"March!: Offworld Recon" Accompanying Documantation
Contents
1. Game description and peculiarities
2. General information about the game
2.1. Hardware and software requirements
2.2. Different game modes launch
2.3. How to play
2.3.1. Weapon
2.3.1. Cartridges
2.3.2. Transportable objects
2.3.3. Pick-ups used in the game
2.4. Keys description
2.5. Team control
1. GAME DESCRIPTION AND PECULIARITIES
"March!: Offworld Recon" is a dynamic arcade First- Person Shooter
resembling "Serious Sam" or "Red Faction". The starting point of the game
lies in the far future, on Mars, where people clashed with mysterious and
hostile aliens. The player is to control a team of attack robots fighting
with hordes of enemies-cyborgs. The distinguishing characteristics of the
game are:
- Gameplay demanding various tactics and presupposing fights with unique
opponents (the so-called "bosses")
- Original modular approach to weapon - various combinations of removable
barrels and secondary barrels headers modifying cartridges allow having a
big number of individual weapons.
- The player has a "fire support team" which may act independently and under
the player's control
- The robots of the team use the same various pick-ups as the player and
have special skills which may be useful in different tactical situations
- The single-player mode uses some concepts typical of multi-player games
like "Capture The Flag". Computer opponents act as a confronting group.
2. GENERAL INFORMATION ABOUT THE GAME
2.1. HARDWARE AND SOFTWARE REQUIMENTS
Proper functioning of the game demands the following hardware and software:
- Windows 98, Windows ME, Windows XP or Windows 2000 operational system
- PIII-450 processor (PIII-750 is recommended)
- 128 MB RAM (256 is recommended)
- 3D accelerator with 16 MB RAM (32 is recommended)
- 700 MB hard disc free space to install the game
- 300 MB hard disc free space for Windows swap file
- DirectX 8.0 and higher
2.2. DIFFERENT GAME MODES LAUNCH
The following game modes are available at the moment:
-Single-player game, gradual episode completing: Choose "New Game" in the
main menu, then choose a level: Easy, Normal, Hard, Hardcore;
-Single-player game, random choice of levels: choose "New Game" in the main
menu, and then choose "Map Selection" (Custom Level);
-Multi-player game: Choose "Network game" in the menu (Multiplayer), and
then choose "Host LAN Game" or "Find LAN Games".
2.3. HOW TO PLAY
In the beginning and during the mission the player gets necessary
instructions describing future events. The instruction is accompanied by an
"OBJECTIVES UPDATED" line. Press <TAB> to read the message. The absolute
objective of one level it to execute all tasks.
2.3.1. WEAPON
The weapon of the game is based on modular approach. The holster of
multi-barreled gun with removable barrels forms the basis. Switch between
barrels can be done with the help of 1..6 keys. The barrels have restricted
resources of built-in power-unit, that's way the selected barrel can "run
down" while there is still ammunition. A standard barrel has unrestricted
resources and endless ammunition. Secondary barrels function like removable
barrels. To switch use 7..9 keys.
2.3.1. CARTRIDGES
There will be removable cartridges in the game changing the functioning of
the holster. They are radar, device changing speed of shooting, grouping of
shots and other things for the basic holster.
2.3.2. TRANSPORTABLE OBJECTS
There can be transportable objects in some tasks. Such objects can be picked
up and carried (hands are occupied and shooting is impossible). The object
can be thrown away or handed over to a robot in the team. Be careful - the
enemies can carry it off to its place, damage or destroy. Examples of
objects: crystal, shell, bomb.
2.3.3. PICK-UPS USED IN THE GAME
The game has the following set of pick ups:
- Accumulators of different capacity (first-aid set);
- Jump Jets (to increase the length of the jump);
- Speed Booster (increases speed);
- Flashlight;
- Orbital Strike (satellite guided target designation system);
- Reinforcement Beacon (+1 robot to the team).
2.4. KEYS DESCRIPTION
The following control keys are used in the game:
Robot control
Command description Key
====================================================================
Move Forward W
Move Backward S
Strafe Right A
Strafe Left D
Run Left Shift
Crouch Left Control
====================================================================
Turns to the left and to the right and turns of the head up and down are
done with the help of the mouse.
COMMON COMMANDS
Command description Key
====================================================================
Show Objectives/Tactical Info/Scores Tab
Send Message In Multiplayer Mode M
Switch Player Camera To Third-Person View V
Select All Robots In Team C
Select Robot (1..4) F1..F4
Hold Fire H
Select Previous/Next Formation Z,X
Swicth Flashlight On/Off F
====================================================================
WEAPON CONTROL COMMANDS
Command description Key
====================================================================
Fire Primary Barrel Left Mouse Button
Fire Secondary Barrel Right Mouse Button
Switch To Basic Gun 0
Switch To Shotgun 1
Switch To Advanced Minigun 2
Switch To Plasma Thrower 3
Switch To Laser 4
Switch To Accelerator 5
Switch To Heavy Plasma Thrower 6
Switch To Rocket Launcher 7
Switch To Grenade Launcher 8
Switch To Gauss Gun 9
====================================================================
2.5. TEAM CONTROL
Robots team is an essential part of the Gameplay. Use team control orders to
execute the objectives successfully.
- Formations
<Z>,<X>: Select a formation relatively the commander;
- Select a robot:
<F1>..<F4>: Select a robot having number from 1 to 4;
<C>: select all robots;
- Orders:
<H>: "Cease fire";
- Actions
- "Attack the target": choose a robot or a group of robots and shoot at the
indicated target;
- "Hold the point": choose a robot or a group of robots and shoot at the
secured area (wall, floor);
- "Return to the formation": choose a robot or a group of robots and push
the mouse right button;