R O C K E T T ' S N E W S C H O O L (TM)
version 1.00 8/27/97
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Thank you for purchasing Rockett's New School. This ReadMe
file contains the latest information, program installation
instructions, and troubleshooting tips for Rockett's New
School. You can print this file by choosing the Print
command from the File menu.
SPECIAL TIP -> You can see a cool preview of Rockett's
upcoming adventures, right on this CD! Here's how:
For Windows 95, in the Start menu, select Programs, select
Purple Moon, and select Rockett's New School. Then click on the
Next- Rockett's Tricky Decision icon to start the preview.
For Windows 3.1, in the Program Manager, double-click on the
Purple Moon program group, and double-click on the Rockett's New
School group to open it. Then double-click on the
Next- Rockett's Tricky Decision icon to start the preview.
For Macintosh, from your desktop, double-click on the
Purple Moon f folder, and double-click on the Rockett's New
School folder to open it. Then double-click on the
Next- Rockett's Tricky Decision icon to start the preview.
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Contents:
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o Latest Information & Tips
o Windows Information
o Getting Started - Windows
o Macintosh Information
o Getting Started - Macintosh
o Your Adventure Begins Here
o Customer Support
o Warranty
o End USer Agreement
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LATEST INFORMATION & TIPS
Rockett's New School is designed to be compatible with many
computer systems. However, every computer system configuration is
unique, and your system may contain hardware or software that
conflicts with this program.
Most problems can be solved by following the steps listed below:
1. Check your system to make sure that it meets the minimum
system requirements listed in this ReadMe, and that you've
installed the software correctly.
2. See below, and under Macintosh and Windows Information,
for a list of problems and their probable causes and solutions.
** Problems running the software? **
The CD-ROM disk may be dirty. First try cleaning your CD. Use a
soft, clean, lint-free cloth dipped in water or a CD-cleaning
solution. Gently wipe off fingerprints and dust. Do not use a
tissue or rough material, as it may scratch the CD.
** Using the CD **
Always make sure the CD is in the drive before beginning an
adventure, and don't remove the CD from the computer while
playing.
** Quitting Other Applications **
It is best to shut down other applications before running the
Rockett's New School installer or the Rockett's New School
application.
** No sound? **
There may be a problem with your speaker set-up. Check the
cables to your speakers. Check that your speakers are turned on
and that the volume is set high enough. See other suggestions
specific to the Macintosh or Windows below.
** Changing the sound level **
To change the sound volume level while playing an adventure, you
should use the volume controls in the Rockett's New School
application. To access the volume controls, click on the Purple
Moon icon in the top right corner of the screen, and then use
the row of five buttons along the bottom of the screen.
Note: It is recommended that you follow this method for
adjusting the sound level while the application is running, and
do not use the Microsoft Windows Volume control or the Macintosh
Sound control panel.
** Screen resolution and color settings **
Rockett's New School uses 256 color images and we recommend that
you set your display driver to 256 color mode. Also, Rockett's
New School has been designed to work best with a screen
resolution of 640x480 pixels. All screen images are created in
this size, and will completely fill the screen at this
resolution. This means that running your screen at a higher
resolution (such as 1024 x 768 pixels) will result in a smaller
image being displayed. (It is NOT possible to maximize the
product to fill screens with a resolution higher than 640x480
pixels.)
** Screensavers Interrupting Play **
Rockett's New School works best with screensaver programs turned
off. If your screensaver interferes with playback of Rockett's
New School, turn the screensaver off. If this is not possible,
then set the screensaver delay for the maximum amount of time.
** Saving your Adventures on Windows 3.1 **
To save your Adventure on a computer system running Windows 3.1,
you must be sure that you name your saved adventure as follows:
- The name of the saved Adventure must be no more than 8
characters long.
- The name of the saved Adventure must be one word, and must not
contain any spaces.
** Attempting to Save an Adventure to a Full Disk **
If you attempt to save your Adventure on a hard disk with
inadequate storage space, you will receive an onscreen message
that reads: "Could not save your file. Check that the disk is
not full." Click Cancel. To save your adventure, you will need
to make additional room on your drive by removing some files.
** Ending an Adventure **
To end an adventure, click on the Purple Moon icon in the top
right corner of the screen, and then click on End; you will have
a chance to save your adventure before the program quits.
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WINDOWS INFORMATION
** Windows 3.1 Video and Sound Cards **
If you experience graphics or sound distortion during an
Adventure, your system may include a video or sound card and/or a
Windows 3.1 driver that is non-standard. In most cases, upgrading
your system software to Windows 95 is a way to solve any
difficulties with non-standard drivers.
** Windows 95 Users with 640x480 screens **
Rockett's New School needs to use all 640x480 pixels on a
computer with a low resolution screen. This means that you
cannot have the Windows 95 Taskbar on top or you will not be able
to see part of the bottom of the screen. To make Rockett's New
School float over the Taskbar, follow this procedure:
1. Right-click on the Taskbar to bring up the Taskbar menu.
2. Choose Properties... from the Taskbar menu. This will bring
up the Taskbar Properties dialog.
3. Click on the Taskbar Options tab at the top of the dialog.
4. Make sure that the check box, "Always on top" is unchecked.
5. Press OK.
** No sound, or poor quality sound? **
Rockett's New School may conflict with other sound-related
applications. Check to see if you have another sound-related
program open. Many programs do not free up the sound capabilities
after they are loaded.
The sound card may not be installed correctly. Consult the sound
card's user manual to verify proper installation. Test other
sound applications to see if they work correctly. Check to see if
you have the latest drivers for your sound card.
There may be a sound card software problem. Select the "mixer"
program that came with your sound card and ensure that the "wave"
volume is up high enough.
Rockett's New School may not support your sound card; your sound
card is not Windows compatible. Some sound cards need special
settings in order to be compatible with Windows. Consult your
sound card documentation.
There may not be enough RAM available. Quit other applications.
Turn on Virtual Memory. Purchase more RAM.
Minimum specification machines, for example 486/66mHz
PCs, may experience occasionally interrupted sound
playback. Upgrading to a faster processor speed or a
Pentium processor would improve this.
** Rockett's New School doesn't run? **
There may not be enough RAM available. Quit other applications.
Turn on Virtual Memory. Purchase more RAM.
** Rockett's New School runs slowly? **
You may have a slow speed CD-ROM drive. Check that your CD-ROM
drive is at least double-speed. Try a faster CD-ROM drive.
** Unclear error message during installation? **
If you receive an error message during installation of the
software, without an obvious explanation, check to be sure that
your system meets the minimum system requirements, especially
that you have the required amount of hard disk space available.
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GETTING STARTED - WINDOWS
Windows System Requirements:
o IBM-PC or compatible with 486/66 MHz or faster processor
o Windows 95 or Windows 3.1
o 8 MB RAM or more (5 MB available)
o Hard disk with 10 MB or more of free disk space
o Double-speed (2x) or faster CD-ROM drive
o SVGA monitor and graphics card (640x480, 256 colors or better)
Windows 95 Installation:
1. Insert the Rockett's New School CD into your CD-ROM drive.
2. If the AutoPlay feature on your computer is enabled,
installation of the program will begin automatically; just follow
the onscreen instructions. Otherwise, continue with the steps
below.
3. On your desktop, double-click on the icon for My Computer
(or your computer's icon).
4. Double-click on the CD icon.
5. Double-click on the SETUP icon and follow the onscreen
instructions.
6. When the installation is complete, you may be asked to restart
your computer. After doing that, you're ready to start your
adventure.
Windows 3.1 Installation:
1. Insert the Rockett's New School CD into your CD-ROM drive.
2. Open the File menu of Program Manager and choose Run.
3. Type D:\setup.exe (or replace D with the letter for your
CD-ROM drive) in the Command Line box.
4. Press Enter to begin the installation process, and follow the
onscreen instructions.
5. When the installation is complete, you're ready to start your
adventure.
How to uninstall the application on Windows 95:
1. In the Control Panel, select Add/Remove Programs.
2. Select the name of the application you want to remove from the
list.
3. Click the Add/Remove button, then click Yes.
4. Important: Restart Windows after uninstalling the software.
How to uninstall the application on Windows 3.1:
1. Open the Windows Program Manager.
2. Open the Rockett's New School program group, inside the
Purple Moon program group.
3. Double-click on the icon named Uninstall Rockett's New
School.
4. Important: Restart Windows after uninstalling the software.
Note: Uninstalling the software will not remove your saved
adventures. If you want to remove your saved adventures,
delete the Adventures folder, located inside the Rockett's New
School folder.
Starting the Adventure (Windows)
1. For Windows 95, if the AutoPlay feature on your computer is
enabled, the adventure begins automatically when you insert the
CD into your CD-ROM drive. Otherwise, in the Start menu, select
Programs, select Purple Moon, and select Rockett's New School.
Then click on the Rockett's New School icon to start the
adventure. For Windows 3.1, in the Program Manager, double-click
on the Purple Moon program group, and double-click on the
Rockett's New School group to open it. Then double-click on the
Rockett's New School icon to start the adventure.
2. If you've never played before, type in your name on the first
screen; if you have played before, choose your name from the
list. Then, click on OK, and click on New Adventure on the next
screen. Once you've played (and saved) an adventure, you can
return to it at any time by clicking on Select Adventure.
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MACINTOSH INFORMATION
** Macintosh 32-bit Addressing **
32-Bit addressing must be On. This mode is controlled via the
Memory Control Panel on MacOS versions 7.5.1 or earlier. From
the Apple menu, select Control Panels, then Memory. Under 32-Bit
Addressing, click On. You must restart your computer for this
change to take effect. If you do not see this option, 32-bit
addressing is automatically on.
** Macintosh Memory **
If you are running Rockett's New School with less than 5 MB
available RAM, you may experience poor performance or program
crashing. If so, turn on Virtual Memory in your computer's
Memory Control Panel, even though this may affect sound quality.
Select the Memory Control Panel and click the Virtual Memory
button On, which will require you to re-boot your system.
Another way to make additional RAM available for Rockett's New
School is to reduce the size of the System Software. You can do
this by disabling System Extensions and Control Panels that are
not needed while playing Rockett's New School. Use the
Extensions Manager Control Panel to save a custom Rockett's New
School extensions set. Whenever you run Rockett's New School,
use the Extensions Manager to select the Rockett's New School
extensions set and reboot. When you finish using Rockett's New
School, reselect the original extensions set and reboot.
Rockett's New School requires the following extensions to be
enabled:
Apple CD-ROM (or other CD-ROM driver), and Sound Manager
(recommended).
** Macintosh and RAM Doubler **
You may experience problems with RAM Doubler and the Rockett's
New School application. If you do, we suggest that you try
uninstalling RAM Doubler.
** No sound? **
Volume may be turned down or muted. Check to make sure Volume is
turned up and Mute is turned off in the Sound Control Panel.
Your computer system may not have enough memory available. Have
a minimum of 5 MB available after running system software (Memory
use information is available under the Apple menu on your menu
bar in "About This Macintosh"). Quit other open applications.
Turn on Virtual Memory. Turn off extensions not required for
Rockett's New School. See the discussion of Macintosh Memory
under Macintosh Information, above.
** Program crashes? **
Your computer system may have inadequate RAM. If you are running
Rockett's New School with less than 5 MB available RAM, you may
experience poor performance or program crashing. Turn on Virtual
Memory. Turn off extensions not required for Rockett's New
School. See the discussion of Macintosh Memory under Macintosh
Information, above.
Program may not be properly installed. Run the installer again.
The CD-ROM extension may be turned off. Turn on the CD-ROM
extension in the Extensions Manager Control Panel, and restart
the computer.
** Application won't launch, "out of memory" message appears? **
32-bit addressing may be turned off. Turn on 32-bit addressing.
See "Macintosh 32-bit Addressing" above, under General
Information.
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GETTING STARTED - MACINTOSH
Macintosh System Requirements:
o Macintosh 68040/33 MHz or faster processor
o System 7.1 or later
o 8 MB RAM or more (5 MB available)
o Hard disk with 10 MB or more of free disk space
Macintosh Installation:
1. Insert the Rockett's New School CD into your CD-ROM drive.
2. Double-click on the Install Rockett's New School icon and
follow the onscreen instructions.
3. When the installation is complete, you may be asked to restart
your computer. After doing that, you're ready to start your
adventure.
How to uninstall the application on Macintosh:
1. Locate the Rockett's New School folder inside the Purple
Moon f folder on your computer's hard drive.
2. Drag the Rockett's New School folder into the Trash, and
select Empty Trash from the Special menu. (If you want to keep
any of your saved adventures, save the Adventures folder, located
inside the Rockett's New School folder).
3. To reinstall Rockett's New School, follow the installation
instructions above.
Starting the Adventure (Macintosh)
1. Double-click on the Rockett's New School icon, which is in the
Rockett's New School folder, inside the Purple Moon f folder on
your desktop.
2. If you've never played before, type in your name on the first
screen; if you have played before, choose your name from the
list. Then, click on OK, and click on New Adventure on the next
screen. Once you've played (and saved) an adventure, you can
return to it at any time by clicking on Select Adventure.
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YOUR ADVENTURE BEGINS HERE
Join Rockett on her First Day
As the story begins, Rockett is just starting her first day at
Whistling Pines Junior High. That means lots of unfamiliar faces
and unexpected occurrences! She needs your help deciding how to
handle everything. Plus, there are plenty of secrets to uncover
behind the scenes. Explore Rockett's backpack, where she keeps
her private diary and other personal stuff. Peek into kids'
lockers and find clues to who's who and what's really going on by
reading notes, letters, and journal entries. You can expect to
find lots of surprises and new clues all along the way!
Decide What to Do Next
Every time you get to a decision point in the story, move your
mouse over Rockett's thought bubbles and listen to what she's
thinking. Click on any bubble, and you're on your way to the next
part of the story. How Rockett deals with every decision is
totally up to you!
Saving & Selecting Adventures and Special Options
Click on the Purple Moon icon in the top right corner to get in
and out of your adventure. A menu appears that lets you choose
one of these options:
o New Adventure starts a new adventure from the beginning. You'll
have a chance to save the adventure you're playing before you
start a new one.
o Select Adventure takes you back to playing an adventure you've
already saved. Pick your saved adventure from the list and click
on OK.
o Save My Place saves your current adventure. Just type in a name
for your adventure, and click on OK.
o End stops the adventure. You'll be able to save your adventure
to continue playing it later.
To remove saved player names or adventures:
1. Locate the Rockett's New School folder inside the Purple Moon
folder on your computer's hard drive. (This folder will be
named Purple Moon on Windows95, PurpleMn on Windows3.1, and
Purple Moon f on Macintosh.)
2. Open the Adventures folder inside the Rockett's New School
folder, by double-clicking on it. Inside the Adventures folder,
you will see a folder for each player that has played Rockett's
New School.
3. To remove a player's name from the program, delete
the player's folder (deleting a player's folder will erase all
of that player's saved adventures).
4. To remove a player's saved adventure, open the
player's folder in the Adventures folder, locate the file
that you would like to remove, and delete it.
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CUSTOMER SUPPORT
If you have any questions, please contact us for assistance. Our technical support specialists can be reached toll-free at the numbers listed below:
In the US, call 1-888-MATTEL9 (1-888-628-8359)
In Canada, call 1-888-MEDIA11 (1-888)633-4211)
In Australia call 1-800-800-812
For a great place to get quick answers to the most commonly asked questions about Rockett's Adventure Maker you can also contact us on the World Wide Web at:
http://www.purple-moon.com
Comments or questions can also be mailed to:
Mattel Consumer Affairs
Tech Support GA 0109
333 Continental Blvd.
El Segundo, CA 90245
USA
Outside of the USA, see a telephone directory for a Mattel listing.
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Warranty and End User License Agreement
<><><><><><><><><><><><><><><><><><><><><><><><><>
MATTEL, INC.
90 DAY LIMITED WARRANTY
Mattel, Inc. warrants to “You” (the original consumer purchaser) that, under normal use, the “Product” (including the software program and the CD-ROM disk on which the software program is recorded and the other items included in the package) will be free from defects in material and workmanship for ninety (90) days from the date of purchase (Your receipt shall be evidence of the date of purchase). This Limited Warranty does not cover damage resulting from accident, misuse, unauthorized modification, or other conduct or conditions outside the control of Mattel, Inc. or its subsidiaries or affiliates (collectively, “Mattel”). If defective, return all contents of this package (including but not limited to the CD-ROM disk, user guide, and all other components of this package), postage prepaid, along with proof of the date-of-purchase, within the ninety (90) day warranty period, for replacement or refund at Mattel’s election, to Consumer Adjustment Center, 15930 E. Valley Boulevard, City of Industry, California 91744. Immediately upon Your receipt of any refund, Your license to use the Product (including the software program) is terminated. THE FOREGOING LIMITED WARRANTY IS THE SOLE WARRANTY PROVIDED IN CONNECTION WITH THE PRODUCT AND IS IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ALL OF WHICH IMPLIED WARRANTIES ARE EXPRESSLY DISCLAIMED. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY MATTEL OR ITS SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS OR EMPLOYEES SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS LIMITED WARRANTY. This Limited Warranty gives You specific legal rights; You may have other rights which vary from state to state. Some states do not allow the exclusion of incidental or consequential damages, or the limitation on how long an implied warranty lasts, so some of the above exclusions or limitations may not apply to You. In that event, or in the event that federal law restrictions apply, such warranties are limited in duration to a period of ninety (90) days from the date of delivery of the Product to the original end user. No warranties apply after that period.
In no event shall Mattel’s liability for any damages to You or any other person exceed the price paid for the PRODUCT, regardless of any form of the claim (including but not limited to breach of contract, product liability or negligence).
MATTEL AND ITS SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS AND EMPLOYEES (COLLECTIVELY, THE "MATTEL GROUP") WILL NOT BE LIABLE FOR ANY LOST DATA, INCIDENTAL, SPECIAL, PUNITIVE OR INDIRECT DAMAGES OR OTHER CONSEQUENTIAL DAMAGES, EVEN IF MATTEL OR ANY OF THE MATTEL GROUP HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
For inquiries regarding the Product, please contact Mattel, Inc. at 333 Continental Boulevard, El Segundo, California 90245.
VALID ONLY IN U.S.A.
MATTEL, INC. CD-ROM USER LICENSE AGREEMENT
PLEASE READ THIS AGREEMENT CAREFULLY BEFORE USING THE PROGRAM. BY USING THE PROGRAM, YOU AGREE TO ABIDE BY THESE TERMS AND APPLICABLE COPYRIGHT LAWS. IF YOU DO NOT AGREE, PLEASE PROMPTLY RETURN THE PROGRAM FOR A FULL REFUND OF THE AMOUNT YOU PAID.
As between You and Mattel, Inc. or its subsidiaries or affiliates ("Mattel"), the Program is owned by Mattel, and is licensed to You, not sold.
The term "Program" means the original program and all whole or partial copies of it, including portions merged into other programs. The Program is copyrighted and includes executable code and audio/visual content (A/V Content). The term "A/V Content" means any image, text, recording, picture or other audio and/or visual work.
1. License. Mattel grants You a nonexclusive license for the Program.
A. Under this license You may:
1. use the Program on only one machine at any one time;
2. make one copy of the Program for backup purposes only; and
3. transfer all of Your license rights in the Program to another party if and only if (a) You transfer this License Agreement and all other documentation provided with the Program, and the complete unaltered Program to the other party, (b) You destroy all copies of the Program in your possession, and (c) the other party reads and agrees to be bound by the terms of this License Agreement. It is your responsibility to ensure that all of these conditions are met. The rights licensed to You under this License Agreement are then terminated with respect to You and transferred to the other party, who, in order to be a valid user of the Program is then subject to all of the terms and conditions of this License Agreement.
B. You must reproduce the copyright notice(s) and any other notice of ownership on each copy or partial copy of the Program.
C. You may not:
1. use, copy, or transfer the Program (including any A/V Content) except as provided in this License Agreement;
2. modify or adapt any A/V Content without the express written consent of Mattel or as permitted by law;
3. reverse assemble, reverse compile or otherwise reverse engineer or translate the Program or attempt to derive source code from the object code version of the Program (except as allowed by mandatory provisions, if any, of the jurisdiction in which You obtained this License);
4. sublicense, rent, or lease the Program;
5. remove any proprietary notices or labels in the Program;
6. sell any items made using this Program or use the Program as part of a service bureau;
7. use this Program on any network or download, upload or exhibit the Program via the Internet/World Wide Web/WebTV/satellite or any similar technology; or
8. use this Program in a country other than the country in which it was purchased.
2. General. Your license will terminate automatically (which means that all rights licensed to You under this License Agreement terminate) without notice from Mattel if You fail to comply with the terms of this License Agreement. In such event, You must destroy or disable all Your copies of the Program. You agree to comply with all applicable import and export laws and regulations. This License Agreement shall be governed by, and construed in accordance with, the laws of the State of California without giving effect to any principles of conflicts of law. The provisions of this License Agreement are severable; if any provision is held to be invalid or unenforceable, it shall not affect the validity or enforceability of any other provision. The parties expressly exclude the application of the United Nations Convention on Contracts for the International Sale of Goods, as amended, replaced or reenacted from time to time.
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(P) and © 1998 Purple Moon Media, a Mattel company. El Segundo, CA 90245 U.S.A. MADE IN U.S.A. Manufactured for Mattel. All Rights Reserved. (r) and (tm) designate either registered trademarks or trademarks of Purple Moon Media in the U.S. and/or other countries, except for the following:
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
Mac and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and/or other countries.
IBM is a registered trademark of IBM in the United States.
(See READ ME file and/or User Guide for additional notices.)
All other trademarks are the property of their respective owners.
Your use of the CD-ROM is subject to a License Agreement contained inside.
(c) 1997 Purple Moon Media. All rights reserved.
Friendship Adventures for Girls, Purple Moon, the Purple Moon
logo, Rockett's New School, Rockett's Tricky Decision, Secret
Paths and Secret Paths in the Forest are trademarks of Purple
Moon Media. All other trademarks are the property of their
respective trademark owners.
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