FIGHTER PILOT
Version 1.10 -- September 29, 1998
Copyright (c) 1998 by Electronic Arts, Inc.
http://www.fighter-pilot.com
Developed by Charybdis Enterprises, Inc.
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TABLE OF CONTENTS
I. GAME NOTES
II. MULTIPLAYER
III. TROUBLESHOOTING
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I. GAME NOTES
- To disable the demo countdown, go to Options and clear the check
on "Demo Mode".
- A Description of Special Weapons:
Plane Weapon Function
----- ------ --------
F/A-18 Super Chaff Decoys all missiles currently flying
at you (including the Immunizer
missile in multiplayer).
F-117 FAE Guided Air-to-Ground explosive that
does massive damage.
F-22 Immunizer Air-to-Air missile that cannot be
decoyed with flares (however, it can
still be dodged).
Su-35 MIRV This splits into five missiles after
firing. Does not require a lock, it
will auto-aquire any targets.
- The MIRV has an effective range of about 3.0 nautical miles.
- Following your waypoints. On your Radar MFD there is a white
arrow that moves around the outside of the radar circle. This
white arrow always points to the next waypoint. To fly to the
next waypoint, turn your plane so that the arrow is directly on
top of the radar circle (at the 12 o'clock position).
- In Flight NAV Map ('M' or 'F6' on the keyboard): Your primary and
secondary targets will flash yellow in flight nav map. If you have
the AWACS support selected you will be able to see the location of
all of your objectives as well as all other enemy targets when
looking at this map.
- The Off-Screen Target Arrows show the direction of targets relative
to your aircraft when they're not shown on your screen. The red
arrows represent enemy aircraft, with the BRIGHT RED arrows showing
the enemy aircraft is in front of you, and the DULL RED arrows
showing the enemy aircraft is behind you.
- Your missile refire rate varies depending upon the difficulty you
select in the Options menu. You have two missile hardpoints on
you plane so you may fire two missiles at a time and then must
wait for the missiles to reload (the refire rate) to fire again.
Difficulty Refire rate
---------- -----------
Novice 1 second
Veteran 2 seconds
Expert 3 seconds
Ace 4 seconds
- Special weapons have refire rates and cost points to use.
Special Weapon Refire rate Score Loadout
-------------- ----------- ----- -------
Immunizer (F-22) 5 seconds -500 5
MIRV (Su-35) 8 seconds -1000 3
Super-chaff 1 seconds -100 5
Fuel-Air Explosive n/a -1000 1
- Support Aircraft (F/A-18, F-22, EF-111, F4G): You can order the
support aircraft to rejoin with you by targeting him (with the
'Q' key) and pressing the PAGE UP key.
- If you target a moving ground object such as a truck convoy your
missile is more likely to miss. Try getting closer to the moving
targets before you fire.
- Don't forget to use the HOME key to match the airspeed of the enemy
aircraft. This will make it much easier to get behind them and line
up for a good shot.
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II. MULTIPLAYER
- When joining a TCP/IP game, if an invalid IP address is input, it
may take up to 1 minute for the session list to re-appear empty,
at which point the player can cancel and try a different IP address.
- The F-117 is harder to detect than other planes due to its Stealth
Technology. In multiplayer games, other planes appear at 6 nautical
miles (nm), but the F-117 Stealth won't appear on the RADAR until
its within 3 nm. If playing with "special weapons" enabled, the
F-117 will NEVER appear on the RADAR. In addition, the red target
circle, yellow attack triangle, and red identifier text will never
appear over the F-117, allowing it to be very difficult to spot
visually as well as with radar.
This stealth also applies to the "Player X is tracking you" message
which will never be played when the F-117 is targeting another plane.
Other players can never get a lock or any HUD indication of the
F-117, making it VERY hard to find.
The Fuel-Air Explosive (FAE) is not an air-to-air weapon, so it
is not available in Multiplayer mode even with "special weapons"
enabled.
- Multiplayer mode has different refire rates as compared to
the single player game.
Weapon Refire rate
-------------- -----------
Normal missiles 8 seconds
Immunizer (F-22) 10 seconds
MIRV (Su-35) 15 seconds
Super-chaff 2 seconds
- The FA/18 has 10 Super-chaff in multiplayer if special weapons are
enabled.
- The difficulty setting in the Options for the initial host of the
game control the settings for ground collisions and mid-air
collisions.
- A newly starting or respawning plane is immune to damage for the
first 10 seconds.
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III. TROUBLESHOOTING
A. 3Dfx Cards
- If you have a 3Dfx board, but the 3Dfx checkbox does not appear on
your Options screen, then you do not have Glide 2.X installed. The
"3DFX" directory on your CD contains the latest Glide 2.X driver
kit available at the time this CD was mastered. However, it is
recommended that you get the latest drivers from your video card
manufacturer.
There are two files included in the 3DFX directory on the
Fighter Pilot CD. Each is for a specific type of Voodoo card.
Please check to make sure you have the appropriate file for the
card you own before installing.
File For 3Dfx Card
---- -------------
rkv2.exe Voodoo 2 Run-time driver kit
rkvg.exe Voodoo Run-time driver kit
- If you have a 3Dfx Voodoo Rush card we recommend that you download
the latest drivers for your card from the manufacturer. Do NOT use
either of the drivers included on the Fighter Pilot CD.
B. Joysticks
- If you have a programmable joystick, you need to make sure you
program it to work with Fighter Pilot using the software
provided by the joystick manufacturer.
- If you would like to use these joysticks as a normal Windows
joystick in Fighter Pilot, then you will need to clear the memory
in the joystick.
The programmable joysticks from ThrustMaster can
all be cleared by powering down the computer (you can’t just
reboot). In addition, the F-16 FLCS memory can be cleared by
setting the download rocker switch on, then off. To re-enable the
last saved program on the joystick, press either Button 1 on the
WCS or S1 on the F-16/F-22 (it’s the red button near the index
finger).
C. DirectX 6.0
- Microsoft's DirectX 6 is required for Fighter Pilot to run
properly.
If you are encountering any unusual audio or video problems you
may need to reinstall DirectX 6. To do this, insert the Fighter
Pilot CD into the CD-ROM drive. Click on Start\Run... and then
type D:\DIRECTX\DXSETUP.EXE (where D: is the drive letter of
your CD-ROM drive) and click OK. Click on Reinstall DirectX.
After installing the drivers, reboot your computer and try
running Fighter Pilot again.
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END OF DOCUMENT