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SEGA PC
MANUAL COVER GUIDELINES
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BACK
FRONT
Also available
for your PC
The Japanese
puzzle sensation.
4-23/32
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“...undeniably the
best puzzle game
in the world...”
GamePro, June 1996
based on Saturn version
TM
85041
Published by Sega Entertainment - Distributed by Sega of America. Sega Entertainment is a
trademark of SEGA. Virtua Fighter and Baku Baku are trademarks of SEGA. Microsoft and
Windows® 95 are registered trademarks of Microsoft Corporation. Pentium is a registered
trademark of Intel Corporation. Sound Blaster is a trademark of Creative Labs, Inc. ©1996 SEGA,
P.O. Box 8097, Redwood City, CA 94063. All rights reserved. Made and printed in the U.S.A.
85041
962998 SegaPC VirtuaFighterV3
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CONTENTS
10:12 am
Page 1
2
2
System Requirements
Getting Started
The Basics
3
4
5
Main Moves
6
Main Game Menu
8
Game/Control Configuration Menus
9
12
Using Menus
Eight Fighters, Eight Techniques
Options Menu
13
13
Select Player
The Arena
14
14
27
Game Over/Continue
The Virtua Fighters
Credits
1
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System Requirements
Operating System:
Minimum CPU Type
&Speed:
Windows® 95
Pentium® processor, 90 Mhz
Recommended CPU
Type & Speed:
Pentium® processor, 133 Mhz
Memory:
8 MB (16 recommended)
Graphics:
SVGA, 256 colors
CD-R0M Speed:
2X (4X recommended)
Sound Card:
Sound Blaster™ 16 or compatible
Other:
Keyboard, game pad, joystick or mouse
Getting Started
The first time you insert the Virtua Fighter™ PC CD-ROM, the dialog
box will give you the option of installing the game, or installing and
playing the game. Select INSTALL to begin the installation process. If
you do not wish to install Virtua Fighter™ PC at this time, select
CANCEL.
Under Windows® 95, the Virtua Fighter™ PC installation procedure analyzes your specific system configuration and loads the appropriate drivers for your sound card and video display card. In addition, Virtua
Fighter™ PC will create a new program group called Virtua Fighter™ PC
and place the Virtua Fighter™ PC program icon in that group.
Once Virtua Fighter™ PC is installed, whenever you insert the
CD-ROM in the drive, you will be given the option to Play, Uninstall or
Cancel. Click UNINSTALL if you wish to remove Virtua Fighter™ PC
from your system, or CANCEL to take no action. See “Using Menus,”
below for more information on starting or resuming games.
Virtua Fighter™ PC will run under Windows® 95. Read the Readme.txt
file first as this will document changes to the printed manual.
Using Menus
INSTALLATION
When you play Virtua Fighter™ PC you will be able to access the menu
items during the demo or during gameplay. To access a menu, press
F5, F6, or F7. Each menu and its options is described on the
following pages.
To play Virtua Fighter™ PC follow these steps:
1. Place the Virtua Fighter™ PC CD in the CD-ROM
drive, label side up. Close the tray.
2. After a few moments, a dialog box will appear, giving
you a choice of options.
2
3
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Eight Fighters,
Eight Techniques...
In ancient China, a powerful Kung Fu technique known as Hakkyoku
ken (“the Eight-Point Fist”) was developed by the Imperial Guard. This
technique won great admiration and many followers. Around the time
of the Second World War, the Japanese army developed their own
Hakkyoku ken techniques in order to create the ultimate fighting force.
The Basics
Here are the basic movements for the Keyboard and Gamepad/Joystick.
All instructions for a fighter facing RIGHT. Reflect the instructions for
a fighter facing LEFT.
LEAP
BACKWARD LEAP UP
He finds them in the World Fighting Tournament, where the strongest
fighters have gathered to determine who stands supreme in the art of
hand-to-hand combat. Any and all techniques are allowed, as long as
the contestants use no weapons but their own bodies. After weeks of
intense dueling, seven other warriors remain:
Sarah Bryant and her brother Jacky, both skilled in Sekken-Do... Lau
Chan and his daughter Pai and their special variations of Kung Fu...
Jeffry McWild, master of the violent Greek fighting style known as
Pancratium... The ruthless professional wrestler Wolf Hawkfield... The
ninja Kagemaru and his mysterious Hagakure techniques...
All eight of these fighters have arrived to test their methods and their
might against each other. Who will stand victorious?
4
MOVE
FORWARD
MOVE
BACKWARD
Now, the only active master of Hakkyoku ken – a young man named
Akira Yuki – sets off to travel the world in search of enlightenment...
and worthy opponents.
CROUCH/MOVE
BACKWARD
LEAP
FORWARD
CROUCH
CROUCH/MOVE
FORWARD
Matrix
Action
Keyboard
Player 1
Keyboard
Player2
Game
Pad/Joystick
Left
Right
Up
Down
Guard
Punch
Kick
Start
A
D
W
S
V
G
H
Z
Left Arrow
Right Arrow
Up
Down
Delete
End
Page Down
Enter
Left
Right
Up
Down
Button 1
Button 2
Button 3
Button 4
5
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Key
Use the following key to read the control assignments in the Main
Moves and Virtua Fighters sections. (Refer to the Matrix (page 4) for
the corresponding button/key assignments on your controller type.)
Directions: Press key/button in direction indicated.
Underlined Directions: Hold key/button in direction indicated.
G: Guard
P: Punch
K: Kick
[ + ]: Simultaneously (e.g., “[A=C]” means “Press G and K
simultaneously”)
BBB...: Rapid tap (e.g., repeatedly tap P as fast as possible)
Main Moves
Mid-Level Kick: RIGHT/DOWN K
Quickly press RIGHT/DOWN, then press K. This kick can damage an
opponent who is in a crouching guard position.
Quick Stomp: UP + P or Hold UP + PPP...
Press UP and P simultaneously to jump or stomp on a fallen opponent.
QUICK SAVES
When you’re knocked off your feet, you’ll get up automatically after a
few seconds, but during that time your opponent might try to stomp
on you. Use these moves to save yourself.
Recovery
Quick Step: LEFT LEFT OR RIGHT RIGHT.
Quickly press twice LEFT or twice RIGHT for a quick step in those
directions.
Dash/Retreat: LEFT Hold LEFT or RIGHT Hold RIGHT.
Press twice RIGHT or twice LEFT.
Throw (all fighters except Akira): [G + P]
If you’re within grabbing range of your opponent, press G and P
SIMULTANEOUSLY to throw your opponent. Throws vary according
to fighter.
6
Quickly Stand Up Straight:
LEFT RIGHT (rapidly toggle LEFT
and RIGHT)
Roll Backwards Away
From Opponent:
Hold LEFT
Roll Away To Side:
GGG...
Spring Up Onto Feet:
Hold UP
Kick Recovery
Recover With High Or Vertical Kick: KKK...
Recover With Sweep Kick:
Hold DOWN KKK...
Roll Away To Side + Sweep Kick:
GKGKGK
7
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Main Game Menu
The following is a list of the various game selections in VF Remix.
Arcade lets you select a character and take on all challengers – just like
the arcade.
Game/Control
Configuration Menus
You can access the following menus during
gameplay or demo mode only.
Note: A second player can interrupt an Arcade match by pressing Z for
Player one, ENTER for Player 2. Shortly thereafter, the Player Select
screen appears. After the challenger has selected a fighter, the match
begins. Once the match ends and the clock times out, the Arcade mode
resumes at the same level as when the challenger entered the match.
Controller Configuration Screen: (Press F5 to enter and exit menu)
VS lets you and a friend each pick a character and challenge each
other. A VS game can be canceled during play by holding DOWN the
Guard, Punch and Kick keys/buttons simultaneously.
F5 KEY CONTROLS
Player 1P
UP
W
DOWN S
LEFT
A
RIGHT D
Player 2P
UP
DOWN
LEFT
RIGHT
GUARD V
PUNCH G
KICK
H
GUARD Del
PUNCH End
KICK
PgDn
Option brings up the Option menu.
Ranking Mode is a one-player game similar to Arcade mode. When the
game ends, you see a data screen which ranks your overall performance.
Team Battle Mode is where you can organize a tournament battle
between two teams of three to five players. Play against the computer,
or set up a tournament with up to nine friends.
Watch Mode is where you can watch randomly picked opponents battle
it out. This mode is for viewing only.
8
PLAYER: Select which player will begin configuring his/her controller.
CONTROL: Reconfigure your input device for Player 1 and Player 2.
OK/CANCEL: Enter or cancel your configurations.
P+G
T
K+G
Y
P+K+G U
START Z
OK
CANCEL
9
START
ENTER
OK
CANCEL
P+G
Ins
K+G
Home
P+K+G PgUp
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Control
Button1
Button 2
Button 3
Button 4
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Page 10
Joystick
Guard
Punch
Kick
Start
Brightness Screen: (Press F7 to enter and exit menu)
Setting Configuration Screen: (Press F6 to enter and exit menu)
RESOLUTION: Choose to fight in high or low resolution.
MODEL TEXTURE: Choose from original VF character
textures or new Remix character textures.
STAGE TEXTURE: Choose from original VF level textures
or new Remix level textures.
BACKGROUND: Select from up to 8 different backgrounds.
SOUND:Turn the fight sounds on or off.
MOTION: Battle it out in slow or fast motion.
F6 CONFIGURATIONS
Resolution
Hi
Low
Mode Texture
On
Off
Stage Texture
On
Off
Background
12345678
Sound
On
Off
Motion
Fast
Smooth
Note: Default settings are in bold text.
10
BACKGROUND/PLAYER 1 OR 2: Here you can adjust the
brightness of the arena and fighters.
CAMERA ANGLE: Here you can adjust the fight camera distance
or direction.
SOUND: Here you can adjust the volume level of
the game’s sound effects.
F7 BRIGHTNESS
Background
Stage
Player 1
Player 2
Camera
Distance
Direction
Sound
Sound Effects Volume
Restart: (Press F8 to enter and exit menu)
Here you can restart the game.
11
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Options Menu
Select Player
Life Gauge: Alter the length of your fighter’s Life Gauge. The longer
the Life Gauge, the less damage your fighter takes per hit.
When you choose a mode of gameplay, the Player Select screen
appears next. Highlight the desired player by pressing the RIGHT or
LEFT keys, and select that player by pressing the Guard, Punch or Kick
keys/buttons. You have 20 seconds to select a fighter. When the timer
runs out, the highlighted fighter is automatically selected.
Note: In a VS game, both players can select the same fighter, if desired.
Match Point: Select the number of rounds you want to use to
decide a fighter’s victory. Choose from one to five points.
Time Limit: Choose how long you want your match to last. 10, 20,
30 or 60 seconds. Choose NO LIMIT to turn the match off.
Enemy Level: (Arcade Mode only): How tough do you want your
opponent to be? Choose from EASY to EXPERT.
Continue: Turn this option ON for a continuous challenge, just like
at the arcades. Turn the option OFF to return to the Title screen after
the game ends.
Sound Test, Voice Test, Music Test: Listen to the music, voices,
and sound effects used in the game.
Record: Displays the Record screen where you can view stats on all
the fighters in the game.
12
The Arena
Life Gauge: The green bar on this gauge gets smaller each time
your fighter takes damage. The fighter whose life gauge vanishes
completely is knocked out and loses the fight.
Timer: This shows the amount of time in the fight. When the timer
reaches zero, the fighter with the least amount of vitality left in his or
her life gauge loses the fight. The timer can be adjusted or turned off
in the Option Menu.
Victory: This shows the total number of rounds won by each fighter.
In the default game, the first fighter to win two rounds win the
match. The number of rounds can also be set in the Options Menu.
Champion’s Total Time: Arcade Mode only. This shows the total
amount of time the current champion has lasted in the arena against
his or her opponents.
13
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Game Over/Continue
The game ends as soon as your fighter loses a match. The Continue
screen appears next. To continue with your current level and opponent,
press Z for Player 1, ENTER for Player 2 before the timer runs out.
The Player Select screen appears next. Select your fighter, then press Z or
ENTER to move on to your first round with opponent you lost to in your
last game.
You have an unlimited number of Continues in both Arcade and
VS Modes.
Ranking Mode: The game ends as soon as your fighter loses a
match. The Ranking screen appears, showing your progress. There is
no Continue option for this mode.
The Virtua Fighters
The following is a list of the various
fighters along with their moves.
See Matrix for control
conversions on page 6.
AKIRA YUK
Rakuho Tai: K (on way up)
Fujintai: K (immediately after apex)
Fuumon Toukai: LEFT K (jumping over
opponent)
Nationality: Japanese
Date of Birth: September 28, 1968
Height: 5’9” Weight: 167 pounds
Occupation: Kung Fu Instructor
Hobby: Kung Fu
Specialty: Punches and hand blows
Akira is an especially difficult character to
use well, as most of his high-powered
moves require a combination of several
key/button presses while he is standing
within grabbing range of his opponent.
However, his Mouko Kohazan and Renkan
Tai are formidable distance attacks. Learn
some of his flashier moves such as the
Toushin Soutai and Youshi Senrin – the
animations alone are worth the effort!
Kenha Isui: P
Koushuutai: K
STOMP ATTACKS
Gekihousui: [UP + P]
Soukahou: RIGHT/DOWN P (can be repeated indefinitely, but you must wait a
moment between hits)
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Katsumen Sentai: K (or KKK...)
Katsumen Soutai: DOWN K
(or DOWN K K K...)
REGULAR ATTACKS
Chuusui: P
Housui: DOWN P
Shiyoutai: K
Youzentai: DOWN K
Sokutai: RIGHT/DOWN K
SPECIAL MOVES
SMALL-JUMP ATTACKS
Rakuho Sousui: P (on way up)
Rakuho Sui: B (on way down)
Choushitai: K (on way up)
Shitai: K
GIANT-LEAP ATTACKS
14
ATTACKS ON OPPONENTS
BEHIND YOU
Rakugeki Sousui: RIGHT + K (on way up)
Toukyaku: K (simultaneously with jump)
Hidantai: RIGHT K (on way up)
15
Hachimon Kaida: P P
Kansui Tai: P K
Renkan Tai: RIGHT RIGHT K K
Rimon Chouchuu: RIGHT RIGHT P
Mouko Kohazan: DOWN RIGHT P
Toushin Soutai: LEFT P (within grabbing
range of opponent)
Shin’iha: LEFT/DOWN RIGHT PYoushi
Senrin: LEFT RIGHT/DOWN [P+K]
Tetsuzankou: LEFT RIGHT RIGHT [P+K]
Rensui Haisentai: RIGHT RIGHT
[P+K] P P K
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REGULAR ATTACKS
PAI CHAN
Chuu Ken: P
Souchuu Ken: P
Sentai: K
Sensai Tai: K
Senchuu Tai: RIGHT/DOWN K
SMALL-JUMP ATTACKS
Toukuu Soushou: P (on way up)
Toudan Kensui: P (on way down)
Hishitai: K (on way up)
Sokushuu Tai: K
Nationality: Chinese (Hong Kong)
Date of Birth: May 17, 1995
Height: 5’5”
Weight: 108 lbs
Occupation: Action Film Star
Hobby: Ensei-ken
Specialty: Intercepting fighting style
Unlike her father, Pai has learned that
the best defense is a strong offense.
She can grab her attacking opponents and throw them to the ground,
and her stomp attack has a fairly
high success rate. As a handicap, try
playing without her rapid punch
moves and concentrate on throws
instead. Hei!
16
GIANT-LEAP ATTACKS
Rakugeki Soutai: RIGHT P (on way up)
Hien Toukyaku: K (simultaneously
with jump)
Hien Youshuui: RIGHT K (on way up)
Hien Kaikyaku: K (on way up)
Enshou Fujinkyaku: K (immediately
after apex)
Enhaishou: LEFT K (jumping over
opponent)
ATTACKS ON OPPONENTS
BEHIND YOU
Hai Housui: PHaichuu Tai: K
STOMP ATTACKS
Enshuu Raigeki: [UP + P]
Enshuu Kouraigeki: Hold UP P (or
Hold UP PPP...)
Rai’inshouda: RIGHT/DOWN P
(can be repeated indefinitely, but you
must wait a moment between hits)
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Zen Sentai: K (or KKK...)
Zensou Sentai: DOWN K (or DOWN KKK...)
SPECIAL MOVES
Renkentai: P K
Soukensenpuutai: P P K
Renkan Hai Tenkyaku: PPP LEFT/UP
KSenpuuga: (G + K)
Renkan Tenshin Kyaku: P P P K
Renkan Tenshin Soukyaku: P P P
DOWN K
Ensen Hairyuu: LEFT P (use to
counter standing attacks)
THROW ATTACKS
Tenchi Tohraku: RIGHT DOWN P (close
to opponent)
Senpuu Enjin: LEFT RIGHT P (close to
opponent)
Toushin Inshou: RIGHT RIGHT [P + K]
(close to opponent)
Taitouri Senkyaku: K (while standing
from a couch)
17
Nationality: Chinese
Date of Birth: October 2, 1940
Height: 5’6”
Weight: 168 lbs
Occupation: Cook
Hobby: Chinese Poetry
Technique: Koen-ken
Specialty: Punches and open hand
blows
Though generally considered the
“cheapest” character, Lau has an
amazing arsenal of moves. Like his
daughter Pai, he is one of the game’s
fastest fighters, and his throws do a
great deal of damage. Use his Renkan
Tenshin Kyaku to surprise the unwitting. HAI!
LAU CHAN
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REGULAR ATTACKS
STOMP ATTACKS
Chuu Ken: P
Souchuu Ken: DOWN P
Katsumentai: K
Sensai Tai: DOWN K
Sounchuu Tai: RIGHT/DOWN K
Kosou Raishuu: UP + B (single stomp)
Kosou Renshuu: UP PP (or UP PPP...)
(double stomp)
SMALL-JUMP ATTACKS
Zen Sentai: K (or KKK...)
Zensou Sentai: DOWN K (or DOWN
KKK...)
to pull off, is a joy to behold. Use it
while standing near (but facing away
from) the edge of the ring to give
your opponent the bum’s rush!
Wolf
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Toukuu Soushou: P (on way up)
Toukuu Chuuken: P (on way down)
Hishitai: K (on way up)
Toukuu Sokinkyaku Inkyaku:
K (just before landing)
GIANT-LEAP ATTACKS
Touraku Sousuishou: FORWARD + K
(on way up)
Hishuutai: K (simultaneously with
jump)
Toukuu Soutai: RIGHT K (on way up)
Toukuu Tankyaku: K (on way up)
Toukuu Fujinkyaku: K (immediately
after apex)
Kokyaku Haishou: LEFT K (jumping
over opponent)
ATTACKS ON OPPONENTS
BEHIND YOU
Haichuu Ken: P
Haichuu Tai: K
18
REGULAR ATTACKS
Straight Hammer: P
Low Hammer: DOWN P
High Kick: K
Low Smash: DOWN K
Face-Lift Kick: RIGHT/DOWN K
SPECIAL MOVES
Renkentai: P K
Renshou: P P
Chuugeki: RIGHT P
Taitouri Senkyaku: K
(while standing from crouch)
Rekkako Senkyaku: RIGHT/UP K
Senpuuga: [G + K]
Renkan Tenshin Kyaku: P P P K
Renkan Tenshin Soukyaku: P P P
DOWN K
Renkanhai Tenkyaku: P P P LEFT/
UP K
Renkan Ritai: RIGHT RIGHT P P P K
Tenshin Haishou: LEFT RIGHT P(close
to opponent)
Shakashou: RIGHT/DOWN P
Shajoushou: RIGHT/DOWN K
SMALL-JUMP ATTACKS
Step Hammer: P (on way up)
Rock Punch: P (on way down)
Toe Crush: K (on way up)
Hammer Edge: K (just before
landing)
Nationality: Canadian
Date of Birth: February 8, 1946
Height: 5’11” Weight: 220 lbs
Occupation: Pro Wrestler
Hobby: Karaoke
Technique: Pro Wrestling
Specialty: Charges and body blows
GIANT-LEAP ATTACKS
A human juggernaut, Wolf is a power
player’s character. True to his
wrestling background, Wolf moves
with a slow but relentless brutality.
Use his rushing moves (the Axe Lariat
and Shoulder Rush) with caution - if
your opponent blocks low, you could
go flying off the edge of the ring!
Wolf’s Giant Swing, though difficult
19
Jumping Lariat: RIGHT P (on way up)
Rising Toe: K
Drop Kick: RIGHT K (on way up)
Hammer Kick: K (immediately after
apex)
Heel Crush: K
(immediately after apex)
Back Side Kick: LEFT K
(jumping over opponent)
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Nationality: Australian
Date of Birth: February 20, 1957
Height: 6’0”
Weight: 244 lbs
Occupation: Fisherman
Hobby: Reggae Music
Technique: Pancratium
Specialty: Body blows
ATTACKS ON OPPONENTS
BEHIND YOU
Rolling Hammer: P
Back Kick: K
STOMP ATTACKS
Elbow: UP + P
High Elbow: UP P (or UP PPP...)
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Rolling Clear: K (or KKK...)
Low Clear: DOWN K (or DOWNKKK...)
SPECIAL MOVES
Hammer Kick: P K
Jab + Straight: P P
Axe Lariat: RIGHT RIGHT P
Body Slam: RIGHT P (close to
opponent)
Double-Arm Suplex: LEFT/DOWN [G
+ P + K](close to crouching opponent)
Sonic Upper: RIGHT/DOWN P
Shoulder Attack: LEFT RIGHT P
Giant Swing: LEFT LEFT/DOWN
DOWN RIGHT/DOWN RIGHT P (close
to opponent)
(alternate): LEFT DOWN RIGHT + P
(close to opponent)
German Suplex: [P + G] (while standing directly behind opponent)
20
What Jeffry lacks in speed, he
makes up for in power, with single
moves that take off a quarter or more
of this opponents’ health! This
gargantuan warrior could also be
nicknamed, “The Punish,” as he is
unforgiving of his opponents’ mistakes, Jeffry is also the proud
possessor of a number of deceptive
JEFFRY MCWILD
combos, make all the more
surprising for his seeming
slowness. An arcade favorite!
Spin Knuckle: P
Back Kick: K
REGULAR ATTACKS
Flying Body Press: UP + P
Raiden Drop: UP P (or UP PPP...)
STOMP ATTACKS
Straight Knuckle: P
Low Knuckle: DOWN P
Uppercut Kick: K
Vertical Kick: DOWN K
Side Kick: RIGHT/DOWN K
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Spinning Up Kick: K (or KKK...)
Spinning Low Kick: DOWN K (or
DOWN KKK...)
SMALL-JUMP ATTACKS
SPECIAL MOVES
Hammer Down: P (on way up)
Step Knuckle: P (on way down)
Step Kick: K (on way up)
Pushing Kick: K (just before landing)
GIANT-LEAP ATTACKS
Rising Sun Hammer: FORWARD + P
(on way up)
Killing Bites: K (simultaneously with
jump)
Jumping Foot Stomp: RIGHT K (on
way up)
Flying Low Kick: K (on way up)
Heel Stomp: K (immediately after apex)
Rear Kick: LEFT K (jumping over
opponent)
ATTACKS ON OPPONENTS
BEHIND YOU
21
Double Knuckle: P P
Knuckle Kick: P K
Body Lift: LEFT LEFT P (close to
opponent)
Splash Mountain: RIGHT/DOWN
RIGHT/DOWN [P + K] (close to
opponent)
Machine Gun Knee Lift: DOWN RIGHT
K (close to crouching opponent)
Elbow Upper: RIGHT RIGHT PP
Power Slam: RIGHT P (close to opponent)
Power Bomb: RIGHT/DOWN [G + P +
K] (close to crouching opponent)
Toekick + Hammer: [DOWN + K] P
Iron Claw: [DOWN + P] (close to
crouching opponent)
Elbow Hammer: RIGHT LEFT P
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KAGE-MARU
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Page 22
ring! Although his stomp attack frequently comes too late to do any
damage, it does allow him to get
behind opponents for a debilitating
Haura Gasumi throw.
REGULAR ATTACKS
Danken: P
Jizuri Dan: DOWN P
Tsukikaeshikeri: K
Surigeri: DOWN K
Naka Geri: RIGHT/DOWN K
Nationality: Japanese
Date of Birth: June 6, 1971
Height: 5’8”
Weight: 141 lbs
Occupation: Ninja
Hobby: Mahjong
Technique: Hagakure-ryu Jujitsu
Specialty: Body throws, remote attacks
Kage is probably the most agile of all
the fighters, and is a terror to watch
when played well. His roll kicks combine defense with a surprise offense,
while his somersault attacks make him
a threat from halfway across the ring.
Be careful, though, as abusing his
Rairyuu Hishou Kyaku move could
leave you high and dry outside the
22
SMALL-JUMP ATTACKS
Shutou: P (on way up)
Tobi Seiken: P (on way down)
Tobi Kakato Otoshi: K (on way up)
Tsuki Kakato Geri: K (just before
landing)
GIANT-LEAP ATTACKS
Rakuyou: FORWARD P (on way up)
Hishougeri: K (simultaneously with jump)
Kuuhadan: RIGHT K (on way up)
Marutageri: K (on way up)
Tobi Kakato Geri: K (immediately
after apex)
Kaiten Enzui Geri: LEFT K (jumping
over opponent)
ATTACKS ON OPPONENTS
BEHIND YOU
Ura Ha: P
Gyaku Geri: K
STOMP ATTACKS
Heindan (close), Asuka (medium),
Hishougeki (distant): [UP + P] or UP
PPP...
Haura Gasumi: [P + G] (directly
behind opponent)
Rairyuu Hishou Kyaku: RIGHT RIGHT
[G + P + K]
Senpuu Geri: LEFT LEFT K
SARAH BRYANT
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Tatsumaki Geri: K (or KKK...)
Tatsumaki Surigeri: DOWN K (or
DOWN KKK...)
SPECIAL MOVES
Resshoukyaku: P P K
Katana Gasumi: [G + P + K] (close to
opponent) Ryuuei Kyaku: RIGHT
RIGHT K
Kage Gasumi: LEFT RIGHT P (close
to opponent)
Koen Raku: LEFT P (close to
opponent)
Suisha Geri: LEFT/UP K
Kaitan Jizura Kyaku: LEFT
LEFT/DOWN DOWN RIGHT/DOWN
RIGHT K
Koutan Jizura Kyaku: RIGHT
RIGHT/DOWN DOWN LEFT/DOWN
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LEFT K
Nationality: American
Date of Birth: July 4, 1973
Height: 5’6” Weight: 119 lbs
Occupation: College Student
Hobby: Skydiving
Technique: Sekken-Do
Specialty: Elbow and Knee Strikes,
Barrage Attacks
Although less powerful than her
brother, Sarah is Jacky’s equal in
962998 SegaPC VirtuaFighterV3
8/3/01
agility and speed, and is almost as
quick with the stomp attack. Her
knee attacks are formidable, but leave
her vulnerable when missed. Use her
Double-Step Knee to sucker in
opponents who like to move in
on “missed” attacks. Ya-ho!
REGULAR ATTACKS
Straight Lead: P
Squat Straight: DOWN P
Vertical Hook Kick: K
Low Kick: DOWN K
Middle Kick: RIGHT/DOWN K
10:12 am
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ATTACKS ON OPPONENTS
BEHIND YOU
Turn Knuckle: P
Turn Kick: K [UP + P]
STOMP ATTACKS
Jumping Knee Stomp: UP P (or UP
PPP...)
Hi-Jump Knee Stomp: UP P (or UP
PPP...)
Somersault Kick Combo: P P LEFT K
Double-Step Knee: RIGHT K
RIGHT/DOWN K
Toe Kick + Side: DOWN K K
JACKY
REGULAR ATTACKS
Straight Lead: P
Squatting Straight: DOWN P
Vertical Hook Kick: K
Low Kick: DOWN K
Middle Kick: RIGHT/DOWN K
RECOVERY ATTACK WITH
OPPONENT NEAR FEET
Vertical Spin Kick: K (or KKK...)
Low-Spin Kick: DOWN K (or DOWN
KKK...)
SMALL-JUMP ATTACKS
Elbow: P (on way up)
Step Straight: P (on way down)
Step Hook Kick: K (on way up)
Step Heel Kick: K (just before landing)
SPECIAL MOVES
GIANT-LEAP ATTACKS
Jumping Hook Knuckle: RIGHT P (on
way up)
Jump Kick: K (simultaneously with jump)
Dragon Kick: RIGHT K (on way up)
Middle Kick: K (on way up)
Heel Stomp: K (immediately after apex)
Jump Over Kick: LEFT K
(jumping over opponent)
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SMALL-JUMP ATTACKS
Elbow: P (on way up)
Step Straight: P (on way down)
Step Hook Kick: K (on way up)
Step Heel Kick: K (just before landing)
RECOVERY ATTACK WITH
OPPONENT NEAR HEAD
Spring Kick: K (or KKK...)
Punch + Side Kick: P DOWN K
Double Punch + Snap Kick: P P K
Back Drop: [P + G] (standing directly
behind opponent)
Illusion Kick: RIGHT/DOWN K K
Double-Joint Slam: RIGHT P K
Rising Knee Combo: P P P K
Neck Breaker: RIGHT RIGHT P (close
to opponent)
Somersault Kick: LEFT/UP K
possesses some of the most brutal
recovery moves, which will make his
opponents think twice about sweeping or standing behind him. His
stomp attack is almost impossible to
avoid. Another arcade favorite!
Nationality: American
Date of Birth: August 28, 1970
Height: 5’9” Weight: 158 lbs
Occupation: Indy Car Racer
Hobby: Training
Technique: Sekken-Do
Specialty: Spin Kicks, Drop Attacks
GIANT-LEAP ATTACKS
Jacky is perhaps the best all-around
character, with high rankings in
speed, agility, and power, plus a wide
array of vicious combos. He also
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Jumping Hook Knuckle: RIGHT P
(on way up)
Jump Kick: K (simultaneously with
jump)
Drop Kick: RIGHT K (on way up)
Middle Kick: K (on way up)
Heel Kick: K (immediately after apex)
Jump Over Kick: LEFT K (jumping
over opponent)
962998 SegaPC VirtuaFighterV3
8/3/01
ATTACKS ON OPPONENTS
BEHIND YOU
10:12 am
Page 26
SPECIAL MOVES
Turn Knuckle: P
Turn Kick: K [UP + P]
STOMP ATTACKS
Jumping Knee Stomp: UP P (or UP
PPP...)
High-Jump Knee Stomp: UP P (or UP
PPP...)
Vertical Spin Kick: K (or KKK...)
Low-Spin Kick: DOWN K (or DOWN
KKK...)
RECOVERY ATTACK WITH
OPPONENT NEAR HEAD
Spring Kick: K (or KKK...)
Jab + Straight: P P
Punch + Side Kick: P K
Face Crusher: [P + G] (standing
directly behind opponent)
Double Spin Knuckle: LEFT P LEFT P
Elbo + Spinning Attack: RIGHT P K
Spinning Arm + Kick: LEFT P K
Neck Breaker: RIGHT RIGHT P (close
to opponent)
Somersault Kick: LEFT/UP K
Spinning Arm + Spin Kick: P P LEFT
PK
Backspin Kick Combo: RIGHT RIGHT
[P + K] P P K
Slant Knuckle + Low Spin Kick:
LEFT/DOWN P DOWN K
Credits
SEGA ENTERTAINMENT, INC.
Executive Producer: Matt Wolf
Producer: Scott Hawkins
Product Managers: Eileen Noguchi, Jill Braff
Special Thanks: Shinobu Toyoda, Bill White, Greg Suarez, Geraldine
Dessimoz, Jeff Goodwin, Jeannie Ash, Kristi Walker, J. Tony Smith, Paul
Stathacopoulos, , Arvin Carlson, Eric Smith, John Hurst, Eric Smith
Testers:Ray Alferez, Jason Cordero, David Dodge, Sean Doidge, Atom Ellis,
Chris Garret, Rick Greer, Mark Griffin, Aaron Hommes, Ryan Hurth, Jeff
Junio, Lloyd Kinoshita, Dennis Lee, Ceasar Lemus, Sam Maciel, Mike
McCollum, Pedro Ponce, Kam Ralston, Jeff Sanders, Alan Tan, Fernando
Valderrama, David Wood, Peter Young
Lead Testers:Steve Bourdet, Chris Lucich
Asst Lead Testers: Howard Gyson (SP), Fred Selker
Packaging Design Director: Bob Sconfisch
Packaging Designer: Scott Allen
Production Manger: Eileen Sacmen
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