----- CONTENTS --------------------
[1] Important Customer Service Note
[2] New Features
Installation
Shandalar
The Duel and Gauntlet
Dueling Table
Deck Builder
[3] Card Notes
[4] Tutorial Errata
[5] ThinkPad Note
[6] Technical Notes
[7] Additional Credits
[1] IMPORTANT CUSTOMER SERVICE NOTE --------------------
* DO NOT call Wizards of the Coast Customer Service with questions,
problems, or other issues related to this computer game; call
MicroProse. The WotC folks will happily address card issues, as
always, but they will not help you with issues specific to the
computer game.
[2] NEW FEATURES --------------------
A few new features have crept into the game since the manual and the
Help were written.
INSTALLATION --------------------
* When you install the game, you have the opportunity to rename the
directory to which the files will be installed. If you do rename
the directory, the name you give it ABSOLUTELY MUST NOT have more
than 8 characters. If you give the directory a longer name, then
the Deck Builder will not be able to access any of the deck files.
SHANDALAR --------------------
* You can now move your character using the mouse. Position the mouse
cursor in the direction you want to move, then click. You'll move
in that direction just as you would if you had used the keyboard controls.
Click on the top half of your character to stop moving.
* Right-clicking anywhere in the Big Window opens a mini-menu of game
functions. At this menu, you can:
Save Save your game [Shift]+[S]
Quit Leave the game
See Deck View or Edit your deck [F1]
See Map Look at the maps [F2]
See Cities View the City List [F3]
See Dungeon Clues See your dungeon clues [F4]
See Stats Go to the Status screen [F5]
See Wiz stats Check on the Guild Lords [F6]
* You can now turn off the animation that runs after each duel
(the crystal ball scene). After you've watched it all the way through at
least once, right-click and toggle the animation off. You'll need
to re-do this each time you play.
* As described on page 138 of the manual, your deck must have a
minimum number of cards in it to be legal for use in a duel. The
minimum for each difficulty level has changed. The limits now are:
Apprentice = 30 Magician = 35 Sorcerer = 40 Wizard = 40
If you haven't enough cards, your deck size is boosted to the
minimum with random basic lands, as described in the manual.
THE DUEL AND GAUNTLET --------------------
* Ante in the Gauntlet and any time you are playing an isolated
duel (not in Shandalar) is not true ante. That is, no cards
change ownership after the duel. The ante cards are removed from
players' libraries for the duration of that duel, but are
restored to their respective decks for any further duels.
* When you save a duel during a Gauntlet, you save only the status
of that current duel, not your progress through the Gauntlet. So,
when you load a saved duel, you play that duel and not the rest
of the Gauntlet. We plan to change this in the future.
DUELING TABLE --------------------
* The context sensitive Help is available only during duels played
in the Duel and during a Gauntlet. Help is not available during
duels in Shandalar. We plan to change this in the future.
Next, a few reminders of often overlooked features:
* If you do not put a Stop (the red marker) on a phase, play will
bypass that phase without bothering to ask you if you want to use
optional effects (a Brass Man's untap, for example). This is a
handy way to prevent the duel from bogging down, but if you are
not careful, you could accidentally miss an opportunity. Thus, if
you plan to use an optional effect (especially during the upkeep
phase), make sure to Run To or put a Stop on the phase you have
in mind.
* Remember that creatures with negative power are treated as having
a power of 0 for all purposes except raising the power. Thus,
they are displayed during a duel as having 0 power. (This could
change to an option in the future.)
* Casting creatures and enchantments after combat (during the Main
Post-Combat sub-phase) instead of before (during Main Pre-Combat)
is one way to speed up the duel. Of course, this won't always be
appropriate to your strategy.
* Remember that all of the floating windows -- including the Ante and
Mulligan displays, both hands, and the Situation Bar (but not the
Spell Chain and Combat windows) -- are moveable. Just click & drag
them out of the way when necessary.
* You can minimize both the Spell Chain and Combat windows. Just click
anywhere on the title bar of the window to do so.
* Hold the mouse over a particular thing (a card, part of the dueling
table, or an ability marker, for instance) to find out what it is.
* Right-click on things for a mini-menu of useful functions.
* Click on things to use them. Double-click to auto-use; that is, to
have mana drawn from lands automatically (and indiscriminately).
DECK BUILDER --------------------
* The manual states that saved decks must have a valid DOS filename,
8 characters followed by a .dck extension. That is true, but a bit
misleading. When you save a deck, you must give it a valid DOS
filename, but the Deck Builder puts the .dck extension on for you.
If you type it in, you get an error, because the period character
is not valid in a DOS filename.
* Moving multiple copies of a card into and out of your deck can be
a pain. Instead of moving one copy at a time, now you can move as
many as you need, all in one step. Hold down the [Shift] key and
double-click on the card. Enter the number you want moved. Voila!
* You can now right-click on the area in between the sets of Filter
Buttons to open a mini-menu. This menu has only one option: the
Main Buttons toggle. If you choose to toggle the Main Menu Buttons
On, all of the filters EXCEPT the Other Filters become active (are
turned on). If you toggle Main Menu Buttons Off, all of the Set
Filters, Color Filters, and Type Filters are inactivated (switched
off).
* When you're traveling in Shandalar, you can also right-click on the
background area behind the cards in your deck to get another mini-
menu. This one has two options that let you to move cards according
to their color. Use Move By Color Into Deck to put all the cards of
the colors you choose from the inventory into the current deck, and
Move By Color Out Of Deck to move cards from your deck into your
inventory. You're prompted to choose which of the five colors, plus
"artifacts" (not "colorless"), you want moved. Note that the basic
lands that correspond to the colors you choose also move. (No lands
move with artifacts, however.)
[4] CARD NOTES --------------------
* A display issue: The name of artist Brian Snoddy should always
have a line over the 'o'. (Sorry, Brian.)
* In some places in the game, the name of El-Hajjaj is displayed
incorrectly. There should always be an accent circumflex (caret)
over the final 'a'.
[4] TUTORIAL ERRATA --------------------
* Any time one of the wizards in the Tutorial mentions "points," he or
she is being informal. There are actually no "points" in the game of
Magic: The Gathering. Thus:
> In Chapters 4, 6, 8, 9, and anywhere else, when the wizards refer
to "points of damage" they mean simply "damage."
> In Chapter 4 (and anywhere else), when they speak of "points of
mana" they really mean "mana."
> In Chapter 8, one of them says, "...the ogre does two points
against the knight's two points of toughness." that should be,
"...the ogre does two damage against the knight's two toughness."
> In Chapters 4 and 7, the wizards talk of "life points."
They mean "life total."
* In Chapter 7, the wizard mentions the "Heal Phase." Obviously, his
information is out of date. Under the 5th Edition rules, the Heal
Phase no longer exists. It has been replaced by the Cleanup Phase.
* In Chapter 8, the wizard says, "...other special powers include
regeneration, flight, and many more..." He means,
"...regeneration, FLYING, and many more."
[5] THINKPAD NOTE --------------------
Those of you installing this game on a ThinkPad might experience a
problem when viewing the Tutorial videos. This is caused by the video
software attempting to use an incorrect driver. We've included a
program on the CD-ROM that corrects this problem.
Run this file:
autoplay\setindeo.exe
and the Tutorial should work just fine.
[6] TECHNICAL NOTES --------------------
* Some players might experience compatibility problems. Our tests
lead us to believe that the most common cause of these problems
is not the game itself, but out-of-date device drivers installed
on the computer. If you experience compatibility problems, please
make sure that you are using the most recent drivers provided for
your hardware. If you have the correct drivers and the problem
persists, call Customer Service.
* If you experience problems with any part of this game after you
install new hardware or software, you might have updated a sound
driver, video driver, DirectX driver, or Indeo Video driver to a
version that is not compatible with the game. To fix this, you can
re-install the DirectX drivers from the game CD-ROM.
* We stongly suggest that you play this game in high color (16 bit)
video mode or better -- for a good reason. If you are playing in a
lesser mode (that is, you are using 256 colors or less), you might
experience transitory graphic oddities. These are superficial and
should not have any lasting effect on the game.
* This game is designed to work with the standard issue Windows 95.
We do NOT support ANY of the beta upgrades to Windows 95.
* If you experience problems with flickering video in Shandalar, it's
likely you need to update your video drivers. Most vendors now
supply Windows 95 versions of their video drivers. You can normally
download these drivers from the vendor's BBS or web site.
* If you do not hear the sound effects in the game, you might not
have selected to install the DirectX drivers. Re-run the install
program, but do not select ANY game components to install. Allow
the new DirectX drivers to be installed.
* If you have the new SoundBlaster 16/AWE-32 driver for Windows 95
(Revision 7), you may experience problems running this game. The
new SoundBlaster driver updates the Audio Drive Component to
ver. 4.33.00.0012. This version causes the game to crash with a
fatal exception error in VXD VMM(01) and terminates the application.
Re-install the DirectX drivers (as in the previous paragraph).
The DirectX Audio Drive Component is ver. 4.31.00.0068, which
functions correctly. Creative Labs also has a new driver,
ver. 4.33.00.0014, which does not cause the problem.
* Our testers have experienced problems using the Creative Labs
Graphics Blaster MA 302 (Revision 1). The drivers for this video
card apparently are not completely compatible with DirectX 3.0.
In order for this card to function correctly with the game, you
MUST re-install the DirectX drivers supplied with the game.
* If you try to manually delete this game using Windows Explorer,
you might experience problems. (We suggest you ALWAYS use the
Uninstall feature instead.) When you run the game, some game files
temporarily become part of the Windows 95 system resources. These
files cannot be used or deleted if they are currently being used
by your system. If you experience this type of problem, you can
reboot your computer to free the affected files. You should then be
able to delete the files.
* The uninstall feature removes only those files installed by the
Install Shield program. Any files created by the game, such as
saved games, will be left on the system after you run uninstall.
[7] ADDITIONAL CREDITS --------------------
* Since the credits in the manual and the game were finalized, a few
more people have become involved in the production of this game:
-Even More Additional Testers-
Gary Tomlinson
Larry S. Webber
Matt Bittman
Anthony Rubbo
Jeff Bostic
Eleanor Crawley
-Compatibility Testing-
Hoi Nguyen
William Hom
-Special Thanks-
Rene Flores
Lenny Raymond
-We Couldn't Have Done It Without You-
Gayle Keidel
END --------------------