Grand Prix 3
************
Readme File (US-English)
V1.00
07 July, 2000
Contents
********
1. Video cards successfully tested on & supported
2. Video Card Drivers
3. Advanced Graphics configuration
4. Processors successfully tested on & supported
5. 3D performance
6. Networked play
7. Keyboard Shortcuts
8. Amendments
9. License Agreement
10. Thanks and acknowledgements
11. Credits
1. Video cards successfully tested on & supported
*************************************************
3Dfx Voodoo2
3Dfx Voodoo3 3000 AGP
3Dfx Voodoo3 3500 AGP
3Dfx Voodoo3 3000 PCI
3Dfx Voodoo3 2000 PCI
3Dfx Voodoo5 5500 AGP
3Dfx Voodoo Banshee
ATI Rage 128
ATI Rage Pro AGP 2x (Software)
ATI Rage Fury
ATI Rage Fury Maxx
NVidia GeForce256
NVidia GeForce256 DDR
NVidia GeForce 2 GTS
NVidia Riva TNT
NVidia Riva TNT2 & Ultra
NVidia Riva TNT2 M64
Matrox Millenium G200
Matrox Millenium G400 Dualhead
Matrox Millenium G400 MAX
3DLabs Permedia3 Create!
PowerVR Series2 (Neon250)
Impact Video + MPEG2 Decoder 6Mb (Software)
TSeng Labs ET6000 2Mb (Software)
3D Image 9750 4Mb (Software)
Creative Exxtreme (Permedia 2) 8Mb (Software)
Cirrus Logic 5464 (Laguna3D) 1Mb (Software)
S3 Virge DX 375 4Mb (Software)
Grand Prix 3 requires the latest video drivers, available from your
hardware manufacturer's web site.
We have included latest drivers for some cards in the \extras\drivers directory
on your Grand Prix 3 CD-ROM. Please see below for Internet links to hardware
manufacturers web sites.
2. Video Card Drivers
*********************
You can download these drivers from the Internet. If you are experiencing
problems with Grand Prix 3, look for your video card below to find the Web
address where you can download the appropriate drivers.
Creative Graphics Blaster RIVA TNT
Creative Graphics Blaster RIVA TNT2 & Ultra
Creative Graphics Blaster Annihilator & DDR
http://support.soundblaster.com/files/download.asp
Guillemot MAXI Gamer 2
Guillemot MAXI Gamer Xentor / MAXI Gamer Xentor 32
Guillemot 3D Prophet & DDR
http://www.guillemot.com/
Matrox MGA Millennium series
Matrox MGA Mystique series
Matrox Millennium G400 & G400 Max
http://www.matrox.com/mga/drivers/latest_drivers/home.htm
ATI 3D Rage Pro
ATI Rage II
ATI Rage II+
ATI 3D Rage 128
ATI 3D Rage Fury Maxx
http://support.atitech.ca/drivers/drivers.html
Orchid Righteous 3D 2
http://www.orchid.com/support/driverlist.html
Diamond Monster 3D 2
Diamond Monster Fusion
Diamond Viper series
http://www.diamondmm.com/
PowerVR Series 2 (Neon250)
http://www.videologic.com/
3Dfx reference drivers (for all Voodoo cards - recommended)
http://www.3dfxgamers.com/
NVidia reference drivers (for all NVidia chipset based cards - recommended)
http://www.nvidia.com/
3. Advanced Graphics configuration
**********************************
*** This information is intended for advanced users only. It is recommended that you ***
*** back-up the file "cards.txt" before making any changes. ***
GP3 creates a file named "cards.txt" in the root of the installation directory when the
game graphics are first calibrated. This is a .ini style file which lets you override
certain Direct3D specific settings at run-time. It will not affect the software 3d.
The file will have an entry for each 3d card in your system (usually only one) in the
following format:-
[Video card make and model]
There will also be a [general] entry - this is unused at present and can be safely ignored.
The following is a list of the current flags you can set. Simply type the required flag
beneath the card which you want to affect. The defaults for each flag are listed in the
examples below.
FLAG EXPLANATION
++++ +++++++++++
lorestextures=0 Forces the use of lower resolution textures. This defaults
to on on cards with 8M or less of VRAM.
bilinear=1 Force filtering on or off
reflections=1 Force the wet weather reflections on or off (they don't
work on some cards).
loresclouds=0 Similar to lorestextures, but for the clouds only.
altmirrors=0 Some cards need a different technique for the mirrors.
alphawithck=1 Alpha with color key. Some cards can't do it. If you have
shadow problems, try setting this flag to zero.
liverynumbers=1 If you get corrupted car graphics, try setting this flag
to zero.
detailmap=1 Some cards can't do detail mapping on the track. Set flag
to zero if the track appears corrupt.
altcolorkey=0 If you get bright cyan around masked objects, try turning
this off.
altrain=0 Different rain code for some cards.
altsoftware3d=0 Currently only used by Voodoo5 in software. May help if
your card has problems displaying software 3D.
slivoodoo2=0 This flag MUST be changed manually if you system is
running with Voodoo2 cards in an SLI configuration.
alticons=0 Fixes a problem with the latest NVidia Detonator2 drivers
4. Processors successfully tested on & supported
************************************************
Intel Pentium II
Intel Pentium III
Intel Celeron
AMD K6-2 3DNow! (via DirectX7)
AMD K6-3 3DNow! (via DirectX7)
AMD K7/Athlon 3DNow! (via DirectX7)
5. 3D performance
*****************
The game's 3D performance will vary from configuration to configuration, but
there are many options available in-game to allow the user to get the best
compromise between performance and gameplay.
During a race, you can find out your "Processor Occupancy" rating by pressing
the "O" key.
This figure is given as a percentage. It is important that this figure is kept
as close to (or below) the 100% mark as possible - anything higher and the game
physics will be compromised and gameplay will suffer. Here are some tips for
lowering the occupancy:-
- Run the game in a lower resolution
- Switch off some of the textures used in-game, starting with the mirrors
- Turn off some of the trackside objects
- Lower the frame rate setting
If you are trying to run in 3D hardware mode, some video cards may not perform
as well as others, so it is recommended that you try running in software 3D mode,
as performance may be improved.
6. Networked play
*****************
Network play is supported for up to six players simultaneously via a Local Area
Network. It is possible to play with up to 22 players, but this is not supported
due to current hardware limitations, and the need for high-spec systems to be able
to run such large network games. The following points should be noted for larger
network games:-
1. The game will run at the same speed on all machines. This means that if you
have one slow machine on the network, then everybody's game performance will suffer.
The problem machines should lower the detail/frame rate settings to improve overall
performance. You can trace problem machines using the Processor Occupancy button
("O").
2. The game can support 22 players, but only if all players are running on high
specification machines. This is to future proof the game. It is not possible
at this time to have a large network game using minimum specification machines.
3. TCP/IP play over the internet via analog modems is not currently supported
due to the low transfer rates.
7. Keyboard Shortcuts
*********************
<shift>+Q - Jump to pits (Practice and qualifying session)
<shift>+U - Jump all players to multiplayer lobby screen (multiplayer only)
O - Show processor occupancy
8. Amendments & Additions
*************************
Following extensive testing, the 107% qualifying rule has been removed from
the game as it was felt that it did not add to the gameplay of Grand Prix 3.
We have included some default control sets for many popular control devices which
should help beginners get set-up with Grand Prix 3. These control sets can be loaded
from the Grand Prix 3 CD-ROM, and are located in the \extras\control sets\ directory.
These should be used as a basis for the controllers - further tweaking of settings
may be required according to individual preference.
9. LICENSE AGREEMENT
********************
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Epilepsy Warning
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READ THIS NOTICE BEFORE YOU OR YOUR CHILD
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· Be sure to take a 10 to 15 minute break every hour while playing.
Repetitive Strain Statement
*** CAUTION ***
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10. Thanks and acknowledgements
*******************************
Hasbro Interactive Quality Assurance would like to thank the following people &
companies for their help and support on this project:-
Advanced Micro Devices (AMD) - www.amd.com
3Dfx Interactive - www.3dfx.com
NVidia - www.nvidia.com
Diamond Multimedia - www.diamondmm.com
Matrox - www.matrox.com
Guillemot - www.guillemot.com
Creative Labs - www.soundblaster.com
Microsoft Hardware - www.microsoft.com/hardware
Logitech - www.logitech.com
Fanatec - www.fanatec.de
Labtec - www.labtec.com
Altec Lansing - www.alteclansing.com
11. Credits
***********
Game Design & Programming
Geoff Crammond
Menu Design & Additional Programming
Pete Cooke
Circuit Topography
Norman Surplus
Performance Analysis & Test Driving
David Surplus
With special thanks to John Cook
MicroProse MotorSport
Lead Programmer
Nick Thompson
Programmers
Adrian Scotney
Duncan Rooth
Gareth Jones
Jeremy Sallis
Neil Alford
Simon Michael
Yueai Liu
Lead Artist
Andy Cook
Artists
David Smith
Eddie Garnier
Greg Shill
Jeffrey Miranda
Maff Evans
Paul Ayliffe
Paul Truss
Pete Austin
Additional Art
Drew Northcott
Jonathan Rowe
Graphic Design
Jonathan Rowe
Audio Producer
John Broomhall
Additional Sound Design
Darren Lambourne
Sound Programming
Geoff Crammond
Pete Cooke
Deleted lines
Video Production
John Broomhall
Andy Cook
Andy Grierson
Music
"Furious Angels"
Written by Rob Dougan
Published by BMG Music Publishing
Additional Field Recording
Peter Guppy
European Director of Development
Andrew Parsons
Producer
Nick Court
Thank you...
AutoSport Magazine
John Cook
Matt Carroll
Laura McNamara
Russell Lewis
Steinberg Software for audio recording systems.
Sutton Motorsport Images
Pete Secchi and the students of the University of Bath for their help with the crowd
photography.
Special thanks go to...
The Orange Arrows Formula One Team for all their help during the development of this
product.
Support Services
QA Manager
Andrew Luckett
Lead Tester
Daniel Luton
Testers
Andrew Coward
Andrew Spratt
Andrew Stainer
Chris Knaggs
Darren Bates
Darren Kirby
Eric Manktelow
Garry Mullett
Jamie Toghill
Lee Evans
Luke Williams
Matt Nation
Nick Thorpe
Paul Coppins
Phil Gilbert
Robert Ward
Tim Stokes
Hardware Compatibility Testing
Alan Clark
Ian Palfrey
PC Technician
Martin Brabham
Localization Project Manager
Anton Lorton
Localization Co-Ordinator
Katie Harris
Translators
Claude Esmein
Project Synthesis
Peter Bagney
Uli Mühl
Pi Editora
Reintaal, Kees Beentjes
Testers
Anke Mittelberg
Emmanuelle Dumas
Benjamin Bazounguissa
Valeria Motterle
Blandine Prost
Rodrigo Amorim
Manual Writers
The Write Stuff
David Surplus
Geoff Crammond
Manual Editor
Bill Martin
Manual Manager
Sam Hart
Manual Co-Ordinator
Jane Corfe
Art Director
Ed du Bois
Customer Services Manager
Caroline de Silva
Customer Services Supervisor
Mark Rich
Technical Advisors
Andy Taylor
Antonio Almaraz
Daniel Lowe
Jon Mayes
Olly Portingale
Warren Rowlands
PA/Administration Supervisor
Christine Upham
Administration Assistants
Alex Nowosielski
Pat Edwards
© 2000 Hasbro Interactive, Inc. All rights reserved. Game Code © 2000 Geoff Crammond. All
rights reserved. "An official product of the 1998 FIA Formula One World Championship
licensed by Formula One Administration Ltd."
"Formula One", "Formula 1", and "F1", "FIA Formula One World Championship", (together with
their foreign translations and permutations) are trademarks of the Formula One group of
companies.
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