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No One Lives Forever 2: A Spy in H.A.R.M.’s Way – Windows Readme – English

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Readme
Platform
Windows
Language
English
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no-one-lives-forever-2-a-spy-in-h-a-r-m-s-way_win_readme_en.no_9lb.txt
No One Lives Forever 2 - A Spy In H.A.R.M.'s Way
English (North America) version 1.0
Readme File
September 17, 2002


***********************************************************************
About This Document:

Thank you for purchasing No One Lives Forever 2 - A Spy in H.A.R.M.'s
Way.

This document contains last-minute information about No One Lives 
Forever 2 - A Spy in H.A.R.M.'s Way. and other information about the 
program not found in the game manual.  This README file includes 
information that pertains to general problems and questions you may 
have concerning the game or your computer. Should you experience any 
problems with No One Lives Forever 2 - A Spy in H.A.R.M.'s Way, please 
refer to this file for additional help on answering questions about the 
game and solving technical difficulties.

***********************************************************************

		    	TABLE OF CONTENTS

		  I.    INTRODUCTION
		 II.    SYSTEM REQUIREMENTS
		III.    INSTALLATION INSTRUCTIONS
		 IV.    CHANGES TO THE MANUAL/UNDOCUMENTED FEATURES
		  V.    NOTES ON COMPATIBILITY
                 VI.    MULTIPLAYER NOTES 
		VII.    KNOWN ISSUES
               VIII.    PERFORMANCE
	         IX.    NOLF 2 SITES
         	  X.    CREDITS AND SPECIAL THANKS
         	 XI.    CONTACTING SIERRA

	               
I. INTRODUCTION
=========================

  The villains of H.A.R.M are back with only one obstacle to thwart their
  quest for global domination: Cate Archer, the daring super spy who foiled
  their last nefarious plot. They've summoned the world's deadliest assassins
  to take her out of the spy trade once and for all. Meanwhile, the United
  States has uncovered a top secret Soviet project that could bring about
  World War III. Can Cate avert a nuclear holocaust and simultaneously keep
  herself out of H.A.R.M.'s Way?


II. SYSTEM REQUIREMENTS
=========================
In order to install and play No One Lives Forever 2: A Spy In H.A.R.M.s Way,
your system must meet or exceed the following minimum system requirements:

  500 MHz Pentium® III or equivalent
  US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP 
  128 MB RAM (256MB for Windows XP)
  32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support, 
  and DirectX 8.1 compatible driver 
  DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver 
  Windows® compatible keyboard and Mouse 
  DirectX® 8.1 (included) or higher
  1.4GB free Hard Drive Space for installation + additional hard drive space for
  a Windows swap file and saved game files. 
  100% Windows 98 compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  56k Modem or LAN for multiplayer games*

In order to play the game at the recommended resolution, detail and performance
levels, your computer should meet or exceed the following specifications:

  1 GHz Pentium® III or equivalent 
  US version of Windows® 98 / 98SE / ME / 2000 (with latest service pack)/ XP  
  256MB RAM 
  64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support, 
  and DirectX 8.1 compatible driver 
  DirectSound® compatible 16-bit sound card with DirectX 8.1 compatible driver
  that supports EAX 2.0
  Windows® compatible keyboard and Mouse 
  DirectX® 8.1 (included) or higher
  1.7GB free Hard Drive Space for installation + additional hard drive space
  for a Windows swap file and saved game files. 
  100% Windows compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  Broadband Internet connection or LAN for Multiplayer*

*Please note that in order to host or join a multiplayer game, your computer
 should meet or exceed the recommended system requirements. 

III. INSTALLATION INSTRUCTIONS
=================================
  Install: This option will launch the InstallShield setup utility. Setup
  consists of a series of screens, each containing choices that you must make
  regarding your installation preferences. Follow the on-screen instructions to
  complete installation. Once installation is complete, this option will be
  replaced by the "Play" option. 

  Display: This option only becomes available once installation is complete and
  will allow you to choose from a list of available display resolutions prior 
  to running the game.  Note that this will also occur automatically the first 
  time the game is launched. 

  Options:  This section contains options that can be used to turn various game
  features on and off and is only made available after installation is 
  completed. These options should only be used if you encounter problems when 
  running the game and should not be changed if everything is functioning 
  normally. 

  Uninstall: This option becomes available only after the game has been 
  installed. It allows you to easily remove the game files from your hard 
  drive. Please note that certain installation files may become shared by other 
  programs, so you may be prompted for confirmation before some of these files 
  are removed.  Also, you’re saved game folders will remain in case you want to 
  reinstall at a later date.

  Quit:  Closes the Launcher application. 

  Play:  Once installation is complete, the Install option will no longer
  appear, and the Play option will appear instead. Click on this to launch the
  game. The first time you launch, you will be prompted to choose a performance
  setting that fits your particular system configuration.  Read the descriptions 
  of each setting and choose the one that is the closest match for your
  hardware. Please note that choosing a setting higher than your system can
  support will likely result in unsatisfactory performance.


IV. CHANGES TO THE MANUAL/UNDOCUMENTED FEATURES 
===============================================

Due to last minute changes, the manual is incorrect in the following areas:

 Under Installing and Launching, the available installation types are listed
 as "Maximum" and "Typical".  These have been changed to "Recommended" and
 "Minimum". 

 In the "Menu and Interface System" section, please note the following
 changes and additions:

  Options/Display/Resolution:  Only 4x3 aspect resolutions are supported. 

  Options/Sound: Music quality cannot be set to high in low detail
  settings.

 Under "Agent Training/Object interaction", there's a note about messages
 written in invisible ink. These no longer exist in the game. 

Several new features have also been added since the manual was printed,
including:

 Snowmobile contouring: By default, your snowmobile view will conform to
 changes in the terrain. This can make steering more difficult. Turning this
 option off will keep the snowmobile level at all times (like in NOLF). This
 can be found in the game options menu. 

 Load Screen Tips: These appear at the bottom of the screen whenever a scene
 loads or reloads. These tips can be very helpful, but can also reveal aspects
 of gameplay that you may want to discover on your own. Turn this option off if
 you'd rather not see the load screen tips. This can also be found in the 
 game options menu. 

 Performance Test: A "Test Settings" option has been added to help you find
 the optimal detail level for your system. Please see the performance section
 of this file for more information. 


V. NOTES ON COMPATIBILITY
=========================

FUNCTIONALITY

  No One Lives Forever 2: A Spy In H.A.R.M.s Way is designed to function with
  Windows 98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers for
  these devices are provided by Windows itself or the respective card
  manufacturers and may occasionally result in compatibility problems beyond
  our control.

  No One Lives Forever 2: A Spy In H.A.R.M.s Way does not support the
  Windows® 95 operating system since the application requires proper
  installation and functionality of DirectX 8.1 or higher. Microsoft does not
  provide or support DirectX 8.1 for Windows 95.

  If you experience any problems, it is always recommended that you obtain the 
  latest drivers for your hardware.  Driver updates resolve the overwhelming 
  majority of compatibility issues.  Most hardware vendors make their drivers 
  available on their web site.  If you are unsure of a web site URL for a 
  particular hardware vendor, you may want to try accessing one of the popular
  Windows software update sites such as http://www.windrivers.com. 
  Additionally, a brief list of the chipset and board manufacturer web sites 
  appears below for your reference.

SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

NVIDIA
  
  NVIDIA Detonator Drivers (WIN 2000/XP): v40.41
  NVIDIA Detonator Drivers (WIN 98/98SE/ME) v30.82
  GeForce 256 Series
  GeForce 2 Series
  GeForce 3 Series
  GeForce 4 Series

ATI
  
  ATI Radeon Catalyst Drivers (Win XP): v6.13.10.6166
  ATI Radeon Catalyst Drivers (Win 2000) v5.13.01.6166
  ATI Radeon Catalyst Drivers (Win98/ME) v4.13.01.9062
  ATI Radeon 7200
  ATI Radeon 7500
  ATI Radeon 8500
  ATI Radeon 9000 (9000 Pro)
  ATI Radeon 9700 (9700 Pro)

MATROX
  
  Matrox Parhelia Drivers (Win2000/XP): v1.01.00.080
  Parhelia 512

WEB LINKS

  ATI: http://www.ati.com/support/driver.html
  Creative: http://www.americas.creative.com/support/welcome.asp?RD=download
  Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm
  NVIDIA: http://www.nvidia.com
  Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

VI.  MULTIPLAYER NOTES
=========================

  The Nolf 2 cooperative campaign consists of highly interactive environments
  and many AI. This results in the need to send large amounts of data between
  the host and client(s). Unfortunately, this means that systems that only
  barely meet the minimum system requirements may experience unexpected
  disconnections and latency issues in multiplayer games. 

  Furthermore, hosting a game on a system that falls below the recommended
  system requirements will result in poor performance for both the host and
  all clients.  

  Please also note that hosts running on a 56k connection should set the player
  limit no higher than 2 to avoid bandwidth saturation and packet loss.

VII.  KNOWN ISSUES
=========================

Global:

  Make sure that all applications that are running in the background such as
  Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat 
  programs are disabled before running No One Lives Forever 2.

  Task-switching with ALT-TAB or the Windows Key back to the desktop while 
  running the game is not recommended.

  
WINDOWS® 2000/XP:

  Windows XP users must have access to the Computer Administrator's account in 
  order to install and play No One Lives Forever 2.

  Windows 2000 users please download the latest service pack (Service Pack 3)
  before you play No One Lives Forever 2.

  Striking the Shift key five times may cause the 'Stick Key' feature to become 
  enabled in Windows 2000. If this happens, the feature will task switch to a 
  desktop dialogue box with options related to this feature, including one to 
  disable it entirely.


WINDOWS® 98/ME:
  
  If you're experiencing the game not restarting just after exiting the 
  game, initiate the Windows Update program that's usually located on top of 
  the Start Programs Menu. Make sure that you have all the Critical and 
  Recommended Updates to resolve this issue.
  

GRAPHICS:

  SYSTEMS WITH VIA CHIPSETS:
  Always update the 4 in 1 drivers to avoid possible instability problems with
  your graphics card. You can find these here:

  http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

  ATI RADEON SERIES:
  Mouse cursor flickers on screen during game after changing in-game 
  resolution. Make sure that the latest Radeon Catalyst drivers are installed. 
  Also going back into the menus and then back into the game will also correct 
  this issue.

  Detail textures currently appear washed out and dull on all Radeon cards. A
  future update from ATI should correct this.  In the meantime, it is
  recommended that you turn Detail Textures OFF in the Display options menu
  under Performance.
 
  ATI RADEON 7200:
  Textures on very thin polys  (such as power lines) may appear to be broken 
  into small pieces. 

  ATI RADEON 8500:
  When the hardware cursor option is enabled, the mouse cursor
  may appear black and white or appear corrupted. Also, the position of the
  cursor may be slightly off after changing performance options. Try disabling
  the hardware cursor from the "Options" Launcher to correct this issue.
  
  Some detail brushes such as intelligence items may disappear when 
  viewed from a distance.

  Lockups may occur in some cut scenes and during certain gameplay situations.
  We are working with ATI to resolve this issue, the fix for which will
  likely be updated drivers. 
   
  ATI RADEON 9OOO SERIES:
  During cinematics, semi translucent bars may appear at the top and bottom
  of the screen. Please make sure that the Texture Quality option under the
  ATI Direct 3d settings which can be found under Display Settings is set to
  highest.

  MATROX PARHELIA 512: 
  Some very early versions of this card may exhibit missing textures on some 
  surfaces when weapons are fired or the key chain flashlight is used. 
  During certain cinematics, shadows on the faces and necks of models will 
  appear to be very jagged.

  Frequent lockups may also occur with all driver revisions for this card
  prior to v1.01.00.080. Please be sure to update to the latest driver 
  prior to playing the game. 
  
  NVIDIA GEFORCE CHIPSETS: 
  Running the game with outdated drivers may result in crashes during gameplay. 
  It is highly recommended that you first update to the latest detonator 
  drivers available before playing. Refer to Section V. for more information
  on the latest drivers available.

  UNSUPPORTED VIDEO CARDS:
  Any video card that's not equipped with Hardware T&L (Transform and Lighting)
  will suffer either poor performance or complete malfunction. Even though the 
  Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support, 
  these cards only support this feature through their "Software" and do not 
  meet the minimum requirement of support through "Hardware." Please review 
  Section V. for the supported Video Card Chipsets list.


SOUND:

  GENERAL:

  If the in-game sounds and dialogue (voices) do not play, or there are
  problems with the quality of these sounds, then please try each of the
  following steps (in order) before playing again. Note that you should only
  try one solution at a time, since trying them all can greatly reduce the
  overall sound quality of the game unneccesarily. 
 
  1. Make sure that you have the latest drivers available for your sound
     hardware installed. These can usually be found on the manufacturer's
     website. 

  2. From your main installation folder (Default C:\Program Files\Fox\No One
     Lives forever 2), double click on the file named WMFADist.exe, and then
     follow on-screen instructions. This will manually install the audio codec
     that is required by the game. 

  3. From the in-game sound options menu,change the sound quality option from
     high to low, or vice-versa. 

  4. Refer to the sections below for specific troubleshooting information for
     your particular sound card. 

  5. From the Nolf2 launcher application, click on the "options" button and
     then click on the box next to "Disable Sound Filters".
    
  6. From the Nolf2 launcher application, click on the "options" button and
     then click on the box next to "Disable Hardware Sound".

  Please note that since No One Lives Forever uses an MP3 codec for sound, the 
  Nimo codec pack may cause speech and sound to drop out completely. Please 
  uninstall the Nimo codec pack before installing No One Lives Forever 2. If
  you have already installed the game, please uninstall both the Nimo codec
  pack and the game, and then reinstall the game only. 
    
  Also, subtitles will not appear in the game if you do not have a soundcard,
  or if your soundcard is not detected, or if you have disabled sound
  completely in the advanced options menu.

  WINDOWS 98:
  There have been some reports of static during hitches in game performance on
  various sound cards. We're still looking into this. 

  SOUND BLASTER LIVE! SERIES:
  You may experience missing sound effects and speech with older drivers
  (v.4.xx). It's highly recommended that you update to the latest series of
  drivers (v.5.xx) to correct this issue. You can check your current
  driver version as follows:

  1. Click on the "Run" option from the Windows start menu.
  2. Type "Dxdiag" (Without the quotes) in the command line and press <Enter>
     This will initiate the DirectX Diagnostic Tool Menu.
  3. Select the "Sound" tab to see information on your sound hardware.
  4. In the right-hand column of this window is your sound card driver
     information.

  SOUND BLASTER PCI 128:
  If you’re experiencing speech and audio dropout, please try the following:
  Initiate the NOLF2 Launcher, click on options, click on the "Disable
  Sound Filters" option. Also check on the Creative website and obtain
  the latest driver.

  SOUND BLASTER AUDIGY:
  Weapon fire and AI voices may stop playing during heavy firefights. An 
  updated driver for the Audigy will fix this issue. Also, EAX sound filtering 
  effects on some weapon sounds may not reset correctly after climbing out of 
  water or other areas. 

  HERCULES GAME THEATER XP: 
  The volume of certain sound effects may seem unnecessarily loud. A future 
  driver from Hercules may correct this issue. 

  DIAMOND MONSTER SOUND I&II: 
  Music throughout the game may be muffled when using these cards. Currently 
  the manufacturer does not supply DirectX 8.1 audio drivers.

  NVIDIA NFORCE AUDIO: 
  All aspects of game audio suffer from high-pitched static and popping noises. 
  An updated driver (V1.13) should correct this problem and can be found on 
  NVIDIA's website. (www.nvidia.com) 

  TURTLE BEACH SANTA CRUZ: 
  If sounds seem missing or the volume of certain sounds changes erratically 
  throughout the game, please install the latest driver (currently v.4161) from 
  the manufacturer's web site.  This should correct the problem. 
  
  AUREAL VORTEX I&II: 
  The last available drivers for these cards with Vortex chipsets are not fully 
  Direct 8.1 compatible. Therefore, these cards cannot be supported in NOLF 2. 
  Users of these cards may experience muffled background music, and missing or 
  muffled sound and dialogue.

PERIPHERALS:

  LOGITECH MICE:
  When the scroll wheel is set to a special function in
  Mouseware, activating the scroll wheel during gameplay may have
  undesired results. Setting the scroll wheel's function to "Middle
  Mouse Button" in Mouseware should resolve the issue.

ADVANCED OPTIONS

  If you're encountering problems running the game, you can try
  tweaking some advanced settings in the "Options" window on the game
  launcher (double-click NOLF2.exe and click the "OPTIONS" button).
  Please note that this is for advanced users only, since tweaking
  these settings could very well create other problems in the game.

  DISABLE SOUND
    If this box is checked, there will be no sound effects or subtitles
    in the game.  Also, dialog and lip-synching will not play correctly. 
    Music will still play. If you are experiencing problems running
    the game and suspect your sound card may be the cause, you might
    check this box and see if the problem goes away. If it does then the
    problem may be due to a problem with your sound hardware or drivers.

  DISABLE MUSIC
    If this box is checked, there will be no dynamic DirectMusic in
    the game. Please use this option for troubleshooting purposes only.

  DISABLE MOVIES
    If this box is checked, the intro logo movies will not be
    shown. Use this if your system is having trouble playing these
    movies.

  DISABLE HARDWARE SOUND
    If this box is checked, this will disable DirectSound 3D sound support and
    could cause performance issues.

  DISABLE ANIMATED LOAD SCREENS
    If this box is checked, this will disable the animated loading screen.

  DISABLE TRIPLE BUFFERING
    If this box is checked, video output will not be triple buffered. With
    certain video cards, this may help performance. 

  DISABLE JOYSTICKS
    Disables input from joysticks and gamepads. Certain joysticks
    and gamepads may interfere with normal mouse or keyboard
    control in the game. If you suspect this is occurring, checking
    this box before running the game may resolve the problem.

  DISABLE HARDWARE CURSOR
    If the mouse pointer is missing, flickering or otherwise
    distorted in the game menus, checking this box may fix the
    problem.

  DISABLE SOUND FILTERS
    If this box is checked, sound filtering effects (reverb) will be
    disabled. Only cards with EAX 2.0 support will benefit from this feature.
    If you experience problems such as static when firing a weapon underwater,
    you may need to play with sound filtering disabled. 
 
VIII. PERFORMANCE
===================================

DETAIL SETTINGS

  When launching the game for the first time, be sure to choose the detail
  setting that best fits your system configuration. After the initial launch,
  You can change this setting at any time through the performance options menu.

UPGRADING

  If you are unsatisfied with the level of detail that your system can handle,
  then you may wish to consider upgrading. Nolf2's performance is most affected
  by your video card, followed closely by the amount of installed memory in your
  machine. A high end video card will usually result in considerable framerate
  improvements, while installing more RAM will result in shorter load times and
  less hitching during gameplay.

ASSET PRECACHING

  If you are using a system with 128MB of RAM, please note that enabling asset
  precaching will result in significantly longer load times. Unfortunately,
  leaving this option disabled will result in more hitching during gameplay.
  Note that this option defaults to OFF in the low detail setting. 


IX. NOLF 2 SITES
===================================

WEBSITE LINKS

  For more information on No One Lives Forever and additional options for 
  technical support, and the latest updates please visit the following web
  sites:

    The Official Site
    http://nolf2.sierra.com

    FOX Interactive
    http://www.foxinteractive.com

    Sierra Entertainment
    http://www.sierra.com

    Monolith Productions
    http://www.lith.com

    Community Fan Site
    http://www.nolfgirl.com


X. CREDITS AND SPECIAL THANKS
====================================

FOX INTERACTIVE

  PRODUCTION TEAM

    PRODUCER
    Chris Miller

	ASSOCIATE PRODUCER
	Aaron Blean

  QUALITY ASSURANCE


	Q.A. ASSISTANT MANAGER
	Igor Krinitskiy

  Q.A. LEAD

	Francis Choi

  TEST TEAM

	Geoff Bent
	Scott Carroll
	Michael Graham
	Jen Johnson
	Cris Lee
	Jonathan Masterson
	Billy Pamier 
	Denise Pater
	Luke Thai
	Hal Zabie

  LOCALIZATION

	LOCALIZATION MANAGER
	Kristian Davila

  SPECIAL THANKS

	Eric Asevo
	Steve Bersch
	Pete Cesario
	Lindsey Fischer
	Ivo Gerscovich
	Greg Goodrich
	Tim Hall
	Tim Harrison
	Michael Heilemann
	Becky Kneubuhl
	Luke Letizia
	Dan Mackechnie
	Gabriel Mann
	John Melchior
	Megan O'Brien
	Paul Pawlicki
	Michael Pole
	Rich Ragsdale
	Tim Ramage
	Jamie Samson
	Kirk Scott
	Dave Shaw
	David Stalker
	Kristin Sutter (www.nolfgirl.com)
	Tim Tran
	Jack Van Leer
	Ellen Williams
	Chris Wilson
	Asylum Studio (www.asylumstudio.com)
	Lisa Fredsti (Fox Library)
	Brian Thomas (Fox Library)
	Brian Harvey (NVIDIA)
	Jessie Lawrence (Creative Labs)
	Mike Drummelsmith (Matrox)
	Marisa Porter, MCA
	Van Riker, 1600 Records
	John Dongelmans (Microsoft)
	Tim Godwin, Line 6

  Working with the NOLF team continues to be a great experience.  Thank you for
  all the late nights, the lost weekends and most of all, for your incredible
  commitment to the quality of this game. You're awesome!  -CM

MONOLITH PRODUCTIONS

  DEVELOPMENT TEAM (In Alphabetical Order)

    James Ackley, Lead Sound Designer
	Scott Albaugh, Senior 2D/3D Artist/Animator 
	Curt Collins, 2D/3D Artist
	Brian Davis, 2D/3D Artist
	Michael Drummond, Level Designer
	Kevin Francis, Senior Engineer
	Terry Franguiadakis, Engineer
	Jim Geldmacher, Engineer
	Jon Gramlich, QA Lead
	Nathan Grigg, Composer
	Chris Hewett, Director of Development
	J.J. Hoesing, Engineer
	Rodney Houle, Level Designer
	Craig Hubbard, Creative Director/Lead Game Designer
	Steve Lee, Senior 2D/3D Artist
	David Longo, Art Director/Lead 3D Artist
	Dan Miller, Level Designer
	John Mulkey, Lead Level Designer
	Jeff Orkin, Senior Engineer
	John O'Rorke, Engineer
	Brian Pamintuan, Sound Designer
	Russ Pecoraro, Engineer
	Brad Pendleton, Lead Engineer
	Sasha Runnels, Senior 2D/3D Artist
	Samantha Ryan, Producer
	Wes Saulsberry, Art Lead
	Kevin Stephens, Director of Engineering
	Akika Tanaka, 2D/3D Artist
	Cassano Thruston, Sound Designer
	Simon Wong, Motion Capture Engineer

  ADDITIONAL LEVEL DESIGN:
	Nathan Cheever
	Dan Thibadeau

  SPECIAL THANKS TO THE FOLLOWING MONOLITH PERSONNEL

	Matt Allen
	Andrea Barringer
	Bryan Bouwman
	Wayne Burns
	Dan Fagan
	Andy Grant
	Jason Hall
	Patti Kail
	Eric Kohler
	Gary Kussman
	Kevin Lambert
	Rick Lambright
	Brian Legge
	Spencer Maiers
	Kristin McLellan
	Andrew Megowan
	Ryan O'Rourke
	Matt Scott
	Mark Spadoni
	Jim Totaro
	Sandra Watanabe
	Kiyotaka Yaguchi

  SPECIAL THANKS TO THE FOLLOWING LITHTECH PERSONNEL

	Jonathan Branam
	Bob Givnin
	Brian Goble
	Matt Grimshaw
	Chris Hedberg
	Jeff Hutt
	David Koenig
	Dan White
	Paige Young

  SPECIAL THANKS TO

	Steve Burke, (NVIDIA)
	Justin Cooney, (ATI)
	Todd Clauson, (Intel) 
	Keith Galocy, (NVIDIA)
	Greg James, (NVIDIA)
	Matt McClellan, (Intel)
	Derek Reynolds, (Intel) 
	Randy 'ydnar' Reddig

MUSIC

  NOLF 2 THEME and GAME SCORE:
	Nathan Grigg

  CUT SCENE SCORES:
	Nathan Grigg
	Guy Whitmore

  MUSICIANS:
	Andrea Wittgens: vocals (NOLF2 Theme)
	Nathan Grigg: vocals (NOLF2 Theme, India, Island)
	Jack Klitzman: saxophone (NOLF2 Theme, India)
	Vincent Gates: guitar (NOLF2 Theme)
	Lori Goldston: cello 
	(H.A.R.M. Motif, arranged by Guy Whitmore)

  RECORDING ENGINEERS:
	Jay Kenney
	Vincent Gates
	Nathan Grigg

  SPECIAL THANKS:
	Rich Ragsdale (for the use of the NOLF 1 theme)

VOICE CAST

	Jen Taylor - Cate Archer, Isako, Ninjas, and Bystanders
	Jock Blaney - Dmitrij Volkov
	Ken Boynton - Santa, General Morgan Hawkins, Mischa the Pilot, Kamal,
		      Anoop Banerjee, Crazy Harij, Balaji Malpani, Soviet
                      Personnel,India H.A.R.M. Personnel, and Mimes
	David Scully - Isaac Barnes
	Deena Burke - Mother and Ninjas
	John Armstrong - The Director, Pierre "King" of Mimes, and Soviet
                         Personnel, H.A.R.M. Personnel, and Man-Crates
	Gary Schwartz - Mimes, Soviet Personnel, and India H.A.R.M. Personnel
	John Patrick Lowrie - Bruno Lawrie
	Todd Licea - E.A. (Evil Alliance) Personnel and H.A.R.M. Personnel
	Jeff Steitzer - Dr. Otto Schenker, Super Computer, and Robots
	Andre Sogliuzzo - Magnus Armstrong
	Terrance Sloggins - As Himself

MOTION CAPTURE CAST

	Jenna Hawkins
	John Kaufmann
	Lisa P. Leon-Guerrero
	Justin Emeka
	Kerry Wong
	Hans Altwies
	

SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING

	EXECUTIVE PRODUCER
	Bill Dugan

	PRODUCER 
	Bernadette Pryor
 
	DIRECTOR of MARKETING
	Lee Rosini
 
	BRAND MANAGER
	Mike Rodgers
 
	BRAND MANAGER
	Rozita Tolouey
 
	VICE PRESIDENT STUDIOS
	Rich Robinson

	VP of MARKETING
	Barbara Schwabe

 	NETWORK DEVELOPMENT
	Mike Nicolino

	PRODUCTION SERVICES MANAGER
	Julie Pitt
 
	PR MANAGER
	Sarita Churchill

	QA DIRECTOR
	Gary Stevens

	QA SUPERVISOR
	Ken Eaton	

	QA TEST LEADS
	Tharlie Richardson
	Craig Bradford

	QA TESTERS
	Erinn Hamilton
	James COok
	Rick Gusa

	MANUAL DESIGN 
	Sweeney Designs

	ONLINE MARKETING MANAGER
	Guy Welch

	ONLINE EVANGELIST
	Mike Taskey

	PRODUCT CERTIFICATION DIRECTOR 
	Randy Linch

	PRODUCT CERTIFICATION DIRECTOR
	Rod Shean

	PRODUCT CERTIFICATION LEAD
	Chris Rooker

	PRODUCT CERTIFICATION LEAD
	Cyra Talton

	PRODUCT CERTIFICATION LEAD
	Brandon Valdez

	PRODUCT CERTIFICATION ENGINEER
	Richard Benavides

	PRODUCT CERTIFICATION TESTER
	Ben Chan

	TRADE MARKETING MANAGER
	Mary Barker

  
  SPECIAL THANKS

	Erin Alvarez
	Molly O'Brien
	Pat Callahan
	Julie Daino
	Tracy Gibbs
	Adam Lumsden
	Peter Della Pena
	Eric Roeder
	Mike Ryder
	James Shaw


XI. CONTACTING SIERRA
====================================

A) Customer Service, Support, and Sales
B) Technical Support
C) End User License Agreement
D) Legal Information


A) Customer Service, Support, and Sales
----------------------------------
United States	

U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week

International Sales:  (425) 746-5771 
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010	
	
Sierra Direct				
P O Box 629001
El Dorado Hills, CA 95762-9972		
		
Email: [email protected]
http://www.sierra.com


United Kingdom

Vivendi Universal Interactive Publishing UK Ltd.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK. 
Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire			
RG2 0BS United Kingdom		


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe 
Bât Energy 1 (2e étage) 
78 140 VELIZY-Villacoubaly
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.	
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35

Paul-Ehrlich-Straße la
63225 Langen 
Deutschland



On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France:	  GO FRSIERRA
Internet USA:		  http://www.sierra.com
Internet United Kingdom:  http://www.sierra-online.co.uk
Internet France:  	  http://www.sierra.fr
Internet Germany:	  http://www.sierra.de

Disk and or Manual Replacement:		

Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra Entertainment, Inc. Returns
4247 S. Minnewawa Ave.
Fresno, CA  93725

Vivendi Universal Interactive Publishing International
Sierra Entertainment, Inc. CD/Doco Replacement
4247 S. Minnewawa Ave.
Fresno, CA  93725				
		
NOTE: To replace your cd(s) please send only the damaged cd and copy of your
dated Receipt, if less then 90 days.  After 90 days please include a $10.00 
handling fee along with the cd(s).  For Documentation replacement, please 
include a $5.00 handling fee and a photocopy ONLY of either your disk or cd.  
Payment should be made at the time of your request.  Sorry, no credit cards.	

* Returns to this address valid in North America only.


B) TECHNICAL SUPPORT
-------------------------
North America

Sierra Entertainment, Inc. offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (310) 649 8033, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Web site.

Sierra Entertainment, Inc. 		
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725

Main: (310) 649 8033
Monday-Friday  8:00 a.m. - 5:00 p.m. PST
Fax:  (310) 258-0755
	
http://www.sierra.com
[email protected]


United Kingdom

Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated 
Technical Support line with recorded answers to the most frequently asked 
technical questions. To access this service, call (0118) 920-9111, and 
follow the recorded instructions to find your specific topic and resolve the 
issue. If this fails to solve your problem, you may still write, or fax us 
with your questions or contact us via our Internet or CompuServe sites.



Vivendi Universal Interactive Publishing UK Ltd.	
2 Beacontree Plaza,			
Gillette Way,			
Reading, Berkshire			
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
http://www.sierra-online.co.uk


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe 
Bât Energy 1 (2e étage) 
78 140 VELIZY-Villacoublay
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65

http://www.sierra.fr


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.
Technischer Kundendienst
Paul-Ehrlich-Straße la
63225 Langen 
Deutschland			
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35

http://www.sierra.de


Spain

Vivendi Universal Interactive Publishing España 
NUESTRA SEÑORA DE VALVERDE Nº 23 
28034 MADRID 
Spain

Tech Support Teléfono: 91 735 24 37

Soporte técnico de lunes a Viernes 
de 09:30 a 15:00 y de 16:00 a 18:30
 
Fax: 91 735 32 34
[email protected]
www.vup-interactive.es 

Italy

Vivendi Universal Interactive Publishing Italia spa
Contattare il vostro distributore.	


C) Sierra End User License Agreement
--------------------------------------

NOTICE TO USER: 
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE 
INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE 
SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF 
YOUDO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED 
SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT  INC. 
CUSTOMER SERVICE AT (310) 649-8008  FOR A FULL REFUND OF THE PURCHASE PRICE 
WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.

This software program ("No One Lives Forever 2 - A Spy in H.A.R.M.'S Way"), any 
printed materials, any on-line or electronic documentation, and any and all 
copies and derivative works of such software program (including materials 
created with a so called level editor, if included) and materials are the 
copyrighted works of Monolith Productions and/or Twentieth Century Fox Film 
Corporation ("Fox") and is distributed by Sierra Entertainment, Inc., a 
division of Vivendi Universal Games, Inc. (collectively referred to as the 
"Parties").   All rights reserved, except as expressly stated herein.  All use 
of the Program is governed by the terms of this End User License Agreement 
provided below ("License Agreement"). The Program is solely for use by end 
users according to the terms of the License Agreement. Any use, reproduction or
redistribution of the Program not in accordance with the terms of the License 
Agreement is expressly prohibited.

END USER LICENSE AGREEMENT

	1. Limited Use License. The Parties hereby grant, and by installing the 
	Program you thereby accept, a limited, non-exclusive license and right to 
	install and use one (1) copy of the Program for your use on either a home, 
	business or portable computer. In addition, the Program may have a 
	multi-player capability that allows users to utilize the Program over the 
	Internet via Sierra's online game network Sierra.com or other gaming 
	network. Use of the Program over Sierra.com is subject to your acceptance 
	of Sierra.com's or such other gaming networks's Terms of Use Agreement. 
	Sierra Entertainment, Inc. ("Sierra") reserves the right to update, modify
	or change the Sierra.com Terms of Use Agreement at any time. The Program 
	may also contain a Level Editor ("DEdit") that allows you to create custom
	levels or other materials for your personal use in connection with the 
	Program ("New Materials"). All use of the Editor or any New Materials is 
	subject to this License Agreement. The Program is licensed, not sold. Your
	license confers no title or ownership in the Program.

	2. Ownership. All title, ownership rights and intellectual property rights 
	in and to the Program and any and all copies thereof (including but not 
	limited to any titles, computer code, themes, objects, characters, 
	character names, stories, dialog, catch phrases, locations, concepts, 
	artwork, animations, sounds, musical compositions, audio-visual effects, 
	methods of operation, moral rights, any related documentation, and 
	"applets" incorporated into the Program) are owned by Fox or its licensors. 
	The Program is protected by the copyright laws of the United States, 
	international copyright treaties and conventions and other laws. All rights
	are reserved. The Program contains certain licensed materials and Fox and 
	its licensors may protect their rights in the event of any violation of 
	this Agreement.

3. Responsibilities of End User.

		A. Subject to the Grant of License hereinabove, you may not, in whole 
		or in part, copy, photocopy, reproduce, translate, reverse engineer, 
		derive source code, modify, disassemble, decompile, create derivative 
		works based on the Program, or remove any proprietary notices or labels 
		on the Program without the prior consent, in writing, of the Parties.

		B. The Program is licensed to you as a single product. Its component 
		parts may not be separated for use on more than one computer.
 
		C. You are entitled to use the Program for your own use, but you are 
		not entitled to:

			(i) sell, grant a security interest in or transfer reproductions 
			of the Program to other parties in any way, nor to rent, lease or 
			license the Program to others without the prior written consent of 
			the Parties.

			(ii) exploit the Program or any of its parts for any commercial 
			purpose including, but not limited to, use at a cyber café, 
			computer gaming center or any other location-based site. The 
			Parties may offer a separate Site License Agreement to permit you 
			to make the Program available for commercial use.  Please contact 
			Sierra for details;

			(iii) host or provide matchmaking services for the Program or 
			emulate or redirect the communication protocols used by Sierra in 
			the network feature of the Program, through protocol emulation, 
			tunneling, modifying or adding components to the Program, use of a 
			utility program or any other techniques now known or hereafter 
			developed, for any purpose including, but not limited to network 
			play over the Internet, network play utilizing commercial or non-
			commercial gaming networks or as part of content aggregation 
			networks without the prior written consent of the Parties; 

			(iv) create or maintain, under any circumstance, more than one 
			simultaneous connection to Sierra.com. All such connections to 
			Sierra.com, whether created by the Program or by other tools and 
			utilities, may only be made through methods and means expressly 
			approved by Sierra Entertainment, Inc. Under no circumstances may 
			you connect, or create tools that allow you to connect to 
			Sierra.com's private binary interface or interfaces other than 
			those explicitly provided by Sierra Entertainment, Inc. for public
			use.

	4. Program Transfer. You may permanently transfer all of your rights under 
	this License Agreement, provided the recipient agrees to the terms of this 
	License Agreement and you agree to remove the Program from your home or 
	portable computer.

	5. Termination. This License Agreement is effective until terminated. You 
	may terminate the License Agreement at any time by destroying the Program. 
	The Parties may, at its discretion, terminate this License Agreement in the 
	event that you fail to comply with the terms and conditions contained 
	herein. In such event, you must immediately destroy the Program.
 
	6. Export Controls. The Program may not be re-exported, downloaded or 
	otherwise exported into (or to a national or resident of) any country to 
	which the U.S. has embargoed goods, or to anyone on the U.S. Treasury 
	Department's list of Specially Designated Nationals or the U.S. Commerce 
	Department's Table of Denial Orders. By installing the Program, you are 
	agreeing to the foregoing and you are representing and warranting that you 
	are not located in, under the control of, or a national or resident of any 
	such country or on any such list.

	7. Limited Warranty. The Parties expressly disclaim any warranty for the 
	Program, Editor and Manual(s). The Program, Editor and Manual(s) are 
	provided "as is" without warranty of any kind, either express or implied, 
	including, without limitation, the implied warranties of merchantability, 
	fitness for a particular purpose, or noninfringement. The entire risk 
	arising out of use or performance of the Program and Manual(s) remains 
	with the User, however Sierra warrants up to and including 90 days from 
	the date of your purchase of the Program that the media containing the 
	Program shall be free from defects in material and workmanship. In the 
	event that the media proves to be defective during that time period, and 
	upon presentation to Sierra of proof of purchase of the defective Program,
	Sierra will at its option 1) correct any defect, 2) provide you with a 
	product of equal or lesser value, or 3) refund your money. Some states do 
	not allow the exclusion or limitation of implied warranties or liability 
	for incidental damages, so the above limitations may not apply to you.

	8. Limitation of Liability. NEITHER FOX, SIERRA, VIVENDI UNIVERSAL GAMES, 
	INC. ,OR THEIR PARENTS, SUBSIDIARIES OR AFFILIATES, SHALL BE LIABLE IN ANY 
	WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM 
	OR USE OF SIERRA ENTERTAINMENT, INC.'S ONLINE GAME NETWORK, SIERRA.COM 
	INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER 
	FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. 
	SIERRA FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE 
	OF THE SOFTWARE. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN
	SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER 
	COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA 
	ENTERTAINMENT, INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE 
	TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION 
	STORED ON SIERRA.COM. I UNDERSTAND AND ACKNOWLEDGE THAT SIERRA 
	ENTERTAINMENT, INC. CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTURUPTIONS
	OF SERVICE ON SIERRA.COM INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, 
	SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS
	OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or 
	limitation of incidental or consequential damages, or allow limitations on 
	how long an implied warranty lasts, so the above limitations may not apply.

	9. Equitable Remedies. You hereby agree that the Parties would be 
	irreparably damaged if the terms of this License Agreement were not 
	specifically enforced, and therefore you agree that the Parties, jointly 
	and individually, shall be entitled, without bond, other security, or proof
	of damages, to appropriate equitable remedies with respect to breaches of 
	this License Agreement, in addition to such other remedies as the Parties 
	may otherwise have available to it under applicable laws. In the event any 
	litigation is brought by either party in connection with this License 
	Agreement, the prevailing party in such litigation shall be entitled to 
	recover from the other party all the costs, attorneys' fees and other 
	expenses incurred by such prevailing party in the litigation.

	10. Limitations on License.  Nothing in this License Agreement shall 
	preclude you from making or authorizing the making of another copy or 
	adaptation of the Program provided that (1) such new copy or adaptation is 
	created as an essential step in your utilization of the Program in 
	accordance with the terms of this License Agreement and for NO OTHER 
	PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY 
	and all archival copies are destroyed in the event of your Transfer of the 
	Program, the Termination of this Agreement or other circumstances under 
	which your continued use of the Program ceases to be rightful. 

	11.  Miscellaneous. This License Agreement shall be deemed to have been 
	made and executed in the State of California and any dispute arising 
	hereunder shall be resolved in accordance with the law of California, 
	without giving effect to its conflict of laws principles. You agree that 
	any claim asserted in any legal proceeding by one of the parties against 
	the other shall be commenced and maintained in any state or federal court 
	located in the State of California, County of Los Angeles. This License 
	Agreement may be amended, altered or modified only by an instrument in 
	writing, specifying such amendment, alteration or modification, executed 
	by all parties. In the event that any provision of this License Agreement 
	shall be held by a court or other tribunal of competent jurisdiction to 
	be unenforceable, such provision will be enforced to the maximum extent 
	permissible and the remaining portions of this License Agreement shall 
	remain in full force and effect. This License Agreement constitutes and 
	contains the entire agreement between the parties with respect to the 
	subject matter hereof and supersedes any prior oral or written agreements.

I hereby acknowledge that I have read and understand the foregoing License 
Agreement and agree that the action of installing the Program is an 
acknowledgment of my agreement to be bound by the terms and conditions of the 
License Agreement contained herein. I also acknowledge and agree that this 
License Agreement is the complete and exclusive statement of the agreement 
between the Parties and I and that the License Agreement supersedes any prior 
or contemporaneous agreement, either oral or written, and any other 
communications between the Parties and myself.
LGL\241480 v1 MCO  08-16-02


-------------------------------------------------------------------------------

© 2002 Monolith Productions, Inc. All rights reserved.

© 2002 Twentieth Century Fox Film Corporation.  No One Lives Forever is a 
trademark of Twentieth Century Fox Film Corporation. All rights reserved.

Cate Archer and A Spy in H.A.R.M.'s Way are trademarks of Monolith Productions, 
Inc.

This product contains the LithTech(TM) Jupiter System licensed from LithTech, 
Inc. LithTech Jupiter System © 1997-2002 LithTech, Inc. All Rights Reserved.

Sierra is a trademark of Sierra Entertainment, Inc. 
Copyright (2002 Sierra Entertainment, Inc.) 

Windows® is a registered trademark or trademark of Microsoft Corporation in the 
United States and/or other countries. 

The ratings icon is a trademark of the Interactive Digital Software 
Association.

NVIDIA, the NVIDIA logo, NVIDIA The Way It's Meant to be Played and other 
NVIDIA Marks are trademarks of NVIDIA corporation in the United States and 
other countries.

Uses Bink Video Technology Copyright 
(c) 1994-2002 by RAD Game Tools, Inc.

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