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Kreed – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
8.66 KB
Filename
kreed_win_readme_en_p6w.txt
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						Kreed(tm) v1.0
						 Read Me File
						June 20, 2003
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    Thank you for purchasing The Kreed. This readme file contains
    the  last  minute  changes  not  included  in manual, as well
    as more detailed technical information.
 
.minimal requirements
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    800 MHz CPU

    128 Mb RAM

    3D-card   with   32   Mb memory on board and HW-T&L (Hardware
    Transform   &  Lightning) support - GeForce2 or better.

    1.4  Gb  of  free  disk  space (additional space required for
    Windows paging file).

    Windows XP/2000/98/ME with DirectX 8.1 installed

    Sound card.

    Mouse

    Keyboard


.computer recommended for playing the game
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    1+ GHz CPU ( Athlon XP or P4 )
         
    512 Mb RAM

    3D-card  with  64/128  Mb  memory on board  and HW-T&L
    (Hardware   Transform   &  Lightning) support,  24-bit  z-buffer
    and hardware implementation of pixel and vertex shaders
    ( GeForce 3 / ATI R8500 or better )

    1.4  Gb  of  free  disk  space (additional space required for
    Windows paging file).

    Windows XP/2000 with DirectX 8.1 installed

    DirectX 7-compliant sound card.

    Mouse

    Keyboard


.troubleshooting
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    Using  nVidia Detonator drivers, starting from 41.09, you can
    notice   visual   artefacts,   appearing   when   you  shoot.
    To  workaround  this,  open  Display properties -> Additional
    ->  GeForce4  (or  whatever card you use) -> "Performance and
    Quality settings" and set the slider to the leftmost position
    (Application).

    If   you   experience   hops   and   clicks   when  listening
    to  soundtracks  in  game, make sure that you are not running
    in the background any other programs that use your sound card
    (e.g. Winamp). On some systems, that could prevent game sound
    engine from working properly.
    
   	Loading of a certain map could take up to a minute, depending
   	on your computer.


.controls
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    Default keys  :  

   		W		Forward
   		S		Backward 
    	A 		Left
    	D		Right
    	SPACE   Jump

    	MOUSE1	Primary attack
    	MOUSE2	Secondary attack

    	R		Reload
    	E		Use
    	Q		Zoom (used by energo sniper rifle)
    	J		Journal

    "Use" key opens locked doors, activates monitors and other
    triggers, and displays messages from interactive monitors.

    You can redefine the keys at any time from the options or
    reset them to defaults, if required. 


.weapons
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	1. Battle knife 'Warstrip'

    A   very   convenient  and,  most  importantly, silent weapon
    of  close  combat.    Ever    since    ancient    times,    a
    knife    has   been  an  irreplaceable weapon in all the wars
    of the world.

    The  knife  has  two  attack modes: General mode: swift blow,
    multiple minor injuries in very little time. Merely irritates
    the  enemy.  Alternative mode: a very heavy penetrating blow.
    Causes few yet fatal injuries.


	2. Pump shotgun - semiautomatic 'Martell'.

    A  cheap  and  widespread type of firearm. 8-charge magazine.
    Well-known for its reliability and simplicity.

    Classic  weapon  of  self-defense, often called a 'real man's
    weapon'.  Personal  defense weapon also applicable in special
    military joined action.

	3. 'Harigast' carbine.

    Very   compact  and  extremely  popular  among  military  and
    colonial  legal  forces.  Offers  multiple  advantages:  high
    shooting  accuracy,  simplicity  and  practical  convenience,
    optical sight.

    Two shooting modes: General mode allows for both single shots
    and series of up to 8 shots. Alternative mode has an optional
    sniper system.

	4. Three-barreled shotgun 'Angerbreaker'.

    'Angerbreaker' is based on the same principle as pump weapon.
    All  the  components have been upgraded and the gun also uses
    uranium-enriched cartridges. A very powerful armor-pentrating
    weapon. Used by elite infantry soldiers of the Legion and the
    Confederation.   Releasesan   ultra-powerful   armor-pierceng
    chargefrom all barrels at once.

	5. Six-barreled machine-gun 'Kerber'.     
       
    This  type  of  weapon  is  normally utilized against armored
    vehicles  or  used  to destroy ship torpedoes. It's miniature
    copy   has   been   widely   used   by  the  Legion  and  the
    Confederations  subdivisions.  High-velocity  fire. Effective
    against well-armored enemies.

	6. 'Inferno' Flamethrower
    
    A  simple  and  effective  weapon. Shoots out a self-igniting
    charge of chemical mixture that is almost impossible to stop.
    An irreplaceable tool for the destruction of multiple grouped
    enemies.

	7. Portable missile complex 'Archangel'.
       
    The best example of remote combat weapon used against heavily
    armored enemies. Developed specially for assault squads.

    The most common type of charge used with Archangel is a small
    missile of modified neotrotyl and napalm mix.

    In  alternative mode a missile can be detonated at any moment
    after it's been launched.

	8. Energetic assault rifle 'Dolphin'. 

    This  assault rifle is based primarily on Tiglaary technology
    borrowed from war trophies.

    General  mode  provides  high  accuracy  and ability to cause
    great damage from any distance.

    Alternative  mode allows for automatic fire with small plasma
    energy charges that cause a lot of damage to the enemy.


	9. Energy concentrator 'VARD'

    The  energy  charges  used  with  'VARD'  have  extraordinary
    properties.  Once  fired,  a  blob of plasma energy exits the
    barrel  like  a  ball of electricity. Once it hits the target
    it  destroys  everything  in  a radius around it as well. The
    energy  concentrator  is  also  very  helpful  when  you need
    to  destroy  an  enemy  behind  a  wall,  although the energy
    consumption will be rather high in such a case.
   

	10. 'GRENDEL' devastator

    A  heavy  remote  combat  weapon that causes vast damage. The
    devastator  uses  unique heavy plasma ball-charges. When they
    hit  a  target they produce a tremendous explosion. The axial
    part  of  the  devastator is a combat computer with an aiming
    system  that  adjusts  to  the  enemy's biological structure.
    GRENDEL  also  has  an  integral  aiming  system that is able
    to home in on a moving target for a long period of time.

	11. 'High Explosion Grenade'    

    A   shrapnel   grenade   is   invaluable  when destroying any
    grouped enemy or their equipment and machinery.

    An  advanced  type  of  a  shrapnel  grenade  has two methods
    of usage.

    The  primary method is to throw it, with a powerful explosion
    following in only a few seconds.

    The  alternative  way  allows  holding  the  grenade with the
    detonation  fuse  activated for the time needed to lock in on
    the target.

	12. 'High-tech Grenade'

    The  case  of  any  energetic  grenade  is made of very solid
    alloys that will hold the destructive energy charge inside.

    The  explosion  inflicts  an  unbelievable  amount  of damage
    on  the enemy. The only effective defense is energy-absorbing
    armor or a force shield.

    The  principle  of  its  operation  is  the  same  as that of
    a shrapnel grenade.

	13. 'REGENERATION AMPOULES'

    Biologically active medication that regenerates dead tissues.
    Regeneration degree depends on the injury. In case of maximum
    injury  one  ampoule can regenerate up to 35% of the original
    cell structure. The less a body needs regeneration, the lower
    the medication's efficiency.

	14. 'ENERGY BATTERY'

    Used  to  restore  force  shield of energy armor. One battery
    restores  10% of a force shield. Maximum charge - 200 units.

.web resources
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	http://www.kreed3d.com
	The main game site

	http://www.burut.ru
	Developers' site

	http://www.russobit-m.ru
	Publisher's site

==================================================================
     (c) 2003 Burut Creative Team. (c) 2003 Russobit-M Company
==================================================================

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