Welcome to DAMAGE INCORPORATED
Thank you for purchasing Damage Incorporated. We hope you
will enjoy many hours of thrilling gameplay with this exciting and
innovative new game. This "Read Me" file includes helpful
information about getting the most out of Damage Incorporated,
though you are strongly encouraged to read the manual that came
with the game as well.
README CONTENTS
I. INSTALLING DAMAGE INCORPORATED
II. TECHNICAL SUPPORT
III. NEW FEATURES
IV. DEFAULT KEYBOARD SETTINGS
V. MOUSE, JOYSTICK, and KEYBOARD Questions
VI. MODEM NETWORK GAMES
VII. IMPROVING PREFORMANCE
VIII. COMMANDING YOUR TROOPS
IX. CHEATING
X. WEB STUFF
I. INSTALLING DAMAGE INCORPORATED
With the Damage Incorporated CD in the drive, find the "Setup"
program on the CD and double-click on it to run it. (Or, if you
prefer: with the CD in your drive, goto the Start button in the
Windows95 task bar, located in the lower left corner of the
screen. Choose the "Run..." command, and when the dialog box
appears type "D:\Setup.exe". Click OK.) The Damage
Incorporated installer will now run; follow the instructions, and
you should be all set.
A note on the installation options: in the installer, you will be
asked which installation you prefer. Each takes a different amount
of space on your hard drive, and the more you install the faster the
game will run. If you install either the "Minimum" or
"Recommended" installation, you will need the CD in your drive
to play. Gameplay will happen at an optimal speed with the
"Recommended" option, though load-time between levels and
during Mission Briefings will be slower. If you install the
"Minimum" install, your teammate's voices will be loaded from
the CD as you play, which may slow down gameplay a bit,
depending on the speed of your CD-ROM drive. If you must
install the "Minimum" option, you may want to turn off the
"Voices" option in the Preferences (though the voices are pretty
dang cool, and you'll really be missing out).
Once Damage Incorporated has installed successfully, you can run
it from the Start menu. Go to the "Programs" group, and then go
to "Damage Inc.". From there, click "Damage Incorporated" to
start up the game.
II. TECHNICAL SUPPORT
WizardWorks Technical Support can be contacted at (612) 559-
5301 between the hours of 9AM and 5PM Central Time. Please
be at your computer when you call (if possible) and be prepared to
explain in detail your problem and computer setup.
III. NEW FEATURES.
A couple of features were added to Damage Incorporated after the
manual was printed.
* Text Radio Messages - In the Environment Preferences panel,
there is now a check box labeled "Display Text Radio Messages".
Turn this on, and the game will display text versions of the radio
messages you hear during the game. This is particularly handy if
you're playing with the sound or Radio Messages off and still
want to know what is expected of you on the different missions,
or if you just want extra clarification as to what your mission
objective is.
* Autocenter View - With this new option in the Environment
Preferences, you can turn off the automatic recentering of your
view. The option defaults to "On", which means that as you run
your view will slowly drift back to looking straight ahead. If this
option is off, your view will only be recentered when you use the
"Look Up", "Look Down", or "Look Ahead" keys.
IV. DEFAULT KEYBOARD SETTINGS
In Damage Incorporated you can easily reconfigure the keyboard
to whatever settings you desire by clicking on "Configure
Keyboard" in the Environment Preferences. For your
convenience, the default key settings (which are designed to
closely resemble Quake's) are listed here:
Move Forward - Up Arrow
Move Backward - Down Arrow
Turn Left - Left Arrow
Turn Right - Right Arrow
Sidestep Left - , (Comma)
Sidestep Right - . (Period)
Jump - Keypad 0
Crouch - /
Previous Weapon - Page Up
Next Weapon - Page Down
Trigger - Control
2nd Trigger - Alt
Next Ammo - End
Next 2nd Trigger Ammo - Delete
Action - Space
AutoMap - Tab
Look Left - S
Look Right - D
Look Up - A
Look Down - Z
Look Ahead - X
Sidestep - C
Run - Caps Lock
Look - V
Command Menu Keys - 1 through 8
All Follow Me Macro - F1
All Go to Me Macro - F2
All Seek and Destroy - F3
All Stop - F4
Form Left Macro - Keypad /
Form Center (V Behind) Macro - Keypad *
Form Right Macro - Keypad -
Toggle Mouse - Backspace
Abort Command - ` (Backquote)
Squad View - Enter
Scroll Inventory - [ and ]
Map View Height - ; and '
Radio In - R
Zoom Map In and Out - + and - (minus)
Pause Game - Escape
V. MOUSE, JOYSTICK, and KEYBOARD Questions
Note that though you can use a joystick or a mouse to control
some of the commands in Damage Incorporated, there are too
many for it to be completely controlled without using the keyboard
as well. So if you select either mouse or joystick control (from
the Preferences) you will actually be using the selected controller
along with they keyboard.
Q: How do I configure what my Joystick buttons do?
A: Once you have "Use Joystick" selected Preferences, click on
"Configure Keyboard." Then select the key-command that you
want to be activated by a specific joystick button (say, "Trigger")
and then press that button. Note that some joystick buttons
actually return combinations of buttons, which will confuse
Damage Incorporated. Hence two different buttons may appear
the same to Damage, and you won't be able to use these buttons to
perform different actions.
Q: Why can't I select Joystick control? (The option is greyed out
in the Preferences.)
A: Windows can't detect your joystick. You'll need to quit
Damage Incorporated, go to the Control Panel, and select the
"Joystick" or "Game Controllers" control panel. There you can
get Windows to recognize what type of joystick you have, and
then Damage Incorporated should be able to use it as well...
Q: For configuring my joystick in Damage, how do I know
which axis is which?
A: To find out which is which, move the joystick on a given axis.
Damage Incorporated will then automatically highlight the popup
next to the axis that you moved the most.
Q: When I use the joystick I spin out of control when I'm not
even touching the thing. What's up with that?
A: Most likely you need to calibrate your joystick. Quit Damage
Incorporated, go to the Control Panel, and select the "Joystick" or
"Game Controllers" control panel. From there you should be able
to calibrate your joystick.
Q: How do I adjust the sensitivity of the mouse?
A: Quit Damage Incorporated, go to the Control Panel, and
double click on the "Mouse" control panel. Once there, under
Motion, you can set the Pointer Speed using a slider bar. This
correlates to how sensitive mouse control is in Damage
Incorporated.
Q: The keys on the numeric keypad stopped working. What's up?
A: You probably hit Num Lock by accident. Push it again and
keypad control should return to normal.
Q: My keyboard is freaking out! I am not touching it, but I'm still
moving and stuff.
A: Try pushing the SHIFT key to reset the keyboard.
Q: Or, my keyboard is stuck; some of the keys aren't working
anymore...
A: Most likely you accidentally hit SHIFT while playing. Try not
to do this. Your keyboard should return to normal in a second.
VI. MODEM NETWORK GAMES
You can play two player Damage Incorporated network games via
modem by choosing the "modem" protocol when prompted. If
you create a new game when using the modem protocol, you will
wait for your partner to call you; start a new network game as you
would if you were playing on a LAN, as described in the manual.
If you are Joining a modem network game, you'll want to click on
the "Dial a New Number" item in the "Select Game to Join"
section and then click the "Join" button. You will then see a Dial
Dialog, where you will set up the calling options. Enter the phone
number of your partner in the "Phone Number" space, and any
other options you will need to complete the call. When ready, hit
the "Dial" button. Once you connect, your name will show up in
the Player List along with the Gathering player on the Game
Options screen, displayed on both of your computers.
Once your game is completed, Damage Incorporated should drop
the connection between your two machines. If this does not
happen, you may need to add some extra settings to your modem
initialization string. To do this, go to the "Modems" Control
Panel and select your installed modem. Now choose "Properties"
(not "Dialing Properties") and change to the "Connection" tab.
Click on the "Advanced" button. In the "Extra Settings" field you
can enter a modem string that will correctly drop the connection
once the call is over. A common string that will do this is:
"AT&F&C1&D2&K3" Depending on your modem, you may
need to use a slightly different string. Consult your modem's
documentation for more assistance.
VII. IMPROVING PERFORMANCE
If you find Damage Incorporated is going slower than you like,
you can try the following:
- You should quit any other applications you may have open.
- If you have Number of Colors set to "Thousands" (16bit) in the
Graphics Preferences, you may want to turn it off. You need a
pretty fast machine to be able to play with 16 bit graphics.
- You may need to reduce the size of the graphics window.
During gameplay, the F6 key will make the window smaller, F7
will make it bigger again.
- You may want to turn on low-res graphics. During gameplay,
F5 toggles between low and high-res graphics.
- You may want to turn off Ambient Sounds. You can do this in
the Sounds section of the Preferences.
- If your hard drive gets accessed a lot during gameplay, you may
not have enough memory allocated to Damage Incorporated.
Make sure you have quit all other programs when you run
Damage Incorporated. If the problem persists, try turning off
some of the sound options in the Preferences, such as "Ambient
Sounds" or "More Sounds," or try decreasing the number of
sound channels.
- If you have the "Minimum" install, you may either want to turn
Voices off or try for the next larger install (the "Recommended"
install), which copies the Voice file onto your hard drive, and will
speed up gameplay quite a bit.
VIII. COMMANDING YOUR TROOPS
What makes Damage Incorporated a wholly unique game is that,
while trying to keep yourself alive in real time, you're also
responsible for issuing commands to a Fire Team of up to four
Marines. Though highly skilled players may be able to play
through a good portion of the single player game without the use
of their teammates, on later, more challenging levels, even the
most skilled will find the enemies insurmountable without a
skilled, strategic use of your teammates. For a brief, graphically
pleasing overview of the interface used to command your
teammates, you may wish to click on the Boot Camp button from
the Main Menu, though the instructions contained herein are more
detailed and rigorous.
Your teammates always try to be aware of hostile enemies around
them, and will always try to eliminate whatever they can, while
continuing to perform the orders you issue them. However,
unless you instruct them otherwise, your teammates will not leave
their position except to get out of your way when you bump into
them or to dodge incoming missiles or grenades. As such, getting
your teammates to be in the right position for combat is key to
success in Damage Incorporated.
Different teammates have different strengths and weaknesses, and
as such picking the right teammates for a given mission is key. A
speedy, accurate fellow like Vidiot might be good for a hostage
situation in a tight building, whereas a kill-crazed mountain of a
man like Carnage might be good when a massive body count is all
you're interested in. Check up on the squad members' dossiers
and observe their behavior in combat to see which teammates are
good at what.
There are five basic commands you can issue to your squad
members:
* Explore - Your teammate will go a limited distance in a direction
you specify, taking out any enemies he encounters, and reporting
back to you the situation he uncovers. Once he has gone a certain
distance, the teammate will simply Hold Position there until issued
further orders.
* Follow - A teammate will follow you or another squad member
you specify. While following someone the teammate will stay in
his position in a formation behind that person, helpful if there's
more than just one person following someone.
* Go - Instructs the teammate to reposition to a new location,
where he will hold his position, defending it with his life.
* Seek and Destroy - The teammate searches for and eliminates
any hostile enemies he can find, working on his own. Since team
strategy is the name of the game here, this is probably not the
greatest tactic to use, though it can be handy in certain situations
(such as at the end of a level, when only a few hostiles remain).
* Stop - Teammate stops whichever of the above commands he's
performing and holds his current position, continuing to defend it.
The area at the bottom of D.I.'s interface continually informs you
of the status of your teammates; what action they're performing,
as well as their current vitality. Also, it is through this interface
that you issue commands to your squad members.
The colors of the teammates in the Status Boxes at the bottom of
the screen correspond to the color of the vests they're wearing in
the game. A blank box indicates that a squad member has died or
that you brought fewer than four teammates on this mission. Note
that the Command Menu area displays your inventory when
you're not actively issuing a command.
You can select any of the different buttons along the bottom of the
screen, including the Status Boxes, by either clicking on them, or
by pressing the key associated with them, printed in the left edge
of the box. If you're using the mouse to control your character,
you can toggle between mouse control and a mouse pointer by
pressing the Toggle Mouse key (default key - Backspace).
You issue a command by first selecting which squad member
you're commanding: click on one of your teammates in the World
View Window (in either Overhead Map or First Person mode), or
select one of the Status Boxes at the bottom of the screen. Or you
issue a command to all your teammates by selecting the Entire Fire
Team button.
Once a teammate is selected, you can then issue him a command
from the Command Menu box - which has now appeared in place
of your inventory - by selecting one of the menu items with
keyboard or mouse. If you select Explore My Facing, Seek and
Destroy, or Stop, your command is now sent to your teammate,
and he should follow your orders promptly, giving you a verbal
response that he received your order, if you have Voices turned
on. The other commands require selecting an option from a third
menu.
* Explore - You select which cardinal direction you wish them to
explore in; North, South, East, or West. Consult your compass
to see which direction you're currently facing. Or you can instruct
a teammate to explore in the direction you are currently facing.
The previous menu's option Explore My Facing is a shortcut to
this last choice.
* Follow - You must specify who the teammate should follow,
either yourself or another teammate. You can click on this person
from the World View window, or specify them in the Command
Menu. If you manage to click on a non-friendly person in the
World View window (they tend to keep moving, so it can be
tricky) your teammate will track down and neutralize this target.
* Go - You can send a teammate to an explicit location by clicking
on that location in the World View window, either in the Overhead
Map or in First Person mode. You can also send a squad member
to your or another teammates' current location by selecting the
appropriate Command Menu item. Sometimes a teammate will tell
you the position you've specified is unreachable for him: this
either means he cannot physically get to a location (it is too high or
too small for him, for instance) or that the position is too far
away. For the latter case, try moving him to the far away location
gradually, through numerous Go commands given over time.
If you select a teammate and then immediately click somewhere in
the World View window, the teammate will move to that position,
as if he had been issued a "Go" command. This is very handy for
quickly mobilizing your troops to a variety of locations.
If you're in the middle of issuing a command to a squad member
but then decide against it you can press the Abort Command key
(default key `).
Macros
Four Macros keys are provided for easy commanding:
All Follow (default F1) - Tells your entire fire team to follow you.
All Go to Me (default F2) - Advises your entire squad to go to
your current location.
All Seek and Destroy (default F3) - Instructs the entire team to
Seek and Destroy.
All Stop (default F4) - I think you best figure this one out
yourself.
Formations
When multiple teammates are following you, they will do so in a
formation. You can specify which formation they'll follow you in
through the Formations button at the bottom of the screen. Seven
fun formations are provided for your combat pleasure. You can
quickly switch all of your squad members into one of the first
three formations by using the Formation Macros - Keypad *
(default) to put them in a small "V" behind you, Keypad / (default)
to put them in a line to your left, and Keypad - (default) to put
them in a line to your right.
Advanced Features
* Squad View - You can see through the high-tech visors of each
of your teammates, to see what they're currently viewing. Press
the Squad View key to scroll through each teammate's view,
eventually returning to your own. Or hold down the Look key
(default V) and press the squad member's number. To return to
your own view immediately, press the Abort Command key
(default `). While looking through a squad member's eyes you
can click in the World View window to direct a teammate as if you
were looking through your own view.
*Selecting Multiple Teammates - You can select multiple squad
members by holding down the Sidestep key (default C) and
selecting the additional squad member of your choosing.
Similarly you can unselect a selected member by holding down
Sidestep and selecting them again. All selected (hilighted)
teammates will then follow whatever command you give them.
* Hold Commands - You can instruct your team to wait before
executing the commands you are issuing: first select the Hold
Commands button at the bottom of the screen, then issue different
commands to different squad members, and then press the Hold
Commands button again to have them follow out their orders.
Whenever the Hold Commands button is hilighted, it means that
no orders will be followed until you unselect it. Also, while Hold
Commands is hilighted, squad members will only remember one
command, so if you issue one squad member two different
commands, he will only perform the one you issued most recently
when you unhilight the Hold Commands button.
* Navigation Points - You can set up three Navigation Points
which you can then send your squad members to via the Go
menu. Select the Set Navigation Points button at the bottom of the
screen, then select point Alpha, Bravo or Charlie, then set it to be
any team-member's current position, or click on an explicit
location in the World View window. Colored text will appear in
the Overhead Map showing you where your Navigation Points are
set.
* Overhead Map Follow Mode - Usually the Overhead Map in the
World View window follows your character around. While
viewing the Overhead Map, however, you can turn this feature off
by using the Toggle Mouse key; you can then scroll the world
around using your movement keys. This is handy for sending
your teammates to far away locations. See the Overhead Map
explanation in the Engaging in Combat section for more
information.
Suggested Tactics
* Seek and Destroy - This command should only be used at the
end of a mission, for mop-up purposes. Especially on later, more
difficult missions, sending your teammates off to fight on their
own will lead to their premature demise.
* Evading Friendly Fire: It's generally not a good idea to walk
between the enemy and your squad members, especially when
your teammates have already opened fire. Try to stay behind your
team when possible.
* Teams - If you want to break your four squad members into two
separate teams, have two squad members follow the other two
squad members. Then direct the latter two teammates around and
the first two will do whatever their leaders do, creating two
separate teams.
* Switching Formations - When your team is following you,
having them swing from left to right and back to center with the
Formation Macros can be very handy.
* Stopping Your Team - In a heavy firefight, it's often a good idea
to leave your team in one position while you move about picking
off the stragglers. Or hang out behind your team and watch the
death ensue.
Random Notes
* Shell Shock - It has been known to happen in all the services of
the US armed forces that service men will become mentally
wounded during combat, sometimes called "shell shock." Of all
the services, this happens least in the USMC, though it is still
known to occur. Though rare, this can happen to Damage
Incorporated team members, and certain teammates are more
susceptible to these sorts of failings than others. Read over the
psychological evaluations in your teammates' Dossiers carefully
so you'll be prepared for when a squad members becomes
mentally incapacitated and stops following your orders. Through
the wonders of modern psychology, shell shock doesn't happen
during Network Combat.
* Specialists - On some missions you will asked to bring along
specialists to perform certain tasks which your average marine is
incapable of. These special troops are far less prepared for
combat than the rest of the Damage Incorporated team, and hence
will need to be heavily guarded by your more combat-ready
troops. In addition, they will not follow all the orders you give
them, since they're not trained to perform as many actions as the
rest of the force. When you're instructed to get your specialist to
the Target Area by Colonel Gray, he is referring to the light green
colored section of the Overhead Map. If there is no light green
section, you must not have discovered the Target Area yet. Once
you've found the area, send your specialist there with the Go
command and wait for him to finish his work.
IX. CHEATING
Damage Incorporated includes a whole bunch of cheat codes,
which can be accessed by holding down the CONTROL key and
typing certain key combinations. To get you started, here are
some examples:
HELL - Give yourself full health.
ARM - Give yourself full armor.
PHISH - Changes your field of view. Try it several times for
different settings.
BLUE - Map shows all locations.
WOO - Give yourself two pistols and all the ammo therefore.
FREEDOM - Give yourself two shotguns and all their ammo.
XSE - Give yourself an M16 and all the ammo for it.
AXES - Give yourself all the access cards.
MEDIC - Give your squad members full health.
CHAT - Force a squad member to do a "chit chat."
NIMROD - Make your squadies rebel against you.
Once you've cheated, you will no longer be able to save your
game.
If you'd like to start at a level other than the first one, hold down
CONTROL and ALT when you click on "New" from the Main
Menu. Then you'll be able to select what level you start at. With
this cheat you will be able to save your game.
Try out Mandatory Suicide mode: hit ALT-M from the Main
Menu and you'll be asked to choose one of the network levels.
Then you'll play it in Mandatory Suicide mode, where it's just
you against hordes of gun-toting loonies who just keep coming,
and coming, and coming... Your goal is just to kill as many
enemies as possible; you can check up on your score (how many
of the bastards you've slaughtered) by hitting the Radio In key
(default R).
X. WEB STUFF
You should swing by
http://www.cs.uchicago.edu/~bcy1/damage
for more info on Damage Incorporated, including new maps,
more cheat codes, level walkthroughs, and the like.
Check out
http://www.wizworks.com
for more info on other groovy WizardWorks products.