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Sokoban 3D – Windows Readme – English

Details
Type
Readme
Platform
Windows
Language
English
Size
3.97 KB
Filename
sokoban-3d_win_readme_en_f4e.txt
                   SOKOBAN 3D - A SIMPLE GAME BY LOGOS CO.

    A 3D version of a famous game SOKOBAN aka DIG DOCKER, PUSHER etc.

              This version is absolutely FREEWARE
      You are granted permission and highly encouraged to give away
          copies of this game provided you do not modify
                     the distribution package

              This game is distributed AS IS, no warranty of
        any kind is provided nor any responsibility is assumed for
            any potential damage that may arise during usage
                of this program including HDD formatting,
              CPU blowing up and/or computer explosion :-)


Minimum requirements: 486DX/66 4MB RAM, Windows 95/NT


    IMPORTANT NOTICE. Since chances are low that you read any further :-)
please notice that you have to HOLD SPACE BAR to move boxes (see the
Game Controls section of this file).


1. Game Rules
-------------
    To complete the level you must push each of the boxes into the storage
area. The storage area is marked by different color of the floor. You cannot
push more than one box at a time. You cannot pull boxes, you can only push.

2. Game startup
---------------

Files:
	SOKO3D.EXE - executable file
	SOKO3D.IMG - Graphics data for Sokoban 3D
	SOKO3D.DAT - default levels for Sokoban 3D
	SOKO3D.TXT - this file

Command line format:
        SOKO3D          - start Sokoban 3D with default levels (SOKO3D.DAT)
        SOKO3D file.dat - start Sokoban 3D with custom levels

3. Game controls
----------------

    F7 - windowed mode
    F8 - fullscreen mode (may not work if card refuses to initialize 320x200)

Play mode:
    FORWARD - move forward (use together with SPACE to push boxes)
    BACK - move back
    LEFT - turn left
    RIGHT - turn right
    SPACE - push mode when moving forward
    ALT - strafe mode
    PGUP - look down
    PGDN - look up
    HOME or END - center view
    TAB - enter map mode
    F1 - restart level
    F2 - previous level
    F3 - next level
    F4 - go to level (you are asked to enter the level number)
    BACKSPACE - undo last box move
    ESC - quit game

Map mode:
    +(white) - increase detail
    -(white) - reduce detail
    TAB or ESC - back to play mode

4. Level format
---------------
    You are given the possibility to design your own levels.
    The .dat file is a usual text file that can be edited with any plain text
editor. The format of the .dat file should be obvious from looking at any
example .dat file. Nevertheless a few notes:
    3.1. The level dimensions are currently limited to 200x200 (could you dare
         to design such a huge level?)
    3.2. Level numbering must be (001) to maximum (999). The number of each
         level must equal the number of the previous level plus 1.
    3.3. Do not use optional spaces and empty lines in .dat file. In fact
         there is no such option.
    3.4. Map legend: <space> - empty cell, # - wall, $ - box, . - target cell,
         * - box on target cell, @ - player ini pos.

5. Known bugs
-------------
    1. In fullscreen mode palette sometimes not correctly restored when
switching back to Soko3D from some other app. The workaround for this
problem is to switch to Windowed mode then back to fullscreen.

6. Acknowledgements
-------------------
    .dat file format is .lev file format of WinSoko by Phade Software (much
compatible with many other versions of Sokoban)
    soko3d.dat contains levels from WinSoko

    ----------------------------------------------------------------------
  |                                                                        |
  |       Welcome to visit our WWW page at http://logos.cyber.mephi.ru     |
  |                                                                        |
    ----------------------------------------------------------------------

              Send your suggestions to [email protected]

                               HAVE FUN!



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