Home » Steel Beasts: Gold Edition » Steel Beasts: Gold Edition – Windows Readme – English

Steel Beasts: Gold Edition – Windows Readme – English

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Type
Readme
Platform
Windows
Language
English
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8.88 KB
Filename
steel-beasts-gold-edition_win_readme_en_1nj.txt
Check out the latest news about Steel Beasts at www.esimgames.com
or www.strategyfirst.com.
If you have any questions, be sure to read our FAQs there.

If you're having problems with your joystick, make sure that your
joystick is in slot 1 (in the Windows Game Controller). 

If there is any trouble running the intro video on your system you
can bypass the intro by starting the main program directly.
YOu can make a shortcut directly to the main Steel Beasts program, and 
double click on that shortcut to make this easier.  To do this, find the 
file "tanksim.exe" in Windows Explorer (not Internet Explorer).  The 
default location is C:\Program Files\eSim Games\Steel Beasts\Release\.  
Once you find it, right click on it and drag it to the desktop.  Then 
select "make shortcut here" when the context-sensitive menu appears.

Some people have had problems with sonicfury sound cards. Try
disabling hardware acceleration for your SOUND CARD if you have 
problems.

If you're having problems with Windows XP, try setting the compatibility 
of SB to Win98/Me. (Right click on tanksim.exe, select 
Properties > Compatibility, click the box "Run this
program in compatibility mode for:" and select Win98/Me.




The complete upgrade history of SB prior to v1.226, can be found at
www.esimgames.com/Upgrade_history.htm


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
***********  New Features / modifications  for version 1.226 (GOLD) **************



Increased the number of events and triggers.  Events and triggers,
	now are under the "Control logic" menu.

Added "nameable conditions," under the "Control Logic" menu.
	Nameable conditions can be used much like events: 
	in other conditions and in the scoring formula.  
	Nameable conditions differ from events in that once
	an event tests as TRUE, it stays TRUE for the rest
	of the mission.  Nameable conditions, on the other hand,
	can switch back and forth between TRUE and FALSE.  
	Also, the length of time that a nameable condition 
	has been in its current state is kept track of, and 
	this can be used in other conditions. For example, an
	embark condition might have this line in it:
	"Condition 1 is true for at least 1:24"

	You can use Nameable conditions to simplify mission
	design.  If you have a common condition that is used
	in more than one place, then it's better to set up one
	nameable condition, and then simply reference this 
	nameable condition in all the other places (conditions)
	that you need it.  Later on, if you need to make a change,
	you only need to change the one nameable condition, 
	instead of changing multiple instances of the same condition.

	Nameable conditions also allow more flexibility in the
	scoring formula, especially concerning the state of the
	game when it ends.  For example, you can now penalize
	a player for having a unit in a certain region when the
	game ends.

Debriefing (AAR) has been improved: Better playback features. Ability
	to view 3D world during AAR. 

Unit symbols for map have been improved.  The hot spots for unit symbols
	is now the center of the symbol.  THIS MEANS THAT YOU SHOULD
	CLICK YOUR MOUSE IN THE CENTER OF THE ICON NOW!

	You can learn more about US military icons and map graphics 
	here: http://www-cgsc.army.mil/cdd/F545/F545.htm

Added square and ellipse map graphics.  

All map graphics can now be stretched, rotated and flipped.
	To enlarge or shrink a graphic uniformly, hold down
	the shift key while dragging a control point.

Screen shots (Shift+F11) are now saved with filenames automatically
	assigned into the "...\Steel Beasts\savedImages" folder.

Can now change a unit's company and platoon in the mission editor.
	(Right click on unit and select menu item.)

Can view 3D world in planning and debriefing phases. (Press F1, or right
	click on map and select "View.")
	W,X move front, back.
	A,D move left, right.
	Q,Z move up, down.
	(Shift + above keys for faster movement).
	S zero pitch.
	mouse or joystick turn azimuth and pitch.

Medic vehicles can no longer be occupied by human player,
	although they can be controlled on the map.  This
	was done to prevent players from taking advantage
	of the medic's non-combatant status for scouting.

Mission loading time has been reduced.

Adjusted armor values for PCs.

When playing a mission in the mission editor, time acceleration
	will no longer automatically stop when a combatant
	targets an enemy.  This will allow a mission to be
	played quickly to make testing it quicker.

Can now give units to other players in multiplayer games,
	even with radio damage.

Crews will try to avoid incoming ATGMs by backing up.




------------------------------------------------------------------
Hre are a list of the basic controls for SB:

----------------
GENERAL CONTROLS

Esc         Quit the game
Pause       Pause the game
F12         Time acceleration

F6          Gunner's position
F7          Tank commander's position
F8          Exterior view
F9          Jump to lead tank in next unit
Shift+F9    Jump to next tank in current unit
F11         Jump to lead tank in first engaged unit

Shift+F11   Screen shot
Shift+F12   Toggle fps counter

----------------
DRIVING CONTROLS

W           Increase speed to next level
X           Decrease speed to next level
              (Back up if stopped)
S           Halt
A           Turn left 22.5 degrees
D           Turn right 22.5 degrees
Shift+A     Continuous left turn
Shift+D     Continuous right turn
C           Continue on last route / proceed to next route
E           Go hull-down
Joy 2       Drive to point under "HUD checkpoint" 
              upon release of joystick button
              (TC positon only)

-----------------
PLATOON  CONTROLS

[           Echelon-left formation
]           Line formation
\           Echelon-right formation
Shift+[     Wedge formation
Shift+]     Column formation
Shift+\     Vee formation
-           Tighten formation spacing
+           Widen formation spacing
F           Fire at will
H           Hold fire
Shift+Tab   Toggle engine smoke on/off  
Tab         Pop smoke


--------------------
M1 GUNNER'S CONTROLS

F1                  Gunner's primary sight (GPS)
F2                  Gunner's auxiliary sight (GAS)
F3                  Unity sight
F4                  Gunner's interior screen
F5                  Map screen
Joy Up/Down         Elevate/depress gun 
Joy Left/Right      Steer turret left/right 
Joy 1 (Spacebar)    Fire 
Shift+Joy 1 (Spacebar)   Fire and adjust
Joy 2 (Control)     Lase
Joy 3 (P)           Palm switch off while depressed
Joy 4 (N)           Toggle day or TIS mag (GPS view)
M                   Toggle gun select: main / coax
T                   Notify TC of target in sights
Insert              Set ammo select to Sabot
Delete              Set ammo select to HEAT
,                   NORMAL fire control mode
.                   EMERGENCY fire control mode
/                   MANUAL fire control mode
~                   Toggle laser return: first / last
R                   Toggle GAS reticle: Sabot / HEAT
Keypad  +           Toggle TIS: on / standby
Keypad  -           Toggle TIS polarity
Arrow keys          Manual-mode gun steering
0-9                 Manual range entry (GPS view)
Enter               Enter manual range entry into
                      ballistic computer (GPS view)

-------------
M1 TC CONTOLS

F1                  TC eye view
F2                  GPS extension (GPSE)
F3                  0.50 Cal. machine gun sight
F5                  Map screen
B                   Button/unbutton tank
Joystick Up/Down    Elevate/depress current view           
                      (Elevate/depress gun if overriding)
Joystick Left/Right Steer current view left/right  
                      (Steer turret left/right if overriding)
Joy 1 (Spacebar)    Order gunner to fire at target  
                      (Fire gun if overriding)
Joy 2 (Control)     Drive to this point (eye View)
                      (Lase, if overriding )
Shift+Joy 3 (P)     Palm switch ON (overrides gunner)
Joy 3 (P)           Palm switch ON while depressed
Joy 4 (N)           Toggles binos on/off
                      (Toggles GPSE mag if overriding)
Shift+joy hat left or
  Shift+left Arrow   Gunner scan left
Shift+hat right or
  Shift+right Arrow  Gunner scan right
M                   Gunner use main gun / coax
Insert              Load Sabot next round
Delete              Load HEAT next round
,                   NORMAL fire control mode
.                   EMERGENCY fire control mode
/                   MANUAL fire control mode
Keypad +            Toggle TIS (on/standby) if overriding
Keypad -            Toggle TIS polarity if overriding
0-9                 Type battle sight range entry
Backspace           Enter battle sight range into 
                      ballistic computer


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