Home » Avalon Hill's Squad Leader » Avalon Hill’s Squad Leader – Windows Readme – English

Avalon Hill’s Squad Leader – Windows Readme – English

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English
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avalon-hills-squad-leader_win_readme_en_p0v.txt
Squad Leader Release Notes (version 1.0)

Squad Leader is dedicated to all veterans who fought to keep the world free. 

Thank you for purchasing Squad Leader. The Squad Leader Read Me file contains last minute information that was not 
able to make it into the manual as well as tips to provide a more enjoyable gaming experience for the player. 

The Read Me file is broken down into individual sections: 


Table of Contents

	1. Installation Issues

	2. Scenario Builder

	3. Tips from the Testers

	4. How to Improve Performance

	5. Clarification of Specific Issues

	6. Manual Changes

	7. Game Controls

	8. Windows 95/98 Issues

	9. Windows 2000/Windows NT 4.0

	10. Technical Support

	11. Tweaking Game Variables

	12. Special Thanks

	13. Hasbro Interactive, Inc. General End-User License	July 2000



1. Installation Issues


Squad Leader is set to autorun on machines that have this option turned on. 
If you place the Squad Leader CD-ROM disc into the CD-ROM drive and the Squad Leader installation screen did 
not appear, it is very likely that your autorun option is not turned on. 

To install Squad Leader the player should do the following. 


Insert the Squad Leader CD-ROM Disc into the computer's CD-ROM drive.
	
	Double left-mouse click on the 'My Computer' icon.

	Right-mouse click on the CD-ROM drive icon.

	Left-mouse click on the 'open' option.

	Double left-mouse click on 'setup'. 

	Follow all screen prompts.


Squad Leader requires DirectX7.0a in order to function properly. If the install detects an older version of 
DirectX on your machine, it will prompt you to install the DirectX7.0a files. Once DirectX has been installed on 
to your machine, you will need to reboot your machine. 

If Squad Leader detects an updated version of DirectX on your machine, you will not be prompted to install the 
DirectX7.0a files. 

If you need to install DirectX7.0a at a later time, the DirectX install is located on the Squad Leader CD-ROM Disc. 

To run the DirectX setup program the player should do the following.

	Insert the Squad Leader CD-ROM Disc into the computer's CD-ROM drive.
	
	Double left-mouse click on the 'My Computer' icon.

	Right-mouse click on the CD-ROM drive icon. 

	Left-mouse click on the 'Explore' option. 

	Double left-mouse click on the DirectX folder.

	Double left-mouse click on 'dxsetup'.

	Follow all screen prompts. 



2. Scenario Builder


Squad Leader was to ship with a very powerful Scenario Builder program. This Scenario/Campaign/Map 
Builder/Editor utility is the same utility that the development team used to create the game maps, missions and 
campaigns. Unfortunately the program is extremely complicated and has a very steep learning curve. The program 
was so complicated and the learning curve so steep that the decision was made to remove it from the game, retool 
the program in order to make it more user friendly and then post it to the Squad Leader website for free download. 
The Scenario Builder utility will also come with a PDF manual to help guide the player though the Scenario Builder 
program. 


Once the Scenario Builder has been retooled it will be found at the following web address:

http://www.hasbrointeractive.com/microprose/product.cfm?product=99603 


We deeply regret any inconvenience that this may cause. 



3. Tips from the Testers


++++++++++++++++++++++++++++
+  Kevin Jamieson's Hints  +
++++++++++++++++++++++++++++

1. Stock up on grenades and throw them in bunkers to see if anyone is
home.

2. Missions require 4 or less squads, so with 8 squads to choose from, right-click to swap soldiers from squad to squad and stack the
squad(s) you bring into battle with your best soldiers.

3. Check for underground tunnels in enemy bunkers.

4. Be careful with grenades near obstacles where they might bounce back, and on roads where the open terrain increases their area of effect.

5. If possible, clear buildings of enemy soldiers and place snipers on
rooftops where they are the most effective.

6. Always try to leave enough Action Points (AP's) to at least kneel (3AP) at
the end of a soldier's movement as this increases hit potential for the
kneeling soldier, reduces the hit potential for enemies, and often
reduces the number of enemies that can fire.

7. Place demo charges at the beginning of an engineer's turn to ensure
that they have enough Action Points to move out of range of the
explosion.

8. Since the player gets to go first, place soldiers where they can see
enemy soldiers during the deployment phase.  Use the Quick Enemy Select
Bar, located in the top middle of the interface area, to facilitate
this.

9. Use a bazooka, artillery fire, mortar fire, or grenades on an enemy
vehicles until the fuel line is hit or the vehicle is destroyed.

10. Whenever possible, keeps troops far enough apart to avoid multiple
deaths from enemy fire yet close enough to support each other.

11. There is no such thing as "friendly" fire.

+++++++++++++++++++++++++
+ Ellie Crawley's Hints +
+++++++++++++++++++++++++

1. Remember that tanks usually have a secondary weapon or machine gun as well. 
The machine gun can be fired more often than the main guns and they are particularly effective against soft targets. 

2. All squad-based soldiers will have a small graphic just to the left of their AP icon indicating what squad they 
belong to. Hitting the 'Y' key will show all of the Squad icons. 

3. Remember to place soldiers that have enough Action Points to fire in opportunity fire mode. This will allow them 
to fire at enemies that move into the soldiers line-of-sight during the computer's turn. If done right, opportunity fire 
can really hamper the enemies' attack. 

++++++++++++++++++++++++
+ Corey Navage's Hints +
++++++++++++++++++++++++

1. Smoke can be your soldier's best friend in a combat situation. A well-placed smoke grenade can shield your troop 
movements from enemy eyes. Heavy smoke at one level does not necessary mean heavy smoke at all levels. A smoke cloud that prevents a soldier from being seen while standing may not prevent the same soldier from being seen in a kneeling or prone stance and vice versa. 

2. The player can see how the smoke deployed at various levels by cutting the level up and/or down using the 
'raise/lower cut away level' tool in the game interface. 

3. Soldiers can not see into or out of a smoke cloud. This can make for some interesting 'blind' close-quarter fights.  

++++++++++++++++++++++++++++
+ Jeffrey Tolleson's Hints +
++++++++++++++++++++++++++++

1. Be very careful throwing grenades inside or out of buildings; they often don't go where you intended them. 

2. When moving in the presence of the enemy, leave enough APs to fall prone or at least to kneel for protection. 

3. If you need to advance under heavy enemy fire, try the smoke grenades.  And be careful of standing at the edge of 
the smoke coverage.

4. Try to keep your soldiers within 6 squares of your squad leaders (same colored dot or square above left of your 
insignia and APs) and platoon leaders.  Those extra 6 APs are golden.

5. You can ignore your medics in the single scenarios, but they are valuable for keeping your troops alive from 
mission to mission in the campaign game.

6. The armored vehicles rule the battlefield.  Concentrate on destroying the enemy's and keep yours operational whenever they are 
present. 

++++++++++++++++++++++
+ Rex Martin's Hints +
++++++++++++++++++++++

1. Most small unit tactics in WW2 revolved around the movement-and-fire methods perfected during WW1. In 
effect, one element of the squad or platoon would provide cover while the other moved; once the moving element 
was in position, it would provide cover for the rest to move. In Squad Leader this is recreated by the 
Opportunity Fire command; at the end of any turn, you should have several of your soldiers, with a good line-of-
sight (LOS) to a large area, placed on Opportunity Fire at the end of each turn. During the war, the usual rule-of-
thumb was that half of the troops should be providing cover while the other half moved during any attack or retreat. 
By "leap-frogging" the two halves, the tactical commander was always able to react to any unexpected threat. In a 
static defensive situation, this percentage should be somewhat higher, and it was not unusual for 75% of the force to 
be on Opportunity Fire, while the rest provided a mobile reserve, moving to plug any holes as casualties occurred.

2. If you are expecting a long-range firefight, take along a sniper or two. Put them in a position with long LOS, 
preferably with some cover between them and the enemy. During your turn, stand and use Aimed Fire, keeping 
enough AP to again kneel or go prone so that the enemy will not be able to return an aimed shot (any fire the sniper 
will draw will be a Snap Shot enemy Opportunity Fire). With their excellent marksmanship, a sniper can often pick 
off an enemy soldier each turn. Snipers want long-range duels; don't allow your snipers to be caught in close (which 
also means that snipers have little use for grenades).

3. If you face a firefight in close terrain (urban, heavy vegetation, and such), take along more automatic weapons 
and grenades than the default order-of-battle usually offers. In environments such as Arnhem, you should be looking 
for a fast-paced, highly mobile and confusing firefight. Lines-of-sight will be short, the enemy will be moving in good 
cover, and you won't have many opportunities for aimed fire. Urban firefights, especially, were bloody affairs, so 
expect high casualties and make sure that your critical specialists for the mission have back-ups.

4. Mortars and the heavy MG for the Heavy Weapons squads are of most use in open terrain with long LOS. They 
are especially useful in defensive actions, and of little or little value if you plan a rapid advance. In the latter case, 
leave them behind and focus on your Rifle squads.

5. Trucks, at the ranges depicted in Squad Leader, are a liability. They tend to be deathtraps for your troops. Never 
expose a loaded truck in range of any enemy troops. The half-tracks are slightly better, but even here the standard 
practice for armored infantry units was to dismount from the vehicles when they engaged in a firefight. Indeed, the 
half-tracks usually served as a mobile heavy MG that protected the flanks or provided covering fire for the 
infantry movement.

6. Tanks, on the other hand, in those scenarios where they appear, tend to dominate the immediate area they occupy. 
In general, it is a waste to use their main guns on infantry targets. The bow MG takes fewer AP to fire (meaning 
more shots per turn), will do as much damage to a soldier if it hits, and still leaves room for movement in the same 
turn. Never expose your tanks to enemy infantry without infantry support themselves. The limited range of vision of 
a tank means that it is vulnerable if the enemy can close in. 

7. One of the best uses for your tank is as cover for your soldiers in any attack. If you can keep several of them 
behind it, not only do they provide close infantry support, but if they stay low (kneeling or going prone every turn) 
they will avoid most enemy fire. Be warned, though, if the tank goes up, the infantry might suffer the unpleasant 
effects of the explosion as well.

8. Conversely, if you are facing enemy armor, you will need some sort of long-range anti-tank weapon - a bazooka, 
PIAT, panzerfaust or panzerschreck. Always take more than one. And if a trooper carrying one goes down, do your 
best to recover it. Otherwise, taking out an enemy tank at close range is a costly affair.

9. If you are blessed with artillery support, use it frugally. Don't waste it on a single, annoying enemy soldier. Use it 
much as you do a mortar, to clean out enemy trenches and fortifications and to break up masses of enemy troops that 
you cannot fire on directly.

10. In summary, the most important principle in tactical combat, as at any other level of military operations, is 
planning. Read the mission objectives carefully, consider the minimum forces necessary, understand your resources, 
prepare for contingencies and the unexpected. Succeeding in a campaign game means far more than just taking the 
best marksmen every time and loading them down with lots of grenades. If war was just a single battle, anyone 
could be a squad leader. But, to lead a platoon through a major campaign takes planning, understanding and quick 
thinking. Good luck.

+++++++++++++++++++++++++
+ Jason Gleason's Hints +
+++++++++++++++++++++++++

1. On the first turn, save some people with smoke grenades for last. Shoot anyone around you with the majority of 
your forces, move them into position, and THEN toss the smoke grenades. You'll get the advantages of having had 
the first attack as well as having the smoke cover.

2. Don't underestimate the value of concussion grenades. They have a radius one square larger than frag grenades. 
This means that they cover an extra 133%! This is especially effective when throwing over hills where you can't see 
your targets but know they're out there.

3. Throw grenades liberally. Not only is it cathartic, it also can take out lots of units in bunkers and trenches. When 
they're all bunched up like that they're just asking for a concussion grenade.

4. Don't underestimate the value of suppressing fire. Don't waste good AP on enemies that have just been pinned 
down. Only fire on enemies that have just been pinned when all other bad guys are also pinned.

5. Alternate suppressing fire with movement. Spending even turns moving and odd turns shooting works like a 
charm. Pin down all of the enemy troops and then worry about moving into position. That eliminates the fear of opposing 
opportunity fire.

6. Flamethrowers are pretty... pretty devastating, that is.

7. Remember that tanks run over enemy units. Remember that enemy tanks run over friendly units. Don't let an 
enemy tank get within driving distance of your units in smoke cover, because an enemy tank will not hesitate to 
"accidentally" run over five, six, or seven of your best marksmen.

8. Use hand-to-hand combat in trenches in the cover of smoke.

9. Always, always, always take out radio operators if you have line of sight. If you don't, get it. If you can't, move 
around a lot. If you see the enemy radio operator call in an artillery strike, move ALL of your units away. 

10. Save early, save often. I recommend at the beginning and end of every turn. That way, if something REALLY 
BAD happens, you're not sunk.

11. Don't bring medics into non-campaign missions. 

12. Heavy machine guns on vehicles seem to work well at killing trucks and half-tracks. They deliver vehicle-killing 
critical hits with surprising frequency. It must have something to do with their rate of fire. 

++++++++++++++++++++++++
+  Doug Atwell's Hints +
++++++++++++++++++++++++

1. During your turn, always take your sniper's shots first, they may take out an enemy with opportunity fire just 
waiting for one of your other soldiers to cross his path.

2. Sometimes the closest enemies are not always the easiest to hit, be sure you consider all your targets with the quick enemy selector before firing.

3. Your Radio Operators are your best friends, find them the best possible cover with the farthest line-of-sight. 

4. Before opening a door with a trooper, place another trooper behind him so that he can fire with all of his action 
points.

5. Once victory is achieved in a mission, you don't have to exit right away. A good idea, if you have a surviving 
medic, is to run around and treat any wounded soldiers so you can use them for your next mission.



4. How to improve performance


For the best overall game performance it is recommended that the player install the game using the maximum install 
setting. This will place all of the important game data onto the harddrive instead of reading it off of the CD-ROM 
disc.  


For additional game performance, it is recommended that the player adjust the character animation speed to 
maximum (move the slider bar furthest to the right) while adjusting the object animation speed to minimum 
(move the slider bar furthest to the left). 



5. Clarification of Specific Issues


Terrain Hugging Cursor. Squad Leader defaults to a terrain hugging map cursor mode I.e. where the map cursor will always 
occupy the highest point in a map cell. This makes moving soldiers and targeting enemy units very easy under most 
circumstances. There will be occasions where the terrain hugging cursor will make units difficult to move or enemy 
units difficult to target. Some examples include moving into above and underground bunkers, buildings and targeting 
enemies in bunkers and buildings... In these situations, raise or lower the map level using the 
lower or raise cut away icons within the game. For example, if the player wants to target an enemy in the bunker in American 
1 mission, they should cut the level down until the bunker interior is visible. 


Line-of-Sight. Line-of-sight or LOS is calculated from the observing soldier's 'head' in the direction that they are 
facing. A standing soldier is 4 bits high. The LOS is calculated from the top bit or 'head' bit. In this manner it is 
possible for a soldier to be seen by an enemy (they could see the leg or chest bit) but the soldier could not see them 
(the head bit LOS is blocked by an object). 

Mission Briefing. The mission briefing will also display any vehicle hits that occur in the game. If a player fires and 
inflicts damage upon an enemy vehicle, the damage sustained by the vehicle can be seen in the mission briefing. 
This field is scrolled down as more damage is inflicted. Note: the name of the unit that was damaged is not included 
in this text, only the damage is logged. Mission briefing will also display mission information as it is relayed to the 
player. This is especially important in the Bootcamp mission where the player may forget the mission orders. To see 
the orders again, all the player need do is click on the Mission Briefing icon. 

Bootcamp. We have made it very difficult for the player to get their soldier killed in the Bootcamp scenario but it is 
possible that this will occur. If your soldier dies before completing the Bootcamp mission, you will need to restart 
the mission. The Bootcamp mission has been set up to teach the player how to perform many of the tasks in Squad 
Leader. The mission structure has been set up so that when the player completes one part of the mission they are 
briefed on what they need to do to continue the mission. If the player chooses to ignore the mission orders, and not 
kill the enemy soldiers, the mission will not spawn a wounded soldier for the medic to treat. 

Rally. When a leader rallies nearby soldiers, the leader is attempting to raise the combat effectiveness of the soldiers 
within the leaders combat command radius. Soldiers who are routed and fleeing he field of battle can be stopped via 
a successful rally. Rally will not have an effect on Pinned soldiers. Pinned soldiers will remain pinned until the 
beginning of the next turn. 

Movement Path. Occasionally the suggested movement path may not always be the most efficient movement path. 
The player may need to move the selected soldier via smaller increments to the destination cell. 

Building Movement. When the player wants to move a unit into a building, the player will need to cut the map level 
down (lower cut away level icon) so that the interior rooms of the building can be seen. The player can then move 
their units into the building. Some buildings will have multiple levels. Maneuvering soldiers in these buildings will 
require the player to raise or cut the map level depending on the situation. This can be accomplished by using the 
lower or raise cut away level icons. 

Radio Operators. Radio Operators can only call in artillery strikes on units or map cells that they can see. This was 
done to prevent a player from hiding the radio operator in an out of the way corner of the map and still call in 
artillery strikes. This also prevents the enemy AI from always targeting your 'hidden' units.

Tanks at the Edge of the Map Board. Tanks that are located near the edge of the map board will not be able to change 
facing. Squad Leader will not allow any part of the tank to appear off the map at any time. As a tank turns, one 
corner of the tank would appear off the screen thus the movement is not allowed. If the player moves the tank 
forward a cell or two, the tank will be able to turn in place. 

Tank Weapons. Tanks usually have a main gun and a machine gun to keep enemy soldiers at bay. The machine gun 
can be selected by clicking on the current weapon/switch weapon button as described in the manual.

Some objects in Squad Leader are two or more levels high. There are some objects in the game that will require the 
soldier to crawl under while moving around them. The tail of the airplane is British Mission 1 is just one example of 
these objects. 

Hills. Hills that are one level high are approximately waist high to the soldiers in Squad Leader. Hills that are two 
levels high are approximately shoulder high to the soldiers in Squad Leader. 

Tanks. Tanks are three levels high. The tank chassis is two levels high. The turret of the tank occupies the third 
level. 

Tanks and other vehicles are also unique in that they occupy more then one map cell. If the enemy tank/vehicle is 
partially obscured by terrain features, the player will not always be able to determine what part of the vehicle their 
forces can see. The best thing to do in this situation is to fire at the highest point on the tank, usually its turret. To do 
this, the player will need to turn terrain hugging off (shift H), raise the targeting cursor using the 'a' or 'z' to the 
appropriate level, move the cursor over the enemy vehicle to target the enemy unit and then fire at the enemy 
vehicle. When you are done, remember to turn terrain hugging back on!

Exchange Window. In Squad Leader the player can exchange items between adjacent soldiers by selecting the 
exchange icon. The player will then need to click on the soldier to exchange with. The top half of the interface 
shows what the soldier can take and the lower half of the interface shows what the player currently possesses. It is 
possible that there could be several items all in the same cell that the player may want to take items from. The player 
can scroll through the various 'donors' by clicking on the left or right arrow under the upper or donor graphic display 
window. In this way, the player can cycle through objects on the ground, from dead soldiers or living soldiers. 

Exchanging Weapons. In Squad Leader, the player can have their soldiers exchange weapons with other soldiers in 
the game. To exchange anything with an enemy soldier, the enemy soldier must be dead not just incapacitated. 

Dead Vs Incapacitated. In Squad Leader, if a soldier is dead and the mouse cursor is placed over the soldier's 
graphic, the cursor will not display an aiming reticle. If a soldier is incapacitated and the mouse cursor is placed over 
the soldier's graphic, the cursor will display an aiming reticle. 

Smoke. Smoke obscures vision into and out of game cells. It is possible to have a soldier in a cell standing next to an 
enemy and neither soldier be aware of the others presence. If a soldier is standing in a cell with no apparent enemies 
and the game will not allow him to move into a valid adjacent cell, there is an enemy soldier located in that cell. It 
is possible to have smoke at a soldier's 'head' level obscuring his vision but the soldier's legs could be seen. 

Opportunity Fire. A soldier on opportunity fire that has been activated by enemy movement will not always fire at 
the moving unit. The soldier will fire at a known or seen target that gives him the best chance of a hit. This was done 
to prevent the player from moving units further away from the enemy in the hopes of triggering opportunity fire on 
them instead of soldiers closer to the enemy. 

Open Topped Vehicles. The M10 Wolverine as well as all half-tracks are open topped vehicles. Enemy soldiers could 
throw grenades through the open top and wound/kill the vehicle crew as well as destroy the vehicle. In Squad 
Leader enemy soldiers can throw grenades at these armored vehicles. There is a chance that the grenade will cause 
damage to the targeted vehicle. 

Weapon Jams and Weapon Breakdowns. Weapon jams and weapon breakdowns are not modeled in Squad Leader. 
This was a game conscious design decision by the development team, not an oversight.  

Random Soldier Deployment. In some Random Missions, the enemy will initially appear clumped around their 
deployment zone. After the player executes their turn, the enemy will move normally. 

Access to Inventory Screen During Deployment. Squad Leader does not allow the player to access a soldier's 
inventory screen during the deployment of forces. 

Routed Soldier Movement. In Squad Leader, a routed soldier will run away from the enemy. The player will not be 
able to issue orders to a routed soldier. In order to regain control of the soldier, the player will need to get a leader 
next to the routed soldier and successfully rally him. 

Squad Equip undocumented quick keys. In the Soldier Equip Screen, there are several undocumented hot keys that 
may help in selecting soldiers and squads to equip. 
Up arrow - next Squad or Specialist Type
Down arrow - previous Squad or Specialist Type
Right arrow - next individual soldier or individual specialist
Left arrow - previous individual soldier or individual specialist

Save Games. Endturnplayer0 is a save game that will automatically save at the end of the player's turn. 
Endturnplayer1 is a save game that will automatically  save at the end of the computer's turn. 


6. Manual Changes


a. Incapacitated Soldiers. We have added two small icons to visually indicate to the player if a soldier requires 
medical attention and if a soldier has received medical attention. If a soldier requires medical attention and they are 
the selected soldier, a small white circle with a red cross in the middle of it will appear in the upper left corner of the 
cursor display. If the soldier has received medical attention and they are the selected soldier, a small circle with a 
green cross will appear in the upper left corner of the cursor display. 

b. Squad Indication Icons/Chevrons. We have added a small icon or chevron to visually indicate what squad a 
selected soldier belongs to. This was done to allow the player to, see at a glance where the soldiers of their various 
squads were on the battlefield. The 'Y' key will display all of the soldier icons/chevrons. 

c. Mission Briefing. The mission briefing will also display any vehicle hits that occur in the game. If a player fires 
and inflicts damage upon an enemy vehicle, the damage sustained by the vehicle can be seen in the mission briefing. 
This field is scrolled down as more damage is inflicted. Note: The name of the unit that was damaged is not included 
in this text, only the damage is logged. 

d. Engineers. All deployed demo charges that are linked to the plunger will explode when the plunger is activated. 
Activation of the plunger will also trigger demo charges set by your other engineer as well. 

e. Page 11 of the manual Deployment Screen. The arrows pointing to the End Deployment Icon and the Deployment 
Check box are reversed. The Deployment check box should be in the check box in the middle of the screen and the 
End Deployment icon is in the lower right hand side of the screen.

f. Squad Equip Undocumented Quick Keys. In the Soldier Equip Screen, there are several undocumented hot keys that 
may help in selecting soldiers and squads to equip. 
Up arrow - next Squad or Specialist Type
Down arrow - previous Squad or Specialist Type
Right arrow - next individual soldier or individual specialist
Left arrow - previous individual soldier or individual specialist

g. Page 7 of the manual Squad Selection Screen. In the Squad Selection screen, when the player clicks on an 
individual soldier, the soldier's picture will appear in the upper left corner. The picture will display the soldiers rank 
(icon in the upper left corner of the picture) and the soldier experience level (icon in the lower left corner of the 
picture). If the player places the mouse cursor over any of these icons, they will reveal the rank and experience level 
of the selected soldier. 

h. General Difficulty Level. If the player opts to play the game on the General difficulty level, the game will prompt 
the player to enter a name for their save games. The player MUST enter the combat portion of the game before the 
save game is actually created. The game will not save in the front-end screen, only in the combat portion of the 
game. 



7. Game Controls


Squad Leader allows the player to reconfigure the default game controls. If the player decides to go back to the 
default keyboard command keys, they can access the 'Reset Defaults' icon on the option screen.  


8. Windows 95/98 issues


ALT-TAB - We do not recommend alt-tabbing away from the game.


9. Windows 2000 / Windows NT 4.0


Squad Leader will not run under Windows NT. Although we don't
officially support Windows 2000, the game will run. 


10. Technical Support


If you are having technical difficulties with the Squad Leader CD-ROM
game; please refer to the above release notes before calling or emailing 
Hasbro Interactive technical support.

The technical support phone number is (410) 568-2377. 
The technical support email address is [email protected]

Support hours are 12:00 PM - 8:00PM Monday through Friday. (All times are Eastern Standard Time).

Before calling or emailing Tech Support, please have the following:

	1) The correct title of the game.

	2) Your machine specifications (to the best of your knowledge).

	3) The exact error message, or circumstances of the problem.



11. Tweaking the Game Variables  



NOTE: 	TWEAKING THE GAME CAN CAUSE THE GAME TO ACT IN UNUSUAL AND BIZARRE 
MANNERS.
	TWEAKS WILL NOT BE SUPPORTED BY HASBRO INTERACTIVE CUSTOMER SUPPORT. 
	TWEAK AT YOUR OWN RISK!

*******************************************CAUTION*****************************************


It is HIGHLY recommended that you copy the original files into a folder outside of the Squad Leader program for 
backup purposes. Altering the files will change the game. Once the game has been altered, you are on your own. 
Hasbro Customer Support/Technical Support will not and can not support the game once it has been altered.  


During the design of Squad Leader, we realized that some people would not agree with the statistics or values that 
we have assigned to the many weapons, soldiers, tanks and statistics in the game. We realized that some players 
would want to experiment by changing the numbers to make the game 'better for them.' In Squad Leader altering any 
one of a number of different text files can do this. The text files can be found in the data directory. The text 
documents have instructions or explanations about what the numbers are and how to change them. 




12. Special Thanks


James Allen
Bruce Douglas
David Ellis
Darren Hitt
Christopher Lindauer
Paul Wallace
Patrick Wilson

Tom Chick
Tim Chown
James Cobb
Mark Dultz
Jason Fulton
Trent Lucier
Russell Poe
Brian Rucker
Todd Spinosi




13. Hasbro Interactive, Inc. General End-User License	July 2000




LICENSE AGREEMENT

***  IMPORTANT  ***

This is a legal agreement between the end user (“You”) and Hasbro Interactive, Inc., its affiliates 
and subsidiaries (collectively "Hasbro Interactive”).  This Agreement is part of a package (the 
"Package") that also includes, as applicable, executable files that you may download, a game 
cartridge or disc, or a CD-ROM (collectively referred to herein as the "Software") and certain 
written materials (the "Documentation"). Any patch, update, upgrade, modification or other 
enhancement provided by Hasbro Interactive with respect to the Software or the Documentation, 
or bonus game provided by Hasbro Interactive at no extra charge as part of the Package, shall be 
included within the meanings of those terms, for the purposes of this Agreement, except to the 
extent expressly provided below.

BY DOWNLOADING OR INSTALLING THE SOFTWARE, YOU ACKNOWLEDGE THAT 
YOU HAVE READ ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT, 
UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM.  YOU UNDERSTAND 
THAT, IF YOU PURCHASED THE PACKAGE FROM AN AUTHORIZED RESELLER OF 
HASBRO INTERACTIVE, THAT RESELLER IS NOT HASBRO INTERACTIVE’S AGENT 
AND IS NOT AUTHORIZED TO MAKE ANY REPRESENTATIONS, CONDITIONS OR 
WARRANTIES, STATUTORY OR OTHERWISE, ON HASBRO INTERACTIVE’S BEHALF 
NOR TO VARY ANY OF THE TERMS OR CONDITIONS OF THIS AGREEMENT. 

If You do not agree to the terms of this Agreement, do not download or install the Software and 
promptly return the entire Package to the place You obtained it for a full refund.  If you should 
have any difficulty in obtaining such refund, please contact Hasbro Interactive at 800-683-5847 
from the United States or at +44-1454 893-900 from outside the United States.

CONSUMER SAFETY WARNINGS AND PRECAUTIONS STATEMENT:


Epilepsy Warning


WARNING

 



READ THIS NOTICE BEFORE YOU OR YOUR CHILD 
	USE THIS SOFTWARE


A very small portion of the population have a condition which may cause them to experience 
epileptic seizures or have momentary loss of consciousness when viewing certain kinds of 
flashing lights or patterns.  These persons may experience seizures while watching some kinds of 
television pictures or playing certain video games.  Certain conditions may induce previously 
undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy.  
If you or anyone in your family has an epileptic condition or has experienced symptoms like an 
epileptic condition (e.g. a seizure or loss of awareness), immediately consult your physician 
before using this Software.

We recommend that parents observe their children while they play games.  If you or your child 
experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, 
involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE 
USE IMMEDIATELY and consult your physician.

FOLLOW THESE PRECAUTIONS WHENEVER USING THIS SOFTWARE:

? Do not sit or stand too close to the monitor. Play as far back from the monitor as possible.
? Do not play if you are tired or need sleep.
? Always play in a well lit room.
? Be sure to take a 10 to 15 minute break every hour while playing.









Repetitive Strain Statement

	CAUTION


 



Some people may experience fatigue or discomfort after playing for a long time.  Regardless of 
how you feel, you should ALWAYS take a 10 to 15 minute break every hour while playing.  If 
your hands or arms become tired or uncomfortable while playing, stop and rest.  If you continue 
to experience soreness or discomfort during or after play, listen to the signals your body is giving 
you.  Stop playing and consult a doctor.  Failure to do so could result in long term injury.

If your hands, wrist or arms have been injured or strained in other activities, use of this Software 
could aggravate the condition.  Before playing, consult a doctor.


Motion Sickness Statement


	CAUTION

 



This Software generates realistic images and 3-D simulations.  While playing or watching certain 
video images, some people may experience dizziness, motion sickness or nausea.  If you or your 
child experience any of these symptoms, discontinue use and play again later.


LIMITED LICENSE: You are entitled to download or install, and operate this Software solely 
for your own personal use, but may not sell or transfer reproductions of the Software or 
Documentation to other parties in any way.  You may download or install, and operate one copy 
of the Software on a single terminal connected to a single computer.  You may not network the 
Software or otherwise use it on more than one computer or computer terminal at the same time. 


INTERNET-BASED PLAY; CHAT:  This Software may include Internet-play features.  If 
You choose to use such features, You will need to access the Internet.  The Software or 
Documentation may also suggest links to certain Software-related web sites, including web sites 
operated by Hasbro Interactive or third parties.  Your access to web sites operated by Hasbro 
Interactive is subject to the terms of use and privacy policies of such web sites.  Children should 
check with a parent or guardian before accessing the Internet, including without limitation any 
chat function, on-line “arcade,” or em@il Game.  Internet game play may occur through one or 
more independent gaming or other web sites (each a “Web Site”), including without limitation 
the MSN Gaming Zone run by the Microsoft Corporation.  Hasbro Interactive does not review or 
control, and disclaims any responsibility or liability for, the functioning and performance of any 
Web Site, the terms of use of any Web Site, the privacy policies of any Web Site, and any 
content on or available via a Web Site, including, without limitation, links to other web sites and 
comments or other contact between users of a Web Site.  Hasbro Interactive does not endorse the 
Web Sites merely because a link to the Web Site is suggested or established.  Hasbro Interactive 
does not monitor, control, endorse, or accept responsibility for the content of text or voice chat 
messages, if applicable, transmitted through the use of the Software.  Use of the chat function, or 
other content or services of any Web Site is at Your own risk.  You are strongly encouraged not 
to give out identity or other personal information through chat transmissions.


OWNERSHIP; COPYRIGHT:  Title to the Software and the Documentation, and patents, 
copyrights and all other property rights applicable thereto, shall at all times remain solely and 
exclusively with Hasbro Interactive and its licensors, and You shall not take any action 
inconsistent with such title. The Software and the Documentation are protected by United States, 
Canadian and other applicable laws and by international treaty provisions.  Any rights not 
expressly granted herein are reserved to Hasbro Interactive and its licensors. 


OTHER RESTRICTIONS:  You may not cause or permit the disclosure, copying, renting, 
licensing, sublicensing, leasing, dissemination or other distribution of the Software or the 
Documentation by any means or in any form, without the prior written consent of Hasbro 
Interactive.  You may not modify, enhance, supplement, create derivative work from, adapt, 
translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human 
readable form.  

LIMITED WARRANTY:

Hasbro Interactive warrants for a period of ninety (90) days following original retail purchase of 
this copy of the Software that the Software is free from substantial errors or defects that will 
materially interfere with the operation of the Software as described in the Documentation.  This 
limited warranty:  (i) applies to the initial purchaser only and may be acted upon only by the 
initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other 
enhancement provided by Hasbro Interactive with respect to the Software or the Documentation 
or to any bonus game provided by Hasbro Interactive at no extra charge as part of the Package, 
which are provided on an AS IS BASIS ONLY.  EXCEPT AS STATED ABOVE, HASBRO 
INTERACTIVE AND ITS LICENSORS MAKE NO OTHER WARRANTY OR CONDITION, 
EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE, REGARDING THIS 
SOFTWARE.  THE IMPLIED WARRANTY THAT THE SOFTWARE IS FIT FOR A 
PARTICULAR PURPOSE AND THE IMPLIED WARRANTY OF MERCHANTABILITY 
SHALL BOTH BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED 
EXPRESS WARRANTY.  THESE AND ANY OTHER IMPLIED WARRANTIES OR 
CONDITIONS, STATUTORY OR OTHERWISE, ARE OTHERWISE EXPRESSLY AND 
SPECIFICALLY DISCLAIMED.  Some jurisdictions do not allow limitations on how long an 
implied warranty or condition lasts, so the above limitation may not apply to You.  This limited 
warranty gives You specific legal rights, and you may also have other rights which vary from 
jurisdiction to jurisdiction. 

If you believe you have found any such error or defect in the Software during the warranty 
period, (i) if you are in the United States, call Hasbro Interactive's Consumer Affairs Department 
at 800-683-5847 between the hours of 8:00 a.m. and 4:45 p.m Monday through Friday (Eastern 
Time), holidays excluded, and provide your Product number; or (ii) if you are outside the United 
States, send your original CD-ROM disc, game cartridge or disc, or, if applicable, the executable 
files that you downloaded, to Hasbro Interactive at Caswell Way, Newport, Gwent, NP9 0YH, 
United Kingdom, together with a dated proof of purchase, your Product number, a brief 
description of such error or defect and the address to which the Software is to be returned.  If you 
have a problem resulting from a manufacturing defect in the Software, Hasbro Interactive’s and 
its licensors' entire liability and Your exclusive remedy for breach of this limited warranty shall 
be the replacement of the Software, within a reasonable period of time and without charge, with 
a corrected version of the Software.  Some jurisdictions do not allow the exclusion or limitation 
of relief, incidental or consequential damages, so the above limitation or exclusion may not apply 
to You.

LIMITATION OF LIABILITY

HASBRO INTERACTIVE AND ITS LICENSORS SHALL NOT BE LIABLE FOR SPECIAL, 
INCIDENTAL, CONSEQUENTIAL, EXEMPLARY OR OTHER INDIRECT DAMAGES, 
EVEN IF HASBRO INTERACTIVE OR ITS LICENSORS ARE ADVISED OF OR AWARE 
OF THE POSSIBILITY OF SUCH DAMAGES.  IN NO EVENT SHALL HASBRO 
INTERACTIVE'S AND ITS LICENSORS' AGGREGATE LIABILITY EXCEED THE 
PURCHASE PRICE OF THIS PACKAGE.  Some jurisdictions do not allow the exclusion or 
limitation of special, incidental, consequential, indirect or exemplary damages, or the limitation 
of liability to specified amounts, so the above limitation or exclusion may not apply to You.

GENERAL:  This Agreement constitutes the entire understanding between Hasbro Interactive 
and You with respect to subject matter hereof.  Any change to this Agreement must be in 
writing, signed by Hasbro Interactive and You.  Terms and conditions as set forth in any 
purchase order which differ from, conflict with, or are not included in this Agreement, shall not 
become part of this Agreement unless specifically accepted by Hasbro Interactive in writing.  
You shall be responsible for and shall pay, and shall reimburse Hasbro Interactive on request if 
Hasbro Interactive is required to pay, any sales, use, value added (VAT), consumption or other 
tax (excluding any tax that is based on Hasbro Interactive's net income), assessment, duty, tariff, 
or other fee or charge of any kind or nature that is levied or imposed by any governmental 
authority on the Package


EXPORT AND IMPORT COMPLIANCE:  In the event You export the Software or the 
Documentation from the country in which You first received it, You assume the responsibility 
for compliance with all applicable export and re-export regulations, as the case may be. 


GOVERNING LAW; ARBITRATION:  This Agreement shall be governed by, and 
any arbitration hereunder shall apply, the laws of the Commonwealth of Massachusetts, 
U.S.A., excluding (a) its conflicts of laws principles; (b) the United Nations Convention 
on Contracts for the International Sale of Goods; (c) the 1974 Convention on the 
Limitation Period in the International Sale of Goods (the “1974 Convention”); and (d) the 
Protocol amending the 1974 Convention, done at Vienna April 11, 1980.  

Any dispute, controversy or claim arising out of or relating to this Agreement or to a 
breach hereof, including its interpretation, performance or termination, shall be finally 
resolved by arbitration.  The arbitration shall be conducted by three (3) arbitrators, one to 
be appointed by Hasbro Interactive, one to be appointed by You and a third being 
nominated by the two arbitrators so selected or, if they cannot agree on a third arbitrator, 
by the President of the American Arbitration Association ("AAA").  The arbitration shall 
be conducted in English and in accordance with the commercial arbitration rules of the 
AAA.  The arbitration, including the rendering of the award, shall take place in Boston, 
Massachusetts, and shall be the exclusive forum for resolving such dispute, controversy 
or claim.  The decision of the arbitrators shall be binding upon the parties hereto, and the 
expense of the arbitration (including without limitation the award of attorneys' fees to the 
prevailing party) shall be paid as the arbitrators determine.  The decision of the arbitrators 
shall be executory, and judgment thereon may be entered by any court of competent 
jurisdiction.

Notwithstanding anything contained in the foregoing Paragraph to the contrary, Hasbro 
Interactive shall have the right to institute judicial proceedings against You or anyone 
acting by, through or under You, in order to enforce Hasbro Interactive’s rights hereunder 
through reformation of contract, specific performance, injunction or similar equitable 
relief.  For the purposes of this Paragraph, both parties submit to the jurisdiction of, and 
waive any objection to the venue of, the state and federal courts of the Commonwealth of 
Massachusetts.

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