======================== Legal Stuff ========================
Giddy 3: Reasonably Special Edition is freely distributable,
provided:
1. It isn't altered in any way.
2. No charge is made for it. If you wish to put it on a
cover disk etc, contact me first.
If you enjoy it, you are encouraged to send a PayPal donation
to:
[email protected]
Credits:
Design, Graphics, and Sound: Phil Ruston
Programming: Peter Gordon
The music modules used within the game were taken from the
public domain. Full credit to their original authors:
Area1 - Jogeir Liljedahl. Area2 - Sami Saarnio.
Area3-5 / Completion - Daniel Johansson. Title tune - Lee Bevan.
You run this game at your own risk - no responsibility for
any damage to hardware or software can be taken by the author.
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>>>>>>> Latest info: http://www.giddy3.co.uk <<<<<<<<<
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To run in a correct and proper manner, Giddy3 Requires:
-------------------------------------------------------
* A computer running AmigaOS 4.x
* 1 Human game player with crossed fingers :)
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Installing: Simply unarchive / drag the Giddy3 folder to anywhere on
your harddrive. Run the game by clicking on the Giddy3 file in
that folder.
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*** The Game ***
----------------
Oh no! The world is under attack from robot stompers from beyond the
clouds. As Giddy - the No.1 egg-shaped super hero with unfeasibly large
hands - its up to you to save the day! Apparently, this involves
exploring some oddly connected scenes populated by wibbly characters
to find items that when used correctly, make things happen (generally
toward said "saving the day" objective).
Gameplay:
---------
Trundle about the place avoiding the enemies, if you wander past
something interesting, a flashing lightbulb will appear - you can
then press the "Clue" key for some advice if you need it. If you've
collected something that you think is appropriate for the situation,
press the "Inventory" key and cycle through the stuff you're
carrying ("left" and "right"), then press either "Jump" or
"Inventory" again to try it out. Remember you have to be near
enough to the problem (look for the aforementioned lightbulb) for
an item to work, if indeed its going to.
As well as puzzle-solving objects, items of energy-replenishing food
are dotted about the game, which can be useful as the wildlife can be
none too friendly (you cant kill 'em - what d'ya think this is,
Resident Evil?:) As you may notice, your energy level is depicted by
stars next to Giddy in the top-left area of the screen.
Redefinable game Keys:
----------------------
Q: Move Left - W: Move Right - P: Jump - Enter: Clue - Space: Inventory
Fixed game keys:
----------------
F11 or DEL: Toggles music on/off
F12 or HELP: Toggles pause mode.
ESC: Quit
Any secrets?
------------
Yep! Namely extra lives. Find them do!
Frequently asked questions
--------------------------
Q. What, no save game option?
A. We didnt have save game options when I were a lad.
Q. Its too hard innit?
A. Quite a few people say this at first but eventually come to agree
that its about right. Some tips: Guard every energy point you
have and dont go blundering into things. Learn the optimum
route to take - dont go anywhere where you dont need to UNTIL
you need to. Look out for hidden extra lives (places you can
reach that you might not think you can etc).
Q. I'm really stuck!
A. Well there are no situations you can get into that renders the
game impossible to complete. PS: You can
enter the Tardis without any special objects, just jump in
the door is open :)
Q. What happened to Giddy1 and 2?
A. They were released on the Classic Amiga in the early 1990's
Q. What language is Giddy3 written in?
A. The special edition is written in C. Pete had to do it because
Phil only likes assembler!
Q. Why doesn't it go fullscreen when I tell it to?!??!
A. Quit and restart for that to work. Its all to do with SDLs
and stuff.