Steel Beasts: Gold Edition – Windows Readme – English
Details
Type
Readme
Platform
Windows
Language
English
Size
8.88 KB
Filename
steel-beasts-gold-edition_win_readme_en_1nj.txt
Check out the latest news about Steel Beasts at www.esimgames.com
or www.strategyfirst.com.
If you have any questions, be sure to read our FAQs there.
If you're having problems with your joystick, make sure that your
joystick is in slot 1 (in the Windows Game Controller).
If there is any trouble running the intro video on your system you
can bypass the intro by starting the main program directly.
YOu can make a shortcut directly to the main Steel Beasts program, and
double click on that shortcut to make this easier. To do this, find the
file "tanksim.exe" in Windows Explorer (not Internet Explorer). The
default location is C:\Program Files\eSim Games\Steel Beasts\Release\.
Once you find it, right click on it and drag it to the desktop. Then
select "make shortcut here" when the context-sensitive menu appears.
Some people have had problems with sonicfury sound cards. Try
disabling hardware acceleration for your SOUND CARD if you have
problems.
If you're having problems with Windows XP, try setting the compatibility
of SB to Win98/Me. (Right click on tanksim.exe, select
Properties > Compatibility, click the box "Run this
program in compatibility mode for:" and select Win98/Me.
The complete upgrade history of SB prior to v1.226, can be found at
www.esimgames.com/Upgrade_history.htm
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
*********** New Features / modifications for version 1.226 (GOLD) **************
Increased the number of events and triggers. Events and triggers,
now are under the "Control logic" menu.
Added "nameable conditions," under the "Control Logic" menu.
Nameable conditions can be used much like events:
in other conditions and in the scoring formula.
Nameable conditions differ from events in that once
an event tests as TRUE, it stays TRUE for the rest
of the mission. Nameable conditions, on the other hand,
can switch back and forth between TRUE and FALSE.
Also, the length of time that a nameable condition
has been in its current state is kept track of, and
this can be used in other conditions. For example, an
embark condition might have this line in it:
"Condition 1 is true for at least 1:24"
You can use Nameable conditions to simplify mission
design. If you have a common condition that is used
in more than one place, then it's better to set up one
nameable condition, and then simply reference this
nameable condition in all the other places (conditions)
that you need it. Later on, if you need to make a change,
you only need to change the one nameable condition,
instead of changing multiple instances of the same condition.
Nameable conditions also allow more flexibility in the
scoring formula, especially concerning the state of the
game when it ends. For example, you can now penalize
a player for having a unit in a certain region when the
game ends.
Debriefing (AAR) has been improved: Better playback features. Ability
to view 3D world during AAR.
Unit symbols for map have been improved. The hot spots for unit symbols
is now the center of the symbol. THIS MEANS THAT YOU SHOULD
CLICK YOUR MOUSE IN THE CENTER OF THE ICON NOW!
You can learn more about US military icons and map graphics
here: http://www-cgsc.army.mil/cdd/F545/F545.htm
Added square and ellipse map graphics.
All map graphics can now be stretched, rotated and flipped.
To enlarge or shrink a graphic uniformly, hold down
the shift key while dragging a control point.
Screen shots (Shift+F11) are now saved with filenames automatically
assigned into the "...\Steel Beasts\savedImages" folder.
Can now change a unit's company and platoon in the mission editor.
(Right click on unit and select menu item.)
Can view 3D world in planning and debriefing phases. (Press F1, or right
click on map and select "View.")
W,X move front, back.
A,D move left, right.
Q,Z move up, down.
(Shift + above keys for faster movement).
S zero pitch.
mouse or joystick turn azimuth and pitch.
Medic vehicles can no longer be occupied by human player,
although they can be controlled on the map. This
was done to prevent players from taking advantage
of the medic's non-combatant status for scouting.
Mission loading time has been reduced.
Adjusted armor values for PCs.
When playing a mission in the mission editor, time acceleration
will no longer automatically stop when a combatant
targets an enemy. This will allow a mission to be
played quickly to make testing it quicker.
Can now give units to other players in multiplayer games,
even with radio damage.
Crews will try to avoid incoming ATGMs by backing up.
------------------------------------------------------------------
Hre are a list of the basic controls for SB:
----------------
GENERAL CONTROLS
Esc Quit the game
Pause Pause the game
F12 Time acceleration
F6 Gunner's position
F7 Tank commander's position
F8 Exterior view
F9 Jump to lead tank in next unit
Shift+F9 Jump to next tank in current unit
F11 Jump to lead tank in first engaged unit
Shift+F11 Screen shot
Shift+F12 Toggle fps counter
----------------
DRIVING CONTROLS
W Increase speed to next level
X Decrease speed to next level
(Back up if stopped)
S Halt
A Turn left 22.5 degrees
D Turn right 22.5 degrees
Shift+A Continuous left turn
Shift+D Continuous right turn
C Continue on last route / proceed to next route
E Go hull-down
Joy 2 Drive to point under "HUD checkpoint"
upon release of joystick button
(TC positon only)
-----------------
PLATOON CONTROLS
[ Echelon-left formation
] Line formation
\ Echelon-right formation
Shift+[ Wedge formation
Shift+] Column formation
Shift+\ Vee formation
- Tighten formation spacing
+ Widen formation spacing
F Fire at will
H Hold fire
Shift+Tab Toggle engine smoke on/off
Tab Pop smoke
--------------------
M1 GUNNER'S CONTROLS
F1 Gunner's primary sight (GPS)
F2 Gunner's auxiliary sight (GAS)
F3 Unity sight
F4 Gunner's interior screen
F5 Map screen
Joy Up/Down Elevate/depress gun
Joy Left/Right Steer turret left/right
Joy 1 (Spacebar) Fire
Shift+Joy 1 (Spacebar) Fire and adjust
Joy 2 (Control) Lase
Joy 3 (P) Palm switch off while depressed
Joy 4 (N) Toggle day or TIS mag (GPS view)
M Toggle gun select: main / coax
T Notify TC of target in sights
Insert Set ammo select to Sabot
Delete Set ammo select to HEAT
, NORMAL fire control mode
. EMERGENCY fire control mode
/ MANUAL fire control mode
~ Toggle laser return: first / last
R Toggle GAS reticle: Sabot / HEAT
Keypad + Toggle TIS: on / standby
Keypad - Toggle TIS polarity
Arrow keys Manual-mode gun steering
0-9 Manual range entry (GPS view)
Enter Enter manual range entry into
ballistic computer (GPS view)
-------------
M1 TC CONTOLS
F1 TC eye view
F2 GPS extension (GPSE)
F3 0.50 Cal. machine gun sight
F5 Map screen
B Button/unbutton tank
Joystick Up/Down Elevate/depress current view
(Elevate/depress gun if overriding)
Joystick Left/Right Steer current view left/right
(Steer turret left/right if overriding)
Joy 1 (Spacebar) Order gunner to fire at target
(Fire gun if overriding)
Joy 2 (Control) Drive to this point (eye View)
(Lase, if overriding )
Shift+Joy 3 (P) Palm switch ON (overrides gunner)
Joy 3 (P) Palm switch ON while depressed
Joy 4 (N) Toggles binos on/off
(Toggles GPSE mag if overriding)
Shift+joy hat left or
Shift+left Arrow Gunner scan left
Shift+hat right or
Shift+right Arrow Gunner scan right
M Gunner use main gun / coax
Insert Load Sabot next round
Delete Load HEAT next round
, NORMAL fire control mode
. EMERGENCY fire control mode
/ MANUAL fire control mode
Keypad + Toggle TIS (on/standby) if overriding
Keypad - Toggle TIS polarity if overriding
0-9 Type battle sight range entry
Backspace Enter battle sight range into
ballistic computer