotaur

Level 9 (GF Cards)

http://ffguides.telefragged.com/ff8/cards/gallery.shtml (3 of 4) [2/9/2003 11:40:25 AM]

Quezacotl

[FF8:OSG] Triple Triad Card Gallery

Carbuncle

Diablos

Leviathan

Odin

Pandemona

Alexander

Phoenix

Bahamut

Doomtrain

Eden

Cerberus

Level 10 (Player Cards)

Ward

Kiros

Laguna

Selphie

Quistis

Zell

Rinoa

Edea

Seifer

Squall

Thanks to...
Screenshots provided by Steven Mark. [an error occurred while processing this directive]

http://ffguides.telefragged.com/ff8/cards/gallery.shtml (4 of 4) [2/9/2003 11:40:25 AM]

Irvine

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