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Franklin the Turtle: After School – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
11.31 KB
Filename
franklin-the-turtle-after-school_win_readme_en_om1.txt
Franklin the Turtle After School


About Franklin the Turtle After School
Parents' Guide
Introduction
Installation
Log Into the Game
Franklin's Room
Navigation
The Backpack
The Radio
The Photo
The Window
The Letter Cubes
The Treasure Chest
Progress Report
Quitting the Game
Technical Support
Software Licence agreement
About Franklin After School
Guide des parents
Developed for kids ages 4 to 6, this interactive PC game, Franklin the Turtle After School offers many activities that help children develop a knowledge base in English. It strikes a balance between a positive, reinforcing attitude, and a challenging, teaching environment.

Introduction
Join Franklin and his friends after school. Now it's PLAY TIME!




The activities in Franklin the Turtle After School have been designed to develop important, early childhood skills, all while having fun. Most games have 3 levels of difficulty to grow as the child's skills improve.

Thanks to applied educational content, vibrant graphics, and fun animation, Franklin the Turtle After School will entertain you and you child in an engaging adventure. Welcome to the wonderful world of Franklin the Turtle!

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Minimum System Requirements
Windows® 98 SE/ME/XP
Pentium® II 400 Mhz
64 Mb RAM (128 for XP)
100 Mb free hard drive space
16-bit video card (High color)
Windows compatible sound card
Mouse
Color printer (optional)
Or

Macintosh® Power PC (120 MHz or higher)
Mac OS® System 9.x or OS X
4x CD-ROM Drive
64 MB RAM (128 for OS X)
100 MB available on hard drive
Color Monitor
Mouse and keyboard
 

Playing the game
On Windows® 98 SE/XP
 
If you are using the AutoPlay feature of Windows® 98/XP, simply insert the Franklin the Turtle After School CD into your CD-ROM drive and select Start from the AutoPlay menu.

If you are not using AutoPlay, follow these steps to start the program.

1.      Open the autorun folder on the CD-ROM and double-click on the Autorun program icon.

2.      select Start from the AutoPlay menu.

On Macintosh®

1.      Insert the Franklin the Turtle After School CD into your CD-ROM drive.

2.      Double-click on the icon program "Franklin After School - OS9" for Mac OS 9
or "Franklin After School - OSX" for Mac OS X.

 

Display

For a better playing confort, this game is launched in 800x600 pixels fullscreen, and the initial display resolution is restore at the end.
If you prefer, it is possible to disable this feature by keeping down the Control touch on Windows, or the Command touch on Macintoch, during the program launching.

 
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Log Into the Game
Enter your child's first name into the screen and click OK to start the game. If you've already played, find the name in the list and click on it to begin playing. To reset the list of players:

Double click on "My Computer" on your desktop
Double-click on drive "C:"
Double-click the "Windows" folder
Delete the "afterschool.ini" file


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Franklin's Room
The adventure begins in Franklin's bedroom. From there, your child can access 5 games and activities.



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Navigation
There's a lot to do After School, but your child must learn to navigate around the different screens of the game.



When the cursor changes to a star, it means you can click to go somewhere!



Click on the arrow at the top of the screen to go back to the previous screen.



Some games have 3 levels of difficulty represented by the stars at the bottom of the screen. At any time, you can click on a star to change the level.



At the bottom-right of the screen, click on the Report Card to see how your child is progressing through the game.



Click on the X at the top right of the screen to exit from the game.

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The Backpack
Throughout your child's adventure with Franklin the Turtle, he or she can collect printable, off-line activities in the various sections of the interactive adventure. These can be found in and printed from the backpack. Click on the backpack to print these off-line activities.

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The Radio
Choose a rhythm for your song by clicking one of the light blue music notes above Raccoon.
To make a character play his or her instrument (or to make him or her stop playing it), just click on that character.
Click on Snail to speed up or slow down the song.
Accompany Franklin and friends my playing along on the piano keys.


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The Photo
Click on the 'characters' button to change the character in the picture.
Click on the 'props' button to change the prop in the picture.
Click on the 'backgrounds' button to change the location of the picture.
Click on the left, right, up, or down arrows to move the background around.
Click on one of the number in the film reel to work on another picture. You can find the old one by clicking on the number where it was created.
Click on the printer icon to print your photo!


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Window
Franklin will tell you what kind of, and how many of each object he sees in the sky.
When you see an object that matches Franklin's description, click on it to add it to your collection. When you think you've found the same number of these objects as Franklin saw, click OK.
In level 1, if any objects are wrong, the correct ones will flash and the incorrect ones will disappear. In levels 2 and 3, if any objects are wrong, Franklin will tell you, but YOU will have to figure out which ones are wrong. Click on the ones you think are wrong to delete them from the list at the left of the screen.
Listen carefully again, and Franklin will tell you how many you're missing.


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Letter Cubes
Click on a letter cube at the left to attach it to the cursor.
Move the cube to the spot where you think it should be along the floor and click again to drop it in place.
Arrange all the letter blocks in alphabetical order, and click OK when you think everything is right.
Any cubes that are in the right order will blink. Rearrange the wrong letter blocks again and hit OK to see if you're right.


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Treasure Chest
Click on a shrub to find out what's behind it, then click on another shrub to find its match. (You need to match the object with the letter it starts with)
At level 1, objects stay visible once they've been uncovered. In levels 2 and 3, they are hidden again if you don't find their match.


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Progress Report
Go to the Progress Report to follow your child's progress through the game:

Click on the "Report Card" icon on the main screen to see the Progress Report.
If more than one player has played the game, select your child's name in the list at the top of the screen.
The games and activities are classified into two categories: Activities and Creativity. Click on one of the tabs to see the category indicated.
The progress indicator in the Activities section shows how far the player has progressed towards completion of that activity, at each level, as well as the date that the player last attempted the activity.
Progress in the Creativity section indicates the total time spent using the activity as well as the date it was last used.
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Quitting the Game
To quit the game, just click the X at the top left corner of the main screen. You can also quit by holding down the ALT key and pressing the F4 key on your keyboard.

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Technical Support
The MINDSCAPE Technical Support Center can be reached via e-mail.
When contacting Technical Support, please provide as much information as you can about your computer system and the problem you are experiencing. Please include your phone number so we can reach you if we need more information.

Technical Support Email: [email protected]

Internet: www.mindscape.com

We regret that we cannot offer hints and tips, as the service is provided for technical difficulties only. 

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MINDSCAPE LICENCE AGREEMENT
SINGLE-USER PRODUCTS

This is a legal agreement between you (either an individual or an entity) and Mindscape, Inc. ("Mindscape").

BY INSTALLING OR USING THE SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, AND YOU ARE THE ORIGINAL PURCHASER OF THE SOFTWARE, PROMPTLY RETURN THE SOFTWARE (INCLUDING PRINTED MATERIALS) TO THE PLACE WHERE YOU PURCHASED IT FOR A FULL REFUND.

MINDSCAPE SOFTWARE LICENCE

GRANT OF LICENCE. This Licence Agreement permits you to use one copy of Mindscape software (the
"Software"), which may include electronic documentation, for personal, non-commercial purposes only on a
single computer/workstation. The Software is "in use" on a computer when it is loaded into the temporary
memory (i.e., RAM) or installed into permanent memory (e.g., hard disk, CD-ROM drive, or other storage
device) of that computer. You may not use the software on or over a network or any other transfer device
without each concurrent user having an original copy of the Software and its documentation.

COPYRIGHT. All intellectual property rights in the Software (including all animations, audio, images, maps, music, photographs, video and text incorporated into the Software) are owned by Mindscape and its affiliates, suppliers and licensors, and are protected by copyright laws and international treaty provisions. Mindscape and its affiliates, suppliers and licensors retain all rights not expressly granted. You must treat the Software like any other copyrighted material. You may not copy the printed materials accompanying the Software. You may not rent or lease the Software, but schools and libraries may lend the Software to third parties provided the Software is in CD format and each end user is given a copy of this Licence Agreement which will govern the use of such Software. You may transfer your rights under this Agreement on a permanent basis provided you transfer the licence granted by this Agreement, and the Software and all associated printed materials, and you retain no copies, and the recipient agrees to the terms of this Agreement. You may not reverse engineer, decompile or disassemble the Software, except to the extent that this restriction is expressly prohibited by applicable law. You may not distribute printed copies of any user documentation provided in electronic format. The restrictions contained herein apply equally to hybrid CD-ROMs which may contain multiple versions of the Software for use on different operating systems.
Regardless of the type of media you receive, you may use only the portion appropriate for your single-user computer/workstation.

LIMITATION OF LIABILITIES. IN NO EVENT WILL MINDSCAPE OR ITS AFFILIATES, SUPPLIERS AND LICENSORS BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, ECONOMIC, COVER, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, USER DOCUMENTATION, OR RELATED TECHNICAL SUPPORT, INCLUDING, WITHOUT LIMITATION, DAMAGES OR COSTS RELATING TO THE LOSS OF PROFITS, BUSINESS, GOODWILL, DATA OR COMPUTER PROGRAMS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL MINDSCAPE'S AND ITS AFFILIATES', SUPPLIERS' AND LICENSORS' LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE. BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

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