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Contract J.A.C.K. – Windows Readme – English

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English
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contract-j-a-c-k_win_readme_en_vn4.txt
Contract J.A.C.K. - Just Another Contract Killer
English (North America) version 1.0
Readme File
October 15, 2003


***********************************************************************
About This Document:

Thank you for purchasing Contract J.A.C.K. 

This document contains last-minute information about Contract J.A.C.K.
and other information about the program not found in the game manual.
This README file includes information that pertains to general problems
and questions you may have concerning the game or your computer. Should
you experience any problems with the game, please refer to this file
first before contacting technical support for assistance. If you cannot
find an answer to your problem in this document, then please refer to
sections VIII and X below for additional options. 


***********************************************************************

TABLE OF CONTENTS

I.	INTRODUCTION
II.	SYSTEM REQUIREMENTS
III.	INSTALLATION INSTRUCTIONS
IV.	NOTES ON COMPATIBILITY
V.	MULTIPLAYER NOTES 
VI.	KNOWN ISSUES
VII.	PERFORMANCE
VIII.	CONTRACT J.A.C.K. SITES
IX.	CREDITS AND SPECIAL THANKS
X.	CONTACTING SIERRA

	               
I. INTRODUCTION
=========================

They call you Contract J.A.C.K. - Just Another Contract Killer. You have a
reputation for being able to solve problems, particularly in cases of
questionable legality. But now you've got problems of your own.

The legendary chief assassin for the H.A.R.M. organization has given
you a mission-whether you want it or not. An Italian criminal organization
has plans to take H.A.R.M. down and you must stop them. In doing so, you'll
contend with the deadliest enemies you've seen and survive against
ridiculous odds to complete your mission.


II. SYSTEM REQUIREMENTS
=========================
In order to install and play Contract J.A.C.K, your system must meet or exceed
the following minimum system requirements:

  733MHz Pentium(R) III or equivalent
  US version of Windows(R) 98 / 98SE / ME / 2000 (with latest service pack)/ XP 
  128 MB RAM (256MB for Windows(R) XP)
  32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color
  support, and DirectX 8.1 compatible driver 
  DirectSound(R) compatible 16-bit sound card with DirectX 8.1 compatible
  driver 
  Windows(R) compatible keyboard and Mouse 
  DirectX(R) 8.1 or higher.
  1.8GB free Hard Drive Space for installation + additional hard drive space
  for a Windows(R) swap file and saved game files. 
  100% Windows(R) 98 compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  56k Modem or LAN for multiplayer games*

In order to play the game at the recommended resolution, detail and performance levels, your computer should meet or exceed the following specifications:

  1 GHz Pentium(R) III or equivalent 
  US version of Windows(R) 98 / 98SE / ME / 2000 (with latest service pack)/ XP  
  256MB RAM 
  64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,and
  DirectX 8.1 compatible driver 
  DirectSound(R) compatible 16-bit sound card with DirectX 8.1 compatible driver that
  supports EAX 2.0
  Windows(R) compatible keyboard and Mouse 
  DirectX(R) 8.1 or higher
  1.8GB free Hard Drive Space for installation + additional hard drive space
  for a Windows(R) swap file and saved game files. 
  100% Windows(R) compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  Broadband Internet connection or LAN for Multiplayer*

*Please note that in order to host or join a multiplayer game, your computer
 should meet or exceed the recommended system requirements. 


III. INSTALLATION INSTRUCTIONS
==============================

To begin, insert Disc 1 into your CD-ROM drive.  Within a few seconds,  the setup application should start. If the setup application does not appear automatically
within a reasonable amount of time, then double click the My Computer icon on your Windows(R) desktop, then on your CD-ROM drive icon, and then on the Setup.exe icon.

Once the installer is running, just follow the on-screen prompts to complete the
installation. 

NOTE:  During installation you will be prompted to install Microsoft's DirectX. Directx version 8.1 or higher must be installed before playing. 

To launch the game once installation has finished, double click the Contract JACK
icon on your desktop, or:

1) Click on the Windows(R) Start button
2) Select Programs
3) Select Sierra
4) Select Contract JACK
5) Click on the Contract JACK icon

Once the launcher appears on the screen, you’ll be presented with the following options:
  
Play:  Click on this to launch the game. The first time you launch, you will be prompted to choose a performance setting that fits your particular system configuration. Read the
descriptions of each setting and choose the one that is the closest match for your
hardware. Please note that choosing a setting higher than your system can support will
likely result in unsatisfactory performance.

Display: This option will allow you to choose from a list of available display resolutions prior to running the game. 

Options:  This section contains options that can be used to turn various game features on and off. These options should only be used if you encounter problems when running the game and should not be changed if everything is functioning normally. 

Uninstall: This allows you to easily remove the game files from your hard drive. Please
note that certain installation files may become shared by other programs, so you may be
prompted for confirmation before some of these files are removed.  Also, your saved game
folders will remain in case you want to reinstall at a later date.

Quit:  Closes the Launcher application without starting the game. 



IV. NOTES ON COMPATIBILITY
=========================

FUNCTIONALITY

  Contract J.A.C.K.  is designed to function with Windows(R)
  98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers
  for these devices are provided by Windows(R) itself or the
  respective card manufacturers and may occasionally result in
  compatibility problems beyond our control.

  Contract J.A.C.K. does not support the Windows(R) 95 operating system since the
  application requires proper installation and functionality of DirectX 8.1 or higher.
  Microsoft does not provide or support DirectX 8.1 for Windows(R) 95.

  If you experience any problems, it is always recommended that you obtain the latest
  drivers for your hardware. Driver updates resolve the overwhelming majority of
  compatibility issues. Most hardware vendors make their drivers available on their web
  site.  If you are unsure of a web site URL for a particular hardware vendor, you may
  want to try accessing one of the popular Windows(R) software update sites such as:

  http://www.windrivers.com

  Additionally, a brief list of the chipset and board manufacturer web sites appears
  below for your reference.

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

NVIDIA
  
  Detonator Drivers (WIN 2000/XP): v45.23
  Detonator Drivers (WIN 98/98SE/ME) v45.23
  GeForce 256 Series
  GeForce 2 Series
  GeForce 3 Series
  GeForce 4 Series
  GeForce FX Series

ATI
  
  Catalyst Drivers (Win XP/2000): v6.14.10.6378
  Catalyst Drivers (Win98/ME) v4.14.01.9113
  Radeon 7200
  Radeon 7500
  Radeon 8500
  Radeon 9000 (9000 Pro)
  Radeon 9500 (9500 Pro)
  Radeon 9600 (9600 Pro)
  Radeon 9700 (9700 Pro)
  Radeon 9800 (9800 Pro)

MATROX
  
  Parhelia Drivers (Win2000/XP): v1.04.01.003
  Parhelia 512

WEB LINKS

  ATI: http://www.ati.com/support/driver.html
  Creative: http://www.americas.creative.com/support/welcome.asp?RD=download
  Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm
  NVIDIA: http://www.nvidia.com
  Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

NOTE: While Intel's 865G integrated chipset does not contain a hardware T&L unit,
it may be possible to play Contract J.A.C.K. on this hardware at low detail.
Please be aware that this is not officially supported, however. 

V.  MULTIPLAYER NOTES
=========================

Hosting a game on a system that falls below the recommended system requirements will result in poor performance for both the host and all clients.  

Hosts running on a 56k connection should set the player limit no higher than 2 to avoid bandwidth saturation and packet loss.

Please see the serverreadme.txt file in your main Contract J.A.C.K. installation folder for instructions on setting up and running a dedicated server. 

In doomsday mode, pieces of the device may be hidden by the body of a player who died while holding them. Pressing the mode object key (default G) while aiming at the center of the body will pick up the piece, even if you cannot see it. 


VI.  KNOWN ISSUES
=========================

Global:

  Make sure that all applications that are running in the background such as
  Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and
  chat programs are disabled before running Contract J.A.C.K.

  Selecting a display resolution that is supported by your video card but
  not your monitor will result in a black screen. If this occurs, use
  Alt-F4 to quit the application, and then use the display option in the
  launcher (ContractJack.exe) to select a resolution supported by
  your monitor.

  Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while 
  running the game is not recommended.

WINDOWS(R) 2000/XP:

  Windows(R) XP users must have access to the Computer Administrator's account
  in order to install and play Contract J.A.C.K..

  Windows(R) 2000 users please download the latest service pack before playing. 

  Striking the Shift key five times may cause the 'Sticky Key' feature to
  become enabled in Windows(R) 2000. If this happens, the feature will task
  switch to a desktop dialogue box with options related to this feature,
  including one to disable it entirely.

WINDOWS(R) 98/ME:
  
  If you cannot launch the game after playing previously without first
  rebooting your system, then be sure to get the latest critical and
  recommended updates for your operating system via Windows(R) Update.
  

GRAPHICS:

  SYSTEMS WITH VIA CHIPSETS:
  Always update the 4 in 1 drivers to avoid possible instability problems
  with your graphics card. You can find these here:

  http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

  ATI RADEON SERIES:
  Mouse cursor flickers on screen during game after changing in-game 
  resolution. Make sure that the latest Radeon Catalyst drivers are
  installed. Also going back into the menus and then back into the game will
  also correct this issue.

  Detail textures currently appear washed out and dull on some Radeon cards.
  A future update from ATI should correct this.  In the meantime, it is
  recommended that you turn Detail Textures OFF in the Display options menu
  under Performance if this occurs.
 
  ATI RADEON 7200:
  Textures on very thin polys  (such as power lines) may appear to be broken 
  into small pieces. 

  ATI RADEON 8500:
  When the hardware cursor option is enabled, the mouse cursor may appear
  black and white or appear corrupted. Also, the position of the cursor may
  be slightly off after changing performance options. Try disabling the
  hardware cursor from the "Options" Launcher to correct this issue.
  
  Some detail brushes such as pictures on walls and blood splats may disappear
  when viewed from a distance.

  Lockups may occur in some cut scenes and during certain gameplay
  situations. ATI has fixed this issue with a special driver version. You
  can obtain this driver at http://www.ati.com/support/infobase/4094.html

  ATI RADEON 9OOO SERIES:
  During cinematics, semi translucent bars may appear at the top and bottom
  of the screen. Please make sure that the Texture Quality option under the
  ATI Direct 3d settings which can be found under Display Settings is set to
  highest.

  ATI RADEON PRO SERIES:
  Textures at the sides and corners of your screen may disappear when you
  approach them. Updating to the latest version of ATi's Catalyst driver
  will fix this issue.

  Users of these cards may also encounter a crash after bringing up the
  multiplayer join menu more than once, and then remaining on this screen
  for a while. This appears to be a driver issue.   

  MATROX PARHELIA 512: 
  Some very early versions of this card may exhibit missing textures on some 
  surfaces when weapons are fired or the key chain flashlight is used. 
  During certain cinematics, shadows on the faces and necks of models will 
  appear to be very jagged.

  Frequent lockups may also occur with all driver revisions for this card
  prior to v1.01.00.080. Please be sure to update to the latest driver 
  prior to playing the game. 
  
  NVIDIA GEFORCE CHIPSETS: 
  Running the game with outdated drivers may result in crashes during
  gameplay. It is highly recommended that you first update to the latest
  detonator drivers available before playing. Refer to Section V. for more
  information on the latest drivers available.

  XABRE 400:
  Graphical anomalies such as streaks stretching outwards from bullet marks
  may occur when using this card. This seems to be a driver problem.  

  UNSUPPORTED VIDEO CARDS:
  Any video card that's not equipped with Hardware T&L (Transform and
  Lighting) will suffer either poor performance or complete malfunction.
  Even though the Matrox Millennium G550 and S3 Savage Chipsets are known to
  have T&L support, these cards only support this feature through their
  Software and do not meet the minimum requirement of support through
  Hardware. Please review Section V. for the supported Video Card Chipsets
  list.


SOUND:

  GENERAL:

  If the in-game sounds and dialogue (voices) do not play, or there are
  problems with the quality of these sounds, then please try each of the
  following steps (in order) before playing again. Note that you should only
  try one solution at a time, since trying them all can greatly reduce the
  overall sound quality of the game.
 
  1. Make sure that you have the latest drivers available for your sound
     hardware installed. These can usually be found on the manufacturer's
     website. 

  2. From your main installation folder (the Default is C:\Program
     Files\Sierra\Contract JACK), double click on the file named
     WMFADist.exe, and then follow the on-screen instructions. This will
     manually install the audio codec that is required by the game. 

  3. From the in-game sound options menu,change the sound quality option
     from high to low, or vice-versa. 

  4. Refer to the sections below for specific troubleshooting information
     for your particular sound card. 

  5. From the launcher application, click on the "options" button and
     then click on the box next to "Disable Sound Filters".
    
  6. From the launcher application, click on the "options" button and
     then click on the box next to "Disable Hardware Sound".

  Please note that since this game uses an MP3 codec for sound, the Nimo
  codec pack may cause speech and sound to drop out completely. Please 
  uninstall the Nimo codec pack before installing Contract J.A.C.K.. If
  you have already installed the game, please uninstall both the Nimo codec
  pack and the game, and then reinstall the game only. 
    
  Also, subtitles will not appear in the game if you do not have a
  sound card,or if your soundcard is not detected, or if you have disabled
  sound completely in the advanced options menu.


  SOUND BLASTER LIVE! SERIES:

  If you are using DirectX 9.0, you may experience performance problems when
  enemy gunfire is heard. This is a driver issue. To fix the problem, lower
  your sound hardware acceleration level in the control panel or in the
  sound section of the Dxdiag utility. 

  You may experience missing sound effects and speech with older drivers
  (v.4.xx). It's highly recommended that you update to the latest series of
  drivers (v.5.xx) to correct this issue. You can check your current
  driver version as follows:

  1. Click on the "Run" option from the Windows(R) start menu.
  2. Type "Dxdiag" (Without the quotes) in the command line and press
     <Enter>. This will initiate the DirectX Diagnostic Tool Menu.
  3. Select the "Sound" tab to see information on your sound hardware.
  4. In the right-hand column of this window is your sound card driver
     information.

  SOUND BLASTER PCI 128:
  If you’re experiencing speech and audio dropout, please try the following:
  Initiate the launcher, click on options, click on the "Disable
  Sound Filters" option. Also check on the Creative website and obtain
  the latest driver.

  SOUND BLASTER AUDIGY:
  Weapon fire and AI voices may stop playing during heavy firefights. An 
  updated driver for the Audigy will fix this issue. Also, EAX sound filtering 
  effects on some weapon sounds may not reset correctly after climbing out of 
  water or other areas. 

  If you are using an Audigy card under Windows(R) 98, dialogue and other effects
  may get cut short. To fix the problem, select low quality sound in the
  performance section of the options menu. 

  HERCULES GAME THEATER XP: 
  The volume of certain sound effects may seem unnecessarily loud. A future 
  driver from Hercules may correct this issue. 

  DIAMOND MONSTER SOUND I&II: 
  Music throughout the game may be muffled when using these cards. Currently 
  the manufacturer does not supply DirectX 8.1 audio drivers.

  NVIDIA NFORCE AUDIO: 
  All aspects of game audio suffer from high-pitched static and popping
  noises. An updated driver (V1.13) should correct this problem and can be
  found on NVIDIA's website. (www.nvidia.com) 

  TURTLE BEACH SANTA CRUZ: 
  If sounds seem missing or the volume of certain sounds changes erratically 
  throughout the game, please install the latest driver (v.4161 or newer)
  from the manufacturer's web site.  This should correct the problem. 
  
  AUREAL VORTEX I&II: 
  The last available drivers for these cards with Vortex chipsets are not
  fully Direct 8.1 compatible. Therefore, these cards cannot be supported
  in Contract J.A.C.K. Users of these cards may experience muffled
  background music, and missing or muffled sound and dialogue.

  PHILIPS SEISMIC EDGE:
  The audio is some levels may sound muffled. Turning down hardware sound
  acceleration in Dxdiag should eliminate this problem.

  ANALOG DEVICES SOUNDMAX:
  Systems with built-in SoundMax cards may crash near the start of the first level.
  to fix the problem, set the windows setting for hardware sound acceleration to minimum.

PERIPHERALS:

  LOGITECH MICE:
  When the scroll wheel is set to a special function in
  Mouseware, activating the scroll wheel during gameplay may have
  undesired results. Setting the scroll wheel's function to "Middle
  Mouse Button" in Mouseware should resolve the issue.

ADVANCED OPTIONS

  If you're encountering problems running the game, you can try
  tweaking some advanced settings in the "Options" window on the game
  launcher (double-click ContractJack.exe and click the "OPTIONS" button).
  Please note that this is for advanced users only, since tweaking
  these settings could very well create other problems in the game.

  DISABLE SOUND
    If this box is checked, there will be no sound effects or subtitles
    in the game.  Also, dialog and lip-synching will not play correctly. 
    Music will still play. If you are experiencing problems running
    the game and suspect your sound card may be the cause, you might
    check this box and see if the problem goes away. If it does then the
    problem may be due to a problem with your sound hardware or drivers.

  DISABLE MUSIC
    If this box is checked, there will be no dynamic DirectMusic in
    the game. Please use this option for troubleshooting purposes only.

  DISABLE MOVIES
    If this box is checked, the intro logo movies will not be
    shown. Use this if your system is having trouble playing these
    movies.

  DISABLE HARDWARE SOUND
    If this box is checked, this will disable DirectSound 3D sound support
    and could cause performance issues.

  DISABLE TRIPLEBUFFERING
    If this box is checked, video output will not be triple-buffered. With
    certain video cards, this may help performance. 

  DISABLE JOYSTICKS
    Disables input from joysticks and gamepads. Certain joysticks
    and gamepads may interfere with normal mouse or keyboard
    control in the game. If you suspect this is occurring, checking
    this box before running the game may resolve the problem.

  DISABLE HARDWARE CURSOR
    If the mouse pointer is missing, flickering or otherwise
    distorted in the game menus, checking this box may fix the
    problem.

  DISABLE SOUND FILTERS
    If this box is checked, sound filtering effects (reverb) will be
    disabled. Only cards with EAX 2.0 support will benefit from this
    feature. If you experience problems such as static when firing a
    weapon underwater, you may need to play with sound filtering disabled. 
 
  ENABLE SCREENSHOTS
    When this is selected, you can use the <F8> key ingame to take screenshots.
    The screenshot files will be saved to your main installation folder
    as "screenshot#.bmp". Please note that antialiasing will not function when
    this mode is enabled, and the game's performance will be lessened. 

VII. PERFORMANCE
===================================

DETAIL SETTINGS

  When launching the game for the first time, be sure to choose the detail
  setting that best fits your system configuration. After the initial
  launch, You can change this setting at any time through the performance
  options menu.

UPGRADING

  If you are unsatisfied with the level of detail that your system can
  handle, then you may wish to consider upgrading. Contract J.A.C.K's
  performance is most affected by your video card, followed closely by the
  amount of installed memory in your machine. A high end video card will
  usually result in considerable framerate improvements, while installing
  more RAM will result in shorter load times and less hitching during
  gameplay.

ASSET PRECACHING

  If you are using a system with only 128MB of RAM, please note that
  enabling asset precaching will result in significantly longer load times.
  Unfortunately, leaving this option disabled will result in more hitching 
  during gameplay. Note that this option defaults to OFF in the low detail
  setting. 


VIII. Contract J.A.C.K. SITES
===================================

WEBSITE LINKS

  For more information on Contract J.A.C.K. and additional options for 
  technical support, and the latest updates please visit the following web
  sites:

    The Official Site
    http://nolf2.sierra.com

    Sierra Entertainment
    http://www.sierra.com

    Monolith Productions
    http://www.lith.com

    Community Fan Site
    http://www.nolfgirl.com


IX. CREDITS AND SPECIAL THANKS
====================================

Monolith Productions:

The Contract J.A.C.K. Team:
(In Alphabetical Order)

James Ackley, Lead Sound Designer
Scott Albaugh, Senior 2D/3D Artist/Animator 
Matt Allen, Senior 2D/3D Artist
Ellen Beeman, Producer
Curt Collins, 2D/3D Artist
Kevin Deadrick, Level Designer
Michael Drummond, Level Designer
Kevin Francis, Senior Engineer
Jim Geldmacher, Engineer
Jon Gramlich, Associate Producer/QA Lead
Chris Hewett, Director of Development
Rodney Houle, Level Designer
Craig Hubbard, Creative Director/Lead Game Designer
Steve Lee, Senior 2D/3D Artist
David Longo, Art Director/Lead 3D Artist
Piotr Mintus, Engineer
John Mulkey, Lead Level Designer
Jeff Orkin, Senior Engineer
John O'Rorke, Senior Engineer
Brian Pamintuan, Sound Designer
Russ Pecoraro, Engineer
Brad Pendleton, Lead Engineer
Dusty Peterson, 2D/3D Artist
Sasha Runnels, Senior 2D/3D Artist
Wes Saulsberry, Art Lead
Kevin Stephens, Director of Engineering
Akika Tanaka, 2D/3D Artist
Cassano Thruston, Sound Designer
Simon Wong, Motion Capture Engineer

Music composed and arranged by Nathan Grigg

Special thanks to the following Monolith personnel:

Andrea Barringer
Dan Brady
Wayne Burns
Dan Fagan
Terry Franguiadakis
Andy Grant
Jason Hall
J.J. Hoesing
Patti Kail
Eric Kohler
Gary Kussman
Spencer Maiers
Dan Miller
Frank Rooke
Samantha Ryan
Jonathan Stein
Jim Totaro
Jim Wallingford
Sandra Watanabe
Kiyotaka Yaguchi

Special thanks to:

Justin Cooney, ATI
Todd Clauson, Intel
Cindy Desmarais, Glitchpop
Keith Galocy, NVidia
Greg James, Nvidia
Jamie Lopez, The Actor’s Group
Matt McClellan, Intel
Steve Mitchell, Steve Mitchell Studios
Derek Reynolds, Intel
Kevin Schumacher, Topo Swope Talent
Topo Swope, Topo Swope Talent


Voice Artists:

John Armstrong (Il Pazzo, Thugs, H.A.R.M. guards, Announcements)
Jock Blaney (John Jack, Dmitrij Volkov)
Ken Boynton (H.A.R.M. guards, Announcements, Dr. Harij)
Collin Byrne (Thugs, Danger Danger Thugs, Czech Soldiers, Radio Chat)
David Gehrman (Louie Franco, Thugs, Danger Danger Thugs, Czech Soldiers, Computer)
Jen Taylor (Cate Archer)

Choreography:

Jenna Hawkins
John Kaufmann
Justin Emeka


SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING

Executive Producer:

Rich Robinson

Production Assistant:

Angela Mendez

VP Development:

Kelly Zmak

Production Operations Manager:

Julie Pitt

Director, Marketing:

Lee Rossini

Brand Manager:

Adam Fossa

Marketing Associate:

Beth Freeman

Account Supervisor:

Egil Gloersen

Director, Public Relations:

Sarita Churchill

VP QA:

Rod Shean

QA Director:

Stuart Hay

QA Brand Manager:

David Schapiro

QA Project Leads:

William Guerrero, Joseph Peren

QA Associate Lead:

Robert Bare

QA Associate Lead:

Michael Kurilko

QA Testers: 

Alex Hammond
Andrew Ebert
Armond James
Chris Miller
Daryl Vaughn
David Dionisio
Don Carroll
Dorian White
Dylan Kozlowski
Jerry Hung
Jonathan Backer
Jonathan Bigalbal
Justin Walker
Kevin Jefferson
Kevin Lo
Kit Chan
Mark Yao
Matthew Byward
Matthew Jensen
Michael Choung
Michael Jackson
Minh Do
Phillip Semenik
Pierre Shorette
Raymond Hsiao
Robert Scott
Sergio Terrazas

Configuration Testing:

Randy Linch
Jaime Rios
Afolabi Akibola
Jason Perry
Andrew Ebert
Robert Gardner
Min Huang
Mark Jihanian
Jack Yao

Compatibility Testing:

Rey Castillo
Bob Eatmon
Peter Elmore
Don. Carroll
Jonathan Backer
Matthew Jensen
James Pasque
Raymond Hsiao
Veronica Valdez

Lab Tech:

Jon Walton
Stephen Yang
Richard Benavides
Jeffery Kuhn

Special Thanks:

Jim Wilson
Michael Pole
Peter Della Penna
Shari Lindholm
James Shaw
Tracy Gibbs


X. CONTACTING SIERRA
====================================

CONTACTING SIERRA

A) Customer Service, Support, and Sales
B) Technical Support
C) End User License Agreement (EULA)


A) CUSTOMER SERVICE, SUPPORT AND SALES

United States
U.S.A. Sales Phone: (800) 757-7707 or (310) 649-8008
Hours: Monday-Friday 8 AM to 4:30 PM PST

International Sales: (310) 649-8008
Hours: Monday-Friday 8 AM to 4:30 PM PST
Fax: (310) 258-0744

Sierra Entertainment, Inc.
6060 Center Drive
6th Floor
Los Angeles, CA 90045
Phone: (800) 757-7707 or (310) 649-8008
Fax: (310) 258-0744
http://www.sierra.com

On-Line Sales
Internet USA:	http://www.sierra.com


B) TECHNICAL SUPPORT

North America

Sierra Entertainment offers a 24-hour automated technical support line with
recorded answers to the most frequently asked technical questions. To access
this service, call (310) 649-8033, and follow the recorded instructions to
find your specific topic and resolve the issue. If this fails to solve your
problem, you may still write or fax us with your questions, or contact us
via our Web site - http://support.vugames.com

Sierra Entertainment
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725

Main: (310) 649-8033
Monday-Friday, 8:00 A.M. - 4:45 P.M. PST
Fax: (310) 258-0755
http://support.vugames.com


C) END USER LICENSE AGREEMENT (EULA)

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE
SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE
UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT SIERRA
ENTERTAINMENT, INC. CUSTOMER SERVICE AT (310) 649-8008 FOR A FULL REFUND
OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.

This software program (the “Program”), any printed materials, any on-line
or electronic documentation, and any and all copies and derivative works of
such software program (including materials created with a so called level
editor, if included) and materials are the copyrighted works of Monolith
Productions, Inc. (“Monolith”) and Sierra Entertainment, Inc., a division
of Vivendi Universal Games, Inc.   All rights reserved, except as expressly
stated herein.  All use of the Program is governed by the terms of this End
User License Agreement provided below ("License Agreement"). The Program is
solely for use by end users according to the terms of the License Agreement.
Any use, reproduction or redistribution of the Program not in accordance
with the terms of the License Agreement is expressly prohibited.

END USER LICENSE AGREEMENT

	1. Limited Use License. Sierra Entertainment, Inc. (“Sierra ”)
           hereby grants, and by installing the Program you thereby accept,
           a limited, non-exclusive license and right to install and use one
           (1) copy of the Program for your use on either a home, business
           or portable computer. In addition, the Program may have a
           multi-player capability that allows users to utilize the Program
           over the Internet via gamespy.com or another gaming network
           designated by Sierra. Use of the Program over gamespy.com is
           subject to your acceptance of gamespy.com’s or such other gaming
           network’s Terms of Use Agreement. The Program may also contain a
           Level Editor (the “Editor”) that allows you to create custom
           levels or other materials for your personal use in connection
           with the Program (“New Materials”). All use of the Editor or
           any New Materials is subject to this License Agreement. The
           Program is licensed, not sold. Your license confers no title or
           ownership in the Program.

	2. Ownership. All title, ownership rights and intellectual property
           rights in and to the Program and any and all copies thereof
           (including but not limited to any titles, computer code, themes,
           objects, characters, character names, stories, dialog,catch
           phrases, locations, concepts, artwork, animations, sounds,
           musical compositions, audio-visual effects, methods of operation,
           moral rights, any related documentation, and “applets”
           incorporated into the Program) are owned by Monolith, Sierra or
           their licensors. The Program is protected by the copyright laws
           of the United States, international copyright treaties and
           conventions and other laws. All rights are reserved. The Program
           contains certain licensed materials and Monolith and its
           licensors may protect their rights in the event of any violation
           of this Agreement.

        3. Responsibilities of End User.
		A. Subject to the Grant of License hereinabove, you may not,
                   in whole or in part, copy, photocopy, reproduce,
                   translate, reverse engineer, derive source code, modify,
                   disassemble, decompile, create derivative works based on
                   the Program, or remove any proprietary notices or labels
                   on the Program without the prior consent, in writing, of
                   Sierra.
		B. The Program is licensed to you as a single product. Its
                   component parts may not be separated for use on more than
                   one computer. 
		C. You are entitled to use the Program for your own use, but
                   you are not entitled to:
                         (i) 	sell, grant a security interest in or
                                transfer reproductions of the Program to
                                other parties in any way, nor to rent,
                                lease or license the Program to others
                                without the prior written consent of Sierra.
                         (ii) 	exploit the Program or any of its parts for
                                any commercial purpose including, but not
                                limited to, use at a cyber café, computer
                                gaming center or any other location-based
                                site. Sierra may offer a separate Site
                                License Agreement to permit you to make the
                                Program available for commercial use.
                                Please contact Sierra for details;
                         (iii)	host or provide matchmaking services for
                                the Program or emulate or redirect the
                                communication protocols used by Sierra in
                                the network feature of the Program, through
                                protocol emulation, tunneling, modifying or
                                adding components to the Program, use of a
                                utility program or any other techniques now
                                known or hereafter developed, for any
                                purpose including, but not limited to
                                network play over the Internet, network play
                                utilizing commercial or non-commercial
                                gaming networks or as part of content
                                aggregation networks without the prior
                                written consent of Sierra; 
                         (iv)	create or maintain, under any circumstance,
                                more than one simultaneous connection to
                                gamespy.com. All such connections to
                                gamespy.com, whether created by the Program
                                or by other tools and utilities, may only be
                                made through methods and means expressly
                                approved by Sierra Entertainment, Inc.
                                Under no circumstances may you connect, or 
                                create tools that allow you to connect to
                                gamespy.com’s private binary interface or
                                interfaces other than those explicitly
                                provided by Sierra Entertainment, Inc.
                                for public use.

	4. Program Transfer. You may permanently transfer all of your rights
           under this License Agreement, provided the recipient agrees to
           the terms of this License Agreement and you agree to remove the
           Program from your home or portable computer.

	5. Termination. This License Agreement is effective until terminated.
           You may terminate the License Agreement at any time by destroying
           the Program. Sierra may, at its discretion, terminate this
           License Agreement in the event that you fail to comply with the
           terms and conditions contained herein. In such event, you must
           immediately destroy the Program. 

	6. Export Controls. The Program may not be re-exported, downloaded
           or otherwise exported into (or to a national or resident of) any
           country to which the U.S. has embargoed goods, or to anyone on
           the U.S. Treasury Department’s list of Specially Designated
           Nationals or the U.S. Commerce Department’s Table of Denial
           Orders. By installing the Program, you are agreeing to the
           foregoing and you are representing and warranting that you are
           not located in, under the control of, or a national or resident
           of any such country or on any such list.

	7. Limited Warranty. Sierra and Monolith expressly disclaim any
           warranty for the Program, Editor and Manual(s). The Program,
           Editor and Manual(s) are provided "as is" without warranty of
           any kind, either express or implied, including, without
           limitation, the implied warranties of merchantability, fitness
           for a particular purpose, or noninfringement. The entire risk
           arising out of use or performance of the Program and Manual(s)
           remains with the User, however Sierra warrants up to and
           including 90 days from the date of your purchase of the Program
           that the media containing the Program shall be free from defects
           in material and workmanship. In the event that the media proves
           to be defective during that time period, and upon presentation
           to Sierra of proof of purchase of the defective Program, Sierra
           will at its option 1) correct any defect, 2) provide you with
           a product of equal or lesser value, or 3) refund your money.
           Some states do not allow the exclusion or limitation of implied
           warranties or liability for incidental damages, so the above 
           limitations may not apply to you.

	8. Limitation of Liability. NEITHER MONOLITH, SIERRA, VIVENDI
           UNIVERSAL GAMES, INC., OR THEIR PARENTS, SUBSIDIARIES
           OR AFFILIATES, SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
           OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF
           GAMESPY.COM  INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL,
           WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
           OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST
           INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE
           UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE
           STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ENTERTAINMENT,
           INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO
           PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE
           INFORMATION STORED ON GAMESPY.COM. I UNDERSTAND AND ACKNOWLEDGE
           THAT SIERRA ENTERTAINMENT, INC. CANNOT AND WILL NOT BE
           RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM
           INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR
           HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS
           OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the
           exclusion or limitation of incidental or consequential damages,
           or allow limitations on how long an implied warranty lasts, so
           the above limitations may not apply.

	9. Equitable Remedies. You hereby agree that Monolith and/or Sierra
           would be irreparably damaged if the terms of this License
           Agreement were not specifically enforced, and therefore you
           agree that Monolith and/or Sierra shall be entitled, without
           bond, other security, or proof of damages, to appropriate
           equitable remedies with respect to breaches of this License
           Agreement, in addition to such other remedies as Monolith and/or
           Sierra may otherwise have available to it under applicable laws.
           In the event any litigation is brought by either party in
           connection with this License Agreement, the prevailing party in
           such litigation shall be entitled to recover from the other
           party all the costs, attorneys’ fees and other expenses
           incurred by such prevailing party in the litigation.

        10. Limitations on License.  Nothing in this License Agreement shall
            preclude you from making or authorizing the making of another
            copy or adaptation of the Program provided, however, that (1)
            such new copy or adaptation is created as an essential step in
            your utilization of the Program in accordance with the terms of
            this License Agreement and for NO OTHER PURPOSE; or (2) such
            new copy or adaptation is for archival purposes ONLY and all
            archival copies are destroyed in the event of your Transfer of
            the Program, the Termination of this Agreement or other
            circumstances under which your continued use of the Program
            ceases to be rightful. 

	11. Miscellaneous. This License Agreement shall be deemed to have
            been made and executed in the State of California and any
            dispute arising hereunder shall be resolved in accordance with
            the law of California. You agree that any claim asserted in any
            legal proceeding by one of the parties against the other shall
            be commenced and maintained in any state or federal court
            located in the State of California, County of Los Angeles,
            having subject matter jurisdiction with respect to the dispute
            between the parties. This License Agreement may be amended,
            altered or modified only by an instrument in writing, specifying
            such amendment, alteration or modification, executed by both
            parties. In the event that any provision of this License
            Agreement shall be held by a court or other tribunal of
            competent jurisdiction to be unenforceable, such provision will
            be enforced to the maximum extent permissible and the remaining
            portions of this License Agreement shall remain in full force
            and effect. This License Agreement constitutes and contains the
            entire agreement between the parties with respect to the subject
            matter hereof and supersedes any prior oral or written
            agreements.

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(c) 2003 Monolith Productions, Inc. All rights reserved.

Contract J.A.C.K. and Cate Archer are trademarks of Monolith Productions, Inc.

Development by Monolith Productions, Inc.

Sierra and the Sierra logo are registered trademarks or trademarks of Sierra
Entertainment , Inc. in the U.S. and/or other countries.

No One Lives Forever, Vivendi Universal Games and the Vivendi Universal Games
logo are trademarks of Vivendi Universal Games, Inc. 

This product contains Jupiter Technology licensed from Touchdown Entertainment,
Inc. (c) 2003 Touchdown Entertainment, Inc. All rights reserved.

NVIDIA, the NVIDIA Logo, NVIDIA The Way It's Meant to be Played Logo and other
NVIDIA marks are trademarks of NVIDIA Corporation in the United States and other
countries.

Uses Bink Video. Copyright (c)1997-2003 by RAD Game Tools, Inc.

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson
multimedia.

Windows is a registered trademark of Microsoft Corporation.

Pentium is a registered trademark of Intel Corporation. 

The ratings icon is a trademark of the Interactive Digital Software Association.

Any other trademarks are the property of their respective owners. 

Earth, Moon, and Sun source photos courtesy of the National Aeronautics and Space
Administration (NASA).

Thanks for playing Contract J.A.C.K.!

Archived by OldGamesDownload.com on 4th April, 2020

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