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Doctor Who: Destiny of the Doctors – Windows Readme – English

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doctor-who-destiny-of-the-doctors_win_readme_en_a1s.txt
 
BBC DOCTOR WHO - DESTINY OF THE DOCTORS

DOCTOR WHO CD-ROM HOTLINE:

We hope you enjoy Destiny of the Doctors, and have 
many hours of fun playing it. If, however, you have any 
questions or concerns about the content, design or playability 
of the game, we would like to know. 

Please e-mail us at: [email protected]

In this README you will find a section concerning frequently
encountered problems, as well as various hints and tips.

If having read this file you still have a problem and require 
further assistance you may call the BBC Multimedia UK 
Technical Support Line on 0181 308 6544.

Please note the staff on the technical support line cannot 
enter into general discussions about the game so please direct
non-technical comments to the above e-mail address.

ON-LINE HELP:

Please note that a concise summary of user controls is 
available by pressing the H key at any time during the
game.

PAUSING THE GAME:

You can pause the game at any point by pressing the 
P key.

SKIPPING VIDEO:

Pressing SPACEBAR skips any video clip. Note that this applies 
to video clips held in the City of Thoughts and Monster Database
as well as video clips which play in the main programme.

FREQUENTLY ENCOUNTERED PROBLEMS:

1	VIDEO BREAK-UP

Destiny of the Doctors utilises DirectX for the playback of
video. Your computer may not have the very latest 
graphics/video card drivers which enable smooth playback of 
video through DirectX. If you experience difficulties, 
please contact your graphics/video card supplier.

2	GENERAL PROGRAMME PERFORMANCE

Although Destiny of the Doctors runs well on a wide range
of P60 computers with 16MB RAM, you may encounter
performance problems on some machines. Your first port of 
call should be to your hardware supplier to ensure that
your computer is in good working order, supplied with the 
very latest graphics/video drivers and a full multimedia 
installation of Windows 95. Then make sure all programme 
settings (accessed from the Settings Screen when you start 
up the programme) are at minimum values. You should also 
make sure that during installation you opt for a full 
install of sound files to the hard disc. If you have not 
already opted for a full install, uninstall the programme 
and then re-install, selecting a full sound installation. 

Note that Destiny of the Doctors will not run smoothly on 
any machine fitted with a 486 processor.

3	SOUND BREAK-UP

Destiny of the Doctors is designed to run on a computer   
fitted with a 100% SoundBlaster 16 compatible sound card.
If you experience sound problems (such as clicks and noisy 
interruptions) please ensure that you have the very latest 
drivers available for your sound card. If in doubt, please 
contact your hardware supplier.

4	SCREEN FLASHES

Destiny of the Doctors incorporates software which changes 
the screen resolution of your computer at various points 
in the programme, for example, before the playback of 
video. This may result in some screen disturbance on some 
machines; however, making sure you have installed the very 
latest graphics/video drivers will help. To minimise the 
effect, make sure you set the programme to run with the
default resolution setting as displayed in the Setting 
Screen (certainly no higher than 640 X 480).

5	SCREEN FRAME RATE

The Setting Screen enables you to customise the programme 
to match your machines capabilities. Please note however 
that simply because your machine can support resolutions 
of 640 X 480 and higher does not mean that the programme 
will run smoothly with such high settings. (You will need 
a machine operating at least 200mhz to achieve smooth 
playback at resolutions higher than 640 X 480). Generally, 
to ensure smooth gameplay, please ensure that you set the 
screen resolution to the default value or lower and do not 
exceed your machine's actual processor speed in the 
Settings Screen.

Note also that the smoothness of playback is also affected
by the size of the display window. You may wish to 
decrease the size of the display window using the minus 
key to ensure a satisfactory frame rate.

6	PROGRAMME FREEZE	

You may find that having started a game the programme 
freezes and that the problem can only be rectified 
by re-booting the computer. In this instance, please make sure 
that on restarting the game you select an alternative Screen 
Resolution from the Settings screen. If the problem persists, 
select a Screen Resolution of 640 X 480.

This problem is related to graphics/video drivers. Please 
ensure that your PC is loaded with the very latest drivers.

7	COLOUR CHANGES	

On some machines over three years old you may notice unusual
colour tints as you move from room to room in the TARDIS (for
example, the corridors may appear with a pink hue). The problem
may easily be rectified by setting your PC screen colour depth 
to 256 colours. If the problem persists, please ensure that 
your PC is loaded with the very latest graphics/display 
drivers.

HINTS AND TIPS:

1	ALWAYS LISTEN TO THE DOCTOR - AND THE BRIGADIER

Thank goodness you are not alone on your mission! Pay 
careful attention to the advice the Doctor gives 
you - especially his first hint regarding the radio 
transmitter. The radio transmitter is one of the most 
valuable objects at your disposal but be warned: guard 
it safely and never let it get into the Master's hands.

2	FINDING THE GREAT DIVIDE

When you first arrive in the TARDIS at a chosen 
incarnation of Doctor, you will find the TARDIS in a 
state of severe trauma. The ship's spatial orientation 
will change at will and the location of the Great Divide 
may at first seem elusive. The TARDIS is in fact making 
every effort to keep you from finding the Great 
Divide - out of fear that you might rush to save the 
Doctor too eagerly and so come to an early demise. 
However, for all its qualities the TARDIS is not 
particularly quick-witted. Try doubling back on yourself 
and re-entering the doorway you have just passed through.

3	KEY CONTROLS IN THE CHALLENGES

The Master will invent challenges to satisfy his 
egotistical whim. In some instances he will provide the 
Graak with a vehicle appropriate for the challenge 
setting. For instance, in the underground zone he will 
provide you with a tube train. These vehicles are all 
driven using the arrow keys and SHIFT provides 
acceleration. However, you will find that not all the 
Graak's usual controls are effective in the vehicles. 
In particular, Page Up and Page Down - which are usually 
used to look up and down respectively - have no effect 
on the control of space ships. Nevertheless, A and Z are 
used to control altitude so you will not find yourself 
without adequate control of your craft. 

4	CHALLENGE OBJECTIVES

Your aim in any challenge is to find the imprisoned 
Doctor. This is never easily achieved and it may take 
you some time just to work out what's going on! By the 
Laws of Absolute of Siralos nobody - not even the 
Doctor - can divulge the secrets of victory in the 
Determinant. Having said that, the odd hint is 
permissible:

Challenge 1 - Toybox: Seek and find - keep your eyes 
open for bottomless pits
Challenge 2 - Tube: Cut up and slam on the brakes
Challenge 3 - Space: Don't be afraid of using your 
weaponry - you're outside the TARDIS
Challenge 4 - Brain: More pits and a Raston Warrior 
for good measure
Challenge 5 - Joust: Just keep plugging away and 
listen to the Doctor
Challenge 6 - Ice Caverns: One star for each 
incarnation of Doctor
Challenge 7 - Countryside: Beware on-coming traffic

5	DON'T FORGET

In addition to the cursor keys which you use to navigate 
you can:

-pick objects up either by running into them or 
 touching them using the mouse 

-activate/action objects using the SPACEBAR

-access your inventory of objects using the TAB key 

-access the City of Thoughts and Monster Database by 
 clicking on the entry screens

6	THE GRID OF STONES:

The Master may give you a riddle to solve at the Great Divide 
to which the solution is a word.  When you return - hopefully 
having solved the riddle - you will be presented with a grid 
of floating and rotating stones, each with a letter on every 
face. To cross the Grid you will need to step only on those 
letters which make up the word. For instance, if the solution
to the riddle were 'Quark' you would be able to step (in any 
order) on the letters A K Q R and U. 

Note: If you are making good progress, the Master may decide 
to make crossing the Grid of Stones even more difficult! The
stones may oscillate up and down as if they were on the 
surface of a turbulent sea. In this case you MUST jump 
towards stones which are lower than the stone from which you
jump. 

7	SELECT A SYMBOL WITH CARE...	

Once you have selected a symbol at the Great Divide, the Master
compels you to complete the task he has set... Many of these 
tasks are hazardous and you may feel inclined to return to the
Console Room and travel to another incarnation of Doctor. This
is strictly forbidden. In fact you will find that the Master
disables time travel capabilities during quests.

8	GETTING TRAPPED BEHIND DOORS BY MONSTERS

You may find yourself, at some stage, trapped by a monster
behind a door or in some other confined space. In some cases
there is no way out and the Graak may die. Re-starting from
your last save point you should adopt an alternative strategy
to complete your quest.

9	FALLING OUT OF THE TARDIS ENVIRONMENT	

The dimensionally-transcendental nature of the TARDIS sometimes
results in discontinuities in the space-time continuum. In such
cases you may find yourself able to move outside the interior
spaces of the TARDIS into the void. Take great care to re-enter
the normal environment - as soon as possible - via the rupture
point. Failure to do so may result in permanent exile to the
void, and ultimately, Graak death.

DESTINY OF THE DOCTORS - BOOKLET TEXT 

Minimum system requirements

The Destiny of the Doctors CD-ROM requires the following 
minimum system to work correctly:
A Multimedia PC with Pentium (or equivalent) 60MHz 
processor (90 MHz recommended) and 16MB of RAM
Double-speed CD-ROM drive (Quad-speed recommended)
16-bit (64K) colour display 
SoundBlaster 16-bit (or 100% compatible) audio card 
Suitable loudspeakers or headphones
Mouse or other pointing device 
Windows 95 
At least 50 MB of free hard disk space


Uninstalling Destiny of the Doctors

Destiny of the Doctors can be uninstalled by selecting the 
uninstall icon or program listing.

Please note that files relating to your save points (Time
Winders) are NOT removed from your hard disc when the 
programme is uninstalled. These files are held in a
directory which by default is:
C:\Program Files\BBC\Dod\savegame.
The files themselves have the extension .DOD and can be removed
manually.

System configuration

Please ensure that you run Destiny of the Doctors with your 
display set to 8-bit (256) or 16-bit (64k) colour, and that you
are using the latest drivers available from your hardware 
supplier. If you need to change any settings, refer to the 
documentation for Windows 95 and for your particular system.

Doctor Who - Destiny of the Doctors: First Play

On starting up the program, you will be presented with an 
Options screen. 

From this screen you should select Settings. This gives you 
the opportunity to tailor Destiny of the Doctors to your 
computer's specification. There are four settings that you 
can change from the default values: Graphics, Screen 
Resolutions, Sound System, Performance.

If your computer's specification does not exceed the 
minimum system requirements described above, you should not 
change the default settings. 

If your PC is equipped with at least 32MB of RAM you may 
wish to set the Textures and Sound setting to enhanced.

You may wish to experiment with the various screen resolutions 
available at the Settings Screen. However in most cases, the 
higher the Screen Resolution, the less smooth the action in 
the game.

You may also wish to experiment with the Video setting which
by default will play in a window. Note however that video may
not play smoothly at the Full Screen setting on some machines.

The default mouse setting is Software. By selecting Hardware
Mouse you will control the 'Graak finger' rather than simple
cross-hairs. However, if you experience problems controlling 
the 'Graak finger' (for example, some 'blockiness') you should 
revert to the Software Mouse.

Having confirmed your settings, if it is the first time you
have played Destiny of the Doctors, you should choose New 
Game from the Options screen. On subsequent occasions, you 
will be able to restart the action from a save point.
Also note that should you fail during a particular stage 
of the game, you can restart the action from the beginning 
of your last saved level, without delay, by selecting 
Replay.

When you first play Destiny of the Doctors, following an 
introductory sequence, you will find yourself in the 
Console Room of the fourth incarnation of Doctor. You will 
then have the opportunity to set the TARDIS to travel through
time to another time frame - and another incarnation of Doctor.
To do this, you will need to explore the functions on the
Console.

Having selected a Doctor, you can activate the TARDIS to 
take you to the corresponding time frame. This may take a 
minute or so, depending on your computer's specification.

Soon you will find yourself back in the Console Room, but 
in your chosen time frame. To progress further you will 
need to explore the TARDIS - but be warned: the ship is 
in a state of trauma. You will find that rooms within the 
TARDIS realign their spatial orientation at will...

Doctor Who - Destiny of the Doctors: The Story

The game is set in the orbit of the planet Siralos, one of the
Seven Thousand Wonders of the Galaxy. Siralos is composed
entirely of malleable psychic energy, which has been hijacked
by the Master, allowing him to physically merge his TARDIS 
with the Doctor's.

Using the energy of Siralos, the Master has captured the 
first seven incarnations of the Doctor, scooping them out 
of their own time streams and placing their semiconscious 
forms at the far end of a vast combat arena known as the 
Determinant. 

You are the Graak, an energy-dependent, amorphous plasma 
matrix with telepathic links to the Doctor. It is your 
mission to release each incarnation of the Doctor, one at a
time, via intelligent gameplay, physical and mental dexterity,
and some working knowledge of Doctor Who mythology.              

People not familiar with the mythology shouldn't 
worry - everything you need to know is easily accessed via the 
in-game Monster Database (located in the Master's TARDIS) or
the Doctor's TARDIS Log, also known as the City of Thoughts
(accessible from the Doctor's Console Room). But be warned,
your energy is not limitless and will deplete at various rates
depending on your status; slowly when you are at rest - or
quite rapidly when you are facing monsters or using either the
Monster Database or City of Thoughts. 

You will encounter ten of the Doctor's most fearsome 
enemies, all of which interact with you and respond to your 
movements with intelligent behaviour and, where appropriate,
speech. You have to find ways to disable them without losing
too much energy.

You play the Graak from a first-person perspective - in 
other words, you see the action as the Graak sees it. As 
the Graak, you possess a full range of directional moves 
and views. The Graak can also briefly transfer his energy 
into any of the security cameras inside the TARDIS, so he 
gets a different perspective of a room. 

Both the Doctor's TARDIS and the Master's TARDIS feature 
a variety of different environments, where you may find 
objects the Master sends you to retrieve, puzzles that 
need to be solved, and power rods to replenish your 
own energy. 

Confronting you on your quests will be the various alien 
menaces that the Master has captured, such as Daleks, 
Cybermen, and Autons. Often the puzzles you need to 
solve will involve defeating these monsters - so keep 
your wits about you - To learn their weaknesses 
(and strengths) use the Master's Monster 
Database - he's made useful notes on all of his 'pets'.
The corridors also contain psychic links - glowing 
energy matrices that enable you to communicate 
telepathically with 'your' Doctor. Listen to him, and 
take careful note of what he says.

You can also locate a radio set to get in touch with the
Brigadier back at UNIT HQ on Earth - he is one of Earth's 
most experienced monster-fighters, and has more than a 
few useful tips to impart. 

Oh, and listen carefully to the Master's instructions and 
comments as well - but remember: he's never been the most 
trustworthy of fellows...

The Determinant is the vast arena created from the 
Master's imagination using the power of Siralos. He has 
built it to provide himself with amusement, and to taunt 
the Graak with a series of fiendish challenges. 

To enter the Determinant, you first have to cross the 
Great Divide - and this isn't possible until you've 
solved whatever task the Master has previously set for you.
If you would like to dive straight into a challenge without 
completing a quest you can do so by selecting the 'blast' 
symbol at the Great Divide, but be warned: the energy cost 
of taking this short cut can be very costly.

When you select a symbol the Master will give you a clue.
This clue takes the form of a riddle or instruction,
accompanied by a note. Study this note carefully,
scribbling down anything you think might be important.
It could save you life...
                                                                                           
Once within the Determinant, you are compelled to face the 
Master in a challenge appropriate to the particular Doctor 
you've chosen to rescue. This could be anything from a 
joust against a Sontaran to a chase around the Celestial 
Toyroom with the Quarks; from an underground train ride 
with an Abominable Snowman to a battle against a Raston 
Warrior Robot inside the Doctor's brain...

Should you win, the Master will release the incarnation of
the Doctor - then you can set the TARDIS to another time 
frame, and so try to free another incarnation of the 
Doctor. However, should you fail, the Doctor will be lost 
to all times past and future. He will never have even 
existed...

To wholly release the Doctor you must free all seven past 
incarnations - and cope with any final twists the Master 
may have lined up for you...

Doctor Who - Destiny of the Doctors: Gameplay

Controls

Use the four arrow (cursor) keys for simple navigation
Use A to jump up and Z to crouch down
Page Up and Page Down to look up and down respectively
SHIFT + forward and backward arrows increases speed
CTRL + left and right arrows enables you to strafe
F1 moves the Graak's energy into a room surveillance camera                  
F2 shows you which incarnations of Doctor you have released
SPACE BAR will fire or otherwise activate or place an 
object
To pick an object up, walk into it, or click on it with the 
mouse/pointer
TAB to browse your inventory
CTRL + TAB to browse backwards through your inventory
SHIFT + TAB to remove an item from your inventory

Note that objects carried in the inventory do result in an 
energy drain over time.

Picking up an object you already possess, such as a fire 
extinguisher, does not give you two fire extinguishers, 
but does add to the life of the original.

ESC is used to exit the game at any point.

Please note that a concise summary of user controls is 
available by pressing the H key at any time during the
game.

You can pause the game at any point by pressing the 
P key.

Pressing SPACEBAR skips any video clip. Note that this
applies to video clips held in the City of Thoughts and 
Monster Database as well as video clips which play in the
main programme.

Doors automatically open as you approach them, unless the 
zones behind them are closed off to you at that point in 
the game. In that case, the doors can be distinguished at 
some distance by a difference in their appearance.

Note that you can increase and decrease the area of screen 
dedicated to the Graak's view using the MINUS and EQUALS 
keys. You will, however, notice a decrease in screen 
refresh rate with larger screen areas which may make 
game-play difficult.

Saving your game - Time Winders

To save the Graak's progress as you proceed, there is a 
Time Winder located close by at the start of each quest. 

By activating a Time Winder, you save your progress and, 
should you die, you will be able to restart the game at 
any Time Winder save point. The Time Winder creates a 
Time Dam, stopping the action while you anchor your 
achievement. If you choose not to select a Time Winder, 
it will disappear after a short time.

When you restart the game, you can select any of your Time
Winder save points.

END

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