Readme.txt - Dec 11th, 2003
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Project Nomads
Version 1.2e
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IMPORTANT NOTICE!
This game is already patched to version 1.2e, thus no extra
patching is necessary. In case you already tried to patch it,
the game won't start. But don't panic - simply use the
"repair"-link in the start menu to rebuild the version.
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Hello!
Thank you for purchasing Project Nomads.
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-> Installation <-
Please perform the following steps to install the game:
1. Insert the Project Nomads CD into your CD ROM drive.
2. If your CD ROM drive's Autoplay function is enabled,
the installation will begin automatically.
If the automatic installation program does not start,
launch the program by double-clicking the Setup.exe
file in the root directory of the Project Nomads CD ROM.
3. Follow the on-screen instructions of the
installation program.
4. Enjoy playing Project Nomads!
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INFO - CONTENTS
1. SYSTEM REQIREMENTS
1.1 MINIMUM SYSTEM REQUIREMENTS
1.2 RECOMMENDED SYSTEM REQUIREMENTS
2. INTERNET GAME
2.1. CREATE AN INTERNET GAME
2.2. JOIN AN INTERNET GAME
3. HINTS
3.1. SHORT INTRODUCTION OF PROJECT NOMADS
3.2. GENERAL HINTS
3.3. MISSION HINTS
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1. SYSTEM REQUIREMENTS
- WINDOWS 98, ME, 2000 or XP operating system
- DirectX version 8.0
- 850 MB of free disc space
- Mouse
- Keyboard
- 100% DirectX compatible sound card
1.1 MINIMUM SYSTEM REQUIREMENTS
- Pentium III 450 MHz
- 64 MB of RAM
- 3D accelerated video card with 32 MB
1.2 RECOMMENDED SYSTEM REQUIREMENTS
- Pentium III 1 GHz or higher
- 128 MB RAM or higher
- 3D accelerated video card with 64 MB
with HW-T&L (Hardware Transform & Lighting)
- 56.6k Internet connection for internet multiplayer game
2. INTERNET MATCH
In Project Nomads is a internet deathmatch game included
up to 8 players. An internet connection is needed to play
the game via internet.
To play a internet game against other players, one of the
players must be the HOST and the other players are CLIENTS.
2.1. CREATE AN INTERNET GAME
Open the menu "Create internet game". A new window appears.
Now entry the IP address of YOUR computer and choose a
character. Then press "OK".
PROJECT NOMADS starting now the multiplayer mode. Your
computer has now started a server with the IP address of
your computer. Wait for the players, which can connect to
your computer with the IP address of your server. If all
players are on your server, start the match.
2.2. JOIN AN INTERNET GAME
Open the menu "Create internet game". A new window
appears. Now entry the IP address of the SERVER and choose
a character.
To be able to connect to a match, you have to know the
IP address of the computer, on which a new match is created
(SERVER). Then press "OK".
PROJECT NOMADS starting now the multiplayer mode. Your
computer searching the server with the IP address you have
entered. If a server is found, the match will automatically
begin, if the player, who has create the game start the
match.
3. HINTS
3.1. SHORT INTRODUCTION OF PROJECT NOMADS
Welcome to the planet Aeres, a fantastic world of gigantic
floating islands that drift slowly through an endless sea
of clouds. After Aeres broke apart in the chaos of war, the
few surviving inhabitants settled on this drifting ruin of
the planet.
You are a nomad, a restless engineer with magical abilities,
forever in pursuit of adventure. Explore the breathtaking,
endless cloud world with your flying island. Go in search
of the magical artifacts of a long-forgotten culture.
Battle against rivals, enemies and terrifying monsters as
you seek to find what fate has in store for you...
The adventure begins...
3.2. GENERAL HINTS
* A T T E N T I O N !!! *
The follow section can be very helpful if you at a
"dead end" in PROJECT NOMADS.If you do not need help,
we suggest, not to read further, because it contains
many spoilers.
- Save early, save often! But be careful: You can save at
any time - but you have only a limited number of save slots!
- Skrits: If several Skits run towards you, try to lure
them all to one spot. Lay a spell bomb there, then run away.
Another possibility is to just run between them. Be careful,
though, to leave yourself enough room that you do not come
into contact with their poisonous gas.
- Skrit nesting places: Instead of trying to fight the
Skrits, run past them. Lay a spell bomb under the nesting
place and take care of the rest of the Skrits after it is
destroyed.
- Artifact press: Take care never to put a blue and a red
artifact in the press together! If you press red artifacts
it is best to only upgrade them to grade two. These may
not be as powerful, but that is not as bad as losing a
grade three gun tower if they are destroyed. The same
applies to other artifacts.
- Attack of the Sentinels: After you have shot down the
bomber with your cannon, you can use it to destroy an
airship and a generator directly behind you. Build your
aircraft hangar immediately and try to destroy the rest
of the generators. Don't try to defend your island by
shooting down the enemy aircraft; if you are fast enough,
nothing much will happen to your island.
- If you have the large cannon, set it up directly at the
bow of your island. Take care that it is not destroyed,
though.
- Always fly your island short distances, then stop and
try to take out enemy positions from a distance with your
large cannon. If you destroy enemy aircraft hangars, the
aircraft in them are also destroyed.
- The escort: Try to fly on ahead with your aircraft and
quickly destroy the Skrit nesting place. Enemy gun towers
are also dangerous; you should try to take these out first.
- The queen: Fly on ahead with your aircraft and destroy
the Skrit nesting place and the tentacles on the sides.
- Experiment with various building types on your island.
In some levels it is advantageous to shut down your hangar
and use the energy thus saved for your guns. Alternatively,
you can build additional power plants so that you can
repair damaged buildings at any time.
- The life energy of your game character is regenerated
when he or she is on your island. If you are attacked
while exploring another island, return to your island if
your life energy get low.
- If you are attacked while exploring another island with
your game character and he or she is within range of the
guns on your island, you can use the "take-over" key to
switch to the guns and give your character covering fire.
- If you are attacked by a bomber, you can defend yourself
in an emergency with your aircraft - make it collide with
the bomber. This means you lose your aircraft, but the
bomber is also destroyed.
3.3. MISSION HINTS
* A T T E N T I O N !!! * - Spoilers
1. The old master builder
In the intro at the beginning of the game you are on an
island upon which your aircraft has crashed.
Run up the hill to the wreck of your aircraft to wake up
an old master builder named Basaltface. After a film
sequence the master builder appears on the island to your
right. Run to the master builder. In the next sequence
Basaltface gives you his lighthouse and a watchtower
artifact. Build the watchtower and activate the drive.
After a short flight your island will stop and Basaltface
will give you a gun tower artifact and five energy balls.
After you build the gun tower you will be attacked by four
fighters. Destroy the aircraft with your guns. If your gun
tower is destroyed, rebuild it. When you have destroyed
the enemy fighters you will receive another gun tower
artifact and new energy balls from Basaltface. A new
navigation point is unlocked. Run to the watchtower and
activate the drive to complete the level.
2. The Grey Market
You land at the Grey Market. When you go to Trevayne he
will give you a task and a new navigation point will be
unlocked. After this you can leave the level at any time
by setting off with your island, but first explore the
Grey Market, where you'll find the artifact press and the
artifact safe. Use the press to upgrade your two grade 1
gun towers and make them into one grade 2 gun tower.
Gather up the artifacts lying around.
Formulae for artifact press
Two grade 1 artifacts = One grade 2 artifact
Two grade 2 artifacts = One grade 3 artifact
If you put a blue artifact (infinite charges) and a red
artifact (single charge) into the press, the resultant
artifact has only one charge!
3. The Pirates' Ravine
At the start of this level you are confronted by barrage
balloons. Destroy the balloons before you set off.
Your island will fly through the pirates' ravine of its
own accord as long as you do not stop. Watch out for the
balloons! Your island will crash if you hit them. Place
your automatic gun tower on a spot at the bow of your
island to defend yourself against the balloons and use
your second gun tower to destroy enemy aircraft and cannon.
Stop your island if you are attacked and destroy the enemy
guns and fighters before you continue. See to it that you
repair your buildings in good time. When you reach the end
of the ravine, the level is completed.
4. The mysterious island
Fly your island to the landing place. Destroy the first
wave of Skrits with your guns. When you destroy a Skrit
it explodes, leaving a green cloud of poisonous gas behind
which takes five seconds to disperse. If you fly through
one of these clouds you will lose life energy. Land your
game character on the island and pick up the offensive
spell. There is a nesting place in the first ruin that you
have to destroy. You'll find an explosive spell. Use the
offensive spell to shoot your way free to the misty valley.
Destroy the attacking Skrits and collect the artifacts
left behind. If your life energy is low, collect energy
balls or return to your island to replenish it. Cross the
bridge to reach the plateau. There you'll find three
nesting places which you can blow up with your explosive
spell. After this you'll find a safe artifact and a new
navigation point is unlocked.
When you run down the path at the end of the plateau you
will find a backpack charge. Fly back to your island,
gathering up the rest of the artifacts on your way. Place
the safe on your island and put the artifacts you have
collected in it.
5. The attack of the Sentinels
Fly to the landing place on the nomad island. When you
dock, a bomber will attack the nomads. Run to the middle
of the island. In a film sequence you are given your task.
3 Your own guns are too weak - run to the large cannon and
destroy the bombers. Run back to the nomad. You will
receive an aircraft hangar. Build the hangar on your island.
Destroy the small generators and guns on the island to the
left with your fighter, and the large generators in the
pirate fortress. The Sentinels' lighthouse will explode
when all generators are destroyed. Your island will be
attacked by waves of fighters and bombers. Switch regularly
between your fighter and your game character and repair
your buildings. Two of the Sentinels' guns leave artifacts
behind which you can pick up with your aircraft.
6. The Grey Market
You are back at the Grey Market. When you go to Trevayne
he will give you your next task. Gather up the artifacts
lying around the Grey Market. Use the press to upgrade
your buildings. Fly your island to the second navigation
point. There you'll meet a nomad who gives you an artifact.
Return to the Grey Market and talk to Trevayne. He will
give you a red cannon artifact and a red gun artifact.
Set up the cannon on a slot at the bow of your island.
Fly to the next navigation point to complete the level.
7. The Athanor
Fly to the first navigation point. Destroy the buildings
and guns with your cannon. Pick up the cannon artifact but
do not set it up yet. You need a cannon to destroy the
Athanor. Put the cannon artifact in your safe in case
yours is destroyed. Proceed to the second navigation point.
Stop in front of the island to your left and destroy the
fighter hangars with your cannon. Keep a lookout for the
bomber! You have to destroy it in time before it can bomb
your island. Proceed to the second navigation point. You
can fly ahead with your fighter and take out the Sentinels'
guns on the next island. On the island to your right there
is a bomber hangar. Destroy it with your cannon, otherwise
your island will be attacked continually by new bombers.
Fly back and forth between the third and fourth navigation
points, taking out the energy generators and the main
building of the Athanor on the way. When you have destroyed
all the buildings of the Athanor, the level is completed.
8. The Grey Market
Talk to Trevayne to unlock a new navigation point and
receive your next task. Gather up all the artifacts.
Use the press to upgrade your buildings.
9. The island port
Proceed to the landing place. Go to the port building and
talk to the nomad there. The Sentinels will attack the
port with bombers and fighters. If you run back to your
island the Sentinels will destroy the bridge. Now run to
the island to the left of the port and leave your game
character on the little island to the left. Use the
"take over" key to switch to your guns. The Sentinels will
attack in waves until all your guns and your hangar are
destroyed. In the following film sequence your island is
towed away by an island transporter. The nomad tells you
to hide on one of the small cargo islands. Wait with your
game character on one of the two islands until another
transporter picks up the island, completing this level.
10. The Base
In this level you are separated from your island.
Jump onto the bridge at the base and then run to the Shark
hangar. Use the hangar to launch the Shark. You have to
fly three rounds in formation with three other Sharks in
order to fly the island transporter. If you get too far
away from the other Sharks, or if you fire your weapon,
the Sharks will attack you.
After the training rounds the flight through the Sea of
Rocks begins. Follow the Sharks and keep in your position
in the formation. If you break formation you will be warned
by radio and you will have five seconds to get back into
formation. If you are successful, the level is completed.
Save your game often, otherwise you'll have to repeat the
whole flight if you are destroyed.
11. The Vortex
You start this level in the Shark. Fly into the Vortex.
You have to destroy the four outer generators to deactivate
the shield in the center. Then you can destroy the main
generator. Use the rocks for cover so that the inner guns
cannot hit you until you have taken out the four generators.
The best way to destroy the main generator is by diving at
it from above. Take care not to fly out of the Vortex,
otherwise you'll be attacked by a wing of Sharks.
12. The artifact cache
Your Shark crashes into the Sentinels' base. Use the lift
to go to the upper platform and gather up the artifacts
lying around there. Your island is docked at the last
mooring. As soon as you start rebuilding your island you
will be attacked by Sharks and fired upon by the guns of
the base. Build an automatic gun tower to defend yourself.
Set up your safe and deposit your artifacts there until
you have completely emptied the entire cache. Pick up the
level-drive artifact to unlock another navigation point
but do can't build it yet. Set up the artifact press and
refit your island. Proceed to the navigation point to
complete the level.
13. The Sentinels' fleet
If necessary, repair your buildings. Use the press to
upgrade your equipment. Set up a cannon at the bow of your
island. Proceed to the first navigation point. You will be
attacked by two Sentinel islands. Destroy their lighthouses
with your cannon so that they crash. Take special care of
your cannon and repair it in time! When you have destroyed
both islands, proceed to the second navigation point and
destroy the lighthouses of the attacking islands. Set up
a gun tower astern as you will also be attacked by the
second wave from behind! Proceed to the third navigation
point and destroy the last wave of the attacking Sentinels.
Now you can proceed to the island port. Talk to the nomad
and he will help you fit your level drive. Activate the
level drive artifact and build it on your island. Gather
up the artifacts lying around the island port and fly away
with your island to complete the level.
If you have a collector, build it on your island. Then you
can mine the coal field next to the port.
14. The Cloud Gate
Film sequence
15. The Sea of Clouds
Dock your island at the filling station platform. Run to
Tenzen Kalden and talk to him. Run along the path leading
downwards. Get past the rocky ridges by jumping and destroy
the nesting places of the Skrits. Gather up the offensive
spell artifacts lying around there and use them to defend
yourself against the Skrits. Watch out for clouds of
poisonous gas they leave behind! Before you can destroy a
nesting place you must take out the Skrits defending them
until the way is free. Then select an explosive spell and
run under the nest, placing the explosive spell on your
way. Make sure you get at least 10 meters away from the
explosive charge, otherwise you will blow yourself up as
well. Along the way you'll find energy balls with which
you can replenish your life energy. If you own a hangar
you can try flying between the islands in your fighter and
destroying the nesting places with it. When you have
destroyed all the nesting places you will return to Tenzen
Kalden. Talk to him again. Run up the path to the left and
destroy the attacking Skrits on the way with your offensive
spell. When you reach the obelisk, blow up the pile of
crates using an offensive spell or an explosive spell.
The obelisk will tilt to one side and you can cross the
abyss by running over it. You will be attacked by Skrits
until you reach the fuel artifact. Run up to the artifact
to complete the level.
16. The master builders
In a film sequence Basaltface gives you your next task.
Proceed to the first navigation point and destroy the guns
and barrage balloons ahead of you with your cannon or your
fighter. The right-hand path leads directly to the center
and is heavily defended. Proceed to the left-hand navigation
point, destroy the barrage balloons and the guns on the
islands to the right and left. You can stop your island if
new guns come into range of your cannon and take out these
enemies before you continue. Proceed to the next navigation
point ahead of you. On the small island to your right you
will find a bomber hangar. Build the hangar on your island
and destroy all generators and guns around the master
builder's prison. Fly your island back to the second
navigation point. Now you can approach the prison from the
left. Destroy the guns and generators on the large island
to your right with your bomber. When you have destroyed
all the generators, the level ends with a film sequence.
17. The betrayal:
Film sequence
18. The Skrits attack:
Film sequence
19. The battle begins
You have to defend the Grey Market from the attacking
Skrits. Your island must dock at a base. There three more
island battleships will support you in the defense. You
will be attacked by flying Skrits, small Skrit fighters
and large Skrit bombers. In order to succeed, equip your
island with at least two automatic gun towers and a cannon.
Use the automatic gun towers to take out the smaller Skrits
and the cannon to destroy the Skrit bombers. Defend the
lighthouses of your allies as well as you can, for they
provide you with valuable support. The Skrits attack in
waves. Use the time between waves to repair or rebuild
your buildings. Watch out especially for the Skrit bombers
and try not to let them come too near to your island.
When you have destroyed all the Skrits, the level is
completed.
20. Fighting a losing battle
You are standing on an island with three portals. Use the
portals to switch to the advanced line. You have the choice
between a machine gun to your right, a rocket tower in the
middle or a Serp to your right. The Skrits attack in waves
from the right, the middle and the left. Equip your island
with as many automatic gun towers as possible so that these
can defend the island of their own accord while you operate
the forward guns. When you have destroyed all the Skrits,
the level is completed.
21. The Lady Master Builder
Fly your island to master builder Welkin. On this mission
you will once again be supported by three island
battleships. Proceed along the navigation points to Welkins
island. Destroy the Skrit nesting places on the islands
along your route with your fighter or with the Serp,
otherwise endless waves of Skrits will attack you. If your
watchtower is destroyed, rebuild it as soon as possible
and continue your journey. If your island stands still,
your lighthouse presents an easy target for the Skrit
bombers. After you dock at Welkins island, repair your
buildings or rebuild them so that they can defend your
island during your absence. Transfer the artifacts in your
belt to your safe. Run across the ridge to your right up
to the plateau. There you will find Welkins house. Run to
the entrance to trigger the film sequence. Pick up Welkin's
artifacts and run back to your island. Destroy any Skrits
and nesting places you find on your way with the explosive
or offensive spell. Return to your island to complete the
level.
22. The Refuge
Pick up master builder Welkin's artifacts. For this mission
you have a special aircraft and must fly into the heart of
the sanctuary. You have to fly through a gap in the outer
rings after shooting out a grille. Flying in the same
rotational direction of the sanctuary, shoot out the grill
of the inner ring, then swing right and fly through one of
the gaps. Inside you'll find three artifacts. Gather up
them all and fly back out of the sanctuary to complete the
level. If you are shot down, or your aircraft crashes, the
level is restarted and you have to collect all the
artifacts once more.
23. Mare Lacrimae
You must navigate the sea of volcanoes and find the wreck
of the battleship "Colossus". The volcanoes spew out red
hot lava bombs which fall on your island. Deploy automatic
gun towers at the bow and stern of your island to defend
yourself. Use the heat-seeking rockets of the rocket towers
to shoot down the bombs, but be careful - if your rocket
tower is destroyed, you cannot rebuild it, so make sure
your game character repairs it in good time. Take special
care of your watchtower! If it is destroyed, your island
will come to a standstill. You must keep moving, otherwise
the rocks will hit you. There are two types of lava bomb
which do varying amounts of damage. They are recognizable
by their different sizes. After the volcanoes, dock at
the island of the Colossus. Talk to Preston to trigger a
film sequence and complete the level.
24. The escort
The "Colossus" is flying to the city of machines in which
Basaltface has set up his headquarters. You must defend
the Colossus against the attacking Flying Skrits. The
Colossus flies of her own accord as soon as you start the
island drive. Your island flies faster than the battleship,
so you have to stop in time if you don't want to lose sight
of it. The Skrits try to destroy the balloons which carry
the Colossus. If too many balloons are destroyed, the
Colossus will crash and your mission will be a failure.
Use your fighter to repel the Skrits and to lure them into
range of your guns. Then switch quickly to your guns and
destroy the Skrits. The Skrits hatch out in their nesting
places which are on the islands along your route. Use your
fighter or the Serp to destroy any nesting places that are
out of range of your guns.
25. The City of Machines
This level starts with a film sequence. You must destroy
the generators of the city of machines on the outer islands,
penetrate the central complex and blow up the controlling
machine. You will recognize the generators by their energy
rays which are focused in the middle above the dome. You
have to travel as your game character, since your island
is docked far away from city of machines. Pick up the
artifacts you get from the master builders and fly with
your backpack to the island in front of you. Lay the first
explosive charge there. Keep an eye on your flight radius;
if you leave it, your backpack will be deactivated and you
will crash. Destroy any Skrits with the cannon on the small
island next to the first generator. Small transporters fly
shuttle between the islands. Use them to reach the islands
that are outside the range of your backpack. Fly with the
first transporter to the next generator island. Don't
forget to gather up any explosive charges you find on your
way! Destroy the next generator. To get to the next
generator you have to jump across the floating rocks,
defending yourself against the attacking Skrits as you do
so. Use the cannon on the next island to destroy the
generator in front of you. With the next transporter you
reach the entrance to the dome. Destroy the last generator
with an explosive charge. Work your way forward to the
cannon and destroy them using the explosive spell. When
you have destroyed the last generator, you can maneuver
your island nearer to the city of machines and thus activate
your backpack again. In the dome, make your way along the
middle colonnade and destroy the last guns with explosive
spells. Jump down to the floor of the dome and run along
the passageway to your right to the controlling machine.
Lay your last explosive charge to destroy it, triggering
a film sequence that ends this level.
26. Shockwave
Film sequence
27. The queens lair
Your task is to penetrate the lair of the Skrit queen.
Your island starts at the entrance to the Skrit ravine.
Refit your island and repair all buildings. Activate your
drive. You will be attacked by flying Skrits and Skrit
ground forces alternately. Skrits will fall from the arches
over the ravine onto your island. Bring your game character
in a safe position, because the Skrits will attack him or
her specifically. Use your guns to take out any Skrits on
your island, or defend yourself using offensive spells.
See to it that your energy supply is kept filled up - the
life energy of your game character is replenished from the
island's energy. If your energy drops too low, your guns
will not be able to fire any more! Repair your buildings
in time and stop your island to destroy the attacking waves
of flying Skrits with your guns. You have to stop your
island in time, otherwise you will be attacked by Skrit
air and ground forces simultaneously. When you reach the
end of the ravine the level is completed.
28. The queen
You start this level in front of the Skrit queen's lair.
Fly your island to the first navigation point in front of
the entrance. You have the choice between three routes into
the lair. Destroy the tentacles at the entrance with your
cannon or the Serp, otherwise the Skrit guns will be rebuilt
again and again after you destroy them. You can pick up a
fighter hangar artifact on the large island to the left of
the entrance with your aircraft and build it on your island.
Proceed to the second navigation point. Destroy any guns
and tentacles you find along your route that are within
radius of your aircraft with your fighter or the Serp, then
proceed to the next navigation point. Set up and repair
your automatic guns so that they can defend you against
attack from flying Skrits, while you take out the guns and
tentacles with your big guns. You should always save your
game after successfully beating off a Skrit attack or
destroying a gun battery. You now reach the island of the
queen of the Skrits. When you attack her you will be
attacked by a wave of flying Skrits which take off from
behind the queen. To your right is an island which is held
at its base by tentacles. Destroy the tentacles to release
the island, which will move above the queen once to the
left and then back again. You have to destroy the lighthouse
on the island when it is directly above the Skrit queen.
If you use the Serp, you can destroy the lighthouse with
one shot. If you have chosen the right moment, the island
will crash on the Skrit queen and the level will end with
a film sequence. If the island crashes too early or too
late, you will either have to restart the level or load
a saved game.
29. The victory celebration
Film sequence
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www.project-nomads.com
Developer: Radon Labs GmbH, Berlin
www.radonlabs.de
Distributor: CDV Software Entertainment AG
www.cdv.de
CDV Software Entertainment AG
Neureuterstr. 37b
76185 Karlsruhe
Germany
E-Mail: [email protected]
Phone: +49-(0)721-97224-0
Fax: +49-(0)721-97224-24
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contained within this document are the properties of their
respective owners.