===========================================================
MAGIC: THE GATHERING
"Duels of the Planeswalkers"
Version 3.0
Readme File
14 January 1998
===========================================================
Table of Contents
=================
1) Important Customer Support Note
2) FAQ (Frequently Asked Questions)
3) New Features
Shandalar
The Duel and Gauntlet
Dueling Table
Deck Builder
3) Card Notes
4) Tutorial Errata
5) IBM ThinkPad Compatibility
6) Technical Notes
7) Multiplayer Supplement
Important Customer Support Note
===============================
Do NOT call Wizards of the Coast Customer Service with questions,
problems, or other issues related to this computer game; contact
MicroProse Customer Support. The WotC folks will happily address
card issues, as always, but they will not help you with issues
specific to the computer game.
FAQ (Frequently Asked Questions)
================================
For further help for Magic: The Gathering, please read the Magic
FAQ included at the end of this file.
The FAQ includes help for installation, sound cards, video cards,
graphics, gameplay, Shandalar and specific cards.
New Features
============
Shandalar
---------
There's one new feature on the way to getting started in Shandalar. You are no longer
limited to choosing what your character looks like from a screen of pre-made images. Now,
you have much more control over your looks.
When you get to the point at which the big manual tells you to just pick a character, the
new Face Builder tool takes over. This allows you to choose a wizard (basic body and
face), then customize your look with various accoutrements and other variations.
The Duel and Gauntlet
---------------------
* When you save a duel during a Gauntlet, you save the status
of that current duel, and your progress through the Gauntlet.
* The "Duels of the Planeswlakers" installer adds new decks to your
playdeck directory.
* Multiplayer support has ben added in the form of Manalink. Please
consult the manual for more specific.
Dueling Table
-------------
A few reminders of often overlooked features:
* If you do not put a Stop (the red marker) on a phase, play will
bypass that phase without bothering to ask you if you want to
use optional effects (a Brass Man's untap or Land Tax, for
example). This is a handy way to prevent the duel from bogging
down, but if you are not careful, you could accidentally miss
an opportunity. Thus, if you plan to use an optional effect
(especially during the upkeep phase), make sure to Run To (by
clicking on the phase bar) or put a Stop on the phase you have
in mind.
* Remember that creatures with negative power are treated as having
a power of 0 for all purposes except raising the power. Thus,
they are displayed during a duel as having 0 power.
* Remember that all of the floating windows -- including the Ante
and Mulligan displays, both hands, and the Situation Bar (but not
the Spell Chain and Combat windows) -- are movable. Just click
and drag them out of the way when necessary.
* You can minimize both the Spell Chain and Combat windows. Just
click anywhere on the title bar of the window to do so. To
restore the Spell Chain window to full size, click on the star
icon on the phase bar. To restore the Combat window to full size,
click on the sword icon on the phase bar.
* Hold the mouse over a particular thing (a card, part of the
dueling table, or an ability marker, for instance) to find out
what it is.
* Right-click on things for a mini-menu of useful functions.
* Click on things to use them. Double-click to auto-use; that is, to
have mana drawn from lands automatically (and indiscriminately).
Deck Builder
------------
The Deck Builder is still accessible from the Main Menu. To get to the Deck Builder,
click on Tools, then select the Deck Builder option.
* The "Basic Set" button determines which versions of the basic Magic card set are visible.
This filter has three options, all of which are independent toggles. That is, you can
turn any one on or off without affecting the status of the other. At least one of these
must be selected at all times.
"Unlimited" is the second collected release of the basic card set, which included
cards from both the first (Limited or "alpha") and second ("beta") versions.
"Revised Edition" is the third version of the basic card set.
"Fourth Edition" is the fourth version of the basic card set.
* The "Astral" button still controls the inclusion of the Astral set of cards and now it also
includes the Promotional cards. (*Note: If you do not have
Spells of the Ancients installed, you have no Promotional cards.)
* The "Arabian Nights" button filters for all of the cards from that expansion set. (If
you do not have Spells of the Ancients installed, the only cards from this set that
you'll have are those that also happen to be included in the Fourth Edition set.)
* The "Antiquities" button includes or excludes all of the cards from that expansion set.
(If you do not have Spells of the Ancients installed, the only cards from this set that
you'll have are those that also happen to be included in the Fourth Edition set.)
* Moving multiple copies of a card into and out of your deck can
be a pain. Instead of moving one copy at a time, now you can move
as many as you need, all in one step. Hold down the Shift key
and double-click on the card. Enter the number you want moved.
* You can now right-click on the area in between the sets of Filter
Buttons to open a mini-menu. This menu has only one option: the
Main Buttons toggle. If you choose to toggle the Main Menu Buttons
On, all of the filters EXCEPT the Other Filters become active (are
turned on). If you toggle Main Menu Buttons Off, all of the Set
Filters, Color Filters, and Type Filters are inactivated (switched
off).
* When you're editing your deck in Shandalar, you can also right-click
on the background area behind the cards in your deck to get another
mini-menu. This one has two options that let you to move cards according
to their color. Use Move By Color Into Deck to put all the cards of the
colors you choose from the inventory into the current deck, and Move By Color
Out Of Deck to move cards from your deck into your inventory.
You're prompted to choose which of the five colors, plus "artifacts"
(not "colorless"), you want moved. Note that the basic lands that
correspond to the colors you choose also move. (No lands move with
artifacts, and you must move dual and special lands individually.)
* The Deck Builder considers basic lands as having the same color
as the color of mana they produce for the purpose of deck stats.
(For example, 5 Islands count as 5 Blue cards.)
Card Notes
==========
* A display issue: The name of artist Brian Snoddy should always
have a line over the 'o'. (Sorry, Brian.)
* In some places in the game, the name of El-Hajjaj is displayed
incorrectly. There should always be an accent circumflex (caret)
over the final 'a'.
Tutorial Errata
===============
* Any time one of the wizards in the Tutorial mentions "points," he
or she is being informal. There are actually no "points" in the
game of Magic: The Gathering. Thus:
- In Chapters 4, 6, 8, 9 and anywhere else, when the wizards refer
to "points of damage," they mean simply "damage."
- In Chapter 4 (and anywhere else), when they speak of "points of
mana," they really mean "mana."
- In Chapter 8, one of them says, "...the ogre does two points
against the knight's two points of toughness." That should be
"...the ogre does two damage against the knight's two toughness."
- In Chapters 4 and 7, the wizards talk of "life points." They
mean "life total."
* In Chapter 7, the wizard mentions the "Heal Phase." Obviously,
his information is out-of-date. Under the 5th Edition rules, the
Heal Phase no longer exists. It has been replaced by the Cleanup
Phase.
* In Chapter 8, the wizard says, "...other special powers include
regeneration, flight, and many more..." He means "...regeneration,
FLYING, and many more."
IBM ThinkPad Compatibility
--------------------------
* Those of you installing this game on a ThinkPad might experience a
problem when viewing the Tutorial videos. This is caused by the
video software attempting to use an incorrect driver. We've included
a program on the Original Magic: the Gathering CD-ROM that corrects
this problem.
Run this file:
autoplay\setindeo.exe
and the Tutorial should work just fine.
Technical Notes
===============
* Don't forget to take a look at the Magic FAQ (MAGICFAQ.TXT) on the
program disc for further help with troubleshooting any problems.
* If you normally use a screen saver, you should be aware that it is
always running in the background. To prevent interference with the
game, you must disable any screen saver before you start playing.
* Some players might experience compatibility problems. Our tests
lead us to believe that the most common cause of these problems
is not the game itself, but out-of-date device drivers installed
on the computer. If you experience compatibility problems, please
make sure that you are using the most recent drivers provided for
your hardware. If you have the correct drivers and the problem
persists, call Customer Support.
* If you experience problems with any part of this game after you
install new hardware or software, you might have updated a sound
driver, video driver, DirectX driver or Indeo Video driver to a
version that is not compatible with the game. To fix this, you can
reinstall the DirectX drivers from the Magic: The Gathering CD-ROM.
* We stongly suggest that you play this game in High Color (16-bit)
video mode or better. If you are playing in a lesser mode (that is,
you are using 256 colors or less), you might experience transitory
graphic oddities. These are superficial and should not have any
lasting effect on the game. Some machines that are below the
recomended system requirements may experience problems with High
Color (16-bit) video modes when playing in Shandalar.
* This game is designed to work with the standard issue Windows 95.
We do NOT support ANY of the beta upgrades to Windows 95.
* If you experience problems with flickering video in Shandalar, it's
likely you need to update your video drivers. Most vendors now
supply Windows 95 versions of their video drivers. You can normally
download these drivers from the vendor's BBS or Web site.
* If you do not hear the sound effects in the game, you might not
have selected to install the DirectX drivers. Rerun the install
program, but do not select ANY game components to install. Allow
the new DirectX drivers to be installed.
* If you have the new Sound Blaster 16/AWE-32 driver for Windows 95
(Revision 7), you may experience problems running this game. The
new Sound Blaster driver updates the Audio Drive Component to
version 4.33.00.0012. This version causes the game to crash
with a fatal exception error in VXD VMM(01) and terminates the
application. Reinstall the DirectX drivers (as in the previous
paragraph). The DirectX Audio Drive Component is version
4.31.00.0068, which functions correctly. Creative Labs also
has a new driver, version 4.33.00.0014, which does not cause
the problem.
* If you try to manually delete this game using Windows Explorer,
you might experience problems. (We suggest you ALWAYS use the
Uninstall feature instead.) When you run the game, some game files
temporarily become part of the Windows 95 system resources. These
files cannot be used or deleted if they are currently being used
by your system. If you experience this type of problem, you can
reboot your computer to free the affected files. You should then be
able to delete the files.
* The Uninstall feature removes only those files installed by the
Install Shield program. Any files created by the game, such as
saved games, will be left on the system after you run uninstall.
If you Uninstall "Duels of the Planeswalkers" you must also Uninstall
your Original Magic: the Gathering product. Some common files used
by both applications are removed by the "Duels of the Planeswalkers"
Uninstaller. Please re-install the Original product before trying
to re-install "Duels of the Planeswlakers".
================================================
Magic: The Gathering "Duels of the Planeswalkers"
for Windows 95
FAQ (Frequently Asked Questions and Answers)
Last revised: 14 January 1998
================================================
System Requirements
===================
IBM PC 100MHz 80486DX/4 compatible or faster
Windows 95
16MB RAM
Quad-speed CD-ROM drive
Hard drive (25MB free)
Super VGA graphics for 640 x 480 x 256 colors
(must be compatible with DirectX)
Mouse
Local area Network with IPX protocol
Internet play requires TCP/IP connection.
( Any ISP that offers a true PPP connection will suffice.
AOL 3.0 and MSN 2.0 offer a true PPP connection. )
Recommended
-----------
IBM PC 120MHz Pentium compatible or faster
32MB RAM
High Color graphics for 1024 x 768 x 16-bit color
(2MB video RAM minimum)
DirectX-compatible sound card
General
=======
Q: What is the latest version of Magic: The Gathering?
A: Version 3.0 is the latest version of the game. This version
is the "Duels of the Planeswalkers" standalone version of
Magic the Gathering. It includes all of the original Magic
features long with a Multiplayer module and 80 new cards.
Q: Is Magic: The Gathering compatible with Windows 3.1,
Windows 3.11 or Windows NT?
A: Unfortunately, because the program uses Microsoft's DirectX
version 5.0, it does not work properly with any operating
system except Windows 95.
Installation
============
Q: I have the demo for Magic: The Gathering installed. Will
this cause any problems when I install the complete game?
A: We recommend that you either delete the demo directory or
rename it before installing the complete game. By default,
the complete game uses the same directory name (\MAGIC)
that the demo uses.
Q: While installing the game, my CD cannot be verified by the installer.
A: If you have more than one CD ROM drive attached to your system
you must place the CD in the drive that appears first in the drive
list. i.e. You have two CD drives that are lettered D: and E: you
must place the CD into the D drive for verification. The second drive
( in this case E: ) will not be checked.
Q: While installing the game, I got an error message of
"Assertion error, cannot open sprite file." I am using
Corel CD-ROM drivers.
A: Unfortunately, the installer is not compatible with Corel
CD-ROM drivers. You must load Windows 95 drivers for your
CD-ROM drive.
Q: I got an error while uninstalling or reinstalling the game
that says there is a file that is write-protected or otherwise
cannot be deleted.
A: Just reboot your computer and try again. Sometimes Windows 95
thinks one of the files is write-protected until the computer
is rebooted.
Troubleshooting
===============
Q: I am experiencing DLL errors, assert errors or lockups.
A: Do not run any other programs (such as Norton Crash Protector)
in the background. The only programs that should be loaded are
Magic: The Gathering and absolutely necessary Windows 95 programs.
In addition, make sure that your hard drive has at least 30MB
free for the Windows 95 swap file.
Make sure that you have the latest versions of the DirectX
drivers for your hardware. In particular, make sure that your
sound card has the latest DirectSound drivers.
Check your sound card to see if it is properly installed and
functioning. You can check your sound card by selecting "System"
from the Control Panel. Select the Device Manager tab at the System
Properties dialog box. Double-click on "Sound, Video and Game
Controllers." A description for your sound card should appear
underneath. Double-click on this text to bring up a dialog box
telling you if your sound card is functioning correctly or not.
You can also try turning down the graphics acceleration by
selecting the System control panel and clicking on the Performance
tab. Then click on the "Graphics" button and slide the bar to the
left in order to adjust the degree of hardware acceleration. We
recommend lowering the graphics acceleration to "Most accelerator
functions." If that doesn't help, try "Basic accelerator functions."
Q: The game is locking up when I try to load a saved game, or I am
experiencing "Page fault" errors.
A: Magic: The Gathering requires at least 30MB of virtual memory.
Please check your virtual memory by selecting the System control
panel. Then click on the Performance tab and click the "Virtual
Memory" button.
Q: I am receiving an error message of "Error vids:iv41 decompression."
A: This error is caused by the Indeo video drivers. Please run the
SETINDEO.EXE program by inserting your Original Magic CD-ROM, changing
to your CD-ROM drive and typing "\autoplay\setindeo" [Enter] at the
DOS prompt. You need to restart your computer for this change to
take effect. If you continue to experience this error message,
please download the version of Video for Windows from Intel's Web
site at www.intel.com.
Q: I am having problems with "Assertion failed" or "Add card" error
messages while playing in Shandalar.
A: This problem has been mostly eliminated in this version of the game.
If your graphics resolution is set to something higher than
1024 x 768, please try lowering it to 1024 x 768. If that doesn't
work, please try lowering it to 800 x 600.
Q: When I try to run the game, the system crashes with an error message
about MSVFW32.DLL.
A: You need to install Video for Windows. To do this, you must go to
the Control Panel and double-click the "Add/Remove Programs" icon.
Click on the Windows Setup tab at the top. Click to put a check mark
in the Multimedia component. Then click the "Apply" button to
install these components. You will probably need to have your
Windows 95 CD-ROM or disks handy.
Q: The game crashes when I get to the Wizard Statistics screen (showing
the five major wizards) or when the coin flip animation starts.
A: We recommend downloading the latest version of the Indeo video
drivers from Intel from their Web site at www.intel.com.
You can also try turning down the graphics acceleration by selecting
the System control panel and clicking on the Performance tab. Then
click on the "Graphics" button and slide the bar to the left in
order to adjust the degree of hardware acceleration. We recommend
lowering the graphics acceleration to "Most accelerator functions."
If that doesn't help, try "Basic accelerator functions."
Q: Sometimes the game quits back to Windows unexpectedly.
A: Applications running in the background may cause the game to close
without notice. Please shut down all other applications before
running Magic: The Gathering.
Sound
=====
Q: I don't have a Windows 95-compatible sound card, and the game
crashes on me.
A: You can play Magic: The Gathering without a sound card if you have
version 1.1 or greater.
Q: I am having problems with the sound in Magic: The Gathering.
A: Please note that the game requires DirectX version 5.0 or greater
working in order to hear the sound and music. If you are not hearing
any sound, the problem is most likely caused by a problem with DirectX not
working with your sound card. Please contact your sound card
manufacturer for the latest drivers that are compatible with
DirectX.
Q: I am hearing white noise when I play a duel.
A: You may have an older version of the drivers for your sound card.
Please contact your sound card manufacturer to obtain the latest
DirectX-compatible drivers.
Q: I am experiencing glitches in the game due to the sound repeating.
A: Please try first uninstalling the game and then reinstalling the
game using the full custom install. This will sometimes take care
of the problem.
Q: I'm having problems with sound in duels.
A: Try renaming the folder "DuelSounds" in the MAGIC\PROGRAM directory
to something else. You will no longer hear any sounds in the duel.
Q: I am having some problems with sound in the game.
A: If you have a Sound Blaster AWE32 card, please download the latest
drivers from the Creative Labs Web site at www.creaf.com or contact
them directly for the latest version of their Windows 95-compliant
sound card drivers.
If you have an Ensoniq ViVo sound card, please download the latest
drivers that should fix this problem from Ensoniq's Web site at
www.ensoniq.com or contact them directly for the latest version of
their Windows 95-compliant sound card drivers. You can also try
downloading the Ensoniq Soundscape ViVo driver installer from
Gateway which is called "Soundscape InstallWizard for Windows 95
version 1.00.09" (SSIWIZ.EXE dated 2/97). This installer is
supposed to make sure your Ensoniq sound drivers are up-to-date
and correctly installed.
If you have a Packard Bell computer with an Aztech Sound Galaxy
Washington 16 sound card, please download the latest drivers that
should fix this problem from Aztech's Web site at www.aztechca.com
or contact them directly for the latest version of their Windows
95-compliant sound card drivers.
Q: I have an IBM Aptiva with an MWave sound card. Every time I run into
a creature in Shandalar, the game crashes.
A: Unfortunately, the MWave sound card is a proprietary sound card that
is not explicitly supported by Microsoft's DirectX technology.
Please contact the manufacturer of your sound card or Microsoft
for details.
Graphics
========
Q: I am having video glitches or seeing graphic anomalies.
A: Please try changing your display resolution to either a lower
resolution (such as 640 x 480) or higher resolution (such as
1024 x 768).
If at all possible, we recommend running the game in High Color
graphics (16-bit color).
You can also try turning down the graphics acceleration by selecting
the System control panel and clicking on the Performance tab. Then
click on the "Graphics" button and slide the bar to the left in
order to adjust the degree of hardware acceleration. We recommend
lowering the graphics acceleration to "Most accelerator functions."
If that doesn't help, try "Basic accelerator functions."
In addition, make sure that you do not have any other programs (such
as Norton Crash Protector) running in the background.
Q: When I run the game, the screen turns black but I can still move my
mouse.
A: If you are running in 256-color mode, we recommend switching the
graphics to 16-bit or 24-bit mode.
Q: Sometimes when I exit Magic: The Gathering, the colors on my Windows
desktop are messed up.
A: Unfortunately, running Magic: The Gathering in only 256 colors will
sometimes cause this problem with the color palette. If at all
possible, please switch to High Color graphics (16-bit color).
Q: I am having problems with the game returning to Windows
unexpectedly.
A: This problem may be caused by graphics hardware acceleration. Please
try reducing the graphics acceleration hardware by selecting the
System control panel. Then click on the Performance tab and click
the "Graphics" button. Slide the bar to the left to lower the
graphics acceleration. We recommend lowering the graphics
acceleration to "Most accelerator functions." If that doesn't
help, try "Basic accelerator functions."
Q: I am having some problems with my video card in this game.
A: If you have an ATI Mach 64 video card, please download the latest
video drivers from the ATI Web site at www.atitech.ca or contact ATI
directly for the latest version of their Windows 95-compliant
drivers.
If you have a Diamond Stealth 3D video card, please download the
latest video drivers from the Diamond Web site at www.diamondmm.com
or contact Diamond directly for the latest version of their Windows
95-compliant drivers.
If you have a Chips and Technology video card, please download the
latest video drivers from the Chips and Technology Web site at
www.chips.com or contact Chips and Technology directly for the
latest version of their Windows 95-compliant drivers.
If you have a Matrox Millennium video card, please download the
latest BIOS update from the Matrox Web site at www.matrox.com or
contact Matrox directly for the latest version of their Windows
95-compliant drivers. This BIOS update fixes many DirectX-related
issues.
Q: When the coin flip animation starts, the colors become corrupted.
A: Magic: The Gathering is designed to work in higher color depth video
modes. The problem is due to running the game in 256 colors. If at
all possible, we recommend running the game in 16-bit or 24-bit
color mode.
Q: Sometimes I get the error message "Video not available, cannot find
decompressor."
A: Go to the Control Panel and double-click the "Add/Remove Programs"
icon. Click on the Windows Setup tab at the top. Select the
Multimedia component and click the "Details" button. Scroll down
the list and click to put a check mark in the box next to "Video
Compression." Click the OK button. Finally, click the OK button
again. You will probably need to have your Windows 95 CD-ROM or
disks handy.
Q: When I play a game in Shandalar, I am having various problems
including with graphics (particularly fonts). For example, text is
appearing outside their boxes and I am getting invalid page faults.
A: The problem is caused by a font conflict. To check for font
conflicts, double-click the Fonts control panel. Delete any font
that shows a file size of 0K (zero kilobytes). You may also want to
copy all the fonts from your MAGIC\PROGRAM folder (TTxxxx.TTF) into
your WINDOWS\FONTS folder.
Gameplay
========
Q: The computer AI is making strange or seemingly stupid decisions in
how it plays its cards.
A: The computer deliberately makes some mistakes at the easier levels
of the game in order to give beginning Magic players a fighting
chance. If you feel these AI decisions are annoying, please try
increasing the difficulty level.
Q: When I hit the 'T' key to bring up the taunt window it doesn't do anything.
A: Since the printing of the manual the Taunt feature was moved from the 'T' key
and is now acessable by hitting the [F6], [insert], of the single quote [']key.
Also note that you must have a registered opponent in order for the Taunt feature
to function.
The Duel
========
Q: When I click on the phase bar in a Multi-player game I cannot
create a green phase stopper.
Green phase stoppers have ben removed from the multiplayer
portion of the game in order to better enable bluffing when
playing a human opponent. You now must hit the done button
when you want to move to the next phase.
Q: The game isn't stopping at my upkeep phase. Therefore, I can't do
optional upkeep effects such as paying to untap my Brass Man or
paying to untap my Paralyzed creature.
A: You must put a Stop marker on your upkeep phase for the program to
stop there. Otherwise, the game will only stop at your upkeep phase
for mandatory effects (such as a creature getting a counter for
Unstable Mutation or taking damage for Cursed Land). To put a Stop
marker on any phase, right-click on the Phase Bar at the phase that
you want the game to stop at and select "Mark this phase to always
stop" from the pop-up menu. This will mark the Phase Bar with a red
dot which means that the program will stop there if you have a
valid action. For example, if you want to use a Land Tax or pay
to untap your Brass Man, put a Stop marker on the upkeep phase.
Please refer to pages 116-118 of the manual for more information.
Q: When I double-click a card to cast it, it's tapping some lands that
I don't want to tap.
A: You can instead single-click on a card in your hand to cast it. If
you single-click, you'll be prompted to click on your mana sources
manually. Or you can right-click the lands that you don't want to
be automatically tapped and choose "Don't auto tap this card" from
the mini-menu.
Q: I clicked on the title bar of the Spell Chain Window, and it
disappeared. How can I get it back?
A: Just click on the staff icon that's between the two phase bars to
make the Spell Chain Window reappear.
Q: I clicked on the title bar of the Combat Window, and it disappeared.
How can I get it back?
A: Just click on the sword icon that's between the two phase bars to
make the Combat Window reappear (see page 126 of the manual).
Q: I have more than four creatures in combat, but I can't see beyond
the first four in the Combat Window.
A: To scroll the Combat Window, just click on the little white mouse
(that's between your creatures and your opponent's). Drag the mouse
icon to scroll the Combat Windows so you can see the creatures on
the right-hand side.
Q: When I bring up the Duel, the program isn't listing any decks in
the opening dialog box.
A: When you install the game, the directory name must be no longer
than eight (8) characters. Exit the game and rename the directory
in Windows 95 to fix this problem. This problem has been fixed in
version 1.1 of the game.
Shandalar
=========
Q: I am just starting in Shandalar and am getting beaten up on a
regular basis by all those creatures that keep attacking me. What
can I do?
A: One of your first steps should be to run to the nearest village or
city as fast as possible so you can edit your starting deck. You
want to edit your deck to the best cards possible while remembering
the minimum deck size depending on your difficulty level (30 cards
for Apprentice, 35 for Magician, 40 for both Sorcerer and Wizard).
If at all possible, reduce the number of colors in your deck to two
or at the most three.
Next, pick your battles wisely. As the manual says on page 41, the
weakest creatures are those that walk. The next hardest are those
that are mounted, and the toughest are those look like dragons or
other flying creatures.
Try to run away from the more powerful creatures until you build up
a stronger deck. You can run away by moving to a terrain type that
the creature can't follow you onto. Each creature sticks to the
terrain type corresponding to its color (for example, red creatures
stay near mountains). Of course, some creatures are multicolored
and can survive on two different terrain types. Once you cross a
terrain boundary, the creature will be unable to follow you.
Stay on the roads if at all possible. You will move much faster if
you walk on roads and can many times outrun the other creatures.
Don't forget that you can bribe many creatures. Discretion is
sometimes the better part of valor, and if you can afford the gold,
it's probably better than losing a card from your deck in ante.
As your deck becomes stronger and you beat more creatures, you'll
notice that the weaker ones will start running away from you! In
addition, you don't have to face as many creatures in version 1.1
of the game.
Q: When I defeat one of the creatures, I see an animation of the
five major wizards. What do all those things represent?
A: As noted on page 32 of the manual, each skull represents a victory
by you against one of that wizard's creatures. The wizards' staffs
represent their total life points. Each red dot represents one
fewer life point for that wizard. (You can only knock them down
by 10 points, though, to a minimum of 20 life.) The tiny floating
spheres represent mana taps (see page 46 of the manual). You will
lose the battle to save Shandalar if any one wizard accumulates
enough mana taps to be able to cast the Spell of Dominion.
Q: Every time I receive a notice that a wizard is attacking a
particular town, I don't arrive in time to save it.
A: If a wizard gains control of a city, it will be converted into
a mana dome. You can still battle the wizard there to free it.
You will not regain your mana link, however, if you had one
there before.
Q: My character keeps moving when I'm walking in the main map of
Shandalar even after I stop pressing a directional key.
A: You can stop your character in two different ways: either press the
Spacebar or click on your character's head with the mouse.
Q: Can I speed up movement while walking around on the main map?
A: Try pressing Shift-U. This may improve performance on slower
computer systems.
Q: At the Status screen, my Record vs. the Creatures of Shandalar isn't
keeping track of all the creatures I have won against in Shandalar.
A: Only creatures you encounter in the main map count toward your
Win/Loss record. Creatures you vanquish in dungeons and castles
do not count.
Q: Is there any way I can load a saved game from within Shandalar
without having to quit the game first?
A: If you update to version 1.1 of the game, you can right-click to
bring up a mini-menu with options to save, load, quit, etc.
Decks in Shandalar
------------------
Q: I'm building a deck in Shandalar but there seem to be limits on how
many duplicates of one card I can put into my deck.
A: The number of duplicate cards
allowed in your Shandalar deck depends on the total size of your
deck and whether you have the Tome of Enlightenment (one of the
World Magics). If you don't have the Tome of Enlightenment, you can
only have one card if your deck has 19 or fewer cards, 2 duplicate
cards if your deck has 20 to 39 cards, 3 duplicates if your deck
has 40 to 59 cards, or 4 duplicates if your deck is over 60 cards.
Q: Even though I've edited my deck and know exactly which cards are in
it, I keep getting random land.
A: If your deck does not have the
minimum number of cards in it, random basic lands will be
temporarily added to your library (after the ante but before
the shuffle). Your deck must have 30 cards at Apprentice level,
35 at Magician level, or 40 at both Sorcerer and Wizard level.
Q: Every time I try to look at my deck or edit my deck in Shandalar,
the game crashes.
A: The game will now notify you when you approach the 500 card limit
and advise you to sell some cards.
The Cards
=========
Q: How can I use my Mishra's Factory to attack or block?
A: You must turn your Mishra's Factory into an Assembly Worker before
you try to attack since no fast effects are possible between
declaring an attack and declaring attackers. If you wish to
attack with your Mishra's Factory, in your Main phase (precombat),
single-click the card and choose "Change to Assembly Worker." Pay
the 1 colorless mana and your Mishra's Factory will then turn
into an Assembly Worker (a 2/2 artifact creature). As long as
your Assembly Worker is not suffering from summoning sickness,
you can attack with it by clicking the Combat phase on the Phase
Bar. When prompted to "Choose attackers," click on the Assembly
Worker card.
You can also use your Assembly Worker to block the computer's
creatures. Just turn your Mishra's Factory into an Assembly Worker
in the "Attacker fast effects phase."
Q: Why does Naf's Asp continue to damage me turn after turn?
A: According to the latest rulings by Wizards of the Coast for the
Naf's Asp, you must pay to get rid of the Naf's Asp legacy to avoid
further damage. Otherwise, you will continue to take damage turn
after turn.
Multi Player Supplement
=======================
== THE NEW MAIN MENU ==
As soon as you fire up Duels of the Planeswalkers, those of you who played the original
Magic: The Gathering will notice two subtle changes. First of all, there's an unusual icon
in one corner of the screen. That's the ManaLink icon, and it's described in detail in the
Additions section. The other thing is that the Main Menu has been replaced. In its place
are the five option spheres.
The spheres are more like categories than options. Each one gives you access to a
particular segment of the Magic: The Gathering experience. When you click on any sphere,
all the activities that fall within that category appear on the right side of the screen,
in the upper area. Note that even when you have a sphere selected, all of the other
spheres are still available. You can switch from sphere to sphere with just a click, or
you can deselect the current sphere by clicking on it again.
Duel This sphere encompasses the Solo Duel, the Gauntlet, and the new Duel Opponent
feature, which is described later, in Additions.
Tools All of the utilities--useful things like the Deck Builder--are collected in this
sphere.
World The world of Shandalar and the introductory animation that accompanies it reside
in this sphere.
Help This sphere includes all of the on-line sources of information, such as the Help
system, the Tutorial, the Readme file, and the game Credits.
Player The set-up for your dueling persona, all the statistics, and any other record-
keeping functions are contained in this sphere.
To select a displayed activity as the current one, click on it. Any settings and options
associated with the currently selected activity appear in the larger area below the list
of activities. (The options for those activities with which you're already familiar from
the original game have not changed significantly. The options for the new activities are
explained in the relevant parts of the Additions section.)
== Making a Name for Yourself ==
Before you can start racking up a brilliant record of sequential wins online (more about
that a little later), you must create a player persona, what we call your Screen Name.
Why? Well, in order to keep a record, there must be a name with which to associate that
record. As a bonus, you can also determine what your character looks like and give
yourself a tag line like all the AI characters have.
To get started on your screen name, select the Screen Name activity in the Player sphere.
Screen Name When you have selected a player number (see below), you see the corresponding
Screen Name. (At first, they're all filled with default names.) If you want
to change the displayed name, simply click anywhere in the text box and begin
typing.
Next to the Screen Name, there is a box you can use to associate a particular
character image with the player number you have chosen. Select any one of the
existing faces or, if you don't care for any of them, use the new Face
Builder tool to create new ones.
Date This simply notes when this particular screen name was created.
Real Name Since a screen name is more often than not a pseudonym, you might want to
associate your real name with a character. After all, you created it and
you'll likely spend quite some time building a record.
E-Mail If you'd like online opponents to be able to communicate with you when you're
not connected, you can enter your e-mail address here.
Quote All the built-in characters have quotes associated with them. It's only fair
that you have the same opportunity to express yourself.
New Player Each screen name is associated with a Player Name. Before you do anything
else, you should choose a name to work with. If no screen names have been
set up yet, you need to click the new player button.
Delete Player Use the Delete Player button only if you wish to permanently erase the record
associated with the current player name. If you want to change the info for an
existing screen name without erasing the record, simply enter new text in the
boxes -- do not use this button.
NOTE When you sign on to the Total Entertainment Network to play Magic: The Gathering
Online your TEN login name is added to your player list and is used whenever you
sign on. Even if this name is deleted from your computer using the delete player
button, it will still be available when you are playing on TEN.
== Manalink: Multiplayer Dueling ==
Here's the game you've been waiting for. You've had plenty of time to practice on the
computer; now let's see how well you fare against the malicious cunning of other humans.
When you start up Magic, you also activate ManaLink, the multiplayer part of the game.
You'll know it's active because there's a jewel-like icon in the corner; that's the
ManaLink icon. This icon is a convenient way to tell your connection status at a glance.
Double-click on the icon to see the other half of ManaLink, the ManaLink Dialogue. What
this looks like depends on whether you're already connected or not. This dialogue is the
central control point for all multiplayer functions except setting up the actual match.
You set up the match using Duel Opponent, the newest activity in the Duel Sphere. That's
getting ahead of ourselves, though. First, let's go over all the basic steps to starting
a multiplayer match:
* Set up your screen name and all the information that goes with it. (At this point, you
might also want to build a few dueling decks.)
* Connect to another player (or a community of players) through your chosen communications
medium (modem, network, direct cable, etc.).
* Invite another connected player to a match. Once he or she accepts the invitation, the two of
you become registered opponents.
* Choose your dueling deck for the match.
* One player proposes the parameters for the match. The other player can accept or decline.
When both players agree to the parameters, the match starts immediately.
* Do the duels.
* Afterwards, each player's record and ranking are recalculated.
NOTE - Depending on the duel parameters not all decks will show up in the deck list. For example,
if you have chosen to play with a type 1 restricted deck then Wild and Unrestricted decks
will not appear in the deck list. A list of banned and restricted cards can be found at
the end of this file.
=== GETTING CONNECTED ===
<Connecting via LAN>
A Local Area Network (LAN) can provide one of the most convenient environments for
multiplayer dueling; it's the best of both worlds. Networks give you the flexibility of
having multiple potential opponents (like Internet play), and network connections are
often more stable and communications faster than on the Internet. Then there's that mighty
convenient Autoconnect feature...
Auto-connect
If your computer is attached to an active LAN, Manalink attempts to connect you as soon
as you start up Magic: The Gathering.
________________________________________________________________________
Manalink will always make the attempt to auto-connect to a LAN unless you give it other
orders. To disable the auto-connect feature:
* Right-click on the ManaLink icon.
* At the mini-menu that opens, select Preferences.
* At the second mini-menu, select Options.
* In the Options box, click the Use Autoconnect checkbox (the box should become empty).
* Click the Apply button.
As long as you leave this disabled, Manalink will not attempt to auto-connect you.
Manually
It's also fairly easy to initiate a connection when you are not connected (that is, the
ManaLink icon is in the No Net state). To initiate a LAN connection manually:
* Double-click on the ManaLink icon to open the Manalink Dialogue (unless it's already
open, of course).
* Select the type of connection you want to make--LAN. (Click on that type in the list.)
* Click the Connect button.
Now that you're in contact with other players, you're ready to set up a duel.
<Connecting Modem to Modem>
Playing via modem is a good option for those of you who don't have access to a network,
aren't close enough to one another to use a cable, and don't enjoy the crowds on the
Internet. The one possible disadvantage is that you only have one potential opponent--the
person at the other end of the line.
Obviously, if you expect to play via modem, both computers must have working modems
attached to them (and to functional phone lines).
To begin, select the Modem Connection option and click the Connect button. One player must
select to Answer (await the other player's call), and the other must select Dial (initiate
communication). The two of you should decide who will do which ahead of time so as to
avoid confusion. Next, both players must choose the modem they intend to use.
The dialing player must enter the phone number to call. When that's done, you must
invite your opponent to a duel. Once he accepts you are registered opponents and are ready
to duel.
<Connecting through the Internet>
Internet play promises to deliver a whole world of challengers and champion players--not
to mention rules experts you can consult and company representatives ready to help you
with problems. The possibilities are virtually boundless, so let's get started.
There are a couple of necessary preparation steps you must complete before you can
successfully start Internet play on the Total Entertainment Network (TEN). Chances are
some players have already taken care of these, but for new players, here's the list:
1) You must have access to the Internet; this game will not do that for you.
2) You should set up a screen name for yourself, and maybe build a few decks.
Once that's done, it's time to get online. To initiate an Internet connection:
* Double-click on the ManaLink icon to open the Manalink Dialogue (unless it's already
open, of course).
* Select the type of connection you want to make--'Play on GatheringNet' . (Click on that type in the list.)
* Click the Connect button.
If you have never used TEN before, you must install the TEN software and set up your TEN
membership.
* Open the folder on your Duels of the Planeswalkers CD named Ten. Inside that folder
is a file named SETUP.EXE - double click that file to install the Total Entertainment
Network software.
* The installation program begins automatically.
* Create a TEN membership for yourself. (You must be a member to use the TEN online
services, including Magic.) If you have questions about registration, please consult
the TEN Help feature or call TEN Customer Service. Registration is a simple, three-step
process:
1) Read and accept the Terms of Service.
2) Enter your name and address.
3) Enter your Screen Name and create a Password.
<Connecting with a Serial or Null Modem Cable>
Playing via cable is likely to be the fastest method of communication. There are no
middle-men, just the two computers with a wire between them. The disadvantage, of course,
is that you only have one potential opponent¾the person at the other end of the cable.
Obviously, if you expect to play via serial or null modem cable, you must have the cable
hooked up before you begin.
When you select the Serial Port/Null Modem Cable option and click the Connect button,
you're prompted to choose the settings for the communication. With one exception, Port,
both players must choose the exact same settings.
Port This tells Manalink which of your computer's communications outlets (ports) you
have the cable attached to. (Most computers have ports named COM1, COM2, COM3,
and COM4.) This is the only setting that may be different for each player.
Baud Rate Determines the speed of the communication between the two computers. Both
players should set this at the highest setting allowed by the slower computer.
(Generally, anything 9600 or above provides good, smooth play.) Both players must
choose the exact same settings.
Stop Bits This is something technical that only people with nothing better to do
understand. If you leave it on the default setting, nothing bad happens.
Both players must choose the exact same settings.
Parity Parity is another one of those technical things. Don't change the default
setting and nobody gets hurt. Both players must choose the exact same settings.
Flow More technical junk here. (These things always come in threes, don't they?) If
you leave it alone, it works. Both players must choose the exact same settings.
When the settings are correct, click the OK button to make the connection. That's all
there is to it. Then you must invite your opponent to a duel. Once he accepts you are
registered opponents and are ready to duel.
<Disconnecting>
If you are connected and decide you would rather not be, it's easy to remedy the situation.
To disconnect from whatever connection you have established:
* Double-click on the ManaLink icon to open the Manalink Dialogue (unless it's already
open, of course).
* Click the Disconnect button.
That's all there is to it.
Before we get into the details, some of you probably want to just jump right into a duel
and read about it later. (Those of you with some self-control should keep reading.) If
you've already got an opponent lined up and can't wait to get started, here's a quick
step-by-step:
* Both players should already have Magic: The Gathering installed and running. (That might
sound obvious, but you know how some people are.)
* Whatever communication method you're using--modems, network, cable, or whatever--should
be in place.
* Follow the connection procedure for the type of connection you're using. (Turn back a
few pages to the appropriate Connecting section.)
* If you're using a LAN or Internet connection:
> Both of you must double-click on the ManaLink icon.
> One of you must select the other's name from the list and click the Invite button.
(The other one should just wait.)
> The challenge goes to your opponent (the one who waited), who must double-click on
the invitation in the Message window, then click the Accept button.
> When you receive notice of the acceptance, you should select a deck to use in the
duel (if you haven't already). The two of you are now registered as opponents.
* Now set the Match Parameters for the duel. (For details on the parameters, please refer
to the Online Dueling section.) Click on Send Parameters to transmit the parameters to
your opponent. (You can still change your deck, but not for long.)
* Your opponent either clicks Agree to accept your parameters or Disagree to reject them.
If he disagrees you will have to keep sending new parameters until you come to an agreement.
As soon as the parameters are accepted, the match begins with the selected decks.
== The Manalink Icon ==
The more astute among you will have noticed that when you start up ManaLink, an unusual
icon appears on-screen and stays there. It's called the ManaLink icon, and it's absolutely
essential for multiplayer Magic. As noted in earlier sections, the ManaLink icon is your
gateway to all of the different methods of connecting with other players. Above and beyond
that, it serves while you are connected as both your access point to the ManaLink Dialogue
and your social secretary.
If you don't like the ManaLink icon sitting in the default placement, don't fret. You can
move it anywhere on the screen that you want it, and it stays there until you move it
again (or close it).
The ManaLink Dialogue is covered a little further on (in a section called, remarkably
enough, "The ManaLink Dialogue"). The social secretary part is next. The icon has several
different states, each of which gives you information as to what's going on online.
States
The ManaLink icon sits wherever you placed it and monitors the online environment for you.
Depending on what's going on out there, it changes its look--goes into a different
"state"--so that you can tell the situation at a glance. These are the possible states and
what each tells you:
No Net is pretty self-explanatory; you're not connected. If you get disconnected
unexpectedly, there is a sound cue to warn you.
Net tells you that Manalink has successfully connected to either a LAN or the
Internet, but that there are no other players present at the moment. (If you're
playing via modem or cable, you should never see this state.)
Users is just like the Net state, except that in this case you are connected and there
are other players present. (If you're playing via modem or cable, you should
never see this state.)
Opponent indicates that you are registered with an opponent and are preparing to start
dueling. If you're playing via modem or cable, you'll enter this state as soon
as you connect with the other player.
Drop If your registered opponent becomes disconnected (for whatever reason), you go
into the Drop state temporarily. This really just serves to let you know what's
going on; there's nothing you can do about it. After a few seconds, you should
return to some other state. A LAN or Internet connection switches to Net or
Users; one-on-one connections change to No Net.
< When the left facet of the ManaLink icon lights up yellow, that means that
someone has invited you to a Chat session. (To answer the invitation, open the
Manalink Dialogue and double-click on the chat request in the Message window.)
A chat request persists until everyone involved in that particular chat session
leaves it. Note that if you receive another invitation after the facet is
already lit, there is a sound cue to notify you, but the icon does not show any
change. For a little more detail, please see the "Talking to Other Players"
section.
^ If the top facet of the ManaLink icon lights up red, that means that someone has
challenged you to a duel. (To answer the invitation and register as that person's
opponent, open the Manalink Dialogue and double-click on the challenge in the
Message window.) A challenge persists until it is answered or withdrawn. As soon
as you accept an invitation to duel, any other pending challenges are erased,
and you cannot receive new ones until you are no longer registered with an
opponent. Note also that if you receive another challenge after the facet is
already lit, there is a sound cue to notify you, but the icon does not show any
change.
> At times, the right facet of the icon lights up blue. This is an indication that
a player you have marked as a friend is online with you. For the scoop on
friends, read "The ManaLink Dialogue".
_ If you're the popular type, the bottom facet of your icon lights up green. That
means that someone has sent you a message. To read the message, open the
ManaLink Dialogue and check the Message window (the lower portion of the
dialogue). For the details (like how to erase or reply to a message once you've
read it), please see the "Talking to Other Players" section.
Preferences
Naturally, the ManaLink icon doesn't perform all these functions without some guidance
from you. You have some control over how it works (and you can always turn it off, too).
Right-click on the ManaLink icon, then select Preferences from the mini-menu. At the
second mini-menu, select Options. (You can also get to the Preferences window by clicking
the Options button in the ManaLink Dialogue.)
System This option controls whether you get system messages sent to you.
Messages These are the messages that appear at the top of the screen.
To toggle this preference, click the check box labeled Show System Messages
or select Show Messages from the (second) mini-menu.
Sounds Sometimes, the ManaLink icon makes noises. Generally, this is to notify you
that something is happening--another player is inviting you to a duel or a
chat, for instance. The sound cues can be useful, but there are times when
you don't want to be bothered by them. This option allows you to turn them
on and off. To toggle this preference, click the check box labeled Play
Sounds or select Play Sounds from the (second) mini-menu.
Availability Just because you're online doesn't mean you want to duel anybody who comes
along. If you're busy with something and don't want to be disturbed, you
can make yourself not available to other players. To set your availability
status, click the appropriate radio button (I am available or I am
unavailable), or you can use the Do Not Disturb option on the (second)
mini-menu as a toggle.
Autoconnect If you're connected to a LAN, Manalink attempts to connect you every time
you start up the game. If this is not what you want, you can disable the
auto-connect feature. To turn this one on or off, click the check box
labeled Use Autoconnect; there is no option on the mini-menu for this.
Badges There's a box in the middle of the Preferences window that provides an easy
way to review and manage the badges you have assigned to other players.
(If you don't know what badges are, don't worry; they're explained just a
few pages from here, in Who's Who.) If you select a player--by clicking on
a name in the box--the Delete button removes any badge you have given that
player. The Delete All button does just what it says; it removes all the
badges you have given every player in the list.
When you're finished at the Preferences window, click Apply to make the changes or Cancel
to ignore your changes and close the window. (Any changes you make on the mini-menu take
effect immediately.)
<The ManaLink Dialogue>
Double-click on the ManaLink icon, and the real meat of the multiplayer game opens up.
The ManaLink Dialogue is your control center for all of the major features and functions
you'll need in the online community.
A couple of notes:
* If you're not already connected, double-clicking on the ManaLink icon won't bring up the
ManaLink Dialogue, it'll open the Connect window.
* If you're connected using a one-to-one communications method--modem or cable--there is only
one other person in the player list at any given time. That means that some of the features
of the ManaLink Dialogue--the ones designed for an environment with many players--won't be
available to you.
The largest portion of the dialogue window is taken up by the player listings. This tells
you who's online with you and gives you a bunch of information about each player. The
scoop is in "Who's Who". Below the listings and all the function buttons is the Message
window. This is where you'll receive notes from other players. The details are covered in
"Talking to Other Players".
Last, but not least, are the buttons spread around the dialogue. What these buttons offer
is not just the basic communications options (messaging, chatting, and so on) and the
necessary functions (invite someone to duel, disconnect), but also a few convenient
features that our online research has led us to believe you'll appreciate.
Available When you feel you're ready to go up against another player in a match, you
have two options: you can challenge someone (see Invite), or you can use
this button to advertise that you want an opponent. This changes your
status to Available. (The details about your status are in "Who's Who".)
Keep in mind that as soon as you accept a challenge, any other invitations
are automatically declined for you until you finish the match or
Unregister.
Chat Sending messages is fine, but if you want to have a conversation, you can
request a private chat with someone. First, select a player from the list
by clicking on that person's name listing. (Make sure you select someone
who is not marked with Do Not Disturb status.) Next, click the Chat button.
Your request goes out immediately.
Disconnect This one is fairly obvious; click Disconnect to sever your connection with
whatever sort of communications link you're using. This does not shut down
ManaLink; it only cuts off the communications connection.
Filters When you get into an online community, there can be an awful lot of people
in the player listing. If the size of the list gets to be a problem, you
can use the Player Filters to decide who is and is not listed on your
screen. Click the Filters button to work with the filter options. (The
details are in "Filtering the List".)
Friend It's a fact of life (especially online) that some people are more
interesting than others. When you find one of those people, you can mark
that player as an online friend. First, select a player from the list by
clicking on that person's name listing. Next, click the Friend button. The
friend badge appears next to that player's name. (For the skinny on badges,
please read "Who's Who".) Friends are always listed near the top of the
player listings.
Don't Disturb If (for whatever reason) you do not want to chat with or duel anybody, you
can prevent unwanted invitations by changing your status to Do Not Disturb.
(The details about your status are in "Who's Who".) Just click the Don't
Disturb button. As long as you leave this on, you receive no chat requests
or duel invitations. You do still get messages, however (which you should
feel free to ignore).
Info Use this button to get the lowdown on a particular player--real name,
ranking, record, and all that good stuff. First, select a player from the
list by clicking on that person's name listing. Next, click the Info
button. The whole story on what you'll find out is in "Who's Who".
Invite This is how you challenge another player to a match. First, select a player
from the list by clicking on that person's name listing. (Make sure you
select someone who is not already registered with an opponent, in the
midst of a duel, or marked with Do Not Disturb status.) Next, click the
Invite button. Your invitation has been sent.
Message This is how you send a brief text message to another player. First, select
a player from the list by clicking on that person's name listing. Next,
click the Message button. When the text box appears, go ahead and type in
whatever it is you want to say to that person. To finish and send the
message, click Send (or click Cancel if you change you mind).
Mute If for any reason you do not want to receive communications from a certain
player, you can tape that player's mouth shut with the Mute button. First,
select a player from the list by clicking on that person's name listing.
(There are some players you cannot mute; read "Who's Who" for the details.)
Next, click the Mute button. As long as you leave the mute on, you receive
no messages, chat requests, or duel invitations from that player. Also,
muted players are dropped to the bottom of the player listings.
Help This changes your status to Needs Help. (For the whole scoop on status,
refer to "Who's Who".) Essentially, this alerts the online rules experts
and service folks that you have a question or a problem.
Refresh The player list is up to date when you connect, but it is not updated for
you. Every once in a while, you'll want to see what's changed--who's new,
whose status has changed, and so on. To update your information, click the
Refresh button.
Unregister If you are registered with an opponent, but you decide that you don't want
to duel that person after all (or need to undo the registration for any
other reason), this is the button for you. Clicking this immediately
releases you (and the other player) from the registration.
=== Deck Types ===
The options on the right determine what sort of decks are allowed in the match. There are
five possibilities:
Unrestricted This is a total free-for-all. Unrestricted decks may include any card in the
game and as many of each card as you care to add.
Wild The only difference between Wild and Unrestricted is that no deck may include
more than 4 of any card. All cards, including restricted and banned cards,
are still allowed.
Restricted This deck type allows no more than 4 of any card, like Wild. The difference
is that Restricted decks may include only 1 of each restricted card and no
banned cards. (Those of you who are familiar with tournament play will
recognize this as the definition of a Type 1 deck.)
Tournament The Tournament type of deck may include no restricted or banned cards at all.
Otherwise, like Restricted and Wild, it allows up to 4 of any other card.
(Those of you who are familiar with tournament play will recognize this as
the definition of a Type 1.5 deck.)
Highlander In a Highlander deck, you are allowed only 1 of each card. Restricted and
banned cards may be included.
________________________________________________________________________
Restricted and Banned Cards
Some of you are scratching your heads and asking, "What's a restricted card?
How do I know which cards are banned? Good questions.
* Wizards of the Coast decides which cards are banned and restricted;
these decisions are generally based on the fact that the card is too
powerful, contradicts the rules, or otherwise unbalances the game in some
way.
* The banned and restricted list for ManaLink is in the Appendix. This list
is based on Wizards' current list as of the time Duels was created.
== NAUGHTY CARDS ==
These lists include all of the cards that are restricted and banned for Restricted and
Tournament decks. In addition, the ante cards are considered banned for non-ante play but
unrestricted for ante games.
[Restricted]
Ancestral Recall
Balance
Berserk
Black Lotus
Black Vise
Braingeyser
Demonic Tutor
Fastbond
Fork
Ivory Tower
Library of Alexandria
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Regrowth
Sol Ring
Strip Mine
Time Walk
Timetwister
Wheel of Fortune
[Banned]
Channel
Mind Twist
Time Vault
[Ante Cards]
Bronze Tablet
Contract from Below
Darkpact
Demonic Attorney
Jeweled Bird
Rebirth
Tempest Efreet
== CREDITS ==
Producer
Alessandro De Lucia
Game Design
David Etheredge
Programming
Robert Colbert
Chris Taormino
Jim Thomas
Additional Programming
Kim Crouse
Kevin Ray
Art
Frank Frazier, Lead Artist
Todd Bilger
Betsy Kirk
Sound Recording and Engineering
Mark Reis
Documentation
John Possidente
Product Marketing Managers
Steve Haney, US
Lisa Humphries, Europe
Creative Services
Kathryn Lynch
Jerome Paterno
Rick Rasay
Reiko Yamamoto
Quality Assurance
Tom Falzone, Supervisor
Chrispy Bowling, Project Lead
Kevin Bane, Assistant Lead
QA Staff
Bob Abe
Paul Ambrose
Tim Beggs
Matt Bittman
Brandi Boone
Ellie Crawley
Jim Crawley
Alan Denham
Mike Dubose
Grant Frazier
Michael Gibbons
Mark Gutknecht
Rosalie Kofsky
Jason Lego
Tim McCracken
Roscoe Possidente
Steve Purdie
John Ross
Rick Saffery
Dean Schwarzkopf
Mike Seal
Jeff Smith
Wizards of the Coast Liaisons
René Flores
Emily Arons
Jim Butler
Very Special Thanks
Daniel Berner
Jan-Maree Bourgeois
Shirley Carlson
Doru Culiac
Skaff Elias
Chaz Elliott
Karen Ffinch
Karol Fuentes
Karen Kapscady
Mendy Lowe
Johanna Mead
Joel Mick
Yasuyo Nohara
Marisa Ong
Juliane Parsons
Lenny Raymond
Roland Rizzo
Bill Rose
Henry Stern
Rob Stewart
Pete Venters
Rob Voce
Tom Wylie