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Fighter Pilot – Windows Readme – English

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Type
Readme
Platform
Windows
Language
English
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7.95 KB
Filename
fighter-pilot_win_readme_en_9lr.txt
FIGHTER PILOT
Version 1.10 -- September 29, 1998
Copyright (c) 1998 by Electronic Arts, Inc.
http://www.fighter-pilot.com

Developed by Charybdis Enterprises, Inc.

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TABLE OF CONTENTS

I. GAME NOTES
II. MULTIPLAYER
III. TROUBLESHOOTING


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I. GAME NOTES

- To disable the demo countdown, go to Options and clear the check
  on "Demo Mode".

- A Description of Special Weapons:

  Plane         Weapon          Function
  -----         ------          --------
  F/A-18        Super Chaff     Decoys all missiles currently flying
                                at you (including the Immunizer
                                missile in multiplayer).
  F-117         FAE             Guided Air-to-Ground explosive that
                                does massive damage.
  F-22          Immunizer       Air-to-Air missile that cannot be
                                decoyed with flares (however, it can
                                still be dodged).
  Su-35         MIRV            This splits into five missiles after
                                firing.  Does not require a lock, it
                                will auto-aquire any targets.

- The MIRV has an effective range of about 3.0 nautical miles.

- Following your waypoints.  On your Radar MFD there is a white
  arrow that moves around the outside of the radar circle.  This
  white arrow always points to the next waypoint.  To fly to the
  next waypoint, turn your plane so that the arrow is directly on
  top of the radar circle (at the 12 o'clock position).

- In Flight NAV Map ('M' or 'F6' on the keyboard): Your primary and
  secondary targets will flash yellow in flight nav map.  If you have
  the AWACS support selected you will be able to see the location of
  all of your objectives as well as all other enemy targets when
  looking at this map.

- The Off-Screen Target Arrows show the direction of targets relative
  to your aircraft when they're not shown on your screen.  The red
  arrows represent enemy aircraft, with the BRIGHT RED arrows showing
  the enemy aircraft is in front of you, and the DULL RED arrows
  showing the enemy aircraft is behind you.

- Your missile refire rate varies depending upon the difficulty you
  select in the Options menu.  You have two missile hardpoints on
  you plane so you may fire two missiles at a time and then must
  wait for the missiles to reload (the refire rate) to fire again.

        Difficulty      Refire rate
        ----------      -----------
        Novice          1 second
        Veteran         2 seconds
        Expert          3 seconds
        Ace             4 seconds

- Special weapons have refire rates and cost points to use.

        Special Weapon          Refire rate         Score      Loadout
        --------------          -----------         -----      -------
        Immunizer (F-22)        5 seconds           -500       5
        MIRV (Su-35)            8 seconds           -1000      3
        Super-chaff             1 seconds           -100       5
        Fuel-Air Explosive      n/a                 -1000      1

- Support Aircraft (F/A-18, F-22, EF-111, F4G):  You can order the
  support aircraft to rejoin with you by targeting him (with the
  'Q' key) and pressing the PAGE UP key.

- If you target a moving ground object such as a truck convoy your
  missile is more likely to miss.  Try getting closer to the moving
  targets before you fire.

- Don't forget to use the HOME key to match the airspeed of the enemy
  aircraft.  This will make it much easier to get behind them and line
  up for a good shot.


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II. MULTIPLAYER

- When joining a TCP/IP game, if an invalid IP address is input, it
  may take up to 1 minute for the session list to re-appear empty,
  at which point the player can cancel and try a different IP address.

- The F-117 is harder to detect than other planes due to its Stealth
  Technology.  In multiplayer games, other planes appear at 6 nautical
  miles (nm), but the F-117 Stealth won't appear on the RADAR until
  its within 3 nm.  If playing with "special weapons" enabled, the
  F-117 will NEVER appear on the RADAR.  In addition, the red target
  circle, yellow attack triangle, and red identifier text will never
  appear over the F-117, allowing it to be very difficult to spot
  visually as well as with radar.

  This stealth also applies to the "Player X is tracking you" message
  which will never be played when the F-117 is targeting another plane.
  Other players can never get a lock or any HUD indication of the
  F-117, making it VERY hard to find.

  The Fuel-Air Explosive (FAE) is not an air-to-air weapon, so it
  is not available in Multiplayer mode even with "special weapons"
  enabled.

- Multiplayer mode has different refire rates as compared to
  the single player game.

        Weapon                  Refire rate
        --------------          -----------
        Normal missiles         8 seconds
        Immunizer (F-22)        10 seconds
        MIRV (Su-35)            15 seconds
        Super-chaff             2 seconds

- The FA/18 has 10 Super-chaff in multiplayer if special weapons are
  enabled.

- The difficulty setting in the Options for the initial host of the
  game control the settings for ground collisions and mid-air
  collisions.

- A newly starting or respawning plane is immune to damage for the
  first 10 seconds.


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III. TROUBLESHOOTING

A. 3Dfx Cards
- If you have a 3Dfx board, but the 3Dfx checkbox does not appear on
  your Options screen, then you do not have Glide 2.X installed.  The
  "3DFX" directory on your CD contains the latest Glide 2.X driver
  kit available at the time this CD was mastered.  However, it is
  recommended that you get the latest drivers from your video card
  manufacturer.

  There are two files included in the 3DFX directory on the
  Fighter Pilot CD.  Each is for a specific type of Voodoo card.
  Please check to make sure you have the appropriate file for the
  card you own before installing.

  File          For 3Dfx Card
  ----          -------------
  rkv2.exe      Voodoo 2 Run-time driver kit
  rkvg.exe      Voodoo Run-time driver kit

- If you have a 3Dfx Voodoo Rush card we recommend that you download
  the latest drivers for your card from the manufacturer.  Do NOT use
  either of the drivers included on the Fighter Pilot CD.

B. Joysticks
- If you have a programmable joystick, you need to make sure you
  program it to work with Fighter Pilot using the software
  provided by the joystick manufacturer.

- If you would like to use these joysticks as a normal Windows
  joystick in Fighter Pilot, then you will need to clear the memory
  in the joystick.

  The programmable joysticks from ThrustMaster can
  all be cleared by powering down the computer (you can’t just
  reboot).  In addition, the F-16 FLCS memory can be cleared by
  setting the download rocker switch on, then off.  To re-enable the
  last saved program on the joystick, press either Button 1 on the
  WCS or S1 on the F-16/F-22 (it’s the red button near the index
  finger).

C. DirectX 6.0
- Microsoft's DirectX 6 is required for Fighter Pilot to run
  properly.

  If you are encountering any unusual audio or video problems you
  may need to reinstall DirectX 6. To do this, insert the Fighter
  Pilot CD into the CD-ROM drive.  Click on Start\Run... and then
  type D:\DIRECTX\DXSETUP.EXE (where D: is the drive letter of
  your CD-ROM drive) and click OK. Click on Reinstall DirectX.
  After installing the drivers, reboot your computer and try
  running Fighter Pilot again.


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