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Fatal Abyss – Windows Readme – English

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fatal-abyss_win_readme_en_h9d.txt
	Fatal Abyss  -   README.TXT
(c) 1998 Humansoft
(c) 1998 SegaSoft Networks, Inc.
Full Version 1.0
October 19, 1998
www.segasoft.com
www.humansoft.com
www.fatalabyss.com


™™ 1.  Getting Started 
	A.  Installing the Software
	B.  Re-Installing The Software
	C.  Network Connection Setting

™™ 2.  Fatal Abyss - Quick Start
	A.  Introduction
	B.  Screen Navigation
	C.  In-Game Default Controls

™™ 3.  Vehicle Types
	A.  Computer controlled vehicles and structures
	B.  Vehicle Weapons

™™ 4.  In-Game Screens


™™ 5.  Last minute changes and additions

	A. Known bugs
	B. Cool things to try


™™ 6.  Credits
	
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™™ 1.  Getting Started 
· Minimum and Recommended Machine Specifications
	Microsoft Windows® 95 or better
	166 MHz Pentium Processor
	32 MB of RAM
	4X CD-ROM  
	DirectX 5.0 (or greater)
	150 MB Hard Disk Space

For best results we recommend a Voodoo, Voodoo Rush or Voodoo 2 based
3D card.   Increased system capabilities will improve game performance.


· For multi-player or HEAT.NET or LAN - 28.8 modem (up to 16 players),
  IPX or TCP/IP network (for LAN play),
  Java Enabled Internet Browser - (Netscape Navigator 3.0+ or Internet
  Explorer 3.02+) and an Internet Connection


	A.  Installing the Software

1. Start Windows® 95 and place the Fatal Abyss® disk in the CD-ROM drive,
   label side up. Close the CD-ROM tray and the Fatal Abyss® installer will
   automatically launch.

2. Choose the software you want to load by checking the appropriate option
   boxes. Whatever software you do not load can be loaded at a later date by
   following these same instructions. We recommend loading all the available
   software if hard disk space allows.

3. Follow the prompts on the screen to complete the installation.


	B.  Re-Installing The Software

Whenever you change your system components, such as RAM, the video card,
or the sound card, you should re-install Fatal Abyss® from the CD.
To re-install, follow the same procedure above for installing the software.


	C.  Network Connection Settings

Fatal Abyss allows up to 16 players to compete against each other in
multi-player mode.  Each player must run a fully installed copy of
Fatal Abyss on their machine and their machines must be linked by either
a physical connection such as a serial cable connection, a network
connection, such as a LAN or over the telephone (Internet or modem to modem).

IPX Connection for DirectPlay - All the machines must be connected to a LAN
and must have the IPX Protocol installed and running.  Machines will
automatically find each other.  The first machine to select a game will host
the session.


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™™ 2.  Fatal Abyss - Quick Start
Fatal Abyss is a fast, futuristic underwater 3D combat game.
Get ready for a high-speed shoot-out under the waves. 

From the main menu select  single-player, select new game and choose your
team.  Read the mission briefing carefully.  Once you’ve read through the
mission briefing hit space or enter.  Use the arrow keys to scroll through
the ship selection screen.  Select a vehicle by hitting enter.  Once you have
selected your vehicle you’ll be at the docking station.  Load up on your
weapons by either dragging the weapons onto your vehicle or right clicking on
the desired weapon.  Hit undock to start your game. 


	A.  Introduction

Fatal Abyss

In the near future there is a war being fought over Bacteria 241, a strange
new energy source found in its raw form at the bottom of the ocean.

The scientists of Eco Systems organization have developed a way to extract
the energy source from the bacteria. Unfortunately their plans to be the sole
providers of this energy to the world have been crushed by the invading
and combative Proteus Tech. 



	B.  Screen Navigation
Positioning the mouse cursor over a desired menu item will cause the item to
become highlighted.   Left click on the mouse to select the item.
Right click to return to previous screen.


The following options appear on the Main Menu Screen:

· Single- Player Game:
  Select this option to begin a new game or continue a previously saved
  game (load game).  Choose your allegiance - Eco-Sytems or Proteus-Tech.

· Multi-player Game:
  Select this option to start or join a multi-player game. To join a LAN
  based game you will need to select one of the servers listed.
  To start a LAN based game, select start-server.  You will then be able
  to choose one of the 7 stages or maps listed.  To play this game on HEAT
  select "Play on HEAT.NET".  This will automatically launch your browser
  to the Fatal Abyss launch page on www.heat.net.
  When you are joining into a multiplayer game you will first see a Player
  Setup/Accept screen.  On this screen you can change your name, select the
  color of your vehicle and your vehicle type before hitting "Accept" to
  join into the game.

· High Scores:
  This will review the Hall of Fame scores from the single player game.

· Options:
  Several options appear under options:
  · Display:
	Select to play in 3Dfx mode, adjust the resolution, disable the
	Light Mode and 2D hardware and adjust the size of the game display
	window.  (Note: To play in 3D-FX mode, you must have a 3D-FX card
	installed. If you are running in 3D-FX mode, you can choose to
	switch to software mode, and back again if you wish.)

  · Control:
	Configure your mouse controls to your specifications and adjust
	the sensitivity control on your mouse.
  
  · Sound:
	Adjust the game sound and effects to your specifications.
	You may find you can increase the performance of the game on
	certain machines if you set the sound resolution to medium or low.

  · Misc:
	Menu-Overlay:
	Turn the Menu-Overlay on or off. With the Menu-Overlay off, the
	title screen will be displayed behind the menu screens (menu screens
	are accessed by pressing the ESC key). With the Menu-Overlay on the
	demo will then be displayed.

	Auto-Camera:
	An in-game feature that takes advantage of the second status
	window in the HUD. With this on, and the HUD status window set to
	either the Sonar or Weapon Cam, you can target an enemy. Here a
	quick view of the enemy will appear in the Status Window with the
	name of the vehicle. When a missile is fired at that enemy, the
	Status Window will switch to the Missile Cam until the missile hits
	the target.  This option is very useful for learning the type of
	enemy (drone, or turret, etc.) you are engaging with.

	Help-Hints:
	Hints will scroll across the screen detailing what keys to use,
	how to dock, etc.

	Depth-Grid:
	A grid appears within the game at the depth limits for both too high
	or too low.  This option allows you to turn them off if you are
	having trouble with frame rate.

  · Credits:
	Reviews the game credits

  · Quit:
	Aborts the game



	C.  In-Game Default Controls

Default Pilot Controls

Left Arrow		Turn Left
Right Arrow		Turn Right
Up Arrow		Nose Down
Down Arrow		Nose Up
A			Accelerate
Z			Reverse
Left-Alt+Left Arrow	Slide Left
Left-Alt+Right Arrow	Slide Right
Left-Alt+Up Arrow	Slide 	Up
Left-Alt+Down Arrow	Slide Down
E			Engine On/Off


Default Weapon Controls

Left-Ctrl		Fire Primary Weapon
Space Bar		Fire Primary Weapon
1-2			Change Primary Weapon
5-0			Change Secondary Weapon
Q			Cycle through Primary Weapons
W			Cycle through Secondary Weapons


Miscellaneous Controls

D			Dock with Station (Auto-Dock)
S			Sonar Active/Passive
H			Headlight On/Off
R			Auto-Repair On/Off
~			Change Target
Shift+F1 - Shift+F8	Change View

To pause/un-pause the game in a single player game use the "Scroll Lock" key.

Note:  To change some of the control settings, go to the control config
screen and just left click the item, type in the new key and press enter.


Camera/HUD Options for the Scout Vehicle:
F1	Change left HUD display window to Map View
F2	Change left HUD display window to Sonar View
F3	Change left HUD display window to Secondary Weapon Status
F4	Change left HUD display window to Weapon Cam
F5	Change left HUD display window to Text History

F7	Change right HUD display window to Map View
F8	Change right HUD display window to Sonar View
F9	Change right HUD display window to Secondary Weapon Status
F10	Change right HUD display window to Weapon Cam
F11	Change right HUD display window to Message History


Camera/HUD Options for the Fast Attack Vehicle:
F1	Change HUD display window to Map View
F2	Change HUD display window to Sonar View
F3	Change HUD display window to Secondary Weapon Status
F4	Change HUD display window to Weapon Cam
F5	Change HUD display window to Message History


Camera/HUD Options for the Heavy Attack Vehicle:
F1	Change left HUD display window to Map View
F2	Change left HUD display window to Sonar View
F3	Change left HUD display window to Secondary Weapon Status
F4	Change left HUD display window to Message History

F5	Change center HUD display window to Map View
F6	Change center HUD display window to Sonar View
F7	Change center HUD display window to Secondary Weapon Status
F8	Change center HUD display window to Message History

F9	Change right HUD display window to Map View
F10	Change right HUD display window to Sonar View
F11	Change right HUD display window to Secondary Weapon Status
F12	Change right HUD display window to Weapon Cam

Map View:
  The console map is a 2D relief map of each level. Your position is
  displayed in the center of the map. Vehicles, Base Structures, Sonar Posts
  and Remote Docking Stations are also shown here.  Use the Bracket
  Keys ([ ]) to zoom in and out of the map.

Sonar View:
  The sonar view offers you a better view of vehicles, structures, even
  enemy missiles en route to your vehicle. You can zoom the sonar in and out
  using the Colon (:) and Comma Keys (,).
 
Secondary Weapon Status:
  This console displays the weapons you have on board, and how much ammo is
  remaining for each weapon. This also displays the Number Key assigned to
  activate each particular weapon.   Note: Number Keys and their assignments
  may change according to the position of other weapons in your payload. 

Weapon Cam:  
  The weapon cam allows you a view from the nose of any weapon you fire.
  Note: The Weapons Cam does not work on Lasers or Plasma shots.

Message History:
  This displays the log of each message you receive.


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™™ 3.  Vehicle Types

The following is a brief description of each vehicle.

Scout RV- The Scout Reconnaissance vehicle is the fastest and quickest
  maneuvering vehicle, and is the only vehicle that can use the LM Flair,
  making it a key craft for some of the missions. The only draw back is that
  the Scout RV has very light armor, so it is not designed for extended
  periods of combat. 

Fast AV - The Fast Attack Vehicle is used the most throughout all the
  missions. The Fast AV is overall the best vehicle as it has stronger armor
  than the Scout RV and it can get around much quicker than the Heavy AV.  

Heavy AV - The Heavy Attack Vehicle is loaded with excellent armor and can
  carry the heaviest weapons.  Slower than a Scout or Fast AV, what the
  Heavy AV lacks in maneuvering capabilities it more than makes up for in
  fire power.  The Heavy AV is the best vehicle for attacking the enemy base
  as it is the only vehicle that can carry the ED Cargo, an extremely
  effective weapon against enemy base structures.


	A.  Computer controlled vehicles and structures

Drone Vehicles - The Drone Vehicle is a fast moving and intelligent
  robot-controlled vehicle.  Equipped with a nose-mounted, single-barreled
  laser gun and two missile launch bays, the Drone Vehicle is a most
  formidable opponent.

Turrets - Turrets are set up around key areas such as drop locations and
  base structure perimeters.  When grouped together, they can be very deadly.
  Their limited aiming height is their only draw back.

Transporter Vehicle - The Transporter Vehicle is used as a key vehicle in
  many missions.  Fortified with a turret atop its hull, the TV is used
  primarily for cargo drops and placing Sonar Posts and Turrets. Destroying
  these crafty workhorses is vital to your overall success.

SERV Vehicle (StingRay Explosive Robotic Vehicle "SERV") - This
  robot-controlled vehicle is basically a stealth bomb. Shaped like its
  aquatic counterpart, the SERV is a key force in disabling enemy structures.
  Once a LM Flair has been placed on an enemy structure, the SERV vehicle can
  target the LM Flair and inflict massive damage to the intended target.

Recon Vehicle - Its the team's spy and observer unit for the base.  These are
  sent out by the base to get information from key areas.

Repair Vehicle - The robot-controlled Repair Vehicle is used primarily for
  base maintenance. When a base structure is damaged, the Repair Vehicle is
  deployed. Its actions are determined by the central base computer.

Tanker Vehicle - The Tanker Vehicle is used for collecting and transporting
  bacteria 241 to the base. It moves relatively slow and is heavily armored.


	B. WEAPONS

· RF Torpedo:
  This Rapid Fire Torpedo is a lightweight torpedo best suited for tight
  combat situations as it offers excellent offensive assault power. 

· LM Flare:
  The Location Marking Flare is used to mark either of two objects:
  Remote Docking Stations used by the enemy (so you they can be overtaken),
  or enemy Base Structures (so SERV drones can be deployed to target them).
  The LM Flare is only used by the Scout RV.

· SG Torpedoes:
  The Sonar Guided Torpedo is one of the best weapons because of its
  relatively quick maneuvering capabilities and its plentiful availability.
  Its only drawback is that it sometimes has trouble tacking its intended
  target, causing it to make several passes around the target. 

· Tracker Missle:
  The Tracker missile is very effective in hitting its target, and it packs
  a stronger punch over the SG Torpedo. Its only drawback is its slower
  deployment rate, which can sometimes cause self impact on vehicle during
  high-speed maneuvering situations.

· HW Torpedo:
  The Heavy Weight torpedo is a very powerful torpedo and can also seek out
  its target.

· Blast Torpedo:
  The Blast Torpedo is an effective weapon for distracting the enemy by
  blasting a barrage of explosions all around its target.

· Backshot Torpedo:
  When in doubt, break it out! A sure-fire defense mechanism useful against
  repeated attacks from enemy torpedoes, the ATDP can save your keister when
  it really counts. 

· CD Pod:
  The Control Disrupter Pod attaches to the enemy vehicle and exerts a
  propulsion force, temporarily disrupting its normal maneuvering controls.

· EMP Pod:
  The Electrical Magnetic Pulse Pod sends strong electric pulses through
  its target which can hinder the targets defense and attack capabilities. 

· EB Mine:
  This excellent defense weapon is key for blocking open areas or unguarded
  routes. Detonates upon close proximity movements, making the Equal Buoyancy
  Mine a self-sufficient safeguard against surprise attack. Ideal for
  disabling enemy SERVs.

· ED Charge:
  The Exploding Drop Charge is a very powerful weapon and best suited for
  fly-by drops over the enemy base.

· DW Flare:
  The Defensive Weapon Flare is dropped out of the vehicle and is very
  effective in attracting seeking torpedoes that have targeted you vehicle.  

Both the Laser Shot and Plasma Shot are the main fire power of the vehicles.
These two weapons can continuously be used as long as the vehicle still has
energy.

· Laser Shot:
  This is the default weapon for all vehicles. The Laser Shot harnesses
  the energy from Bacteria 241 for its power.

· Plasma Shot:
  The Plasma Shot is a good offensive weapon that doubles as a defensive
  weapon. Because of its large size, incoming missiles can be shot down
  before the hit your vehicle.


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™™ 4.  In-game screens

Mission Briefing Screen:
  Before you begin you will be given your mission briefing, outlining the
  various tasks you must successfully complete in order to advance to the
  next mission.

Ship Select Screen:
  You have three underwater vehicles to choose from. Using the mouse, click
  on the Left and Right Arrow Keys to cycle through the ship selections.
  Click on "select" or press the enter key to select your vehicle.

Main Docking Station:
  This is where you select and load your weaponry in preparation for each
  mission.  Choose "Undock" to exit the station and begin each quest.

  Available weapons are highlighted as each vehicle is allowed a specific
  number and/or type of weaponry. To select a weapon type, position the
  cursor over that weapon and right-click your Mouse Button to place that
  weapon in your payload.
  Note: Each ship accommodates only a specific weapon type. Weapon
  availability depends on the type of vehicle you are piloting.  

  To replenish your energy, position the cursor over the energy arrow and
  right click on the mouse. Clicking the Left Mouse Button will moderately
  replenish your energy

  The Reset button will return all the weapons that you have moved during
  that docking session to their original position.

  Automatically load all of the weapons available for your vehicle by clicking
  on the weapons buttons labeled "Scout," "Fast" and "Heavy."

  You can create an entire weapons package in order to save time during
  docking. First you must define one of your "Undefined" buttons. To do so,
  fill up your weapon slots on your vehicle with the weapons you want
  (from within the Main Base or at a Remote Docking  Station).  Next, Right
  Click on any one of the Undefined buttons and you will be able to label
  that button using the keys on your keyboard. Hit Enter to complete. 
  The next time you dock, click on any of your "Defined" buttons and your
  craft will automatically be stocked with that weapons set.


Remote Docking Station:
  Remote Docking Stations are located throughout each mission. These work
  the same as the Main Docking Station accept you cannot choose a new
  vehicle. To gain access to a Docking Stations, approach the docking bay
  and press the "D" Key.
  Note: Remote docking stations may not always have the weapons you need
  as they are supplied by the main base. 


· As you place weapons to your payload in a Docking Station, you can assign
  each an activation number using the Number Keys on your keyboard. To do
  this, simply drag the weapon to an available slot. The number of that slot
  corresponds with a specific Number Key on your keyboard. Press that key to
  activate that particular weapon during gameplay.   


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™™ 5.  Last minute changes and additions

	A. Known bugs

We are currently attempting to make a patch for the following problems.
Please go to www.fatalabyss.com for any news and or possible file updates.
 
    
1.  With a joystick or D-pad connected to your computer, trying to change
    the control configuration may be troublesome. There is a slight timing
    issue on how fast the new key is entered in, which makes it very diff-
    icult on some machines.

2.  Multiplayer: Occasionally, in a multiplayer game, if players continually
    jump in and out of the game, the score and/or controls of the vehicle
    may exhibit problems. These problems will most likely not occur if
    everyone jumps in normally and plays without jumping in and out of the game. 

3.  Not seeing the intro video or other video's: The video will not play if
    Active movie was not installed when DirectX was installed on your machine.
    To check to make sure you have Active Movie installed, go to the "Control
    Panel", select "multimedia devices", select "properties", select "devices"
    if you do not see the Video compression Codex file called indeo 4.0 or
    higher, then re-install DirectX from the CD and choose to install all files.
    
4.  With 3DFX, in the HUD view the Sonar and/or other status windows appear
    with a clear background: Installing the latest drivers from the
    Manufacturer of your VooDoo board should will solve this problem.

5.  Save and Load games: Occasionaly, after saving a game, loading a game and
    completing mission's, the game score may be incorrect.
     

	B. Cool things to try
 
·   After pausing a single player game with the "Scroll Lock" key, switch to
    the "Shift+F5" view, then use the "Insert, Delete, Home, End, PageUp and
    PageDown" keys to view the paused action from different angles.

·   In software mode, in a window, you can stretch and skew the window size to
    many different sizes and the game should try to draw to a perspective
    to match the window size. 


™™ 6.  Credits

· Humansoft
	Programmers
Heffter Zsombor
Lerch Janos
Matis Miklos
Nagymathe Denes
Nemet Laszlo

	Graphics
Draskoczi Judit
Ocsai Zoltan
Palko Gabor
Zorkoczy Istvan

	Music
Kis Konrad
Zalka Erno
Zalka Ferenc
Zemplen Bertalan


· Segasoft
	Producer
Greg Becksted

	Lead HEAT.NET Tech wizard
Britt Morris

	Assistant Producers
Lance Nelson
Darren Nagtalon

	Marketing
Trish Dunne

	Sound Effects
Tone Def
Gordon Lyon

	Voice Tallent
Kim Rogers
Curtis Soldano

	Test Manager
Jeff Loney

	Testers
Alex Barreiro
Art Datangel
Brian Becksted
Dave Paniagua
Don Carmichael
Graham Shaw
Jason Pope
Jeff Hedges
Jeremy Caine
Joel Brent
Kurt Tindle
Marc Dawson
Samir Gupta
Mark McCunney
Matt Ironside
Mo Berry
Nicolas J. Azizian
Paco Youngel
Rick Greer
Rod Hong
Ryan Hurth
Sean Potter
Ron Kuzava

	Special Thanks
Andrew Podesta
Bharat Vemuri
Bill Person
Chris Johnson
Clyde Grossman
Dave Gray
Dean Dierschow
Erik Wahlberg
France Tantiado
Gene Shih
Harry Chavez
Jerry Markota
Joyce Takakura
Mark Griffin
Mark Maderous
Michael Person
Mike Latham
Mike Magano
Mike Swarez
Tony Van
Randy Bruck
Rich Krinock

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