Home » The Grinch » The Grinch – Windows Readme – English
The Grinch – Windows Readme – English
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Type
Readme
Platform
Windows
Language
English
Size
16.45 KB
Filename
the-grinch_win_readme_en_0bl.txt
MINIMUM REQUIREMENTS
PC 266 MHz processor or faster (running Software Only mode)
Windows 95/98 with DirectX 7
32 MB RAM
CD-ROM drive (4X)
2 MB PCI video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible keyboard
RECOMMENDED CONFIGURATION
With 3D card:
PC 266 MHz processor or faster
Windows 95/98 with DirectX 7 or later
64 MB RAM
CD-ROM drive (4X)
8 MB OpenGL compatible video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible gamepad
Without a 3D card:
PC 400 MHz processor or faster
Windows 95/98 with DirectX 7 or later
64 MB RAM
CD-ROM drive (4X)
2 MB PCI video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible gamepad
SETUP INSTRUCTIONS
You may need to update your video card drivers in the event you have a
problem running this game on your system. Just run the Direct X setup, and
then GLSetup. Both are included on this CD. To run these Setup programs follow the steps detailed
below:
- Open <My Computer> icon on desktop
- Right click on The Grinch icon
- Select <Explore> from the menu
- Open Direct X or GL Setup folders
- Double click on the Setup icon (dxsetup or glsetup)
- Follow on-screen instructions
If the problems persist, you may need to consult the manufacturer of your 3D card. Some of the
most popular manufacturers are listed here.
3DfX: www.3dfx.com
3D Labs: www.3dlabs.com
ATI: www.atitech.com
CANOPUS: www.canopuscorp.com
CREATIVE LABS: www.creativelabs.com
DIAMOND MULTIMEDIA: www.diamondmm.com
ELSA: www.elsa.com
GUILLEMOT: www.guillemot.com
HERCULES: www.hercules.com
INTEL: www.intel.com
INTERGRAPH: www.intergraph.com
MATROX: www.matrox.com
NUMBER NINE: www.nine.com
NVIDA: www.nvidia.com
QUANTUM 3D: www.quantum3D.com
REAL 3D: www.real3D.com
S3: www.s3.com
SIS CORPORATION: www.sis.com.tw
STB: www.stb.com
For more information and technical support, please see The Grinch game area of the Konami web
site at www.konami.com.
INTRODUCTION
From the top of Mt Crumpit, with his eye pressed to his telescope, The Grinch observes Whoville.
The Grinch just hates Christmas, and this year he has decided to disturb the festivities. He enters
his spacious cave, stops, picks up a large book and he opens it. Quickly, he writes down some
ideas, closes the book, and puts it away. Hooray! The Grinch will deprive the residents of
Whoville of their favorite holiday.
In the interactive game "The Grinch", you, playing as the Mean One himself, must complete a
series of tasks to ruin holiday preparations before Christmas day. You must roam Wholand and it's
different environments to complete all the missions set out for you. The game's locations include
Whoville, Whoforest, the Dump, Wholake and Whofarm. Your tasks are numerous and diverse,
with some more difficult than others. Your missions include: smashing snowmen, putting beehives
in Who- cabins, shaving the Dump guardian, drilling holes in campers' canoes, and transforming
the Marine-Mobile (your personal submarine) into a monster. Furthermore, in each environment,
you must break and/or collect many items such as gifts, blueprints (to built new gadgets), hearts of
stone, and sleigh pieces. All these elements will help you to fulfill the Grinch’s master plan of
stealing Christmas. The Grinch interactive game is available this fall for the PC, PlayStation game
console, and Sega Dreamcast wherever electronic games are sold.
And now, onto our sample level...
YOUR OBJECTIVES FOR "THE GRINCH"
First, you must complete a series of missions to disturb Christmas preparations. This is the only
way to progress and access new environments and levels in the game. These missions for The
Mean One are explained in The Grinch Book.
Next, you must break gifts, which will be scattered around town and carried by the Whos.
Finally, you must find gadget blueprints. Without these, the Grinch cannot build his new
contraptions, which are needed to reach certain areas in Whoville and to accomplish specified
missions.
CONTROLLING THE GRINCH
The Grinch has basic moves like walking, running, jumping, "pancaking" (in which he squashes
items flat) and sneaking. His most important traits are not his moves, but his gadgets. In the game,
the Mean One assembles these to accomplish many of his missions.
You control the Grinch through your keyboard. Below is a list of his actions and the corresponding
keys. This may also be viewed during the game in The Grinch Book by selecting the "Controls"
option:
Jump/ "pancake": D
Bad breath activation: F
Gadget activation: A
Sneak/ stealth mode: S
Switch to Max: TAB
Gadget selector: E
View/ Slime Shooter mode: R
Camera rotation: Q/W
Pause/ control The Grinch Book: ESC
CONTROLLING MAX
Max the dog is the Grinch's constant companion and loyal, though often reluctant, friend. You may
use him to perform actions the Grinch cannot; Max acts as an extension of his master. He is not a
second character, but functions more as tool to help the Grinch. Max's actions are limited. He can
enter small areas, walk on narrow platforms and bring back small items to his master.
THE GADGETS
To use a gadget, the Grinch must first find the appropriate blueprint located in Whoville and select
it with the gadget wheel (see the configuration screen for more details). The Grinch's gadgets are:
Rotten Egg Launcher: Extends the Grinch's pitching ability and provides a target pointer in eye-
view mode.
Slime Shooter: Temporarily neutralizes an opponent.
Rocket Spring: Makes the Grinch jump higher.
WHOVILLE MISSIONS
Smashing Snowmen:
This mission is very simple and may be accomplished with basic moves. The snowmen appear
throughout Whoville, and the Grinch must find and "pancake" them. If the Grinch has a gadget,
such as the Rotten Egg Launcher, he may also use this to help him with the mission. Reaching
certain snowmen will be more difficult than others will.
Painting Over the Mayor's Posters:
The Grinch has the opportunity to annoy his old nemesis, Mayor May Who, by adding his creative
Grinchy touch to the Mayor's posters which are plastered all over town. To succeed, he must first
find a paintbrush and a bucket.
Rotten Egg Launching:
To accomplish this mission, the Grinch must have the assembled Rotten Eggs Launcher. The
blueprint for this gadget must be located before the Grinch is ready. Next, the First View mode
must be used to detect the windows into which the eggs should be launched. The Grinch's
movements must be fast and precise, because the windows open and close rapidly.
Modifying the Mayor's Statue:
This mission is more complicated than earlier ones, and the Rotten Egg Launcher is required. The
task is divided into five major steps: the Grinch first must advance the hour on the City Hall Clock,
and then sneak by the guards inside City Hall. Next, the Mean One must find the mallet and pick,
avoid the security system, and finally alter the Mayor's statue.
Advancing the Countdown-to-Christmas Clock:
Like the previous mission, this one involves several steps and requires a gadget: the Rocket Spring.
The Grinch first must find the correct blueprint. Next, the Grinch should enter the Countdown-to
Christmas Clock tower through a door at its base. To reach the top of the tower, the Grinch must
open a series of grids. This requires solving the mechanism gear puzzles. After that, the Grinch
must find a mallet, solve the bell puzzle and use the mallet to ring the bell on the guard’s head.
THE GRINCH CREDITS
Universal Interactive Studios
Producer
Jonathan Eubanks
Associate Producer
Sean Krankel
Director of Marketing
Prity Patel
Marketing Manager
Shannon Diffner
Artificial Mind and Movement
Lead Game Designer and Artistic Director:
Claude Pelletier
Executive producer
Rémi Racine
Producer:
Denis Lacasse
Associate Producer:
Martin Rhéaume
Game Design:
Steve Lapointe
Jean-François Bergeron
Additional Game Design:
Thomas Wilson
Carl Loiselle
Lead Programmer:
Martin Ross
PSX Version Programmer
Senior Programmers:
Stéphane Leblanc
Sylvain Morel
Programmers :
Jonathan Bouchard
Philippe Gagnon
Hugo Morin
PC Version Programmer
Senior Programmer :
Vincent Bhérer-Roy
Programmers :
Jonathan Bouchard
Félix Dahouet
Daniel Fournier
Vincent Van Eeckhout
Lead Tools Developer
Simon Chouinard
Tools Developers
Dominic Brown
Sébastien Hudon
Frédéric Hébert
Additional tools Developers:
Valérie Méthot
Mathieu Tanguay
Lead Integrator:
Pierre Couillard
Integrators:
Asselin Michel
Bureau Patrick
Carrier Maxime
Cloutier Jérôme
Gravel Stéphane
Vachon Carl
Lead Modeler
Mario Brodeur
Modeler
Frédéryk Tardif
Rene-Claude Parent
Additional Modeler
Marie-Hélène Ross
Daniel Marcoux
Stéphane Joncas
Lead Animator :
Stéphane Labrecque
Animator :
David Tardif
Additional Animator
Stéphane Duchesne
Marc Garant
Lead 2D/Lighting Artist
Martin Dubeau
2D/Lighting Artist
Jean-Pierre Lapointe
Guy Parent
Additional 2D/Lighting Artist
Elise Rochefort
Lead Sound Technician:
Yves Gendron
Sound technician:
Jean-Frédéric Vachon
Facilitator
Alain Moreau
MIS
Martin Saindon
Etienne Lafrenière
Music:
Composed and produced by
Pierre Roger for Arrogant Music
Recorded and mixed by
Pierre Roger at Arrogant Recording Studios
Assisted by
Nicolas Cheruy and Alex Jamar
Konami of America, Inc.
Vice President, Marketing
Chris Mike
Brand Manager
Rick Naylor
Product Manager
Jason Enos
SOFTWARE LICENSE AGREEMENT
1. Limited Use License. Subject to the conditions described below, Konami of
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leasing, renting, copying lending or otherwise distributing, transmitting or
transferring in contravention of the above license is in breach of Konami's
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