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SeaWorld Adventure Parks Tycoon 2 – Windows Readme – English

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Readme
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Windows
Language
English
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seaworld-adventure-parks-tycoon-2_win_readme_en_wn6.txt
SeaWorld Adventure Parks Tycoon 3D
(c)2004 Activision Value Publishing, Inc.
(c)2004 Deep Red Games Ltd.

Version 7/8/2004

Readme File

********************************************************************
About This Document: 

This document contains last-minute information about the game, including questions you may have concerning the game or your computer. If you have a question, check to see if it is addressed here first: 
http://www.activisionvalue.com/

You may save yourself a call to Technical Support. 
********************************************************************

I.	MINIMUM & RECOMMENDED SYSTEM REQUIREMENTS
II.	GENERAL TECHNICAL ISSUES
III.	3D HARDWARE ISSUES
IV.	WALKTHROUGH
V.	CONTROLS
VI.     CREDITS
VII.	CONTACTS AND HELP


I. MINIMUM & RECOMMENDED SYSTEM REQUIREMENTS

The minimum Requirements for the game are:

Pentium III 800MHz
128Mb RAM 
Windows OS - Windows 98/ME, 2000, XP
32Mb Video Card with 3D support (DirectX8 Compatible)

We recommend the following system for optimal performance:
Pentium IV 1800MHz
512Mb RAM
Windows XP
64Mb Video Card with hardware T&L (E.g. Nvidia GeForce family, ATI Radeon family etc.)


II. GENERAL TECHNICAL ISSUES

WARNING: Please make sure that the program CD is inserted in your CD-ROM drive before launching the game. You can play the game only if the CD is in drive.

DRIVER ISSUES
Make sure  you've installed DirectX 9.0b or later on your computer. The latest version of DirectX is included on the program CD in the 'DirectX' folder.
Make sure you have installed the most recent drivers for all your hardware before playing the game.

SOUND PROBLEMS
Check SOUND OPTIONS in OPTIONS MENU.


III. 3D HARDWARE ISSUES

Make sure that you have the DirectX9.0b installed on your computer.
You can download DirectX9.0b from: http://www.microsoft.com/directx/
Make sure that you have the latest chipset driver for your video board.
You can download the latest driver from the chipset manufacturer web site:
http://www.3dfx.com/
http://www.3dlabs.com/
http://www.ati.com/
http://support.intel.com/support/graphics/
http://www.matrox.com/
http://www.nvidia.com/
http://www.powervr.com/
http://www.s3.com/


Overclocking issue:
Overclocking video card at a clock and / or bus speed that is beyond the manufacturer specifications can cause SeaWorld Adventure Parks Tycoon 3D to frequently freeze or crash. We recommend not to use CPU or video board overclocking.


IV. WALKTHROUGH

Welcome to SeaWorld Adventure Parks Tycoon.  Soon you will be building and managing your own SeaWorld Adventure Park.  This introductory walkthrough will take you through the first scenario and acquaint you with the controls, information menus, and build menus.

Install and begin playing the game using the Installation Instructions included with the game.  From the SeaWorld title screen, click on the Start button.  The next screen allows you to choose which scenario you would like to play.  The first scenario, entitled “Beginner 1: Starting Out” is automatically highlighted.  Begin this scenario by clicking the Start button.  After the scenario loads, a window with information about the current scenario will display.  After reading through this information, click the check button in the lower right-hand corner or the X in the upper right-hand corner.

Moving Around

Use the arrow keys on the keyboard to move forward, back, left, or right around the park.  You can also turn and change elevation using the mouse.  Hold down the right mouse button and move the mouse left or right to turn, and up or down to change elevation.  Practice moving around the park using both methods at once.  There are many interesting attractions already in this park.  Get a look at them all.  When you are comfortable with the controls, move on.

Getting Information on Attractions

To view information on any building within your park, click on it with the mouse.  If you were close enough to the building, an information menu will arrear.  Otherwise, the building will move to the center of the screen.  If this happens, just click the building again while it is in the center of the screen.

An information menu will appear, displaying information and options available to the building you clicked on.  Different buildings will have different information and options.  Look through the different pages of the menu by clicking the tabs at the top of the menu.  Consult the manual for an explanation of the specific information and options you see.  When you are done viewing the information menu, click the X in the upper right-hand corner.

Building Attractions

Let’s begin completing the scenario objectives.  If you need a reminder of the objectives, click the button near the bottom of the screen that looks like a trophy.  Your first objective is to build a Mango Joe’s Restaurant.  Click the Build button to bring up the Build menu.  The Build button has a picture of a crane.  The four tabs represent the four different types of buildings you can build.  From left to right, they are:  Animal Exhibits, Rides, Restaurants, and Facilities.  Click on the Restaurants tab and then click on the picture of Mango Joe’s Restaurant, the rightmost picture in the first row.  Now click the Build button in the lower right-hand corner.

The building appears attached to your cursor.  Find an open space in your park large enough to place the building.  Use the normal movement controls to look around your park.  Use the mouse’s wheel to rotate the building.  Place the building close to a path, but far enough away that you can build a waiting line between the building and the path.  Look at other buildings in the park to get an idea of the appropriate distance to place a building from a path.  Once you have found an appropriate spot, left-click to place the building.

Now that you have placed Mango Joe’s, you must build a waiting line between it and the path.  Click the Scenery button, which is next to the Build button and has a picture of trees and a path.  The Scenery menu opens, which contains both path and waiting line construction options.  Choose the red colored square, which is the waiting line.  One square of waiting line is automatically built at the entrance to Mango Joe’s.  Extend this line by left clicking in a square adjacent to the already existing line.  Repeat this process until the new waiting line reaches the path system.  Now guests can dine at Mango Joe’s Restaurant.

Build a Sky Tower and a Kraken using the same procedure.  After you have constructed all three buildings, the objectives for the scenario are complete.  At this point, you will be given a chance to continue playing the current scenario or exit to the menu.  If you exit, you will return to the scenario selection screen, and the next scenario will be unlocked.  

Play through the remaining “Beginner” scenarios to learn about other aspects of being a SeaWorld Tycoon, such as employee management and animal care.  The remaining scenarios are more challenging, and will test what you have learned.  When you have truly mastered the skills of a SeaWorld Tycoon, try a “Sandbox” scenario, and construct your own park completely from scratch.


V. CONTROLS


Keyboard
 

Arrows – Move the camera around the park.
Spacebar – Rotate buildings and scenery before you place them in the park.
P - Pause the game.
F2 - Open the options menu.
F4 - Open the save game menu.
F5 - Open the load game menu.
B - Open the build menu.
S - Open the scenery menu.
- (minus key) - Decrease the game speed.
+ (plus key) - Increase the game speed.


Mouse


Left click – Push menu buttons.  Place building in build mode.
Hold right mouse button – Rotate camera left and right.  Zoom camera in and out.
Hold both mouse buttons – Move camera around the park.
Turn wheel – Rotate buildings and scenery before you place them in the park.




VI. CREDITS
Deep Red Games

Project Leader / Designer
Steve Beverley

Lead Programmer
Mark Gipson

Engine Programming
Brad Cooper

Support
Simon Roper

Lead Art & Animation
Jonathan Darke

Artists/Animators
Yi-Mei Lin
Karen Pinchin

UI Art
Steve Abrahart

Greetings to:
Clive Robert
Paul Rewrie
Paul Howarth
Jan Ancsell
Graham Davis
Chris Dillon
Lee Hickey
Jon Law
Sarah How
Jason Pickthall
Simon Roper
Stephen Lodge
Simon Wottge
David Woo
Jan Richardson
Marcel Simons
Malcolm Reed
Phil Bak
Ashley Davis
Jonathon Hunt
Nigel Rankin
Stelios Michael

Activision Value Publishing, Inc

General Manager 
Dave Oxford

Senior Vice President
Chad Koehler

Vice President of Studios
Patrick Kelly

Vice President of Marketing and Creative Services
Mark Meadows

Vice President of Sales
Tim Flaherty

Senior Counsel
Joe Hedges

Executive Producer
Jim Eisenstein

Producer
Chris Owen

Assistant Producer
Joe Shelton

Technology Manager
Chris Arends

Supervisor of Quality Assurance
Jason Lembcke

QA Lead
Aaron Thompson

QA Team
Pat Church
Rasheem Harris
Chad Schilling
Matt Reese
Nic Flynn
Paul Ference
Sean Misgen
Joe Springer
Bob Paterson

Brand and Licensing Manager
Andy Koehler

Trade Marketing Manager
Robbin Livernois

Senior Graphic Artist
Trevor Harveaux

Graphic Artist
Sean James

Information Systems Administrator
Bob Viau

Web and Video Production Manager
Travis Grawey

Regional Sales Directors
Dan Matschina
Jim Holland
Jennifer Mirabelli

Director of OEM & Alternative Channels
Brian Johnson

Special Thanks
Anne Beggs
Don Borchers
Mike Dalton
Sean Dunnigan
Brian Kirkvold
Nicole Lindstrom
Donna Johnston
Andy Spohn
Keri Gross
Mike Groshens
Kurt Niederloh
Brynja Bjarnason


VII. CONTACTS AND HELP 

If you have trouble with the packaging or other technical problems contact Activision Value (see the LSA.txt file for your Limited Warranty).

Technical Support

Activision Value Publishing
7800 Equitable Dr. Suite 200 
Eden Prairie, MN 55344

Phone:  952-918-9500
Web:  	http://www.activisionvalue.com/
Email:	[email protected]

For more information and contacts also visit:
http://www.activisionvalue.com/Support/main.asp

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