Home » Battle of Britain » Battle of Britain – Windows Readme – Version 1.01 – English

Battle of Britain – Windows Readme – Version 1.01 – English

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Type
Readme
Platform
Windows
Language
English
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12.55 KB
Filename
battle-of-britain_1.01_win_readme_en_g7d.txt
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              TALONSOFT'S BATTLE OF BRITAIN README (Version 1.01; EXE Date 4/15/99)
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	                       WARNING FOR BOB VERSION 1.01
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Changes and updates to various BoB data files for Version 1.01 may not appear in saved games 
that you are currently playing, because a lot of information about the saved game is saved in 
the game file itself. To ensure that all new features/changes in 1.01 are working properly 
in your BoB game, you should start new games with version 1.01. You may continue and finish 
your saved games begun under Version 1.00, but understand that some changes/updates may not 
appear in those games.


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                              TROUBLESHOOTING FOR VERSION 1.01
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(1) "My BoB Game Keeps Locking up or Crashing, especially when playing the RAF."
    If you are having this problem, we recommend that you turn down your system's hardware 
    accelleration. 

(2) "I cannot get video playing in the game."
    A "possible" solution to this problem is to update your Windows Media Player. Follow these
    instructions:

    Anyone running Windows 95 osr2 or earlier will need to download and install media player 
    updates from the following website: 

    http://www.microsoft.com/windows/mediaplayer/download/Win32Otherx86.asp

    Once there, read the instructions carefully. There are also seperate instructions for 
    Windows 98.


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                       NEW FEATURES/ENHANCEMENTS FOR BOB VERSION 1.01
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NEW FEATURES
(1) RANGE INDICATOR: The German player can now click on a target to see how far it 
is from the closest Luftwaffe airfield. Move the mouse arrow over a target (like Biggin Hill) 
and left-click. A white line and box appears on the map connecting Biggin Hill to a Luftwaffe 
field. The box and line stays on the map for a short time, and a message box showing the 
target's name and range from the connecting field appears. (See features 2 and 5 below for 
more information about other ways to use this function.)

(2) COMMAND HIGHLIGHTING: As an added interface feature, you may now 
click on any HQ shown on the map. When selected, all attached airfields and subordinate commands
highlight in blue. Once you have a command group highlighted, if you THEN click on a British 
target to view range (see feature #1 above), the game will find the nearest airfield of that 
highlighted group. And, depending upon the max range you've set on the "Set Bomber Targets" tab 
(see feature #5 below), a red range circle appears showing you the maximum mission range that 
units from that command group will fly (if you allow your staff to plot raids for that 
Luftlotte). IMPORTANT: THIS FEATURE ONLY WORKS IN THE German Raid Planning Phase and the British 
Movement Phase.

(3) AUTO-PLAN MISSIONS (on/off) [Hot Key: CTRL-A]: This 
is a new feature added to the German Raid Planning tab. If this feature is toggled ON, your 
staff will auto-plot all your missions for the upcoming day, based on what it thinks it can 
plot comfortably. The plotted raids appear immediately in the "review missions" list, and you 
may modify them normally. If this feature is left toggled ON, then in the next Raid Planning 
Phase, your missions will already be plotted. [NOTE: In conjunction with this feature, a
"Continuous Play (ON/OFF)" button has been added to the Reaction Phase tab for the German
player. If you are playing with the Auto-Plan Missions feature toggled ON, then you may
turn on continuous play to have the game continue running Reaction Phases until it reaches
a point where it cannot plot raids (based on the parameters you've set for each Luftflotte; see
features 4, 5, and 6 below).

(4) COMPUTER CONTROL (on/off): This new feature appears on the "Set Bomber Targets" 
tab and can be toggled on by Luftflotte. If it is toggled ON for Luftflotte 2, 
for example, your staff will automatically plot all raids for LF2 each turn, starting 
with the turn AFTER you set the feature to "on". So, each time you enter a new 
Raid Planning Phase, all missions for LF2 will be plotted for your review and 
modification (if necessary).

(5) MAX TARGET RANGE: This new feature appears on the 
"Set Bomber Targets" tab. Setting a max range here (in miles), tells your staff to plot raids 
against targets within the range indicated. So, if you set the range to 100 miles for LF2, 
your staff will only plot missions against targets within 100 miles (give or take) from the 
form-up airfields. This new feature is also connected with features 1 and 2 above. Whatever 
range you set here is displayed in a red range circle on the map AFTER you have selected a 
target with a command group highlighted. If, for example, you have LF2's max range set to 
100 miles and you have all LF2 airfields highlighted on the game map (using feature 2 above), 
a 100 mile red range circle appears immediately after selecting a target, and this shows you 
the full range your staff will plot its raids from the highlighted German airfield. 

(6) MAX TARGET DAMAGE: This new feature appears on the "Set Bomber Targets" tab. 
Setting the max target damage tells your staff to plot raids against targets within the damage 
range indicated. For example, if you set the max damage range at 65, your staff will review 
its recon photos and plots missions against targets with 65 or less points of damage. It will 
not plot a raid against a target with 66 or more points of damage.

(7) ORDER OF BATTLE DISPLAY: A new Order of Battle 
display has been added to the score SUMMARY tab. At the bottom of the tab, select 
"Show Order of Battle" to open your side's list of units by command. You may then select 
a specific command to highlight all airfields on the map attached to that command. You may also 
select individual units in the list to see where they are currently located and then review 
further details. The "R" column indicates the number of ready (servicable) aircraft in the unit;
the "U" column indicates the number of unavailable (out of service) aircraft in the unit.
Units with an asterisk (*) beside their name are units with nighttime navigation equipment.

(8) NEW AIRFIELD ADDED FOR GERMANS: A small satellite airfield has been added just south 
of Stavanger. 

ENHANCEMENTS
(1) Adjustments have been made to make it easier for the British Observer Corps to visually 
site German raids flying at 1,000 feet or lower.

(2) The Radar Circles will now toggle on/off more quickly, making it easier for you to play 
with radar circles on.

(3) Damaging/Destroying Aircraft on the Ground: Adjustments have been made to improve the
German player's ability to destroy RAF aircraft on the ground. In addition, a 
feature has been added to the RAF damage column on the score SUMMARY screen. The "on ground" 
feature shows two numbers divided by a colon (0:0). The first number is the number of RAF 
aircraft destroyed on the ground; the second number is the number of RAF aircraft damaged on 
the ground. Keep in mind that even with this adjustment, there will almost always be more 
damaged aircraft than destroyed aircraft.

(4) To AA Fire Feature: A feature has been added to the German damage column on the 
score SUMMARY screen. The "To AA Fire" feature shows two numbers divided by a colon (0:0). 
The first number is the number of Luftwaffe aircraft destroyed by AA; the second number 
is the number of Luftwaffe aircraft damaged by AA. 

(5) Electric Power Plants: More light AA has been added to electrical powerplants to make 
low-level bombing attacks against them more difficult.

(6) Low-Level Raids: In conjunction with enhancements 1, 3 and 5 above, British light AA has 
been made more effective overall to help deter German low-level bombing. 

(7) German Fighters Attacking Barrage Balloons: The aggressiveness of German fighters 
swooping down to attack Barrage Balloons has been reduced. 

(8) Replay Feature: The "save" buffer for games has been increased to improve the performance
of the Replay Feature. Saved games are now slightly larger, and you should be able to see
more of your raids performing their missions, especially those launched in the afternoon and 
evening.


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                              BUG FIXES FOR BOB VERSION 1.01
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(1) One Scroll Bar problem associated with the List Raids function.

(2) Scroll Bar Buffer Increase: You can now review up to 99 plotted raids in the Review Missions
function (German Raid Planning and Reaction Phases). 

(3) Altitude level adjustment: Aircraft will now only rise up to their ceiling altitude, 
even if you plot raids with higher altitudes. Therefore, remember that when you plot 
raids, if you want all of your aircraft to fly at the exact same altitude, you must set 
an altitude that all aircraft in the raid can reach.

(4) A graphical glitch where units will sometimes get stuck over targets. In addition to this, 
the amount of unit "drift" in an inbound/outbound Germain raid has been reduced. Units should 
now fly more tightly together for better mutual support.

(5) The zero altitude bug (which is most often associated with the German staff-plotted 
recon missions).

(6) German Shuttle Missions should now work properly. If a raid you have shuttled to another
field gets hit hard with interceptors before it reaches its target, and if it aborts the
mission because of it, it will decide which airfield is closest (the home airfield or the 
shuttle airfield). Which ever is closes is the one it will return to.


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                            SCORING CHANGES FOR VERSION 1.01
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(1) 1940 and 1941 One-Week Campaigns: The British Player now gets 3 points per German bomber, 
fighter-bomber, dive-bomber, recon and night intruder aircraft destroyed.

(2) 1940 One-month and Full-Length Campaigns: As the German player, you must now score a 
combined total of 16 points to win by the end of the game. Also, at the end of the first 31 days
of a full-length campaign, in order to continue play, you must have accumulated a total 
of 5 Air Superiority (AS) points.

(3) The "Critical Level" for Electric Powerplants (POWER), has been reduced from 700 to 500. 
Please make a note of it on page 62 of the manual.


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                                      RULES CLARIFICATIONS
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(1) SCORING IN THE 1940 LONG CAMPAIGN
You CAN achieve a non-air superiority victory within the first 40 days of the campaign by 
scoring a total of 16 victory points across all three damage categories. However, if you wish 
to try to win just an Air Superiority victory, it can only be achieved in the first 40 days 
by scoring at least 8 AS points. 

(2) GERMAN AIRFIELDS AND CAPACITY
Like British airfields, German airfields also have a capacity. Large airfields have a 
capacity of 4 and small airfields have a capacity of 2. However, the only effect of 
overstacking German units on airfields is that they have a slower repair rate.

(3) WHAT IS ENDURANCE?
An aircraft's Endurance number (see page 17 of the players guide) is the number of minutes 
the aircraft can fly before it must return to base.

(4) American Pilot Replacement Numbers
For each turn, the Commonwealth receives 10 American pilots as replacements. But these 
replacements are not used in any other units except "american-specific" units. This large
amount of replacements merely ensures that American units will never run out of replacement 
pilots. 



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