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GROM: Terror in Tibet – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
10.37 KB
Filename
grom-terror-in-tibet_win_readme_en_l0j.txt
Grom Readme File v 1.0
November 2002



TABLE OF CONTENTS

1. SYSTEM REQUIREMENTS
   1.1 Minimum
   1.2 Recommended

2. GAME ISSUES
   2.1 Installation
   2.2 Starting the Game
   2.3 Mouse control and default keys
   2.4 FAQs

3. SUPPORT
   3.1 Support contact
   3.2 Updates
   3.3 Grom online




1. SYSTEM REQUIREMENTS



1.1 Minimum


Pentium II 350 MHz or better
128 MB RAM
MS DirectX compatible graphics card with 32 MB and latest drivers
12 x CD-ROM drive
MS DirectX compatible soundcard
MS Windows compatible mouse and keyboard
MS Windows 95B/98/ME/2000/XP
800 MB free hard drive space
MS DirectX 7 or higher



1.2 Recommended


Pentium III 800 MHz
256 MB RAM
MS DirectX compatible graphics card with 64 MB and latest drivers
MS Windows 98/ME/2000/XP
Remaining requirements: see above




2. GAME ISSUES



2.1 Installation


To install Grom on your machine, start "setup.exe" with a left double-click. 
Follow the instructions for a full installation of the game.



2.2 Starting the game


Start Grom by double-clicking the Grom shortcut on your desktop or 
double-clicking on the Grom icon located in the Windows start menu.



2.3 Mouse control and default keys


You can play Grom by using the mouse and/or the keys of your keyboard:

Left mousebutton:
Select character	click on a character or on his portrait
Select several		draw a selection box around the characters
characters
Move character(s) 	click the spot where character is supposed to go to
Move character(s)	double-clicking the spot where the character is 
			supposed to go to activates the running mode
Choose a weapon		click object menu in the upper right corner, choose 
			weapon in dropdown menu and release the mousebutton
Use weapon		place crosshairs on an enemy and fire weapon when
			bright red crosshair is visible
Open map		click on the map icon in the inventory
Open documents		click on the documents icon in the inventory


Right mousebutton:
Choose character AI 	click anywhere and set mode on wheel menu to 'defend', 
mode			'attack' or 'fire at will'
Choose character's	click anywhere and set mode on wheel menu to 'stand',
stance			'lie down' or 'crouch'
Open rucksack		click on a character or his portrait
Close rucksack		click anywhere next to the rucksack
Show item info		with rucksack open, click on item


The following key configuration is set by default and can be changed in the 
game menu’s options:

~ 			selects all characters in the team
1 to 5			select individual characters
Shift			modify selection
Space			toggle the pause mode on or off
Esc, M			show the main menu
F2			quick save
F3			quick load
Delete			hide/show desktop icons
+/-			zoom in/out
Arrow			scroll background
Ctrl (held)		make characters invisible to the mouse pointer (useful 
			when trying to select items screened by character models)
Enter			in wide-screen mode: fast forward cutscenes
Backspace		reload weapon
Q to P and A to L	select Weapons
Z			make activated character(s) stand
X			make activated character(s) crouch
C			make activated character(s) lie down
V			AI mode "Attack"
B			AI mode "Fire at will"
N			AI mode "Defend"
G			small medkit
H			medkit
J			the stone of health
K			mine detector



2.4 FAQs


  "When is the game over?"
The game is over as soon as one of your character dies - or you have 
successfully completed the whole game!

  "Sometimes a book-symbol pops up with some text next to it - what is it 
for?" 
Whenever this symbol pops up, a new entry was added to the documents in
your inventory. To see the new entry, right-click on the character and 
left-click on the documents symbol left of the rucksack.

  "How can I best act in a fight?"
Fighting is a very important element of the game. Characters will engage in 
combat with various of enemies and use a variety of weapons. At the very 
beginning of the game, it is important to remember a few key fighting tips:
- If any character led by the Player is killed the game is over.
- If you don’t kill all the enemies in a particular location, most of the time
you may not be able to leave that location.
- Not all enemies can be killed just by shooting at them.
- You can fight only against specific enemies; you cannot shoot at a non-enemy
NPC, nor can you kill it. An enemy may be recognized by moving the mouse 
cursor over it if the mouse cursor changes into the crosshairs icon.
- Characters led by the Player can wound each other.

  "What is the Yak for and how can I control it?"
The Yak carries an extended inventory for your use, but it won't be there 
throughout the entire game. It has its own artificial intelligence and you can
set it this way:
Comma key:	the Yak will follow you
Period key:	the Yak will move away from you
Slash key:	the Yak will stay where it is

  "How can I pick up objects that are hidden by a character?"
Simply hold down the Ctrl key and move the cursor over the spot where you 
think an object is located behind a character. Now the object is "visible" to 
the cursor and may be picked up.

  "How can I skip dialogues?"
During cutscenes you can accelerate time by pressing ENTER, which will 
fast-forward the scene like a film. This is useful if you have already seen 
the cutscene before. While scrolling through a cutscene, scrolling will stop 
if there are some dialogue lines to choose from. Be careful!!! If you scroll 
a cutscene and don’t remember what the characters in it were talking about you
may miss some key information about what to do next!!! Like regular 
conversations, while a cutscene is playing, you cannot perform any other 
actions.

  "What do yellow and red lines between an enemy and one of my characters 
tell me?" A yellow line tells you to be careful: you are close to the enemy 
and he might see you if you act conspicuously. The red line means the enemy 
has spotted you and will immediately attack or move into position to attack.

  "How does the life energy status bar work?"
Energy bars appear as the following colors:
  - Green color	= condition
  - Red color = life Points
  - Violet Color = the character has a very small number of Life Points
remaining (the character may die very soon)
  - Navy Blue color = time left for the character that lost consciousness 
to regain it (see Blue).
  - Blue color = time left for the character that lost consciousness 
to get up by itself. 

Two colors can be shown at the same time on the Energy Bar – for example, 
green and red (Condition and Life Points). In this situation Condition will 
be smaller than the number of Life Points. Energy Bars make it possible to 
quickly see what shape your characters are in. If the green bar falls to zero,
the character will lose consciousness (if this is a player-led character) or 
it will die (if this is an enemy). If the red bar falls to zero, the character
will die. Navy blue and blue colors are related to losing consciousness and 
they are shown only on Energy Bars placed under Character Icons. A character 
that loses consciousness cannot do anything - it just lies still and appears 
to be dead. Enemies will not attack such a character, though they may stand 
next to it and guard it. In the meantime the Energy Bar of the unconscious 
character fills slowly with navy blue color. When it fills up it starts to 
flicker faintly and fill with blue color. In the meantime you can select this 
character to become an Active Character and start to control it in the usual 
way. After selecting this character as the Active Character the enemies will 
still ignore it and its Energy Bar will continue to fill with light blue 
color. Only after performing any kind of action – changing the gun, opening 
the rucksack, healing, making a movement or shooting will the enemies react 
to the character and attack it. Because a character that regains consciousness
is very weak (it has only a few points of Condition), you will only have a 
short time to shoot at the enemy before he reacts.




3. SUPPORT



3.1 Support contact


If you have any questions concerning the game, you can email us at 
[email protected].



3.2 Updates


There is a built-in program that can check if there is a patch available for 
the game. Choose the Grom group from your Windows start menu and click on 
"check online for updates".



3.3 Grom online


You can find more information on Grom in the internet at 
http://www.gromgame.de.

Information about the developer can be found on http://www.rebelmind.com.
Information about CDV and upcoming products are available at 
http://www.cdv.de.





(c)2000-2002 CDV SOFTWARE ENTERTAINMENT AG. All rights reserved. CDV, the CDV 
logo and GROM are either registered trademarks or trademarks of CDV Software 
Entertainment AG or Rebelmind in Germany and/or other countries.

CDV Software Entertainment AG, Neureuter Str.37b, 76185 Karlsruhe, Germany
Tel: +49-(0)721-97224-0, Fax: +49-(0)721-97224-24



Ogg Vorbis. Copyright (c) 2001, Xiphophorus

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