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Contents
Installation & Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Default Keyboard Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Basic Mouse Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Welcome, Professor… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Selecting a Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Cerebro Files (Unlockables) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
On-Screen Display Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Mutant Evolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Product License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Hints & Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
1
Installation & Setup
Autoplay
If the Windows® Autoplay feature is enabled on your computer, the splash screen
will begin when you insert X-Men ™: The Official Game DVD into your DVD-ROM drive.
On the splash screen, press Install and follow the on-screen instructions to continue
the installation.
Note: X-Men: The Official Game DVD functions as the CD key. You must have the
DVD in your DVD-ROM drive to play the game.
If the Autoplay feature is disabled, you can begin the installation by doing
the following:
a. Go to the Start Menu and select Run.
b. Type D:\SETUP.EXE (assuming D is your DVD-ROM drive letter)
and press Enter.
-ora. Double-click on My Computer.
b. Double-click your DVD-ROM drive icon.
c. Double-click on SETUP.EXE.
DirectX® & Installation
If you do not have DirectX® 9.0c, you will have the option to install it on your
computer. It is recommended that you choose to update to the newest version of
DirectX®. If you already have other Windows® 2000/XP games on your computer,
chances are you already have a version of DirectX® installed. In this case, the
Microsoft installer will detect and overwrite any previous versions with DirectX®
9.0c. At that point, you will need to restart your computer for the changes to take
effect. If, however, you already have DirectX® 9.0c installed on your computer, the
Microsoft® DirectX® 9.0c installer will detect it and not overwrite any files. You will
not need to restart your computer after installation in order to run X-Men : The
Official Game.
If you choose not to install DirectX® 9.0c when you install the game, you can
manually install it later. To do so, use the following instructions:
1. Place your X-Men : The Official Game disc in the DVD-ROM drive. The Launch
screen should appear. (See the Autoplay section on page 2 if it does not appear.)
2. Click on the Extras button.
3. Click on DirectX® and follow the installation process. When DirectX® installation
finishes, you will need to restart your computer for the new drivers to work.
2
If you encounter the following error message, then you have tried to start the game
without the correct version of DirectX® installed on your computer:
“DirectX® 9.0c is not installed on this computer. Install it and try again.”
You will need to follow the directions above to install DirectX® before starting the
game.
Default Keyboard Controls
In X-Men : The Official Game you play in turns as Wolverine,™ Iceman™ and
Nightcrawler.™ The controls listed below depict the default settings for each
character in the following order: Wolverine, Iceman, Nightcrawler.
Action
Button
Move Forward
W
Move Backward
S
Move Left
A
Move Right
D
W Quick Attack
I Ice Beam
N Punch
J
W Heavy Attack
I Ice Shield
N Kick
L
W Area Attack
I Hailstorm
N Teleport to Enemy
K
W = Wolverine
I = Iceman
N = Nightcrawler
3
Action
Button
Jump
Spacebar
W Block
I Target Lock
N Quick Teleport
L-Shift
W Fury
I Brake
N Select Target
Semicolon ( ;)
Claws In-Out
U
W Hold to Heal
I 180º Reverse
N Shadow Aura
U
W Teammate Action
I Look Back
N Adrenaline
I
Start
Pause
Esc
Camera Up
Up Arrow
Camera Down
Down Arrow
Camera Left
Left Arrow
Camera Right
Right Arrow
Screenshot
Print Screen
W = Wolverine
I = Iceman
N = Nightcrawler
4
Enter
Basic Mouse Controls
Menus
• Use your left-click, right-click and wheel buttons.
• Selection text at the bottom of the screen can be clicked on to activate a
function when no menu can perform the action.
Note: Mouse controls refer to menu navigation only. In-game actions are performed
using either the keyboard or a connected gamepad controller.
Configuring Gamepad Controls
You can use your USB gamepad to play X-Men : The Official Game. Simply insert your
gamepad into an available USB port and go to the Advanced Options menu. You can
bind your controls, as desired, for an optimal playing experience.
X-Men : The Official Game requires a gamepad with 10 or more buttons, including an
analog stick and/or D-pad.
5
Welcome, Professor…
Colonel William Stryker,™ in a daring raid on the Xavier School for Gifted Youngsters,
acquired two core components of Cerebro, the X-Men’s Mutant Tracking and their
Identification System, as well as taking hostage a handful of the student body. With
these components Stryker was able to create a crude but working version of
Cerebro, for his own dark purposes. A combined strike force consisting of the
X-Men™ and the Brotherhood™ were able to retrieve the kidnapped children, and halt
Stryker’s plans in the offing. This victory was not without its price, as the X-Men
were forced to pay in the most precious coin of all. Friend, teacher, colleague and
more, Jean Grey sacrificed her life so the X-Men could escape and carry on Charles
Xavier’s dream of peaceful co-existence between human- and mutant-kind.
Now, the X-Men must journey back to Alkali Lake for the missing Cerebro
components. What they find there will shock them to their core. Ghosts from the past
are still very much alive, and it’s business as usual at Alkali Lake. The X-Men will
soon discover that the facility itself isn’t the only thing seemingly resurrected from
the dead…
As the battle lines are once again drawn among the X-Men, the Brotherhood and all
mankind learn why Nightcrawler™ doesn’t stand with his new allies on the eve of their
darkest hour. Experience epic Super Hero™ action, interconnecting storylines, fierce
enemy battles and a climactic ending that sets the stage for the earth-shattering
events in X-Men : The Last Stand.
The hunt begins by creating a user profile to save your game progress. Type in a
name using the keyboard, and press Enter when you’ve completed your desired
profile name.
6
Main Menu
New Game – Start a new game.
Options – Change the variety of options, including sound, controller options
and video.
Cerebro Files – View unlocked special features, such as the Danger
Room missions.
Credits – Access the credits of the game.
Load Game
To load a pre-existing profile, highlight Load Profile, press Enter on your keyboard,
then select your desired profile from the list provided.
Save Game
If you wish to save, you will be prompted to do so after the completion of every level
or after any of the game’s options are changed.
Note: If you Quit during a level, you will lose all gameplay data on your
current level.
7
Selecting a Mission
Once you’ve created a profile, you can select your plan of attack. The strategy you
select should be equal to your skill as a combatant and should reflect your mastery
of your mutant ability. Novice, Hero and Super Hero difficulty settings are available at
your discretion. Some missions allow you to pick a specific X-Man, as well. Choose
wisely, as you will not be able to switch your plan of attack once you’ve begun the
game. In order to change strategies, a new game profile will have to be created.
Pause Menu
Press ESC to access the Pause menu. In addition to taking a break from the action,
the Pause menu allows you to access additional controls, such as:
Continue – Return to current level and resume gameplay.
Restart – Restart the current level.
Options – View your current controller setup or change the game setup.
Quit – Quit the current level and return to Mission Selection.
Use the different directions on the keyboard and Enter to highlight and select
options.
8
Options
Change many of the game settings and customize your gameplay experience in the
following ways:
Gameplay – Toggle vibration, X-Axis, Y-Axis, Autosave and controller functions on/off
or invert.
Character – Change costumes and review unlocked combo moves for each playable
X-Man.
Video – Alter video settings like Brightness or Widescreen format. You can also use
subtitle controls for both movies and in-game.
Audio – Raise or lower the music, sound F/X (SFX) and voice. You can also toggle
sound from mono to stereo, and from stereo to 3D sound.
Advanced Video Options – Resolution, multi-sampling, fog distance and in-game.
The Cerebro Files (Unlockables)
For the most ferocious, stealthiest or coolest of X-Men, rewards await you in the
Cerebro Files. Unlock each of the Cerebro Files by finding hidden Sentinal Tech and
Weapon X files while on your mission.
9
On-Screen Display Icons
2
1
6
3
5
4
1. Mutant in Play – In case you’re not sure, this icon indicates which mutant
(Wolverine, Nightcrawler or Iceman) you are currently controlling.
Meters
2. Health Meter – The Health Meter shows your health status. The meter drains as
you take damage and fills up as your health regenerates. The meter functions
differently, however, depending on your character.
3. Fury Meter (Wolverine) – As Wolverine, the more you attack successfully, the
faster the meter fills up. Once the meter is full, press the ; (semicolon) key to
activate Fury mode and unleash devastating attack combos against your
enemies.
Aura Cooldown Meter (Nightcrawler) – When this meter is full, press the
; (semicolon) key to activate the Shadow Aura, which allows Nightcrawler
to heal himself.
Boost Meter (Iceman) – Unlike with the other two characters, this meter
decreases as Iceman slows down. If Iceman is not moving fast enough, he’ll
become unable to attack.
10
4. Mini-Map – The Mini-Map will help keep you on track and out of trouble,
pointing out the locations of both enemies and objectives in the immediate area.
5. Allies – You’ll often be aided by one or more of your fellow X-Men. When this
happens, their Health and Mutant Upgrade Meters will be displayed in the lower
left-hand corner of the screen. Be aware of your teammate’s stats, not only are
they a fellow mutant, but they’re critical to the success of your mission!
6. Sentinel Tech & Weapon X Files – As you progress through the game, you will
encounter a number of collectible icons throughout the various levels. These
icons will either individually (Weapon X) or collectively (Sentinel Tech) unlock
special items in the Cerebro Files, such as new Costumes and Danger Room
Levels. Check any breakable objects, look behind objects and in out of the way
locations.
Mutant Evolution
Based on the level of difficulty each mission is played at, different amounts of
mutations are rewarded at the end of the missions. If any mutations are acquired,
then you’re given access to the Gene Alteration screen. Here, select your preferred
mutation and continue to the next mission. If you make a mistake, you can de-select
the mutation.
Wolverine : Health, Strength, Blocking, Healing Factor and Fury.
Nightcrawler : Health, Brawling, Precision, Relocation and Shadow Aura.
Iceman : Health, Ice Beam, Hailstorm, Ice Healing and Balance.
11
Gameplay Tips
Wolverine can be very effective at knocking back large numbers of enemies by using
his area attack. This attack doesn’t inflict a great deal of damage, but it’s invaluable
when fighting large groups of enemies at one time.
If Wolverine is being attacked by long-range shooters, he can activate his Fury mode
and perform a lunge move by pressing the Jump key. This allows Wolverine to
essentially jump across the room and eliminate enemies who are attacking him from
a distance.
Nightcrawler’s best ability is teleportation. Don’t be afraid to back off from an enemy
just to use another teleportation attack!
Be sure to vary Iceman’s attacks. He is more effective when using his Hailstorm
attacks in conjunction with his Ice Beam attacks.
Wolverine can be very efficient at evading enemies by performing a roll. Pressing
Block + any direction key allows Wolverine to roll in whichever direction is
pressed, providing a useful tool when being attacked by large groups of enemies.
12
Credits
Z-Axis Code ported
to the PC by
Beenox
Executive Producer
Dee Brown
Producer
Mathieu Tremblay
CTO
Sylvain Morel
Technical Director
Sebastien Poirier
Programming
David Caplette
Nicolas Clotuche
Guillaume Girard
Mathieu Leblanc
Daniel Pageau
Douglas Tanner
Quality Assurance
Marc-Antoine Jutras
Patrick Thellend
Z-Axis Games
Executive Producer
Scott Bandy
Producer
Trevor Jalowitz
Associate Producer
Josh Hendren
Assistant Producer
Shinichiro Ohyama
Creative Director
Jens Andersen
Lead Game Designer
Jason Vandenberghe
Character Designers
Brian Kaiser
Ian Slutz
Travis George
Level Designers
Casey Holtz
Drew Mobley
June Park
Mark Girouard
Mat Kraemer
Ray Yeomans
Rob Garrett
Steve Ross
Victor S. Mercieca
Additional Design Support
Tin Guerrero
Development Directors
Randy Condon
Nana Wallace
Associate
Development Directors
Dave Wehr
Sarah Fuchs
Technical Director
Bill Chinn
Lead Software Engineers
Brian Morgan
Chris March
Jon Edwards
Ken Allen
Todd Growney
Senior Software Engineers
Cédric Bermond
David Grace
Kim Power
Meilin Wong
Nicholas Fullagar
Sami Tabikh
Software Engineers
Amir Ebrahimi
Brian “Beej” Hall
Chandra Yalangi
Dave Nelson
Elijah Taylor
Erik Purins
George Loo
Gino Mirabelli
Jenny Huang
Kang Hyun Han
Kim Farrell
Nachi (King-Wah) Lau
Romerik Rousseau
Sam Kolb
Engine Technical Director
Paul Murray
Engine Engineers
Diyu Liu
Edwin Hui
Flavio Bortot
Tyson Jacobs
Tools & Technology Director
Nick Torkos
Tools Engineers
Chalana Bezawada
Ife Olowe
Jenny Spurlock
Art Director
Mike Kawas
Lead Character Artist
Matt Carter
Character Artist
Lara Stowers
Visual FX
Adam Murguia
Ken Brose
Shawn Kawa
Lead Environment Artists
Brian Keffer
Duncan Knarr
Greg Holt
Environment Artists
Anthony Hon
Edmund Leo
Gi Ung Kim
Jimmy Gutierrez
Mark Girouard
Mirena Rhee
Rachel Nador
Richard Green
Scott Juliano
Sherwin Viray
Texture Artists
Andres “Yaky” Arellano
Carlos Fuentes
Chin-Han Hsu
Juan Ortiz
Kelley Lamsens
Kevin Evans
Luis Castro
Rui Tong
Z-KO Chuang
Lead Lighter
Musa Sayyed
Character Technical Director
Peter Carisi de Lappe
Technical Artist
Thomas VanVelkinburgh
Lead Concept Artist
Harrison Fong
Concept Artists
Ben Shafer
Dave Reyes
Gia Manh Luc
Paul Sullivan
Simón Varela
Todd Pound
Animation Director
Andrew Guevara
Animators
Bob Jeffery
Dave Latour
Gavin Dell
Hector Fajardo
Russ Cahalan
Shane Ushijima
Stephen Weston
13
Audio & Cinematic
Executive Producer
Rade Stojsavljevic
IT Administrators
Jimil Borillo
Matt Stipicevich
Audio Director/
Lead Sound Designer
Nick Peck
Senior Recruiter
Lisa Martin
Audio Programmer
Stewart Miles
Sound Designers
Aren Downie
David Hughes
Associate Audio Producer/
Sound Integration
Ira Fay
Assistant Audio Producer/
Sound Integration
Morgan Roberts
Composers
John Ottman
Chance Thomas
Nick Peck
Stewart Miles
Sound Interns
Jordan Stock
Seth Chapla
Cinematic Director
Brice G. Cox, Jr.
Lead Cinematic Artist
Warren J. Fu
Cinematic Artists
Chris Stillman
Larry Chandler
Philip Metschan
Christian Alzmann
Benton Jew
Brian O’Connell
Localization Producer
Glen Egan
Ira Fay
Build QA
Alan Grey
Yobo Shen
Original Story
Chris Claremont
Screenplay
Zak Penn
Story & Dialogue
Brice G. Cox, Jr.
Jens H. Andersen
Additional Dialogue
Aldric Saucier
VP & General Manager
Craig Alexander
IT Manager/Facilities
Justin Bennett
14
Special Thanks
Adrian Longland
Kate Bankson, Jim Boone
Rowena Napeek, Lacey Salet
Andrew Cove, Aldric Saucier
Stephen Frost, Lynn Burke
Mark Tanner, Kevin Chesnos
Gal Roth, Ray Cosico
Peep Chaintreuil, Will Kerr
Tom Hsu, Maria Lee
Ben Poblitz, Matthew Aranda
Todd Scott, Ben Sunshine-Hill
Jiayi Chong, Jon Horsley
Greg Callahan
Chiung Lung Chiang
Activision
Producers
TQ Jefferson
Jeff Poffenbarger
Associate Producers
Vince Kudirka
Chris Williams
Production Coordinators
Doug Grutzmaher
Scott Berri
Chris Palmisano
Localization Manager
Carlos Garcia-Shelton
Production Testers
David Powers
Alex Hirsch
Danny Wapner
Executive Producers
Adam Goldberg
Robin Kaminsky
President,
World Wide Studios
Michael Griffith
Executive Vice President
Worldwide Studios
Chuck Huebner
Production
Special Thanks
Paul Reiche
Brian Pass
Matthew Paul
Omari Valentine
Jeff Chen
Nevin Dravinski
Derek Racca
John Sweeney
Jamie Bafus
Scott Walker
QUALITY ASSURANCE/
CUSTOMER SUPPORT
Project Lead
Steve Peterson
Senior Project Lead
Evan Button
QA Manager
John Rosser
Test Team
Joseph Ziegler
Joel Marcial
Mark Soriano
Sr. Manager,
Code Release Group
Tim Vanlaw
Lead, Code Release Group
Jef Sedivy
Customer Support Leads
Gary Bolduc – Phone Support
Michael Hill – E-mail Support
CS/QA Special Thanks
Jim Summers
Jason Wong
Adam Hartsfield
Jason Levine
Matt McClure
Nadine Theuzillot
Ed Clune
Glenn Vistante
Henry Villanueva
Frank So
Thom Denick
Brad Saavedra
Jeffry Moxley
Indra Yee
Joule Middleton
Todd Komesu
Nicholas Westfield
Vyente Ruffin
Chris Keim
Francis Jimenez
Neil Barizo
Chris Neal
Willie Bolton
Chad Siedhoff
Jennifer Vitiello
Jeremy Shortell
Mike Rixford
Dylan Rixford
Tyler Rivers
Sara Button
LOCALIZATIONS
SPECIAL THANKS
Senior Localization
Project Manager
Carlos Garcia-Shelton
Mike Griffith, Ron Doornik
Robin Kaminsky
Kathy Vrabeck
Omari Valentine, Matthew Paul Jeff
Chen, Graham Fuchs
Joby-Rome Otero, Carl Schnurr
Localization Consultant
Stephanie O’Malley Deming
Localization Tools & Support
Xloc Inc.
CENTRAL
TECHNOLOGY
Activision UK
Casting & Voice Direction
Margaret Tang
VO TALENT
Professor Xavier
Patrick Stewart
Wolverine
Hugh Jackman
Nightcrawler
Alan Cumming
Senior VP
Tricia Bertero
Iceman
Shawn Ashmore
Vice President of Technology
Steve Pearce
General Manager - UK
Andrew Brown
Sabretooth
Tyler Mane
Senior Manager
Ed Clune
Senior Brand Manager
Alison Mitchell
Multiple Man
Eric Dane
Senior Art Director
Alessandro Tento
Localisation Project Manager
Charlotte Harris
Magneto, Additional VO
Dwight Schultz
Art Director
Kevin Chu
Creative Services Manager
Jackie Sutton
Beast, Additional VO
Gregg Berger
Producer
Nick Falzon
Creative Services Co-ordinator
Natalie Clarke
Storm
Debra Wilson
Installer Programmer
Ryan Ford
Director of European PR
Tim Ponting
Lady Deathstrike
Vyan Pham
MARKETING
& PR
PR Manager UK/EM
Mark Allen
Pyro, Additional VO
Steve Van Womer
European Operations Manager
Heather Clarke
Silver Samurai
Keone Young
Production Planners
Lynn Moss
Bernadette Cowan
Colossus, Additional VO
Brad Abrell
Marvel
Entertainment, Inc.
Jason Stryker, Additional VO
Steven Jay Blum
Vice President & Executive
Producer, Interactive
Ames Kirshen
Young Jason Stryker, Additional VO
Grey Delisle
Global Brand Manager
Brad Hisey
Associate Brand Manager
Geoff Carroll
Director,
Global Brand Management
Robert Kostich
Vice President,
Global Brand Management
Will Kassoy
Senior Director,
Activision Games
Michelle Schroder
Senior PR Manager,
Activision Games
Ryh-Ming Poon
Publicists,
Activision Games
Aaron Grant
Tamara Sanderson
Junior Publicist,
Activision Games
Lindsay Morio
PACKAGING &
MANUAL DESIGN
Ignited Minds LLC
President, Worldwide Consumer
Products
Tim Rothwell
Legal Affairs
Seth Lehman
Joshua M. Silverman
Carl Suecoff
Special Thanks
Avi Arad
Kevin Feige
Amy Sowers-Wyckoff
Womb Music
Cyclops, Additional VO
James Arnold Taylor
Jean Grey
Katherine Morgan
Kitty Pryde
Kim Mai Guest
Additional VO
Stephen Stanton
Dee Baker
Robin Atkin Downes
CRI Middleware,
Ltd.
VIDEO COMPRESSION
& PLAYBACK
Music Composition
Rik Schaffer
Jeff Dodson
15
Secret Level, Inc.
Tiger Hare Studios
VIDEO COMPRESSION & PLAYBACK
UI Designer
George Rodgers
CINEMATIC WORK
Project Supervisor
Aaron Weldon
President/Sidecar Architect
Jeremy Gordon
Compositing Supervisor
Brad Gayo
Sidecar Tool Development
Paul Edmondson
2D Animation Supervisor
Norris Houk III
Artist
Ben Golus
3D Animation Supervisor
Dean Fowler
Artist
Casto Vocal
3D Environment Lead
Lersak Bunupuradah
VP of Development
Reeve S. Thompson
Producer
Kathy Abbott-Mayer
Creative Director
Michael Tigar
Orange Design, Inc.
SIDECAR USER
INTERFACE PROGRAMMING
Lead Programmer
Susan Surapruik
Technical Director
Fearghal O'Dea
Executive Producer
Fred Sharples
Bitstream, Inc.
IN-GAME TEXT
Havok, Inc.
Creative Director
Dave Hare
Executive Producer
Michael Crapser
MK Productions
CINEMATIC WORK
Executive Producer & Chief Executive
Officer
Melissa Kangeter
Director
Peter Hermann
XPEC Entertainment,
Inc.
ARTWORK
Supervisors
Kevin Yang
Binge Wang
Warren J. Fu
PHYSICS GAME ENGINE
Additional Music
Brain Zoo Studios
CINEMATIC WORK
Executive Producer
Mohammed Davoudian
Producer
Karen Dixon
Art Director/CG Lead
Hyon Kim
16
Suite from X2
Composed by John Ottman
Courtesy of
Twentieth Century Fox
Film Corporation
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• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the
express prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this
Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations of
the United States government.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program (including but not
limited to any patches and updates) and any and all copies thereof (including but not limited to any titles, computer
code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork,
animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related
documentation, and "applets" incorporated into this Program) are owned by Activision, affiliates of Activision or
Activision’s licensors. This Program is protected by the copyright laws of the United States, international copyright
treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s
licensors may protect their rights in the event of any violation of this Agreement.
PROGRAM UTILITIES. This Program may contain certain design, programming and processing utilities, tools, assets
and other resources ("Program Utilities") for use with this Program that allow you to create customized new game
levels and other related game materials for personal use in connection with the Program ("New Game Materials").
The use of any Program Utilities is subject to the following additional license restrictions:
• You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the
Program Utilities and the New Game Materials created by you for any commercial purposes, including but not
limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New
Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials
created by others, through any and all distribution channels, including, without limitation, retail sales and on-line
electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or
entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in
writing of any instances of your receipt of any such proposal or offer.
17
• If you decide to make available the use of the New Game Materials created by you to other gamers, you agree
to do so solely without charge.
• New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable
Product files.
• New Game Materials may be created only if such New Game Materials can be used exclusively in combination
with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone
product.
• New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights
of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that
purpose) any trademarks, copyright-protected works or other properties of third parties.
• All New Game Materials must contain prominent identification at least in any on-line description and with
reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials’
creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
• All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a
derivative work (as such term is described under U.S. copyright law) of the Program and Activision and its
licensors may use any New Game Materials made publicly available by you for any purpose whatsoever,
including but not limited to, for purpose of advertising and promoting the Program.
LIMITED WARRANTY: Excepting patches, updates and any downloaded content, Activision warrants to the original
consumer purchaser of this Program that the recording medium on which the Program is recorded will be free from
defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found
defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered
to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase,
as long as the Program is still being manufactured by Activision. In the event that the Program is no longer
available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is
limited to the recording medium containing the Program as originally provided by Activision and is not applicable
to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through
abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day
period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR
WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND
SHALL BE BINDING ON OR OBLIGATE ACTIVISION. WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT,
INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL
INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO
NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS,
AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Please refer to Warranty procedures relating to your country of residence from the lists below.
In the U.S.
When returning merchandise for replacement please send the original product disks only in protective packaging
and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase,
please include a check or money order for $10.00 U.S. per CD replacement or $15.00 U.S. per DVD replacement.
Note: Certified mail is recommended.
In the U.S. send to:
Warranty Replacements
Activision Publishing, Inc.
P.O. Box 67713
Los Angeles, California 90067
18
In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging
and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase,
please include a cheque or money order for £6.00 sterling per CD replacement or £9.00 sterling per DVD
replacement.
Note: Certified mail is recommended.
In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AH, United Kingdom.
Disc Replacement: +44 (0) 870 241 2148
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.
If you are returning the software product after the 90-day warranty period, but within one year after the date of
purchase, please contact Activision on 02 9869 0955. Note: No returns will be issued unless you have contacted
Activision first.
If an Activision representative advises you that your game is valid for a return, please return the original software
product disc to:
In Australia send to:
Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include:
1. A Photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the
software product.
4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD replacement (subject to
availability).
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM,
INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE
EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR
THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO
YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY
FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if
you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all
of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private
expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication
or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as
set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR
52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa
Monica, California 90405.
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INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not
specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages,
to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies
as Activision may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors, contractors,
officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or
indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the
parties and supersedes all prior agreements and representations between them. It may be amended only by a
writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such
provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this
Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to
agreements between California residents entered into and to be performed within California, except as governed
by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles,
California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard,
Santa Monica, California 90405,USA, (310) 255-2000, Attn. Business and Legal Affairs, [email protected].
20
Customer Support
Before contacting customer support, please consult the technical help file. It contains the answers to some of our
most frequently asked questions and may quickly and easily provide a solution to your difficulty. If after reviewing
the technical help file you are still experiencing problems, please feel free to contact us through any of the online
services listed.
In order to assist us when dealing with your difficulty, please have the following information ready when you call
or attach it to your email to [email protected].
Complete product title.
Exact error message reported (if any) and a brief description of the problem.
A copy of your Direct X Diagnostics report. To access this go to Start –> Run and type
dxdiag c:\dxdiag.txt and press ENTER. The report will be found in your My Computer C: drive.
If you are experiencing difficulty with the multiplayer or online portion of the product, please assist us by having the
following additional information ready when you call.
If you are using a modem:
What kind of modem is on each end (brand, model, speed, internal or external)?
Do you have more than one modem?
On which port is each configured?
Does Hyperterminal (or any other terminal program) work with your modem? This is an easy way to test whether or
not your modem is configured correctly.
At what speed are you connecting?
Have you made sure data compression, error detection, and flow control is turned OFF? Refer to your modem’s
manual to do this.
If using an external modem:
What kind of serial card is being used?
Do you have a seven-wire serial cable?
If you are on a LAN:
Can you see other computers on the network?
What is your network configuration?
What brand of network card do you have?
What network software are you running? What version number?
CUSTOMER AND TECHNICAL SUPPORT IN EUROPE
Online Services with Activision Forums, E-Mail and File Library Support
We advise for cost efficiency that you use our online web support.
Web Support
http://www.activision.com/support
Our support section of the web has the most up-to-date information available. We update the support pages daily
so please check here first for any solutions that you require.
This service is available 24 hours a day, 7 days a week and offers a fully comprehensive list of known issues as well
as providing the latest updates/patches.
Email Support
If you require email support on a specific issue not covered by our website, please contact:
[email protected]
NOTE: Internet/e-mail support is handled in English only.
Phone Support
For any other issues not covered by our web or email support, you can contact Activision’s phone support in the UK
on + 44 (0)870 241 2148 between the hours of 8.00am and 7.00pm (UK time) Monday to Friday with the exception of
holidays. Local rates apply.
Your calls may be monitored
NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
21
THE OFFICIAL ACTIVISION
HINTS, TIPS AND CHEATS LINE
Call 09065 55 88 80
Over 16’s only.
This is a fully automated service that provides hints and tips for many Activision games.
Note: Calls are charged at £1 per minute at all times.
Please ask the permission of the person who pays the bill before phoning.
Average Duration of calls - 3 minutes.
Please note this service is available only in the UK*.
* Details correct at time of print