Home » Crisis Team: Ambulance Driver » Crisis Team: Ambulance Driver – Windows Readme – English

Crisis Team: Ambulance Driver – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
5.86 KB
Filename
crisis-team-ambulance-driver_win_readme_en_r7j.txt
Crisis Team : Ambulance Driver
Version 1.0
Readme File

*******************************************************************
About This Document:

Thank you for purchasing Crisis Team : Ambulance Driver.

This document contains last-minute information about Crisis Team : 
Ambulance Driver and other information about the program not found in the
game manual.  This README file includes information that pertains
to general problems and questions you may have concerning the game
or your computer. 

*******************************************************************

		    	TABLE OF CONTENTS

		  I.	MINIMUM REQUIREMENTS
		 II.    CUSTOM PERFORMANCE OPTIONS
		III.	GENERAL TECHNICAL ISSUES
		 IV.	GENERAL GAME ISSUES


I. RECOMMENDED SYSTEM REQUIREMENTS
-----------------------

  P2 450 or equivalent processor
  128 MB RAM
  16 MB DirectX 8-compatible D3D video card
  16-bit DirectX 8-compatible sound card
  230 MB free hard drive space (300 MB free space required if
  DirectX is not already installed)
  4x or faster CD-ROM drive
  English Windows compatible keyboard and mouse
  English Windows 98, Me, 2000, XP
  DirectX 8.1 or higher

II. CUSTOM PERFORMANCE OPTIONS
------------------------------

The "Options->Video" menus contain
advanced user options you can use to tweak the appearance and speed
of the game.

  ADVANCED OPTIONS:

    Draw Distance:
	This affects the distance that the building will draw into
	place.  The lower the slider the more the buildings will 
	seem to pop in but it will also improve framerate.	

    Number Of Objects:
	This affects the number of pedestrians and cars and other
	objects that will be on screen at any time, the lower the 
	slider the more the framerate will improve.

    Moving Pedestrians:
	If this is set to "On" then the pedestrains will wander
	around the world, setting this to "Off" will have the
	pedestrians not walk around, they will still dodge, however.
	Setting this to "Off" will also improve framerate.

  TEXTURE DETAILS:

    World/Sky/People/Cars/Props:
      You can set texture detail for specific types of objects
      using the arrow sliders. Experiment with different settings
      to find your own preferred balance between visual detail and
      game performance.


III. GENERAL TECHNICAL ISSUES
-----------------------------

- To increase the rendering speed of the game, go to the Options-->
Video menu and lower the "Resolution" and/or the "Performance"
settings.

- If you are experiencing periodic hitches in performance, try
setting sound detail to "Low" in the Options-->Sound menu.

- Shut down all non-essential programs before you run the game.

- If you haven't done so in several weeks of use, you may find that
defragging your hard drive will yield improved performance.
Window's disk defragmentation tool is generally found in the Start
Menu at "Programs\Accessories\System Tools\Disk Defragmenter."

- Task-switching with ALT-TAB back to the desktop while running the
game is not recommended.

- Make sure your sound, video and motherboard drivers are up to
date. We recommend using the latest reference drivers available
from your chip manufacturer. Major vendor sites include:

http://www.soundblaster.com - Drivers for Soundblaster sound cards.

http://www.nvidia.com - Reference drivers for TNT and GeForce video
cards.

http://www.3dfx.com - Reference drivers for 3dfx Voodoo video
cards.

http://www.ati.com - Reference drivers for ATI video cards,
including the Radeon.

http://www.matrox.com - Reference drivers for Matrox Graphics video
cards, including the G400 and G450.

http://www.viatech.com - Reference drivers for VIA-based
motherboards.

http://www.amd.com - Reference drivers for AMD motherboards.

Hardware-specific Notes:

Sound:

Diamond MX400:
  - May hear static when sounds play while running under Windows 98.

TBS Daytona:
  - "Illegal Operation" error may occur during game installation
  under Win98SE or WinMe, and the system loses sound until
  rebooted.

Yamaha YMF719:
  - This sound card is unsupported by Crisis Team: Ambulance Driver.

ESS Maestro1-ES1948F:
  - May not get sound using the current drivers under Windows XP.

Video:

3dfx Voodoo Cards:
  - The mouse pointer may flicker on the menu screens.

3dfx Banshee and Voodoo 3:
  - The Options-->Display menu on the Crisis Team AD.exe game launcher and
  the Options-->Video menu in the game will allow you to select
  32-bit color resolutions but these resolutions are not supported
  by the video card, and the resolution will reset to the previous
  16-bit depth.
  - Detail Textures and Environment Maps will not display.

ATI Radeon:
  - There may be some artifacting around lettering on the menus.

Matrox G200:
  - May experience low framerates during gameplay.

Matrox G400, G450:
  - May experience low framerate in vision modes.

Nvidia GeForce 2:
  - User may find areas in the game where sections of the screen
  lose textures. This bug appears to have been introduced with the
  Nvidia 21.81 drivers. It may be resolved with a future driver
  release.

Power VR Kyro and Kyro 2:
  - Menu options do not display at 32-bit screen depths. They show
  up at 16-bit screen depths. If using a Kyro card, it is suggested
  that you use the "Display" button on the game Launcher to select
  a 16-bit mode before running the game. This issue may be resolved
  by a future driver release.
  - Polygon distortion may be visible in the skies when using
  vision modes.
  - Certain trim textures may appear unusually bright.
  - Blocks may appear around certain objects.

S3 Savage 2000:
  - User may encounter some odd lighting artifacts.

Input Device:

All joysticks:
  - Joystick hats are not supported by the control binding system.
  Your joystick software may be able to bind the hat to equivalent
  keyboard keys.

Download original