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The Grinch – Windows Readme – English

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Type
Readme
Platform
Windows
Language
English
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16.45 KB
Filename
the-grinch_win_readme_en_0bl.txt
MINIMUM REQUIREMENTS

PC 266 MHz processor or faster (running Software Only mode)
Windows 95/98 with DirectX 7 
32 MB RAM
CD-ROM drive (4X)
2 MB PCI video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible keyboard


RECOMMENDED CONFIGURATION

With 3D card:

PC 266 MHz processor or faster
Windows 95/98 with DirectX 7 or later
64 MB RAM
CD-ROM drive (4X)
8 MB OpenGL compatible video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible gamepad

Without a 3D card:

PC 400 MHz processor or faster
Windows 95/98 with DirectX 7 or later
64 MB RAM
CD-ROM drive (4X)
2 MB PCI video card
16-bit Windows 95/98 compatible sound card
Windows 95/98 compatible gamepad


SETUP INSTRUCTIONS

You may need to update your video card drivers in the event you have a
problem running this game on your system.  Just run the Direct X setup, and 
then GLSetup. Both are included on this CD. To run these Setup programs follow the steps detailed 
below:
- Open <My Computer> icon on desktop
- Right click on The Grinch icon 
- Select <Explore> from the menu
- Open Direct X or GL Setup folders
- Double click on the Setup icon (dxsetup or glsetup)
- Follow on-screen instructions

If the problems persist, you may need to consult the manufacturer of your 3D card. Some of the 
most popular manufacturers are listed here. 

3DfX: www.3dfx.com
3D Labs: www.3dlabs.com
ATI: www.atitech.com
CANOPUS: www.canopuscorp.com
CREATIVE LABS: www.creativelabs.com
DIAMOND MULTIMEDIA: www.diamondmm.com
ELSA: www.elsa.com
GUILLEMOT: www.guillemot.com
HERCULES: www.hercules.com
INTEL: www.intel.com
INTERGRAPH: www.intergraph.com
MATROX: www.matrox.com
NUMBER NINE: www.nine.com
NVIDA: www.nvidia.com
QUANTUM 3D: www.quantum3D.com
REAL 3D: www.real3D.com
S3: www.s3.com
SIS CORPORATION: www.sis.com.tw
STB: www.stb.com

For more information and technical support, please see The Grinch game area of the Konami web 
site at  www.konami.com.


INTRODUCTION

From the top of Mt Crumpit, with his eye pressed to his telescope, The Grinch observes Whoville.   
The Grinch just hates Christmas, and this year he has decided to disturb the festivities. He enters 
his spacious cave, stops, picks up a large book and he opens it. Quickly, he writes down some 
ideas, closes the book, and puts it away. Hooray!  The Grinch will deprive the residents of 
Whoville of their favorite holiday.

In the interactive game "The Grinch", you, playing as the Mean One himself, must complete a 
series of tasks to ruin holiday preparations before Christmas day. You must roam Wholand and it's 
different environments to complete all the missions set out for you. The game's locations include 
Whoville, Whoforest, the Dump, Wholake and Whofarm. Your tasks are numerous and diverse, 
with some more difficult than others. Your missions include: smashing snowmen, putting beehives 
in Who- cabins, shaving the Dump guardian, drilling holes in campers' canoes, and transforming 
the Marine-Mobile (your personal submarine) into a monster. Furthermore, in each environment, 
you must break and/or collect many items such as gifts, blueprints (to built new gadgets), hearts of 
stone, and sleigh pieces. All these elements will help you to fulfill the Grinch’s master plan of 
stealing Christmas. The Grinch interactive game is available this fall for the PC, PlayStation game 
console, and Sega Dreamcast wherever electronic games are sold.

And now, onto our sample level...


YOUR OBJECTIVES FOR "THE GRINCH"

First, you must complete a series of missions to disturb Christmas preparations. This is the only 
way to progress and access new environments and levels in the game. These missions for The 
Mean One are explained in The Grinch Book.

Next, you must break gifts, which will be scattered around town and carried by the Whos. 
 
Finally, you must find gadget blueprints. Without these, the Grinch cannot build his new 
contraptions, which are needed to reach certain areas in Whoville and to accomplish specified 
missions.


CONTROLLING THE GRINCH

The Grinch has basic moves like walking, running, jumping, "pancaking" (in which he squashes 
items flat) and sneaking. His most important traits are not his moves, but his gadgets.  In the game, 
the Mean One assembles these to accomplish many of his missions.

You control the Grinch through your keyboard.  Below is a list of his actions and the corresponding 
keys.  This may also be viewed during the game in The Grinch Book by selecting the "Controls" 
option:


Jump/ "pancake":			D
Bad breath activation:			F
Gadget activation:			A
Sneak/ stealth mode:			S
Switch to Max:				TAB
Gadget selector:			E
View/ Slime Shooter mode:		R
Camera rotation:			Q/W
Pause/ control The Grinch Book:		ESC

CONTROLLING MAX

Max the dog is the Grinch's constant companion and loyal, though often reluctant, friend. You may 
use him to perform actions the Grinch cannot; Max acts as an extension of his master.  He is not a 
second character, but functions more as tool to help the Grinch.  Max's actions are limited. He can 
enter small areas, walk on narrow platforms and bring back small items to his master.


THE GADGETS

To use a gadget, the Grinch must first find the appropriate blueprint located in Whoville and select 
it with the gadget wheel (see the configuration screen for more details). The Grinch's gadgets are: 

Rotten Egg Launcher: Extends the Grinch's pitching ability and provides a target pointer in eye-
view mode. 

Slime Shooter: Temporarily neutralizes an opponent.

Rocket Spring: Makes the Grinch jump higher.


WHOVILLE MISSIONS

Smashing Snowmen: 
This mission is very simple and may be accomplished with basic moves. The snowmen appear 
throughout Whoville, and the Grinch must find and "pancake" them. If the Grinch has a gadget, 
such as the Rotten Egg Launcher, he may also use this to help him with the mission.   Reaching 
certain snowmen will be more difficult than others will.

Painting Over the Mayor's Posters: 
The Grinch has the opportunity to annoy his old nemesis, Mayor May Who, by adding his creative 
Grinchy touch to the Mayor's posters which are plastered all over town. To succeed, he must first 
find a paintbrush and a bucket. 

Rotten Egg Launching: 
To accomplish this mission, the Grinch must have the assembled Rotten Eggs Launcher. The 
blueprint for this gadget must be located before the Grinch is ready.  Next, the First View mode 
must be used to detect the windows into which the eggs should be launched. The Grinch's 
movements must be fast and precise, because the windows open and close rapidly.  

Modifying the Mayor's Statue: 
This mission is more complicated than earlier ones, and the Rotten Egg Launcher is required. The 
task is divided into five major steps: the Grinch first must advance the hour on the City Hall Clock, 
and then sneak by the guards inside City Hall.  Next, the Mean One must find the mallet and pick, 
avoid the security system, and finally alter the Mayor's statue.

Advancing the Countdown-to-Christmas Clock: 
Like the previous mission, this one involves several steps and requires a gadget: the Rocket Spring. 
The Grinch first must find the correct blueprint. Next, the Grinch should enter the Countdown-to 
Christmas Clock tower through a door at its base. To reach the top of the tower, the Grinch must 
open a series of grids. This requires solving the mechanism gear puzzles. After that, the Grinch 
must find a mallet, solve the bell puzzle and use the mallet to ring the bell on the guard’s head.


THE GRINCH CREDITS

Universal Interactive Studios

Producer
Jonathan Eubanks

Associate Producer
Sean Krankel

Director of Marketing
Prity Patel

Marketing Manager
Shannon Diffner

Artificial Mind and Movement

Lead Game Designer and Artistic Director:
Claude Pelletier

Executive producer
Rémi Racine

Producer:
Denis Lacasse

Associate Producer:
Martin Rhéaume

Game Design:
Steve Lapointe
Jean-François Bergeron

Additional Game Design:
Thomas Wilson
Carl Loiselle

Lead Programmer:
Martin Ross

PSX Version Programmer

Senior Programmers:
Stéphane Leblanc
Sylvain Morel

Programmers :
Jonathan Bouchard
Philippe Gagnon
Hugo Morin

PC Version Programmer

Senior Programmer :
Vincent Bhérer-Roy

Programmers :
Jonathan Bouchard
Félix Dahouet
Daniel Fournier
Vincent Van Eeckhout


Lead Tools Developer
Simon Chouinard

Tools Developers
Dominic Brown
Sébastien Hudon
Frédéric Hébert

Additional tools Developers:
Valérie Méthot
Mathieu Tanguay

Lead Integrator:
Pierre Couillard

Integrators:
Asselin Michel
Bureau Patrick
Carrier Maxime
Cloutier Jérôme
Gravel Stéphane
Vachon Carl

Lead Modeler 
Mario Brodeur

Modeler
Frédéryk Tardif
Rene-Claude Parent

Additional Modeler 
Marie-Hélène Ross
Daniel Marcoux
Stéphane Joncas

Lead Animator :
Stéphane Labrecque

Animator :
David Tardif

Additional Animator
Stéphane Duchesne
Marc Garant

Lead 2D/Lighting Artist
Martin Dubeau

2D/Lighting Artist
Jean-Pierre Lapointe
Guy Parent

Additional 2D/Lighting Artist
Elise Rochefort

Lead Sound Technician:
Yves Gendron

Sound technician:
Jean-Frédéric Vachon

Facilitator 
Alain Moreau

MIS
Martin Saindon
Etienne Lafrenière

Music:
Composed and produced by
Pierre Roger for Arrogant Music
Recorded and mixed by
Pierre Roger at Arrogant Recording Studios
Assisted by
Nicolas Cheruy and Alex Jamar

Konami of America, Inc.

Vice President, Marketing
Chris Mike

Brand Manager
Rick Naylor

Product Manager
Jason Enos

SOFTWARE LICENSE AGREEMENT

1. Limited Use License.  Subject to the conditions described below, Konami of 
America, Inc. ("Konami") grants you the non-exclusive, non-transferable, 
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this package, installing, and/or using this Program and any software programs 
included within, you accept the terms of this license.  All rights not 
specifically granted under this Agreement are reserved by Konami and, as 
applicable, Konami's licensors.  This program is licensed, not sold, for your 
use.  Your license confers no title or ownership in this Program and should 
not be construed as a sale of any rights in this Program.

2. License Conditions.  Any other use of this Program including selling, 
leasing, renting, copying lending or otherwise distributing, transmitting or 
transferring in contravention of the above license is in breach of Konami's 
rights and, as applicable, Konami's licensors. You shall not reverse engineer,
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the Program, in a network, multi-user arrangement or remote access arrangement,
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applicable laws or regulations of the United States government is prohibited.

3. Ownership.  All title, ownership rights and intellectual property rights in 
and to this Program and any all copies thereof (including but not limited to 
any titles, computer code, themes, objects, characters, character names, 
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