View manual text
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WARNING
The computer program and its associated documentation and materials are protected by National and
International Copyright Laws. Storage of the computer program and its associated documentation and
materials in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and
public performance are prohibited without the express written permission of Infogrames United
Kingdom Limited. Ocean is a registered trademark of Infogrames United Kingdom Limited. Copyright
1998 Digital Image Design Limited. All rights reserved.
Publisher: Infogrames UK Ltd.,
Merchants Warehouse,
21 Castle Street, Castlefield,
Manchester. M3 4SW
Developer: Digital Image Design Ltd.,
Tannery Court, Tanners Lane,
Warrington, Cheshire. WA2 7NR
TELEPHONE SUPPORT
Hours
France
04 72 53 32 00
14h-19h
Germany
0190-510550
11:00-19:00
Italy
167-821177
24hrs
Spain
91 747 0315
9h/14h-15h30/18h30
UK
01925 454123
09:30-18:00
USA
408 2891411
08:00-17:00 (Pacific Time)
PLEASE READ FIRST
A very small percentage of individuals may experience epileptic seizures when exposed to certain light
patterns or flashing lights. Exposure to certain light patterns of backgrounds on a television screen or
while playing computer games may induce an epileptic seizure in these individuals. Certain conditions
may induce undetected epileptic symptoms in persons who have no history of prior seizures of epilepsy.
If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you
experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye
or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions,
IMMEDIATELY discontinue use and consult your doctor before resuming play.
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CONTENTS
I N S TA L L AT I O N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
INTRODUCTION ......................................4
BACKGROUND ....................................... 5
OVERVIEW ............................................ 6
I N S TA N T A C T I O N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
WAR WEB ............................................. 8
T A C T I C A L C O N T R O L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
V I S U A L D I S P L A Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
C O N T R O L L I N G U N I T S . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
S A V E & L O A D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
T R A I N I N G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
N E T W O R K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
W E A P O N S & S U P P L I E S . . . . . . . . . . . . . . . . . . . . . . . . . 22
U N I T S T A T I S T I C S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
K E Y S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
001
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INSTALLATION
T O I N S TA L L W A R G A S M
1. Exit all programs.
2. Place the Wargasm CD-ROM into your CD drive.
3. The Autorun feature should start the installation program within a few
seconds. If this doesn’t happen, either your CD drive does not support
Autorun, or this feature has been previously disabled. If that is the case,
simply open Windows Explorer by right clicking on the Start button on the
taskbar and clicking on ‘Explore’ in the menu that appears. Locate your
CD-ROM in the left window, click on it, and click on the Setup icon in the
right hand window. The installation program should now run.
4. Follow the instructions in the installation program to complete the install.
5. Once you have completed the install, select the preferred screen
resolution from the ‘DID Config’ menu.
6. Press Apply followed by OK to save & exit. you are now ready to play
Wargasm. NB you can run ‘DID Config’ at any point from the Windows
start menu.
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INSTALLATION
TO RUN THE GAME
1. Click on the Wargasm icon on your desktop. Or
2. Run the game from the Wargasm directory on the Start Menu.
U N I N S TA L L I N G
1. Double-click on the Add/Remove programs icon in the Windows
Control Panel.
2. Select Wargasm from the list and click on the ‘Remove’ button.
3. All Wargasm files should then be removed from your system. Any that
may be left behind can be deleted manually.
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INTRODUCTION
Wargasm offers you the chance to take tanks, infantry
and helicopters into a global digital war fought across the
World Wide War Web (WWWW). Attack the computer
defense network of each of seven regions, assimilating
their virtual armies when you are victorious. Deploy the
best force your limited resources will allow and decisively
command your units to eliminate your adversary. Take
control of any unit within your force and bring its
devastating array of weaponry to bear on active and
aware opponents. A tactical control interface provides an
invaluable aid when waging war, allowing both unit level
control and a tactical level view of the battlespace.
Your aim is to regain control of war’s
big brother…
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BACKGROUND
he year is 2025. Three years ago the governments of the world signed a
treaty designed to save billions of lives. The treaty committed all major
nations of the world to total disarmament, eradicating the possibility of war.
Instead war would be fought on a virtual battlefield. Each nation constructed a
database containing the virtual representations of their best front line forces
and stored them on the World Wide War Web (WWWW). Power was allocated on
the basis of each region’s economic and political standing in the world, and
represented the military might of individual nations. Reflecting the real-world
situation, some nations were less well equipped than others, while Super powers
could field the best technology and bigger forces. In the World Wide War Web,
the leaders of each nation could command their forces directly without loss of
life. In disputes, the victorious nations would take automatic control of the
loser’s electronic systems for banking, commerce and government… a brilliant
dream, but flawed.
In practice the WWWW was open for abuse, with hackers and saboteurs
crippling the balance of power, bringing chaos, confusion, and uncontrollable
conflicts against the new world order - a state of ‘Wargasm’ existed. In the real
world, people starved and economies collapsed. No longer was it clear who was
in control. Your job - to take on all the forces of the World Wide War Web to
restore order and save mankind from certain disaster...
T
“... you have no new mail”
“Welcome to the World Wide War Web”
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OVERVIEW
In Wargasm you play as one of four units at any one time: infantryman,
tank commander, APC commander or helicopter pilot. There are four ways to
access Wargasm.
1. Instant Action - Click this button to get straight into the fight. The
objective is to score points by destroying enemy units in a race against time.
2. Training - Quickly get to grips with the basics of fighting as an
infantryman, tank commander or helicopter pilot. Learn the unique
advantages of each unit.
3. War Web - Here’s where you fight the system that was designed to
eliminate conventional war, but now threatens mankind’s very existence.
4. Multiplay - Test your mettle against real opponents in a fast and furious
battle on a network or via a modem.
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INSTANT ACTION
The Instant Action section contains six missions of increasing difficulty where
you will be on your own up against a large enemy force. Points will be
awarded for: destroying vehicles and enemy structures; the amount of
remaining ammunition and the time taken to complete the mission. In
addition, you will be awarded extra time for destroying enemy units. Once a
mission is complete you will be taken back to the Instant Action screen and
the next mission will be enabled. If you have a high score after completing
the missions or being eliminated, you will be invited to enter your name into
the high score table.
Once you complete a level of instant action you will be given a password.
Enter this password in the box provided at any future point and you will be
given access to the level above the completed one.
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WAR WEB
1. Select where to fight by moving
your cursor to the desired region
and left clicking on it. This region
will be enlarged and a briefing
describes the nature of that
region’s forces. You will also see
the available battlespaces.
TIP. Start with regions fielding
technically inferior forces.
2. To select a battlespace, choose
any of the flashing icons: Desert,
Mountainous or Temperate.
A mission briefing will appear,
detailing your objectives, the
environmental conditions and
expected enemy strength. Press
Cancel to return to the previous
screen or Accept to move to the
‘Force Selection’ screen.
TIP. Some terrain is more suitable
for tanks and some for infantry
and helicopters.
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WAR WEB
3. Select your units by left clicking
on the images in (a).
4. Place them into the inventory
screen (b) grid by left clicking on
the squares. This will reflect the
formation your forces will assume
when deployed.
To remove units from the inventory
screen (b), double-click on a unit.
WINNING & LOSING
If you conquer a region, various
components of your defeated
enemies’ forces will be assimilated
into your armies. If you beat
technically superior forces you will
have access to their units. Once a
territory has been defeated you will
be taken to a claim war prize screen
where additional vehicles will be
added to your inventory.
b
a
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TACTICAL CONTROL
Observe
Resupply
Air Strike
Recon
Orders History
Mission & Unit
Information
Zoom
Scroll
TA C T I C A L O R D E R S
Deploying your forces — Upon entering the tactical map there will be up
to three possible deployment points for your units. Left click on one of these
points and an arrow will appear. This represents the direction your forces will
face once deployed. Left click again to deploy your forces.
Commandeering a unit — A friendly unit can be commandeered by
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TACTICAL CONTROL
double-clicking (left button) on the unit you wish to commandeer. This does
not apply to support vehicles (Air Strike/Drop, Aerial Recon) which cannot be
commandeered.
Leaving control of a unit — To remove a unit from your control, simply
double-click (left button) anywhere on the map away from friendly units.
Looking at a unit — Any unit or point can be looked at from the tactical
map. Simply left click the observe icon above the map or press L and left
click on the unit or point you wish to look at.
Zooming in and out — The map can be zoomed into by holding down the
Ctrl key and left clicking on the map surface, dragging out a box to select
an area and releasing the mouse button to zoom. Release the Ctrl key to
abort the operation. To zoom out hold down the Ctrl key and right click on
the map surface. You can also use the slider bar to the left of the map.
Scrolling the zoomed map – This can be done by either using the slider
bars at the right hand side and below the map, or by placing the mouse
cursor at the border of the map window. This will scroll the map in the
direction of the map cursor, i.e. if the cursor is placed at the top of the
screen the map will scroll up, likewise when the cursor is placed at either
side or the bottom of the map window.
Moving — To move a friendly unit to another location left click on the unit
and left click again on the intended destination.
Attacking — To instruct a friendly unit to attack an enemy unit or structure
simply left click on the friendly unit, then left click on the intended target.
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TACTICAL CONTROL
Defending a friendly unit or structure — To instruct a friendly unit to
defend a friendly unit or structure, left click on the unit you wish to carry out
your order, then hold Ctrl and left click on the friendly unit or structure you
wish to be defended.
Instructing more than one unit at the same time — Instructions can
be issued to more than one unit at a time by holding the Shift key and left
clicking on the map, dragging the box that appears out so that it surrounds
the units you wish to instruct. These units will become selected. You can also
hold Shift and left click on units individually to group them.
Calling air strikes — Your close air support vehicles can be brought in to
attack either stationary or moving targets. To use an air strike, press the Air
Strike button and then left click on the intended target on the tactical map.
Calling for resupply — Resupply helicopters can be brought in by left
clicking the Resupply button or pressing the D key and then left clicking on
a suitable point anywhere on the tactical map. The supplies brought in will
be either weapons or armor.
Calling for reconnaissance (recon) – An aerial reconnaissance vehicle
can be called to overfly the battlespace and reveal the positions of enemy
units for a period of time by clicking the Recon button or pressing the R key
and left clicking on the map. The recon vehicle will then fly to this point
before returning to its point of entry to the battlespace.
Deselecting a unit — A unit can be deselected on the tactical map by
right clicking on the map.
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TACTICAL CONTROL
Halting a unit — A unit can be halted by right clicking on it. If more than
one unit is selected hold the Shift key down and right click on a unit to halt
them all. Right clicking again will enter the selected unit(s) into guard mode
where they will actively attack any local known enemy.
Ordering an infantryman into/out of an Armored Personnel
Carrier (APC) — Infantry can be ordered to enter an APC by selecting them
and left clicking on the target APC. A small number will appear beside any
APC that contains infantry, up to a maximum of four. If you are in direct
control of an infantryman simply running into the back of an APC will cause
your infantryman to enter the APC and you will take control of it. Pressing
Shift together with the D key while in control of an APC (in 3D) containing
infantry will cause them to disembark.
Ordering Infantrymen out of an APC — To instruct infantrymen to
disembark while in the tactical map, simply right click on the APC.
GROUP FUNCTIONS
Assigning a group to a key — With one or more units selected, hold
down the Shift key and press one of the number keys 0-9.
Recalling group selection — Press the required number key.
Aligning the map to a group — Hold down the Ctrl key and press the
required number key. The map will then move and scale to view the selected
group and some of the surrounding area.
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TACTICAL CONTROL
Friendly Unit/Structure
Enemy Unit/Structure
Deployment Point
Recon Aircraft
Main Battle Tank
Pillbox/Gun Emplacement
Armored Personnel Carrier
Minefield
Infantryman
Building
Mobile Anti-Aircraft
Building (Possible Target)
Attack Helicopter
Attack Aircraft
Resupply Helicopter
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VISUAL DISPLAY
Time Remaining*
Direction Beacon*
Compass
Score*
Targets Remaining*
Armor
Aiming Point
Hit Indication
Enemy Unit
Stabilized Mode
Weapon
Ammo Type
Ammo Remaining
Power
*Instant Action Mode Only
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CONTROLLING UNITS
INFANTRY
Infantry are ideal for sneak attacks, difficult for
enemy units to hear, see and detect on radar.
They are, however, slow and vulnerable, but
used with an armored personnel carrier they
can be moved quickly to where they are
needed. Special Forces units are similar to
Conscripts, but are faster and have a greater
array of firepower at their disposal.
.
.
.
.
.
ACTION
A
B
C
D
E
Forward/Back
Forward/Back on
Joystick/Cursors
Forward/Back on
Joystick
Forward/Back on
Cursors
+/-
Forward/Back on
Cursors
Turn
Left/Right on
Joystick/Cursors
Left/Right on
Joystick
Left/Right on
Cursors
Left/Right on
Joystick/Cursors
Left/Right on
Cursors
Raise/Lower
Weapon
Shift or button one
& Joystick or Shift &
Cursors Up/Down
Forward/Back on
Cursors
Forward/Back on
Cursors
Forward/Back on
Joystick/Cursors
C/D
Twist Torso
Shift or button one
& Joystick or Shift &
Cursors Left/Right
Left/Right on
Cursors
Left/Right on
Joystick
Shift & Joystick
Left/Right
X/V
Crouch/Stand
A/Z
A/Z
A/Z
A/Z
A/Z
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CONTROLLING UNITS
ARMORED VEHICLES
Tanks and other armored vehicles are the most
powerful units on the battlespace. They have
enormous firepower and are able to withstand
a large amount of punishment. They can be
slow over difficult terrain and are vulnerable to
aerial attacks and Infantry attacks from cover.
ACTION
A
B
C
D
E
Forward/Back
Forward/Back on
Joystick/Cursors
Forward/Back on
Joystick
Forward/Back on
Cursors
+/-
Forward/Back on
Cursors
Turn
Left/Right on
Joystick/Cursors
Shift or button one
& Joystick or Shift &
Cursors Up/Down
Left/Right on
Joystick
Forward/Back on
Cursors
Left/Right on
Cursors
Forward/Back on
Cursors
Left/Right on
Joystick/Cursors
Forward/Back on
Joystick/Cursors
Left/Right on
Cursors
C/D
Shift or button one
& Joystick or Shift &
Cursors Left/Right
Left/Right on
Cursors
Left/Right on
Joystick
Shift & Joystick
Left/Right
X/V
Raise/Lower
Weapon
Turret
Left/Right
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CONTROLLING UNITS
HELICOPTERS
A valuable reconnaissance and fast attack unit,
though vulnerable to ground fire, the
helicopter allows high speed movement to all
areas of the battlespace. While limited, rocket
and missile armament can be devastating if
applied at the right time and in the right place.
ACTION
A
B
C
D
E
Forward/Back
Forward/Back on
Joystick/Cursors
Forward/Back on
Joystick
Forward/Back on
Cursors
+/-
Forward/Back on
Cursors
Turn
Left/Right on
Joystick/Cursors
Shift or button one
& Joystick or Shift &
Cursors Up/Down
Left/Right on
Joystick
Forward/Back on
Cursors
Left/Right on
Cursors
Forward/Back on
Cursors
Left/Right on
Joystick/Cursors
Forward/Back on
Joystick/Cursors
Left/Right on
Cursors
C/D
Left/Right on
Joystick
Shift & Joystick
Left/Right
X/V
A/Z
A/Z
A/Z
Raise/Lower
Weapon
Rotate Gun
Mounting
Climb/Descend
018
Shift or button one Left/Right on Cursors
& Joystick or Shift &
Cursors Left/Right
A/Z
A/Z
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SAVE & LOAD
TO SAVE
1. Click on the Save button at
the main ‘War Web’ screen, or
the ‘Battlespace’ select screen.
All current units, battlespaces
and regions won will be saved
TO LOAD
1. Click the Load button at the
main ‘War Web’ screen.
2. Click on the slot to load from
the list and restore the
previously saved campaign.
TRAINING
This area offers a quick
introduction to your three main
types of unit, the Main Battle
Tank, the infantryman and the
helicopter. Follow the
instructions and aim to
complete the training as quickly
as possible.
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NETWORK
TO BEGIN A
NETWORK MISSION
1. Select the type of network
service by clicking on the most
suitable: IPX, TCP/IP, modem, or
serial. If in doubt, contact your
network supervisor.
2. Click on the >> button to
move to the next screen, or <<
to return to the main menu.
3. All players must enter their
name by replacing the word
‘player’ with their own name.
4. One player must then set up
a game. This will usually be the
player with the fastest machine.
This player (the ‘Server’) must
click the New button to set up a
new game.
5. If more than one game is
being run over the same
network each must have a
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NETWORK
unique name. To name the
session, the ‘Server’ must click in
the window where the words
New Session appear,
delete this and enter the name of
the session.
6. The Server must click on one
of the Multiplay worlds in
the list and click >> to load
the mission.
7. Once the Server has begun
loading the mission, the other
players can join.
8. Joining players should click
on the start search for games
button, then on the name of the
session they wish to join, then
click the Join button.
9. Clicking the start search for
games button will update the list
of currently available games.
10. Once in the game, click on a
unit in the list below the map,
then click on the map where you
wish to be deployed.
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WEAPONS & SUPPLIES
WEAPON
AMMUNITION
DESTRUCTIVE
FORCE
DAMAGE
PROXIMITY
(M)
OPTIMUM
TA R G E T
Machine Gun
Tank Main Gun
20/25mm
1
0
Infantry, trucks & soft targets
HEAT
HESH
SABOT
50
35
500
10
10
8
Light vehicles, buildings & infantry
Light vehicles, buildings & infantry
Heavily armored vehicles & buildings
Unguided Rockets
Hellfire
Stinger
50
250
200
15
25
25
Slow moving vehicles & buildings
–
–
50
50
17
15
Light armored vehicles & infantry
Missiles
Grenades
Mines
Armored vehicles & aircraft
Airborne targets
Light armored vehicles & infantry
Weapons — You will be provided with one of a number of different
weapon types.
Armor — Your armor level will be increased
Random — You will be provided with weapons, armor or even
something that will do you damage if you’re unlucky.
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UNIT STATISTICS
ARMOR
INFANTRY
Conscript
Special Forces
HELICOPTERS
Commanche
Mil-24D Hind
Future Commanche
Kamov-50
ANTI-AIRCRAFT ETC
Vulcan
Tunguska
Autogun
Pillbox
APCs
Warrior
BMP3
LVTP7
FAPC
MBTs
M1Abrams
T80
Leopard
Challenger
FLBT
Pro Tank
FMBT
FIREPOWER
SPEED
TIME BONUS
(INSTANT ACTION)
∆
∆
∆
∆∆
∆
∆∆
5s
10s
∆∆
∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆∆∆
30s
35s
–
40s
∆∆∆∆
∆∆∆∆∆
∆∆∆∆∆∆
∆∆
∆∆
∆∆
∆∆∆∆
∆
∆∆∆∆
∆∆∆∆
Static
Static
15s
15s
15s
10s
∆∆∆∆
∆∆∆∆
∆∆∆∆∆
∆∆∆∆
∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆∆
∆∆∆∆∆∆
∆∆∆∆∆∆
∆∆∆∆∆∆∆
∆∆∆∆∆∆∆
15s
15s
–
15s
∆∆∆∆∆∆
∆∆∆∆∆∆
∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆∆
∆∆∆∆∆
∆∆∆∆∆∆∆∆∆
∆∆∆∆∆∆∆∆
∆∆∆
∆∆∆∆
∆∆∆∆
∆∆∆∆∆
∆∆∆∆∆∆
∆∆∆∆∆∆
∆∆∆∆∆∆
20s
20s
20s
25s
20s
35s
40s
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KEYS
WEAPONS
GENERAL
Pg Up Increase fuse
Pg Dwn Decrease fuse
Ins
Weapon - next
Del
Weapon - previous
Bckspc Weapons select
Space Fire
P
Pause
M
Map
K/Shift K Cycle to next/last vehicle
Shift-Q Quit
Shift-O Options (Disabled in net game)
Shift-D Dismount infantry from APC
N
Network message
UNIT
B/Ctrl
Home
G
T
End
Brake
Recenter turret
Toggle gun stability
Toggle turret stability
Turret lock
A/Z
Stand/crouch or climb/descend
CAMERA CONTROLS
Num 8
Num 4
Num 6
Num 2
Num Num +
Up
Left
Right
Down
Zoom in
Zoom out
VIEWS
F1
F2
F3
F4
F5
F6
F7
F8
024
Gunsight view/zoom gunsight view toggle
Commander view/external view toggle
External view
Shift-F3 Fixed external view
Driver view
Shift-F4 Track view
Weapon view (locked on)
Drive by view
Tower view
Shift-F7 Aerial view
Smartview (selecting any other view turns smartview off)
Wargasm GB man FINAL.qxd
8/7/99
2:23 pm
Game Design
Project Manager
MARTIN KENWRIGHT
SIMON LIVESEY
Lead Artist
Senior Artist
Artists
NEIL AMBLER
RICHARD COOK
GUI Design
Additional Artists
DAVE AMBLER
RICHARD THOMAS
IAN BOARDMAN
ANDY GAHAN
JAY BROWN
ANDY MANNS
DONNA JENNETT
MARTIN CARTER
Lead Programmer
STEVE MONKS
Senior Programmer
RICHARD BADGER
AI Programming
ALISTAIR NASH
MARK LYNCH
Audio Programming
ROBIN ANDERSON
Driving Model
JEREMY O’BRIEN
Additional Programming VINCENT CASSIDY
Additional Network Programming
JOHN WILLIAMS
Mission Design
ZUBY AHMED
PHIL MERVIK
JON SPENCER
3Dream Engine & Additional Effects
MIKE BURROWS
KEVIN GEE
MARK GORNALL
SCOTT KIRKLAND
MARK LOMAS
PETE MEMMOTT
RICHARD TAYLOR
KAM YIN YIP
Software Developments Director
RUSSELL PAYNE
Page 27
Head of QA
QA Testers
DAVE MOORE
DAVE ARMSBY
ROB LUNT
Beta Testers
MARK AVEY
CHRIS PARTRIDGE
LANNY ERDOS
STEVE PHILLIPS
CARL JACKSON
MATTHEW PEARSON
JON RADCLIFFE
CHRIS LEAVITT
KEN RUMSEY
DUNCAN HUGHES
MARK RICHMOND
End User Support (& additional testing)
NEV COOK
RAYMON MERRELL
DAVID FERGUSON
PR
ROGER GODFREY
JO UPTON
Technical Support
JOHN KNIGHT
ANDY STEWART
DARREN STARKEY
Music Sourcing
Music Supplied by
Face
Web Master
SIMON KERSHAW
ORINOCO SOUND SOURCE
ALLAN DUGGAN
STEVE WHITE
Special Thanks to
IVAN DAVIES
TIM JOHNSON
DON WHITEFORD
COLIN BELL
MICK HOCKING
JEROME ZIMMERMAN
PAUL CHAFFE
LYNDA WHITBY
CHRIS ORTON
ROBERT LYNCH
INTEL CORP.
INFOGRAMES UK QA
Manual Design
BILL BIRD
THE OFFICERS AND SOLDIERS OF THE ROYAL
ARMOURED CORPS DEMONSTRATION TEAM
Head of Production
TONY BUCKLEY
Commercial Manager
DAVE EWING