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Project Nomads – Windows Readme – English

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Readme
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Windows
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English
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project-nomads_win_readme_en_a8z.txt
  Readme.txt - Dec 11th, 2003

  ==========================================================
  Project Nomads
  Version 1.2e
  ==========================================================


  ==========================================================
  IMPORTANT NOTICE!
  
  This game is already patched to version 1.2e, thus no extra 
  patching is necessary. In case you already tried to patch it,
  the game won't start. But don't panic - simply use the 
  "repair"-link in the start menu to rebuild the version.
  
  ==========================================================

  Hello!
  Thank you for purchasing Project Nomads.

  **********************************************************

  -> Installation <-

  Please perform the following steps to install the game:


  1.  Insert the Project Nomads CD into your CD ROM drive.
  2.  If your CD ROM drive's Autoplay function is enabled,
      the installation will begin automatically.
      If the automatic installation program does not start,
      launch the program by double-clicking the Setup.exe
      file in the root directory of the Project Nomads CD ROM.
  3.  Follow the on-screen instructions of the
      installation program.
  4.  Enjoy playing Project Nomads!

  **********************************************************

  INFO - CONTENTS

  1. SYSTEM REQIREMENTS
   1.1 MINIMUM SYSTEM REQUIREMENTS
   1.2 RECOMMENDED SYSTEM REQUIREMENTS
  2. INTERNET GAME
   2.1. CREATE AN INTERNET GAME
   2.2. JOIN AN INTERNET GAME
  3. HINTS
   3.1. SHORT INTRODUCTION OF PROJECT NOMADS
   3.2. GENERAL HINTS
   3.3. MISSION HINTS 

  **********************************************************
	
  1. SYSTEM REQUIREMENTS

  - WINDOWS 98, ME, 2000 or XP operating system
  - DirectX version 8.0
  - 850 MB of free disc space
  - Mouse
  - Keyboard
  - 100% DirectX compatible sound card


  1.1 MINIMUM SYSTEM REQUIREMENTS

  - Pentium III 450 MHz
  - 64 MB of RAM
  - 3D accelerated video card with 32 MB


  1.2 RECOMMENDED SYSTEM REQUIREMENTS

  - Pentium III 1 GHz or higher
  - 128 MB RAM or higher
  - 3D accelerated video card with 64 MB
    with HW-T&L (Hardware Transform & Lighting)
  - 56.6k Internet connection for internet multiplayer game


  2. INTERNET MATCH

  In Project Nomads is a internet deathmatch game included
  up to 8 players. An internet connection is needed to play
  the game via internet.

  To play a internet game against other players, one of the
  players must be the HOST and the other players are CLIENTS.


  2.1. CREATE AN INTERNET GAME

  Open the menu "Create internet game". A new window appears.
  Now entry the IP address of YOUR computer and choose a
  character. Then press "OK".
  PROJECT NOMADS starting now the multiplayer mode. Your
  computer has now started a server with the IP address of
  your computer. Wait for the players, which can connect to
  your computer with the IP address of your server. If all
  players are on your server, start the match.


  2.2. JOIN AN INTERNET GAME

  Open the menu "Create internet game". A new window
  appears. Now entry the IP address of the SERVER and choose
  a character.
  
  To be able to connect to a match, you have to know the
  IP address of the computer, on which a new match is created
  (SERVER). Then press "OK".
  PROJECT NOMADS starting now the multiplayer mode. Your
  computer searching the server with the IP address you have
  entered. If a server is found, the match will automatically
  begin, if the player, who has create the game start the
  match.

  
  3. HINTS

  3.1. SHORT INTRODUCTION OF PROJECT NOMADS

  Welcome to the planet Aeres, a fantastic world of gigantic
  floating islands that drift slowly through an endless sea
  of clouds. After Aeres broke apart in the chaos of war, the
  few surviving inhabitants settled on this drifting ruin of
  the planet.
  You are a nomad, a restless engineer with magical abilities,
  forever in pursuit of adventure. Explore the breathtaking,
  endless cloud world with your flying island. Go in search
  of the magical artifacts of a long-forgotten culture.
  Battle against rivals, enemies and terrifying monsters as
  you seek to find what fate has in store for you...
  The adventure begins...


  3.2. GENERAL HINTS

  * A T T E N T I O N !!! *

  The follow section can be very helpful if you at a
  "dead end" in PROJECT NOMADS.If you do not need help,
  we suggest, not to read further, because it contains
  many spoilers.


  - Save early, save often! But be careful: You can save at
  any time - but you have only a limited number of save slots!

  - Skrits: If several Skits run towards you, try to lure
  them all to one spot. Lay a spell bomb there, then run away.
  Another possibility is to just run between them. Be careful,
  though, to leave yourself enough room that you do not come
  into contact with their poisonous gas.
				
  - Skrit nesting places: Instead of trying to fight the
  Skrits, run past them. Lay a spell bomb under the nesting
  place and take care of the rest of the Skrits after it is
  destroyed.

  - Artifact press: Take care never to put a blue and a red
  artifact in the press together! If you press red artifacts
  it is best to only upgrade them to grade two. These may
  not be as powerful, but that is not as bad as losing a
  grade three gun tower if they are destroyed. The same
  applies to other artifacts.

  - Attack of the Sentinels: After you have shot down the
  bomber with your cannon, you can use it to destroy an
  airship and a generator directly behind you. Build your
  aircraft hangar immediately and try to destroy the rest
  of the generators. Don't try to defend your island by
  shooting down the enemy aircraft; if you are fast enough,
  nothing much will happen to your island.

  - If you have the large cannon, set it up directly at the
  bow of your island. Take care that it is not destroyed,
  though.

  - Always fly your island short distances, then stop and
  try to take out enemy positions from a distance with your
  large cannon. If you destroy enemy aircraft hangars, the
  aircraft in them are also destroyed.

  - The escort: Try to fly on ahead with your aircraft and
  quickly destroy the Skrit nesting place. Enemy gun towers
  are also dangerous; you should try to take these out first.

  - The queen: Fly on ahead with your aircraft and destroy
  the Skrit nesting place and the tentacles on the sides.

  - Experiment with various building types on your island.
  In some levels it is advantageous to shut down your hangar
  and use the energy thus saved for your guns. Alternatively,
  you can build additional power plants so that you can
  repair damaged buildings at any time.

  - The life energy of your game character is regenerated
  when he or she is on your island. If you are attacked
  while exploring another island, return to your island if
  your life energy get low.

  - If you are attacked while exploring another island with
  your game character and he or she is within range of the
  guns on your island, you can use the "take-over" key to
  switch to the guns and give your character covering fire.

  - If you are attacked by a bomber, you can defend yourself
  in an emergency with your aircraft - make it collide with
  the bomber. This means you lose your aircraft, but the
  bomber is also destroyed.


  3.3. MISSION HINTS 

  * A T T E N T I O N !!! * - Spoilers


  1. The old master builder

  In the intro at the beginning of the game you are on an
  island upon which your aircraft has crashed.
  Run up the hill to the wreck of your aircraft to wake up
  an old master builder named Basaltface. After a film
  sequence the master builder appears on the island to your
  right. Run to the master builder. In the next sequence
  Basaltface gives you his lighthouse and a watchtower
  artifact. Build the watchtower and activate the drive.
  After a short flight your island will stop and Basaltface
  will give you a gun tower artifact and five energy balls.
  After you build the gun tower you will be attacked by four
  fighters. Destroy the aircraft with your guns. If your gun
  tower is destroyed, rebuild it. When you have destroyed
  the enemy fighters you will receive another gun tower
  artifact and new energy balls from Basaltface. A new
  navigation point is unlocked. Run to the watchtower and
  activate the drive to complete the level.


  2. The Grey Market

  You land at the Grey Market. When you go to Trevayne he
  will give you a task and a new navigation point will be
  unlocked. After this you can leave the level at any time
  by setting off with your island, but first explore the
  Grey Market, where you'll find the artifact press and the
  artifact safe. Use the press to upgrade your two grade 1
  gun towers and make them into one grade 2 gun tower.
  Gather up the artifacts lying around.

  Formulae for artifact press

  Two grade 1 artifacts = One grade 2 artifact
  Two grade 2 artifacts = One grade 3 artifact

  If you put a blue artifact (infinite charges) and a red
  artifact (single charge) into the press, the resultant
  artifact has only one charge!


  3. The  Pirates' Ravine

  At the start of this level you are confronted by barrage
  balloons. Destroy the balloons before you set off.
  Your island will fly through the pirates' ravine of its
  own accord as long as you do not stop. Watch out for the
  balloons! Your island will crash if you hit them. Place
  your automatic gun tower on a spot at the bow of your
  island to defend yourself against the balloons and use
  your second gun tower to destroy enemy aircraft and cannon.
  Stop your island if you are attacked and destroy the enemy
  guns and fighters before you continue. See to it that you
  repair your buildings in good time. When you reach the end
  of the ravine, the level is completed.


  4. The mysterious island

  Fly your island to the landing place. Destroy the first
  wave of Skrits with your guns. When you destroy a Skrit
  it explodes, leaving a green cloud of poisonous gas behind
  which takes five seconds to disperse. If you fly through
  one of these clouds you will lose life energy. Land your
  game character on the island and pick up the offensive
  spell. There is a nesting place in the first ruin that you
  have to destroy. You'll find an explosive spell. Use the
  offensive spell to shoot your way free to the misty valley.
  Destroy the attacking Skrits and collect the artifacts
  left behind. If your life energy is low, collect energy
  balls or return to your island to replenish it. Cross the
  bridge to reach the plateau. There you'll find three
  nesting places which you can blow up with your explosive
  spell. After this you'll find a safe artifact and a new
  navigation point is unlocked.
  When you run down the path at the end of the plateau you
  will find a backpack charge. Fly back to your island,
  gathering up the rest of the artifacts on your way. Place
  the safe on your island and put the artifacts you have
  collected in it.

 
  5. The attack of the Sentinels

  Fly to the landing place on the nomad island. When you
  dock, a bomber will attack the nomads. Run to the middle
  of the island. In a film sequence you are given your task.
  3 Your own guns are too weak - run to the large cannon and
  destroy the bombers. Run back to the nomad. You will
  receive an aircraft hangar. Build the hangar on your island.
  Destroy the small generators and guns on the island to the
  left with your fighter, and the large generators in the
  pirate fortress. The Sentinels' lighthouse will explode
  when all generators are destroyed. Your island will be
  attacked by waves of fighters and bombers. Switch regularly
  between your fighter and your game character and repair
  your buildings. Two of the Sentinels' guns leave artifacts
  behind which you can pick up with your aircraft.


  6. The Grey Market

  You are back at the Grey Market. When you go to Trevayne
  he will give you your next task. Gather up the artifacts
  lying around the Grey Market. Use the press to upgrade
  your buildings. Fly your island to the second navigation
  point. There you'll meet a nomad who gives you an artifact.  
  Return to the Grey Market and talk to Trevayne. He will
  give you a red cannon artifact and a red gun artifact.
  Set up the cannon on a slot at the bow of your island.
  Fly to the next navigation point to complete the level.


  7. The Athanor

  Fly to the first navigation point. Destroy the buildings
  and guns with your cannon. Pick up the cannon artifact but
  do not set it up yet. You need a cannon to destroy the
  Athanor. Put the cannon artifact in your safe in case
  yours is destroyed. Proceed to the second navigation point.
  Stop in front of the island to your left and destroy the
  fighter hangars with your cannon. Keep a lookout for the
  bomber! You have to destroy it in time before it can bomb
  your island. Proceed to the second navigation point.  You
  can fly ahead with your fighter and take out the Sentinels'
  guns on the next island. On the island to your right there
  is a bomber hangar. Destroy it with your cannon, otherwise
  your island will be attacked continually by new bombers.
  Fly back and forth between the third and fourth navigation
  points, taking out the energy generators and the main
  building of the Athanor on the way. When you have destroyed
  all the buildings of the Athanor, the level is completed.


  8. The Grey Market

  Talk to Trevayne to unlock a new navigation point and
  receive your next task. Gather up all the artifacts.
  Use the press to upgrade your buildings.


  9. The island port

  Proceed to the landing place. Go to the port building and
  talk to the nomad there. The Sentinels will attack the
  port with bombers and fighters. If you run back to your
  island the Sentinels will destroy the bridge. Now run to
  the island to the left of the port and leave your game
  character on the little island to the left. Use the
  "take over" key to switch to your guns. The Sentinels will
  attack in waves until all your guns and your hangar are
  destroyed. In the following film sequence your island is
  towed away by an  island transporter. The nomad tells you
  to hide on one of the small cargo islands. Wait with your
  game character on one of the two islands until another
  transporter picks up the island, completing this level.

 
  10. The Base

  In this level you are separated from your island.
  Jump onto the bridge at the base and then run to the Shark
  hangar. Use the hangar to launch the Shark. You have to
  fly three rounds in formation with three other Sharks in
  order to fly the island transporter. If you get too far
  away from the other Sharks, or if you fire your weapon,
  the Sharks will attack you.
  After the training rounds the flight through the Sea of
  Rocks begins. Follow the Sharks and keep in your position
  in the formation. If you break formation you will be warned
  by radio and you will have five seconds to get back into
  formation. If you are successful, the level is completed.
  Save your game often, otherwise you'll have to repeat the
  whole flight if you are destroyed.


  11. The Vortex

  You start this level in the Shark. Fly into the Vortex.
  You have to destroy the four outer generators to deactivate
  the shield in the center. Then you can destroy the main
  generator. Use the rocks for cover so that the inner guns
  cannot hit you until you have taken out the four generators.
  The best way to destroy the main generator is by diving at
  it from above. Take care not to fly out of the Vortex,
  otherwise you'll be attacked by a wing of Sharks.


  12. The artifact cache

  Your Shark crashes into the Sentinels' base. Use the lift
  to go to the upper platform and gather up the artifacts
  lying around there. Your island is docked at the last
  mooring. As soon as you start rebuilding your island you
  will be attacked by Sharks and fired upon by the guns of
  the base. Build an automatic gun tower to defend yourself.
  Set up your safe and deposit your artifacts there until
  you have completely emptied the entire cache. Pick up the
  level-drive artifact to unlock another navigation point
  but do can't build it yet. Set up the artifact press and
  refit your island. Proceed to the navigation point to
  complete the level. 


  13. The Sentinels' fleet

  If necessary, repair your buildings. Use the press to
  upgrade your equipment. Set up a cannon at the bow of your
  island. Proceed to the first navigation point. You will be
  attacked by two Sentinel islands. Destroy their lighthouses
  with your cannon so that they crash. Take special care of
  your cannon and repair it in time! When you have destroyed
  both islands, proceed to the second navigation point and
  destroy the lighthouses of the attacking islands. Set up
  a gun tower astern as you will also be attacked by the
  second wave from behind! Proceed to the third navigation
  point and destroy the last wave of the attacking Sentinels.
  Now you can proceed to the island port. Talk to the nomad
  and he will help you fit your level drive. Activate the
  level drive artifact and build it on your island. Gather
  up the artifacts lying around the island port and fly away
  with your island to complete the level.
  If you have a collector, build it on your island. Then you
  can mine the coal field next to the port.


  14. The Cloud Gate

  Film sequence


  15. The Sea of Clouds

  Dock your island at the filling station platform. Run to
  Tenzen Kalden and talk to him. Run along the path leading
  downwards. Get past the rocky ridges by jumping and destroy
  the nesting places of the Skrits. Gather up the offensive
  spell artifacts lying around there and use them to defend
  yourself against the Skrits. Watch out for clouds of
  poisonous gas they leave behind! Before you can destroy a
  nesting place you must take out the Skrits defending them
  until the way is free. Then select an explosive spell and
  run under the nest, placing the explosive spell on your
  way. Make sure you get at least 10 meters away from the
  explosive charge, otherwise you will blow yourself up as
  well. Along the way you'll find energy balls with which
  you can replenish your life energy. If you own a hangar
  you can try flying between the islands in your fighter and
  destroying the nesting places with it. When you have
  destroyed all the nesting places you will return to Tenzen
  Kalden. Talk to him again. Run up the path to the left and
  destroy the attacking Skrits on the way with your offensive
  spell. When you reach the obelisk, blow up the pile of
  crates using an offensive spell or an explosive spell.
  The obelisk will tilt to one side and you can cross the
  abyss by running over it. You will be attacked by Skrits
  until you reach the fuel artifact. Run up to the artifact
  to complete the level.


  16. The master builders

  In a film sequence Basaltface gives you your next task.
  Proceed to the first navigation point and destroy the guns
  and barrage balloons ahead of you with your cannon or your
  fighter. The right-hand path leads directly to the center
  and is heavily defended. Proceed to the left-hand navigation
  point, destroy the barrage balloons and the guns on the
  islands to the right and left. You can stop your island if
  new guns come into range of your cannon and take out these
  enemies before you continue. Proceed to the next navigation
  point ahead of you. On the small island to your right you
  will find a bomber hangar. Build the hangar on your island
  and destroy all generators and guns around the master
  builder's prison. Fly your island back to the second
  navigation point. Now you can approach the prison from the
  left. Destroy the guns and generators on the large island
  to your right with your bomber. When you have destroyed
  all the generators, the level ends with a film sequence.


  17. The betrayal:

  Film sequence


  18. The Skrits attack:

  Film sequence


  19. The battle begins

  You have to defend the Grey Market from the attacking
  Skrits. Your island must dock at a base. There three more
  island battleships will support you in the defense. You
  will be attacked by flying Skrits, small Skrit fighters
  and large Skrit bombers. In order to succeed, equip your
  island with at least two automatic gun towers and a cannon.
  Use the automatic gun towers to take out the smaller Skrits
  and the cannon to destroy the Skrit bombers. Defend the
  lighthouses of your allies as well as you can, for they
  provide you with valuable support. The Skrits attack in
  waves. Use the time between waves to repair or rebuild
  your buildings. Watch out especially for the Skrit bombers
  and try not to let them come too near to your island.
  When you have destroyed all the Skrits, the level is
  completed.


  20. Fighting a losing battle

  You are standing on an island with three portals. Use the
  portals to switch to the advanced line. You have the choice
  between a machine gun to your right, a rocket tower in the
  middle or a Serp to your right. The Skrits attack in waves
  from the right, the middle and the left. Equip your island
  with as many automatic gun towers as possible so that these
  can defend the island of their own accord while you operate
  the forward guns. When you have destroyed all the Skrits,
  the level is completed.


  21. The Lady Master Builder

  Fly your island to master builder Welkin. On this mission
  you will once again be supported by three island
  battleships. Proceed along the navigation points to Welkins
  island. Destroy the Skrit nesting places on the islands
  along your route with your fighter or with the Serp,
  otherwise endless waves of Skrits will attack you. If your
  watchtower is destroyed, rebuild it as soon as possible
  and continue your journey. If your island stands still,
  your lighthouse presents an easy target for the Skrit
  bombers. After you dock at Welkins island, repair your
  buildings or rebuild them so that they can defend your
  island during your absence. Transfer the artifacts in your
  belt to your safe. Run across the ridge to your right up
  to the plateau. There you will find Welkins house. Run to
  the entrance to trigger the film sequence. Pick up Welkin's
  artifacts and run back to your island. Destroy any Skrits
  and nesting places you find on your way with the explosive
  or offensive spell. Return to your island to complete the
  level.


  22. The Refuge

  Pick up master builder Welkin's artifacts. For this mission
  you have a special aircraft and must fly into the heart of
  the sanctuary. You have to fly through a gap in the outer
  rings after shooting out a grille. Flying in the same
  rotational direction of the sanctuary, shoot out the grill
  of the inner ring, then swing right and fly through one of
  the gaps. Inside you'll find three artifacts. Gather up
  them all and fly back out of the sanctuary to complete the
  level. If you are shot down, or your aircraft crashes, the
  level is restarted and you have to collect all the
  artifacts once more.


  23. Mare Lacrimae

  You must navigate the sea of volcanoes and find the wreck
  of the battleship "Colossus". The volcanoes spew out red
  hot lava bombs which fall on your island. Deploy automatic
  gun towers at the bow and stern of your island to defend
  yourself. Use the heat-seeking rockets of the rocket towers
  to shoot down the bombs, but be careful - if your rocket
  tower is destroyed, you cannot rebuild it, so make sure
  your game character repairs it in good time. Take special
  care of your watchtower! If it is destroyed, your island
  will come to a standstill. You must keep moving, otherwise
  the rocks will hit you. There are two types of lava bomb
  which do varying amounts of damage. They are recognizable
  by their different sizes. After the volcanoes, dock at
  the island of the Colossus. Talk to Preston to trigger a
  film sequence and complete the level.


  24. The escort

  The "Colossus" is flying to the city of machines in which
  Basaltface has set up his headquarters. You must defend
  the Colossus against the attacking Flying Skrits. The
  Colossus flies of her own accord as soon as you start the
  island drive. Your island flies faster than the battleship,
  so you have to stop in time if you don't want to lose sight
  of it. The Skrits try to destroy the balloons which carry
  the Colossus. If too many balloons are destroyed, the
  Colossus will crash and your mission will be a failure.
  Use your fighter to repel the Skrits and to lure them into
  range of your guns. Then switch quickly to your guns and
  destroy the Skrits. The Skrits hatch out in their nesting
  places which are on the islands along your route. Use your
  fighter or the Serp to destroy any nesting places that are
  out of range of your guns.


  25. The City of Machines

  This level starts with a film sequence. You must destroy
  the generators of the city of machines on the outer islands,
  penetrate the central complex and blow up the controlling
  machine. You will recognize the generators by their energy
  rays which are focused in the middle above the dome. You
  have to travel as your game character, since your island
  is docked far away from city of machines. Pick up the
  artifacts you get from the master builders and fly with
  your backpack to the island in front of you. Lay the first
  explosive charge there. Keep an eye on your flight radius;
  if you leave it, your backpack will be deactivated and you
  will crash. Destroy any Skrits with the cannon on the small
  island next to the first generator. Small transporters fly
  shuttle between the islands. Use them to reach the islands
  that are outside the range of your backpack. Fly with the
  first transporter to the next generator island. Don't
  forget to gather up any explosive charges you find on your
  way! Destroy the next generator. To get to the next
  generator you have to jump across the floating rocks,
  defending yourself against the attacking Skrits as you do
  so. Use the cannon on the next island to destroy the
  generator in front of you. With the next transporter you
  reach the entrance to the dome. Destroy the last generator
  with an explosive charge. Work your way forward to the
  cannon and destroy them using the explosive spell. When
  you have destroyed the last generator, you can maneuver
  your island nearer to the city of machines and thus activate
  your backpack again. In the dome, make your way along the
  middle colonnade and destroy the last guns with explosive
  spells. Jump down to the floor of the dome and run along
  the passageway to your right to the controlling machine.
  Lay your last explosive charge to destroy it, triggering
  a film sequence that ends this level.


  26. Shockwave

  Film sequence


  27. The queens lair

  Your task is to penetrate the lair of the Skrit queen.
  Your island starts at the entrance to the Skrit ravine.
  Refit your island and repair all buildings. Activate your
  drive. You will be attacked by flying Skrits and Skrit
  ground forces alternately. Skrits will fall from the arches
  over the ravine onto your island. Bring your game character
  in a safe position, because the Skrits will attack him or
  her specifically. Use your guns to take out any Skrits on
  your island, or defend yourself using offensive spells.
  See to it that your energy supply is kept filled up - the
  life energy of your game character is replenished from the
  island's energy. If your energy drops too low, your guns
  will not be able to fire any more! Repair your buildings
  in time and stop your island to destroy the attacking waves
  of flying Skrits with your guns. You have to stop your
  island in time, otherwise you will be attacked by Skrit
  air and ground forces simultaneously. When you reach the
  end of the ravine the level is completed.


  28. The queen

  You start this level in front of the Skrit queen's lair.
  Fly your island to the first navigation point in front of
  the entrance. You have the choice between three routes into
  the lair. Destroy the tentacles at the entrance with your
  cannon or the Serp, otherwise the Skrit guns will be rebuilt
  again and again after you destroy them. You can pick up a
  fighter hangar artifact on the large island to the left of
  the entrance with your aircraft and build it on your island.
  Proceed to the second navigation point. Destroy any guns
  and tentacles you find along your route that are within
  radius of your aircraft with your fighter or the Serp, then
  proceed to the next navigation point. Set up and repair
  your automatic guns so that they can defend you against
  attack from flying Skrits, while you take out the guns and
  tentacles with your big guns. You should always save your
  game after successfully beating off a Skrit attack or
  destroying a gun battery. You now reach the island of the
  queen of the Skrits. When you attack her you will be
  attacked by a wave of flying Skrits which take off from
  behind the queen. To your right is an island which is held
  at its base by tentacles. Destroy the tentacles to release
  the island, which will move above the queen once to the
  left and then back again. You have to destroy the lighthouse
  on the island when it is directly above the Skrit queen.
  If you use the Serp, you can destroy the lighthouse with
  one shot. If you have chosen the right moment, the island
  will crash on the Skrit queen and the level will end with
  a film sequence. If the island crashes too early or too
  late, you will either have to restart the level or load
  a saved game.


  29. The victory celebration

  Film sequence



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  www.project-nomads.com

  Developer: Radon Labs GmbH, Berlin

  www.radonlabs.de

  Distributor: CDV Software Entertainment AG
  www.cdv.de

  CDV Software Entertainment AG
  Neureuterstr. 37b
  76185 Karlsruhe
  Germany

  E-Mail: [email protected]

  Phone: +49-(0)721-97224-0
  Fax: +49-(0)721-97224-24

  **********************************************************

  All registered and non-registered trademarks and trade names 
  contained within this document are the properties of their 
  respective owners.

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