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Vegas FeverTM Winner Takes All
User Guide
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Getting Started
These instructions assume that Vegas Fever Winner Takes All was installed in the default location, and that the CD is
in the CD-ROM drive.
1. Choose Programs from the Start menu, then choose Encore Software.
2. Choose the Vegas Fever Winner Takes All from the Encore Software folder.
3. Select Play Vegas Fever WTA from the Vegas Fever Winner Takes All folder.
3. Now select the Method of Play you prefer. Select Offline if you want to play in single-player mode; select Online
if you have an Internet account and want to play in multi-player mode.
Sign In Screen
Note: To play in Online mode, you must be connected to the Internet.
1. Select a user name or click New Player to create a username and password.
2. To create a new player, you must fill in all the required fields.
2. Enter a User ID in the User ID box.
3. Enter a Password in the Password box.
4. Press the Start button to play Vegas Fever Winner Takes All.
Toolbar
Action – get statistics, leave the current table and return to the lobby, or exit the game
Options –adjust sounds and animations, change table skins, turn computer players on/off, and change the screen size
Help – access the help files and customer support information
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LOBBY
From the Lobby you can choose from 16 game areas:
The Money Wheel, Video Keno, Sic Bo, Baccarat, Pai Gow Poker, Mini Baccarat, Red Dog, Blackjack, Let Ride,
American Roulette, European Roulette, Craps, Poker, Video Poker, Video Slots and Slots.
In the Online mode you can also access the Sports Book and visit the Chip-Chat Lounge.
The Sports Book allows you to receive lines and news on major sporting events and to place a variety of play for fun
wagers on those events.
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BACCARAT
HOW TO PLAY BACCARAT
Baccarat is played by two fictitious entities, known as the PLAYER and the BANKER, both handled by the Dealer.
The participants’ wager whether they think the PLAYER will win, the BANKER will win, or whether there will be a
TIE. The winner has the higher hand total, with 9 being a perfect score for a hand.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the button representing where you want your bet to be placed; Player, Tie, or Banker. To
remove a bet from the table, click Clear. When you are finished placing your wager, click on the Done button.
PLAYING BACCARAT
After all gamblers have placed their wagers, two cards are dealt, one at a time face up, to the two areas, PLAYER and
BANKER. The pip value of each side’s two cards is totaled (aces count 1, 2-9 count as normal, 10's and face cards
count as 0). Only the last digit in the total is used. For example, a 7 and an 8 add up to 15. The total used is 5. The
objective is to get as close to 9 as possible. Since only the last digit in a total is used, if the total goes to 10, it becomes
a 0 and so on. If either side has either an 8 or a 9 in their first two cards, they have a "natural" and no more cards are
dealt. If there is no natural, additional cards may be dealt under the following rules:
PLAYER:
When the total of the first two cards equals 0, 1, 2, 3, 4, or 5 the PLAYER will draw a card. On 6, 7, 8, or 9 the
PLAYER will stand.
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BANKER:
If the PLAYER stood on 6 or 7, the BANKER will always draw on totals of 0, 1, 2, 3, 4, or 5 and will stand on 6, 7, 8,
or 9. The BANKER will draw when he has a 0, 1, or 2. Otherwise, the BANKER's action will depend on what he has
and what the PLAYER's third card was, as follows:
Banker has 3 --
Draw if Player has 0,1,2,3,4,5,6,7,9
Stand if Player has 8
Banker has 4 -- Draw if Player has 2,3,4,5,6,7
Stand if Player has 0,1,8,9
Banker has 5 -- Draw if Player has 4,5,6,7
Stand if Player has 0,1,2,3,8,9
Banker has 6 -- Draw if Player has 6,7
Stand if Player has 0,1,2,3,4,5,8,9
Banker has 7 -- Draw never - Stand always
Banker has 8,9 -- Draw never - Natural - Stand
Once each side has taken the additional card, if appropriate, the totals are compared. If the PLAYER side is closer to 9,
then the PLAYER wins and anyone who has bet on the PLAYER will win an amount equal to their wager. If the
BANKER side is closer to 9, then the BANKER wins and anyone who has bet on the BANKER will win an amount
equal to their wager, less 5% (known as vigorish). If the PLAYER and the BANKER are the same, it is a TIE and
anyone who has bet on a tie occurring will receive 9 times their wager.
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MINI BACCARAT
HOW TO PLAY MINI BACCARAT
Mini Baccarat plays exactly the same as Baccarat on a full table. Baccarat is played by two fictitious entities, known as
the PLAYER and the BANKER, both handled by the Dealer. The participants wager whether they think the
PLAYER will win, the BANKER will win, or whether there will be a TIE. The winner has the higher hand total, with
9 being a perfect score for a hand.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the button representing where you want your bet to be placed; Player, Tie, or Banker. To
remove a bet from the table, click on Clear. When you are finished placing your wager, click on the Done button.
PLAYING BACCARAT
After all gamblers have placed their wagers, two cards are dealt, one at a time face up, to the two areas, PLAYER and
BANKER. The pip value of each side’s two cards is totaled (aces count 1, 2-10 count as normal, and face cards count
0). Only the last digit in the total is used. For example, a 7 and an 8 add up to 15. The total used is 5. The objective is
to get as close to 9 as possible. Since only the last digit in a total is used, if the total goes to 10, it becomes a 0 and so
on. If either side has either an 8 or a 9 in their first two cards, they have a "natural" and no more cards are dealt. If
there is no natural, additional cards may be dealt under the following rules:
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PLAYER:
When the total of the first two cards equals 0, 1, 2, 3, 4, or 5 the PLAYER will draw a card. On 6, 7, 8, or 9 the
PLAYER will stand.
BANKER:
If the PLAYER stood on 6 or 7, the BANKER will always draw on totals of 0, 1, 2, 3, 4, or 5 and will stand on 6, 7, 8,
or 9. The BANKER will draw when he has a 0, 1, or 2. Otherwise, the BANKER's action will depend on what he has
and what the PLAYER's third card was, as follows:
Banker has 3 --
Draw if Player has 0,1,2,3,4,5,6,7,9
Stand if Player has 8
Banker has 4 -- Draw if Player has 2,3,4,5,6,7
Stand if Player has 0,1,8,9
Banker has 5 -- Draw if Player has 4,5,6,7
Stand if Player has 0,1,2,3,8,9
Banker has 6 -- Draw if Player has 6,7
Stand if Player has 0,1,2,3,4,5,8,9
Banker has 7 -- Draw never - Stand always
Banker has 8,9 -- Draw never - Natural - Stand
Once each side has taken the additional card, if appropriate, the totals are compared. If the PLAYER side is closer to 9,
then the PLAYER wins and anyone who has bet on the PLAYER will win an amount equal to their wager. If the
BANKER side is closer to 9, then the BANKER wins and anyone who has bet on the BANKER will win an amount
equal to their wager, less 5% (known as vigorish). If the PLAYER and the BANKER are the same, it is a TIE and
anyone who has bet on a tie occurring will receive 8 times their wager.
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BLACKJACK
HOW TO PLAY BLACKJACK
The object of Blackjack is to come closer to twenty-one than the Dealer without going over.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the Done button. To remove chips from your hand, click on the Clear button.
THE BASIC GAME
To begin, two cards are dealt to each player and the Dealer. Both of the players' cards will be face up, while one of the
dealer's cards will be face down. Face cards all count 10. The Ace counts either 1 or 11 depending on which will make
your hand higher without exceeding twenty-one. The rest of the cards count their pip value. If you are dealt the value
of 21 in the first two cards (needing an Ace and a 10, Jack, Queen, or King), you have a "Blackjack" and are paid
immediately.
After the cards are dealt, the Dealer and all players look at their hands. If the Dealer has blackjack, he immediately
shows his cards, and all players who do not have blackjack immediately lose. If the Dealer does not have blackjack, he
continues dealing cards as desired to each player in turn until the player's hand is complete. If you want an additional
card, click Hit. When you have all the cards you want, click Stand. If the total of your cards is over twenty-one, you
have busted. The Dealer collects your bet and your hand has ended.
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When all players have completed their hands, the dealer shows his face-down card. If the Dealer's total is less than 17,
he must take additional cards until he busts or his total is over seventeen. The Dealer must stand on seventeen or
higher.
After the Dealer's hand is complete, it is compared to all players who have not busted. If a player's hand is higher than
the Dealer's hand, the player wins. If the Dealer's hand is higher, the player loses. If a player and the Dealer have the
same total, it is a push, and the player neither wins nor loses.
INSURANCE
If the Dealer's face up card is an Ace, he will offer you the option of buying insurance immediately after the deal. If
you choose to accept, you make an additional bet of up to half of your original wager as an insurance bet. What you are
betting on with the insurance bet is that the dealer does have blackjack, in which case your hand loses automatically.
After all players accept or decline insurance, the Dealer will show his face-down card if he has blackjack. If you have
purchased insurance, you will be paid according to the schedule under "Game Info". Unless you also have blackjack,
you will lose your original wager. If you also have blackjack, your original bet is a "push" and you neither win nor
lose. If the dealer does not have blackjack, he will collect all insurance bets, and play proceeds as normal.
DOUBLING
If you feel that with the addition of only one card, you can beat the Dealer, you may choose to "double". You place an
additional bet up to the amount of your original bet. You will then be dealt one card, and your turn is over. If your hand
beats the Dealer's, you will win an amount equal to your combined bet. Doubling best occurs when your hand is 9
through 11 since the most likely card to be received is a 10 or higher, making the new total 19 through 21. Doubling
can, however, be done with any amount except blackjack.
SPLITTING
When your first two cards are identical in value (two 4's, two 8's, two face cards, etc.) you can elect to "split" the hand.
If you choose to "split" you will automatically place an amount equal to your original wager on the table. You will
then receive one additional card on each of the new "hands", and can "hit", "stand", or "double" as above. In essence
then, you are playing two distinct hands, each with the chance of getting blackjack or busting or anywhere in-between.
Splitting such things as face cards is usually a poor thing to do since you would be breaking up a very good hand for
the possibility of two poor ones.
Splitting Aces is always a good idea, however if you do split aces, you will only be given one additional card per ace.
Splitting the rest is a matter of opinion.
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CRAPS
HOW TO PLAY CRAPS
In Craps, you are betting on the results of rolling a pair of dice, either in the long-run, or on the next roll. The initial roll
is always referred to as a 'Come Out' roll, and is treated differently than subsequent rolls. A marker on the table will tell
you whether the upcoming roll is a 'Come Out' roll (when the marker is OFF) or if a point has been made (when the
marker is ON.)
HOW TO PLACE A BET
To place a bet in Craps, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the
number to the right of the instruction line will increase, showing the current amount of your bet. To place the wager on
the table, move your cursor over the area where you wish to bet. If that area is a valid choice at the current time,
hypertext will appear to the right of your cursor showing you how much you currently have bet at this location, and
what the maximum amount is that you can bet. To place your bet, left-mouse click on your chosen betting area. To
remove your bet, click on 'Clear'. To remove all your bets from the table, click on 'Clear' again. (Note: Come, Don't
Come, Pass, and Don't Pass bets cannot be removed from the table once a point is set. They must be resolved
normally.)
PASS LINE BET
The Pass Line bet is the most popular bet in Craps. You can only make a Pass Line bet on the 'Come Out' roll (when
the marker is OFF). There are three possible outcomes on a 'Come Out' roll:
1) The shooter rolls craps (2,3 or 12). Pass Line bets lose.
2) The shooter rolls 7 or 11. Pass Line wins.
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3) The shooter rolls a point (4,5,6,8,9 or 10). The puck will be moved to the point which was rolled (ON). The shooter
will continue to roll until he rolls the same number, in which case Pass Line wins, or the shooter rolls a 7 and all Pass
Line bets and odds are lost.
NOTE: The Pass Line payoff is 1-1. So if you bet
$5.00 you will win $5.00.
PASS ODDS
The free odds, as they are commonly called, are placed behind your pass line bet. The payoff on the odds is totally
dependent upon the point that is currently established, Meaning what number the puck is on. The minimum bet is equal
to your passline bet and the maximum bet is your passline bet times the table odds. This means that if the table odds are
double and you have $5.00 on the passline then you can wager a maximum of $5.00 X 2 = $10.00 on the Free Odds.
The chart below will describe the payoffs.
NUMBER
LAY PAYOFF
EXAMPLE
4
1-1
2-1
lay $5.00 payoff $10.00
5
1-1
3-2
lay $6.00 payoff $9.00
6
1-1
6-5
lay $5.00 payoff $6.00
8
1-1
6-5
lay $5.00 payoff $6.00
9
1-1
3-2
lay $6.00 payoff $9.00
10
1-1
2-1
lay $5.00 payoff $10.00
(The example is assuming you had $5.00 on the NUMBER.)
You will notice that on the 5 and 9, you can place a dollar more than the other numbers. The reason for this is that if the
player laid $5.00 on the free odds and the point was made then the casino would owe $7.50 to which only $7.00 would
be received because craps only pays on the dollar. Therefore the casino will allow a RIGHT better to lay a dollar more
in order to even out the payoff. The net result of this is that the bettor risks an extra dollar to win $3 more rather than
losing $0.50.
DON'T PASS LINE BET
There is no law that says you must bet with the shooter. This is where the Don't Pass Line comes into play. Simply put
the Don't Pass Line is the opposite of the Pass line bet.
There are four possible outcomes on a 'Come Out' roll:
1) The shooter rolls 2 or 3. Don't Pass bets win.
2) The shooter rolls a 12. This is a PUSH where Don't Pass bets neither win nor lose.
3) The shooter rolls 7 or 11. Don't Pass loses.
4) The shooter rolls a point (4,5,6,8,9 or 10). The puck will be moved to the point which was rolled (ON). The shooter
will continue to roll until He rolls the same number in which case Don't Pass line LOSES or the shooter rolls a 7 and all
Don't Pass bets and odds WIN.
NOTE: The Don't Pass line payoff is 1-1. If you bet $5.00, you will win $5.00.
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DON'T PASS ODDS
The Don't Pass odds works like the pass odds with only one difference. The amount that you put down (lay) is greater
than the amount you can win.
NUMBER
LAY PAYOFF
EXAMPLE
4
2-1
1-2
lay $20.00 pay $10.00
5
3-2
2-3
lay $15.00 pay $10.00
6
6-5
5-6
lay $12.00 pay $10.00
8
6-5
5-6
lay $12.00 pay $10.00
9
3-2
2-3
lay $15.00 pay $10.00
10
2-1
1-2
lay $20.00 pay $10.00
(The example is assuming you had $10.00 on the Don't Pass.)
COME BET
This bet is played almost exactly like the Pass Line bet. The Come Bet can only be placed if there has been a point
established (the puck is ON). The rules then follow the Pass Line bet rules with the following changes:
1) If a Come point is made (the roll is 4, 5, 6, 8, 9, or 10), the bet is then moved to that number. If the number is
repeated before a seven the Come Bet is WON. If a seven is rolled the bet is LOST.
NOTE: The Come payoff is 1-1. If you bet $5.00, you will win $5.00.
DON'T COME
This bet is the equivalent of the Come Bet for wrong-bettors. When you place a Don't Come Bet, you are betting that
the shooter will roll craps, or that if he makes a point, he will roll 7 before that number is rolled again.
ODDS
Casinos allow you to take odds on some bets. On all Pass, Don't Pass, Come, and Don't Come bets where a point has
been made, you can lay odds up to the amount you have already bet on top of the original bet. This means you are
making an additional bet on the point.
COME FREE ODDS
Come free odds are the same as passline free odds. Your minimum is equal to your original Come bet, and your
maximum is equal to the Come bet times the odds amount. When the roll is a come-out roll (puck is OFF), the odds
bets will be turned off. If the number rolled is one you have placed Come Odds on, your Come bet will win, and your
odds bet will be returned to you. If a seven is rolled, your Come bet will lose, and your odds will be returned to you.
Some casinos allow odds bets to be turned on during a come-out roll.
DON'T COME FREE ODDS
The Don't Come odds are the same as the Don't Pass odds, with the same restriction as the Come odds that they are
generally turned 'off' during a come out roll.
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BUY BETS
Not everyone is willing to take the chance on a Come Bet losing, in which case, the Buy Bet is a very useful bet. In
order to make a Buy Bet the player must place his bet, plus a 5% commission to the house on the number of his choice.
The casino justifies this commission because the player is not risking the loss that would take place if he were to make
a Come Bet where 'craps' will take your money before you can even make the point.
PLACE BETS
A similar bet to Buy Bets is Place Bet. The only difference is that there is no commission and the odds are not as good.
The odds for both Buy Bets and Place Bets are as follows:
NUMBER
BUY PLACE
BUY VIG
PLACE VIG
4 or 10
5 or 9
6 or 8
2-1
3-2
7-5
5%
5%
5%
6.67%
4.00%
1.52%
9–5
3–2
6–5
As you can see from the table, a Buy of 4 or 10 is a much smarter bet than a Place of 4 or 10. This is because the Place
4 or 10 has a 6.67% vigorish where the Buy 4 or 10 has only a 5% vigorish. This is a savings of 1.67%. (Note: Some
casinos may disallow some of these bets because they are a bad choice.)
One final note on these bets is that both Buy and Place Bets can only be made after the 'Come Out' roll. Some casinos
may allow a player to turn these bets 'on' during the come-out roll if they have already been placed.
LAY BETS
Lay Bets are the Buy Bets for the wrong bettors. Simply put, the Lay bettor is betting that a seven will come up before
the number. Because there is such an advantage in making this bet, the casino charges a 5% commission on the
winnings and the player must lay the odds. This means that if the payoff is 2-1 for a Buy Bet, then the Lay bettor must
put down 2 chips for every one he will win and then tack on a 5% commission. A Lay Bet is placed on the table with a
Lay Bet marker on top. This bet may be turned on or off by the player at any time. However, the lay bet cannot be
placed during the 'Come Out' roll.
PROPOSITION BETS
Proposition Bets are one-time bets, which are made after the 'Come Out' roll (puck is ON). In a casino, the stick man is
responsible for placing these bets. In our game you are, but don't worry, because the computer will tell you if the bet
can be made or not. For the novice player these bets are bad moves and not recommended.
HARDWAY BETS
Hardway Bets are bets made after the 'Come Out' roll (puck is ON). When you make a Hardway Bet the bet will
remain until either you win by making the number the hard way, which means doubles, or you lose by making the
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number the easy way, meaning no doubles, or a seven is rolled. Hardway Bets have very high vigorish and are not
recommended for the novice player.
ONE ROLL BETS
FIELD BETS
Field Bets can be placed at any time, and will either win or lose on the next roll. If the roll is 2,3, 9, 10, 11 and 12 you
have won. Any other number results in the loss of the bet.
WIN
Rolls Possible Roll Combinations
2
1-1
3
1-2, 2-1
4
1-3, 3-1, 2-2
9
4-5, 5-4, 3-6, 6-3
10
4-6, 6-4, 5-5
11
5-6, 6-5
12
6-6
Total 16 different rolls out of 36.
Vigorish comes out to be around 5.6%
LOSE
Rolls Possible Roll Combinations
2
1-1
3
1-2, 2-1
4
1-3, 3-1, 2-2
5
1-4, 4-1, 2-3, 3-2
6
1-5, 5-1, 2-4, 4-2, 3-3
7
1-6, 6-1, 2-5, 5-2, 3-4, 4-3
8
2-6, 6-2, 3-5, 5-3, 4-4
9
3-6, 6-3, 4-5, 5-4
10
4-6, 6-4, 5-5
11
5-6, 6-5
12
6-6
Total 20 different rolls out of 36.
ANY CRAPS BET
This bet can be made by placing chips in the AnyCraps area located in the center of the table or the C for Craps. The
payoff is 7 - 1 and winning rolls consist of 2, 3 or 12. Losing rolls are any other number.
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ANY SEVEN BET
Same as AnyCraps, except you are betting that a seven will be rolled.
HORN BET
These are also one roll bets. These bets are placed on the number that you think will be rolled, or on the Horn Bet
block. If you place a block bet on the horn you are dividing the bet into fours. This means you are betting on all of the
combinations, and the payoff is proportionately smaller.
ELEVEN OR CRAPS
As the name implies, you are betting that the next roll will be an eleven or craps. There are three spaces here to bet for
either occurrence or each specifically.
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LET IT RIDE
HOW TO PLAY LET IT RIDE
Let it Ride is an exciting and easy to learn casino game, The object is to get the most out of your wager by knowing
when to remove up to two of three bets placed, or 'Let it Ride.'
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the 'Done' button. To remove chips from your hand, click on the 'Clear' button. When
you place your bet, you will be putting the amount in your hand on the table three times.
THE BASIC GAME
Each player and the dealer receive three cards face down. You will be shown the three cards that you have been dealt,
and asked if you wish to remove a bet or leave it. If you choose to remove a bet, one of the three wagers you placed
will be returned to you. The dealer will then burn it's bottom card, and reveal one card. You will be asked again if you
wish to remove a bet or leave it. After all players have made their choice, the dealer will reveal it's final card. Your
three cards plus the dealer's two cards will make up a five card poker hand on which you will be paid according to the
number of wagers you have left on the table.
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PAYOUT SCHEDULE
Pair of 10's or better
Two Pairs
3 of a Kind
Straight
Flush
Full House
4 of a Kind
Straight Flush
Royal Flush
1 to 1
2 to 1
3 to 1
5 to 1
8 to 1
11 to 1
50 to 1
200 to 1
1,000 to 1
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MONEY WHEEL
HOW TO PLAY MONEY WHEEL
Money Wheel is a fast, fun game; the simplest of casino games to play. Just make your bet before the wheel is spun.
The number the wheel stops at is the Winning Number. You may bet on as many numbers as you wish.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, move your cursor over the area where you wish to bet. Hypertext will appear to the right of your
cursor showing you how much you currently have bet at this location, and what the payoff is for this bet. To place your
bet, left-mouse click on your chosen betting area. To remove money from your 'hand', click on 'Clear'. To remove all
your bets from the table, click on 'Clear' again.
PAYOFFS
Bet Position
$1 insignia
$2 insignia
$5 insignia
$10 insignia
$20 insignia
Left Joker insignia
Right Joker insignia
Payout Odds
1 to 1
2 to 1
5 to 1
10 to 1
20 to 1
45 to 1
45 to 1
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RED DOG
HOW TO PLAY RED DOG
The game of Red Dog is played by dealing two cards face up and then a third card is drawn and placed face up between
the first two cards. Players win when the value of the third card drawn is between the values of the first and second
card. The values of the cards are as follows: Any card from 2 to 10 has its face value. Any jack has a value of 11.
Any queen has a value of 12. Any king has a value of 13. Any ace has a value of 14.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the 'Done' button. To remove chips from your hand, click on the 'Clear' button.
GAME PLAY
After all players have placed their bets, the dealer will deal two cards from the deck. The two face-up cards will be
evaluated, and a marker will be placed on the table to show the spread. If the cards are consecutive or even, the game
is considered to be a tie, and no raises are allowed. For all other spreads, you will be allowed to place an additional bet
of your original bet. When all additional bets have been placed, the dealer deals one more card. If this card falls
between the first and second in value, the hand is considered to be a winner. If the original spread is a pair, and the
third card is the same value as the first two, winners will be paid 11 to 1.
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PAYOFFS
Spread:
Pays:
1
5 to 1
2
4 to 1
3
2 to 1
4 to 11
1 to 1
Consecutives and Pairs on the first two cards return your bet.
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PAI GOW POKER
HOW TO PLAY PAI GOW POKER
In Pai Gow Poker, the objective is to create two hands out of the seven cards dealt, with the five card hand being better
than the two card hand. As in Blackjack, you are trying to beat the dealer not the other players.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, click on the Done button. To remove chips from your hand, click on the Clear button.
PLAY OF THE GAME
Seven stacks of seven cards are dealt in front of the Dealer. The Dealer then hands one of the stacks to each player, and
one to himself, discarding the unused cards.
What makes Pai Gow different from other poker games is that you have to create two hands, a regular poker hand and a
two card hand. The only requirement is that the five card hand must be better than the two card hand, i.e. if you have
two Kings and the rest of your cards are low and of mixed suits you cannot put the kings in the two card hand. The
same rules apply if you did have two tens in the hand with the Kings; you would not be able to put the Kings in the two
card hand, but you could place the tens there.
Click on the two cards you wish to place in your low hand to highlight them. If you wish to select different cards, click
on the Clear button. When you have selected your hand, click on Done.
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JOKER
In Pai Gow Poker, the Joker is wild in specific, limited ways. The Joker can be used to complete a Straight or a Flush
in the 5-card hand. Otherwise, it is considered to be an Ace. For instance, if you had 3 of Hearts, 6 of Hearts, 10 of
Hearts, Joker, 2 of Clubs, 2 of Spades, and 4 of Hearts, you could put the 2 of Clubs and 2 of Spades into your low
hand, leaving you with a 10-High Hearts Flush in your high hand.
GRADING
When all players have selected their low hands, the dealer will show his cards, and each player's hands will be
compared to the dealer's. If both your hands beat both the dealer's hands, you win. If both your hands are of lesser
value than the dealer's, you lose.
Unlike other poker games, but similar to Blackjack, is the ability to get a "push" with the Dealer. If the Dealer wins one
of the hands and you win the other, you have achieved a push and you will get the money you bet back. If you manage
to tie the Dealer in either the low hand or the high hand, the Dealer is considered to have won that hand.
Hand Rankings
Below is a list of the hands in poker to help you optimize your five card hand. This is ranked highest to lowest.
Royal Flush
Straight Flush
Four of a Kind
Full House
Flush
Straight
Three of a Kind
Two Pair
One Pair
High Card
When comparing hands of identical rank, the hand with the highest-ranking card is the winner.
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POKER
HOW TO PLAY 5 CARD DRAW
In 5-Card Draw, the objective is to create the best poker hand out of five cards dealt with one chance to improve your
hand by replacing up to three cards.
HOW TO PLAY 5 CARD STUD
In 5-Card Stud, the objective is to create the best five-card poker hand out of the cards dealt.
HOW TO PLAY 7 CARD STUD
In 7-Card Stud, the objective is to create the best five-card poker hand out of seven cards dealt.
HOW TO PLAY TEXAS HOLD'EM
In Texas Hold 'em, all players are dealt two cards each, with five cards also being dealt to the house in the center of the
table. The object of the game is to make the best five-card hand using your cards combined with the house's five cards.
HOW TO PLAY OMAHA
In Omaha, all players are dealt four cards each, with five cards also being dealt to the house in the center of the table.
The object of the game is to make the best five-card hand using two of your cards combined with three of the house's
five cards.
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Note that a minimum of 2 players per table is required to play any of the poker games. To meet this requirement
offline play does not allow the turning off of AI players.
PLAY OF THE GAME
Ante in Draw Poker
To be considered in the hand, each participant must "ante" by placing the minimum bet in the pot. Five cards are then
dealt face down to each player.
Opening the Betting
The option to bet begins with the player seated immediately to the Dealer's left. This position rotates left around the
table one seat with each hand, and is indicated by the player with a highlighted nameplate. In order to "open" the round
of betting, a player may be required to have a minimum ranking hand. If the first player cannot meet the minimum
requirement, he "passes", and the bet moves the person on his left who must also meet the minimum requirement to
open. If no players can meet the minimum, the cards are taken up, and play begins again with "ante".
Betting in 5 Card Draw
When there is a player who can meet the minimum, he may start by betting, or he can choose to "pass" which passes
the decision of whether or how much to bet on to the person to his left. If all players at the table "pass", the round of
betting is over, and a new hand begins as before, with the ante bets from all previous rounds remaining in the pot until a
hand is played and a winner is determined.
If a player does bet, each player then has a choice of FOLDING (throwing in his hand and quitting), CALLING
(meeting the required bet), or RAISING (after meeting the required bet). A player is not required to have the minimum
ranking hand to "call" or "raise" a bet. A raise can be for any amount between the minimum and the maximum. The
betting round is over when everyone has either folded or called.
Betting in 5 Card Stud
When a player chooses to "open" on his turn, he starts by betting. If a player chooses to "pass" on his option to open
bidding, the option passes to the next player clockwise. If all players at the table "pass", the round of betting is over,
and the next card is dealt. If a player does bet, each player has the choice of FOLDING (throwing in his hand and
quitting), CALLING (meeting the opening bet), or RAISING (after meeting the opening bet and any subsequent
raises). The betting round is over when everyone has either folded or called.
Betting in 7 Card Stud
When a player chooses to "open" on his turn, he starts by betting. If all players at the table "pass", the round of betting
is over, and the next card is dealt. If a player does bet, each player then has a choice of FOLDING (throwing in his
hand and quitting), CALLING (meeting the opening bet), or RAISING (after meeting the opening bet and any
subsequent raises). The betting round is over when everyone has either folded or called.
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Betting in Texas Hold'em
If a player does bet, each player then has a choice of FOLDING (throwing in his hand and quitting), CALLING
(meeting the required bet), or RAISING (after meeting the required bet). The betting round is over when everyone has
either folded or called.
After the first round of betting, three of the house's cards are turned face-up, and another round of betting takes place.
After this round of betting, the house turns face up one more card, and another round of betting follows. Then the final
house card is revealed and one last round of betting ensues.
Betting in Omaha
If a player does bet, each player then has a choice of FOLDING (throwing in his hand and quitting), CALLING
(meeting the required bet), or RAISING (after meeting the required bet). The betting round is over when everyone has
either folded or called.
After the first round of betting, three of the house's cards are turned face-up, and another round of betting takes place.
After this round of betting, the house turns face up one more card, and another round of betting follows. Then the final
house card is revealed and one last round of betting ensues.
Drawing in Draw Poker
The original round of betting will be followed by each player, in turn, choosing cards to discard and replace beginning
with the person who opened the round of betting. A player may choose as many cards to replace as he wishes, and will
be dealt new cards from the top of the deck.
Once all players have received replacement cards, a new round of betting begins with the player who opened the
previous round of betting. As before, he can choose to "pass" or "bet", and all players have the option to "call", "raise"
or "fold".
WINNING
After the betting round is over, the Showdown takes place. Each player remaining in the game shows the cards that he
or she has. The winner is the player who has the highest-ranking hand according to the following order:
Royal Flush - Ace, King, Queen, Jack, 10 of the same suit.
Straight Flush - 5 consecutive cards, all of the same suit.
Four of a Kind - 4 of the same card
Full House - 3 of a kind of one card and one pair of another.
Flush - All cards of the same suit.
Straight - 5 consecutive cards.
Three of a Kind - 3 of the same card.
Two Pair - A pair of one card, and a pair of another.
One Pair - 2 of the same card.
High Card - Highest ranking card.
When comparing hands of identical rank, the hand with the highest-ranking card is the winner. If the hands are
completely identical, a tie has occurred.
The winner receives the entire pot for that hand. If there is a tie, the pot is evenly divided among the winners.
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AMERICAN ROULETTE
OBJECT
The object of Roulette is to predict where, on a spinning wheel, a ball will land.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, move your cursor over the area where you wish to bet. If that area is a valid choice at the current
time, hypertext will appear to the right of your cursor showing you how much you currently have bet at this location,
and what the payoff is for this bet. To place your bet, left-mouse click on your chosen betting area. To remove money
from your 'hand', click on 'Clear'. To remove all your bets from the table, click on 'Clear' again.
Each player has his own color of chips, which will designate his bet on the table. The color of your chips on the table
will correspond with the color of chips in your betting area.
WHAT TO BET ON
There are two basic categories of wagers, "Straight Up" and "Combination" bets.
Straight Up is a single-number bet on any number. This bet pays 35-1 odds, and is the longest-shot in the game.
A Combination bet allows you to bet on more than one number with a single wager. For any combination bet you wish
to place, moving the cursor over the betting area will show you how many numbers you are betting on, and what the
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payoff for the bet will be.
Split is any two adjoining numbers. To place this bet, simply place your chip on the line between two numbers. For
example, you can bet on 17 and 20, which are juxtaposed on the wheel. If the ball lands on either number, you will win
17-1.
Street is a three number bet. Also known as a 'trio', this bet is made by placing your chip on a horizontal row of
numbers. For example, if you want to place your bet on 7-8-9, place your bet on the outside edge of the 7, or the
outside edge of the 9. This covers all three numbers and pays off at 11-1 odds.
Five-number bet is limited to one bet which covers 1-2-3-0-00. To place this bet, place your chip on the line above the
number 2. This bet pays off at 6-1 odds.
Line bet is a wager on six consecutive numbers, such as 13-14-15-16-17-18. Make this bet by placing your chip on the
outside line separating two rows. If any of your six numbers comes up, you will be paid at 5-1 odds.
Dozen is a bet on the first, second, or third dozen numbers. To make this bet, place a chip on the area marked with '1st
12', '2nd 12', or '3rd 12'. A winning dozen bet pays 2-1 odds.
Corner bet will give you four adjoining numbers. This bet is placed at the intersecting lines between four numbers,
and will pay 8-1.
Column includes all 12 numbers in a single column. This bet is at the far right of the table, and will pay 2-1.
High/Low is a simple wager, betting whether the number that comes up will be in the low 18 numbers, or the high 18.
This wager pays 1-1.
Odd/Even is betting on all the odd numbers or all the even numbers. The 0 and 00 are excluded from these categories.
A win on this bet will pay even money.
Red/Black is another simple bet, where you are betting that the next number will be either red or black. The green
numbers (0 and 00) are again excluded from this bet, which pays 1-1.
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EUROPEAN ROULETTE
HOW TO PLAY EUROPEAN ROULETTE
The object of Roulette is to predict where, on a spinning wheel, a ball will land.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, move your cursor over the area where you wish to bet. If that area is a valid choice at the current
time, hypertext will appear to the right of your cursor showing you how much you currently have bet at this location,
and what the payoff is for this bet. To place your bet, left-mouse click on your chosen betting area. To remove money
from your 'hand', click on 'Clear'. To remove all your bets from the table, click on 'Clear' again.
Each player has his own color of chips, which will designate his bet on the table. The color of your chips on the table
will correspond with the color of chips in your betting area.
WHAT TO BET ON
There are two basic categories of wagers, Straight Up, and Combination bets.
Straight Up:
Straight Up is a single-number bet on any number. This bet pays 35-1 odds, and is the longest-shot in the game.
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Combinations:
For any combination bet you wish to place, moving the cursor over the betting area will show you how many numbers
you are betting on, and what the payoff for the bet will be.
Split is any two adjoining numbers. To place this bet, simply place your chip on the line between two numbers. For
example, you can bet on 17 and 20, which are juxtaposed on the wheel. If the ball lands on either number, you will win
17-1.
Street is a three number bet. Also known as a 'trio', this bet is made by placing your chip on a horizontal row of
numbers. For example, if you want to place your bet on 7-8-9, place your bet on the outside edge of the 7, or the
outside edge of the 9. This covers all three numbers and pays off at 11-1 odds.
Line bet is a wager on six consecutive numbers, such as 13-14-15-16-17-18. Make this bet by placing your chip on the
outside line separating two rows. If any of your six numbers comes up, you will be paid at 5-1 odds.
Dozen is a bet on the first, second, or third dozen numbers. To make this bet, place a chip on the area marked with '1st
12', '2nd 12', or '3rd 12'. A winning dozen bet pays 2-1 odds.
Corner bet will give you four adjoining numbers. This bet is placed at the intersecting lines between four numbers,
and will pay 8-1.
Column includes all 12 numbers in a single column. This bet is at the far right of the table, and will pay 2-1.
High/Low is a simple wager, betting whether the number that comes up will be in the low 18 numbers, or the high 18.
This wager pays 1-1.
Odd/Even is betting on all the odd numbers or all the even numbers. The 0 is excluded from these categories. A win
on this bet will pay even money.
Red/Black is another simple bet, where you are betting that the next number will be either red or black. The green
number (0) is again excluded from this bet, which pays 1-1.
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SIC BO
HOW TO PLAY SIC BO
Sic Bo (Dice Pair) is an ancient Chinese gambling game; it is played with three dice. The object of the game is to
select the individual numbers or combination of numbers that appear on the dice after they are shaken. The various
possibilities are clearly and separately displayed with the payoff odds on the table layout. The possibilities include
single dice numbers, two of a kind, three of a kind, or combinations of any two or three of the dice.
HOW TO PLACE A BET
To place a bet, click on the chip icon(s) representing the amount you want to bet. As you click on chips, the number to
the right of the instruction line will increase, showing you the amount you currently hold in your 'hand'. To place the
wager on the table, move your cursor over the area where you wish to bet. If that area is a valid choice at the current
time, hypertext will appear under your cursor showing you how much you currently have bet at this location, and what
the payoff is for this bet. To place your bet, left-mouse click on your chosen betting area. To remove money from your
'hand', click on 'Clear'. To remove all your bets from the table, click on 'Clear' again.
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PAYOFFS
Wager:
Payout Odds:
Three of a kind
150 to 1
Two of a kind (doubles)
8 to 1
Any two dice combinations
5 to 1
Any three of a kind (any triple) 24 to 1
Total value of 4 or 17
50 to 1
Total value of 5 or 16
18 to 1
Total value of 6 or 15
14 to 1
Total value of 7 or 14
12 to 1
Total value of 8 or 13
8 to 1
Total value of 9, 10, 11, or 12 6 to 1
Small bet or bit bet
1 to 1
One of a kind
1 to 1
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SLOTS
HOW TO PLAY SLOTS
Slots is a simple game where the player pays to set the reels spinning. If the reels land with certain icons arranged
behind the 'pay line', the player wins.
Insert Coins
To insert coins, click on the coin slot on the right of the faceplate. You will see the coins dropping into the slot, and the
payoff area will highlight to show how much you can win with your present bet. When you have inserted as many
coins as you wish to play, start the reels spinning by either clicking on the 'arm' to pull it, or clicking on the 'spin reels'
button.
Winning
When the reels stop, some icons may be showing behind the 'pay line' (a line or lines superimposed on top of the reels
to show where winning combinations of icons will land.) If the icon(s) shown behind the pay line match a winning
combination as indicated on the payoff schedule at the top of the machine, you win!
Credits
When you have won, you will not be paid immediately. Your winnings will accumulate in the slot machine as credits.
To play these credits, click on the Bet One Credit button, or the Bet Max Credits button. These buttons will transfer
money from your credits to your bet, and will allow you to start the reels spinning without having to insert more coins
into the slot.
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Cash Out
When you wish to take the money out of Credits, and put it into your bank, you can click on Cash Out, which will take
your money out of the machine. To interrupt the cashing out animation, click inside the cash out tray while the coins
are falling. This will automatically move all accumulated credits to your bank.
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VIDEO KENO
HOW TO PLAY VIDEO KENO
Video Keno is a simple game where 20 numbers are randomly selected out of a possible 80. The player marks a
number of spaces, anywhere from 1 to 10. The amount that the player wins is based on the number of hits the player
gets out of the number of marked spaces.
Insert Coins
To insert coins, click on the coin slot on the right of the faceplate. You will see the coins dropping into the slot, and the
payoff area will highlight to show how much you can win with your present bet. When you have inserted as many
coins as you wish to play, press the play button.
Winning
Winnings are determined after all 20 spaces are marked. If enough spaces are marked to warrant a payout, the player's
credits are updated with their winnings.
Credits
When you have won, you will not be paid immediately. Your winnings will accumulate in the keno machine as credits.
To play these credits, click on the Bet One Credit button, or the Bet Max Credits button. These buttons will transfer
money from your credits to your bet, and will allow you to play keno without having to insert more coins into the slot.
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Cash Out
When you wish to take the money out of Credits, and put it into your bank, you can click on Cash Out, which will take
your money out of the machine. To interrupt the cashing out animation, click inside the cash out tray while the coins
are falling. This will automatically move all accumulated credits to your bank.
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VIDEO POKER
HOW TO PLAY VIDEO POKER
Video Poker is a video version of draw poker, where the player wins not by competing against other participants, but
by getting good hands.
HOW TO PLACE A BET
To insert coins, click on the coin slot on the right of the faceplate, or click on the numbered buttons on the front of the
machine. You will see the coins dropping into the slot, and the payoff area will highlight to show how much you can
win with your present bet. If you insert coins by pressing the numbered buttons, that number of coins will be swiftly
dropped into the slot for you.
GAME PLAY
When you have inserted as many coins as you wish to play, click on the 'Deal/Draw' button. You will be dealt 5 cards
from a randomly shuffled deck of 52 cards.
Hold Cards
Click on the button below each card you wish to hold, or click on the card itself. Each card that has been selected to
keep will have an icon below it indicating that it will be held. Clicking on the card or the appropriate card button again
will toggle the hold status off.
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When you have selected the cards you wish to keep, click on the 'Deal/Draw' button again. The cards which have not
been selected to hold will be removed, and then replaced with the next cards off the top of the deck.
Grading Hands
After your replacement cards have been dealt, your hand will automatically be graded, and you will win according to
the payoff schedule on the screen.
Credits
When you have won, you will be paid immediately! Your winnings will also accumulate in the slot machine as credits.
To play these credits, click on the Bet One Credit button, or the Bet Max Credits button. These buttons will take
money from your bank and credits to your bet, and will allow you to play again without having to insert more coins
into the slot.
Cash Out
If you wish to take the money out of Credits, you can click on Cash Out, which will take your money out of the
machine. For large payouts, some of the player's money will cash out in the form of coins, while the rest will
automatically transfer to the player's bank. To interrupt the cashing out animation, click inside the cash out tray while
the coins are falling. This will automatically move all accumulated credits to your bank.
GAME RULES
ACES HIGH
This variation of Video Poker distinguishes hands containing 4 cards of the same rank into the following: Aces only,
2's, 3's or 4s, and all other cards. Each variation pays off differently, with Aces paying off the most. A pair of Jacks or
better is required to receive a pay off.
BLACKJACKS
This variation of Video Poker requires a pair of Jacks or better to pay off.
CRAZY DEUCES
This variation of Video Poker sets all 2's as wild cards, automatically creating the best possible hand out of any hand
containing 2's. Three of a kind is required to hit a payoff. There is also a differentiation between a natural Royal Flush
and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
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CRAZY EIGHTS
This variation of Video Poker sets all 8's as wild cards, automatically creating the best possible hand out of any hand
containing 8's. Three of a kind is required to hit a payoff. There is also a differentiation between a natural Royal Flush
and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
DEUCES JOKERS WILD
This variation of Video Poker sets all 2's and Jokers as wild cards, automatically creating the best possible hand out of
any hand containing 2's and Jokers. Three of a kind is required to hit a payoff. There is also a differentiation between a
natural Royal Flush and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
HEAVENLY SEVENS
This variation of Video Poker sets all 7's as wild cards, automatically creating the best possible hand with any hand
containing 7's. Three of a kind is required to hit a payoff. There is also a differentiation between a natural Royal Flush
and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
JACKS OR BETTER
This variation of Video Poker requires a pair of Jacks or better to pay off.
JOKER JOKER
This variation of Video Poker sets all Jokers as wild cards, automatically creating the best possible hand out of any
hand containing Jokers. Two pair is required to hit a payoff. There is also a differentiation between a natural Royal
Flush and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
JOKERS WILD
This variation of Video Poker sets all Jokers as wild cards, automatically creating the best possible hand out of any
hand containing Jokers. Two of a kind is required to hit a payoff. There is also a differentiation between a natural
Royal Flush and a Royal Flush created with a wild card. Lastly, 5 of a kind is now a valid hand.
TENS OR BETTER
This variation of Video Poker requires a pair of Tens or better to pay off.
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VIDEO SLOTS
HOW TO PLAY VIDEO SLOTS
Video Slots is a game where the player pays to set the reels spinning. If the reels land with certain icons arranged
behind the 'pay line', the player wins.
There are 5 reels consisting of three icons each.
There are 9 different "pay lines" available. The player can bet up to 5 coins per pay line. This means that the player can
bet as little as 1 coin for 1 pay line (1 line) or 5 coins for 9 pay lines (45 coins), or any combination thereof.
Insert Coins
To insert coins, click on the coin slot on the right of the faceplate. You will see the coins dropping into the slot. When
you have inserted as many coins as you wish to play, start the reels spinning by clicking on the 'spin' button.
Winning
When the reels stop, some icons may be showing behind the 'pay line' (a line or lines superimposed on top of the reels
to show where winning combinations of icons will land.) If the icon(s) shown behind the pay line match a winning
combination as indicated on the payoff schedule, you win! Note that the pay lines can be toggled so that they do not
display.
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Credits
When you have won, you will not be paid immediately. Your winnings will accumulate in the video slot machine as
credits.
Cash Out
When you wish to take the money out of Credits, and put it into your bank, you can click on Cash Out, which will take
your money out of the machine. To interrupt the cashing out animation, click inside the cash out tray while the coins
are falling. This will automatically move all accumulated credits to your bank.
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THE SPORTS BOOK
The Sports Book allows you to receive lines and news on major sporting events. You can use this information to place
a variety of play for fun wagers on these events.
Click on the Sports button to bring up a list of sports available for you to bet on.
Click on the Wager Type button to choose a wager. Choose a straight, over/under, parlay, teaser or a proposition/exotic wager.
Once you have chosen the sport and wager type, click on the Place Wager button to enter the amount of your wager and place your bet.
Types of wagers
Straight wager
A straight wager is the most common wager in sports betting. A straight wager is simply a bet on one team or another
to win a particular game. Choose either the Home or the Away team to win with a specific point spread. Points from
the final score are taken away from the favored team, and given to the underdog: The favored team must win by the
point spread given at the time of the wager.
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Totals or Over/Under wager
You can wager on the point spread of a game, or bet on the total Over/Under score of both teams. Place your bet on
whether you think the total combined score will be greater than or less than the score the Sports Book chooses. For
instance, if you bet on the Chicago Bulls and Utah Jazz at Over 185.5, and Chicago scores 98 points while Utah scores
88 points, you will win; however, if Utah scores 86 points, the total score will be under 185.5 and the house will win
the wager. Note: a final score of 185.5 is impossible; the “.5” is added to guarantee that the house will either win or the
player will win. If the total score is 185, the house wins; if it is 186, the player wins.
Parlay wager
A parlay wager is a single wager placed on between two and ten games in the same manner as the Straight and
Over/Under wager. You select a game and apply the amount of money won to the next wager. The line for the parlay
wager is the same as that of the straight wager, with the exception that you must select multiple games.
Choose parlay wagers when you want to place multiple, linked wagers for a higher payout if all your teams win. If you
place a three-team parlay, and all three teams win, you will win six times your wager amount; if you place a ten-team
parlay, and all ten teams win, you can win five-hundred times your initial wager amount – significantly more than if
you won ten straight wagers. However, if any of the teams you selected don’t win, you lose your wager amount. If a
“push” occurs, the number of valid wagers is decreased accordingly.
Teaser wager
A teaser wager is a parlay wager where you can select the number of points you want to add to the point spread of each
game wagered. You select the number of points to “tease” the point spread or total score. The scoring of a teaser
parlay is the same as a parlay wager (more detail).
Proposition/Exotic wager
Proposition wagers are also known as exotic wagers. The Sports Book will offer various propositions with different
payouts determined by the likelihood that the specified event will occur. For instance; the Sports Book may offer 10/1
odds that the Dallas Cowboys will win that years Superbowl, while they offer 2/1 odds that Denver will win the same
Superbowl. In other words, the Sports Book offers more money to the player wagering on Dallas than they offer for
those wagering on Denver. The player is able to place a wager according to events that aren’t necessarily match-ups
like straight, parlay and teaser wagers. Exotic wagers can take the form of a question and can be as simple as who will
score the most runs in the American League West, whether a certain television show will be cancelled. In 1999, there
were even propositions offering odds on whether or not the world would come to an end Dec 31, 1999. Propositions
vary according to the whims of the house making the offer.
Betting Terms
Point Spread
A “Point Spread” is determined by the house, and reflects the number of points the Sports Book expects a
favored team to lead by at the end of the game. Players wager that the favored team will either win by the
number of points indicated by the point spread, or that the underdog team won’t lose by the number of points in
the point spread.
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Push
Also called “no-action”. A Push occurs when the final score in a game is the same as the point spread, or if the
total score is equal to the total score chosen, or if, for whatever reason, a game is either not played or not
completed. In the event of a push, the wager amount is returned to the player as if no action had occurred.
Odds
“Odds” are displayed in the format “-110”, “+120”, or, sometimes, “10/1”. “Odds” are an indicator of the
amount of money the player has to wager on a particular game in order to win a specific amount should their
team win. For instance, if you choose “-110” odds on a game, you are risking $110 dollars to win $100. If you
choose “+120” odds, you choose to risk $100 to win $120. The difference between win and risk is significant:
If the odds are negative (“-110”) then you have to risk more to win $100 than if the odds were positive
(“+120”). Note that if the odds are negative, then the side is favored. On proposition-type odds (“10/1”, “5/1”,
etc) you are risking far less than you’ll win should your wager win: For instance, “10/1” odds, you will risk
$100 to win $1000 (10 times what you risked). The higher the odds, of course, the less likelihood of your
winning: The less you risk the less you stand to win.
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Technical Support
Please have the following information available before calling technical support:
• Product name
• Type of computer, amount of RAM, video card and system information
• A description of the problem, including error messages
• A list of steps that lead to the problem
Web: http://www.encoresoftware.com/support
Phone: 310-719-2890
Hours: M-F, 8am-5pm PST
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