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Civil Disturbance – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
4.77 KB
Filename
civil-disturbance_win_readme_en_ou3.txt
Civil Disturbance


Overview
GarageGames
Torque Game Engine
System Requirements
Running the Game
Command Line Arguments
Keybindings


Overview
This is a demo of the features available in the Torque Game Engine, an extremely affordable, full featured game engine technology from GarageGames.com, Inc.

GarageGames
GarageGames.com is a unique Internet publishing label for independent games and gamemakers. We are a band of professional gaming industry veterans committed to publishing truly original and exciting titles on our own terms. Our mission? To provide the independent developer with tools, knowledge, co-conspirators - whatever is needed to unleash the creative spirit and get great innovative independent games to market.

Torque Game Engine
The Torque Game Engine (TGE) is the game engine that powers Tribes 2 developed by Dynamix. TGE is a full featured AAA title engine with the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code. Check out the feature list for more details. For $100 per programmer, you get the source to the engine of a major product from a major game publisher! Not possible? Check the FAQ for the details.

System Requirements
The application is released on the Windows (Windows 2K/XP) platform. The game engine will run using either OpenGL or DirectX. OpenGL and DirectX drivers are typically bundled together by video card manufactureres and are constantly being updated. Make sure you have the latest drivers for your particular video card.


Required Hardware:
2.0 GHz processor (equivalent or better), 768MB RAM, 20+GB HD
OpenAL Compatible soundcard
OpenGL/DirectX Compatible 3-D graphics card with 128mb+ memory and support for hardware transformation
High speed Internet connection required for online play
Required Software:
English version of Windows(r) 2000/XP Operating System with latest updates.
Latest Windows(r) 2000/XP compatible drivers for video card, sound card, mouse and keyboard.
DirectX version 8.0 or later.
OpenAL Runtime or SDK Installation
Running Civil Disturbance
The game may be run in two modes: with or without the client interface. Running the client graphics interface is the default behavior. Running the app. in "dedicated" mode skips the graphics and client interface initialization. This mode is used to run dedicated game servers and consumes less resources, but is not directly playable. You must connect to a dedicated server using another instances of the game running in client mode. Example of dedicated mode using command line arguments:

	cd "c:\Program Files\Civil Disturbance" -dedicated
Game (servers) can also be hosted through the client interface, and a client may play the game being hosted.

Note: A Windows batch file is included wich when double clicked will start an instance of the dedecated server.

Command Line Arguments
[-fullscreen] [-windowed] [-noSound] [-openGL] [-directX] [-autoVideo] [-prefs file] [-dedicated] [-mission mission] [-log level] [-mod modName] [-game gameName] [-show shapeFile] [-console] [-jSave file] [-jPlay file] [-jDebug file] [-help]

 	-fullscreen	Run in fullscreen mode
-windowed	Run in a window
-noSound	Dsisable sound
-openGL	Use the OpenGL driver
-directX	Use the DirectX driver
-autoVideo	Autodetect the video driver
-prefs	Load the given config file
-dedicated	Run as a dedicated server
-mission mission	Load the given mission.
-log level	Set the log level = [0,1,2]
-mod modName	Load the specified mod
-game gameName	Load the specified game, clears all previously loaded mods
-show [file.dts]	Start the Show mod and optionally load the specified file
-console	Start up a seperate console window
-jSave file	Record a journal
-jPlay file	Play back a journal
-jDebug file	Same as jPlay, except that a debug break (int3) is issued when the journal ends
-help	Display this help to the console

Key Bindings
The client default key bindings for the demo game. The script file which binds these keys can be found in the Civil Disturbance/common/prefs/config.cs file. Here are some of the current bindings:

 	Movement
w	Forward
s	Backward
a	Left
d	Right
space	Jump / Brake
Mouse Button 0	Fire
Left Shift	Alt Fire
Mouse Button 2	Thrust
e	Interact
b	Use special
q	Next weapon
Shift Q	Previous weapon
x	Sprint / Change vehicle seat
r	Reload weapon
1 - 8	Select weapon slot #

View Control
Mouse Button 1	Zoom
z	Set Zoom FOV
TAB	First/Third person
f	Freelook

Chat Messaging
u	Send chat message to everyone
y	Send chat message to team
PageUp	Page Message Hud Up
PageDown	Page Message Hud Down
p	Resize Message Hud
v	Quick Chat

Misc. Functions
i	Armory
F2	Admin
Ctrl-O	In-game options dialog
F1	In-game help dialog box
F3	Score board
F4	Overhead Map
insert	Vote Yes
delete	Vote No

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