Home » JumpStart Reading for Second Graders » JumpStart Reading for Second Graders – Windows Readme – English

JumpStart Reading for Second Graders – Windows Readme – English

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Type
Readme
Platform
Windows
Language
English
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44.48 KB
Filename
jumpstart-reading-for-second-graders_win_readme_en_q2a.txt
                            Knowledge Adventure

               JumpStart Reading for Second Graders Contents

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About Knowledge Adventure
Getting Started
Welcome to JumpStart Reading for Second Graders
What's on the Toolbar?
Progress Report
How to Play the Games
JumpStart Reading for Second Graders Credits
Song Lyrics
CD-ROM Storage and Handling
Visit Us on the World Wide Web
Knowledge Adventure User License Agreement

  ------------------------------------------------------------------------

                         About Knowledge Adventure

Knowledge Adventure is dedicated to creating multimedia products that will
help ensure your child's educational success and life-long love of
learning.  We encourage your child's natural love of learning by combining
the latest educational innovations with the latest computer technology. We
build fun and excitement into all our products so that your child will
enjoy using them day after day, week after week.

What Is the JumpStart Learning System?

The JumpStart Learning System is an award-winning line of software that
provides your child with a head start on education from baby-hood through
elementary school. Each product includes dozens of puzzles and games
blending an entire grade level of age-appropriate curriculum combining
reading, math, language arts, science, art, music and more. Instruction is
based on proven lesson plans from teachers.

JumpStart has developed ground-breaking technologies to help customize
individual titles to your child's personal skill levels.

   * JumpStart Adaptive Learning Technology: Automatically adjusts each
     program's difficulty levels on an ongoing basis to match your child's
     abilities.
   * JumpStart Tutor Technology: Recognizes your child's learning obstacles
     and provides targeted lessons to help master them.





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                              Getting Started

This section covers everything you need to know to set up and start
JumpStart Reading for Second Graders on your computer.

What Do I Need?


Windows 95/98

   * 486DX2 66 or higher
   * Quad-speed CD-ROM drive
   * 16 MB RAM
   * 15 MB available on hard drive
   * SVGA 256-color graphics adapter
   * MPC-compatible sound card
   * Mouse

Macintosh

   * PowerPC processor
   * Quad-speed CD-ROM drive
   * 9 MB RAM Available
   * 15 MB available on hard drive
   * 256- color graphics capability
   * 13" or larger color monitor
   * System 7.1 or higher



Windows 95/98 Installation and Features

Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive
and close the door. The following features will be available when the Menu
Screen appears:





                             Installing the Program

          If you are using the AutoPlay feature of Windows 95/98, simply
          insert the JumpStart Reading for Second Graders CD into the
          CD-ROM drive and close the drive door. Click Install when the
          dialog box appears and follow the prompts. If you are not using
          AutoPlay, follow these steps after inserting the CD.

       1. Click on Start and then move the cursor to Settings, and click on
          Control Panel.
       2. Double-click on Add/Remove Programs.
       3. Click on Install and then click Next.
       4. Follow the prompts to complete the installation.

                  Uninstalling the Program Under Windows 95/98

     Follow these steps to use the uninstall function available under
     Windows 95 or 98 to remove JumpStart Reading for Second Graders from
     your system:



  1. Click on Start.
  2. Move cursor to Settings.
  3. Click on Control Panel.
  4. Double-click on Add/Remove Programs.
  5. Click on JumpStart Reading for Second Graders.
  6. Click on Add/Remove.
  7. Click on Yes to complete the uninstall.
  8. Go to Windows Explorer and delete the JSR2G folder from the KA
     folder on your hard drive.



   * Running the Program

     JumpStart Reading for Second Graders uses the AutoPlay feature of
     Windows 95 and 98. To start the program, just insert the JumpStart
     Reading for Second Graders CD in the CD-ROM drive and click Play when
     the Autorun screen appears. If your CD-ROM drive does not support
     AutoPlay, follow these steps to start JumpStart Reading for Second
     Graders:

   * Close all running Windows applications.
   * Click on Start.
   * Move the cursor to Programs and then to the Knowledge Adventure
     folder, then to the JumpStart folder.
   * Click on the JumpStart Reading for 2G icon.



   * Help

     Click on the Help button to access this Help system.

   * Exit

     If you wish to exit the Autorun screen, click on this button.

   * JumpStart Demos

     Click here for a sample of other products within the JumpStart
     Learning System.

   * JumpStart Website

     Click here to go on-line to www.KnowledgeAdventure.com and
     www.JumpStart.com.



Macintosh Installation and Features

Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive
and close the door.

   * Installing the Program

     The Macintosh version does not require installing. However, follow
     these steps to install JumpStart Reading for Second Graders and would
     like increased performance:

  1. Insert the JumpStart Reading for 2G CD into the CD-ROM drive.
  2. Double-click on the JumpStart Reading for 2G CD icon.
  3. Drag the JumpStart Reading for 2G HD folder to your hard disk.



   * Running the Program

     Follow these steps to start the Macintosh version of JumpStart Reading
     for Second Graders:

   * Insert the CD into your CD-ROM drive according to the drive
     manufacturer's instructions.
   * Close all running Macintosh applications.
   * Double-click on the JumpStart Reading for 2G CD icon to show the
     contents of the CD.
   * To begin, simply double-click on the JumpStart Reading for 2G icon. If
     you have installed the JS Reading for 2G HD folder onto your hard
     disk, double-click on the JumpStart Reading for 2G icon in the folder
     located there.
   * NOTE: For better performance, we recommend running your Macintosh with
     Virtual Memory off.
        o From the desktop, click on the Apple icon in the upper left of
          your screen.
        o Under Control Panels go to Memory
        o In the Virtual Memory section - set it to Off.
        o Restart your Macintosh.



   * Help

     Double-click on the Help icon to access this Help system.

   * JumpStart Demos

     Double-click on the Demo icon for a sample of other products within
     the JumpStart Learning System.

   * JumpStart Website

     Click here to go on-line to www.KnowledgeAdventure.com and
     www.JumpStart.com.



  ------------------------------------------------------------------------

              Welcome to JumpStart Reading for Second Graders!

JumpStart Reading for Second Graders presents education in an imaginative,
adventurous, action-packed environment designed to make learning more
enjoyable. Can you help CJ and his faithful sidekick Edison uncover the
secrets of the Lost City of Ursulab before the evil Dr. Listick?



How do I Sign In?



Before you can start the adventure, you have to sign in.

   * Use the keyboard to type your name, up to 12 letters or numbers. You
     can enter as many as 99 new names.
   * After you've signed in for the first time, your name will appear on
     the list. Each time you need to sign in again, just click on your name
     and click on the pen or press Enter to continue. You may have to
     scroll up and down the list to find your name.
   * To delete your name, click on it and press Alt-Delete.
   * If you sign in as Teacher, when you access the Progress Report and
     choose print, it will print out the records for every player.



  ------------------------------------------------------------------------

                           What's on the Toolbar?



There is a Toolbar in JumpStart Reading for Second Graders which allows the
player to easily navigate through the program. Here's what you'll find on
it in order from left to right:

   * Back/Exit

     Click on the arrow to leave any activity and return to the previous
     screen. If you are at the Map screen, clicking on the arrow exits the
     program.

   * Help

     Don't know quite what to do next? Click here for some quick help!



   * Leveling

     Click here to adjust the difficulty level for each game.

   * Field Book

     Click here to access the Map of the sites you'll need to visit in
     order to complete your quest.



   * Tutor Book

     Are you really stumped? Click here for in depth help. You can also see
     how you're doing by taking a look at the Progress Report.

   * Jewel Counter

     Look here to see how many rubies you have collected. After you've
     earned nine rubies, you can collect a diamond and rescue the next
     Elder!



  ------------------------------------------------------------------------

                              Progress Report



Knowledge Adventure's exclusive Adaptive Learning Technology tracks your
advancement through the program. The difficulty levels of each activity
will be automatically increased or decreased depending on your success. A
Progress Report gives immediate feedback on how you are doing in each
fundamental concept.

   * You can check your progress by clicking on the Tutor Mode icon in the
     toolbar and then clicking on the Progress Report. The first page of
     the Progress Report shows how you're doing in all the areas.
   * The cream bar represents successes. The brown bar beneath it
     represents attempts.
   * The percentage is the percent of times you successfully answered a
     question or completed an activity.
   * Teachers or parents can click the All Players button to check the
     progress of all names signed into the program.
   * To see how you're doing in a specific area, click on that skill in the
     Progress Report to display a detailed page for that skill. The graph
     on this screen shows the percentage of successes in this skill, by
     learning level, for each session of play. Near the bottom of the
     screen is a button for the game in the program that includes this
     skill. Click on the button to go directly to that game in "practice
     mode." That means you won't be earning any rubies or diamonds as you
     play, but your progress is still recorded.
   * To print a report, select the Print button.
   * Click the Exit button on the toolbar to leave the Progress Report.
   * To set the level for a skill, use the Leveling button on the toolbar.



  ------------------------------------------------------------------------

                           The Adventure Begins!



CJ and Edison will need your help to discover the secrets of the Lost City
of Ursulab. Here is all the information you'll need to uncover the secrets.



  A. Map_Screen
  B. The Dig Game
  C. The Puzzle
  D. Machu Picchu
  E. Atlantis
  F. Caves of Cumae
  G. Ayers Rock
  H. Egypt
  I. Jewel Room/Word Duel
  J. Front Door to Stately Frog
     Manor
  K. Tutor Mode
  L. Finale



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                                 Map Screen



Once you have rescued the First Elder, you will be able to travel to many
exciting destinations through the Map Screen. Just click on one of the
sites to travel there.



  ------------------------------------------------------------------------

                                The Dig Game



Just as CJ and his pal Edison discover the tablet that will reveal the
location of the Lost City of Ursulab, the fiendish Dr. Listick steals part
of the tablet and traps our heroes inside the dig site. Can you help them
escape?

Object - Help CJ climb over the masks in alphabetical order to open the
exit door on the top left of the screen.

Gameplay - The right and left arrow keys move CJ to the right and left. The
up arrow key makes him climb up vines, while the down arrow key makes him
climb down. Press the spacebar to make him jump. Don't let CJ get knocked
down by gophers, snakes or bugs!

Curriculum - Alphabetizing



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                                 The Puzzle



The first time you enter a new location, the host character will ask you to
complete a puzzle game before you can move on to the main challenge. Can
you find the words hidden in the puzzle?

Object - For level 1 - Find at least three words hidden in the puzzle that
match the host character's clue. For level 2 and 3 - you will need to find
four words.

Gameplay - Click on the first and then the last letter of a word to select
it.

Curriculum - Vocabulary



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                                Machu Picchu



Tapir, the guardian of the Machu Picchu Jewel Room, has been eagerly
awaiting the arrival of our heroes. In order to reach the Jewel Room,
however, CJ and Edison must cross a treacherous chasm. Be sure to avoid the
various obstacles that appear along the way!

Object - Make CJ jump on the word that matches the word or words on the
mountainside.

Gameplay - Use the arrow keys on the keyboard to guide CJ to the correct
word. Be careful to avoid obstacles that may appear on the stones.

Curriculum - Compound Words, Contractions



  ------------------------------------------------------------------------

                                  Atlantis



The Jewel Room in Atlantis lies many fathoms below the surface of the
ocean. The Eel host will show you how to open the door.

Object - You must help CJ drop five coins from his submarine into the vase
in order to open the door.

Gameplay - Use the arrow keys on the keyboard to move the submarine to the
coin with the correct letter combination. Pick up the coin by pressing the
spacebar. Move the submarine above the vase on the right hand side of the
screen and drop the coin into the vase by pressing the spacebar again.
Don't let the submarine get hit by sea creatures or air bubbles or else it
will drop the coin.

Curriculum - Vowel Teams, Blends, Digraphs



  ------------------------------------------------------------------------

                                 Ayers Rock



Listen carefully to Bingo the Dingo tell his stores.

Object - After Bingo tells his story, he will ask you questions about it.

Gameplay - Click the sentence that correctly answers Bingo's question. To
repeat the story, click on the arrows icons in the smoke.

Curriculum - Reading Comprehension, Deduction

Leveling - Level 1 - Three reading comprehension questions; Level 2 - Two
reading comprehension questions and one deduction question; Level 3 - One
reading comprehension question and two deduction questions.



  ------------------------------------------------------------------------

                               Caves of Cumae



Sybil will guide you to the Caves of Cumae.

Object - Help CJ get through the caves and open the door at the other end
without getting hit by falling rocks or flying bats.

Gameplay - The right and left arrow keys move CJ to the right and left. The
up arrow key makes him climb up ladders while the down arrow key makes him
duck or climb down ladders. Press the spacebar to jump and also to
select/deselect an answer.

Curriculum - Nouns, Verbs, Adjectives, Adverbs



  ------------------------------------------------------------------------

                                        Egypt



The Sphinx guards the Egyptian Jewel Room. You must meet his challenge
before he'll let you enter.

Object - You must complete eight sentences for the Sphinx before he will
let you enter the Jewel Room.

Gameplay - The sentence on the wall is missing a word. Click on the flying
carpet that holds the correct word and then drag the carpet over to the
blank. Click the carpet on blank to fill it with the chosen word.

Curriculum - Plurals, Past Tense Verbs



  ------------------------------------------------------------------------

                            Jewel Room/Word Duel



Congratulations! You have reached the Jewel Room!

Object - Grab a jewel to add to your collection. If you have fewer than 9
rubies in your possession, simply click on a stone door to select another
ruby, then you're off to another exciting location. If you already have 9
rubies and have not yet collected the diamond from this site, you must
face-off against the nefarious Dr. Listick in the Word Duel to win it.

Gameplay - Letters will appear at the bottom of the wall. Click on a letter
to select it, then click a square on the wall to place the letter. Take
turns placing letters until one of you spells a word. This will cause the
floor under CJ to rise. After you have successfully spelled three words, CJ
will be able to reach the diamond!

Curriculum - Spelling



  ------------------------------------------------------------------------

                      Front Door to Stately Frog Manor



CJ's butler, McCloud, is extremely worried about intruders. That's why he
changes the locks every time CJ leaves the house.

Object - You must help CJ and Edison open the new locks so they can safely
enter Stately Frog Manor.

Gameplay - A word will appear above the door. Then McCloud will tell you to
look for a word that is either a homophone, synonym, antonym, or rhyme of
the word appearing above the door. A series of words will then appear on
the door panels. Click on the correct word to select it. Two correct
answers are needed to fully open each of the four locks.

Curriculum - Homophones, Synonyms, Antonyms, Rhymes



  ------------------------------------------------------------------------

                                 Tutor Mode



The Tutor Mode assists your child in curriculum areas in which he or she is
having difficulty.

In the Tutor Mode, there is information about content contained in
JumpStart Reading for Second Graders. If you are having trouble with a type
of question, select the topic area from the table of contents.

If your child makes frequent mistakes on any of the games, he or she will
automatically be sent into the appropriate section of the Tutor Mode. Where
he or she will be shown a sample problem for the skill and then he or she
will be asked to solve a problem on their own.

If you would like to disable the automatic Tutor Mode, simply press
Control+T. You may still access the Tutor Mode from the Tool Bar at any
time.



  ------------------------------------------------------------------------

                                   Finale



Once you've rescued all the Elders, it's time for the final showdown with
Dr. Listick.



  ------------------------------------------------------------------------

  ------------------------------------------------------------------------

                JumpStart Reading for Second Graders Credits

                        Knowledge Adventure Credits

                                  Producer

                             Maura B. Driscoll



                             Executive Producer

                            Bernadette Gonzalez



                                 Designers

                             Maura B. Driscoll

                            Bernadette Gonzalez

                               Barton Listick



                   Associate Producer/Database Programmer

                                Brian Duncan

                    Associate Producer/Curriculum Writer

                            Eileen J. Moskowitz



                                   Writer

                                Doria Biddle



                            Production Assistant

                               Stephanie Wise



                               Lead Animator

                                Bryon Carson



                                Lead Artist

                              Linda Tomarchio



                                  Artists

                              Jennifer Bradley

                                David Urban

                              Deborah Campbell



                            Addtional Animation

                              Jennifer Bradley

                               Richard Turke

                                David Barile

                                Chris Palitz

                             Richard Sternberg

                                 Tom Klein



                               Storyboarding

                                Glenn Seidel

                                Bob Wallace



                              Lead Programmer

                                Hung Jung Lu



                                Programmers

                               Danny Hendargo

                               Luz Echeverria

                                Henna Sihota

                             Olivier Espinosa



                             Engine Programmers

                               Miguel Canales

                               Dave Schuyler



                           Additional Programming

                               Miguel Canales



                              Sound Supervisor

                               Linda Radulich



                               Sound Effects

                                Dana Norwood

                              Eric Vance Vega

                              Patrick McNulty



                               Sound Editors

                              Eric Vance Vega

                              Patrick McNulty



                              Character Voices

                                Kevin Schon

                               Diane Michelle

                               Michael Gough



                        Music Composer and Producer

                                 Randy Hale



                                   Lyrics

                                Adryan Russ



                              Additional Music

                               Bill Severance



                             Vocal Performances

                               Michael Gough

                               Maura Driscoll



                             Song Arrangements

                                David Pinto



                         Director of Voice Talents

                                Mark Schwarz



                                Recorded At

                            Knowledge Adventure



                                Sound Mixing

                              Patrick McNulty



                         Quality Assurance Manager

                               Raymond Plows



                        Quality Assurance Supervisor

                             Leonard D'Ambrosio



                     Quality Assurance Systems Engineer

                                Thomas Walsh



                      Quality Assurance Lead Engineer

                                Jim Filipeli



                         Quality Assurance Testers

                             Michael Caradonna

                               Jennifer Davis

                                 Bo Bennike

                                Donald Kraig

                               Michael Vidger

                                 Carol Wong

                                Eric Simpson

                               Dmitry Gluskin

                               Dustin Andres

                              Robert Londberg

                                 Jae Y. Kim

                              Glenn D. Maskell

                             Richard C. Arnold

                                Jeny N. Yan

                               Sandra Romero

                              Zareh Markarian

                              Larry Leyretana

                            Michael D. Reynolds



                      Director of Development Services

                              Cathleen Warren

                            Install Programming

                               LeVon Karayan



                                Integration

                             Michael A. Nitzahn



                      Additional Workbook Programming

                                 Sison Mui

                           Teacher Advisory Panel

                                Stacy Carter

                                 Patti Poon

                              Elizabeth Javor

                               Manuel Basurto



                         Activity & Discovery Book

                                  The EDGe



                  Activity & Discovery Book Illustrations

                                Julie Didier



                      Speech Articulation Provided by

                        Natural Speech Technologies



                          Electronic Documentation

                                Brian Poole



                          Brand Marketing Manager

                                Greg Canessa



                          Assistant Brand Manager

                               Jennifer Pavel

                                Shawna Meek



                        Vice President of Marketing

                              Steve Tortolani



                              Market Research

                                 Irene Lane

                                 Ingrid Chu



                                 Packaging

                                Robyn Saito

                                  Joe Bahl

                                Kristy Cheng



                           Documentation Manager

                               Cathy Johnson



                               Special Thanks

                   Peter Doctorow, VP Product Development

                            Corinne Rupert, PhD

                              Ann Quesinberry

                               Barton Listick

                                 Sid Olmedo



                             Kids Advisory Team

                                   Girls

                             Emillie Casalegno

                               Andreja Dabsys

                             Alyssa Hillegaart

                              Rhonda Kruschen

                                Deanna Wong

                                    Boys

                               Jonathan Arias

                             Christopher Lisle

                             Matthew Meyerowitz

                               Rhio Rodriguez



                          Animation Magic Credits

                             Executive Producer

                                Matt Sughrue



                            Production Director

                             Larissa Shabasheva



                           Production Management

                                Hyun Hee Kim

                             Michael Mavrichev

                              Michael Baturov



                            Background Designer

                                Vitaly Titov



                            Animation Director

                              Masha Yakushina



                             Software Engineers

                                Denis Bekman

                             Mikhail Tchekmarev



                                 Animators

                              Sergey Shambulin

                               Ira Zheleznova

                               Ira Nikiforova

                             Misha Meschaninov

                                Anna Zybrova

                             Natasha Yakovleva

                              Pavel Zhuravlev

                              Lena Rumyantseva

                              Oksana Romanova

                             Lena Zakovryashina

                                Lena Petrova

                              Evgeny Inyushin

                                Dima Gridnev

                              Natasha Kaverina

                              Michael Agalakov

                              Marina Mikheeva

                                Ira Mogutova

                              Aleksandr Hohlov

                               Katya Hodykova

                             Olga Trifanenkova



                             Background Artists

                              Ivan Jurochkin

                               Evgeny Morozov

                               Inna Nikitina

                               Olga Dyankina

                               Sergey Firsov

                              Michael Saburov



                            Color Model Artists

                               Sasha Naumova

                              Inna Savitskaya

                                Ira Burakova

                              Lyuba Dudenkova

                                Ira Pleshak

                                Kristina Kim

                               Dasha Mironova



                        Quality Assurance Personnel

                              Andrej Pugachev

                              Yulya Gorbunova

                               Alexej Konkin

                               Anton Chizhov

                              Natasha Krupina

                               Lena Lupanenko



                           Production Assistants

                               Tanya Smirnova

                             Larissa Gritsenko

                                Olga Sumenko

                               Lyuda Rozhman

                              Olga Romantsova



                                  Painters

                              Ulyana Mironova

                               Dasha Mironova

                                Ira Ershova

                             Natasha Yakovleva

                               Anna Kruglova

                              Nadya Zyryanova

                               Katya Seregina

                               Edward Boldin

                            Sveta Krasnoschekova

                              Ira Kolesnikova

                               Lena Epifanova

                              Oksana Trifonova

                               Lena Lesakova

                             Larissa Gorbunova

                                Ira Glukhota

                              Lyuda Stepanova

                            Larissa Kondratyeva

                                Yana Kashket

                             Tanya Aleksandrova



  ------------------------------------------------------------------------

  ------------------------------------------------------------------------

                                Song Lyrics

The Tapir in Machu Picchu

High in the Andes
Ancient Peruvians
Built this city of stone.
How did they haul
These rocks up the hill?
With their own bare hands?
By their own sheer will?

Somehow the Incas
Finished their Fortress, and
They just disappeared.
All of this land
Became overgrown
For four hundred years
It remained unknown.

Impossible!  Impossible!
It's got to be impossible!
I am a tapir...
A tiny little tapir,
To me a boulder is BIG!
Machu Picchu must have been quite a dig.

Here in the city was a special stone
That was carved from a single rock,
They used this stone as a sundial -
It told the time - like a clock.
Long ago was a palace here,
And a tower to view the stars.
Where did the people go?
No one seems to know.

One day an explorer
Hiked up the mountain
Led by a native from town.
Imagine the look
He had on his face!
To find a stone fortress
In this far-off place.

Impossible!  Impossible!
He must have thought impossible!
He said, "I am a human
A tiny little human
This lost city is big!
How did they move these rocks without a rig?
Machu Picchu must have been quite a dig!"


Abu Simbel - Ramses Sings Fire from the Sun

I built a temple close to the Nile
So they'd remember me for a while.
For 60 years I ruled the land.
All of Egypt at my command.
Living grandly was the fate
Of Ramses the Great

Twice a year, enchantment is mine.
This inner sanctum is my shrine.
Deep below the sun reaches down
And shines upon me under the ground
And my body glows
From my head to my toes.

Never let them forget
I was here long ago
Make them see me again
So they know...  I was the one
Who stole fire from the sun.

Because of this temple that I built
I still survive,
If you can see me in your mind....
I am alive!

And when the echoes fill up the night
I wait to see the cool morning light
The sun comes up and warms me again
Just the way it warmed me back then
When for years I was the one
Who shone like the sun

Never let them forget
I was here long ago
Make them see me again
so they know...  I was the one
Who stole fire from the sun.



Sybil  In the Caves of Cumae

In the ruins of Cumae is an ancient colony
Built by the Greeks in Naples Italy.
And just down the hill as the ruins begin
Is a cave where the curious people may go in.

Did you know I have a job?
It's to give advice to you
Help you find your way
And be quite nice to you.
But only beginners may enter this cave
There are words proclaiming it
See they are engraved.

In the Caves of Cumae
Where you look in the eye
of the future right now.
Meow

There was once a time
People asked me questions.
I would study them
and offer my suggestions.
But that was long before
No one asks anymore.

If you enter here with me
I will be your oracle.
The treasures you will see
every one is a miracle.
Just look at the rocks
As if each one was new
and the gift of insight
May be born in you.

In the Caves of Cumae
Come and look in the eye
of the future right now.
Meow


  ------------------------------------------------------------------------



  ------------------------------------------------------------------------

Uses Smacker Video Technology. Copyright 1994-1997 by RAD Game Tools, Inc.


  ------------------------------------------------------------------------

                        CD-ROM Storage and Handling

 In storing and handling this CD-ROM disc, you should use the same care as
 you do with music CDs. If this CD-ROM disc stops working, check to see if
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Always wipe the non-printed side in a straight line, from the center to the
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         will provide a lifetime of creativity, learning, and fun.



  ------------------------------------------------------------------------

                       Visit Us On the World Wide Web

     KIDS! Point you web browser to www.KnowledgeAdventure.com to play
 interactive games, download cool graphics, and see exciting sneak previews
                 of upcoming Knowledge Adventure products.

  PARENTS! Use the Knowledge Adventure home page as your starting place to
    locate the most up-to-date information on finding, buying, and using
          educational software and on-line educational resources.



  ------------------------------------------------------------------------

               Knowledge Adventure Software License Agreement

 CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING
                          THIS SOFTWARE PROGRAM.

This software program (the "Program"), any printed materials, any on-line
or electronic documentation, and any and all copies and derivative works of
such software program and materials are the copyrighted work of Knowledge
Adventure, Inc. All use of the Program is governed by the terms of the End
User License Agreement which is provided below ("License"). The Program is
solely for use by end users according to the terms of the License. Any use,
reproduction or redistribution of the Program not in accordance with the
terms of the License is expressly prohibited.



END USER LICENSE AGREEMENT

1. Limited Use License. Knowledge Adventure, Inc. ("KA") hereby grants, and
by installing the Program you thereby accept, a limited, nonexclusive
license and right to install and use one (1) copy of the Program for your
use on either a home or portable computer.



2. Ownership. All title, ownership rights and intellectual property rights
in and to the Program and any and all copies thereof (including but not
limited to any titles, computer code, themes, objects, characters,
character names, stories, text, dialog, catch phrases, locations, concepts,
artwork, animations, sounds, musical compositions, audiovisual effects,
methods of operation, moral rights, any related documentation, and
"applets" incorporated into the Program) are owned by KA or its licensors.
The Program is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws. All rights
are reserved. The Program may contain certain licensed materials, and KA's
licensors may act to protect their rights in the event of any violation of
this Agreement.



3. Responsibilities of End User.

A. Subject to the Grant of License hereinabove, you may not, in whole or in
part, copy, photocopy, reproduce, translate, reverse engineer, derive
source code from, modify, disassemble, decompile, or create derivative
works based on the Program, or remove any proprietary notices or labels on
the Program without the prior consent, in writing, of KA.

B. The Program is licensed to you as a single product. Its component parts
may not be separated for use on more than one computer.

C. You are entitled to use the Program for your own use, but you are not
entitled to:

(i) sell, grant a security interest in or transfer reproductions of the
Program to other parties in any way, nor to rent, lease or license the
Program to others without the prior written consent of KA;

(ii) exploit the Program or any of its parts for any commercial purpose
including, but not limited to, use at a cyber café, computer gaming center
or any other location-based site (KA may offer a separate Site License
Agreement to permit you to make the Program available for commercial use;
contact KA for details); and

(iii) host or provide matchmaking services for the Program or emulate or
redirect the communication protocols used by KA in the network feature of
the Program, through protocol emulation, tunneling, modifying or adding
components to the Program, use of a utility program or any other techniques
now known or hereafter developed, for any purpose including, but not
limited to, network play over the Internet, network play utilizing
commercial or noncommercial gaming networks, or as part of content
aggregation networks without the prior written consent of KA.



4. Program Transfer. You may permanently transfer all of your rights under
this License, provided the recipient agrees to the terms of this License
and you agree to remove the Program from your home or portable computer.



5. Termination. This License is effective until terminated. You may
terminate the License at any time by destroying the Program. KA may, at its
discretion, terminate this License in the event that you fail to comply
with the terms and conditions contained herein. In such event, you must
immediately destroy the Program.



6. Export Controls. The Program may not be re-exported, downloaded or
otherwise exported into (or to a national or resident of) any country to
which the U.S. has embargoed goods, or to anyone on the U.S. Treasury
Department's list of Specially Designated Nationals or the U.S. Commerce
Department's Table of Denial Orders. By installing the Program, you are
agreeing to the foregoing and you are representing and warranting that you
are not located in, under the control of, or a national or resident of any
such country or on any such list.



7. Limited Warranty. KA EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM
AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT
LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, OR NONINFRINGEMENT. KA FURTHER DISCLAIMS ALL WARRANTIES
WITH REGARD TO YEAR 2000 COMPLIANCE OF THE SOFTWARE. SPECIFICALLY, KA MAKES
NO WARRANTIES THAT THE PERFORMANCE OR FUNCTIONALITY OF THE PROGRAM WILL NOT
BE AFFECTED BY DATES PRIOR TO, DURING OR AFTER THE YEAR 2000, OR THAT THE
PROGRAM WILL BE CAPABLE OF CORRECTLY PROCESSING, PROVIDING, AND/OR
RECEIVING DATE INFORMATION WITHIN AND BETWEEN CENTURIES, INCLUDING THE
PROPER EXCHANGE OF DATE INFORMATION BETWEEN PRODUCTS OR APPLICATIONS. ANY
WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF
THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS
EXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of
the Program remains with the You, however KA warrants the Master Disk(s),
on which the Program is furnished, to be free from defects in materials and
workmanship, under normal use, for a period of ninety (90) days from the
date of delivery. KA's sole liability in the event of a defective disk
shall be to give You a replacement disk. Some states do not allow the
exclusion or limitation of incidental or consequential damages, or allow
limitations on how long an implied warranty lasts, so the above limitations
may not apply.



8. Limitation of Liability. NEITHER KNOWLEDGE ADVENTURE, ITS PARENT,
SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS
OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM INCLUDING, BUT
NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some states
do not allow the exclusion or limitation of incidental or consequential
damages, or allow limitations on how long an implied warranty lasts, so the
above limitations may not apply to you.



9. Equitable Remedies. You hereby agree that KA would be irreparably
damaged if the terms of this License were not specifically enforced, and
therefore you agree that KA shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with
respect to breaches of this License, in addition to such other remedies as
KA may otherwise have available to it under applicable laws.



10. Miscellaneous. This License shall be deemed to have been made and
executed in the State of California, and any dispute arising hereunder
shall be resolved in accordance with the law of the State of California.
This License may be amended, altered or modified only by an instrument in
writing specifying such amendment, alteration or modification executed by
both parties. In the event that any provision of this License shall be held
by a court or other tribunal of competent jurisdiction to be unenforceable,
such provision will be enforced to the maximum extent permissible and the
remaining portions of this License shall remain in full force and effect.
This License constitutes and contains the entire agreement between the
parties with respect to the subject matter hereof and supersedes any prior
oral or written agreements. This License is the complete and exclusive
statement of the agreement between the parties hereto, and this License
supersedes any prior or contemporaneous agreement, either oral or written,
and any other communications between the parties hereto.

.

Archived by OldGamesDownload.com on 15th December, 2019

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