Home » Sid Meier's Gettysburg! » Sid Meier’s Gettysburg! – Windows Readme – English

Sid Meier’s Gettysburg! – Windows Readme – English

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Type
Readme
Platform
Windows
Language
English
Size
5.44 KB
Filename
sid-meiers-gettysburg_win_readme_en_vx0.txt
Sid Meier's Gettysburg! Read Me
Version 1.0

This file contains late-breaking news on Sid Meier's Gettysburg!...all 
the things you need to know that didn't make it into the manual.

Install Guide Errata:
--------------------
***************************************************************
* You must have the CD in the drive to play the second day of 
  the battle or create a multiplayer session.
***************************************************************
* You are no longer required to select a language when installing.
* You now have the option to bypass DirectX install during setup (you 
  will be asked if you want to install DirectX 5 after installing the 
  game. Note that you need DirectX version 5.0 or later to run 
  the game).
* The install guide says to click READY when you are ready to begin a 
  multiplayer game; actually you click NOT READY and it changes to 
  READY.
* There is an extra choice in Custom Install: you can now choose to 
  install Additional Art to the hard drive (basically the pictures 
  that introduce each scenario).


Manual Errata:
-------------
* --NEW FEATURE!-- At the lowest level of difficulty, when the
    currently selected unit is not visible onscreen the words 
    'Click Here' will appear in the map compass; clicking the 
    compass will return the map to the selected unit.
* --NEW FEATURE!-- Clicking the unit info at the bottom of
    the screen will call up the Order of Battle screen;
    clicking the Scenario Clock will call up the Scenario
    Status screen, and pressing the F9 key will call up the
    Preferences menu.
* --NEW FEATURE!-- There is a now a Hall of Valor that stores the 
    seven highest scores achieved in a full battle. It is 
    accessible through the Reports menu.
* --NEW FEATURE!-- Whenever you quit, the current game is
    automatically saved as quit.sav. Whenever you end a scenario,
    the current game is saved as end.sav. Every 15 game minutes,
    the current game is saved as autosave.sav.
* --NEW SCENARIOS!-- There are four new scenarios not mentioned in the
    manual: Meade Reacts: Bricker Farm; The First Day: Meeting 
    Engagement; The Second Day: Echelon Attack!; and Stonewall 
    Jackson: Alternate Gettysburg. The First and Second day scenarios 
    are especially designed for multiplayer.
* --NEW PREFERENCE!-- There is now a Fewer/More Units in Scenario
    preference that determines how many units are present in each
    scenario.
* --NEW PREFERENCE!-- There is now a preference that allows you to 
    adjust the sound volume, from Off to Very Loud.
* --NEW FEATURES!-- There are some features detailed on the last
    page of the Install Guide...don't miss them!
* Cavalry will not accumulate battle stress when moving in Skirmish 
  formation.
* You can now save your game from the End of Scenario screen 
  (except in the first scenario when the Save Game button is replaced
  by a Tutorial button). The Quit button referred to in the manual 
  is now a Return to Main Menu button.
* The Drill on the Parade Ground tutorial is now called Drilling on 
  the Field.
* Golden Opportunity: Will's Woods starts at 1:30 p.m., not 1:00 p.m.
  as the manual states.
* Sickle's Folly: The Peach Orchard starts at 5:30 p.m., not 5:00 p.m.
  as the manual states.
* Turning Point: The Devil's Den is now called Turning Point: Little 
  Round Top.


Ref Card Errata:
---------------
* Clarification: When replacing a default game view with a custom 
  view, pressing Shift-F2 replaces the Find Fighting view, pressing 
  Shift-F3 replaces the Find Largest Objective view, and pressing 
  Shift-F4 replaces the Find Last Important Point view.
* When a report comes in you will hear 'Reporting, General!', not 
  'Reporting Sir!'

Notes on using Voice over Data (voice chat) 
in Multiplayer Gettysburg:
-------------------------

You must have the GSM610 audio codec installed for voice over data to 
work. Verify this by opening Control Panel\Multimedia\Advanced\
Audio Compression Codecs, where the Microsoft GSM 6.10 Audio CODEC 
should be listed, and double-click the codec to verify that it has 
been enabled.

If transmitted sound is too soft, raise the microphone level from 
the Windows Volume control panel. Do this by double clicking the 
speaker icon on the task bar. If you don't have a speaker icon 
choose Start\Programs\Accessories\Multimedia\Volume Control. 
Once the Volume Control panel is open pull down the Options menu 
and click on Properties. In the "Adjust Volume For" group select 
Recording and click OK. Now your mixer panel will show a microphone 
slider which you can adjust accordingly.

The sound driver will use any memory installed on the sound card 
which will help game performance. It works best with a 16-bit sound 
card although it will work with an 8-bit sound card. Be sure the 
correct sound device is selected in the Control Panel\Multimedia\ 
Playback\Preferred Device list box. Use the native device from
the manufacturer of your sound card; for example, if you have a
Sound Blaster 16, choose the device of that name as your Preferred
Device. There is no need to try a Game Compatible Sound Device 
(if you have one) unless you are having sound problems.

See the Install Guide for basic info on voice chat.

***************

Enjoy your game, and check out the web sites (www.gettysburg.ea.com 
and www.firaxis.com) for more info and other exciting stuff!

--Firaxis Games






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