Heath: The Unchosen Path – Windows Readme – English
Details
Type
Readme
Platform
Windows
Language
English
Size
4.98 KB
Filename
heath-the-unchosen-path_win_readme_en_nq7.txt
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Heath: The Unchosen Path README
April 2001
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(c) Copyright Burut Creative Team, 2001
http://www.burut.ru
This document provides complementary or late-breaking
information to supplement the Heath: The Unchosen Path
documentation.
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HOW TO USE THIS DOCUMENT
========================
To view Readme.txt on-screen in Notepad, maximize the
Notepad window and select Word Wrap from the Edit menu.
To print Readme.txt, open it in Notepad or another word
processor, and then on the File menu, click Print.
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CONTENTS
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SYSTEM REQUIREMENTS
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KEYBOARD HOTKEYS
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HERO CREATION
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TROUBLESHOOTING
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SYSTEM REQUIREMENTS
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CPU: Pentium-233MMX or greater
RAM: 64Mb (128Mb recommended)
HDD Free Space 350 Mb (200 Mb for swap file)
VideoCard with 2Mb memory onboard
DirectX 7.0 or higher
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KEYBOARDS HOTKEYS
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ESC - game menu
SPACE - end turn
S - spellbook
I - inventory
T - type of the hit
D - diary
Q - quickslots
M - globalmap
K - skills
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HERO CREATION
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1. Sex of a hero
Sex influences upon attitude of different personages
2. Hero's class
Experienced players have opportunity to create unique hero, instead of the choosin of one of the predefined classes.
Unchancy deskside of personage can bring highly labored playing process.
3. Hero's characteristics
Primary characteristics include Strength, Endurance, Agility, Memory and Intelligence.
Each of them can take values from 1 to 10. By default their values are 5, and five points are given for sharing.
High values of Strength and Endurance will be useful for the warrior, Agility and Intelligence - for ranger, while Memory and Estimated - for wizard.
All weapon requires definitive Strength for using, and magicbooks can be read only if hero has corresponding Memory.
4. Innate skills
Innate skills define specialization of a hero more exactly. They have not only positive, but also negative effects.
5. Skills of a hero and skills progression
Skills define a hero's level in different types of activity.
It's possible to choose five (or six, if hero has innate ability "Proficiency") skills
from seventeen available. Each skill has its level, SkillPoints are using to raise skill's level.
Next level requires amount of SkillPoints, that is equal to the new level for example, to increase skill level from sixth to seventh it's reauired to spend seven SkillPoints.
Rest SkillPoints are saved to use on the following levels.
6. Main panel
Main panel is situated at the bottom of the screen. It contains indicators of current values of Health and Energy (horns, with red and blue liquid),
as well as weapon, which hero holds in hands.
Panel also contains slots of quick access, where potions and magic rolls can be stored for the fast using.
7. Trade panels
In the higher part of the screen lays a panel of items available at the concrete merchant, and hero's inventory is situated adown.
Each item (book, weapon, panoply and etc) has a certain cost, however price of buying is more than sale one. "Trade" skill reduces this difference.
In the field "Rem." difference of total prices is displayed, and hero's money is shown in the field "Coins".
8. Inventory
In this window are displayed current characteristics of a hero, his skills and abilities, as well as items in the stock. Switching between bookmarks is realized by means of rings in the higher part of the window. To wear panoplies, weapons, amulets and bracelets from the stock onto the hero, click twice on the item or drag item onto the hero.
Each item has its parameters, which shows while player move mouse over them.
Total weight of all items in the stock is displayed in the field near the quickslots.
9. Diary
In this window player sees information about known countries, enemies and quests.
10. Gained abilities
With the achievement of each even level, player gets a possibility to choose 2 obtained abilities from 18 offered.
Each of them raises features of personage, for example, protection from hostile magic or damage, inflicted with sword.
11. Spell book
Magic book is a collection of different incantations. There are 4 magic types - a Vital Magic, Attack Magic, Defense Magic and Artifact Magic.
Concrete incantation from the given group can be selected by clicking at the badge of this incantation floors of book.
Spell Book closes when player clicks at the lock.
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TROUBLESHOOTING
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If you have more than one CD-ROM device on your machine, please use the
last logical device for installing and playing Heath. Using another devices may
cause errors.