Home » Saboteur » Saboteur – Windows Readme – English
Saboteur – Windows Readme – English
Details
Type
Readme
Platform
Windows
Language
English
Size
14.60 KB
Filename
saboteur_win_readme_en_8iw.txt
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SABOTEUR 95 v1.2
by Alexandru Simion
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Table Of Contents
1. About The Game
2. Disclaimer
3. Requirements
4. Install
5. Gameplay
6. FAQ
7. Troubleshooting
8. Config Details
9. Versions history
10. Contact
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1. About The Game
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Saboteur 95 is a free fan-made game inspired by the
classic Clive Townsend's Saboteur.
As a ninja you have to complete your mission. Explore
the enemy facility, fight your way through dangerous
tunnels, sabotage key elements and try to escape.
Saboteur 95 is a new edition of the game I made back in
1995. It's almost identical, with only a few improvements.
Because of that, some informations provided in game may be
obsolete and were only kept for fidelity purposes.
The first edition was running in DOS and was programmed
in Pascal. This new one works in Windows and uses a new
engine written in Visual C++.
Most of the graphics and sounds are captured from other
games. A list of them is provided in game, as a respect
for their authors.
The main tune is a remix of the Saboteur2 music and it was
made by Marcel Donné.
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2. Disclaimer
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Saboteur 95 is a "freeware" software provided "as it is".
Under no circumstances the author will be liable for
damage, loss or any other negative effects caused by the
use of this software.
You may use it and distribute it for free but under no
circumstances are you permitted to modify or sell it.
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3. Requirements
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The following configuration is recommended to play
Saboteur 95, but the game will run on less than that:
500 Mhz Intel or Amd processor
128 MB RAM
GeForce2 MX with 32 MB
DirectX compatible sound card
Microsoft Windows 98 or XP
DirectX8 or above installed.
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4. Install
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The game can be found in two formats: archived and CD.
For the archive, you extract the game files in a
temporary directory and usually execute the install program.
For the CD version you install the game directly from CD.
If you want, you can distribute it in either of these
formats.
The installation program will copy the game files to the
specified location and give you the option of creating a
desktop shortcut and a program group.
There are no keys added in the registers, so manual remove
of the files and shortcuts is safe.
The uninstall command available in the launcher program
will erase game files from the current installation directory.
It will also remove the desktop shortcut and the program
group if found. It will not remove eventual saved games or
temporary log files.
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5. Gameplay
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PURPOSE:
The purpose of the game is to explore the enemy complex,
kill the guards, sabotage key elements and finally escape.
KEYBOARD:
You will use the ARROW keys move the player character,
SPACE key to hit and ENTER to access computers.
These keys can be redefined in the Options menu.
You can jump (LEFT/RIGHT+UP), kick (UP), crouch or
pick up weapons (DOWN), climb if staying in front of stairs
or some pipes (UP/DOWN) and hit or throw the current
weapon (FIRE).
Special in-game keys are F5 (save), F6 (load) and
F7 (toggle map if enabled in cheats). Also you can try F10
to switch between windowed and full screen modes.
PLAYER:
You can choose between 4 characters including the original
ninja from Saboteur 1. They have the same skills but
different appearances. Choose the one you like.
Your energy level will decrease when you are hit, when
you fall from too high or when you are underwater. Resting
still will allow you to recover.
ENEMIES:
Beware that some enemies are more dangerous than others.
Leaving the room will allow them to regenerate as well.
By killing guards you will receive points that will ensure
your place in the Hall Of Fame. As a ninja you may choose
not to engage them and silently finish your mission.
WEAPONS:
All weapons have the same effect. Only one weapon can be
carried at a time. Once thrown, a weapon will be lost. Some
more powerful enemies will remain unaffected by your weapons.
COMPLEX:
The enemy complex has a vast network of computers and
gates. You need to access these computers in order to open
the gates and enter other rooms.
Each room is labeled with an index. For example, room 5C
will be right to room 4C, and room 4D will be below room 4C.
The computers offer references to room targets using these
indexes. Some computers request a special password that
is provided by others. You should note these when you find
them. Also in some rooms directional marks are placed on the
walls for guiding purposes.
If it seems complicated, it is!
SABOTAGE:
There are two special locations to sabotage: one primary
and one secondary. However you may choose to escape without
completing any of them. You will not receive points for
these but they will be mentioned near your score in the
Hall Of Fame.
CHEATS:
The cheats page can be accessed only by a special code.
Contact me if you feel that you can't beat it without help.
Undying will no longer kill you.
Reincarnate will give you infinite lives.
Weapons will no longer loose your weapons when trow them.
Water resist will make you immune to waters and acids.
Free access will accept you on consoles without a pass.
Map will provide in-game map with rooms status, computers,
and REALLY UN-RECOMMENDED status toggle and teleport functions.
The map notations are as follows:
light blue (2 kinds) = computers with text or image
red = remote computer that toggles target room's status
green = teleporter computer
orange = special location
white rectangle = room selection
blue rectangle = current player room
green rectangle = room target from a remote or teleporter
center white dot = room status ON
SPECIAL:
There is only one save file that will be overwritten every
time you save. Save (F5) and load (F6) are available only
in-game.
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6. FAQ
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Q: Why remake an old 2D game like Saboteur ?
A: The original Saboteur was one of the best games ever.
It was enjoyed by a lot of people (including me) and it
still has it's fans.
Q: OK, but why create another edition of it?
A: The game I created in 1995 is no longer running correctly
on current systems without an emulator. So, as I was
working on a game engine, I decided to test it by porting
the old version. Also, the old one was not released on
the internet and only a few people enjoyed it. I felt
I could improve that too.
Q: The game is not starting at all. What should I do?
A: Read the Troubleshooting and the Config Details chapters.
If you are still in trouble, send the bug report.
Q: I am stuck in the first few rooms. Is there more ?
A: Yes! There are almost 400 rooms. But you might missed
the "Barrel Jump". Don't be ashamed, a lot of people
miss it. Just start the jump from the previous room.
Q: I am stuck again!
A: Try to pay attention to the rooms you visit and to the
information offered by computers. Some are important.
There are a few hidden passages. Check the direction
markers on some walls. If you are desperately in need of
help, read the Cheats chapter and contact me.
An walk-through is also available for download.
Q: What about the obsolete info you were talking about?
A: Trying to be as close as possible to the first
edition of the game, I kept the in-game about pages
as they were 10 years ago. However, as I have changed my
address, my contact infos are now obsolete. Check the Contact
chapter for updated informations.
Q: The site and the email addresses don't work anymore!
How should I contact you?
A: One thousand years must have been passed...
Or maybe I have changed my web address. Do not panic!
Do a search on the internet about Saboteur 95 or
Alexandru Simion, and you should find it again.
Q: I still have some more questions unanswered here!
A: Go and post them on the game forum or contact me.
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7. Troubleshooting
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Hopefully the game will work on your computer too.
If something is wrong, and the game will not start
it is probably because it can't initialize the video mode.
Enter the launcher and adjust the config, then try again.
You can also choose to use the manual config. Read
the config chapter to find out about what it means.
A log file is generated on a major error so this may be
useful too. You can also try to install other video drivers.
If still you can't fix it, let me know about it. But I
can't promise you anything.
Sound distortions may appear on buggy sound drivers,
yet I've solved most of them. The game uses FMod sound library.
If the game crashes because of the sound you can try to
disable it from the config (silent=1).
If the sound module can not be initialized, the game will
run in silent mode.
There is a command line parameter, an integer value
representing the engine flags as bits combinations.
Bit 0 instruct the game to generate detailed log file.
Bit 1 will display the current fps.
Send this parameter to the game directly, not to the launcher
program. Ex: sab.exe 3
For bug reports you may use the forum or the contact email.
Please be ready to provide full description of the error,
how it happened, how often, game and hardware configuration.
The detailed log file will be required too.
You should also check the web site for updates and patches.
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8. Config details
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The game is configured from the sab.ini file.
The launcher program have an easy interface to write it.
Let's see what it means:
SOUND
[SOUND]
silent = use or don't use sound (0 or 1)
useful if sound generates run problems
VIDEO CONFIG
[VIDEO]
adapter = video adapter index (0=default)
windowed = full screen or windowed (0 or 1)
bpp = video mode bits per pixel (16, 32)
width = resolution or window width (min 320)
height = resolution or window height (min 200)
scale = game image scale (1,2,3,4,... or 0 for
safe nonscale)
filter = scale mode (0,1)
0 = not filtered , for low resolution feel
1 = filtered, for interpolated scaling.
manual = config mode (0,1)
0 for auto-config using this basic config
1 for manual-config using the followings
refresh = refresh rate (0=default, 60,75,85, etc)
pfscr = screen pixel format
pfz = zbuffer pixel format
pftexo = opaque texture pixel format
pftexa = alpha texture pixel format
pftext = render target texture pixel format
Available values for pixel and zbuffer formats are:
pf 32bpp: PF_A8R8G8B8, PF_A8B8G8R8, PF_X8R8G8B8, PF_X8B8G8R8,
pf 24bpp: PF_R8G8B8, PF_B8G8R8,
pf 16bpp: PF_R5G6B5, PF_A1R5G5B5, PF_A4R4G4B4, PF_X1R5G5B5
zb 32bpp: PF_D24S8, PF_D24X4S4, PF_D32, PF_D24X8,
zb 16bpp: PF_D15S1, PF_D16
If you don't know what these mean, you can still try to
match the desired bpp (bits per pixel). If you don't know
what this means either, you probably should not use the
manual config and send me your bug report.
In windowed mode, some of the pixel formats must match
the current windows display mode (like the pfscr). So,
if your windows display is set to 32bits per color, you
should try an appropriate value for pfscr, like
PF_X8R8G8B8 or PF_A8R8G8B8.
In full screen resolution must be set only to supported
video formats, like 320x200, 640x400, 1024x768 and so.
The supported video modes are listed in the detailed log.
The manual config was created as an brute approach to
video initialization, in case of weird particular problems.
GAME OPTIONS
The game options are also recorded in this file:
[GAME]
speed = in-game speed [0-19] (9=medium)
sound = play sounds
credits = life credits [0-4]
player = player character [0-3]
key1 = left key (DirectInput code)
key2 = right key
key3 = up key
key4 = down key
key5 = fire key
key6 = access key
The sab.ini file is automatic created if not found.
So if you mess it to much, you can delete it and let the
configure program and the game to generate default values.
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9. Versions history
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v1.0 date: 050515
+ first official version
v1.1 date: 050529
+ fixed energy and weapon that do not reset when
restarting the game
v1.2 date: 050928
+ fixed screen scale on new video cards that accept
textures with sizes not power of 2
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10. Contact
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You can contact the author of the game by email
[email protected]
You can also visit the web site or enter game forum
http://www.simion.co.uk/saboteur
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