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Aliens versus Predator 2: Primal Hunt – Windows Readme – English

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Windows
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English
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Filename
aliens-versus-predator-2-primal-hunt_win_readme_en_0jc.txt
Aliens Versus Predator 2: Primal Hunt
English (UK) version 1.0.2.2
Readme File
06/26/2002


*******************************************************************
About This Document:

Thank you for purchasing Aliens Versus Predator 2: Primal Hunt.

This document contains last-minute information about Aliens Versus
Predator 2: Primal Hunt and other information about the program not 
found in the game manual.  This README file includes information 
that pertains to general problems and questions you may have 
concerning the game or your computer. Should you experience any 
problems with Aliens Versus Predator 2: Primal Hunt, please refer 
to this file for additional help on answering questions about the 
game and solving technical difficulties.

*******************************************************************

		    	TABLE OF CONTENTS

                   I.	MINIMUM REQUIREMENTS
                  II.	INSTALLATION
                 III.   CUSTOM PERFORMANCE OPTIONS
                  IV.	GENERAL TECHNICAL ISSUES
                   V.	GENERAL GAME ISSUES
                  VI.	TOOLS
                 VII.	CHANGE LOGS
                VIII.   CONTACTING SIERRA




I. MINIMUM REQUIREMENTS
-----------------------

  Aliens Versus Predator 2
  P3 450 or equivalent processor
  128 MB RAM
  16 MB DirectX 8-compatible D3D video card
  16-bit DirectX 8-compatible sound card
  600 MB free hard drive space (1150 MB free space required if
  Aliens Versus Predator 2 is not already installed)
  4x or faster CD-ROM drive
  English Windows compatible keyboard and mouse
  English Windows 98, Me, 2000
  DirectX 8 or higher
  56k DirectPlay-compatible TCP-IP Internet connection for Internet
  play, or a NIC (Network Interface Card) and intranet connection
  for LAN play


II. INSTALLATION
----------------

INSTALLATION NOTES

Aliens Versus Predator 2: Primal Hunt requires that the original
Aliens Versus Predator 2 game be installed before it can be installed.
If you do not have the original Aliens Versus Predator 2 game you will 
not be able to play Aliens Versus Predator 2: Primal Hunt.

By default, Aliens Versus Predator 2: Primal Hunt installs to a 
different folder than Aliens Versus Predator 2 and does not overwrite 
or modify any existing Aliens Versus Predator 2 files.  After installing
Aliens Versus Predator 2: Primal Hunt you can still play the original
Aliens Versus Predator 2 by running it from it's normal shortcut.


USER PROFILES

Aliens versus Predator 2: Primal Hunt does not use the original 
Aliens versus Predator 2 profile settings after it is installed.  If
you had a custom profile set up for Aliens Versus Predator 2, you
will need to reconfigure your profile in Aliens Versus Predator 2:
Primal Hunt.  Do not copy Aliens Versus Predator 2 user profiles 
over Aliens Versus Predator 2: Primal Hunt user profiles.  Doing so
will remove required settings from the Primal Hunt profile.


SAVE GAMES

Save games from Aliens Versus Predator 2 are incompatible with save
games from Aliens Versus Predator 2: Primal Hunt.  However, this is
irrelevant, since you cannot play Aliens Versus Predator 2 singleplayer
missions from within Aliens Versus Predator 2: Primal Hunt.  If you
wish to play missions from the original game, start the original game
from it's default shortcut and play as you normally would.


III. CUSTOM PERFORMANCE OPTIONS
-------------------------------

The "Options-->Graphics-->Custom Performance" menus contain
advanced user options you can use to tweak the appearance and speed
of the game.

  GENERAL:

    Texture Depth:
      Toggle between 16 and 32-bit textures. 32-bit textures are
      much smoother and more detailed than 16-bit textures, but
      increase load times, require more video and system RAM and
      may slow down the framerate on some video cards. If you have
      an older video card, particularly one with only 16 MB of RAM,
      it is recommended that you keep this setting on "16-bit."

    Lightmap Resolution:
      Toggle between 16 and 32-bit world shadows. As with textures,
      32-bit shadows are smoother in appearance but require more
      RAM, loading and processing time.

    Shadows:
      Toggle character shadows on/off. Turning them off give a
      slight performance boost on slower systems.

    Detail Textures:
      Toggle detail textures on/off. Detail textures provide the
      tiny details you see on the world when you look at objects at
      close range. Turning them off will yield a slight increase in
      framerate. Some older cards may not support detail textures:
      if everything in the game looks flat white, try turning
      detail textures off.

    Environment Chrome:
      Toggle environment chrome mapping on/off. Environment maps
      provide the shiny surface effects you see on some metallic
      surfaces in the game. Turning this off will improve
      performance, particularly on older video cards.  

    Model Chrome:
      Toggle model chrome on/off. Model chrome is the shiny surface
      effects you see on some glass and metal models, such as
      certain of the predator's weapons. Turning this off will
      improve performance, particularly on older video cards. 

    Trilinear Filtering:
      Toggle trilinear filtering on/off. Trilinear filtering makes
      textures look smoother when viewed at an angle. It is not
      supported by all video cards, and may also decrease
      performance.

    Triple Buffering:
      Toggle triple buffering on/off. Triple buffering can provide
      smoother framerates by causing the video card to store an
      extra rendered frame before sending it to the monitor. Triple
      buffering requires additional video RAM; 16 MB card users may
      want to keep this setting off if they are running the game in
      a high screen resolution.

    Draw Sky:
      Toggles sky rendering on/off. When off, the sky will just be
      a flat color but rendering performance will be slightly
      higher.

  EFFECTS:

    Draw Weapons:
      Toggles player-view models such as your hands and gun on/off.
      When turned off you won't be able to see your hands, however
      since the game no longer has to draw these models the
      framerate will improve slightly.

    Muzzle Flash Light:
      Toggle muzzle flash dynamic lighting on/off. Turning this off
      may improve performance in intense gunfights. You may also
      wish to turn this setting off if you find the flashing
      irritating.

    Shell Casings:
      Toggle shell casing models on/off. Turning them off will
      improve performance on slower systems.

    Weapon Impacts:
      Toggle Weapon impact detail between Low, Medium and High.
      Higher settings create more effects (sparks, smoke, debris)
      where weapons hit solid surfaces. Turning this setting down
      may improve performance on slower systems when weapons are
      firing.

    Debris:
      Toggle Debris detail between Low, Medium and High. Higher
      settings create more pieces when objects break. Turning this
      setting down may improve performance on slower systems when
      objects break.

  TEXTURES:

    Overall:
      Toggles overall game texture detail between Extra-low, Low,
      Medium, High and Extra-high. Higher settings provide more
      surface detail. Lower settings decrease load times and may
      improve performance, particularly on systems with low RAM.

    World/Sky/Characters/Weapons/Props/Effects:
      You can set texture detail for specific types of objects
      using the arrow sliders. Experiment with different settings
      to find your own preferred balance between visual detail and
      game performance.


IV. GENERAL TECHNICAL ISSUES
----------------------------

- To increase the rendering speed of the game, go to the Options-->
Graphics menu and lower the "Resolution" and/or the "Performance"
settings.

- Users with 128 MB system RAM and/or 16 MB video cards,
particularly cards which do not support S3TC compression, may
improve game performance by setting "Texture depth" to "16-bit" in
the "Options-->Graphics-->Custom Performance-->General" menu.
Lowering "Overall" texture detail in the "Options-->Graphics-->
Custom Performance--> Textures" menu will also boost performance.

- If you are experiencing periodic hitches in performance, try
setting sound detail to "Low" in the Options-->Sound menu.

- Shut down all non-essential programs before you run the game.  This
includes any anti-virus programs that may be running in the background.

- If you haven't done so in several weeks of use, you may find that
defragging your hard drive will yield improved performance.
Window's disk defragmentation tool is generally found in the Start
Menu at "Programs\Accessories\System Tools\Disk Defragmenter."

- Task-switching with ALT-TAB back to the desktop while running the
game is not recommended.

- Make sure your sound, video and motherboard drivers are up to
date. We recommend using the latest reference drivers available
from your chip manufacturer. Major vendor sites include:

- In WindowsXP the Pause key does not always work.  If you need to pause
the game and find that your pause key isn't working, you can pause the
game by hitting ESC to go to the menu.

http://www.soundblaster.com - Drivers for Soundblaster sound cards.

http://www.nvidia.com - Reference drivers for TNT and GeForce video
cards.

http://www.3dfx.com - Reference drivers for 3dfx Voodoo video
cards.

http://www.ati.com - Reference drivers for ATI video cards,
including the Radeon.

http://www.matrox.com - Reference drivers for Matrox Graphics video
cards, including the G400 and G450.

http://www.viatech.com - Reference drivers for VIA-based
motherboards.

http://www.amd.com - Reference drivers for AMD motherboards.


Hardware-specific Notes:

Sound:

Diamond MX400:
  - May hear static when sounds play while running under Windows 95
  or 98.

TBS Daytona:
  - "Illegal Operation" error may occur during game installation
  under Win98SE or WinMe, and the system loses sound until
  rebooted.

Yamaha YMF719:
  - This sound card is unsupported by AVP2.

ESS Maestro1-ES1948F:
  - May not get sound using the current drivers under Windows XP.

Video:

General:
  - On a multimonitor system, changing your screen resolution in-
  game may change your display back to the first monitor. To
  correct this, run avp2.exe, click the Display button and re-
  select the correct display.

3dfx Voodoo Cards:
  - The mouse pointer may flicker on the menu screens.

3dfx Banshee and Voodoo 3:
  - The Options-->Display menu on the avp2.exe game launcher and
  the Options-->Graphics menu in the game will allow you to select
  32-bit color resolutions but these resolutions are not supported
  by the video card, and the resolution will reset to the previous
  16-bit depth.
  - Detail Textures and Environment Maps will not display.

3dfx Voodoo 4:
  - The game may crash when run on a Voodoo 4 in Windows 95.

3dfx Voodoo 5:
  - The user may encounter rare crashes when running in High or
  Best detail. It is recommended that you use Medium or Low detail
  for the "Performance" setting on the "Options-->Graphics" menu
  screen when running the game on this video card.

ATI Video Cards:
  - If text or graphics appear incorrectly in the game, turn off the 
  "Alternate Pixel Center" option in Display Properties.  To do this,
  follow these steps:  
    1 .right click on desktop and choose Properties
    2. click Advanced
    3. Click on the Direct 3D tab.
    4. uncheck the “Alternate pixel center” check box


ATI Radeon:
  - There may be some artifacting around lettering on the menus.
  - Fog does not render with the Radeon's default driver settings.
  - The smartgun's crosshair may look like a green square.
  - When running Windows XP With some driver versions in-game text may
  appear blurry.

Matrox G200:
  - May experience low framerates during gameplay.
  - The smartgun's crosshair may look like a green square.
  - Does not run the game under Windows XP.

Matrox G400, G450:
  - May experience low framerate in vision modes.
  - The smartgun's crosshair may look like a green square.
  - May experience some odd lighting artifacts.

Nvidia GeForce 2:
  - User may find areas in the game where sections of the screen
  lose textures. This bug appears to have been introduced with the
  Nvidia 21.81 drivers. It may be resolved with a future driver
  release. It can be avoided in most cases by setting "Detail
  Textures" and "Environment Chrome" to "Off" in the "Options-->
  Graphics-->Custom Performance" menu.
  - When running Windows XP With some driver versions in-game text may
  appear blurry.

NVidia GeForce 3 and GeForce 4:
  - When running Windows XP With some driver versions in-game text may
  appear blurry.

Power VR Kyro and Kyro 2:
  - Menu options do not display at 32-bit screen depths. They show
  up at 16-bit screen depths. If using a Kyro card, it is suggested
  that you use the "Display" button on the game Launcher to select
  a 16-bit mode before running the game. This issue may be resolved
  by a future driver release.
  - Polygon distortion may be visible in the skies when using
  vision modes.
  - Certain trim textures may appear unusually bright.
  - Blocks may appear around certain objects.

S3 Savage 2000:
  - User may encounter some odd lighting artifacts.

S3 Savage 3:
  - AVP2 does not run on the Savage 3. This card no longer has
  active driver support.

S3 Savage 4:
  - Significant graphical corruption. This card no longer has
  active driver support.

Input Device:

Logitech Mice:
  - When the scroll wheel is set to a special function in
  Mouseware, activating the scroll wheel during gameplay may have
  undesired results. Setting the scroll wheel's function to "Middle
  Mouse Button" in Mouseware should resolve the issue.

Mad Catz Panther DX:
  - Binding a control to "Z rotation" will cause the view to spin
  in circles.

All joysticks:
  - Joystick hats are not supported by the control binding system.
  Your joystick software may be able to bind the hat to equivalent
  keyboard keys.
  - If your analog joystick doesn't seem to be working after you've
  set up the control bindings, try setting "Analog" to On for the
  non-working axes. Note that this won't actually provide true
  analog control.

Disc Drives:

  - Installing the game by having the two game disks in two
  separate CD-ROM drives on the same machine is not supported.

  - Certain CD-ROM and DVD-ROM drives may have difficulty copying
  game files during installation. If you consistently encounter
  errors during game installation, contact Sierra technical support: 
  see Section V., B, of this readme for contact information.


CONTROLS:

To delete a control binding in the Options-->Controls menu,
highlight the control, but don't click on it, and press the
[DELETE] key on your keyboard.


MULTIPLAYER

Multiplayer performance will depend on the quality and speed of
your Internet connection. If you are experiencing poor performance
in multiplayer, try the following:

- Make sure you choose the connection speed most appropriate to
your Internet connection. "Join Connection Speed" is found on the
"Multiplayer Internet" and "Multiplayer LAN" menus. If you are
playing on a 56k modem, make sure you set Connection Speed to
"56K."

- Play on servers whose "ping" (round-trip signal time, in
milliseconds) is lowest for you, as shown in the server list. Ping
times under 200ms will offer the best performance.

- Play on servers with fewer players. The more players there are in
a server, the more data your computer will have to download.

- Avoid playing during peak Internet traffic hours. Internet
traffic is generally heaviest between 5 and 10 pm Monday through
Friday. Depending on your ISP (Internet Service Provider) you may
experience decreased performance during these times.

- Contact your ISP to make sure that your Internet connection
software is configured correctly.

- Players behind a firewall may encounter difficulty finding and
joining Internet games. Consult your network administrator for help
in resolving these issues.

- We recommend that systems running a dedicated Internet server
have at least a 128K Internet connection. If your server seems to
have performance issues, try limiting the total number of players
allowed in the game. Use the bandwidth setting in the Host options
to prevent bandwidth overload.

Switching Characters
  Pressing F1 during play brings up the character info screen,
  showing all the available characters. To change to a different
  character, click on the desired character and press F1 again to
  close the character info screen. If you switch teams during a
  team game such as Evac or Overrun you will have to wait for the
  next round before you can re-enter the action, meanwhile you will
  remain in Spectator mode.

Spectator Mode Controls
  Before you respawn in multiplayer, you can press F1 to switch to
  Spectator mode. You'll also enter Spectator mode automatically
  while waiting for a round to start or end in team-based modes
  such as Overrun and Evac.

  Spectator mode has two variations: Observe Point mode and Free-
  Fly mode. In Observe Point mode you watch the action through
  fixed cameras placed throughout the level, while in Free-Fly mode
  you may fly throughout the level, even going through walls.

  Observe Point mode has on-screen controls you can operate with
  the mouse, or via keyboard keys as follows:

    Right Arrow:      takes you to the next observe point
    Left Arrow:       takes you to the previous observe point
    Spacebar:         takes you to a random observe point
    F2:               switches to Free-Fly mode
    F1:               opens the character info screen, allowing
                      you to switch characters

    The "> Respawn <" button, if available, will start you back in
    the game.

  Free-Fly mode offers the following functions:

    Fire:             takes you to the next observe point
    Alt-Fire:         takes you to the previous observe point
    Next Vision Mode: takes you to a random observe point
    F2:               switches to Observe Point mode
    F1:               opens the character info screen but will
                      not allow you to switch characters
    Mouse:            controls your direction
    Forward:          moves you in the direction in which you are
                      facing
    Backward:         moves you away from the direction in which
                      you are facing
    Strafe-Left:      moves you left
    Strafe-Right:     moves you right
    Crouch:           moves you down
    Jump:             moves you up
    Turn Left:        turns left
    Turn Right:       turns right
    Look Up:          looks up
    Look Down:        looks down

Advanced Server Commands
  Users can control certain advanced aspects of the multiplayer
  game through command-line parameters.

  Private messages
    To send a chat message to one player only, start the message
    with the player's name in pointy brackets. For instance if you
    entered the chat message

      <mandiller> Hey, how's it going?

    then only the player named "mandiller" would get the message.

  Server controller commands
    The player who has been on a server for the longest time has a
    star to the left of their name indicating that they are the
    server controller. In addition to controlling the start times
    of team-based games, the server controller can input the
    following commands in the Message window:

    <serv> kick [playername]
      Boots a player from the server. Replace "[playername]" with
      the name of the player you wish to remove.
    <serv> prevlevel
      Ends the current match and switches to the previous map.
    <serv> nextlevel
      Ends the current match and switches to the next map.
    <serv> restart
      Restarts the server at the first map in the rotation.

  Server operator commands
    The operator of a dedicated server can chat with players on the
    server by entering a message in the command-line at the bottom
    of the dedicated server window.

Dedicated server:

  It is highly recommended that you only run a server on a Typical
  install. If you don't have room for a Typical install, we
  recommend that you at least copy the "multi.rez" file from Disk1
  into your AVP2 directory (default is "C:\Program Files\Fox\Aliens
  vs. Predator 2") before running the dedicated server.

  The dedicated server allows you to host a server for other
  players without actually participating in the game yourself. The
  dedicated server runs in a window on the desktop, allowing you to
  access other Windows functions while the server is running.
  Dedicated servers will tend to have better network performance
  than regular hosted games since the computer does not have to
  process graphics and physics while the server is running and does
  not have to hold game resources in memory.

  A dedicated server machine should meet the minimum specification
  for the game itself in CPU speed and RAM (450 mHz, 128 MB). For
  best performance it is recommended that the server have a T1 or
  faster network connection. Many cable modem and DSL services have
  very fast download speeds but relatively slow upload speeds;
  since a dedicated server has to upload information to all
  clients, servers on an upload-limited cable or DSL connection
  will not be able to support as many players simultaneously as
  will servers running on a connection whose upload speed equals
  its download speed, such as a T1 or T3 connection.

  Dedicated servers on even the fastest connections may find it
  advantageous to limit the number of players allowed in the server
  at once. The server may also limit the total amount of data
  uploaded at one time by using the "Server Bandwidth" setting in
  the Advanced panel of the Host menu--this can help prevent lag
  caused by high-bandwidth players taking all the available upload
  bandwidth.

  To run a dedicated server, go to the Multiplayer Internet or
  Multiplayer LAN screen from the main menu, select the "Host" item
  and set "Dedicated" to "Yes" in the "Game" panel, then set up the
  game settings and map rotation to your own preference. Now when
  you click "Launch," AVP2 will close and the stand alone server
  application will run in a window on the desktop.

  Once you have configured the dedicated server the first time, you
  can run the server directly by clicking the "Stand-Alone Server"
  button on the game launcher window or by double-clicking the
  avp2serv.exe file in your AVP2 folder. If you have multiple
  server configurations stored a window will appear allowing you to
  select the desired configuration.

  The dedicated server window contains the following items:

  Server Name:      The name you gave your server in the Host menu.
  Game Type:        The type of game being hosted (DM, Evac, etc.).
  Running Time:     The total time the server has been running.
  Peak Players:     The maximum number of players that have been in
                    the server at any one time.
  Total Players:    The total number of players that have joined
                    the server during the current Running Time.
  Stop Server:      Pressing this button shuts down the server.
                    Pressing the [X] button in the upper right
                    corner performs the same function.
  Players:          Lists the players current using the server.
    Name:             The player's name.
    Ping:             The round trip time between player and
                      server, in milliseconds.
    Kills:            The number of kills the player has made in
                      the current round.
    Score:            The player's total point score for the round.
    Lives:            The number of lives the player has remaining
                      (applies to certain team modes such as Evac).
    Time:             The total amount of time the player has been
                      on the server.
  Current Players:  Total current players / max players allowed.
  Average Ping:     The average round trip time between the server
                    and each connected player, in milliseconds.
  Boot Player:      Ejects the selected player from the server. To
                    select a player, click on their name.
  Levels:           Shows the levels in the server's map rotation.
                    The current level has a dot to the left. Levels
                    are played in descending order and restart at
                    the top of the list after the level at the
                    bottom has been played.
  Time in Level:    Time the server has been in the current level.
  Next Level:       Skips ahead to the next level in the map
                    rotation, automatically ending the current
                    round.
  Select Level:     Switches to the selected level. To select a
                    level, click the level name in the list window.
  Console:          Shows server activity as well as player chat
                    messages. The server operator can enter
                    messages in the command line below (see "Server
                    operator commands" above).
  Clear:            Clears the console window.

  Note: to run the server on a machine which cannot run the game (a
  machine without a D3D-compatible video card, for instance),
  install the game on that machine, then configure the settings as
  desired on a machine that can access the game menus. Copy this
  machine's "ServerData" folder into the AVP2 folder on the server
  machine, then launch the server by double-clicking avp2serv.exe.


V. GENERAL GAME ISSUES
----------------------

CD-KEY

Aliens Versus Predator 2: Primal Hunt uses the CD-Key from your
original version of Aliens Versus Predator 2.  This CD-Key is
required to play internet multiplayer.  If asked to enter your CD 
key, use the key that appears on your Aliens Versus Predator 2
jewel case.

SAVE GAME RECOVERY:

Aliens Versus Predator 2: Primal Hunt stores save files for each 
user Profile separately. If you delete your Profile in the Profiles 
screen, the save games for that Profile will not be removed. This 
is done intentionally to protect against loss of save games in the 
event of accidental Profile deletion. To regain access to your save 
files, just create another Profile with the same name as the deleted 
one.

To delete your old save files after uninstalling the game, use
Windows Explorer to browse to the folder in which AVP2 had been
installed, select the "Save" folder and press the Delete key on
your keyboard.

SAVING WHILE SWITCHING WEAPONS:

You will be unable to save while switching weapons. Once the weapon
switch animation finishes, saving is allowed.

ADVANCED OPTIONS

If you're encountering problems running the game, you can try
tweaking some advanced settings in the "Options" window on the game
launcher (double-click AVP2.exe and click the "OPTIONS" button).
Please note that this is for advanced users only, since tweaking
these settings could very well create other problems in the game.

  Disable Sound
    If this box is checked, there will be no sound effects in the
    game. Dialogue and lipsynching will also not play correctly.
    Music will still play. If you are experiencing problems running
    the game and suspect your sound card may be the cause, you
    might check this box and see if the problem goes away--if it
    does then the problem definitely lies with your sound hardware
    or drivers.

  Disable DirectMusic
    If this box is checked, there will be no dynamic DirectMusic in
    the game. Certain short music clips may still play.

  Disable Logos
    If this box is checked, the intro logo movies will not be
    shown. Use this if your system is having trouble playing these
    movies.

  Disable Triple Buffering
    If this box is checked, video output will not be triple
    buffered. May help performance on certain video cards,
    particularly PCI cards.

  Disable Joysticks
    Disables input from joysticks and gamepads. Certain joysticks
    and gamepads may interfere with normal mouse or keyboard
    control in the game. If you suspect this is occurring, checking
    this box before running the game may resolve the problem.

  Disable Hardware Cursor
    If the mouse pointer is missing, flickering or otherwise
    distorted in the game menus, checking this box may fix the
    problem.

VI. TOOLS
---------

Aliens versus Predator 2: Primal Hunt includes the Aliens versus 
Predator 2 tools on the CD-ROM.  The tools installers are copied along 
with Aliens versus Predator 2: Primal Hunt and placed in the Tools 
sub-folder.  You will need to run the tools installation, followed by 
tools update and tools update 2 before using the tools.

After installing the tools and updates, you will be able to use the 
tools to modify Aliens versus Predator 2.  In order to modify Primal
Hunt, however, some additional steps are necessary.

Once the tools are installed, follow the directions under 
Installation Notes in the Tools\readme.txt file for unpacking the 
AvP 2 Game Resources if you wish to make modifications to the original
AvP 2.

Primal Hunt references the resources from you original Aliens versus
Predator 2 installation, so you must copy the data files from your
Aliens versus Predator 2 installation folder into your Primal Hunt 
folder.  

A file called phunrez.bat is installed when you install Primal Hunt.  In
order to use the tools with Primal Hunt, copy all of the avp2.rez and
sound.rez files from you AvP 2 installation directory into your Primal 
Hunt installation folder.  Run the phunrez.bat file by double clicking
on it in Windows Explorer and all of the AvP 2 and Primal Hunt resources
will be extracted into a directory called AvP2PH in your Primal Hunt
installation folder.

Once this is complete, you can run DEdit and open the rez.dep file in
the AVP2PH directory to begin modifying Primal Hunt.  Note that if you
are modifying Primal Hunt you should change the options on the Run tab
in DEdit under Edit->Options to point to your Primal Hunt directory and
not your AvP 2 directory.

For more detailed information about modifying AvP 2 and Primal Hunt,
see the documentation that is installed with the tools.



VII. CHANGE LOGS
----------------

Aliens Versus Predator 2: Primal Hunt includes all of the changes
made in Aliens Versus Predator 2 patches up to version 1.0.9.6.  
Version numbering for Aliens Versus Predator 2: Primal Hunt begins 
with 1.0.2.2.


Changes in version 1.0.2.2 (Aliens Versus Predator 2: Primal Hunt):

- initial release of Primal Hunt


Changes in version 1.0.9.6 (Aliens Versus Predator 2):

- Fixed several multiplayer exploits.


Changes in version 1.0.9.5:

- A hacked server name will not crash the server list.
- Prevented a rare server crash which occurred when a high-latency
  client ejected from the Exosuit as they were killed.
- Removed a damage volume that was killing low-framerate players
  through the floor in Compound.
- Corrected some Marine attachments.


Changes in version 1.0.9.4:

General:

- Raised the damage caused by hitting a Queen in the head.
- Fixed a bug where toggling your vision mode turned on the
  Environment Chrome display setting.

Multiplayer:

- Added the Queen and the Exosuit to multiplayer. The host can set
  these in the "Advanced" Host screen.
  - Aliens may be set to molt into Queens after getting 1-10 kills
    in a row. Only kills made as an adult alien count as molt kills:
    kills made while playing as a facehugger or chestburster in Alien
    Lifecycle mode will not add to the player's total Queen Molting
    Kills. Dying resets the player's molting kills to zero.
  - There may be 0-10 Exosuits in a level, though certain levels
    may support less than ten. Humans can enter or exit Exosuits by
    pressing the Use key. The Exosuit must be standing and have a
    little clearance behind it in order for the player to exit.
- Made several changes to smooth out player movement in
  multiplayer.
- Improved multiplayer respawn time.
- Added a new option to the "Advanced" Host screen: "Show Pop-up
  Names." When this is set to "Off" players will only see pop-up
  names when aiming at members of their own team.
- Added chat-line commands for the server controller to change some
  of the game's Advanced Host settings. The player who has entered
  the correct password with the "<serv> control [password]" command
  can now use the following commands in the chat window, which will
  take effect after the next level change:
    <serv> lifecycle
      Toggles Alien Lifecycle mode on and off.
    <serv> predmask
      Toggles Predator Mask Loss on and off.
    <serv> friendlyfire
      Toggles Friendly Fire on and off.
    <serv> popupnames
      Toggles Show Pop-up Names on and off.
    <serv> locationdamage
      Toggles Location Based Damage on and off.
    <serv> classweapons
      Toggles Class Weapon Sets on and off.
    <serv> queen x
      Sets the number of consecutive kills needed for an adult
      alien player to molt into a Queen, where "x" is a number from
      0 to 10. A setting of 0 disables Queen molting.
    <serv> exosuit x
      Sets the maximum number of Exosuits pickup items which will
      appear in the level, where "x" is a number from 0 to 10. The
      number of Exosuits appearing is also limited by the amount
      placed by the level designer, so some levels may support less
      Exosuits than the maximum set by the server controller.
- Added the display of the server's bandwidth setting to the Server
  Info screens. Note that this only shows the game setting chosen by
  the server's operator, and does not necessarily reflect the speed
  of their actual Internet connection.
- Removed the crosshair from the zoomed-out railgun.
- Removed the CD-key display from the Multiplayer Internet screen.
- Removed space bar level-end confirmation.
- Blocked a hack which allowed players to make themselves un-
  bootable by using special characters in their player name.
- Blocked a hack utility which allowed a player to move at
  accelerated speeds by changing their Windows system timer.
- Made it so that optional updates will not force the Sierra update
  notification window to appear.
- Fixed an occasional crash when refreshing the server list.
- Fixed a crash when displaying info screens at 1600x1200
  resolution.
- Fixed a bug where only the first 32 start points were being
  considered when evaluating start points in MP; this could cause
  people to spawn at the same spot in leadworks, for instance. The
  code now limits the number of start points that will be evaluated
  to 100.
- Aliens can no longer get multiple headbites from a facehugged
  player.
- Aliens can no longer get health from a fading body.
- Fixed a bug where you would sometimes get a repeating pickup
  sound when running over certain pickup items.
- Fixed a bug where players might hear certain firing sounds
  continuing after the other player had stopped firing that weapon.
- Fixed a bug where your volume level would reset to the previous
  value when you respawned if you had changed it while playing
  multiplayer.
- Fixed a bug where the predator shoulder cannon could do double
  damage if fired in specific sequence.
- Fixed bug which prevented custom levels from showing up if they
  were in a .rez file. To display levels in the "Single Player-->
  Custom Level" menu, double-click avp2.exe, click the "Options"
  button, enter "+enableretaillevels 1" in the Command-Line field,
  hit "OK" to close the Options window and then hit "Play" to launch
  the game.


Changes in version 1.0.9.3:

- Made Weapon pickups always get picked up, even if the player
  can't hold all the ammo.
- Fixed a bug where clicking on charge can disrupt the fire
  animation and effectively allow a player to super-rapid fire the
  shoulder cannon.
- Fixed shadows on chroma-keyed world models punching holes in the
  geometry.
- Fixed 16 bit lightmaps when switched while not in a level.
- Made the "Continue Game" menu option catch instances where the
  player has manually deleted their save files.
- The spear gun now uses a single ammo pool instead of separate
  clips.
- Fixed bug where players could be alive but not visible in MP
  games.
- Fixed bug which caused too many object position updates across
  the network.
- Fixed bug where players could become solid with other players
  inside of them in MP games.
- Custom bandwidth settings now remain what they were when going
  back to the advanced options menu.
- Bulletholes and other impact effects from the player's own weapon
  now show up instantly instead of waiting for verification from the
  server.
- Made the update of the local player's flamethrower lag-
  independent.
- Dedicated servers start with no server controller. Players must
  enter the correct password, <serv> control "password", to take
  server control. Only one person may have control at a time. The
  server operator sets the control password when hosting the game.
- Disabled the F1 key in Hunt and Survivor modes.
- Added F3 key for Server Rules display in MP.
- Smoothed out character and projectile movement.
- Plasmacaster projectiles can turn no more then 30 degrees from
  their original trajectory.
- The Predator wristblade primary-fire will now cut through
  netting.
- The Light Predator's ladder speed has been increased so that he
  moves up and down ladders at the same speed as the other Predators.

Changes in version 1.0.9.2:

- Fixed the crash bug on the Join screen.
- Added a "[D]" to the end of server names that are dedicated...
- Added player rename functionality mid-game (ie. '<name> Spanky')
- Added PageUp and PageDown support to the server list.
- Added mouse wheel support to the server list.
- Added double click join support to the server list.
- Fixed a couple of bugs that could cause long waiting times on the server 
  list menu.
- Made it so you can hit Escape to cancel an Internet server list refresh.
- Fixed a problem causing the Alien tail to get stuck in the charged 
  position.
- Fixed it so hitting the reload button after firing a pulse rifle grenade 
  will cause the bullets to reload; previously it did nothing.
- Fixed a problem with pickup objects that give you multiple ammo types.
- Fixed a bug when opening the weapon chooser during a charged weapon attack.
- Chestbursting from a Corporate player now results in a Runner Alien.
- Chat messages are now hidden while the weapon chooser is open (mainly for 
  Predators).


Multiplayer Map Update:

General:

- Made Weapon pickups always get picked up, even if the player
  can't hold all the ammo.
- Fixed a bug where clicking on charge can disrupt the fire
  animation and effectively allow a player to super-rapid fire the
  shoulder cannon.
- Fixed shadows on chroma-keyed world models punching holes in the
  geometry.
- Fixed 16 bit lightmaps when switched while not in a level.
- Made the "Continue Game" menu option catch instances where the
  player has manually deleted their save files.
- The spear gun now uses a single ammo pool instead of separate
  clips.

Multiplayer:

- Fixed bug where players could be alive but not visible in MP
  games.
- Fixed bug which caused too many object position updates across
  the network.
- Fixed bug where players could become solid with other players
  inside of them in MP games.
- Custom bandwidth settings now remain what they were when going
  back to the advanced options menu.
- Bulletholes and other impact effects from the player's own weapon
  now show up instantly instead of waiting for verification from the
  server.
- Made the update of the local player's flamethrower lag-
  independent.
- Dedicated servers start with no server controller. Players must
  enter the correct password, <serv> control "password", to take
  server control. Only one person may have control at a time. The
  server operator sets the control password when hosting the game.
- Disabled the F1 key in Hunt and Survivor modes.
- Added F3 key for Server Rules display in MP.
- Smoothed out character and projectile movement.
- Plasmacaster projectiles can turn no more then 30 degrees from
  their original trajectory.
- The Predator wristblade primary-fire will now cut through
  netting.
- The Light Predator's ladder speed has been increased so that he
  moves up and down ladders at the same speed as the other Predator

New Maps:
  Deathmatch/Team Deathmatch/Hunt/Survivor:

    dm_alley
    dm_fury151
    dm_hanger
    dm_stronghold

  Evac:

    evac_alley
    evac_fury151
    evac_gauntlet
    evac_hanger

  Overrun:

    over_alley
    over_stronghold


Single Player Map Update:

- Removed an environment map from two textures to work around a
  Voodoo 5 rendering crash in Betrayal.
- Removed a scripted sequence with a guard and facehugger in
  Betrayal that could fail to trigger correctly under certain rare
  circumstances.
- Modified a scripted sequence in the crew quarters in Betrayal
  which could allow a fast-moving player to get to the end of the
  level without collecting the hacking tool.
- Added a blocker to prevent the player from wedging themselves in
  beneath the containment module at the beginning of Unexpected
  Allies.
- Removed an old AI trigger that could potentially have allowed
  guards to close and lock the door leading to the predator mask in
  Unexpected Allies, preventing further progress.
- Prevented a situation in Unexpected Allies where gathering two
  items at the exact same instant could prevent the exit door from
  opening.
- Prevented a situation in New Target where a player could survive
  a fall to the bottom of a deep pit and thus get stuck.
- Modified a situation in Surprise which could close a door later
  in the level if the player pounced up into the air between
  electrical fields and over the end of the alleyway.


VIII. CONTACTING SIERRA
-----------------------

A) Customer Service, Support, and Sales
B) Technical Support
C) Legal Information


A) Customer Service, Support, and Sales
----------------------------------
U.S.A. Sales Phone: (800) 757-7007
Hours: Monday-Friday 8 AM to 5 PM PST

International Sales: (310) 649-8000
Hours: Monday-Friday 8 AM to 5 PM PST
FAX: (310) 258-0744

Sierra Entertainment, Inc.
6060 Center Drive
6th Floor
Los Angeles, CA 90045
Phone: (310) 649-8048
FAX: (310) 258-0744
http://www.sierra.com

United Kingdom

Vivendi Universal Interactive Publishing UK Ltd.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the
UK. Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoubaly
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35

Paul-Ehrlich-Straße la
63225 Langen
Deutschland



On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France:	  GO FRSIERRA
Internet USA:		  http://www.sierra.com
Internet United Kingdom:  http://www.sierra-online.co.uk
Internet France:  	  http://www.sierra.fr
Internet Germany:	  http://www.sierra.de

Disk and or Manual Replacement:

Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra On-Line Returns
4247 S. Minnewawa Ave.
Fresno, CA  93725

Vivendi Universal Interactive Publishing International
Sierra On-Line CD/Doco Replacement
4247 S. Minnewawa Ave.
Fresno, CA  93725

NOTE: To replace your cd(s) please send only the damaged cd and
copy of your dated Receipt, if less then 90 days.  After 90 days
please include a $10.00 handling fee along with the cd(s).  For
Documentation replacement, please include a $5.00 handling fee and
a photocopy ONLY of either your disk or cd.  Payment should be made
at the time of your request.  Sorry, no credit cards.

* Returns to this address valid in North America only.


B) TECHNICAL SUPPORT
-------------------------
North America

Sierra Entertainment offers a 24-hour automated technical support 
line with recorded answers to the most frequently asked technical 
questions. To access this service, call (310) 649-8033, and follow 
the recorded instructions to find your specific topic and resolve 
the issue. If this fails to solve your problem, you may still write 
or fax us with your questions, or contact us via our web site -  
http://support.vugames.com. 
 
Sierra Entertainment 
Technical Support 
6060 Center Drive 
2nd Floor 
Los Angeles, CA 90045 
Main: (310) 649-8033 
Monday - Friday, 8:00 AM - 4:45 PM PST 
FAX: (310) 258-0755 
http://support.vugames.com


United Kingdom

Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour
Automated Technical Support line with recorded answers to the most
frequently asked technical questions. To access this service, call
(0118) 920-9111, and follow the recorded instructions to find your
specific topic and resolve the issue. If this fails to solve your
problem, you may still write, or fax us with your questions or
contact us via our Internet or CompuServe sites.



Vivendi Universal Interactive Publishing UK Ltd.
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
http://www.sierra-online.co.uk


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoublay
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65

http://www.sierra.fr


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.
Technischer Kundendienst
Paul-Ehrlich-Straße la
63225 Langen
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35

http://www.sierra.de


Spain

Vivendi Universal Interactive Publishing España
NUESTRA SEÑORA DE VALVERDE Nº 23
28034 MADRID
Spain

Tech Support Teléfono: 91 735 24 37

Soporte técnico de lunes a Viernes
de 09:30 a 15:00 y de 16:00 a 18:30


www.havasinteractive.es
Soporte Tecnico: [email protected]
Comercial: [email protected]

Italy

Vivendi Universal Interactive Publishing Italia spa
Contattare il vostro distributore.


C) Sierra Warranty & Legal Information
-----------------------------------
Sierra's end user license agreement, limited warranty and return
policy is set forth in the EULA.txt, found on the CD, and is also
available during the install of the product.

(c) 2002 Twentieth Century Fox Film Corporation
Copyright (2002 Sierra On-Line, Inc.)


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