View manual text
UK_X2_WR_PC_Man_Final 21/3/03 4:13 pm Page 1
CONTENTS
Game Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
®
2
DirectX 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6
™
Wolverine’s Revenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
9
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
10
Game Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
12
The Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
15
Strike Moves & the Combat Progression System . . . . . . . . .
18
Enemy Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Dog Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Pick-Ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
21
Bonuses & Secrets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Game Progression & Save Game Structure. . . . . . . . . . . . . . 23
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . 32
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GAME SETUP
INSTALLING X-MEN™2 WOLVERINE’S™ REVENGE
• To install X-Men™2 Wolverine’s™ Revenge, insert the game CD
into your CD–ROM drive.
• Double-click on the X-Men™2 Wolverine’s™ Revenge CD icon in
the window or right-click on the icon and choose the
Autoplay option.
• After the X-Men™2 Wolverine’s™ Revenge splash screen
appears, click on the Install button.
• If Autoplay is enabled, the Installer splash screen should
appear.
If the Autoplay feature does not function, please check the
following:
• When the Installer splash screen appears, click on the Install
button.
• Make sure the CD is clean and properly placed in the CDROM drive.
• For online help and extras, click the corresponding button on
the splash screen.
• Your CD-ROM drive may not be optimised for use with
Windows®.
To verify this, perform the following steps:
• Uninstall X-Men™2 Wolverine’s™ Revenge shortcut: If you wish
to remove X-Men™2 Wolverine’s™ Revenge from your hard
drive, you should always use the shortcut from the Start
Menu. The Uninstall X-Men™2 Wolverine’s™ Revenge option
will remove all game files except your saved games and
personal settings.
Note: You can return to the splash screen at any time without
affecting your installed game.
AUTOPLAY
If the X-Men™2 Wolverine’s™ Revenge splash screen does not
appear, try performing the following steps:
• Double-click on the My Computer icon on your desktop.
• Select the Refresh option located in the View Pull-down
Menu.
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1. Open the Windows Control Panel folder and double-click
on the System icon.
2. Click on the Performance tab. If any of your hardware
drivers are not fully optimised for use with Windows, they
will be listed here with an explanation of the exact
problem and suggestions on how to fix it.
Windows may not be set up to Autoplay CDs. To check, perform
the following steps:
• Open the Windows Control Panel folder and double-click on
the System icon.
• Click on the Device Manager tab. Click on the Plus sign next
to CD–ROM, select your CD-ROM and choose Properties.
• Click on the Settings tab. Insert a checkmark in the box to
the left of the Auto Insert Notification and select OK.
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DIRECTX® ·
During the X-Men™2 Wolverine’s™ Revenge setup, Microsoft®
DirectX needs to be installed on your computer. The Microsoft
DirectX Setup Program will give you the option to install the
appropriate files on your computer.
See the online X-Men™2 Wolverine’s™ Revenge Technical Help
file for additional information.
Q: What is DirectX 9 and why do I need it?
A: Microsoft’s DirectX 9 is a set of functions that give Windows
games and other applications their power. These functions
allow applications to perform advanced functions in
networking, graphics, sound and input, beyond what’s
possible on other operating systems. It also accounts for
many of the performance gains associated with
Windows games.
Q: I already have other Windows games installed on my
computer.
Will the Microsoft DirectX Installer change my DirectX
files?
A: If you already have other Windows games on your computer,
chances are you already have the initial version of DirectX
installed. In this case, the Microsoft Installer will detect and
overwrite any previous versions with DirectX 9. At that
point, you will need to restart your computer for the
changes to take effect.
If, however, you already have DirectX 9 installed on your
computer, the Microsoft DirectX 9 Installer will detect it and
not overwrite any DirectX 9 files. You may not need to
restart your computer after installation in order to run
X-Men™2 Wolverine’s™ Revenge.
Q: If I don’t install DirectX 9 when I install the game, can I
install it later?
A: Yes. You can manually install it. To do so, use the
following instructions:
• Place the disc in the CD-ROM drive and exit from any
Autoplay screens.
• Double-click on My Computer.
• Right-click on your CD-ROM drive and choose Install
DirectX.
• Follow the installation process. When DirectX installation
finishes, you will need to restart your computer for the
new drivers to work.
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PROLOGUE
Real Name: James Howlett (birth name), currently known as
Logan
Group Affiliation: X-Men
Base of Operations: Xavier Institute for Higher Learning,
Westchester County, New York
First Appearance: Incredible Hulk #180 (1974)
Height: 5'3"
Weight: 195 lbs. (250 lbs.
With adamantium skeleton)
Eye Colour: Brown
Hair Colour: Black
Powers/Weapons
• Animal-keen senses
• Accelerated healing factor
• Adamantium-laced skeleton
• Retractable adamantium claws
History…
James Howlett was born into privilege
in Canada during the late 19th century,
the second son of John and Elizabeth
Howlett. At the shock of seeing his
father shot and killed, young James manifested his latent
mutant abilities when bone claws jutted from the back of each
hand. The beast unleashed, James attacked and killed his
father’s murderer, then fled to British Columbia with Rose, the
young woman he loved.
6
Under the identity of Logan he discovered he had other mutant
abilities including animal-keen senses and an accelerated
healing factor. Due to his tenacity and refusal to back down
from a challenge, Logan acquired the nickname Wolverine.
When Wolverine confronted the son of his father’s murderer, a
battle ensued, tragically ending with Rose impaled on
Wolverine's claws. Wracked by grief over the death of the
woman he truly loved, Wolverine fled into the woods.
He was not seen for a long time and due to his healing factor,
even after 100 years Logan appeared to be in his mid thirties.
During that time his life became shrouded in mystery,
peppered with half-truths and anecdotal reports of
unconfirmed sightings. The legend of the man called Wolverine
was slowly taking form.
In the latter half of the 20th century, the government
subjected Logan to a bizarre battery of experiments intended
to forge the ultimate killing machine. Weapon X scientists
grafted the indestructible metal adamantium to Logan’s
skeleton and bone claws and introduced memory implants that
shaped his past to suit their ends. Combined with the earlier
effects of his healing factor, these false memories have made it
impossible for Logan to discern fact from fiction when recalling
his former life. He now knows little of his past, save that it was
fraught with pain and loss.
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Wolverine was working as an operative for the Canadian
government when he accepted Professor X’s offer to join the
X-Men. Logan chose to stay on partly due to his belief in
Xavier’s vision for the co-existence of humans and mutants,
and partly because of his attraction to Jean Grey. During his
time with the X-Men, Logan has worked to regain his lost
memories, but virtually every answer leads him to even
more questions.
Now…
A deadly viral time bomb has been triggered in Wolverine’s
nervous system. The race is on to find the antidote before the
virus goes lethal! Faced with a brand new adventure, Wolverine
must take his powers and endurance to the very limit.
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W O L V E R I N E ’ S™ R E V E N G E
X-Men™2 Wolverine’s™ Revenge is a Wolverine solo adventure
where you get to play the ultimate living weapon and world’s
toughest X-Man. As the adventure unfolds, you have many
choices to make. What tactics will you employ to succeed—
stealth or all-out action? Where will you use your heightened
senses to find clues about how to progress? How will you
overcome the tremendous odds facing you in your quest? How
best to manage your accelerated healing factor and Feral
rages? The choices are all yours to make, Wolverine!
To begin the adventure, select New Game from the Main Menu.
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MAIN MENU
Use the arrow keys to highlight the desired menu option, and
then press Enter to choose the selection. Press the Esc button
to go back to the last screen.
VIDEO OPTIONS
• To adjust video options, select Video Options and use the
arrow keys to highlight the option you want to adjust. When
you are happy with your setting, select Apply Changes.
Load Game
• To restore the default settings, highlight the Restore Default
option and press Enter.
Select this option if you wish to load a saved game from the
hard drive.
HIGH SCORE
New Game
Select this option if you want to start a new game without
loading any previously saved game data.
Options Menu
The Options menu will allow you to change various game
settings. These include volume levels, force feedback options
and video options. You can also view the game credits and high
score table.
SETTINGS
• To adjust the volume levels, press the arrow keys left or right
to decrease or increase the volume of the SFX/speech or
music.
CONTROL CONFIG
• To adjust the force feedback, use the arrow keys in Control
Config to turn the vibration OFF or ON.
• Changing controllers can be done in the Control Config. This
screen allows you to customise your keyboard and gamepad
controls.
10
Press the Enter key on this option to enter the High Score
table. Here you will be able to see the Top Five X-Men™2
Wolverine’s™ Revenge scores.
CREDITS
The list of all the people who worked on the production of
X-Men™2 Wolverine’s™ Revenge.
Level Select
The Level Select option will be unlocked after successful
completion of the game. Once unlocked, you will be able to
replay any level you wish.
SAVING SETTINGS
Your in-game settings will be automatically saved to the hard
drive when you first save your progression in-game.
Bonus Menu
The Bonus menu contains the game’s unlockable bonuses and
secrets. In here you can go into Cerebro, choose a new
costume, play a challenge or listen to the in-game soundtrack.
(Challenges are only accessible after successful completion of
the game.)
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GAME CONTROLS
In Combat
(These moves are only available when Wolverine is locked in combat)
W, S, A, D . . . . . . . . . . . . . . .Move Character
Arrow Keys . . . . . . . . . . . . . .Rotate Camera
Num 5 . . . . . . . . . . . . . . . . . .Reset Camera
Left Shift . . . . . . . . . . . . . . .Stealth Hold On/Off
Num Enter . . . . . . . . . . . . . .Senses Hold On/Off
Num 0 . . . . . . . . . . . . . . . . . .Crouch/Crawl (Hold Num 0
and move character to crawl)
Num 7 . . . . . . . . . . . . . . . . . .Claws (Sheathe or Unsheathe)/
Feral (Double-Tap)
Num 4 . . . . . . . . . . . . . . . . . .Punch/Slash
Num 8 . . . . . . . . . . . . . . . . . .Kick
Num 6 . . . . . . . . . . . . . . . . . .Action/Strike
Spacebar . . . . . . . . . . . . . . . .Jump
Esc . . . . . . . . . . . . . . . . . . . . .Pause Menu
While Running
(These moves are only available when Wolverine is running)
Left Shift . . . . . . . . . . . . . . .Break Enemy Lock-On
Num Enter . . . . . . . . . . . . . .Toggle to Nearest Enemy Lock-On
(Double Tap) (Switches to nearest
target)
W, S, A, D . . . . . . . . . . . . . . .Directional Tap Quickly for Evades
(Left, Right Roll/Quick Back-Off/
Quick Close-In)
Direction Keys + Spacebar . .Jump Over
Num 0 . . . . . . . . . . . . . . . . . .Crouch
Spacebar + Num 4 . . . . . . . .Reverse Left Punch/Slash
Spacebar + Num 6 . . . . . . . .Reverse Right Punch/Slash
Num 4 . . . . . . . . . . . . . . . . . .Grab Enemy (Only when enemy
is dazed)
Num 4 . . . . . . . . . . . . . . . . . .Punch/Slash and Throw Enemy
(Only when grabbing an enemy)
Num 6 . . . . . . . . . . . . . . . . . .Throw Enemy (Only when grabbing
an enemy)
Num 8 . . . . . . . . . . . . . . . . . .Sliding Tackle
Spacebar + Num 4 . . . . . . . .Claw Dive
Num 6 . . . . . . . . . . . . . . . . . .Spinning Attack
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THE BASICS
Basic Combos
Num 4, Num 4 . . . . . . . . . . .Double Punch/Slash Combo
Num 4, Num 4, Num 4 . . . .Triple Slash Combo
Num 8, Num 8 . . . . . . . . . . .Double Kick Combo
Num 8, Num 8, Num 8 . . . .Triple Kick Combo (Daze enemies)
Num 8, Spacebar . . . . . . . . .Flip Kick
Toward Enemy +
Spacebar, Num 8 . . . . . . . . .Flip Over and Kick Combo
Num 4, Num 8 . . . . . . . . . . .Slash and Flying Knee Kick Combo
Health and Healing
Gun/Plasma Turret Controls
Claws
W, S, A, D . . . . . . . . . . . . . . .Navigate
Num 4 . . . . . . . . . . . . . . . . . .Fire
Num Enter/Num 0 . . . . . . . .Zoom In/Out
Num 6 . . . . . . . . . . . . . . . . . .Press and Hold to EXIT Gun
Void Droid Controls
W, S, A, D . . . . . . . . . . . . . . .Navigate Droid
Arrow Keys . . . . . . . . . . . . . .Navigate Target
Num Enter . . . . . . . . . . . . . .Mini Gun
Num 0 . . . . . . . . . . . . . . . . . .Plasma Cannon
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Healing occurs automatically, unless:
• Your claws are out.
• You’re in combat.
• You’re Feral.
• You’re under the influence of gas (poisonous/choking).
• You’re under the influence of the SHIVA virus.
• Sheath or unsheathe claws using the Num 7 key.
• Claws cause more damage in combat but are slightly slower
than punches.
• Claws can damage some environmental objects such as wire
fences, some doors, crates, etc.
• Using claws on enemies and objects with electrical defenses
will cause damage.
• Claws auto-pop when you go Feral.
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Feral Rage
• View objects from greater distances.
• The Feral Rage Bar is located above the Health Bar.
• Sense objects or living beings in the dark and hidden within
other objects.
• Rage energy builds up when you hit someone, or when they
hit you.
• Rage energy depletes if no one has hit you or you haven’t hit
anybody for a while.
• Detect a living being’s scent trail, giving Wolverine a clue to
his target’s location.
• Detect laser beams or trip wires.
• When your energy reaches the red, trigger your rage by
double-tapping the Num 7 key.
• Stealthy movement allows you to sneak around without
being heard by enemies.
• When you go Feral your claws will pop automatically and:
»» You can move faster.
»» Your resistance to damage is better.
»» You cause more damage with your claw slashes.
»» You can’t auto-heal.
»» You can’t operate machinery or consoles.
• If you move into an enemy’s visual range you will be
detected.
Heightened Senses
By pressing the Num Enter key,
you enter Heightened Senses
mode. When in Senses mode,
you are also Stealthy.
In Heightened Senses mode you
can:
• Moving against a wall will put you into wall-hug movement
mode.
• When moving, you have the opportunity to stealth strike
some enemies—look for the on-screen STRIKE indicator and
hit the Num 6 key to trigger the strike.
Your Heightened Senses cannot be used when:
• In combat (you need to concentrate).
• Under the influence of gas/virus.
• When Feral.
• Track the thermal footprints of
living beings.
• Detect heat sources.
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STRIKE MOVES
& THE COMBAT
PROGRESSION SYSTEM
Strike Moves are fundamental to Wolverine’s fighting system
and getting through the game is going to be tough without
them. At the beginning of the game, Wolverine only has access
to his basic move set and Combat Level One Strike Moves.
• Each combat level contains four “directionally triggered,”
uniquely named Strike Moves and three single-opponent
finishing moves (see page 19).
Finishing Moves
Note: These moves are possible only when your opponent is dazed.
Num 6 Key: Triggers a level 1 finishing move—one of the three
available chosen randomly.
Num 6, Num 8 Keys: Triggers a level 2 finishing move—one
of the three available chosen randomly.
Num 6, Num 8, Num 6 Keys: Triggers a level 3 finishing
move—one of the three available chosen randomly.
Num 6, Num 8, Num 6, Num 8 Keys: Triggers a level 4
finishing move—one of the three available chosen randomly.
• There are four Combat Levels to progress through—each
one more visually spectacular (and worth more points) than
the last.
Grabbing
• Different Combat Level Strikes require different button
combo presses and will cause progressively more damage to
different levels of enemies. More deadly Strikes require more
complex key combos to trigger. All combos are based around
two buttons.
• Grabbing an opponent when your claws are out will kill them
instantly. Claws in will keep them alive—for now.
• The other levels of Strike are earned by collecting Dog Tags
during play (see Dog Tags on page 20).
• In addition to Combat Strikes, there are special Stealth
Strikes, Situation-Specific Strikes and Boss-Specific Strikes
which become available at certain points in the game.
• Is triggered by pressing the Num 4 key when an opponent is
dazed.
• Press the Num 4 key to punch/slash and throw an opponent
or press the Num 6 key to throw them more quickly.
• You can use this move to your advantage by throwing
opponents into other opponents (where you will receive
bonus points) and triggering mines/explosives.
Strike Moves are always triggered by the Num 6 key. More
complex Strike Moves at the higher Combat Levels are chained
with the Num 8 button.
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ENEMY TYPES
PICK-UPS
• Early level Strikes can be deadly against weaker enemies, but
stronger enemies may only be slightly damaged. Pull off
tougher moves or hit them more often with the less powerful
moves.
Health: Boosts health. Wolverine has an
accelerated mutant healing factor but
sometimes needs a little extra help.
• Enemies in your immediate combat radius that are targeted
will always display health bars.
Max Rage: Sends Wolverine immediately
into a temporary Feral rage. Useful for
dispatching large numbers of enemies
very quickly.
DOG TAGS
Dog Tags are the "currency" in the game. They are
earned in the following ways:
• Stealth Strikes = 1 tag
• Triple Strikes (the most difficult strikes
to pull off) = 1 tag
Comic Covers: These are the front-covers of special
Marvel comic issues that give you the option to play
the game in a different Wolverine costume.
• Boss Defeats = variable # tags
• If you collect enough Dog Tags, your
Combat Level will increase at the next save
point, allowing access to more powerful
Strike Moves.
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BONUSES & SECRETS
All are accessible from the Bonus Menu.
Costume Mode: Comic Covers
Six covers to find throughout the levels. Each comic
cover allows you to play the game in your favourite
Wolverine costume from the comics or movie.
Cerebro Files
There are sixteen Cerebro Memory Files to find and
collect throughout the adventure. Each file unlocks
a Patrick Stewart-narrated character bio and
model viewer.
Bronze, Silver and Gold Dog Tag Challenges
Dog Tag challenges unlock special
concept/production artwork pieces from behind the
scenes that drop into your GALLERY (also in Bonus
Menu). These secret challenges only become
available when you have completed the main game.
GAME PROGRESSION &
SAVE GAME STRUCTURE
There are eighteen levels in the game spread across six acts.
At the end of each successfully completed act/level, you’ll see
the Level Status screen.
This screen displays the following information to record how
well you performed.
CURRENT ACT AND LEVEL COMPLETED
Current Strike
Level
Stealth Strikes
Double Strikes
Triple Strikes
Combat Points
Bowling Bonus
Gallery
Watch the movies of the game as you unlock them through
natural progression. This area is where you can also view
special concept/production artwork unlocked by the Dog Tag
Challenges.
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Total achieved within section x 10,000 points
Total achieved within section x 20,000 points
Total achieved within section x 50,000 points
Total hits achieved within section x 100 points
Total achieved within section by hit multiplier
(1000 for one guard knocked over)
Combat Score
TOTAL
Total Score achieved within section
Combat Score plus the score from your
previous levels played
Dog Tags
Comic Cover
Cerebro File
x/x Collected
Shows number of Comic Books collected.
Shows number of Cerebro Files collected.
Jukebox
Listen to the music of the game.
Shows current Strike Level (1-4)
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• Scores awarded for subsequent strikes at a higher combat
level will be doubled (for level 2), tripled (for level 3) or
quadrupled (for level 4).
CREDITS
LIVESAY TECHNOLOGIES
INCORPORATED
• Your combat level increases when the Dog Tags earned in a
level reach (or exceed) the requirement for next level up and
you have reached a save point. At this save point, you will
also be able to see how to perform the new Combat Strike
Moves. To see the moves performed, you’ll have to play the
game and try them out!
Lead Programmer
Jason Maynard
Additional Programming
Alex Freeman
Art Director/Lead Artist
Tarlochan (Han) Randhawa
• Once everything has been tallied, you can save your game
progress and current high score to your hard drive.
Manager/Technical Director
Michael Livesay
Conceptual Artist
Tarlochan (Han) Randhawa
• There are eight save slots you can use.
GENE POOL, UK
• Save slots will save game status, high score and option
preferences.
Programmer
Mike Anthony
• You can then Continue, Save or Exit. If Continue is chosen,
the next level section will be loaded. Exit will return you to
the Title Screen.
Technical Leads
Martin Turton
Kevin Edwards
Artists
Guy Avery
Colin Fawcett
Ben Devereau
Anthony Anderson
Roger Coe
Martin Holland
Marcus Kielly
Shell Programmer
Daniel Zahn
Game Programming
Dave Anthony
Matthew Brooks
Ray Donnelly
Mike Ferenduros
Marc Littlemore
Justin Heyes-Jones
Support Programming
Jason Blundell
Justin Heyes-Jones
Matthew Howlett
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Steve Pearce (Activision)
Chris Chown (R8 Games)
Ben Dixon (R8 Games)
Gareth Preece (R8 Games)
Front-End Support Programming
Broadsword Interactive
ARTWORK
Technical Art Assistance
Nathan Roberts
ANIMATION
Cutscene Animation
Steve Huckle
Duncan Kinnaird
Alex Smith
Steve Thomas
Support Animation
Paul Greenall
Vernon Victory
Mark Flynn (R8 Games)
Cutscene Director/Editor
Craig Houston
Cutscene Storyboards
Larry Hama
Han Randhawa
DESIGN
Lead Designer
Haydn Dalton
Designers
Chris Graham
Dave Reynolds
Design Support
Craig Houston
Wolverine Animation
Jamie Egerton
PRODUCTION
In-Game Animation
Steve Thomas
Alex Smith
Jamie Egerton
SOUND
Producer
Craig Houston
Music Composer & SFX
Ian Livingstone (MTS)
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Sound Editor
Craig Houston
Senior V.P. European Publishing
Scott Dodkins
SCRIPT
Head of Publishing Services
Nathalie Ranson
Script Editor &
Additional Script Material
Craig Houston
QA
Lead Tester
Chris Bedford
Activision On-Site Production
Testing and Design Support
Chad Fazzaro
Alex Coleman
Jon Virtes
Balancing and
Play Testing Support
Hand Painted Dog Ltd.
Script and Storyboards
Larry Hama
PUBLISHED BY
ACTIVISION
EUROPEAN STUDIOS
Senior Executive Producer
Rob Letts
Associate Producer
Tom O’Connor
V.P. European Studios
Julian Lynn-Evans
Brand Manager
Alison Mitchell
Assistant Brand Manager
Grant Gie
Head of European
Corporate Communications
Tim Ponting
PR Manager, Rest of Europe
Suzanne Panter
PR Executive UK
Bozena Eatwell
Localisation Project Managers
Simon Dawes, Mark Nutt
Creative Services Manager
Jackie Sutton
Special Thanks
Bryan Singer
Lauren Shuler Donner
Tom DeSanto
David Gorder
ACTIVISION, LA
Production Support
Juan Valdes
Christian Astillero
Eric Grossman
Associate Brand Manager
Michael Chiang
Matt Geyer
V.P. Creative Services &
Operations
Denise Walsh
Marketing Creative Director
Matt Stainner
Creative Services Manager
Jill Barry
Marvel Producer for Activision
TQ Jefferson
Publicist
Lisa Fields
V.P. North America Studios
Murali Tegulapalle
Legal
George Rose
Greg Deutsch
Mike Larson
David Kay
E.V.P. Worldwide Studios
Lawrence Goldberg
E.V.P. Global Pub/Brand Manager
Kathy Vrabeck
QUALITY ASSURANCE
& CUSTOMER SUPPORT
V.P. Global Brand Management
Lisa Gaudio
Project Lead
J. Richards
Production Administrator
Victoria Fisher
Director of
Global Brand Management
John Heinecke
Senior Lead
Matt McClure
Production Planner
Lynne Moss
Global Brand Manager
Victoria Cushey
European Operations Manager
Heather Clarke
QA Manager
Tim Vanlaw
Localization Lead
Chad Fazzaro
Manager, Night Shift
Adam Hartsfield
TEST TEAM
Floor Lead
Danny Taylor
26
CRG Lead
Jason Levine
Testers
Doug Todd, Mike Restifo,
Keith McClellan
VOICE TALENT
Mark Hamill
Wolverine
Patrick Stewart
Professor Charles Xavier
Senior Manager, Customer
Support
Bob McPherson
Fred Tatasciore
Sabretooth,
Juggernaut, Magneto
Customer Support Leads
Rob Lim: Information &
Escalation Support
Gary Bolduc: Phone
Support
Michael Hill: Email Support
Jennifer Hale
Carol Hines, Rogue
SPECIAL THANKS
Jim Summers, Jason
Wong,
Joe Favazza, Nadine
Theuzillot,
Ed Clune, Indra Gunawan,
Marco Scataglini, Todd
Komesu,
Willie Bolton, Chad
Siedhoff,
Jennifer Vitiello,
Alexander Watkins,
Mystee D. Yiffer, Ben
Deguzman, Jason Levine,
Anthony Korotko,
Melissa Webster, Jim
Desmond, Julie DeWolf,
Marilena Rixford, Siôn
Rodriguez y Gibson,
Jason “Fox” Potter,
John “Ballgame” Rosser,
Henry “Mr. H” Villanueva
Don Morrow
The Professor,
Hard Guy, Cornelius
Richard Portnow
The Beast
Daryl Bell
Bravo Leader
Dorothy Gallagher
Computer
Gwendoline Yeo
Lady Deathstrike
Mayim Bialik
Bush Pilot,
May Deuce
Chris Smith and
Ted Nordblum
Sinister, Apocalypse,
Colossus and Soldiers
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MARVEL ENTERPRISES, INC.
ESSENTIAL READING
www.marvel.com
∑ Wolverine: Origin TPB
∑ Ultimate X-Men V1: The Tomorrow
People
∑ Ultimate X-Men V2: Return to Weapon X
∑ Ultimate X-Men V3: World Tour
∑ Ultimate X-Men V4: Hellfire &
Brimstone
∑ Ultimate X-Men V5: Ultimate War
∑ Ultimate X-Men V1 & V2 HC
∑ Marvel Encyclopedia V2: X-Men
∑ Essential X-Men V1-4
∑ Essential Wolverine V1-3
∑ Wolverine by Chris Claremont
∑ New X-Men V1: E is for Extinction
∑ New X-Men V2: Imperial
∑ New X-Men V3: New Worlds
∑ New X-Men V4: Riot at Xavier's
∑ Uncanny X-Men V1: Hope
∑ Uncanny X-Men V2: Dominant Species
Chief Operating Officer
Bill Jemas
Editor-in-Chief
Joe Quesada
Creative Development/
Business & Legal Affairs
John Stires
Seth M. Lehman
Josh M. Silverman
Carl “Sue ‘em” Suecoff
Ari Arad
Find these and other great Marvel books
at bookstores everywhere or go to
www.marvel.com to find your local comic
book shop
PACKAGING &
MANUAL DESIGN
Ignited Minds, LLC
CUSTOMER SUPPORT
Before contacting customer support, please consult the technical help file.
It contains the answers to some of our most frequently asked questions
and may quickly and easily provide a solution to your difficulty. If after
reviewing the technical help file you are still experiencing problems, please
feel free to contact us through any of the online services listed.
In order to assist us when dealing with your difficulty, please have the
following information ready when you call or attach it to your email to
[email protected].
1. Complete product title.
2. Exact error message reported (if any) and a brief description of the
problem.
3. A copy of your Direct X Diagnostics report. To access this go to Start –>
Run and type dxdiag c:\dxdiag.txt and press ENTER. The report will be
found in your My Computer C: drive.
If you are experiencing difficulty with the multiplayer or online portion of
the product, please assist us by having the following additional information
ready when you call.
If you are using a modem:
1. What kind of modem is on each end (brand, model, speed, internal or
external)?
2. Do you have more than one modem?
3. On which port is each configured?
4. Does Hyperterminal (or any other terminal program) work with your
modem? This is an easy way to test whether or not your modem is
configured correctly.
5. At what speed are you connecting?
6. Have you made sure data compression, error detection, and flow control
is turned OFF? Refer to your modem’s manual to do this.
If using an external modem:
1. What kind of serial card is being used?
2. Do you have a seven-wire serial cable?
If you are on a LAN:
1. Can you see other computers on the network?
2. What is your network configuration?
3. What brand of network card do you have?
4. What network software are you running? What version number?
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CUSTOMER AND TECHNICAL SUPPORT IN EUROPE
TECHNICAL SUPPORT IN AUSTRALIA
Online Services with Activision Forums, E-Mail and File Library Support
In Australia, for Technical Support, Hints and Tips, please call
1902 263 555. Calls are charged at $1.98 + GST per minute.
We advise for cost efficiency that you use our online web support.
Web Support
http://www.activision.com/support
Our support section of the web has the most up-to-date information
available. We update the support pages daily so please check here first for
any solutions that you require.
This service is available 24 hours a day, 7 days a week and offers a fully
comprehensive list of known issues as well as providing the latest
updates/patches.
Email Support
If you require email support on a specific issue not covered by our website,
please contact: [email protected]
NOTE: Internet/e-mail support is handled in English only.
Phone Support
For any other issues not covered by our web or email support, you can
contact Activision’s phone support in the UK on + 44 (0)8705 143 525
between the hours of 8.00am and 7.00pm (UK time) Monday to Friday with
the exception of holidays.
Your calls may be monitored
E-REG FOR AUSTRALIAN CUSTOMERS
Do you want to receive news on new games and special offers for
Activision customers?
Register On-line at http://ereg.activision.com.au
Complete the registration form & help us keep you informed about
Activision games. You will be notified of upcoming releases & special
offers.
Note: Activision Asia-Pacific is committed to safeguarding the privacy of
information entrusted to it. Accordingly, Activision complies with all
relevant legislation concerning the collection, use, security and disclosure
of personal information.
For Technical Support and Customer Service in areas not listed, please
contact your local distributor or Activision via online. (Please note the
online support is available in English only).
NOTE: Please do not contact Customer Support for hints/codes/cheats;
only technical issues.
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SOFTWARE LICENSE
AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE
TERMS SET FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT,
THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ONLINE OR ELECTRONIC
DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS
PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED
WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. ("ACTIVISION").
LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive,
non-transferable, limited right and license to install and use one copy of this Program solely and exclusively
for your personal use. All rights not specifically granted under this Agreement are reserved by Activision
and, as applicable, Activision’s licensors. This Program is licensed, not sold, for your use. Your license
confers no title or ownership in this Program and should not be construed as a sale of any rights in this
Program.
LICENSE CONDITIONS.
You shall not:
• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe,
computer gaming center or any other location-based site. Activision may offer a separate Site License
Agreement to permit you to make this Program available for commercial use; see the contact information
below.
• Use this Program, or permit use of this Program, on more than one computer, computer terminal, or
workstation at the same time.
• Make copies of this Program or any part thereof, or make copies of the materials accompanying this
Program.
• Copy this Program onto a hard drive or other storage device; you must run this Program from the
included CD-ROM (although this Program itself may automatically copy a portion of this Program onto
your hard drive during installation in order to run more efficiently).
• Use the program, or permit use of this Program, in a network, multi-user arrangement or remote access
arrangement, including any online use, except as otherwise explicitly provided by this Program.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program,
without the express prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of this
Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or
regulations of the United Sates government.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and
all copies thereof (including but not limited to any titles, computer code, themes, objects, characters,
character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical
compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and
"applets" incorporated into this Program) are owned by Activision, affiliates of Activision or Activision’s
licensors. This Program is protected by the copyright laws of the United States, international copyright
treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s
licensors may protect their rights in the event of any violation of this Agreement.
LIMITED WARRANTY: Activision warrants to the original consumer purchaser of this Program that the
recording medium on which the Program is recorded will be free from defects in material and workmanship
for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original
purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such
period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the
Program is still being manufactured by Activision. In the event that the Program is no longer available,
Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited
to the recording medium containing the Program as originally provided by Activision and is not applicable
to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen
through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited
to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER
ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. WILL ACTIVISION BE
LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO THE EXTENT
PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF
LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU
MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
When returning the Program for warranty replacement please send the original product disks only in
protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return
address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered
and the system on which you are running the Program; (4) if you are returning the Program after the 90day warranty period, but within one year after the date of purchase, please include cheque or money order
payable to Activision for $10 U.S. ($19 AUD for Australia, or £10.00 for Europe) currency per CD. Note:
Certified mail recommended.
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In Europe send to:
WARRANTY REPLACEMENTS
ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW,
United Kingdom.
Disc Replacement: +44 (0)8705 143 525
In Australia send to:
WARRANTY REPLACEMENTS
ACTIVISION Level 5, 51 Rawson Street, Epping NSW 2121, Australia.
Disc Replacement: 612 9869 0955
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE
PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN
IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY
SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME
STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS
AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS
WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY
FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate
automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies
of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely
at private expense and are provided as "Commercial Computer Software" or "restricted computer software."
Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to
the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software
clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer
Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is
Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not
specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of
damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such
other remedies as Activision may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors,
contractors, officers, directors, employees and agents harmless from all damages, losses and expenses
arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms
of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between
the parties and supersedes all prior agreements and representations between them. It may be amended
only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable
for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and
the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under
California law as such law is applied to agreements between California residents entered into and to be
performed within California, except as governed by federal law and you consent to the exclusive jurisdiction
of the state and federal courts in Los Angeles, California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park
Boulevard, Santa Monica, California 90405,USA, (310) 255-2000, Attn. Business and Legal Affairs,
[email protected].
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THE OFFICIAL
ACTIVISION
HINTS, TIPS AND
CHEATS LINE
CALL 09065 55 88 35
Over 16’s only.
This is a fully automated service that provides
hints and tips for many Activision games.
Note: Calls are charged at £1 per minute at all times.
Please ask the permission of the person
who pays the bill before phoning.
Average duration of calls - 3 minutes.
Please note this service is available only in the UK*.
* Details correct at time of print