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© 2007 1C Company. All rights reserved. Developed by Mandel ArtPlains and Digital Spray Studios. All rights reserved.
Uses Bink Video. Copyright © 1997-2007 by RAD Game Tools, Inc.
Other products and company names mentioned herein are trademarks of their respective owners.
manual
1
TA B L E O F C O N T E N T S
1.
System requirements . . . . . . . . . . . . . . . . . . . . . . . . .2
2.
Installing game . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
3.
Running game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
4.
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
5.
Deleting game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
6.
Main menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
6.1. New game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
6.2. Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
7.
Game world . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
8.
Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
9.
Game characters . . . . . . . . . . . . . . . . . . . . . . . . . . .13
10. Monsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
11. Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
12. Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
13. Text documents . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
14. Technical support . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
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1. System requirements
Important!
The game requires installed video adapter driver versions NOT LOWER THAN:
- nVidia: ForceWare 91.33
Minimum configuration
- ATI: Catalyst 6.6
• Windows 2000 / XP
Updates for the above drivers are available free of charge on ATI web sites
(http://ati.amd.com/) and nVIdia (http://www.nvidia.com/).
• Processor: Intel Pentium 2.4GHz or AMD Athlon/Sempron 2500+
• RAM: 512 MB
• Video adapter: GeForce FX 5600 or ATI 9600 with RAM 128 MB and video
adapter driver versions NOT LOWER THAN ForceWare 91.33 (NVidia)
or Catalyst 6.6 (ATI) respectively
• Windows Media 9
• Sound card
• Drive DVD-ROM 4x
Recommended configuration
• Windows 2000/XP
• Processor: Intel Pentium 3.2 GHz or AMD Athlon/Sempron 3000+
• RAM: 1 GB
• Video adapter: GeForce 6600 or ATI X800 class with RAM 256 MB and video
adapter driver versions NOT LOWER THAN ForceWare 91.33 (NVidia)
or Catalyst 6.6 (ATI) respectively
• Windows Media 9
• Sound card
• Drive DVD-ROM 24x
The game also requires the installation of Windows Media 9 codecs. These are
installed during installation of the game and are also stored in folder ‘WMV9’
on DVD.
The game ‘You Are Empty’ is designed to run under control of operational
systems Windows 2000/XP with a DirectX version not lower than 9.0c.
Installation of the game requires 7.5GB of free space on a hard disk drive.
Reserving at least 500 MB of extra free space for storing Windows swap-file
and records of saved games is also recommended.
Important!
Selecting ‘High’ textures resolution in settings of the game is not recommended if your video adapter has RAM 128MB. If you are having problems
with output, selecting ‘Medium’ or ‘Low’ texture resolution in game settings
first is advised.
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2. Installing the game
4. Controls
Insert Disk of ‘You Are Empty’ into the DVD drive. If the ‘Auto insert disk notification’ option is on in your system, the start menu of the game ‘You Are
Empty’ will be displayed on the screen.
Controls in the game have default settings as follows. You can change key
functions and other settings in the ‘Settings’ menu of the main game menu
(see paragraph ‘5.2. Settings’ of the present manual).
If ‘Auto insert disk notification’ is off, find the ‘autorun.exe’ file in the disk’s
root folder and run it.
On the start menu select the item ‘Install’. The installation wizard will be
started to guide you step by step through the installation process. Follow its
guidelines.
During installation the game’s files will be copied to the hard disk drive, and
on the ‘Start’ button menu the program group ‘1C Company\You Are Empty’
(unless you specify another name during installation) will be created. This will
contain shortcuts for running the game, retrieving this file, browsing web
sites of the game, developers and the software publisher and deleting the
game.
3. Running the game
W
- forward
A
- left
S
- backward
D
- right
SPACE bar
- leap
C
- squat
E
- take, use
F1
- read note
1.9
- select weapon
Mouse wheel
- swap weapon
R
- reload weapon
Left mouse button
- attack
Right mouse button
- secondary attack
To run the game, select the shortcut ‘You Are Empty’ in the program group
‘1C Company\You Are Empty’ (unless you specify other name during installation) on the ‘Start’ button menu.
P
- pause
F5
- quick saving
You can also use the command ‘start game’ on the start menu that appears
on the screen when you insert the game’s disk into DVD drive (if ‘Auto insert
disk notification’ option is on).
F8
- quick load
F12
- take screen shot
If you selected the Create shortcut on Windows Desktop option in the
installation wizard during the installation process you can run the game using
this shortcut.
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5. Deleting the game
6.1. New game
To delete the game, select the shortcut ‘Delete (reinstall) game’ from the
game’s program group on the Start menu.
You can also use the ‘Delete’ command on the Start menu that appears on the
screen when you insert the game’s disk in the DVD-drive (if the ‘Auto insert
disk notification’ option is on in your system).
6. Main menu
After you run the game you will jump to the main menu. Here the following
options will be available: ‘New game’, ‘Load game’, ‘Settings’, ‘Credits’ and
‘Exit’.
Before you start a new game you need to select a game difficulty level. Three
options are available: Easy – enemies inflict minor damage on the player and
often miss; Normal – the player and enemies are in equal conditions; Hard –
enemies shoot with higher accuracy and damage inflicted on the player is a
lot bigger. You can start the game by clicking on the button with the desired
difficulty level. If you are not too confident in your strength, it is recommended that you choose the ‘Easy’ level. By clicking on the ‘Back’ button you
will go back to the previous menu.
6.2. Settings
We strongly recommend that before entering the game you enter the
‘Settings’ menu and change the respective settings to make playing on your
computer more comfortable. To this end select the item ‘Settings’ on the main
menu.
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Game
By switching between the windows ‘Game’, ‘Video’, ‘Sound’ and ‘Input’ you
can adjust the respective settings. The section ‘Game’ enables you to switch
automatic weapon swapping on and off.
Sound
The sound section enables you to set the volume of sounds and music in the
game. Select the desired setting and click on ‘Ok’. To get back to the main
menu without saving the selected settings click on ‘Cancel’.
Video
The section ‘Video’ enables you to select the video settings of your preference.
For the fine video settings adjustment select the ‘More’ option on the ‘Video’
menu. You will jump to ‘Advanced video settings’. This operation is recommended for advanced users. Select the desired settings and click on ‘Ok’. To get
back to the previous menu without saving the selected settings click on ‘Cancel’.
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Input
In the input section you can change the functions of control keys as well as
select the most comfortable mouse sensitivity or select the mouse inversion
option if required. To change key functions double-click on the desired command and then select the key which you think is best for assigning it a new
function. The ‘Default’ button will restore the default settings.
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7. Game world
‘You Are EMPTY’ will steep you in a mysterious atmosphere of an alternative
Soviet history. By the end of the 1950s the USSR has become the world leader
in science and technology. Research developments reach their climax in the
creation of super-people (the perfect people for a perfect communist society).
But the attempt ends in catastrophe, as a huge totalitarian city chosen as an
object of the Experiment becomes a ‘dead area’ populated only by mad people who have been changed by mutations.
By accident the main hero managed to avoid the disastrous effects of the
Experiment. He retained his common sense and intends to find out the origins
of the catastrophe. He will have to survive in this new world full of dangers
and if possible find a solution to the consequences of what happened. This
person, the main hero, is you.
Exiting the game
When you select this item on the main menu you will see a window asking
you to confirm your choice. If you click on ‘Yes’ you will exit the game
‘You Are EMPTY’ . The button ‘No’ will take you back to the main menu.
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8. Interface
9. Game characters
Figures at the left bottom corner of the screen are health points. The number
of points gets lower as the player suffers damage from enemy attacks or
comes into contact with things in the environment (for instance, a jet of hot
steam). Falling from a height also reduces one’s health. When the health score
reaches zero, the player’s hero dies.
In the course of the game you will meet several characters who will help you
with advice regarding your further progress.
Regarding the figures at the right bottom corner of the screen: the top figure stands for amount of ammo in the charger, the bottom figures represent
the total amount of ammo for the weapon selected. When the amount of
ammo in the charger is equal to zero, the weapon is recharged. You can independently reload your weapon whenever convenient by pressing the ‘Reload’
key (‘R’ on default).
This rural inventor is not as mad as he may appear at first sight. Just like you
he longs to gain an understanding of what happened and is always eager to
help with a piece of valuable advice.
Kulibin
The ‘Note’ icon in the top left corner of the screen appears when the player
finds a new text document. To read the document you need to press the
F1 key.
Icons in the top right corner of the screen show items that you are carrying
(inventory). After you use an item in the respective place, its icon will disappear.
General Secretary
A calm, cool-headed and prudent person. Only people like him could reach
the top of Party ranks. Although he fully understands how hopeless the present situation is, he is ready to cooperate.
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Ballet-Dancer
10. Monsters
A light-hearted, artistic person having his head in the clouds. However, only
he knows how to get out of the City Opera building.
Lenin Komsomol Hen
The Experiment made the dream of a giant broiler chicken come true.
However, apart from gaining weight, these hens unpredictably grew in size.
A formerly harmless bird became a violent predator that does not mind
having a little meat if the chance comes along.
Pavlov’s Dog
After a series of daring experiments by Professor Pavlov, dogs became a permanent object of all potential experiments. Scientists experimented on
changing physiology, investigated transplant opportunities and tried to gain
control over instincts. The Experiment turned poor trusting animals into merciless predators ready to attack any target that comes into sight.
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Rat
Nurse
The Experiment had virtually no influence on these rodents resistant to all
external changes. They only grew in size a little and became more aggressive.
A national healthcare employee. Aside from looking after patients, she used
to spend much time on caring for her own beauty. But during the Experiment
cosmetic substances entered into a chemical reaction with her skin. This
explains her new and quite unattractive appearance. The nurse is crafty and
has absolutely no mercy.
Mental Patient
Collector of internals
The Experiment finally locked patients of mental asylums in a trap produced
by their own brain. The fears and phantoms they devised then became real
as never before. But if in the past they used to escape from them, now as their
moral and physical strength grows they try to destroy them.
It is not known what lies hidden behind the gas mask this men wear. Nor can
we tell for sure whether they are humans. Enigmatic characters who have
appeared in the City and its surroundings after the Experiment, they pursue
goals which only they seem to understand. They are not interested in city
dwellers, but they will immediately attack any ‘normal’ person who catches
their eye.
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Watchman
Worker
The watchman’s appearance has been virtually unaffected by the ‘Great
Transformation,’ but his mind was impaired. Now he guards things that seem
very important to him but are not needed by anyone else. Like all watchmen
he is very suspicious. Any stranger that appears in the guarded area is seen as
a robber.
The tireless worker is capable of wielding a heavy hammer night and day. His
work never stops, not even for a second. A person who by chance appears in
his area is seen as an annoying hindrance. He can be removed by a couple of
precise blows.
Peasant
Exhausted by hard agricultural labor, the Peasant became very much like a
zombie. She senselessly continues her work trying to mown down with her
sharp sickle everything that stands in her way.
Fireman
This firefighter knows well that every human is a potential arsonist. These are
firemen who lost their mind as a result of the Experiment, and instead of
extinguishing fire they now try to remove its cause. Ironically, some firefighters prefer to produce flame with powerful flame-throwers instead of extinguishing it.
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Road Worker
Builder
A worker in typical yellow overalls who became much stronger and smarter
after the Experiment. He is ready to work non-stop, never needing a break,
and he, wields a heavy pick-axe. Anyone who gets into the Road Worker’s
field of vision is seen by him as an annoying obstacle to his work. Such an
obstacle must, he thinks, be removed immediately.
The Builder knows how to perform just one job: that is, to spike dowels with
a pneumatic hammer. As a result of the Experiment he’s become totally
focused on this process. Any object that gets which comes to his attention
must be immediately fixed with red hot nails.
Steel-Maker
Welder
To make the work of swinger-assemblers easier, an outfit equipped with a
folded propeller has been developed.
After the Experiment something went wrong in the way the outfit operates.
That’s why assemblers who have gone mad prefer not to fly, but to sky-dive.
However, this makes them even more dangerous.
The Experiment had a most favorable influence on a worker of a steel works:
his skeleton got stronger, his bone tissue became more solid and his muscular
strength increased enormously. Propaganda bred vigilance and suspicion in
him. That’s why the Steel-Maker sees an enemy agent in any stranger. Keep
out of his way.
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Waste Devourer
Athlete
This strange creature once used to be a common worker of a chemical factory. During the Experiment, dangerous toxins he constantly had to handle
entered into a specific reaction with his body. This completely changed his
physiology and metabolism. Now this enemy is made of almost nothing else
but acid. He spits out a caustic mixture that paralyzes a victim, later he slowly digests it.
Before the Experiment the weight-lifter was interested in body-building
alone. ‘The Great Transformation’ has liberated him from all concerns, turning him into a bundle of muscles. Now the athlete longs to test his newly
gained strength on any object more or less suitable for the purpose.
Red Army man
Electrician
Bound to his duty, the Electrician constantly had to unwind, untangle, stretch
out and bend a host of long unruly wires. The Experiment turned this person
into a kind of spider. A crafty, flexible and agile one. He takes wires that
stretch out in all directions for his own web. And he tries to paralyze every
victim caught in this web by a powerful electric discharge.
The struggle to increase Soviet power, provocations on the side of invadercountries and the constant necessity to be alert contributed to a fantastic
increase in the fighting efficiency of the Red Army. To prevent any threat in
future, the decision was made to conserve the most distinguished fighters of
the present. Elite units of the Red Army underwent deep freezing in underground cells. The Experiment caused reactivation of the depositories. The
newly resurrected fighters made it to the surface and started to execute their
direct orders – the protection of strategically important sites.
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NKVD Officer
11. Weapon
Wrench
Under the guidance of special Department 13 of the NKVD (Department of
Internal State Affairs), a program for creating the ideal soldier was developed
and introduced. Boys were specially selected and brought up in a special environment. They were taught never to trust their feelings and to suppress their
emotions. Biological corrections contributed to enhancing their reflexes and
seriously increased the resistance of their bodies. Fighters of Department 13
are not people, but human machines. They are merciless robots fulfilling
orders like sheep.
Description: a heavy wrench. The last argument for an extreme case.
Attack mode: strike
Mauser
Description: a very accurate and heavy pistol but with a low rate of fire. It
does medium damage.
Attack mode: single shot
Secondary feature: Zooming in and out
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Shotgun
PPSh
Description: a double-barreled gun. Powerful but slow. Most efficient in close
combat. It is quite useful for short distances if you shoot in ‘one barrel’ mode,
Description: Shpagin machine pistol. A self-firing weapon, medium as far as
all its parameters including rate of fire, range, accuracy are concerned. A kind
of universal gun although a little bit weak.
Attack mode 1: a shot from a single barrel. Medium damage and quite noticeable splinter dispersion (efficient at distances below medium).
Attack mode 2: a shot from both barrels simultaneously. Great damage but
also significant splinter dispersion (efficient at short distances only).
Attack mode: automatic fire
Secondary feature: Zooming in and out
Rifle
Nail Gun
Description: a pneumatic hammer that fires with nails. A very accurate but
slow weapon that does medium damage.
Description: Mosin-Nagant .375 rifle. A very accurate and powerful yet very
slow weapon. It takes a while to reload after every shot. The rifle may be
equipped with a sniper sight.
Attack mode: single shot
Attack mode: single shot
Secondary feature: Zooming in and out
Secondary feature: Zooming in and out
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Electric gun
12. Items
First-aid kits
Description: an experimental electric gun
Attack mode: generates a small electrical discharge that flies forward following a parabolic curve. The charge does significant damage and has a large hitting range. This makes the gun dangerous in close combat.
First-aid kits are used to restore your health damaged in battle. Note that
flasks with healing liquid are quite fragile. Handle them with care.
Molotov cocktail
Ammo
Description: a bottle with flame liquid. Does a great deal of damage but
should be used with much care due to the large striking range.
Attack mode: a bottle throw
Using firearms requires you constantly to replenish ammo. A charger that you
need so badly may be found in the most unexpected places, so be persistent
in searching game locations.
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Inventory items
You can carry some of the items you found with you. Icons in the top right
corner of the screen show which items are currently on the player’s inventory. As you use an item, the icon disappears in its respective place.
When you find a new text document, the icon ‘Note’ will appear in the top
left corner of the screen. To read the document press the F1 key (default). You
may browse all the documents you have found by scrolling through them
with buttons “[“ and “]”.
1 4 . Te c h n i c a l s u p p o r t
1 3 . Te x t d o c u m e n t s
If you encounter problems while playing the game, do the following before
you contact the publisher:
- Choose “Run” in the “Start” menu.
- Type «dxdiag» in the dialog window and press “Enter” to run Microsoft
DirectX Diagnostic Tool.
- Pass all tests.
- Having passed the tests, press “Save All Information”.
- Send the text file obtained and a description of your problem to technical support.
Please also provide the following information:
In the course of the game you will find different text documents: notes, letters, extracts from diaries etc. Some of these documents serve as hints to your
game progress, other share some information that may not necessarily be
related to events described in the game.
- game version (installed updates)
- operating system
- processor brand, type and clock speed
- RAM volume
- sound card type
- video adapter model and parameters
- DVD-ROM drive type
- mouse type and driver version
- DirectX version
- detailed description of the problem that you faced.
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Credits
3D Modeling
Denis «Twilight» Romanov
Konstantin «Miron» Mironov
Katherina «Cat» Gusak
Yevgeny «Frodo» Karpenko
Digital Spray Studios
Director
Pavel Muzok
Technical Director
Dmitry Sytnik
Engine Core & Architecture
Dmitry Sytnik
Render
Dmitry Sytnik
Sound System
Andrei Frolov
Physics
Viktor «2l8» Reutsky
Sergei «Karma» Karmalsky
Denis «Mandelshtam» Volchenko
Maxim «Max» Volchenko
Game Design
Yevgeny «Frodo» Karpenko
Denis «Mandelshtam» Volchenko
Andrei Frolov
AI
Yury Dobronravin
Game System
Yury Dobronravin
Tools
Nikolai «Gima» Degtyar
FX
Nikolai «Gima» Degtyar
Animation
Alexander «Kub» Kubkitsky
Vyacheslav Korotayev
Sound & Music
Dmitry «Stealth» Dyachenko
Dmitry Sytnik
Video
Viktor «2l8» Reutsky
Scenario
Yury Dobronravin
Maxim Korzhenevsky
Yaroslav «Cray» Singayevsky
Denis «Mandelshtam» Volchenko
Storyboards
Anatoly «toll» Lavrenishin
Pavel Prikhodko
Vyacheslav Korotayev
System Administration
Sergei «Karma» Karmalsky
Andrei Frolov
Andrei Frolov
Game Scripting & Design
Yaroslav «Cray» Singayevsky
Sergei «Karma» Karmalsky
Direction and Design
Anatoly «toll» Lavrenishin
Composer
Danysh «qDean» Sergei
Mandel ArtPlains
Sound Engineer
Masha «Manya» Nesterenko
Game Idea
Denis «Mandelshtam» Volchenko
Cut Out
Ira Sergeyeva
Scenario
Yaroslav «Cray» Singayevsky
Lena Lavriv
Denis «Mandelshtam» Volchenko
Art Director
Denis «Mandelshtam» Volchenko
Concept Art
Viktor «Lukash» Marchevsky
Level Design
Yevgeny «Frodo» Karpenko
Denis «Mandelshtam» Volchenko
Sergei «Karma» Karmalsky
1C Company
Producer
Andrei Grishchenko
Technical Producer
Dmitry Dolgov
Marketing & PR
Nikolay Baryshnikov
Alexei Artemenko
Anatoly Subbotin
Svetlana Gorobets
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Packaging & Promotion Materials
35
Olga Krutova
Mikhail Ryapolov
Testing
Alexander Shishov
Alexander Shelaputov
Dmitry Kiyatkin
Dmitry Savin
In memory of Viktor"Lukash" Marchevsky
Nikolai Nikolayev
Oleg Buyantsev
Localization
Special Thanks
Oleg Mironov
Andrei Grishchenko
Alexander «Alex» Zhukov
Pyotr «Pit» Lysenko
Vadim «Lion» Diduk
Ruslav «Banan» Konovalchuk
Ivan «Hivr» Khivrenko
Alexander «ShmiGUN» Shmygun
Roman Nesin
Anton Petrusevich
Oleg Koreiba
Tatyana «Tet» Gubina
Sergei Zagorodniy
Viktor Mikhalevich
Andrei «Kra» Kravchenko
Roma «Romario» Yevsyukov
Olga Troyekurova
Yekaterina Lenskaya
Bob Sound
Sergei Kortishko
Vitaly Konovalenko
© 2007 1C Company. Developed by Mandel ArtPlains and Digital Spray
Studios. All rights reserved.
Developers of the game express their thanks to developers of open source
software and technologies used in the game.
Lua © 1994-2000 Tecgraf, PUC-Rio. All rights reserved. The script language Lua
was created and developed by Waldemar Celes, Roberto Ierusalimschy and
Luiz Henrique de Figueiredo. For details see the web site www.lua.org.
Ogg Vorbis © 2002, Xiph.org Foundation. For details see the web site
www.xiph.org.
Zlib © 1995-2002 Jean-loup Gailly and Mark Adler. For details see the web site
www.gzip.org/zlib
Minizip Copyright © 1998-2004 Gilles Vollant For details see the web site
http://www.winimage.com/zLibDll
LuaPlus Copyright © 2001-2004 by Joshua C. Jensen
Cg Copyright © 2002, NVIDIA Corporation.
This software uses the FreeImage open source image library.
See http://freeimage.sourceforge.net for details. FreeImage is used under the
FIPL, version 1.0.
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Notes