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X-Men: The Official Game – Windows Manual 2 – English

Details
Type
Manual
Platform
Windows
Language
English
Size
148.97 KB
Filename
x-men-the-official-game_win_manual-2_en_2ja.pdf
View manual text
Contents
Installation & Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Default Keyboard Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Basic Mouse Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Welcome, Professor… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Selecting a Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Cerebro Files (Unlockables) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
On-Screen Display Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Mutant Evolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

1

Installation & Setup
Autoplay
If the Windows® Autoplay feature is enabled on your computer, the splash
screen will begin when you insert X-Men ™: The Official Game CD 1 into your
CD-ROM drive. On the splash screen, press Install and follow the on-screen
instructions to continue the installation.
Note: X-Men: The Official Game CD 1 functions as the CD key. You must have
CD 1 in your CD-ROM drive to play the game.

3. Click on DirectX® and follow the installation process. When DirectX®
installation finishes, you will need to restart your computer for the new
drivers to work.
If you encounter the following error message, then you have tried to start the
game without the correct version of DirectX® installed on your computer:
“DirectX® 9.0c is not installed on this computer. Install it and try again.”
You will need to follow the directions above to install DirectX ® before
starting the game.

If the Autoplay feature is disabled, you can begin the installation by doing
the following:
a. Go to the Start Menu and select Run.
b. Type D:\SETUP.EXE (assuming D is your CD-ROM drive letter)
and press Enter.
-or-

Default Keyboard Controls
In X-Men : The Official Game you play in turns as Wolverine,™ Iceman™ and
Nightcrawler.™ The controls listed below depict the default settings for each
character in the following order: Wolverine, Iceman, Nightcrawler.
Action

Button

a. Double-click on My Computer.

Move Forward

W

b. Double-click your CD-ROM drive icon.

Move Backward

S

c. Double-click on SETUP.EXE.

Move Left

A

DirectX® & Installation

Move Right

D

W - Quick Attack
I - Ice Beam
N - Punch

J

W - Heavy Attack
I - Ice Shield
N - Kick

L

W - Area Attack
I - Hailstorm
N - Teleport to Enemy

K

If you do not have DirectX® 9.0c, you will have the option to install it on your
computer. It is recommended that you choose to update to the newest version
of DirectX®. If you already have other Windows® 2000/XP games on your
computer, chances are you already have a version of DirectX® installed. In this
case, the Microsoft installer will detect and overwrite any previous versions
with DirectX® 9.0c. At that point, you will need to restart your computer for the
changes to take effect. If, however, you already have DirectX® 9.0c installed on
your computer, the Microsoft® DirectX® 9.0c installer will detect it and not
overwrite any files. You will not need to restart your computer after installation
in order to run X-Men: The Official Game.
If you choose not to install DirectX® 9.0c when you install the game, you can
manually install it later. To do so, use the following instructions:
1. Place your X-Men: The Official Game disc in the CD-ROM drive. The
Launch screen should appear. (See the Autoplay section on page 2 if it
does not appear.)

W = Wolverine
I = Iceman
N = Nightcrawler

2. Click on the Extras button.
2

3

Action

Button

W - Jump
I - Boost
N - Jump

Spacebar

W - Block
I - Target Lock
N - Quick Teleport

L-Shift

W - Fury
I - Brake
N - Select Target

Semicolon ( ;)

Basic Mouse Controls
Menus
• Use your left-click, right-click and wheel buttons.
• Selection text at the bottom of the screen can be clicked on to activate a
function when no menu can perform the action.
Note: Mouse controls refer to menu navigation only. In-game actions are
performed using either the keyboard or a connected gamepad controller.

Configuring Gamepad Controls

Claws In-Out

U

W - Hold to Heal
I - 180º Reverse
N - Shadow Aura

U
I

You can use your USB gamepad to play X-Men: The Official Game. Simply insert
your gamepad into an available USB port and go to the Advanced Options
menu. You can bind your controls, as desired, for an optimal playing experience.

W - Teammate Action
I - Look Back
N - Adrenaline

O

X-Men: The Official Game requires a gamepad with 10 or more buttons,
including an analog stick and/or D-pad.

Start
Pause

Enter
Esc

Camera Up

Up Arrow

Camera Down

Down Arrow

Camera Left

Left Arrow

Camera Right

Right Arrow

Screenshot

Print Screen

W = Wolverine
I = Iceman
N = Nightcrawler

4

5

Welcome, Professor…

Main Menu

Colonel William Stryker,™ in a daring raid on the Xavier School for Gifted
Youngsters, acquired two core components of Cerebro, the X-Men’s Mutant
Tracking and their Identification System, as well as taking hostage a handful
of the student body. With these components Stryker was able to create a
crude but working version of Cerebro, for his own dark purposes. A combined
strike force consisting of the X-Men™ and the Brotherhood™ were able to
retrieve the kidnapped children, and halt Stryker’s plans in the offing. This
victory was not without its price, as the X-Men were forced to pay in the most
precious coin of all. Friend, teacher, colleague and more, Jean Grey sacrificed
her life so the X-Men could escape and carry on Charles Xavier’s dream of
peaceful co-existence between human- and mutant-kind.
Now, the X-Men must journey back to Alkali Lake for the missing Cerebro
components. What they find there will shock them to their core. Ghosts from
the past are still very much alive, and it’s business as usual at Alkali Lake.
The X-Men will soon discover that the facility itself isn’t the only thing
seemingly resurrected from the dead…
As the battle lines are once again drawn among the X-Men, the Brotherhood
and all mankind learn why Nightcrawler™ doesn’t stand with his new allies on the
eve of their darkest hour. Experience epic Super Hero™ action, interconnecting
storylines, fierce enemy battles and a climactic ending that sets the stage for
the earth-shattering events in X-Men: The Last Stand.
The hunt begins by creating a user profile to save your game progress. Type in a
name using the keyboard, and press Enter when you’ve completed your desired
profile name.

New Game – Start a new game.
Options – Change the variety of options, including sound, controller options
and video.
Cerebro Files – View unlocked special features, such as the Danger
Room missions.
Credits – Access the credits of the game.

Load Game
To load a pre-existing profile, highlight Load Profile, press Enter on your
keyboard, then select your desired profile from the list provided.

Save Game
If you wish to save, you will be prompted to do so after the completion of every
level or after any of the game’s options are changed.
Note: If you Quit during a level, you will lose all gameplay data on your
current level.

6

7

Selecting a Mission

Options

Once you’ve created a profile, you can select your plan of attack. The strategy
you select should be equal to your skill as a combatant and should reflect your
mastery of your mutant ability. Novice, Hero and Super Hero difficulty settings
are available at your discretion. Some missions allow you to pick a specific
X-Man, as well. Choose wisely, as you will not be able to switch your plan of
attack once you’ve begun the game. In order to change strategies, a new game
profile will have to be created.

Change many of the game settings and customize your gameplay experience in
the following ways:

Pause Menu

Gameplay – Toggle vibration, X-Axis, Y-Axis, Autosave and controller functions
on/off or invert.
Character – Change costumes and review unlocked combo moves for each
playable X-Man.
Video – Alter video settings like Brightness or Widescreen format. You can also
use subtitle controls for both movies and in-game.
Audio – Raise or lower the music, sound F/X (SFX) and voice. You can also
toggle sound from mono to stereo, and from stereo to 3D sound.
Advanced Video Options – Resolution, multi-sampling, fog distance and
particle effects.

The Cerebro Files (Unlockables)
For the most ferocious, stealthiest or coolest of X-Men, rewards await you in
the Cerebro Files. Unlock each of the Cerebro Files by finding hidden Sentinal
Tech and Weapon X files while on your mission.

8

Press ESC to access the Pause menu. In addition to taking a break from the
action, the Pause menu allows you to access additional controls, such as:
Continue – Return to current level and resume gameplay.
Restart – Restart the current level.
Options – View your current controller setup or change the game setup.
Quit – Quit the current level and return to Mission Selection.
Use the different directions on the keyboard and Enter to highlight and
select options.

9

On-Screen Display Icons

4. Mini-Map – The Mini-Map will help keep you on track and out of
trouble, pointing out the locations of both enemies and objectives in
the immediate area.

2
1
6

3

5

4

1. Mutant in Play – In case you’re not sure, this icon indicates which mutant
(Wolverine, Nightcrawler or Iceman) you are currently controlling.

Meters
2. Health Meter – The Health Meter shows your health status. The meter
drains as you take damage and fills up as your health regenerates. The
meter functions differently, however, depending on your character.
3. Fury Meter (Wolverine) – As Wolverine, the more you attack successfully,
the faster the meter fills up. Once the meter is full, press the ; (semicolon)
key to activate Fury mode and unleash devastating attack combos against
your enemies.

5. Allies – You’ll often be aided by one or more of your fellow X-Men. When
this happens, their Health and Mutant Upgrade Meters will be displayed
in the lower left-hand corner of the screen. Be aware of your teammate’s
stats, not only are they a fellow mutant, but they’re critical to the success
of your mission!
6. Sentinel Tech & Weapon X Files – As you progress through the game, you
will encounter a number of collectible icons throughout the various levels.
These icons will either individually (Weapon X) or collectively (Sentinel
Tech) unlock special items in the Cerebro Files, such as new Costumes and
Danger Room Levels. Check any breakable objects, look behind objects and
in out of the way locations.

Mutant Evolution
Based on the level of difficulty each mission is played at, different amounts of
mutations are rewarded at the end of the missions. If any mutations are
acquired, then you’re given access to the Gene Alteration screen. Here, select
your preferred mutation and continue to the next mission. If you make a
mistake, you can de-select the mutation.
Wolverine: Health, Strength, Blocking, Healing Factor and Fury.
Nightcrawler : Health, Brawling, Precision, Relocation and Shadow Aura.
Iceman: Health, Ice Beam, Hailstorm, Ice Healing and Balance.

Aura Cooldown Meter (Nightcrawler) – When this meter is full, press the
; (semicolon) key to activate the Shadow Aura, which allows Nightcrawler
to heal himself.
Boost Meter (Iceman) – Unlike with the other two characters, this meter
decreases as Iceman slows down. If Iceman is not moving fast enough, he’ll
become unable to attack.

10

11

Gameplay Tips
Wolverine can be very effective at knocking back large numbers of enemies by
using his area attack. This attack doesn’t inflict a great deal of damage, but it’s
invaluable when fighting large groups of enemies at one time.
If Wolverine is being attacked by long-range shooters, he can activate his Fury
mode and perform a lunge move by pressing the Jump key. This allows
Wolverine to essentially jump across the room and eliminate enemies who are
attacking him from a distance.
Nightcrawler’s best ability is teleportation. Don’t be afraid to back off from an
enemy just to use another teleportation attack!
Be sure to vary Iceman’s attacks. He is more effective when using his Hailstorm
attacks in conjunction with his Ice Beam attacks.
Wolverine can be very efficient at evading enemies by performing a roll.
Pressing Block + any direction key allows Wolverine to roll in whichever
direction is pressed, providing a useful tool when being attacked by large
groups of enemies.

Credits
Z-Axis Code ported
to the PC by

Additional Design Support
Tin Guerrero

Art Director
Mike Kawas

Beenox

Development Directors
Randy Condon
Nana Wallace

Lead Character Artist
Matt Carter

Executive Producer
Dee Brown
Producer
Mathieu Tremblay
CTO
Sylvain Morel
Technical Director
Sebastien Poirier
Programming
David Caplette
Nicolas Clotuche
Guillaume Girard
Mathieu Leblanc
Daniel Pageau
Douglas Tanner
Quality Assurance
Marc-Antoine Jutras
Patrick Thellend

Z-Axis Games
Executive Producer
Scott Bandy
Producer
Trevor Jalowitz
Associate Producer
Josh Hendren
Assistant Producer
Shinichiro Ohyama
Creative Director
Jens Andersen
Lead Game Designer
Jason Vandenberghe
Character Designers
Brian Kaiser
Ian Slutz
Travis George
Level Designers
Casey Holtz
Drew Mobley
June Park
Mark Girouard
Mat Kraemer
Ray Yeomans
Rob Garrett
Steve Ross
Victor S. Mercieca

12

Associate
Development Directors
Dave Wehr
Sarah Fuchs
Technical Director
Bill Chinn
Lead Software Engineers
Brian Morgan
Chris March
Jon Edwards
Ken Allen
Todd Growney
Senior Software Engineers
Cédric Bermond
David Grace
Kim Power
Meilin Wong
Nicholas Fullagar
Sami Tabikh
Software Engineers
Amir Ebrahimi
Brian “Beej” Hall
Chandra Yalangi
Dave Nelson
Elijah Taylor
Erik Purins
George Loo
Gino Mirabelli
Jenny Huang
Kang Hyun Han
Kim Farrell
Nachi (King-Wah) Lau
Romerik Rousseau
Sam Kolb
Engine Technical Director
Paul Murray
Engine Engineers
Diyu Liu
Edwin Hui
Flavio Bortot
Tyson Jacobs
Tools & Technology Director
Nick Torkos
Tools Engineers
Chalana Bezawada
Ife Olowe
Jenny Spurlock

Character Artist
Lara Stowers
Visual FX
Adam Murguia
Ken Brose
Shawn Kawa
Lead Environment Artists
Brian Keffer
Duncan Knarr
Greg Holt
Environment Artists
Anthony Hon
Edmund Leo
Gi Ung Kim
Jimmy Gutierrez
Mark Girouard
Mirena Rhee
Rachel Nador
Richard Green
Scott Juliano
Sherwin Viray
Texture Artists
Andres “Yaky” Arellano
Carlos Fuentes
Chin-Han Hsu
Juan Ortiz
Kelley Lamsens
Kevin Evans
Luis Castro
Rui Tong
Z-KO Chuang
Lead Lighter
Musa Sayyed
Character Technical Director
Peter Carisi de Lappe
Technical Artist
Thomas VanVelkinburgh
Lead Concept Artist
Harrison Fong
Concept Artists
Ben Shafer
Dave Reyes
Gia Manh Luc
Paul Sullivan
Simón Varela
Todd Pound
Animation Director
Andrew Guevara

13

Animators
Bob Jeffery
Dave Latour
Gavin Dell
Hector Fajardo
Russ Cahalan
Shane Ushijima
Stephen Weston
Audio & Cinematic
Executive Producer
Rade Stojsavljevic
Audio Director/
Lead Sound Designer
Nick Peck
Audio Programmer
Stewart Miles
Sound Designers
Aren Downie
David Hughes
Associate Audio Producer/
Sound Integration
Ira Fay
Assistant Audio Producer/
Sound Integration
Morgan Roberts
Composers
John Ottman
Chance Thomas
Nick Peck
Stewart Miles
Sound Interns
Jordan Stock
Seth Chapla

Executive Vice President
Worldwide Studios
Chuck Huebner

Additional Dialogue
Aldric Saucier

Production
Special Thanks
Paul Reiche
Brian Pass
Matthew Paul
Omari Valentine
Jeff Chen
Nevin Dravinski
Derek Racca
John Sweeney
Jamie Bafus
Scott Walker

VP & General Manager
Craig Alexander
IT Manager/Facilities
Justin Bennett
IT Administrators
Jimil Borillo
Matt Stipicevich
Senior Recruiter
Lisa Martin
Special Thanks
Adrian Longland
Kate Bankson, Jim Boone
Rowena Napeek, Lacey Salet
Andrew Cove, Aldric Saucier
Stephen Frost, Lynn Burke
Mark Tanner, Kevin Chesnos
Gal Roth, Ray Cosico
Peep Chaintreuil, Will Kerr
Tom Hsu, Maria Lee
Ben Poblitz, Matthew Aranda
Todd Scott, Ben Sunshine-Hill
Jiayi Chong, Jon Horsley
Greg Callahan
Chiung Lung Chiang

Activision

QUALITY ASSURANCE/
CUSTOMER SUPPORT
Project Lead
Steve Peterson
Senior Project Lead
Evan Button
QA Manager
John Rosser
Test Team
Joseph Ziegler
Joel Marcial
Mark Soriano
Sr. Manager,
Code Release Group
Tim Vanlaw

Producers
TQ Jefferson
Jeff Poffenbarger

Lead, Code Release Group
Jef Sedivy

Associate Producers
Vince Kudirka
Chris Williams

Customer Support Leads
Gary Bolduc – Phone Support
Michael Hill – E-mail Support

Cinematic Artists
Chris Stillman
Larry Chandler
Philip Metschan
Christian Alzmann
Benton Jew
Brian O’Connell

Production Coordinators
Doug Grutzmaher
Scott Berri
Chris Palmisano

Localization Producer
Glen Egan
Ira Fay

Production Testers
David Powers
Alex Hirsch
Danny Wapner

CS/QA Special Thanks
Jim Summers
Jason Wong
Adam Hartsfield
Jason Levine
Matt McClure
Nadine Theuzillot
Ed Clune
Glenn Vistante
Henry Villanueva
Frank So
Thom Denick
Brad Saavedra
Jeffry Moxley
Indra Yee
Joule Middleton
Todd Komesu
Nicholas Westfield

Cinematic Director
Brice G. Cox, Jr.
Lead Cinematic Artist
Warren J. Fu

Build QA
Alan Grey
Yobo Shen
Original Story
Chris Claremont
Screenplay
Zak Penn

14

Story & Dialogue
Brice G. Cox, Jr.
Jens H. Andersen

Localization Manager
Carlos Garcia-Shelton

Executive Producers
Adam Goldberg
Robin Kaminsky
President,
World Wide Studios
Michael Griffith

Vyente Ruffin
Chris Keim
Francis Jimenez
Neil Barizo
Chris Neal
Willie Bolton
Chad Siedhoff
Jennifer Vitiello
Jeremy Shortell
Mike Rixford
Dylan Rixford
Tyler Rivers
Sara Button

LOCALIZATIONS
Senior Localization
Project Manager
Carlos Garcia-Shelton
Localization Project Manager
Charlie Harris
Localization Consultant
Stephanie O’Malley Deming
Localization Tools & Support
Xloc Inc.

CENTRAL
TECHNOLOGY
Vice President of Technology
Steve Pearce
Sr. Manager
Ed Clune
Senior Art Director
Alessandro Tento
Art Director
Kevin Chu
Producer
Nick Falzon
Installer Programmer
Ryan Ford

MARKETING
& PR

Senior Director,
Activision Games
Michelle Schroder

VO TALENT
Professor Xavier
Patrick Stewart

Senior PR Manager,
Activision Games
Ryh-Ming Poon

Wolverine
Hugh Jackman

Publicists,
Activision Games
Aaron Grant
Tamara Sanderson
Junior Publicist,
Activision Games
Lindsay Morio

Director,
Global Brand Management
Robert Kostich
Vice President,
Global Brand Management
Will Kassoy

Iceman
Shawn Ashmore
Sabretooth
Tyler Mane
Multiple Man
Eric Dane

PACKAGING &
MANUAL DESIGN

Magneto, Additional VO
Dwight Schultz

Ignited Minds LLC

Beast, Additional VO
Gregg Berger

SPECIAL THANKS
Mike Griffith, Ron Doornik
Robin Kaminsky
Kathy Vrabeck
Omari Valentine, Matthew Paul
Jeff Chen, Graham Fuchs
Joby-Rome Otero, Carl Schnurr

Marvel
Entertainment, Inc.
Vice President & Executive
Producer, Interactive
Ames Kirshen
President, Worldwide Consumer
Products
Tim Rothwell
Legal Affairs
Seth Lehman
Joshua M. Silverman
Carl Suecoff
Special Thanks
Avi Arad
Kevin Feige
Amy Sowers-Wyckoff

Global Brand Manager
Brad Hisey
Associate Brand Manager
Geoff Carroll

Nightcrawler
Alan Cumming

Womb Music
Music Composition
Rik Schaffer
Jeff Dodson
Casting & Voice Direction
Margaret Tang

Storm
Debra Wilson
Lady Deathstrike
Vyan Pham
Pyro, Additional VO
Steve Van Womer
Silver Samurai
Keone Young
Colossus, Additional VO
Brad Abrell
Cyclops, Additional VO
James Arnold Taylor
Jason Stryker, Additional VO
Steven Jay Blum
Young Jason Stryker, Additional
VO
Grey Delisle
Jean Grey
Katherine Morgan
Kitty Pryde
Kim Mai Guest
Additional VO
Stephen Stanton
Dee Baker
Robin Atkin Downes

CRI Middleware,
Ltd.
VIDEO COMPRESSION
& PLAYBACK

15

Customer Support

Secret Level, Inc.

Tiger Hare Studios

VIDEO COMPRESSION & PLAYBACK
UI Designer
George Rodgers

CINEMATIC WORK
Project Supervisor
Aaron Weldon

President/Sidecar Architect
Jeremy Gordon

Compositing Supervisor
Brad Gayo

Sidecar Tool Development
Paul Edmondson

2D Animation Supervisor
Norris Houk III

Internet: http://www.activision.com/support

Artist
Ben Golus

3D Animation Supervisor
Dean Fowler

Artist
Casto Vocal

3D Environment Lead
Lersak Bunupuradah

VP of Development
Reeve S. Thompson

Producer
Kathy Abbott-Mayer

Our support section of the web has the most up-to-date information available.
We update the support pages daily, so please check here first for solutions.
If you cannot find an answer to your issue, you can submit a question/incident
to us using the online support form. A response may take anywhere from 24–72
hours depending on the volume of messages we receive and the nature of
your problem.

Creative Director
Michael Tigar

Orange Design, Inc.
SIDECAR USER
INTERFACE PROGRAMMING
Lead Programmer
Susan Surapruik
Technical Director
Fearghal O'Dea
Executive Producer
Fred Sharples

Bitstream, Inc.

Creative Director
Dave Hare
Executive Producer
Michael Crapser

MK Productions
CINEMATIC WORK
Executive Producer & Chief Executive
Officer
Melissa Kangeter
Director
Peter Hermann

IN-GAME TEXT

XPEC Entertainment,
Inc.

Havok, Inc.

ARTWORK
Supervisors
Kevin Yang
Binge Wang
Warren J. Fu

PHYSICS GAME ENGINE

NOTE: Please do not contact Customer Support for hints/codes/cheats;
only technical issues.

NOTE: Internet support is handled in English only.
NOTE: The multiplayer components of Activision games are handled only
through Internet support.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently
asked questions at the above number. Contact a Customer Support
representative at the same number between the hours of 9:00 am and 5:00 pm
(Pacific Time), Monday through Friday, except holidays.
Please do not send any game returns directly to Activision without first
contacting Customer Support. It is our policy that game returns/refunds must
be dealt with by the retailer or online site where you purchased the product.
Please see the Limited Warranty contained within our Software License
Agreement for warranty replacements.
Register your product online at www.activision.com
so we can enter you in our monthly drawing
for a fabulous Activision prize.

Additional Music
Brain Zoo Studios
CINEMATIC WORK
Executive Producer
Mohammed Davoudian

Suite from X2
Composed by John Ottman
Courtesy of
Twentieth Century Fox
Film Corporation

Producer
Karen Dixon
Art Director/CG Lead
Hyon Kim

16

www.bradygames.com
17

Software License Agreement
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH
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MATERIALS, AND ANY ONLINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND
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INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. AND ITS AFFILIATES
(“ACTIVISION”).
LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable,
limited right and license to install and use one copy of this Program solely and exclusively for your personal use. All rights not
specifically granted under this Agreement are reserved by Activision and, as applicable, Activision’s licensors. This Program is
licensed, not sold, for your use. Your license confers no title or ownership in this Program and should not be construed as a
sale of any rights in this Program. This Software License Agreement shall also apply to any patches or updates you may
obtain for the Program.
LICENSE CONDITIONS
You shall not:
• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming
center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make this
Program available for commercial use; see the contact information below.
• Use this Program, or permit use of this Program, on more than one computer, computer terminal, or workstation at the
same time.
• Make copies of this Program or any part thereof, or make copies of the materials accompanying this Program.
• Copy this Program onto a hard drive or other storage device; you must run this Program from the included CD-ROM
(although this Program itself may automatically copy a portion of this Program onto your hard drive during installation in
order to run more efficiently).
• Use the program, or permit use of this Program, in a network, multi-user arrangement or remote access arrangement,
including any online use, except as otherwise explicitly provided by this Program.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express
prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this Program, in whole
or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations of the United
States government.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program (including but not limited to any
patches and updates) and any and all copies thereof (including but not limited to any titles, computer code, themes, objects,
characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical
compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets” incorporated
into this Program) are owned by Activision, affiliates of Activision or Activision’s licensors. This Program is protected by the
copyright laws of the United States, international copyright treaties and conventions and other laws. This Program contains
certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement.
PROGRAM UTILITIES. This Program may contain certain design, programming and processing utilities, tools, assets and
other resources (“Program Utilities”) for use with this Program that allow you to create customized new game levels and
other related game materials for personal use in connection with the Program (“New Game Materials”). The use of any
Program Utilities is subject to the following additional license restrictions:
• You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program
Utilities and the New Game Materials created by you for any commercial purposes, including but not limited
to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials,
whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any
and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to
solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for
commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such
proposal or offer.

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• If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do
so solely without charge.
• New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product
files.
• New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the
retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product.
• New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of
privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose)
any trademarks, copyright-protected works or other properties of third parties.
• All New Game Materials must contain prominent identification at least in any on-line description and with reasonable
duration on the opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and (b) the
words “THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.”
• All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a derivative work
(as such term is described under U.S. copyright law) of the Program and Activision and its licensors may use any New
Game Materials made publicly available by you for any purpose whatsoever, including but not limited to, for purpose of
advertising and promoting the Program.
LIMITED WARRANTY: Excepting patches, updates and any downloaded content, Activision warrants to the original
consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from
defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective
within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective
within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains
the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium
containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied
warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE
ACTIVISION. WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT
PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,
AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Please refer to Warranty procedures relating to your country of residence from the lists below.
In the U.S.
When returning merchandise for replacement please send the original product disks only in protective packaging and
include:
1. A photocopy of your dated sales receipt.
2. Your name and return address, typed or clearly printed.
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
product.
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase,
please include a check or money order for $10.00 U.S. per CD replacement or $15.00 U.S. per DVD replacement.
Note: Certified mail is recommended.
In the U.S. send to:
Warranty Replacements
Activision Publishing, Inc.
P.O. Box 67713
Los Angeles, California 90067

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In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging and
include:
1. A photocopy of your dated sales receipt.
2. Your name and return address, typed or clearly printed.
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
product.
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase, please
include a cheque or money order for £6.00 sterling per CD replacement or £9.00 sterling per DVD replacement.
Note: Certified mail is recommended.
In Europe send to:
WARRANTY REPLACEMENTS, ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AH,
United Kingdom.
Disc Replacement: +44 (0) 870 241 2148
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.
If you are returning the software product after the 90-day warranty period, but within one year after the date of purchase,
please contact Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted Activision first.
If an Activision representative advises you that your game is valid for a return, please return the original software product
disc to:
In Australia send to:
Activision Asia Pacific, Level 5, 51 Rawson St., Epping, NSW 2121, Australia and include:
1. A Photocopy of your dated sales receipt.
2. Your name and return address, typed or clearly printed.
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
software product.
4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD replacement (subject
to availability).
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY,
LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S
LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME
STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION
OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY
HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail
to comply with its terms and conditions. In such an event, you must destroy all copies of this Program and all of its
component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private
expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or
disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set
forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as
applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically
enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate
equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may
otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors, contractors, officers,
directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your
acts and omissions to act in using the Product pursuant to the terms of this Agreement.

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MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the
parties and supersedes all prior agreements and representations between them. It may be amended only by a
writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason,
such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions
of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is
applied to agreements between California residents entered into and to be performed within California, except as
governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los
Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa
Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, [email protected].

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