Knowledge Adventure
JumpStart Reading for Second Graders Contents
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About Knowledge Adventure
Getting Started
Welcome to JumpStart Reading for Second Graders
What's on the Toolbar?
Progress Report
How to Play the Games
JumpStart Reading for Second Graders Credits
Song Lyrics
CD-ROM Storage and Handling
Visit Us on the World Wide Web
Knowledge Adventure User License Agreement
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About Knowledge Adventure
Knowledge Adventure is dedicated to creating multimedia products that will
help ensure your child's educational success and life-long love of
learning. We encourage your child's natural love of learning by combining
the latest educational innovations with the latest computer technology. We
build fun and excitement into all our products so that your child will
enjoy using them day after day, week after week.
What Is the JumpStart Learning System?
The JumpStart Learning System is an award-winning line of software that
provides your child with a head start on education from baby-hood through
elementary school. Each product includes dozens of puzzles and games
blending an entire grade level of age-appropriate curriculum combining
reading, math, language arts, science, art, music and more. Instruction is
based on proven lesson plans from teachers.
JumpStart has developed ground-breaking technologies to help customize
individual titles to your child's personal skill levels.
* JumpStart Adaptive Learning Technology: Automatically adjusts each
program's difficulty levels on an ongoing basis to match your child's
abilities.
* JumpStart Tutor Technology: Recognizes your child's learning obstacles
and provides targeted lessons to help master them.
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Getting Started
This section covers everything you need to know to set up and start
JumpStart Reading for Second Graders on your computer.
What Do I Need?
Windows 95/98
* 486DX2 66 or higher
* Quad-speed CD-ROM drive
* 16 MB RAM
* 15 MB available on hard drive
* SVGA 256-color graphics adapter
* MPC-compatible sound card
* Mouse
Macintosh
* PowerPC processor
* Quad-speed CD-ROM drive
* 9 MB RAM Available
* 15 MB available on hard drive
* 256- color graphics capability
* 13" or larger color monitor
* System 7.1 or higher
Windows 95/98 Installation and Features
Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive
and close the door. The following features will be available when the Menu
Screen appears:
Installing the Program
If you are using the AutoPlay feature of Windows 95/98, simply
insert the JumpStart Reading for Second Graders CD into the
CD-ROM drive and close the drive door. Click Install when the
dialog box appears and follow the prompts. If you are not using
AutoPlay, follow these steps after inserting the CD.
1. Click on Start and then move the cursor to Settings, and click on
Control Panel.
2. Double-click on Add/Remove Programs.
3. Click on Install and then click Next.
4. Follow the prompts to complete the installation.
Uninstalling the Program Under Windows 95/98
Follow these steps to use the uninstall function available under
Windows 95 or 98 to remove JumpStart Reading for Second Graders from
your system:
1. Click on Start.
2. Move cursor to Settings.
3. Click on Control Panel.
4. Double-click on Add/Remove Programs.
5. Click on JumpStart Reading for Second Graders.
6. Click on Add/Remove.
7. Click on Yes to complete the uninstall.
8. Go to Windows Explorer and delete the JSR2G folder from the KA
folder on your hard drive.
* Running the Program
JumpStart Reading for Second Graders uses the AutoPlay feature of
Windows 95 and 98. To start the program, just insert the JumpStart
Reading for Second Graders CD in the CD-ROM drive and click Play when
the Autorun screen appears. If your CD-ROM drive does not support
AutoPlay, follow these steps to start JumpStart Reading for Second
Graders:
* Close all running Windows applications.
* Click on Start.
* Move the cursor to Programs and then to the Knowledge Adventure
folder, then to the JumpStart folder.
* Click on the JumpStart Reading for 2G icon.
* Help
Click on the Help button to access this Help system.
* Exit
If you wish to exit the Autorun screen, click on this button.
* JumpStart Demos
Click here for a sample of other products within the JumpStart
Learning System.
* JumpStart Website
Click here to go on-line to www.KnowledgeAdventure.com and
www.JumpStart.com.
Macintosh Installation and Features
Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive
and close the door.
* Installing the Program
The Macintosh version does not require installing. However, follow
these steps to install JumpStart Reading for Second Graders and would
like increased performance:
1. Insert the JumpStart Reading for 2G CD into the CD-ROM drive.
2. Double-click on the JumpStart Reading for 2G CD icon.
3. Drag the JumpStart Reading for 2G HD folder to your hard disk.
* Running the Program
Follow these steps to start the Macintosh version of JumpStart Reading
for Second Graders:
* Insert the CD into your CD-ROM drive according to the drive
manufacturer's instructions.
* Close all running Macintosh applications.
* Double-click on the JumpStart Reading for 2G CD icon to show the
contents of the CD.
* To begin, simply double-click on the JumpStart Reading for 2G icon. If
you have installed the JS Reading for 2G HD folder onto your hard
disk, double-click on the JumpStart Reading for 2G icon in the folder
located there.
* NOTE: For better performance, we recommend running your Macintosh with
Virtual Memory off.
o From the desktop, click on the Apple icon in the upper left of
your screen.
o Under Control Panels go to Memory
o In the Virtual Memory section - set it to Off.
o Restart your Macintosh.
* Help
Double-click on the Help icon to access this Help system.
* JumpStart Demos
Double-click on the Demo icon for a sample of other products within
the JumpStart Learning System.
* JumpStart Website
Click here to go on-line to www.KnowledgeAdventure.com and
www.JumpStart.com.
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Welcome to JumpStart Reading for Second Graders!
JumpStart Reading for Second Graders presents education in an imaginative,
adventurous, action-packed environment designed to make learning more
enjoyable. Can you help CJ and his faithful sidekick Edison uncover the
secrets of the Lost City of Ursulab before the evil Dr. Listick?
How do I Sign In?
Before you can start the adventure, you have to sign in.
* Use the keyboard to type your name, up to 12 letters or numbers. You
can enter as many as 99 new names.
* After you've signed in for the first time, your name will appear on
the list. Each time you need to sign in again, just click on your name
and click on the pen or press Enter to continue. You may have to
scroll up and down the list to find your name.
* To delete your name, click on it and press Alt-Delete.
* If you sign in as Teacher, when you access the Progress Report and
choose print, it will print out the records for every player.
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What's on the Toolbar?
There is a Toolbar in JumpStart Reading for Second Graders which allows the
player to easily navigate through the program. Here's what you'll find on
it in order from left to right:
* Back/Exit
Click on the arrow to leave any activity and return to the previous
screen. If you are at the Map screen, clicking on the arrow exits the
program.
* Help
Don't know quite what to do next? Click here for some quick help!
* Leveling
Click here to adjust the difficulty level for each game.
* Field Book
Click here to access the Map of the sites you'll need to visit in
order to complete your quest.
* Tutor Book
Are you really stumped? Click here for in depth help. You can also see
how you're doing by taking a look at the Progress Report.
* Jewel Counter
Look here to see how many rubies you have collected. After you've
earned nine rubies, you can collect a diamond and rescue the next
Elder!
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Progress Report
Knowledge Adventure's exclusive Adaptive Learning Technology tracks your
advancement through the program. The difficulty levels of each activity
will be automatically increased or decreased depending on your success. A
Progress Report gives immediate feedback on how you are doing in each
fundamental concept.
* You can check your progress by clicking on the Tutor Mode icon in the
toolbar and then clicking on the Progress Report. The first page of
the Progress Report shows how you're doing in all the areas.
* The cream bar represents successes. The brown bar beneath it
represents attempts.
* The percentage is the percent of times you successfully answered a
question or completed an activity.
* Teachers or parents can click the All Players button to check the
progress of all names signed into the program.
* To see how you're doing in a specific area, click on that skill in the
Progress Report to display a detailed page for that skill. The graph
on this screen shows the percentage of successes in this skill, by
learning level, for each session of play. Near the bottom of the
screen is a button for the game in the program that includes this
skill. Click on the button to go directly to that game in "practice
mode." That means you won't be earning any rubies or diamonds as you
play, but your progress is still recorded.
* To print a report, select the Print button.
* Click the Exit button on the toolbar to leave the Progress Report.
* To set the level for a skill, use the Leveling button on the toolbar.
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The Adventure Begins!
CJ and Edison will need your help to discover the secrets of the Lost City
of Ursulab. Here is all the information you'll need to uncover the secrets.
A. Map_Screen
B. The Dig Game
C. The Puzzle
D. Machu Picchu
E. Atlantis
F. Caves of Cumae
G. Ayers Rock
H. Egypt
I. Jewel Room/Word Duel
J. Front Door to Stately Frog
Manor
K. Tutor Mode
L. Finale
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Map Screen
Once you have rescued the First Elder, you will be able to travel to many
exciting destinations through the Map Screen. Just click on one of the
sites to travel there.
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The Dig Game
Just as CJ and his pal Edison discover the tablet that will reveal the
location of the Lost City of Ursulab, the fiendish Dr. Listick steals part
of the tablet and traps our heroes inside the dig site. Can you help them
escape?
Object - Help CJ climb over the masks in alphabetical order to open the
exit door on the top left of the screen.
Gameplay - The right and left arrow keys move CJ to the right and left. The
up arrow key makes him climb up vines, while the down arrow key makes him
climb down. Press the spacebar to make him jump. Don't let CJ get knocked
down by gophers, snakes or bugs!
Curriculum - Alphabetizing
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The Puzzle
The first time you enter a new location, the host character will ask you to
complete a puzzle game before you can move on to the main challenge. Can
you find the words hidden in the puzzle?
Object - For level 1 - Find at least three words hidden in the puzzle that
match the host character's clue. For level 2 and 3 - you will need to find
four words.
Gameplay - Click on the first and then the last letter of a word to select
it.
Curriculum - Vocabulary
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Machu Picchu
Tapir, the guardian of the Machu Picchu Jewel Room, has been eagerly
awaiting the arrival of our heroes. In order to reach the Jewel Room,
however, CJ and Edison must cross a treacherous chasm. Be sure to avoid the
various obstacles that appear along the way!
Object - Make CJ jump on the word that matches the word or words on the
mountainside.
Gameplay - Use the arrow keys on the keyboard to guide CJ to the correct
word. Be careful to avoid obstacles that may appear on the stones.
Curriculum - Compound Words, Contractions
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Atlantis
The Jewel Room in Atlantis lies many fathoms below the surface of the
ocean. The Eel host will show you how to open the door.
Object - You must help CJ drop five coins from his submarine into the vase
in order to open the door.
Gameplay - Use the arrow keys on the keyboard to move the submarine to the
coin with the correct letter combination. Pick up the coin by pressing the
spacebar. Move the submarine above the vase on the right hand side of the
screen and drop the coin into the vase by pressing the spacebar again.
Don't let the submarine get hit by sea creatures or air bubbles or else it
will drop the coin.
Curriculum - Vowel Teams, Blends, Digraphs
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Ayers Rock
Listen carefully to Bingo the Dingo tell his stores.
Object - After Bingo tells his story, he will ask you questions about it.
Gameplay - Click the sentence that correctly answers Bingo's question. To
repeat the story, click on the arrows icons in the smoke.
Curriculum - Reading Comprehension, Deduction
Leveling - Level 1 - Three reading comprehension questions; Level 2 - Two
reading comprehension questions and one deduction question; Level 3 - One
reading comprehension question and two deduction questions.
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Caves of Cumae
Sybil will guide you to the Caves of Cumae.
Object - Help CJ get through the caves and open the door at the other end
without getting hit by falling rocks or flying bats.
Gameplay - The right and left arrow keys move CJ to the right and left. The
up arrow key makes him climb up ladders while the down arrow key makes him
duck or climb down ladders. Press the spacebar to jump and also to
select/deselect an answer.
Curriculum - Nouns, Verbs, Adjectives, Adverbs
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Egypt
The Sphinx guards the Egyptian Jewel Room. You must meet his challenge
before he'll let you enter.
Object - You must complete eight sentences for the Sphinx before he will
let you enter the Jewel Room.
Gameplay - The sentence on the wall is missing a word. Click on the flying
carpet that holds the correct word and then drag the carpet over to the
blank. Click the carpet on blank to fill it with the chosen word.
Curriculum - Plurals, Past Tense Verbs
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Jewel Room/Word Duel
Congratulations! You have reached the Jewel Room!
Object - Grab a jewel to add to your collection. If you have fewer than 9
rubies in your possession, simply click on a stone door to select another
ruby, then you're off to another exciting location. If you already have 9
rubies and have not yet collected the diamond from this site, you must
face-off against the nefarious Dr. Listick in the Word Duel to win it.
Gameplay - Letters will appear at the bottom of the wall. Click on a letter
to select it, then click a square on the wall to place the letter. Take
turns placing letters until one of you spells a word. This will cause the
floor under CJ to rise. After you have successfully spelled three words, CJ
will be able to reach the diamond!
Curriculum - Spelling
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Front Door to Stately Frog Manor
CJ's butler, McCloud, is extremely worried about intruders. That's why he
changes the locks every time CJ leaves the house.
Object - You must help CJ and Edison open the new locks so they can safely
enter Stately Frog Manor.
Gameplay - A word will appear above the door. Then McCloud will tell you to
look for a word that is either a homophone, synonym, antonym, or rhyme of
the word appearing above the door. A series of words will then appear on
the door panels. Click on the correct word to select it. Two correct
answers are needed to fully open each of the four locks.
Curriculum - Homophones, Synonyms, Antonyms, Rhymes
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Tutor Mode
The Tutor Mode assists your child in curriculum areas in which he or she is
having difficulty.
In the Tutor Mode, there is information about content contained in
JumpStart Reading for Second Graders. If you are having trouble with a type
of question, select the topic area from the table of contents.
If your child makes frequent mistakes on any of the games, he or she will
automatically be sent into the appropriate section of the Tutor Mode. Where
he or she will be shown a sample problem for the skill and then he or she
will be asked to solve a problem on their own.
If you would like to disable the automatic Tutor Mode, simply press
Control+T. You may still access the Tutor Mode from the Tool Bar at any
time.
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Finale
Once you've rescued all the Elders, it's time for the final showdown with
Dr. Listick.
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JumpStart Reading for Second Graders Credits
Knowledge Adventure Credits
Producer
Maura B. Driscoll
Executive Producer
Bernadette Gonzalez
Designers
Maura B. Driscoll
Bernadette Gonzalez
Barton Listick
Associate Producer/Database Programmer
Brian Duncan
Associate Producer/Curriculum Writer
Eileen J. Moskowitz
Writer
Doria Biddle
Production Assistant
Stephanie Wise
Lead Animator
Bryon Carson
Lead Artist
Linda Tomarchio
Artists
Jennifer Bradley
David Urban
Deborah Campbell
Addtional Animation
Jennifer Bradley
Richard Turke
David Barile
Chris Palitz
Richard Sternberg
Tom Klein
Storyboarding
Glenn Seidel
Bob Wallace
Lead Programmer
Hung Jung Lu
Programmers
Danny Hendargo
Luz Echeverria
Henna Sihota
Olivier Espinosa
Engine Programmers
Miguel Canales
Dave Schuyler
Additional Programming
Miguel Canales
Sound Supervisor
Linda Radulich
Sound Effects
Dana Norwood
Eric Vance Vega
Patrick McNulty
Sound Editors
Eric Vance Vega
Patrick McNulty
Character Voices
Kevin Schon
Diane Michelle
Michael Gough
Music Composer and Producer
Randy Hale
Lyrics
Adryan Russ
Additional Music
Bill Severance
Vocal Performances
Michael Gough
Maura Driscoll
Song Arrangements
David Pinto
Director of Voice Talents
Mark Schwarz
Recorded At
Knowledge Adventure
Sound Mixing
Patrick McNulty
Quality Assurance Manager
Raymond Plows
Quality Assurance Supervisor
Leonard D'Ambrosio
Quality Assurance Systems Engineer
Thomas Walsh
Quality Assurance Lead Engineer
Jim Filipeli
Quality Assurance Testers
Michael Caradonna
Jennifer Davis
Bo Bennike
Donald Kraig
Michael Vidger
Carol Wong
Eric Simpson
Dmitry Gluskin
Dustin Andres
Robert Londberg
Jae Y. Kim
Glenn D. Maskell
Richard C. Arnold
Jeny N. Yan
Sandra Romero
Zareh Markarian
Larry Leyretana
Michael D. Reynolds
Director of Development Services
Cathleen Warren
Install Programming
LeVon Karayan
Integration
Michael A. Nitzahn
Additional Workbook Programming
Sison Mui
Teacher Advisory Panel
Stacy Carter
Patti Poon
Elizabeth Javor
Manuel Basurto
Activity & Discovery Book
The EDGe
Activity & Discovery Book Illustrations
Julie Didier
Speech Articulation Provided by
Natural Speech Technologies
Electronic Documentation
Brian Poole
Brand Marketing Manager
Greg Canessa
Assistant Brand Manager
Jennifer Pavel
Shawna Meek
Vice President of Marketing
Steve Tortolani
Market Research
Irene Lane
Ingrid Chu
Packaging
Robyn Saito
Joe Bahl
Kristy Cheng
Documentation Manager
Cathy Johnson
Special Thanks
Peter Doctorow, VP Product Development
Corinne Rupert, PhD
Ann Quesinberry
Barton Listick
Sid Olmedo
Kids Advisory Team
Girls
Emillie Casalegno
Andreja Dabsys
Alyssa Hillegaart
Rhonda Kruschen
Deanna Wong
Boys
Jonathan Arias
Christopher Lisle
Matthew Meyerowitz
Rhio Rodriguez
Animation Magic Credits
Executive Producer
Matt Sughrue
Production Director
Larissa Shabasheva
Production Management
Hyun Hee Kim
Michael Mavrichev
Michael Baturov
Background Designer
Vitaly Titov
Animation Director
Masha Yakushina
Software Engineers
Denis Bekman
Mikhail Tchekmarev
Animators
Sergey Shambulin
Ira Zheleznova
Ira Nikiforova
Misha Meschaninov
Anna Zybrova
Natasha Yakovleva
Pavel Zhuravlev
Lena Rumyantseva
Oksana Romanova
Lena Zakovryashina
Lena Petrova
Evgeny Inyushin
Dima Gridnev
Natasha Kaverina
Michael Agalakov
Marina Mikheeva
Ira Mogutova
Aleksandr Hohlov
Katya Hodykova
Olga Trifanenkova
Background Artists
Ivan Jurochkin
Evgeny Morozov
Inna Nikitina
Olga Dyankina
Sergey Firsov
Michael Saburov
Color Model Artists
Sasha Naumova
Inna Savitskaya
Ira Burakova
Lyuba Dudenkova
Ira Pleshak
Kristina Kim
Dasha Mironova
Quality Assurance Personnel
Andrej Pugachev
Yulya Gorbunova
Alexej Konkin
Anton Chizhov
Natasha Krupina
Lena Lupanenko
Production Assistants
Tanya Smirnova
Larissa Gritsenko
Olga Sumenko
Lyuda Rozhman
Olga Romantsova
Painters
Ulyana Mironova
Dasha Mironova
Ira Ershova
Natasha Yakovleva
Anna Kruglova
Nadya Zyryanova
Katya Seregina
Edward Boldin
Sveta Krasnoschekova
Ira Kolesnikova
Lena Epifanova
Oksana Trifonova
Lena Lesakova
Larissa Gorbunova
Ira Glukhota
Lyuda Stepanova
Larissa Kondratyeva
Yana Kashket
Tanya Aleksandrova
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Song Lyrics
The Tapir in Machu Picchu
High in the Andes
Ancient Peruvians
Built this city of stone.
How did they haul
These rocks up the hill?
With their own bare hands?
By their own sheer will?
Somehow the Incas
Finished their Fortress, and
They just disappeared.
All of this land
Became overgrown
For four hundred years
It remained unknown.
Impossible! Impossible!
It's got to be impossible!
I am a tapir...
A tiny little tapir,
To me a boulder is BIG!
Machu Picchu must have been quite a dig.
Here in the city was a special stone
That was carved from a single rock,
They used this stone as a sundial -
It told the time - like a clock.
Long ago was a palace here,
And a tower to view the stars.
Where did the people go?
No one seems to know.
One day an explorer
Hiked up the mountain
Led by a native from town.
Imagine the look
He had on his face!
To find a stone fortress
In this far-off place.
Impossible! Impossible!
He must have thought impossible!
He said, "I am a human
A tiny little human
This lost city is big!
How did they move these rocks without a rig?
Machu Picchu must have been quite a dig!"
Abu Simbel - Ramses Sings Fire from the Sun
I built a temple close to the Nile
So they'd remember me for a while.
For 60 years I ruled the land.
All of Egypt at my command.
Living grandly was the fate
Of Ramses the Great
Twice a year, enchantment is mine.
This inner sanctum is my shrine.
Deep below the sun reaches down
And shines upon me under the ground
And my body glows
From my head to my toes.
Never let them forget
I was here long ago
Make them see me again
So they know... I was the one
Who stole fire from the sun.
Because of this temple that I built
I still survive,
If you can see me in your mind....
I am alive!
And when the echoes fill up the night
I wait to see the cool morning light
The sun comes up and warms me again
Just the way it warmed me back then
When for years I was the one
Who shone like the sun
Never let them forget
I was here long ago
Make them see me again
so they know... I was the one
Who stole fire from the sun.
Sybil In the Caves of Cumae
In the ruins of Cumae is an ancient colony
Built by the Greeks in Naples Italy.
And just down the hill as the ruins begin
Is a cave where the curious people may go in.
Did you know I have a job?
It's to give advice to you
Help you find your way
And be quite nice to you.
But only beginners may enter this cave
There are words proclaiming it
See they are engraved.
In the Caves of Cumae
Where you look in the eye
of the future right now.
Meow
There was once a time
People asked me questions.
I would study them
and offer my suggestions.
But that was long before
No one asks anymore.
If you enter here with me
I will be your oracle.
The treasures you will see
every one is a miracle.
Just look at the rocks
As if each one was new
and the gift of insight
May be born in you.
In the Caves of Cumae
Come and look in the eye
of the future right now.
Meow
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Uses Smacker Video Technology. Copyright 1994-1997 by RAD Game Tools, Inc.
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CD-ROM Storage and Handling
In storing and handling this CD-ROM disc, you should use the same care as
you do with music CDs. If this CD-ROM disc stops working, check to see if
it is soiled by fingerprints, dust, or dirt. If so, it can be wiped clean.
Always wipe the non-printed side in a straight line, from the center to the
edge with a clean, lint-free, soft, dry cloth. No solvent or abrasive
cleaner should ever be used on any CD-ROM. No further cleaning will be
necessary if the CD-ROM is always held by the edges and is replaced in its
"jewel case" immediately after playing. Follow these tips and your CD-ROM
will provide a lifetime of creativity, learning, and fun.
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Visit Us On the World Wide Web
KIDS! Point you web browser to www.KnowledgeAdventure.com to play
interactive games, download cool graphics, and see exciting sneak previews
of upcoming Knowledge Adventure products.
PARENTS! Use the Knowledge Adventure home page as your starting place to
locate the most up-to-date information on finding, buying, and using
educational software and on-line educational resources.
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Knowledge Adventure Software License Agreement
CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING
THIS SOFTWARE PROGRAM.
This software program (the "Program"), any printed materials, any on-line
or electronic documentation, and any and all copies and derivative works of
such software program and materials are the copyrighted work of Knowledge
Adventure, Inc. All use of the Program is governed by the terms of the End
User License Agreement which is provided below ("License"). The Program is
solely for use by end users according to the terms of the License. Any use,
reproduction or redistribution of the Program not in accordance with the
terms of the License is expressly prohibited.
END USER LICENSE AGREEMENT
1. Limited Use License. Knowledge Adventure, Inc. ("KA") hereby grants, and
by installing the Program you thereby accept, a limited, nonexclusive
license and right to install and use one (1) copy of the Program for your
use on either a home or portable computer.
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limited to any titles, computer code, themes, objects, characters,
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artwork, animations, sounds, musical compositions, audiovisual effects,
methods of operation, moral rights, any related documentation, and
"applets" incorporated into the Program) are owned by KA or its licensors.
The Program is protected by the copyright laws of the United States,
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are reserved. The Program may contain certain licensed materials, and KA's
licensors may act to protect their rights in the event of any violation of
this Agreement.
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part, copy, photocopy, reproduce, translate, reverse engineer, derive
source code from, modify, disassemble, decompile, or create derivative
works based on the Program, or remove any proprietary notices or labels on
the Program without the prior consent, in writing, of KA.
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4. Program Transfer. You may permanently transfer all of your rights under
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and you agree to remove the Program from your home or portable computer.
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terminate the License at any time by destroying the Program. KA may, at its
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otherwise exported into (or to a national or resident of) any country to
which the U.S. has embargoed goods, or to anyone on the U.S. Treasury
Department's list of Specially Designated Nationals or the U.S. Commerce
Department's Table of Denial Orders. By installing the Program, you are
agreeing to the foregoing and you are representing and warranting that you
are not located in, under the control of, or a national or resident of any
such country or on any such list.
7. Limited Warranty. KA EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM
AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT
LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, OR NONINFRINGEMENT. KA FURTHER DISCLAIMS ALL WARRANTIES
WITH REGARD TO YEAR 2000 COMPLIANCE OF THE SOFTWARE. SPECIFICALLY, KA MAKES
NO WARRANTIES THAT THE PERFORMANCE OR FUNCTIONALITY OF THE PROGRAM WILL NOT
BE AFFECTED BY DATES PRIOR TO, DURING OR AFTER THE YEAR 2000, OR THAT THE
PROGRAM WILL BE CAPABLE OF CORRECTLY PROCESSING, PROVIDING, AND/OR
RECEIVING DATE INFORMATION WITHIN AND BETWEEN CENTURIES, INCLUDING THE
PROPER EXCHANGE OF DATE INFORMATION BETWEEN PRODUCTS OR APPLICATIONS. ANY
WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF
THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS
EXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of
the Program remains with the You, however KA warrants the Master Disk(s),
on which the Program is furnished, to be free from defects in materials and
workmanship, under normal use, for a period of ninety (90) days from the
date of delivery. KA's sole liability in the event of a defective disk
shall be to give You a replacement disk. Some states do not allow the
exclusion or limitation of incidental or consequential damages, or allow
limitations on how long an implied warranty lasts, so the above limitations
may not apply.
8. Limitation of Liability. NEITHER KNOWLEDGE ADVENTURE, ITS PARENT,
SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS
OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM INCLUDING, BUT
NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some states
do not allow the exclusion or limitation of incidental or consequential
damages, or allow limitations on how long an implied warranty lasts, so the
above limitations may not apply to you.
9. Equitable Remedies. You hereby agree that KA would be irreparably
damaged if the terms of this License were not specifically enforced, and
therefore you agree that KA shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with
respect to breaches of this License, in addition to such other remedies as
KA may otherwise have available to it under applicable laws.
10. Miscellaneous. This License shall be deemed to have been made and
executed in the State of California, and any dispute arising hereunder
shall be resolved in accordance with the law of the State of California.
This License may be amended, altered or modified only by an instrument in
writing specifying such amendment, alteration or modification executed by
both parties. In the event that any provision of this License shall be held
by a court or other tribunal of competent jurisdiction to be unenforceable,
such provision will be enforced to the maximum extent permissible and the
remaining portions of this License shall remain in full force and effect.
This License constitutes and contains the entire agreement between the
parties with respect to the subject matter hereof and supersedes any prior
oral or written agreements. This License is the complete and exclusive
statement of the agreement between the parties hereto, and this License
supersedes any prior or contemporaneous agreement, either oral or written,
and any other communications between the parties hereto.
.
Archived by OldGamesDownload.com on 15th December, 2019